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V I R T U A L E N T E R T A I N M E N T A N D M A R K E T I N G

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While Samsung Gear VR and<br />

Google Cardboard represent two<br />

smartphone-integrated headsets<br />

currently available to consumers,<br />

the VR market will grow significantly with the introduction of dedicated headsets that<br />

will launch throughout the remainder of 2015 and into 2016.<br />

G o o g l e C a r d b o a r d :<br />

A f f o r d a b l e s m a r t p h o n e<br />

i n t e g r a t i o n<br />

Google Cardboard<br />

represents<br />

one of several<br />

smartphoneintegrated<br />

VR<br />

technologies,<br />

with the others<br />

including Samsung<br />

Gear VR, Avegant’s<br />

Glyph, Carl Zeiss,<br />

and Dodocase.<br />

Where Cardboard<br />

differs from the<br />

others is that<br />

it not only is<br />

Therefore, it is a VR device that<br />

consumers with an Android phone can<br />

currently purchase for an affordable<br />

price. However, the main drawback<br />

to Cardboard is that it presents a<br />

version of VR whose display lacks<br />

as high a level of resolution or as<br />

wide a field of vision as dedicated<br />

headsets. Ultimately, Cardboard will<br />

be a transitional device that introduces<br />

consumers to VR technology; in fact,<br />

Google has even invested in more<br />

advanced, but currently unreleased,<br />

hardware from startups Jaunt and<br />

Magic Leap.<br />

available now<br />

but that it costs<br />

around $20.<br />

13

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