V I R T U A L E N T E R T A I N M E N T A N D M A R K E T I N G
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While Samsung Gear VR and<br />
Google Cardboard represent two<br />
smartphone-integrated headsets<br />
currently available to consumers,<br />
the VR market will grow significantly with the introduction of dedicated headsets that<br />
will launch throughout the remainder of 2015 and into 2016.<br />
G o o g l e C a r d b o a r d :<br />
A f f o r d a b l e s m a r t p h o n e<br />
i n t e g r a t i o n<br />
Google Cardboard<br />
represents<br />
one of several<br />
smartphoneintegrated<br />
VR<br />
technologies,<br />
with the others<br />
including Samsung<br />
Gear VR, Avegant’s<br />
Glyph, Carl Zeiss,<br />
and Dodocase.<br />
Where Cardboard<br />
differs from the<br />
others is that<br />
it not only is<br />
Therefore, it is a VR device that<br />
consumers with an Android phone can<br />
currently purchase for an affordable<br />
price. However, the main drawback<br />
to Cardboard is that it presents a<br />
version of VR whose display lacks<br />
as high a level of resolution or as<br />
wide a field of vision as dedicated<br />
headsets. Ultimately, Cardboard will<br />
be a transitional device that introduces<br />
consumers to VR technology; in fact,<br />
Google has even invested in more<br />
advanced, but currently unreleased,<br />
hardware from startups Jaunt and<br />
Magic Leap.<br />
available now<br />
but that it costs<br />
around $20.<br />
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