Bett 2016
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BETT FUTURES<br />
Continued from page 13<br />
individual school. The aim is to motivate<br />
children, while connecting teachers and<br />
classrooms and building a global library of<br />
ideas and resources. Visit: https://pobble.com<br />
Explain Everything<br />
Explain Everything is an interactive<br />
screencasting whiteboard app being used by<br />
more than two million students and teachers<br />
around the world. The app allows you to<br />
watch other people’s explanations, videos<br />
and projects that have been made in Explain<br />
Everything and selected by its expert staff.<br />
Visit: http://explaineverything.com/<br />
Lumio<br />
Lumio is made up of structured sequences<br />
of mathematical problems that get more<br />
challenging as your learners progress. Using<br />
problem-solving and visual models, learners<br />
build on their understanding of important<br />
mathematical ideas and concepts. Visit:<br />
www.lumioeducation.com<br />
EDUCATION4SIGHT<br />
EDUCATION4SIGHT is focused on making<br />
the most of IT, big data, analytics and mobile<br />
technologies in education. Its software<br />
helps stakeholders to address educational<br />
challenges by analysing real-time data<br />
against your range of performance indicators.<br />
Visit: http://education4sight.com/<br />
Loopy Computy<br />
Loopy Computy is an educational consultancy<br />
set up to help schools teach computing. It<br />
offers robotics, programming and blogging<br />
courses for primary children and training for<br />
school staff. Visit: www.loopycomputy.com<br />
LearnerVerse<br />
LearnerVerse, an e-learning resource that was<br />
developed in collaboration with the University<br />
of Chester, sees itself as an “education<br />
satnav”, allowing for learning from anywhere,<br />
at any time, through short skill-based lessons.<br />
Visit: http://learnerverse.uk/<br />
BRAINGO<br />
Based on Bingo, BRAINGO allows teachers<br />
to create games, choosing from thousands<br />
of questions written by teachers. Teachers<br />
can adapt the questions to suit their audience<br />
or students and create year group, subjectspecific<br />
games to be played at any time. Visit:<br />
www.braingogame.com<br />
TechnologyWillSaveUs<br />
Aimed at learners of all ages, Technology<br />
Will Save Us creates do-it-yourself gadget<br />
kits, online resources, activities and more<br />
to encourage students to make, play,<br />
code, invent – and ultimately learn – with<br />
technology. Visit: www.techwillsaveus.com<br />
Now>press>play<br />
Now>press>play is an educational resource<br />
that uses sound, story and technology<br />
to engage children. A now>press>play<br />
experience aims to be active and stimulating<br />
and involves putting on wireless headphones<br />
and being immersed in sound. The children<br />
become a character in a story, meeting people,<br />
<strong>Bett</strong> Futures: Programme and presentations<br />
As well as showcasing the 31 companies listed here, the <strong>Bett</strong> Futures area has its own<br />
seminar theatre and will feature relevant CPD and discussion sessions, innovation<br />
showcases, product pitch sessions, and other presentations. Highlights include:<br />
• From STEM To STEAM: combining STEM and the arts world to drive<br />
innovation Alice Lacey, CEO and co-founder of Now>press>play; Bethany Koby,<br />
CEO and co-founder of Technology Will Save Us; Nick Corston, CEO of Steam Co<br />
(1:30pm on Wednesday, January 20).<br />
• The rise of the ‘Teacherpreneur’: innovative education technology needs<br />
innovative teachers Panel discussion at 4pm on Wednesday, January 20.<br />
• Why doesn’t Batman recycle? Edtech for social change Sophie Deen, founder,<br />
Bright Little Labs (11:45am on Thursday, January 21).<br />
• What we really want from edtech! Kate Broadribb, senior leader of learning,<br />
Wildern Academy (at 11:15am on Friday, January 22).<br />
• Gamification: adding the concept of play to your lessons Panel discussion at<br />
12:20pm on Friday, January 22.<br />
• Getting impact: successful use of technology to bring measurable impact<br />
to learners Mark Anderson, speaker, author and education consultant (2:15pm on<br />
Friday, January 22).<br />
• Founders4Schools show you how to set up your own role-model event in<br />
15 minutes Workshop event at 3pm on Friday, January 22.<br />
• Tech playground hosted by Ready Salted Code Genevieve Smith-Nunes, founder<br />
Ready Salted Code (11:30am on Saturday, January 23).<br />
Details correct at the time of going to press but subject to change. For full details of<br />
the <strong>Bett</strong> Futures zone, visit www.bettshow.com/content/bett-futures-<strong>2016</strong><br />
discovering places and solving problems.<br />
Visit: http://nowpressplay.co.uk/<br />
ParentHub<br />
ParentHub is a SmartPhone app developed by<br />
teachers and has been awarded for its school<br />
communication capability. It makes school<br />
communication accessible and is designed<br />
to improve parental engagement, increase<br />
teacher efficiency and reduce admin costs.<br />
Visit: www.parenthub.co.uk<br />
Future-gazing: Delegates in the Futures<br />
area at the <strong>Bett</strong> Show 2015<br />
Sparkjar<br />
Sparkjar is a specialist in mobile software<br />
development that is working closely with<br />
teachers to address the challenges associated<br />
with one-to-one tablet deployment in UK<br />
schools. The company designs apps to help<br />
make teachers’ lives easier and reduce admin.<br />
Visit: http://sparkjarapp.com/<br />
Photo: Jack Terry Photography/<strong>Bett</strong><br />
14<br />
SecEd