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V I R T U A L E N T E R T A I N M E N T A N D M A R K E T I N G

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Third, there is<br />

speculation that<br />

AR will ultimately<br />

replace VR.<br />

This speculation about AR has caused<br />

companies to not only take a cautious<br />

approach to producing VR content but,<br />

for some, to also skip VR altogether<br />

in order to work on AR technology.<br />

Google, for instance, has created the<br />

budget-priced Cardboard that allows for<br />

VR viewing with existing smartphones.<br />

However, the tech giant’s investments<br />

in AR startups Jaunt and Magic Leap<br />

suggest that it is also looking ahead<br />

to AR rather than focusing solely on<br />

VR. At present, AR represents a more<br />

advanced technology than VR, although<br />

current, less advanced AR technology<br />

than either Microsoft HoloLens or<br />

Magic Leap is easy to integrate into<br />

existing smartphones.<br />

Microsoft has even bypassed VR<br />

development to work on the HoloLens.<br />

This holographic technology represents<br />

a powerful form of AR, whose Windows<br />

Holographic software will work with<br />

any Windows 10 device. Therefore, like<br />

Sony’s Project Morpheus and Google<br />

Cardboard, the HoloLens headset will<br />

work with devices that people already<br />

own. Unlike these other headsets,<br />

Microsoft has been touting that<br />

HoloLens’s application extends beyond<br />

just entertainment.<br />

The HoloLens will reportedly be<br />

commercially released in late 2015.<br />

However, it is possible that, because<br />

AR systems require significantly<br />

more processing power than VR,<br />

other AR headsets will have a longer<br />

road to release. Its early entry into<br />

the marketplace and its recognizable<br />

brand name could allow Microsoft to<br />

have a monopoly on AR hardware and<br />

software.<br />

Still, with so much work being done<br />

in VR in advance of AR’s release,<br />

it is possible that AR will not so<br />

much replace VR as converge with<br />

it. That is, currently in-development<br />

VR technologies could integrate AR<br />

capabilities and vice-versa. Therefore,<br />

it is unlikely that VR will be a passing<br />

fad, and it is wise for entertainment<br />

companies and brands to work with VR<br />

technology. Those that work with the<br />

technology in its early stages will have<br />

the power to shape the direction the<br />

technology and its market take.<br />

22

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