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V I R T U A L E N T E R T A I N M E N T A N D M A R K E T I N G

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Valve and HTC Vive: Dedicated<br />

VR headset that solves physical<br />

and physiological issues<br />

Valve and HTC’s<br />

Vive headset is<br />

the most recently<br />

announced VR<br />

device. With<br />

hardware<br />

developed by<br />

HTC, the Vive’s<br />

software relies<br />

on Steam, Valve’s<br />

hugely popular<br />

(over 100 million<br />

active accounts<br />

as of September<br />

2014) video game<br />

distribution<br />

service. The<br />

integration<br />

of Steam will<br />

allow Vive,<br />

which is expected<br />

to become<br />

commercially<br />

available in late<br />

2015,<br />

to have a plethora of content available<br />

through a distribution platform with<br />

which many consumers are already<br />

familiar. In terms of hardware, Vive’s<br />

“Chaperone” feature allows users to<br />

walk around without bumping into<br />

other objects by using a system of laser<br />

beacons positioned throughout a room.<br />

Another advantage of Vive compared to<br />

other VR hardware is that it, according<br />

to Valve, helps to solve VR’s negative<br />

physiological effects, which have<br />

caused eye strain and motion sickness<br />

in users. These negative effects have<br />

been commonly reported with longer<br />

VR experiences; therefore, if Vive<br />

solves these issues, it will allow for longform<br />

VR content to be comfortably<br />

experienced. Therefore, the market<br />

performance of Vive will further<br />

determine how Hollywood studios,<br />

video game publishers, and brands<br />

approach VR.<br />

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