Retro Live Magazine - Issue 1
Retro games, consoles and more in Retro Live from Gametraders
Retro games, consoles and more in Retro Live from Gametraders
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CLASSICS 0N PC - S<br />
PC gaming in the 90s was a historic<br />
time. It was also a time of<br />
change. Faster processors allowed<br />
early gamers to experience<br />
higher end graphics, faster action<br />
and better sound. The 80386 microprocessor<br />
was replaced by<br />
the 486, and as a gamer back<br />
then you either had an Intel chip,<br />
an AMD chip, or one from a less<br />
popular brand, such as a Cyrix or<br />
IBM. Most people lusted after the<br />
486DX2-66 from Intel, combined<br />
with eight to sixteen megabytes<br />
of RAM, along with a good sound<br />
card of course. With this, your<br />
MS-DOS powered PC was set for<br />
gaming.<br />
My first PC was an AMD DX-40,<br />
built in Adelaide by one of the<br />
hundreds of PC shops that had<br />
suddenly sprung up. Saturday’s<br />
paper was full of ads for custom<br />
PCs, and everyone seemed to be<br />
looking at buying a computer system<br />
for homework, home finances,<br />
recipes and all those excuses<br />
that were really a cover for their<br />
true purpose - gaming.<br />
The first game I bought was Strike<br />
Commander, a combat flightsimulator<br />
by Chris Roberts which<br />
was published by Origin Systems.<br />
It came on something like 11 floppy<br />
disks and my first go at loading<br />
the game didn’t end well. For<br />
some reason my graphics card<br />
was not playing nice and so a trip<br />
back to the PC shop resulted in<br />
them giving me a new card. Back<br />
home I started the long process<br />
again, which thankfully resulted<br />
in the start up screen.<br />
There was an excitement to playing<br />
a new game then. You see<br />
whilst waiting for the 11 disks to<br />
load (with me swapping them in<br />
and out as commanded by the<br />
OS) you’d read the manual, get a<br />
feel for the controls and also the<br />
back story.<br />
Story:<br />
In Strike Commander, you found<br />
yourself in the future - 2011…<br />
where the world has changed<br />
politically. There’s conflict, and<br />
of course oil is involved. You are<br />
part of a mercenary team of fighter<br />
pilots called The Wildcats.<br />
The intro to Strike Commander<br />
that loaded up from your hard<br />
drive got the excitement levels rising.<br />
The almost, “Top Gun” styled<br />
music kicks in and those dots in<br />
the distances on the horizon soon<br />
zoom past you as F16 Jets.<br />
The games screen then lets you<br />
start a new game, where on our<br />
“Mercenary Defence License”<br />
you can fill in your name and call<br />
sign.<br />
Then the story screens cut in with<br />
a bunch of talking heads discussing<br />
the jets and the issues with<br />
one of the old planes. You can talk<br />
to a couple of the characters and<br />
then head into the office. This is