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Retro Live Magazine - Issue 1

Retro games, consoles and more in Retro Live from Gametraders

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CLASSICS 0N PC - S<br />

PC gaming in the 90s was a historic<br />

time. It was also a time of<br />

change. Faster processors allowed<br />

early gamers to experience<br />

higher end graphics, faster action<br />

and better sound. The 80386 microprocessor<br />

was replaced by<br />

the 486, and as a gamer back<br />

then you either had an Intel chip,<br />

an AMD chip, or one from a less<br />

popular brand, such as a Cyrix or<br />

IBM. Most people lusted after the<br />

486DX2-66 from Intel, combined<br />

with eight to sixteen megabytes<br />

of RAM, along with a good sound<br />

card of course. With this, your<br />

MS-DOS powered PC was set for<br />

gaming.<br />

My first PC was an AMD DX-40,<br />

built in Adelaide by one of the<br />

hundreds of PC shops that had<br />

suddenly sprung up. Saturday’s<br />

paper was full of ads for custom<br />

PCs, and everyone seemed to be<br />

looking at buying a computer system<br />

for homework, home finances,<br />

recipes and all those excuses<br />

that were really a cover for their<br />

true purpose - gaming.<br />

The first game I bought was Strike<br />

Commander, a combat flightsimulator<br />

by Chris Roberts which<br />

was published by Origin Systems.<br />

It came on something like 11 floppy<br />

disks and my first go at loading<br />

the game didn’t end well. For<br />

some reason my graphics card<br />

was not playing nice and so a trip<br />

back to the PC shop resulted in<br />

them giving me a new card. Back<br />

home I started the long process<br />

again, which thankfully resulted<br />

in the start up screen.<br />

There was an excitement to playing<br />

a new game then. You see<br />

whilst waiting for the 11 disks to<br />

load (with me swapping them in<br />

and out as commanded by the<br />

OS) you’d read the manual, get a<br />

feel for the controls and also the<br />

back story.<br />

Story:<br />

In Strike Commander, you found<br />

yourself in the future - 2011…<br />

where the world has changed<br />

politically. There’s conflict, and<br />

of course oil is involved. You are<br />

part of a mercenary team of fighter<br />

pilots called The Wildcats.<br />

The intro to Strike Commander<br />

that loaded up from your hard<br />

drive got the excitement levels rising.<br />

The almost, “Top Gun” styled<br />

music kicks in and those dots in<br />

the distances on the horizon soon<br />

zoom past you as F16 Jets.<br />

The games screen then lets you<br />

start a new game, where on our<br />

“Mercenary Defence License”<br />

you can fill in your name and call<br />

sign.<br />

Then the story screens cut in with<br />

a bunch of talking heads discussing<br />

the jets and the issues with<br />

one of the old planes. You can talk<br />

to a couple of the characters and<br />

then head into the office. This is

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