V I R T U A L E N T E R T A I N M E N T A N D M A R K E T I N G
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Valve and HTC Vive: Dedicated<br />
VR headset that solves physical<br />
and physiological issues<br />
Valve and HTC’s<br />
Vive headset is<br />
the most recently<br />
announced VR<br />
device. With<br />
hardware<br />
developed by<br />
HTC, the Vive’s<br />
software relies<br />
on Steam, Valve’s<br />
hugely popular<br />
(over 100 million<br />
active accounts<br />
as of September<br />
2014) video game<br />
distribution<br />
service. The<br />
integration<br />
of Steam will<br />
allow Vive,<br />
which is expected<br />
to become<br />
commercially<br />
available in late<br />
2015,<br />
to have a plethora of content available<br />
through a distribution platform with<br />
which many consumers are already<br />
familiar. In terms of hardware, Vive’s<br />
“Chaperone” feature allows users to<br />
walk around without bumping into<br />
other objects by using a system of laser<br />
beacons positioned throughout a room.<br />
Another advantage of Vive compared to<br />
other VR hardware is that it, according<br />
to Valve, helps to solve VR’s negative<br />
physiological effects, which have<br />
caused eye strain and motion sickness<br />
in users. These negative effects have<br />
been commonly reported with longer<br />
VR experiences; therefore, if Vive<br />
solves these issues, it will allow for longform<br />
VR content to be comfortably<br />
experienced. Therefore, the market<br />
performance of Vive will further<br />
determine how Hollywood studios,<br />
video game publishers, and brands<br />
approach VR.<br />
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