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BETT FUTURES<br />

Continued from page 13<br />

individual school. The aim is to motivate<br />

children, while connecting teachers and<br />

classrooms and building a global library of<br />

ideas and resources. Visit: https://pobble.com<br />

Explain Everything<br />

Explain Everything is an interactive<br />

screencasting whiteboard app being used by<br />

more than two million students and teachers<br />

around the world. The app allows you to<br />

watch other people’s explanations, videos<br />

and projects that have been made in Explain<br />

Everything and selected by its expert staff.<br />

Visit: http://explaineverything.com/<br />

Lumio<br />

Lumio is made up of structured sequences<br />

of mathematical problems that get more<br />

challenging as your learners progress. Using<br />

problem-solving and visual models, learners<br />

build on their understanding of important<br />

mathematical ideas and concepts. Visit:<br />

www.lumioeducation.com<br />

EDUCATION4SIGHT<br />

EDUCATION4SIGHT is focused on making<br />

the most of IT, big data, analytics and mobile<br />

technologies in education. Its software<br />

helps stakeholders to address educational<br />

challenges by analysing real-time data<br />

against your range of performance indicators.<br />

Visit: http://education4sight.com/<br />

Loopy Computy<br />

Loopy Computy is an educational consultancy<br />

set up to help schools teach computing. It<br />

offers robotics, programming and blogging<br />

courses for primary children and training for<br />

school staff. Visit: www.loopycomputy.com<br />

LearnerVerse<br />

LearnerVerse, an e-learning resource that was<br />

developed in collaboration with the University<br />

of Chester, sees itself as an “education<br />

satnav”, allowing for learning from anywhere,<br />

at any time, through short skill-based lessons.<br />

Visit: http://learnerverse.uk/<br />

BRAINGO<br />

Based on Bingo, BRAINGO allows teachers<br />

to create games, choosing from thousands<br />

of questions written by teachers. Teachers<br />

can adapt the questions to suit their audience<br />

or students and create year group, subjectspecific<br />

games to be played at any time. Visit:<br />

www.braingogame.com<br />

TechnologyWillSaveUs<br />

Aimed at learners of all ages, Technology<br />

Will Save Us creates do-it-yourself gadget<br />

kits, online resources, activities and more<br />

to encourage students to make, play,<br />

code, invent – and ultimately learn – with<br />

technology. Visit: www.techwillsaveus.com<br />

Now>press>play<br />

Now>press>play is an educational resource<br />

that uses sound, story and technology<br />

to engage children. A now>press>play<br />

experience aims to be active and stimulating<br />

and involves putting on wireless headphones<br />

and being immersed in sound. The children<br />

become a character in a story, meeting people,<br />

<strong>Bett</strong> Futures: Programme and presentations<br />

As well as showcasing the 31 companies listed here, the <strong>Bett</strong> Futures area has its own<br />

seminar theatre and will feature relevant CPD and discussion sessions, innovation<br />

showcases, product pitch sessions, and other presentations. Highlights include:<br />

• From STEM To STEAM: combining STEM and the arts world to drive<br />

innovation Alice Lacey, CEO and co-founder of Now>press>play; Bethany Koby,<br />

CEO and co-founder of Technology Will Save Us; Nick Corston, CEO of Steam Co<br />

(1:30pm on Wednesday, January 20).<br />

• The rise of the ‘Teacherpreneur’: innovative education technology needs<br />

innovative teachers Panel discussion at 4pm on Wednesday, January 20.<br />

• Why doesn’t Batman recycle? Edtech for social change Sophie Deen, founder,<br />

Bright Little Labs (11:45am on Thursday, January 21).<br />

• What we really want from edtech! Kate Broadribb, senior leader of learning,<br />

Wildern Academy (at 11:15am on Friday, January 22).<br />

• Gamification: adding the concept of play to your lessons Panel discussion at<br />

12:20pm on Friday, January 22.<br />

• Getting impact: successful use of technology to bring measurable impact<br />

to learners Mark Anderson, speaker, author and education consultant (2:15pm on<br />

Friday, January 22).<br />

• Founders4Schools show you how to set up your own role-model event in<br />

15 minutes Workshop event at 3pm on Friday, January 22.<br />

• Tech playground hosted by Ready Salted Code Genevieve Smith-Nunes, founder<br />

Ready Salted Code (11:30am on Saturday, January 23).<br />

Details correct at the time of going to press but subject to change. For full details of<br />

the <strong>Bett</strong> Futures zone, visit www.bettshow.com/content/bett-futures-<strong>2016</strong><br />

discovering places and solving problems.<br />

Visit: http://nowpressplay.co.uk/<br />

ParentHub<br />

ParentHub is a SmartPhone app developed by<br />

teachers and has been awarded for its school<br />

communication capability. It makes school<br />

communication accessible and is designed<br />

to improve parental engagement, increase<br />

teacher efficiency and reduce admin costs.<br />

Visit: www.parenthub.co.uk<br />

Future-gazing: Delegates in the Futures<br />

area at the <strong>Bett</strong> Show 2015<br />

Sparkjar<br />

Sparkjar is a specialist in mobile software<br />

development that is working closely with<br />

teachers to address the challenges associated<br />

with one-to-one tablet deployment in UK<br />

schools. The company designs apps to help<br />

make teachers’ lives easier and reduce admin.<br />

Visit: http://sparkjarapp.com/<br />

Photo: Jack Terry Photography/<strong>Bett</strong><br />

14<br />

SecEd

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