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Particle-Playground-3-Next-Manual

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THE INSPECTOR<br />

A <strong>Particle</strong> <strong>Playground</strong> system’s all settings is<br />

available through the Inspector UI once<br />

selected in the Hierarchy.<br />

Quick Overview<br />

Source-tab<br />

The source of which particles are created by.<br />

<strong>Particle</strong> Settings-tab<br />

From here you can set various conditions for your particle system,<br />

for instance how many particles are simulated, their size and their<br />

lifetime.<br />

Forces-tab<br />

Set conditions such as initial movement and movement over<br />

lifetime by pre-set forces and turbulence.<br />

Collision-tab<br />

Determines if particles should detect colliders in the scene.<br />

Rendering-tab<br />

How particles are presented visually.<br />

Manipulators-tab<br />

The list of Manipulators affecting this particle system. A<br />

Manipulator can alter a particle’s behavior based on its position.<br />

Events-tab<br />

The list of Events communicating with other particle systems and<br />

scripts in the scene.<br />

Snapshots-tab<br />

The list of Snapshots with stored settings and particle positions to<br />

load upon request.<br />

Advanced-tab<br />

The in-depth settings for this particle system. Here you can<br />

determine if particles should be simulated in World- or Local space<br />

and enable extensive features such as Rebirth appearance, Auto-<br />

Pause Calculation and apply any Lock values to the particle system.<br />

<strong>Playground</strong> Manager<br />

A window to the <strong>Playground</strong> Manager’s list of <strong>Particle</strong> Systems,<br />

Global Manipulators and Advanced settings is available on any<br />

<strong>Particle</strong> <strong>Playground</strong> system.<br />

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