Particle-Playground-3-Next-Manual
Particle-Playground-3-Next-Manual
Particle-Playground-3-Next-Manual
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THE INSPECTOR<br />
A <strong>Particle</strong> <strong>Playground</strong> system’s all settings is<br />
available through the Inspector UI once<br />
selected in the Hierarchy.<br />
Quick Overview<br />
Source-tab<br />
The source of which particles are created by.<br />
<strong>Particle</strong> Settings-tab<br />
From here you can set various conditions for your particle system,<br />
for instance how many particles are simulated, their size and their<br />
lifetime.<br />
Forces-tab<br />
Set conditions such as initial movement and movement over<br />
lifetime by pre-set forces and turbulence.<br />
Collision-tab<br />
Determines if particles should detect colliders in the scene.<br />
Rendering-tab<br />
How particles are presented visually.<br />
Manipulators-tab<br />
The list of Manipulators affecting this particle system. A<br />
Manipulator can alter a particle’s behavior based on its position.<br />
Events-tab<br />
The list of Events communicating with other particle systems and<br />
scripts in the scene.<br />
Snapshots-tab<br />
The list of Snapshots with stored settings and particle positions to<br />
load upon request.<br />
Advanced-tab<br />
The in-depth settings for this particle system. Here you can<br />
determine if particles should be simulated in World- or Local space<br />
and enable extensive features such as Rebirth appearance, Auto-<br />
Pause Calculation and apply any Lock values to the particle system.<br />
<strong>Playground</strong> Manager<br />
A window to the <strong>Playground</strong> Manager’s list of <strong>Particle</strong> Systems,<br />
Global Manipulators and Advanced settings is available on any<br />
<strong>Particle</strong> <strong>Playground</strong> system.<br />
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