Live Magazine April May 2017 Issue


Live Magazine is a pop culture and gaming magazine that features video and board gaming, cosplay, retro gaming and all things you love about pop culture!





Pokèmon YouTube Star

Page 52






Page 126



Past, Present,


Page 6

Best GameS


Played Of



Page 112

The change of seasons - here in the southern hemisphere we’re well into Autumn. Our friends in the

northern hemisphere are in spring and looking down the road to the beginning of summer. The cooler

months are great for us here at Live. We have no excuses to get out and do stuff like the gardening - it’s

going to be too cold and wet soon. So instead, we plan board game and video game nights. We happily

go off to trading card events and enjoy the friendship and competition of Magic, Yu-Gi-Oh or Pokemon.

For some of us it’s X-Wing tournaments or getting online and racing your friends in Forza or GT... Yes,

Autumn can be a lot of fun for us gamers.

With that in mind, this months Live is a mixed bag. We’ve got a feature on racing games - past present

and we even look into our crystal ball at what the future may bring. We also sat down with Pokemon

guru, Unlisted Leaf for an interview which, if you’re a fan, you’ll find most entertaining.

We’ve also got a brilliant feature by our very own Chatty Anny who gives us her unofficial companion

ranking for Mass Effect and Tiffany Dean gives us her wrap up of Comic Con in Adelaide.

There’s the usual brilliance from Retro Editor Paul and our Entertainment Editor Scott.

As always - a big thank you to the team from VG Chartz who share thoughts on gaming and the best

games nobody played of 2016!

If you like your free copy of Live - share it around and help us build out communty.

Your friends at Gametraders and Live Magazine.

Published by




Racing Games:

Past, Present,



Geek Out







Latest Products




Publisher: Rob Jenkins


Art Director: Giselle Capozza


Game Contributors:


Paul Monopoli

Anny Simms

Retro Editor: Paul Monopoli

Entertainment Editor:

Scott Sowter

Cosplay: Tiffany Dean



Just because you might not be of Atlantean

descent doesn’t mean you

have to face the world without their


Gametraders has in its armoury

many pieces of Amazonian power.

Wonder Woman’s tiara and braces

are just the start of your everyday

ensemble being powerful enough to

take down the God of War himself.

Pre-Order Now!



What would you do for a million dollars?

This card game that we debuted

on Kickstarter has started shipping

out to fans across the world and

is now available exclusively here in

the RT Store.

Million Dollars, But... puts your morals,

imagination, and friendships to the

test and is a great game for any time

you have a group of friends or family


Coming soon to Gametraders! Ask

staff for details.



From the Wall Armory Collection,

FanWares presents the Fallout 4

Nuka Cola Blaster. As seen in the

Nuka Cola ads from the smash hit

video game Fallout 4, this 5.25” x

3.25” ABS plastic replica of the Nuka

Blaster can be displayed on a wall,

desk or shelf by way of a 4.75” custom

display stand. So “ZAP THAT

THIRST” and pick up your Nuka

Blaster today!

Includes custom display plaque with

mounting bracket and pop-out shelf/

desk display easel option. High-Quality

ABS construction. Chromed emitter


Pre-order at Gametraders today!


In Dungeons and Dragons you can

use virtually anything to represent

your character on the battlefield.

However, our heart yearns for a quality

representation of our character

mid battle! Here they are!

Gametraders brings you a range of

detailed unpainted minis from halfling

to orc and everything in-between!

D&D with them unpainted or for the

artistic among you; break out the

paint kits to make it truly yours.



Gametraders is bringing you an all

new range of the most powerful anime

of all time, DRAGON BALL!

The exquisite figurines are more than

just impressive, they’re also posable.

Each come as a snap together, prepainted

vision of your favourite Dragon

Ball character.

Collect them all and start re-creating

your favourite scenes of the Dragon

Ball universe!


Find out more here...






I’m sitting in my lounge and

I have my iPad hooked up to

my Apple TV and I’m watching

the Subaru WRX STI Isle

of Man video. The driver, Mark

Higgins, has a camera in the

car and the video editors have

overlaid a few graphics such

as speed, G-Force, skin temperature,

respiratory rate plus

the slightly letterbox view out

the windscreen gives you a

video game feel. But it ain’t no

game and it’s terrifyingly fast.

How he doesn’t miss a corner

or scrape a wall (or spectator

at times) is amazing. True

skill. Watching Higgins scream

down a long straight flat out at

170 MPH+ had me reaching

for the camomile tea to calm

the nerves... seriously it’s fast

and frightening.

After the lap I sit there thinking

that most of us will never

drive like that. Or will we? I flip

on the Xbox One S and load

up Forza Horizon 3, and I pick

a race. To make things a bit

more real I choose the drivers

view out the windscreen and

in a short while my windscreen

is cracked from my less then

perfect race line and bumping

into another car. The graphics

scream past on my 65

inch Sony TV and the sound

through the surround sound

is flipping awesome... until I


The look and sound gets me

thinking to the future of racing

games, and back to the past

where my first love in gaming

- simulations, started my

gaming journey to working at

Gametraders and Live Magazine.

Back when I was a kid,

I fell in love with driving and

flying sims. We’ll leave the jet

sims for another issue, today

I’m looking back at some of

the driving games that I played

over the (many, many - Giselle

the Art Director... yeah the editor

is old.) years.

Hopping into the GT time machine

I head back to a time of

simpler graphics, simpler controllers

and more hair on my


It’s 1991 and my Commodore

Amiga 500 has Lotus Esprit

Turbo Challenge loaded up

and that sound track is so

damn retro and cool. I’m sitting

at the start line and the

simple graphics show lot’s of

greenery, some mountains in

the background and a 4 lane

highway with my red Lotus sits

in the middle of the screen,

outside only view. Pretty soon

I’m off and racing and trying to

avoid the other Lotus cars and

make the checkpoints. The

game flowed along graphically

pretty well. You could have 2

players and a lot of fun doing

so and it rated pretty well in the

magazines of the time. It was

published by Gremlin Graphics

and the creators were Shaun

Southern and Andrew Morris.

There were three versions

and my favourite was Lotus 2

which let you link two Amiga’s

(or Atari systems) and play on

your own computer full screen.


Grand Prix Legends - PC

Ok, so I’ve mentioned one GP game

but this one was special. It was published

by Sierra Sports and developed

by Papyrus Design Group. It

was PC only and landed on our hard

drives in 1998. It was quite unique

for a couple of reasons. Firstly it

was set in 1967 and so you raced

cars with less driving aids like wings

and such and that made it hard. It

represented a time in GP racing that

was exciting and extremely dangerous

and the physics and the track

graphics are brilliant for the time. It

took me ages to get to grips with it.

Coming off the Amiga system and

playing more arcade style games,

GP Legends was a steep learning

curve. But I loved it and loved it so

much that I went and bought an analogue

wheel and pedals to enjoy it

even more. Then I discovered the

multiplayer mode online. One word

- humiliating. The first dozen or so

times I was thrashed. I don’t think I

even finished a lap for the first few

races. The excitement of the starting

line and the sound of the engines

really affects you and next

thing you know you’re off and trying

to keep up and that leads to mistakes

when you’re a rookie. It was

the most difficult racing sim you can

buy and probably still is. I found out

that there are hard core fans still

playing today in online communities,

with new tracks and refreshed

graphics as well as a lobby system.

Enjoy a nostalga rush here on Youtube.

See it here:

Formula One Grand Prix - PC

The thing that stays with me from

this Geoff Crammond game was

you could turn the graphics up and

down to get a better frame rate. The

game came out in 1992, published

by Microprose and was released on

Amiga, Atari ST and PC. It represented

the 1992 GP season but the

drivers names were fictional as the

game was not officially affiliated

with the FIA. It had simulation type

adjustments such as gear ratios

and wing settings that did impact

the driving of your racer. You could

even turn off and on driver aids to

help you learn to drive or if you were

just not so good, like me, keep them

on and enjoy racing without crashing

into everything on the track...

Graphically and with regard to coding,

the game was ahead of its’

time. On the PC version especially

you could turn on graphics like textures

etc to add more realism, but

you needed a kick-ass processor to

make it look good and run smooth.

I didn’t know this at the time, but it

also had something called “Play by

Mail Mode”. I’ll let Wikipedia explain

it better then I will:

“A special PBM or Play by Mail mode

was introduced in F1GP. Players

would choose one of the drivers for

the particular race and when their

turn was up save the game onto

floppy disk. The disk would then be

sent via second class mail to other

participants in the event to continue

with their turn. This would again be

saved and the disk mailed out to

the next participant. The PBM mode

could extend to include a full seasons


Stunt Car Racer - Amiga 500

There’s two things that stood out

for me playing Stunt Car Racer. The

sound, a growling V8 sound and

the crazy track that was elevated

and, at speed, became freaky as

you did your best not to go off the

track. When I first started playing it,

I think I spend more time being lifted

back on the track by the crane then

actually racing. The graphics were

very simple, a simple track in front

of you that you navigated around

with clean blue sky and some far

off vague scenery to fill in the background.

It was damn tough too -

with the track being elevated you

could easily go flying off at speed

and lose valuable time waiting to

firstly crash and then secondly for

the crane to lift you back on track.

You had a view from the drivers

seat, with a bunch of flame spitting

exhausts, a speedo and some

track data and that’s about it. While

a very simple game - 3 laps, it was

addictive in two player mode where,

like Lotus, you could connect up

two Amiga systems (or Atari ST)

via a null modem cable and race

against each other. The trick was to

not make a mistake and hope the

other player got too excited and fell

off, giving you a lead that you then

had to protect by driving cautiously.

It was a game of nerve and skill.

Developed by Geoff Crammond -

yes that Geoff Crammond who also

did - Formula One GP on Amiga, ST

and PC, Grand Prix 2, Grand Prix

3 and Grand Prix 4! The guy was

amazing. It came out in 1989.

Daytona USA and Sega Rally

- Sega Saturn

I couldn’t talk about racing games

without mentioning two of the all

time classics. They started out as

an arcade game and Daytona is

actually the highest grossing arcade

game of all time. Both had

3D graphics with textures and gorgeous


Both also hit arcades in 1993/94

and a bunch of us would happily

empty our wallets into the cabinets

and race each other. Both were

also released on Sega’s Saturn with

a slower frame rates and reduced

graphics but were fun and one of

the reasons I bough my Saturn at

the time. I spent weeks perfecting

that first rally track trying to get the

best time among my friends. In fact

they’d drop over my place to have

a quick go so we could record who

was fastest on that first track. While

the Saturn version kept many racers

happy playing and racing in two

player mode, to me it was the arcade

versions that I remember best.

We’d go down to the video store ...

yep the mega large Video Ezy had

a bunch of arcade machines in one

area and I’d head down with my

brother and friends and suggest my

wife pick out a VHS to watch while

we raced... brilliant!

If my research is right, there’s a

secret game you can find on the

Dreamcast and PC version (please

let us know if this is wrong) but if

you hit both red cones on the final

turn of the Riviera track and then

turn around 180 degrees you find a

secret area that has the mini game

where you have to hit as many

cones as possible.

Ridge Racer - Playstation One

I couldn’t leave out Ridge Racer by

Namco. I’m talking about the PS1

version that got me hooked so

much so I went out and bought a

NegGcon. The game development

took 8 months and was a launch title

on the new Sony console. The

ability to drift made it a hit with, well,

the drift crowd but it was an arcade

racer and a lot of fun - not to be

taken as a serious sim.

With the slightly blocky cars ( and

start girl) and pixelated tracks you

raced other cars around a track

that had the ocean as scenery as

well as a long yellow light tunnel and

the cityscape. Hitting other cars

slowed you down but you and they

seemed to just bounce off each

other. I liked the speedo and tacho

on the bottom right of the screen

as well as the map showing where I

was on the track top left. The voice

over guy was pretty full on but

you got use to it. Now back to my

NgCon comment - I hear some of

you asking what was a NeGcon - it

was a strange looking but brilliant

controller that for me at least, made

driving games on the PS1 even better.

It featured analogue steering

and the two red buttons were also

analogue so accelerating and braking

felt more natural. To steer, you

twisted the controller up and down

or maybe forward and back is a better

explanation. I had the white one

(pictured) but I see there was a rare

black one also...

Need for Speed - 3DO

Ahh the memories... I can remember

heading to the original Gametraders

store before it was called

Gametraders and hiring a 3DO for

the weekend. My friends would all

come over and we’d settle in for

a night of gaming fun. The key title

we loved was Need for Speed

and it came out in 1994 and was

“Presented by Road and Track” EA

teamed up with the car magazine

and that helped the game have

more realism and also great images

to show of the cars just like

the magazine. The thing we loved

were the police pursuits. Six tracks

featured in the game - City, Coastal,

Alpine (a favourite with some) Rusty

Springs, Autumn Valley and Vertigo.

There was something quite magical

about driving those tracks. Sure

the graphics were e bit blocky but

to me, it was the start of a more realistic

looking game. The graphics

had almost a video or photo quality

about them and the 3DO did its

best to push them along at acceptable

frame rates. Unfortunately the

system didn’t survive and we all

moved on to Sega and Sony and

of course, Nintendo’s systems. But

Need for Speed has a special place

in my heart - those Friday night

game-fets full of pizza and racing

will always be fond rmemories.

Andretti Racing - Playstation One

Not as many people seem to remember

this one. But we loved it

and here’s why - Pitstops. It was

such an exciting game to play. You

had choice of Stock Cars, Indy Cars

and dirt track racing. We loved Indy

Cars. We’d race 3 laps but ensure

that you had to make one pit stop

and the timing of the stop would

always affect the race. I remember

the in car view, whilst blocky,

it worked well but for multiplayer

we’d always choose the outside

view. The sounds were great, and

the crashes were awesome with

wheels and spoilers flying off, causing

expensive loss of time and usually

where my opponent would overtake

me. Then came the tough part,

when to pit. It was always tempting

to let them pit first and do your best

to put in a fast lap time and hope

they couldn’t match it. Then you

had to pit and you’d sit there nervously

waiting to see if they’d catch

up. Seriously good racing fun. The

game came out first on the Sega

Genesis / Mega Drive but I played

the 1996 version on my PS1.

There’s a bunch more games I could

have included here. So many fond

memories of great racing games.

Formula 1 on the PS1 using the cable

to hook up two systems was as

close to arcade racing you could

get back then - some of us even

bought racing seats with wheels

to enhance the experience. Today

there are even more great racing

games. Here’s a list of games you

might want to add to your collection:

F1 2016 on PC, PS4 and Xbox One

Codemasters put this one out and

it’s a must have. You get a career

mode and an excellent multiplayer

game too.

Need for Speed Hot Pursuit - Xbox

360 and PS3 and also PC

Car chases gator, cops chasing

you and brilliant fast graphics - this

will have your adrenalin pumping!

Dirt Rally - Xbox One, PS4 and PC

Ak so it use to be known as Colin

McRae but it remains true to it’s linage

- rally racing done right. It’s fast

and addictive but for the novice,

you’ll need to practise lots to get

those times up. We love it!

Forza Motorsport 6 - Xbox One

So I bought this game, yep paid for

it to play the heck out of it. I could

have probably gotten a review copy

but didn’t want to wait. So why this

one? Well I have an Xbox One S

and Forza is THE race game for

the Xbox. It has beautiful graphics,

great game play , sound is flipping

awesome on my surround (turn it

down hon! - my wife) and it does

have 4K visuals if you have the TV

to support it. The graphics are ...

well life like. This might just be the

game I go an invest in another analogue

race wheel for.

Gran Turismo Sport - PS4

You can’t include Forza with out

GT on Playstation unless you want

a bunch of Sony fans with torches

and pitch forks outside our head office.

It’s the best racer on PS4 (my

opinion) and has a long pedigree of

gaming right back to 1992 when

Kaxunori Yamauchi set out with his

team to develop a race game that

took them 5 years to finish. A version

has been on every Playstation

and no doubt this tradition will continue

with better, more immersive

racing in the future... which leads

me to the future of racing.



Two of the best racing games you can get for your console


A quick hop into our Gametraders

Time Machine (patent pending) and

we dash just 3 years into the future.

Why 3 years? It’s expensive to

travel through time. But seriously I

don’t think we need to wait too long

before the whole VR or AR thing is

really working and mainstream. So

what is VR - Virtual Reality - usually

requiring a headset and sound

so that as you “look around” the

screen in front of you moves like

you are really there.

You can see this on Youtube now if

you don’t already have a headset

from Sony or Occulus or which ever

system you’re tied into. AR is Augmented

reality which blends virtual

reality with the physical world. Think

Pokemon Go and people using their

phones to hunt Pokemon in the real

world. Where as VR will completely

take over your vision and hearing

putting you into a virtual world. How

do I see the future for racing. Racing

seats and screens are expensive

to buy. They are awesome and

give you an amazing race experience,

but to have one in the lounge

my upset your significant other...

plus the cost! So, to me at least, I’m

predicting that a set of goggles or

headset with headphones will block

out any distractions and give you

an immersive experience. I think to

get a real feel you’d need a wheel,

after all we drive cars with steering

wheels and it’s going to feel more

realistic if the wheel is planted on

the ground so you can really turn

into corners. Same with pedals but

if hardware manufacturers come

out with a simple foot pedal connected

by Bluetooth - you could

simply place it on the ground and

rest your feet on them for accelerating

and breaking. I can’t see it

working without some sort of tactile

feedback - holding your foot up

and pressing a “virtual” pedal just

won’t feel the same and you’ll likely

cramp up.

Multiplayer will be more personal -

what I mean is the lobby area that

many games have for multiplayer

gaming will likely have you virtually

interacting, talking, seeing other

players. You may even be able to

virtually walk out of the lobby and

on to the pit lane and get into your

car. Racing will feel more real, faster

frame rates and real world visuals

will totally immerse you. A crash

needs to be a crash without actually

hurting you but slowing you down to

penalise poor driving. There may be

a series of responses you can turn

up or down with regard to crashing,

the same as many games have

driver aids. Crashes may allow you

to spin and feel a bit dizzy or disoriented

depending on the medical

condition you’re in.

Maybe, just maybe we may be

heading for the same simulation experience

as seen in the Bruce Willis

film Surrogates - but that would be

maybe too much?

Augmented Reality or Virtual Reality

Which will give us the best racing experience?

VR Racing including wheel and seat would give the best overall experience at this point in time.




“In terms of pure driving simulation

Gran turismo 4 would have to be my

favorite, the detail, car selection and

the real world tracks make it feel authentic

and real as if you were there.

I think it is possible to learn a racetrack

from a videogame if it is modelled

correctly with all the correct

turns and corners.”

- Jarrod Dickson

“Mario Kart Double Dash is my favourite

Driving/Racing game. If we’re

forced to clarify more My favourite

arcade racers are Outrun & Daytona

& my favourite sim racer is Gran

Turismo 2. The GT Academy has

already proved that you can learn

the real race tracks from a video

game, so no need for that part of the


- Jean-Paul Bartolomei

“I like the free roam of NFS Underground

2 and the new Forza Horizon


As for learning the tracks in game, it

is possible but you would not be able

to race the track in the same style

in real life as you would in game, the

game doesn’t account for inertia on

your body or the real threat of death

if you mess up, short of a fully immersive

cockpit I mean...”

- Christopher Franz

“Got to be Gran Turismo 3. The Laguna

Seca track in the unlocked F1

car are what memories are made


- Derrick Berisa

“Mario Kart has taught me a very

important lesson when driving on

roads myself - trust nobody ;).”

- Bron Lovejoy

“Gran Turismo 2 on PS, so many

amazing hours playing that game!”

- James Allenby

“The age old question is: will playing

driving games make you a better

driver? Quite possibly - if you’re playing

a simulation with a racing wheel

or even driving in GTA as if you were

driving there in real life (I.e. stopping

at red lights and obeying traffic laws

- resisting the urge to cause mayhem).

But there is one game which wont

help and that game is Burnout 3, one

of my favourite racing games of all

time. Love boosting, taking out my

opponents, signature takedowns,

drifting and doing those crash challenges.

It’s the best way to relieve

stress and burn some rubber. Love

the music soundtrack and variety of

tracks as well. Also great with mates!

You cant learn the race tracks cause

they’re fictitious (well you can memorise

them to get faster in-game)

and definitely CAN’T do what you do

in the game in real life!”

- Joseph Ung



“My favourite driving game is eye

spy (laughs). But video game I think

burnout 3 will always and forever be

my favourite.”

- Adam Haidle

“My N64 and all games were stolen

years ago and when I was re-buying

the games I had I started with the

racing games. Star Wars Episode

1 Racer, Top Gear Overdrive, San

Francisco Rush, these were all fantastic

racers that had their own feel.

There’s a lot to discover in between

your Mario Karts and your Forzas.

I think the best thing you can learn

from racing games is the importance

of taking corners at a sensible

speed. Most of the time slamming

into the wall on a tight corner doesn’t

pay off. Utilizing your brakes is a lesson

well learned sooner than later.”

- Lucas Andrew

“For me I love the Forza games, I’ve

only got up to a Xbox 360 so haven’t

played Horizon 3 but from the first

Forza Motorsport they had me

hooked. The car upgrade menus and

the whole mechanic of the games

are great.”

- Patrick Ansell

“Can’t beat the classic Mario Kart.

Many a friendship has been made,

and unmade on those slippery

slopes of Rainbow Road.”

- Matt Taylor

“There are so many racing games

that I would love to pick as my favorite.

So I’ll go ahead and pick Forza Horizon

3, not only that it’s loosely

based in Australia but it has the mix

of simulation and arcade racing, not

to mention the paint job designs can

bring out the artist in everyone if they

have the time and patience.

As for translating the race track from

video games to reality question... It

can work, although it can be very

hard to get it all done properly since

most simulation racing games aren’t

One Hundred percent in the realism

department (inertia, heat,effects

from the car being damaged, etc).

But if you know the layout of the

track very well it can be added to

your advantage.”

- Marc Sola

“I’m loving Dirt Rally in VR on the PS4

Pro. The attention to detail is absolute

perfection and makes for an

exhilarating ride! As far as learning

tracks from games is concerned, I

think it’s entirely possible. Real race

drivers will often use simulations like

Gran Turismo to hone their skills off

the track. Theoretically though, any

game with a half decent recreation

of a circuit would work just the same

with enough time and dedication.

And we can’t forget that each year

Gran Turismo takes gamers and

turns them into real race drivers via

the GT Academy program, so there

has to be something in it!”

- Kieran Braden

“Driveclub vr because its the only

racing sim vr on psvr (cmon NFS underground).”

- Wes Smith




“I can’t put a title on my favourite

game because I don’t have one but

I do have a favourite style which

would be crash racing. Now when I

say crash racing I don’t mean crash

bandicoot, no I mean the style where

you can race a proper race but have

little twits in it where you can rite off

other cars or damage them while

racing . Examples of these styles

would be burnout, Mario cart , crazy

taxi, carmageddon.

As for learning tracks of course any

game played enough you can learn

the ins and outs the tough corners

etc etc.”

- Jakob Lang

“Mario kart 64, ended a 10 year

friendship with the rainbow road

jump shortcut, was totally worth it

cause I won.”

- Tuan Nguyen

“My all time favorite driving game

was forza motorsport 4, some of

those tracks I knew off the top of my

head, from the sweeping bends of

the Sedona Raceway, to the sharp

complex turns of the Fujimi Kaido

downhill run, I personally believe that

games in the forza collection are

some of the best racing sim games

on the market, with a huge car selection

and each vehicle being as

accurate (performance and visually)

as they would be in real life, those

games were, and still are, absolute

works of art.”

- Chriss Fuller

“If we are talking about simulated

racing games, then the Formula

1 series of games because I love

watching Formula 1, the way that

they accurately create the cars and

tracks is great. This also allowed me

to properly learn the race tracks for

when I raced on them again.

But in terms of my all time racing

games, then NFS Most Wanted

takes the cake. The free roam, the

extensive competitiveness that

comes with climbing the blacklist, all

to achieve the final goal of winning

back the car you were wrongfully

cheated out of. Nothing beats these


- Jesse Barrow

“Driving games such as Gran turismo,

Forza, F1 and a variety of others,

do put forward genuinely good

tracks with reasonable physics models

providing people with an experience

of what it might be like the real

thing, this leads a continuous player

to learn things like the layout of a

racing circuit, how to drive the circuit

(I.e. Braking markers, turn-in points,

track extents) how different cars

react and how different cars need

to be driven (I.e. Gearing, steering

input and pedal input). So from my

experience they do ultimately help

you learn the layout and how to drive

a racing circuit and help teach you

driving necessities, and my favourite

game would have to be Gran turismo

4 & 6 physics are good, cars are

good tracks are good.


- Jayden Williams

“Definitely not Gran Turismo. A lot of

the cars sound like vacuum cleaners.”

- Adam Tiny MacNeill



“Grid 3 feels the most accurate of

the ones I’ve tried. And the graphics

look absolutely incredible!

I do think I could learn racetracks

from it. But how well that knowledge

would apply to real life driving, I’m

not sure. You’re welcome to sponsor

me to find out.”

- Taao Quinn

“Honestly my Attraction to racing

games started when i was a kid. With

old school Mario kart. It evolved to

gran turismo on the ps1, I think the

idea of attaining licences before you

could participate in higher levels was

a great idea. It got you used to certain

techniques and is probably what

paved the way for me to experience

more challenging type games such

as forza and the later GT games.

I think as far as learning tracks go,

as long as the track is accurately

portrayed in the game then you can

most definitely learn a track. I could

probably race at Nürburgring pretty

successfully with what I’ve learnt


- Ryan Walsh

“Driving games for me started with

Mario Kart DS, I took that thing everywhere

with me when I was a kid.

It grew from there, delving into sims

like Gran Turismo, and arcade types

like Burnout. Recently, I’ve been enjoying

Forza 6, and The Crew. I’m a

drifter at heart and you could definitely

see that if you looked at any

of my builds!”

- Jayden Williams

“Need For Speed Underground 2 for

driving, race variety and level of car


- Glen Nilsson

“Need for speed most wanted my

mate and I spent many hours trying

to complete this one small track in

the fastest time.”

- Blayne Bevington

“Ive learnt 75% of my track knowledge

from Sim Racing the rest TV

Broadcast and Living in Bathurst

NSW home of Mount Panorama for

10yrs , First public Road i Drove on.

Games like Iracing and Assetto Corsa

have real world implications and

Pro Race drivers use both to their

advantage to learn tracks and tunes

etc . Laser scanned tracks and real

time noise and engine data is what

they can transfer to their real world

racing . Forza Motorsport / Horizon

and the like are fun games to get in

and have a cruise and feel a semi

realistic feel of a car , BUT nothing

comes close to Assetto Corsa and

Iracing . Also Project CARS is a great

half way line between the Forza Series

and Iracing etc . In the end if you

want realism and feel what it is like ,

Play AC or Iracing with a wheel if you

can . If you are new to motorsport in

general , Play Forza and learn how to

race and how to run tracks for laps

on end then step up to the Big Boys

in Iracing and Assetto Corsa.”

- Daniel Penrith-Smith

geek o





























trading cards










We’ve looked at some classic racing games this month so we thought we’d

feature some car trivia too - here we go...

Did you know the Ford Mustang got

its name from the P-51 Mustang

fighter plane?

The first true “muscle car” is considered

to be the Pontiac GTO that

came out in 1964.

The first racing game is said to be

the 1959 game, Mini Drive where

you used a steering wheel to control

a car the scrolled across a conveyor

belt. But in the late 60s Kasco

had a game called Indy 500 which

used a rear-projection screen to

display a first person scrolling track

on the screen.



What’s the top selling racing game

of all time... guess.. Yep its the

Wii version of Mario Kart Wii that

came out 2008 and sold a huge 35


Every issue I search the globe

for game and pop culture trivia,

I get sent out across the globe,

(first class) to scout the world of

video games to bring you some

fun facts.

(Um... no. We gave you a crappy

old laptop and told you to search

the web... Ed.)

What year did the first Super Mario

Kart come out...? Try 1992 - it came

out on the SNES. (Super Nintendo

Entertainment System) and sold a

whopping 9 million copies!

Second highest racing game is

Mario Kart on DS with 23 plus million


As for true race or driving sims we

need to look at Gran Turismo 3 : A-

spec with almost 15 million sold for


YOUR board SAY games





Love board games - yeah us too. So

we got hold of a ranking of the best

selling games this year (so far).

So if you’re not sure what to buy -

here’s what other board and table

top game fans are buying, playing

and loving.

With autumn here and winter (oh

dear) just around the corner, now’s

the time to try out some fun board

games. Our review team listed their

5 top reasons to get into board and

table top gaming:

1 - You love sitting around with pizza

and a few drinks with friends and

having a grand social time

2 - You have friends... to play with.

3 - Games can bring out the competitive

beast within and so there is

no better way to express your competitiveness

and proclaim you’re

the best!

4 - Board games have good replay

value - you can play many of them

over and over.

5 - Think they are tricky to learn?

Well there’s excellent resources

on sites like Youtube that walk you

through how to play

Have fun and get gaming!

YOUR board SAY games


Recently we sent our editor to visit

Romania so as to catch up with

some game developers. The reason

being ..

A) We don’t like him and hoped he’d

run into some sort of mythical vampire

from that part of Europe.

B) We really don’t like him and

hoped he’d get lost in translation.

C) He’s actually got some Gypsy

blood in him and was wanting to visit

Hungary and Romania isn’t that

far from Budapest so let’s get him

to do some damn work for one...

Romania is in Southeastern Europe

and borders the Black Sea. It

has around 19 million people and

some Romanians have changed

the world in very positive ways.

For example, Nicolae Constantin

Paulescu discovered insulin. Eugen

Pavel invented the Hyper CD-Rom

and Petrach Poenaru invented the

fountain pen.

It’s also the home of the team behind

a game called Bye Bye Bars,

a prison based game where the

player that gets rid of their cards

first, wins.

So while our editor isn’t really travelling

the countryside of Romania (we

do like him... sort of) he did manage

to catch up with the team...

Firstly tell us about yourselves.

Where are based and how many in

the team?

We are a small team from Romania

(Transylvania to be precise) Andrew,

Cipi and Dani, three guys who

met first during high school, where

we studied art.

Later we went to the same college

in Cluj, again studying art (graphic,

sculpture and design) and even

lived for a while in the same apartment.

We currently moved back to Sibiu,

our hometown, and started working

on our first project together- Bye

Bye Bars.

How did you come up with the idea

for a board game and why a prison

based game?

We always liked to make stupid

jokes/illustrations about people,

events and just about anything. You

know there’s always that kid in class

that likes to sketch all day, well we

were that kid(except we were 3),

needles to say our teachers didn’t

like our depictions of them. The inspiration

came from the tv show

“superjail!” because thats the kind

of humor we like,very exaggerated

and absurd humor. We saw a niche

in “prison” based games since we

haven’t really seen any games with

the theme. We initially wanted to

create a little book of stupid illustrations

about prison/prisoners but the

idea quickly died because it was

kind of boring and we wanted people

to interact with them rather than

just look, have a chuckle and move

on,so that’s basically the reason we

chose a card game because it gave

us an excuse to make these absurd

jokes and give them a purpose in

which people actually had fun after

seeing them. We used race as

way to differentiate card colors, it is

not meant to make a point or political

view about race, its just a game

mechanic that we believe is appropriate

in the context of our game.

We`re not really experts in board

gaming and we just wanted to make

something fun and easy to pick up

and play, so a card game seemed

an appropriate fit.

Interestingly the game takes between

8 and 15 minutes to play -

that’s a nice time frame for a quick

game, is it easy to learn to play?

This time frame was chosen because

we want this game to be

playable at any time and any place,

so you don’t have to plan a game

night with your friends for a 10 hour

game, you can just take it out to the

bar or cafe to play.

Statistically it takes about this much

time to play, (it all depends on how

many players are playing, and how

We made a lot of sketches,in search

of a style and after trial and error,

we finally picked the one that best

fit our humor. After the sketching

phase we gave ourselves different

tasks, Andrew started to redraw the

cards digitally, the layout and site

were made by Dani and Cipi was

responsible with the packaging and


well the deck has been shuffled.

Gameplay is easy to learn because

there are only 2 types of cards: 1

prisoner cards which are played as

regular cards and 2 action cards

which have 8 specific functions

you have to learn but the icons and

name of the cards help a lot in making

you understand what they do if

you happen to forget. Oh and there

is on special surprise card that can

change the whole outcome of the

game but we’re keeping that one a

secret for now.

In terms of feel,the game feels a lot

like “Uno” because we used it as a

base and developed over it with our

own set of rules and functions because

we wanted the game to be

familiar but not the same.

The artwork on the game and particularly

the game cards is amazing,

who did that and what inspired the


Well the artwork was made actually

by all three of us, searching characters,

making them look funnier

and finding fitting names and text

for them.

We like to watch animated series

too, like drawn together, rick and

morty, samurai jack, southpark and

a very important role was played by

superjail! as we wrote above, we

watched it many times, we like that

kind of humor.

So what’s next - is the game for

sale yet and where can customers

find out more...?

The game is not for sale yet. Our

main focus for now is to make some

sort of community, inviting all who

are interested, so we can have a

solid base to start when we launch

our campaign.

The main problem for us is to get

our work to be known, it`s is also our

first try at this and we will give our

best to turn this game into reality.

We would be glad if the people who

want to know more about the game

and its release to subscribe to

our newsletter.

We also have a facebook page at,

a website:

and an instagram page here:





We’ve been using the Gametraders

Time Machine (pat pending) a

lot this month. We’ve loved going

back in time to pre 2000 and going

over all those amazing systems like

the beautiful 486 PC, the SNES and

Sega, and who can forget our Retro

Editor’s personal favourite the Amstrad

computer and our Editor’s favourite

- the humble Commodore

Amiga 500..

One thing we’ve noticed is the manuals.

Back in the day of PC gaming

using 386, 486 and Pentium

processors, you’d buy games like

Falcon 4 and get a huge box and

inside was not only the game but

also a manual. In fact some games

came with manuals, maps, novella’s

and other bits and pieces.

I remember the day I bought Falcon

4, it was on PC and I couldn’t wait

to get home. I didn’t want to get

straight into the game, I wanted to

enjoy the experience of reading the

manual - and this was a thick manual.

After a couple of days browsing

the manual when I had time, I loaded

up the game, kept the manual in

reach and began to play.

That was common with gaming in

those earlier times. Boxes came

with books you’d read. Sometimes

a comic with amazing artwork and

all this got you into the “zone” ... or

the mood to play. Almost like when

you’re a kid and you see a football

match you suddenly get pumped to

play footy. For me it was surfing - I’d

watch some surf video and within

10 minutes be packing my board to

hit the beach.

Game publishers that understood

gaming did things like that back

then. They wanted you to be immersed

in their game, to enjoy the

whole experience. It’s not done as

much these days and while some

publishers offer game manuals via

a PDF download - well it’s not the

same. Yes as the publisher of Live

Magazine, we understand there’s a

certain irony here, we publish online

only as it is affordable for us, but

also means our magazines are free

for our readers.

Back to manuals, the other day I

bought a camera and the manual

was huge, but to get it to fit nicely in

the box, it’s the height and width of

a pack of cards but thick as a couple

of laptops... that makes it fiddly

to read I can tell you.

So what do you prefer? Online manuals,

downloadable PDFs? Learn as

you play (so no need for a full manual)

...? We asked our readers and

Facebook fans to share some of

there old game manuals and over

the next few pages you can take a


Oh - here’s a gem we found for you

- a site dedicated to replacement

manuals for games... all as PDFs

but at least they are there. You can

download and maybe go print it




“I still have my original big box edition of South

Park on PC from 1999. Has its original Instruction

Booklet and everything is in excellent condition.Not

the greatest game from its era but so

much fun! :).”

- Aaron Ajay Hunter

“We some MSDOS grand prix game

where it actually goes into full description

of each track included as

well as upgrades and settings. It is


- Das Dos

“Back when flight Sims gave you a manual that thought

you how to fly the real aircraft. Even janes longbow goes

into great detail on how to fly an AH64A Apache attack

helicopter. No boxes left but still have ALL of my old pc games this

is just some out of about 100.”

- Rodney Broughton


“Frontier Elite 2 for Amiga. Not only do you get a thick game manual but also a full star chart, a Gazetteer of

some of the planets in the game and a book of stories from the game.”

- Josh Daws

“Oh I have heaps. All out in the shed. I have a folder just got maps..”

- Aaron Yanner




“First Edition Fallout 1 manual from original launch in 1997

(I got it in 98) It even has recipies for wasteland survivalists

in it XD I have the second game and tactics original

manuals too.”

“You want old school with a bitchin’ and

funny soundtrack...”

- Shane Ellis

- Glen Nilsson

“Here i have the Sims Life stories! including the manual the

hotkeys and the original advertisments.”

- Danae Johnston



TRADE & SAVE on anything in-store!

Bring in your unwanted games or consoles &

we’ll give you store credit to use in-store!

PLUS at Gametraders you can choose from our massive

range of discounted pre-owned and retro gaming!


The Gamer


The Nintendo 64 era was upon us,

yet James and I continued to persevere

with the Super Nintendo.

The internet was providing us with

a plethora of ROMs that we could

download and try on the Super Wildcard.

James and I had enjoyed The

Legend of the Mystical Ninja, otherwise

known as Ganbare Goemon in

Japan, but we now had access to

the sequels. While the original title

was a 2.5D game, the sequels varied

in their approach. The second

and third games in the series began

as traditional platformers, though

the fourth title is similar to the

first. The sequels introduce a giant

mecha Goemon, making it feel like

it was inspired by the Super Sentai /

Power Rangers series. They were a

little confusing, but quite fun.

I have already mentioned my interest

in anime, and thanks to import

reviews in the pages of Super Play

magazine I knew that many anime

based titles were never released in

the west. Now that we had the magic

of the dial up modem, James and

I could finally play some of these

classic, and not so classic titles.

One of the ROM sites was heavily

promoting Ranma 1/2 Hard Battle.

It was the release for this particular

site. We decided to download it and

give it a try.

Ranma 1/2 Hard Battle is the second

fighting game on Super Famicom,

and while it is vastly superior

to the first, it is quite inferior to

the third. Graphically it looks quite

nice, but at the time I had no idea

who the characters were. It would

be several more years before I discovered

the animated series. In

the meantime we tried to enjoy the

game. It’s a typical Street Fighter 2

clone, and it was the first of many

that we found. The biggest problem

was that you have to push a

button to jump. As well as that, the

game felt a little sluggish, and after

Street Fighter 2 Hyper Fighting

sluggish clones were definitely not


Another anime that caught my eye

was Dragon Ball Z. I had already

heard of Dragon Ball, but I couldn’t

honestly tell you where. The anime

started in 1985 and official and

bootleg merchandise had been

released all over the world, so it’s

possible I stumbled upon something

dodgy that had Goku’s face planted

on it. James and I tried the Super



Butoden series, and found them to

be somewhat of a mixed bag. Super

Butoden 1 looked nice, and it elaborated

on the standard 2D fighter

by allowing you to fly in the air. If

you backed right away from your

enemy the screen would split and

you would keep moving backwards.

This meant that you could put a

lot of distance between yourself

and your opponent, allowing you to

charge energy or attack from afar.

The Ki blasts looked good, when we

managed to execute them, but the

gameplay felt very rigid.

The game engine for Super Butoden

2 felt looser, though the game was

similar to its predecessor in every

other way. I remember the character

select screen having a bunch of

blonde people and a big green guy.

The Super Play review mentioned

that he was called Piccolo, so I tried

him out but found him too slow. We

played this one for a bit longer than

the previous title. The third game in

the series is pretty much the same,

but with different characters. With

the Super Butoden games out of

the way, we moved on to Sailor


I had watched Sailor Moon on

Agro’s Cartoon Connection in the

years prior. I was aware of the story,

an the game followed the first arc

as closely as a Final Fight clone

could. The graphics were nice and

colourful, and they reflected the

source material nicely. The game

1997 - 1998

looked like Sailor Moon, and for a

semi fan it was a joy to play. Each

of the Sailor Guardians play slightly

differently. I preferred Sailors Mars

and Venus, as like Donatello in the

TMNT arcade game, they had the

best reach. We never ended up

completing it, but we played it more

than Ranma 1/2 or Dragon Ball Z.

With our games libraries growing,

James and I didn’t really have much

interest in the Nintendo 64. We

were both curious, and I can recall

us both wanting one, but there was

no rush. There was clearly more

to explore in the Super Nintendo

library. Over the next few months

James and I would regularly catch

up and explore more downloaded

Super Nintendo titles.

1998 was a year of changes for

me, the first of which was James

moving away. His family had purchased

a hotel a couple of hours

out of the city. I was told that I was

always welcome to go and visit, but

my mother had an issue with me

driving so far away, so I never went.

As a consequence we grew apart

rather quickly. I wouldn’t see James

again for about 18 months.

The second change was that I met

my first girlfriend. Amy lived a reasonable

distance away as well,

though not as far as James. Each

weekend I would endure the 2 hour

drive, and though her parents allowed

me to stay over, we never

ended up doing... stuff... We only really

dated for 6 months before she

ended it. Amy came from a close

knit family, which was totally foreign

to me. They would all sit around the

table and play Trivial Pursuit, or settle

down in the lounge room and

have a bash on the Playstation. One

regret I have was that her brother

was selling his boxed Atari Lynx,

with games for $50. He offered it to

me, but I turned it down. I was still

very heavily into my Gameboy, and

there was no room in my life for 2

handhelds. If only my past self could

see my collection now...

One weekend, as I was driving back

to Adelaide, I went through a small

town called Kulpara. I approached

the town’s main intersection and

saw a blue Commodore to my left.

I had the right of way, so I continued

through, then tragedy struck.

The girl driving the car didn’t stop

and ploughed straight into the rear

of my car. I remember the vehicle

spinning 2 or 3 times, but that

might have been my head. When it

stopped I found myself in front of a

house. The elderly gentleman who

lived there came out and hurried us

both into the house. The girl and I

settled down, and I admit that I spat

a little venom her way. Her excuse

was that she was a country girl who

rarely sees any cars going through

that intersection at that time of

night, so thought it would be OK to

keep going. My first car was a write

off, so for the remainder of my time

with Amy I would catch the bus.

TAFE was proving interesting,

though I was starting to gravitate

away from coding. It just wasn’t

something that I enjoyed doing,

which is a bit strange considering

how much I used to enjoy programming

in BASIC. I suppose interests

change, and communications and

networking were looking like better

options for me. I also enjoyed

the arcade machines at TAFE.

Street Fighter Alpha 2 was in the

student lounge, and as a result so

was I during my breaks. This latest

addition to the Street Fighter

Alpha series had me hooked, and I

pumped many coins into it. I still enjoyed

playing Street Fighter 2 on my

SNES at home, but this just blew it

out of the water.

Set as a prequel to Street Fighter

2, the Alpha series takes place between

the first and second games in

the series. Returning warriors from

Street Fighter are present, as are

some future SF2 alum. The controls

feel very fluid, which is a stark contrast

to the Mortal Kombat series. I

am still convinced that without the

blood and gore there never would

have been an MK2. Those games

feel so rigid, while the animated

goofiness and smooth controls of

the Capcom’s fighting series just

appealed to me so much more.

The graphics were a step up from

Street Fighter 2, while the Q-Sound

music blared out of the speakers.

The game is full of battle tracks that

set the tone, and the sound effects

are crisp and clear.

Bering that Amy was my first girlfriend,

I found being dumped quite

hard to take. I wasn’t to remain

single for too long, but that will be

covered in the next episode of The

Gamer Diaries. In the meantime a

couple of the guys in my TAFE class

had CD burners, something that

was still a bit of a luxury in the mid to

late 90s. I can remember one of my

buddies, Arthur, coming to my front

door with a pile of about 10 CDs

full of pirated games. A few games

stood out of the pack, and the first

one that grabbed my attention was

Fantastic Dizzy. Having missed out

on playing the Dizzy adventures on

the Amstrad CPC, I wanted to give

this one a go and see what the fuss

was about.

Released a number of years earlier,

Fantastic Dizzy features the adven-

1997 - 1998

turing member of the Yolkfolk out to

rescue his girlfriend Daisy from the

evil sorcerer Zax, the villain from

the first game. The Dizzy games

are arcade adventures that require

you to collect items and use them

in key locations, which will unlock

newer parts of the game for you

to explore. As with all of the other

Dizzy games, once you’ve made

your jump you have no further control

over Dizzy until he lands. To the

casual Mario and Sonic fan, this

gameplay element can be a little

frustrating, but accurate jumping is

a skill that you will need to master.

Fantastic Dizzy also featured stars

that the player needed to collect.

I’ve read that different versions of

the game had a different number of

stars to collect, either 100 or 250.

Another game featured on this CD

collection was Crusader No Remorse.

Having enjoyed 3D isometric

games from my Amstrad days, I

really got into the game. The controls

weren’t confusing, something

that isometric games can suffer

from, the graphics were nice and

sharp, though the sound effects

were pretty standard fare. I can remember

thinking about how far we

had come since Gunfright, another

isometric shoot em up I used to enjoy.

One big problem with Crusader

No Remorse was a bug that prevents

you from getting any further. I

did find a patch, but it wouldn’t work

on my copied version of the game.

That was pretty much the end of


Another standout title was Gobliiins.

A point and click puzzler, Gobliiins

had you controlling 3 goblins,

hence the triple i in the title. Each

goblin had their own abilities, and

you would use them to punch or use

magic on items. These could then

be picked up and used to solve puzzles,

all in an attempt to save the

king. Oh, don’t worry, he hasn’t been

kidnapped. This king has gone stark

raving mad, and the goblins need to

find a way to get him back to normal.

The bright, colourful graphics

were a delight to behold, and the

animations were quite humorous.

The only complaint I had with the

game was that a majority of the

puzzles were a little too easy.

Without James around my Super

Nintendo was starting to become

neglected, as much of my gaming

was now done on the PC. I

had played my SNES cartridges to

death, and I could download ROMs

for free on my PC. Emulators were

getting better with each release,

and releases were coming weekly

or monthly in the early days. I was

also starting to play around with

MAME, the multi arcade machine


More on that next month though.

If you like what you read then feel

free to give me a follow on Twitter


A lot of my other ramblings can be

found on

1997 - 1998




The video game movie is a strange

thing. Last year we saw Assassins

Creed, Angry Birds, Ratchet &

Clank and Warcraft grace our silver

screens, none of which lived up to

the hype. It seems the video game

movie is cursed, something that

simply can’t be done well. That’s the

popular opinion anyway. There have

been many over the years from

Super Mario Bros, Mortal Kombat,

Street Fighter, Need For Speed, Hitman,

Silent Hill, Max Payne, Tekken,

Prince of Persia even Far Cry got a

movie. Nearly all of these films have

been failures (Silent Hill is pretty

good though... Right?)

So for all of these poor attempts

to bring the stories from our gaming

consoles to the big screen there

has been one franchise that for all

its flaws seems to have worked,

none other than Resident Evil. So

why did Resident Evil spawn a six

film franchise that has grossed over

a billion dollars worldwide when so

many others have failed? Well I

think there are two answers to this

question, one is writer director Paul

W.S. Anderson and the other is star

Milla Jovovich. This impressive husband

and wife combo is the reason

this series which started in 2002

is still going, with 2017 seeing the

release of Resident Evil: The Final

Chapter in January this massive

fifteen year saga came to a close.

We may never see something like

it from the video game movie world


In 2002 Resident Evil hit cinema

screens with a bang. I remember

as a young lad in high school when

this movie came out. I’ll be honest;

it had an effect on me. It had a slick

shine to it. It is glossy yet gritty. It

contains all the trademarks of the

conventional gory zombie movie

yet the hyper action of an Asian

martial arts film. It had a seedy

corporation whose motives were

horrific and added an element of

corporate espionage to the film. A

strange cast of characters that are

for the most part hyper masculine

army types with the few cowering

civilians thrown along to be eaten

one by one. It also gave us Alice.

Milla Jovovich burst off the screen

as the ultimate action babe. She

was shooting hordes of zombies,

fly kicking dogs in the head. As a

child in the midst of puberty there is

no doubt that this gorgeous action

woman thrust me into some form of

sexual awareness. She was beautiful

yet powerful, I think every teenage

boy I went to school with fell in

love with her. She has a grace and

real presence on screen that I feel

rivals any of the 80’s action stars.

Not only that, she is a woman of

power in an industry dominated by

men with large muscles. Not even

the likes of Marvel have given a

woman this much respect in film.

Alice saves the world again and

again and any man who gets in her

way usually gets a swift kick to the

crotch or bullet to the head. She’s

just a badass character.

Paul W.S. Anderson is one of those

oddities in the directing world for

me. The way I explain it best, is that

I have a rare medical disorder I call

“Paul W.S. Anderson syndrome”.

I know he doesn’t make the best

movies, but I love them all anyway.

He could key my car and I would

think it was a masterpiece. There

is something about the way he

shoots action and horror, this hyper

gloss that is just so visually appealing

to me. He seems to be the

kind of guy who makes a movie he

wants to watch. He is there to make

great, silly, escapism cinema. While

it may not have the artistic merit a

lot of people look for, sometimes

all I want is to see guys in cars that

have machine guns on them (Death

Race). Or see the Three Musketeers

fight on giant flying ships (The

Three Musketeers). He knows how

to make great popcorn films that always

seem to be fun.

Regardless of why I think he is talented,

it seems his love of horror,

over the top action and so –badits-good

dialogue have obviously

grabbed the public because these

films have certainly made money.

The other main reason why An-



derson has a lot to thank as to

why these films are successful is

that he made them his own. While

there are commonalities to the video

game series the plots truly go

off in separate directions. He was

never afraid to steer away from

the games. Sticking too close to

the source material can obviously

cause problems, the main example

being 2016’s Warcraft. While it

was loved be fans of the old RTS

games most other people in the

audience seemed to have no clue

as to what was going on. Anderson

just took the bare bones concept

and fleshed it out his own way.

The series continued with Resident

Evil Apocalypse (2004), Resident

Evil Extinction (2007), Resident Evil

Afterlife (2010), Resident Evil Retribution

(2012) and this year we

got Resident Evil The Final Chapter

which saw the end of Alice’s story.

It was the action packed ending

I think fans will be satisfied with. I

certainly was. This film series while

silly does mean something to me. It

was something cool and fun when

I was in high school that followed

me into adulthood. They are great,

fun escapism films. Sometimes it

is nice to get out our pens and critique

a film for its artistic merits, and

then sometimes it’s fun to watch a

chick launch a motor bike through

a church window and kill a monster

with it. I doubt we will ever see another

franchise such as this, one

that embraces its own silliness with

no apologies and exists purely so

you can have a good time. Just remember

to aim for the head.






Yu-Gi-Oh! Duelist Saga came out late

March and if you haven’t jumped on it

yet, here’s the rundown...

It’s a 100 card set size with 15 cards

per set according to the Konami site.

The set features new cards from all

five incarnations of Yu-Gi-Oh! With

new cards used by May and Bakura

in the original series including the requested

Diamond Kernel from Bakura’s

Deal against Kaiba. Konami also

detail the following:

The power to unleash any of the Sacred

Beasts from Yu-Gi-Oh! GX in

any Deck and draw an extra 2 cards

per turn if you do!

Yusei’s secret ace Synchro Monster

whose existence was revealed in

Yu-Gi-Oh! 5D’s, but was never called

to action in our timeline.

The terrifying influence of Don Thousand,

the ultimate foe from Yu-Gi-Oh!


Perform death-defying Dueling feats

and get rewarded with extra draws

every time you do with a card that

brings the excitement of Yuya’s “Dueltainer”

style of Dueling from Yu-Gi-

Oh! ARC-V.

Brand new “attack” Spells! Spells like

Dark Magic Attack that represent the

signature moves of famous monsters

have always been a hit with fans, and

more are on the way in Duelist Saga

covering monsters from every series.

You can see the complete release

details on their site:




Island Guardians, Ready for Battle!

Visit Alola for Pokemon fun, from the

beaches to the mountain peaks—

and discover new traditions and new

challenges! Meet the island guardians

Tapu Koko-GX and Tapu Lele-

GX, and sharpen your skills with Kahuna

Hala and Captain Mallow! Be

amazed by the secret powers of

Kommo-o-GX, Lycanroc-GX, Metagross-GX,

Sylveon-GX, Toxapex-GX,

Vikavolt-GX, and many more! Come

to the islands, and seize the power

of the Pokemon TCG: Sun & Moon—

Guardians Rising expansion!

• Over 140 cards

• 12 new Pokemon-GX featuring a

recently introduced game mechanic

• 12 full-art Pokemon-GX and 3 fullart

Supporter cards featuring important

human characters

amonkhet pre-release!

Magic fans will be waiting for the

Amonkhet prerelease due out April

22-23. If you’ve never been to a prerelease

here’s what Wizards suggest

on their website :

You’ll experience the thrill of opening

new cards for the first time, at an

event filled with other Magic players

who enjoy the game just as much as

you. Everything you’ll need to play

should be provided as part of your

entry fee - you simply show up and


You’ll build a 40-card minimum deck

using the contents of a themed Prerelease

pack. This play format is

called “Sealed Deck.”

After you build your deck, you’ll be

randomly paired with another player

for a best-two-of-three match. Each

round, you’ll report who won and be

paired up with a new player. If you do

well, you may get additional booster

packs as prizes! There’s good video

on Youtube explaining what a prerelease

is, check it out here:


Unlisted Leaf

“Who would have

though you’d get paid

to open Pokemon cards,

talk to a camera in your

bedroom? The weirdest

thing of all time..”

- Unlisted Leaf (Michael Anderson

from an interview on In Daily.

He’s the poster boy for success

on Youtube for those who chase

the dream of turning a passion into

profit. So when we found out that

he visits our Marion store and that

Matt (the store owner) knew him,

we had to use this connection to

catch up...

Welcome Ando! How long have you

been into Pokemon (in general)?

I’ve been into Pokemon for literally

as long as I can remember!

My mum tells me I was around 4

years old iwhen the fever came over

me and I haven’t stopped since.

When did you get into the TCG?

I think it was in kindergarten because

I would do chores around the

house and instead of my parents

paying me money for them they

would give me individual Pokemon

Cards because they were the most

important thing in the world to me.

What was the first set you had?

Probably the base set. I have a vivid

memory of buying a TV with my Dad

when I was 5 and seeing the base

set boosters for sale next to the

cash register but I couldn’t afford

them and went home without them.

Do you have an all-time favourite


I love the Full Gold Cards from Legendary

Treasures! It is such a collector’s

item and the feel when you

pull one of those is like no other. Of

course there are the classics like

Base Set Charizard & The Shiny’s

from the Neo Series - I like them all!

How had being involved with Pokemon

TCG impacted your life, both

before and after YouTube success?

In primary school I remember it being

a huge part of my life and I had

two friends who also collected. We

would spend all lunch time discussing

the Pokemon Games and all the

tactics we found out the night before.

As an adult not much has changed.

I am still discussing Pokemon with

my friends, the only thing is now, it

is my full-time job. I am a full-time

Pokemon addict.

What’s the best thing about the

Pokemon TCG community?

I feel like now the Pokemon Community

has got so much bigger

through Pokemon Go as displayed

in the first six months of the game

the friendships and how easily they

can be made through Pokemon, is

unlike any other game.

Do you attend TCG events at all?

Do you compete?

I played once at a PAX convention

in Melbourne and got my butt kicked

by a ten year old. I still cry myself to

sleep over the embarrassment of


Do you play any other TCGs?

At the start of my Youtube career I

was definitely looking into about 4

or 5 other TCGs but with Youtube

as hectic as it is, I unfortunately

don’t have the time to play the other


Which is your favourite, or preferred

starting Pokemon?

This is like choosing your favourite

ice-cream but if I really had to pick,

Mudkip always has a special place

in heart, because that was the first

ever Pokemon that I completed a

whole Pokemon game with.

What kind of Pokemon would you

design if you got the chance?

Two Pokemon that have always

intrigued me are Thundurus and

Houndoom. These two fused together

to make some kind of evil,

electric dog, that is also legendary,

- I reckon that would be pretty wild.

There are scores of conspiracy

theories about various Pokemon

origins, inter-type relationships, and

even the place of humans in the

Pokemon world, do you have a favourite

conspiracy theory?

My favourite conspiracy is one that

is a bit out there. It is that Ash’s father

is Pikachu. I mean if you really

think about it, we never actually see

Ash’s father, and Pikachu always

gives that helpful, fatherly advice.

On top of all this, there is some seriously

hard core evidence to back

it up, that makes for an interesting








Conditions apply. Selected stores only. Ask staff for details.





Selected stores only.







Yu-Gi-Oh - Sunday 3pm & Wednesday 6:30pm

Final Fantasy - Tuesday 6:30pm

Cardfight!! Vanguard - Wednesday 6:30pm

Pokémon - Saturday 3pm

Magic the Gathering - Tuesday & Friday 6:30pm


Magic the Gathering Modern - Wednesday 7pm

Magic the Gathering Standard - Friday 7pm

Yu-Gi-Oh - Thursday 6pm & Sunday 2pm

Pokémon - Saturday 12pm

Magic the Gathering Learn to Play - Saturday 12pm

LARP Tournaments - Saturday 6pm



Yu-Gi-Oh - Saturday 10am

Pokémon - Saturday 2pm



Dungeons & Dragons TCG - Saturday 10am

Yu-Gi-Oh - Saturday 10:30am

Magic the Gathering - Saturday 2pm

Pokémon - Saturday 2pm


Yu-Gi-Oh - Wednesday 5:30pm


Yu-Gi-Oh - Wednesday 6pm

Magic the Gathering - Friday 6pm

Cardfight!! Vanguard - Wednesday 6pm


Cardfight!! Vanguard - Saturday 5pm

Magic the Gathering - Friday 7pm

Pokémon - Saturday 12pm

X-Wing - Wednesday 7pm

Dragon Ball Z - Thursday 6pm

Force of Will - Friday 7:30pm

Buddyfight - Saturday 12pm

My Little Pony - Saturday 5pm

Demo board games from Wednesday through to Saturday.


Yu-Gi-Oh - Tuesday 4pm & Sunday 11am

Pokémon - Sunday 2pm

Magic the Gathering (Draft) - Wednesday 4pm & 7pm

Hearthstone Fireside Gathering + Tournament - Wednesday 6pm

Board Games - Thursday 7pm

Magic the Gathering (FNM) - 6pm (Standard, Modern, Draft)

Super Smash Bros - Saturday 1pm

Magic the Gathering (Commander) - Saturday 2pm

For more special events and tournaments please visit:



No current tournaments.


Pokémon - Saturday 2pm

Cardfight!! Vanguard - Tuesday 6pm

Yu-Gi-Oh - Wednesday 6pm

Final Fantasy - Wednesday 6pm

Magic the Gathering - Friday 6pm


FREE Monday Night Magic - (Standard/Constructed) 6pm (5:30pm registration)

My Little Pony - Tuesday 5pm (4:30pm registration)

Video Game Tournaments - Tuesday 6pm (5:30pm registration)

Dungeons and Dragons - Wednesday 6pm (5:30pm registration)

Board Game Nights - Wednesday from 5-8pm

Dragon Ball Z TCG Tournament - Thursday 5:30pm

Yu-Gi-Oh - Thursday 6pm (5:30pm registration)

Cardfight!! Vanguard - Friday 4:30pm

Friday Night Magic - Draft 6pm (5:30pm registration)

Pokémon - Sunday 1pm (12:30 registration)


X-Wing - Wednesday 6pm

Final Fantasy - Wednesday 6pm

Yu-Gi-Oh - Sunday 2pm

Magic the Gathering Commander - Wednesday 6pm

Friday Night Magic Draft - Friday 6pm

Casual X-Wing, Magic & Board Games - Thursdays from 6pm


Final Fantasy - Tuesday 6pm (5:30pm registration)

Magic the Gathering - Friday 6pm (5:30pm registration)

Magic the Gathering (Casual) - Thursday 5:30pm

Yu-Gi-Oh - Saturday 1pm (12:30pm registration)

Pokémon - Sunday 12pm (11:30am registration)


Tournaments are subject to change. Please check with your local store on tournament times before attending.

Visit to find your local stores Facebook page.

...Trading cards, tournaments, accessories &

more. Get it all at Gametraders.


OUT 28











Expansions also available! Get ‘em at Gametraders!



Read Live Magazine





If your N64 controller has

a tired toggle, replace

it at Gametraders. Bring

your old controller in for

on the spot replacement!

OR DIY $19.99


Ask staff for details.

Trade & Save on anything in-store!

Ask us about








Ask staff for details. Due October 2017!






The first DC Bombshells

Deluxe Statue is here!

Harley Quinn drops through

the clouds in this extraordinary

new statue that displays her

original, full-concept Bombshells


Limited Edition of 5,000

Measures Approximately 14.46” Tall





Grab your Pop Club from your local store & receive your 12 th Pop! FREE!









TRADE & SAVE on anything in-store!

Bring in your unwanted games or consoles &

we’ll give you store credit to use in-store!

PLUS at Gametraders you can choose from our massive

range of discounted pre-owned and retro gaming!







Ask staff for details. Hurry - while stocks last!




Trade any old console and/or game at Gametraders

and you’ll save on the new Nintendo Switch!

Ask staff for details.










Ask staff for details.

























Ask staff for details.

MAKE 2017



Go ahead - make your day, week... your life.

Be your own boss!

Visit for details

about a Gametraders Live franchise opportunity.














Get ‘em at Gametraders! Ask staff for details.









Got unwanted games or consoles

sitting around at home? Bring them

into Gametraders and we’ll give

you store credit that you can use

when you buy anything in-store!

Ask staff on how you can

trade & save now!

PLUS at Gametraders you can

choose from our massive range of

discounted pre-owned and

retro gaming!


Buying, selling & trading retro now!








Get it for less at Gametraders! Ask staff for details.


“Build the best theme park. Whatever it takes.”

Ask staff for details.





Check with your local Gametraders stores for

product availability and release dates.



mats, expansions

& more!

Gametraders stores now have gaming tables where you can see



the latest in table top gaming (including X-Wing) in action!


The home of Retro...

Need a controller for that

old system?

Need a plug or lead you

can’t find?

Check the accessories

catalogue we’ve just


Huge range now available

at Gametraders!












IN 2016


TOP 10






















4 April

5 April

11 April

12 April

13 April

21 April

26 April

26 April

27 April

27 April

28 April

28 April

28 April


Persona 5 SteelBook Edition

LEGO City Undercover

Yooka Laylee

LEGO City Undercover

Stardew Valley Collectors Edition

ATV Renegades

Outlast Trinity

Sniper Ghost Warrior 3 Season Pass Edition

Warhammer Dawn of War 3

Portal Knights

Little Nightmares Special Edition

Mario Kart 8 Deluxe

Dragon Quest Heroes 2



PS4, XB1

PS4, XB1


PS4, XB1

PS4, XB1

PS4, XB1

PS4, XB1


PS4, XB1

PS4, XB1



Dates are correct at time of publishing. Ask staff for details.




1 May

5 May

17 May

30 May

30 May



Prey with Preorder Bonus

Injustice 2 with Preorder Bonus


Star Trek Bridge Crew VR


PS4, XB1

PC, PS4, XB1

PS4, XB1

PS4, XB1











Microsoft will be unveiling Forza

Motorsport 7 as the headline title

for Project Scorpio in the next few

weeks, according to the sources

who spoke with Windows Central.

The game will be running in 4K


Other first party games that will

also showcase the capabilities of

Scorpio include Crackdown 3 and

State of Decay 2.

There are some major third-party

titles that will be taking advantage

of the extra power. This includes

Battlefront 2, Red Dead Redemption

2, Call of Duty, FIFA, and Madden.

This should be treated as a rumor

until an official announcement is




YOUR gaming SAY

Best Game Nob

Many great games release each year which, sadly, are simply overlooked and don’t generate the kind of sales they

really deserve. From accomplished sequels to long-running franchises, to brand new IPs that struggled to build up

mindshare, this award attempts to give some additional exposure to some of the year’s most forgotten titles.


ody Played of



Paper Mario:

Color Splash

Zero Escape:

Zero Time Dilemma






Maybe it’s simply down to the fact that the WiiU is now approaching the end of its lifespan, especially

now that the Nintendo Switch is on the horizon, or perhaps Nintendo didn’t market the

game to its full potential. Whatever the reason for its modest sales, Paper Mario: Color Splash is

a charming and enjoyable game that deserved more than the sub 500,000 sales it’s managed

to chalk up thus far. Fortunately Color Splash is showing some solid legs through the holiday

period, so there’s hope for it yet, but it’s still a far cry from Super Paper Mario’s almost 4 million

units sold, or even Sticker Star’s 2 million+.





With the new Switch just released, we’re wondering if it will be a success like

the Wii was - seems Nintendo really know how to make a big seller!





Sony Interactive Entertainment announced

WipEout Omega Collection

launches for the PlayStation 4

in North America on June 6 and on

June 7 in Europe for $39.99.

The game features all of the tracks

and ships from WipEout HD, Fury

and 2048. The game has been remastered

in 1080p on PS4 and dynamic

4K on PS4 Pro.

View the release date trailer here:

“We have been able to take advantage

of the power and memory

bandwidth of PS4 to rework all

textures in the game. Compared

to the original games, textures are

now clear when viewed up close:

you can even read some of the

small text on the ships for the first

time. As well as a host of improved

graphical effects we have also

added in HDR which massively improves

contrast to what was seen


Here are the key features:

Enhanced Visuals: Compatible

with PS4 and PS4 Pro.

Enhanced with PS4 Pro.

Under The Hood: WipEout Omega

Collection features content

from WipEout HD, WipEout

HD Fury, and WipEout 2048.

Rapid Combat Racing: Rip around

sharp bends, power through stomach-churning

loops and dive down

sheer drops as you take out your rivals

with well-timed weapon blasts.

Competitive Multiplayer: Play online

with friends in eight-player races,

or classic two-player split screen.

Nine Game Modes: There are

nine modes available in total:

* Zone, Tournament, Speed Lap,

Time Trial, and Single Race from


* Zone Battle, Eliminator, and Detonator

from Fury

* Career Mode from 2048

Thumping Soundtrack: Featuring a

few classics as well as tracks from

the hottest up-and-coming artists.

WipEout Omega Collection is a

feast for both your eyes and ears.





Click the trailer

above to watch!








In the beginning of time, before

land, before water, there existed

only fire, a fire that rages to this

day, deep within the core of the

earth. It is said that within this

heart of fire there dwells an eternal

dragon, who can be called forth

only when the seven magic dragon

balls, now scattered over the face

of the earth are found and bought

together. When the seven magic

dragon balls are united, the eternal

dragon will appear before the

adventurer who bought them together

and grant that person a single

wish. Then, once more the balls

will be scattered to the four winds,

and the dragon beast will return to

his fiery lair to sleep in peace, until

another brave or foolish soul rediscovers

the balls and tries to bring

them together again.

Few know of the existence of the

dragon balls, and it is considered

a fools errand to attempt to unite

what is not supposed to exist. But

you have faith in the legends of old,

and after finding the first ball you

just knew that the other six had to

exist. For you and your friend Pinnich

the goal is simple; recover all

of the dragon balls and have your

wish granted. The journey has taken

you to the four corners of the

globe, but nothing was going to

stop you. Not wind, nor fire, nor any

form of danger would prevent you

from meeting the mighty dragon,


As the game begins, you have

found the seventh Dragon Ball, and

the time has come to call upon the

eternal dragon to grant your wish.

As the Dragon Balls glow, and

Shenlong ascends from their position

on the ground, the clear blue

sky fades into black. If not for the

glow of the Dragon Balls and Shenlong

it is doubtful that you would be

able to see anything at all. After he

has risen the dragon god demands

that you tell him your wish. Finally,

after searching looking all over the

world for these mystical orbs it is

time to reap the fruits of your labour.

What will you wish for? A million

zeni? Eternal life? No. None of

these things are important to martial

artists like Pinnich and yourself.

There is only one thing that eager

young fighters like yourselves

could possibly want:

The ultimate martial arts tournament,

to determine the strongest

fighters of all time!

You speak your wish and the almighty

Shenlong booms his response

from above:

“Your wish is granted!”

The Dragon Balls rise, then scatter

in multiple directions. Their destination

is unknown, but once they

have arrived they will lie in a dormant

state for a full year before

they can be used again. A portal

opens up and the two of you are

sucked into it, and everything goes


An undisclosed amount of time

passes before you begin to regain

consciousness. As you open your

eyes open you are greeted with

a slightly mixed up looking world.

Pinnich is still unconscious, but

you wake him up and fly around

to explore the new world you have

found yourselves in. You realise

that Shenlong has granted your

wish by teleporting you both to a

world that incorporates all time periods

of the Dragon Ball universe,

and they are going to have a five

on five tournament to determine

the strongest fighters of all time.

A group of five... well there are

only three left to find, right? Pinnich

declares that this is not the

case as he will not be entering the

tournament with you. He states

that you are his rival and that he

will meet you in the ring, as he flies

off and leaves you stranded in this

unknown world of mixed up time.

It is at this point you realise that

you must find other fighters who

will compete with you, so that you

can win the tournament and beat


A trip to the Capsule Corporation

leads you to Goten and Trunks.

The Saiyan kiddies are quite powerful,

though Trunks is clearly the

stronger of the two. As you travel


along and build up your levels, Pan

(from Dragonball GT) and kid Goku

(from the original Dragonball) will

join your party. Each character has

their own abilities, with Pan being

able to heal your allies, Goku being

insanely strong, and Goten

and Trunks being able to fuse into


The game features an extensive

tutorial with key aspects of

the battling system explained by

Nappa and Raditz. As the game

continues you learn that while you

currently have a team of five warriors

you will need to recruit more.

Fighters can be found through side

missions or by recruiting them in

battle. This is where the parallels

to Pokemon begin to appear.

Battles are a strategic affair, and

it can appear to be a little confusing

at first. Your fighters square off

against each other, five a side, in

a round arena. The bottom of the

screen has a scrolling bar with the

warrior avatars moving along it.

Once they reach the end they can

make a move. Some characters

will move faster then others, but if

you hit them their turn will be delayed.

If you knock them out of the

ring and they go right to the back

of the bar.

As you fight your team will move

around the battle arena. This can

make for some entertaining attacks,

as you are able to hit enemies

into other members of your

team, who will promptly hit them

back. Playing pinball with the enemies

will cause additional damage,

and hitting them into their team

mates will injure those they hit.

One immediate criticism of the

game is that it can take a good 20+

hours to get to the point where you

can recruit warriors in a fight. After

a short tutorial with Master Roshi,

and a side quest to recruit a lady

he is keen to meet you’re good to

go. There are over 1000 warriors

in the game, including various incarnations

of Goku and Vegeta.

To unlock areas of the game and

meet more powerful fighters you

need to collect the coloured orbs

that you are awarded for battling.

There are 5 colours, and one of

the benefits to recruiting more

warriors to your team is that you

can hold more orbs.

While most of the fighters you recruit

along the way are made up

fighters for the game, who you are

likely to never use, occasional battles

will see you fighting some of

the main heroes and villains from

the franchise. Finding special areas

of the game will see you facing

enemies from that part of the main

storyline. For example, a quick trip

to Dr Gero’s secret lab will unlock a

battle with Androids 16, 17 and 18.

Many of the characters designed

for the game have clothing or accessories

that any fan of the franchise

would recognise. Chi Chi’s

helmet from Dragon Ball has made

an appearance, as has the clothing

worn by Beerus. 30+ hours of

gameplay has seen 85 characters

unlocked, so there is plenty to

keep you busy.

The game has been criticised in

the media for repetitive battles, but

at its core this game is a JRPG. The

question you need to ask yourself


is how many games in this genre

don’t have repetitive battles with

hours of required grinding? Not too

many, it comes with the territory

and has done so for a good few

decades now.

The music is a little strange, with

the odd Disney-esque track playing

while you fly around. It just

doesn’t sound like Dragon Ball

music, but this is why Nintendo included

volume control on the 3DS

console. The voices are all in Japanese,

which is a little disappointing

considering many of the Dragon

Ball games released in the west

feature the Funimation dub cast.

The graphics are nice and colourful,

and a lot of care has gone into

the character designs, something

that wouldn’t have been easy

when dealing with over 1000 generic

characters. While Dragon Ball

Fusions doesn’t take advantage of

the 3D features of the 3DS, it isn’t

something that you miss.

Dragon Ball games have been a hit

and miss affair since the first title

released on the Super Cassette

Vision console in 1986. Thankfully

Dragon Ball Fusions gets the formula

just right. Whether you’re a

Dragon Ball fan or enjoy the Pokemon

series but need something

new, you’ll definitely find something

for you in Dragon Ball Fusions.








Mass Effect is Bioware’s cult classic

sci-fi video game series that

has sold over 10 million copies in its

lifetime, with billions of articles, art,

cosplays and stories based on it.

Following the adventures of Commander

Shepard and her journey to

defeat the alien Reapers who want

to destroy the universe, Mass Effect

has a system of squadmates

who you recruit throughout the

games and who accompany you

on missions throughout the games

as your companions (and optionally

lovers). With the recent release

of Mass Effect: Andromeda, I felt

it was time to face the most controversial

of all Mass Effect topics:

who the best squadmate is.

Disclaimer: these are my personal

opinions and do not reflect anything

but my own experiences and

really good taste. Contains major




19: Ashley Williams, Mass Effect 1, 3

Ashley apparently is pretty good

in Mass Effect 3, but since I killed

her in the original because she

wouldn’t stop being xenophobic

to my actually cool squadmates, I

never knew her like that. My Ashley

was a weirdly religious xenophobic

pain who wasn’t even good on missions.

Her death at least was pretty

cool, where she followed my orders

knowing it would lead to her death. I

might have teared up, but you don’t

have any proof.

18: Jacob Taylor, Mass Effect 2

Jacob honestly isn’t bad in any way

(other than the fact he very happily

marries someone else in Mass

Effect 3 even if in a committed relationship

with him) but he is very,

very bland. Jacob’s personal quest

where you confront his lost father’s

weird jungle harem and realise his

dad’s just a giant dropkick rather

than the idol he’d aspired to become

is interesting, but he gains

absolutely nothing from it. Jacob is

just basic nice guy who just wants

to fight your alien pals for no reason.



17: Zaeed Massani, Mass Effect 2 DLC

I appreciated Zaeed: he was a

straight forward, gun wielding guy

who just wanted to kill a dude who’d

ruined him in the past. My Renegade

(aka aggressive unyielding) Shepard

loved having Zaeed around, and

for a DLC character he was pretty

ok. Unfortunately just like Jacob,

there wasn’t much else to him.

16: Kaidan Alenko, Mass Effect 1, 3

Jacob honestly isn’t bad in any way

(other than the fact he very happily

marries someone else in Mass

Effect 3 even if in a committed relationship

with him) but he is very,

very bland. Jacob’s personal quest

where you confront his lost father’s

weird jungle harem and realise his

dad’s just a giant dropkick rather

than the idol he’d aspired to become

is interesting, but he gains

absolutely nothing from it. Jacob is

just basic nice guy who just wants

to fight your alien pals for no reason.



15: Javik, Mass Effect 3 DLC

I might be biased by the beautiful

Citadel DLC scene where if you

don’t have a significant other (or in

my case, if they recently died) you

wake up in bed with Javik, but I really

liked this guy. He was mean, had

an entirely new view on the Mass

Effect universe, and his arguments

with Liara were just hilarious. Additionally,

his design was cool and his

actual creation added to the universe.

14: Jack, Mass Effect 2

Jack scores low here for two reasons:

the fact she constant fought

with Miranda, obvious best girl, and

the fact she was so aggressive

she made even me uncomfortable.

Jack’s personal quest was interesting,

her development into ME3

was probably the best of all the

companions, and as I write this I’m

tempted to move her up the list; but

in the end, Jack was an angry and

aggressive girl that made me not

like her most of ME2.



13: Tali’Zorah nar Rayya, Mass Effect 1, 2, 3

I know Tali is a fan favourite, but

she never did it for me. She’s sweet,

and her development was good,

but I just never picked her for my

teams for me she wasn’t too interesting.

She’s often compared to

Merrill from Bioware’s other main

franchise Dragon Age, but the difference

to me is that I actually like


12: James Vega, Mass Effect 3

It’s probably sacrilegious to have

James this high, especially above

Tali, but here we are. James was hilarious

to me, even if probably not

in the way intended. Flirting with him

whenever he got to flirty just to see

him backtrack extremely fast, and

seeing his weird hero worship while

constantly trying to one-up you

(spoilers: he never does) was just

entertaining to me.



11: Legion, Mass Effect 2

Even if you only pick him up really

late in the game, Legion is such a

good boy. He’s developed a personality

and has decided to help

his people to develop and honestly

he’s so good. It’s also super fun to

take him onto Tali’s personal quest

just to see everyone react in horror.

10: EDI, Mass Effect 3

EDI is a very interesting character

– someone who has existed in past

games as a helpful AI sudden has a

hot robot bod and wants to help you

destroy your enemies (also bang

your pilot). Watching EDI try and

navigate humanity and ‘feelings’

is interesting and a nice addition

to your capable roster. A fun extra

is how your crew can react to her

since they’ve previously thought

she was just a computer program,

such as Samantha Traynor talking

about how hot EDI’s voice is.



9: Samara or Morinth, Mass Effect 2

So I’ve never actually recruited

Morinth despite my best efforts (I

love Renegade, but I REFUSE to be

outright mean to my companions)

but I have access to YouTube, so I

love her anyway. Samara herself is

such a badass older woman who

has an interesting outlook on life,

and a really great voice. Samara

and Morinth’s face-claim also regularly

cosplays them, which is just

awesome as well.

8: Grunt, Mass Effect 2

In stark contrast to Samara, Grunt is

the youngest member of your roster.

He’s your son, and you take care

of him as he becomes a badass of

his own. Hilarious, adorable, and an

outright good boy, Grunt is the perfect

son any mother (because who

plays Mass Effect as a dude) could




7: Kasumi Goto, Mass Effect 2 DLC

It’s so rare to get a DLC character

who is actually more than a onedimensional

party trick, but Kasumi

is just that. A reserved but mischievous

thief who grows a conscience

about the world and wants your

help to recover sacred memories

of her partner is such an interesting

character, and talking to her was always

a highlight on my ship. She’s

definitely worth the money to meet

her, which is more than I can say for

most DLC.

6: Thane Krios, Mass Effect 2

My lizard husband is such a great

character if you ignore his awkward

romance obsession with his dead

wife. A sensitive assassin who falls

in love with you no matter what and

is dedicated to helping your cause

is one of my favourite tropes so it’s

no wonder I love Thane. Soft char-

acters who can do hard jobs without

sacrificing compassion are fantastic,

and his death scene made

me cry because I wasn’t expecting

it (I couldn’t play his Citadel DLC

wake and messages without some

tissues around). Thane for best ME

romance 2k17.



5: Liara T’Soni, Mass Effect 1, 2-DLC, 3

Liara sucks in Mass Effect 1. She

won’t leave you alone, constantly

wants to probe your mind, and if

you’re romancing anyone else they

have to pull you aside and make

sure you’re not cheating because

she’s so obviously in love with you

it’s uncomfortable. This entirely

changes in ME2 and ME3. Liara,

while away from you, has become

this stone cold badass who isn’t

afraid to roast you for your life decisions

while also gathering information

on your enemies to take them

down without even meeting them.

4: Urdnot Wrex, Mass Effect 1

Who doesn’t love our favourite krogan

warlord? While Wrex is a character

not many encountered (the

default for all other games is that

you shot him in the head in the first

game) watching Wrex mature and

become the leader of his people is

so satisfying. Wrex is a great friend

and a character who doesn’t take

things seriously and getting to kinda

wing-man him with Eve is such

a great experience. His brother is

also a pain so you should definitely

import a save to meet Wrex.



3: Mordin Solus, Mass Effect 2

This section was the hardest for me

to write, because it’s hard to explain

how great Mordin is. A mad scientist

who founded the almost-genocide

of a race, who also gives you alien

sex advice should you walk into his

clinic at the wrong moment, Mordin

is a plethora of ideas that work perfectly

in sync. He’s kind but practi-

cal, and even his recruitment quest

was a very interesting point of

kindness versus realistic goals. His

death in ME3 again had me tearing

up as he sacrificed himself to fix

his own mistakes was the perfect

way to end his story (and Eve’s child

having his name is gonna always

mess me up).

2: Miranda Lawson, Mass Effect 2

I would’ve romanced Miranda if I

could’ve. She’s hot, Australian, hardcore

and once you get over your

weird posturing storyline of ‘who’s

the real boss here’ with her, she respects

you as a leader and warrior.

I really appreciated that she was a

character who fully challenged you

as a commander and person, and

who you could earn the esteem

and loyalty of. Unlike other games,

she wasn’t outright aggressive or

rude to you during this, and it felt really

good to be able to become her






Mass Effect 1, 2, 3


Was this really ever in doubt? Garrus

is your idiot badass sweetheart

best bro. A smooth talking ex-cop

more interested in justice than procedure

who isn’t afraid to talk dirt on

you to your face. I love your banter

with him, the fact you both rag on

each other’s races and faces, and

that Garrus throughout all games is

loyal to you to a fault. Throughout

everything, I knew he’d always have

my back because he was my best

friend. I personally never romanced

him, but boy is that weird cat-bugboy

great. By the way, if you let him

win that sniper competition, you’re

a weak link.





















In a previous issue of Cosplay Live

(2 years ago almost to the month)

we spoke to Harley’s Joker, a brilliant

designer, photographer and

Joker themed cosplayer who goes

to incredible lengths to create art

that shines in the world of cosplay. If

you’ve ever thought about undertaking

a cosplay project that is complex

but ulitmately worth it, this is the artist

to follow. We caught up with him

recently on his latest project...

Your latest project is a wonderful

tribute to the original, did you do the

graphic art too?

Of course I did, and thank you very

much. I’m extremely protective (and

a bit obsessive) of my projects, and

typically wouldn’t feel comfortable

letting anyone else handle them. If

it’s something I put out there, well

over 90% of the time I’m the one behind

the whole thing. I think my obsession

over details simply comes

out of the premise I apply to these

projects, which is “if this were real,

and a camera was simply there to

capture this moment, what would it

look like?”. I want the pieces to feel

as if the original comic book art to

which I am paying tribute is actually

a drawing based on this photograph,

instead of the reality which is the

other way around. I hope that made


You’re doing brilliant and complicated

art projects, does that cut into the

time you’d perhaps spend at Cons?

Not at all. Keep in mind none of this

is employment - these are all just

different hobbies that occur in my

spare time.

Let’s talk design for a minute - the

comic covers - how long does it take

to do one?

Every project is different in terms

of scope and time, though each

is approached the same way. I approach

them a bit like film making.

Most of your time is spent in development

and pre-production. A very

small, dense, but occasionally costly

amount of time is spent in production

(shooting the material). Lastly

a large chunk of time is spent in

post-production, editing. Recreating

“The Killing Joke” cover took a couple

weeks. “Trophies” took about a

month. “Five-Way Revenge” took

over three months, primarily because

I had never done any sort of

3D design before, so I had to teach

myself as I went along, running in to

MANY roadblocks and speed-bumps

along the way.

How do you source the additional

graphics such as fonts and images?

There’s no sourcing going on, I want

to create everything from scratch.

That’s why I photograph as much as

possible. In “Five-Way Tribute” I photographed

the Joker, Batman, the

playing card, the sky, phosphorus

streetlamp lens flares, automobile tail

lights & headlights, and even bits of

graffiti. If you look VERY closely you

can even see a poster on the side of

one of the buildings for “Amusement

Mile in Old Gotham”, styled like a vintage

circus poster complete with a

clown painted on it. I actually painted

that with watercolor, scanned it in

and shrank it down. However I will

confess to using some stock images

for things like asphalt and concrete

textures. And all the fonts in this image

aren’t “fonts” technically, they’re

illustrated letter by letter, just as Neal

Adams himself did when he drew the

original in 1973. I used to do playbills

for theaters and would do all the lettering

by hand. I even worked for a

while when I was much younger at

a Trader Joe’s as the store artist

creating the signs. The truth is I’ve

been drawing since toddlerhood.

Art and design come very naturally

to me. This isn’t to say that they’re

easy tasks that don’t require a lot of

effort, simply that given enough time

and focus I’m determined to achieve

it “baking from scratch”.

For readers who didn’t read our first

interview 2 years ago - tell us how

you got started in cosplay and cosplay

art creation and where does

your partner Joker’s Harley fit in?

Cosplay happened sort of by accident

for me. Halloween was always

my favorite holiday, and (to make a

very long story quite short) I spent

about a year off and on working on

a Joker costume intended for Halloween.

I decided instead to wear

it to San Diego Comic Con in 2012,

and the internet went kaboom. The

art pieces were a natural way for me

to connect my lifelong passion of art

and photography to something else

I love that had developed an online

following: the cosplay. Joker’s Harley

(or “Alyssa” as I’ve always known

her) is not only my partner in costume,

but in life. We’ve been in love

for five years now and counting. She

is a very talented artist and designer

in her own right and we really have

found a great way to support each

others projects. I know I can always

trust her eye on something, and I’m

fairly certain she feels the same way

about me.

Ok, a bit of a personal question if I

may, when I’m working on photography

post processing I usually have

headphones on and blast music,

what do you do? Also what equipment

are you working with? Some

of those projects would be memory

intensive so I’m guessing you’ve got

some sort of system that can handle

moving all those pixels around?

I will usually listen to music. Often

if I’m editing I’m home alone, so no

need for the headphones. Until recently

I have been using the same

computer since 2009. However this

Christmas I got myself a new present:

debt. I applied for a credit card,

discovered I have a dangerously




high credit score and was given far

too much spending freedom, and

am now the proud owner of a total

beast of a machine. To be fair, I do

a decent bit of video editing and effects

work as well, nowadays usually

in 4k resolution, so I need it. I’ve got

64GB of ram, an 8GB Nvidia Quadro

graphics card made specifically for

graphics rendering, and an 8 core

liquid cooled Intel processor. And,

again, a lot of debt.

What’s next in the immediate future

and for the rest of 2017?

I actually make my living as an actor.

It’s my greatest passion. I’m still

climbing the entertainment ladder,

one slow passing rung at a time. No

one knows what the future holds,

we’ll just have to keep out eyes


Your artwork is now available to buy,

where can our readers go to buy and

view your work?

Editor’s note:

If you’re serious about Cosplay - this is one

of those artists you simply must follow. His

dedication to his craft is second to none.

Go here - like and follow...

See next page for

final image!


The original inspiration and Harley’s Joker’s tribute - right.


William Tan’s Photography:

Isabel Klapwyk:

Welcome to Live Magazine Classycat

Cosplay! Firstly tell us about

yourself , where you live and how

you got into cosplay.:

Hello!! I’m Amy otherwise known as

Classycat Cosplay! I’m 22 years old

and I grew up and live in a small town

in rural British Columbia Canada.

Think trees and wildlife, I basically

live in the woods haha. I have always

been really into video games,

manga and anime and by accident,

I stumbled into the cosplay scene

while searching up art online and

seeing someone dressed as one of

the characters. I was totally mesmerised

by the fact other people

were into something like that since

I knew almost no one who had similar

interests to my own. From there

I saved up, ordered a cosplay online

and when I was around 15 years old

I packed up and travelled a 7 hours

drive to Calgary Alberta to attend my

first Cosplay Convention as Haine

Otomiya from the manga, “The Gentlemen’s

Alliance Cross.” by Arina


What’s the Canadian cosplay scene

like - do you have many cons during

the year and what’s your favourite?

The Canadian Cosplay scene is simply

amazing! There is just an endless

amount of really really talented and

friendly people. It’s like every corner

you turn there is someone you know

or someone who wants a hug or a

picture! It makes you feel really good.

There are a few cons here and there

but as you know Canada is a huge

country and they tend to be fairly

spread out and as such I’m usually

only able to attend one a year. My favourite

which is so near and dear to

my heart is Otafest, based in Calgary

Alberta. I’ve gone every year since

2011 and the staff work so hard to

make it a truly welcoming and fun

event. They have contests, panels

and bring in some wicked Japanese

bands for the dances. I was so nervous

my first year but the Calgary

cosplay community swept me in and

made me feel right at home, and I’ve

made some of the best of friends

and even met my significant other

there. It’s truly my highlight weekend

of the year!

What’s been your most challenging

costume so far? (And why)

Kougyoku Ren from Magi, for sure! I

don’t build the costumes myself but

I usually alter them to my needs and

that one is a huge challenge to wear,

so many layers and crinoline! Trying

to walk around without tripping is always

a task nevermind trying not to

get the bottom dirty! I tried driving to

a location once while wearing her,

I looked like an oversized frill cake

stuffed into a tiny car to say the

least haha. Then there’s the wig, let

me say this, hair spray hair spray and

maybe a bit more hairspray.

How did you learn to do your make

up and hair?

Trial and error! Growing up as rural as

I did I actually didn’t have the internet

at my house, so I occupied my time

testing out makeup and wig styles

based off photos I’d seen. Eventually,

I learned how to wear cosmetic

contacts as well. It wasn’t until later

that I teamed up with my one of my

best friends, who is also my main

photographer, that my makeup really

expanded. Crystal taught me

many tips and tricks involving eyeliner,

false lashes, etc, and always

helps me look photo ready! (She

also once shaved my eyebrows off

for the sake of cosplay haha) Learning

to style and cut the wigs was

something I worked really hard at

with the help of my boyfriend, (who

is an awesome cosplayer) learning

to use fabric glue to hold the ends,

testing different max hold hairsprays

and even glueing the sides to my

face before a shoot! I find the whole

process really enjoyable except for

clean up, of course, haha.

Tell us about some cosplay photo

shoots you’ve done, how do you

prepare and what happens during a

typical shoot?

I’ve done several with so many awesome

photographers! I once participated

as “Annie” in a Cosplay

Music Video, (by Andy Wang) it was

a “league of legends pool party

2014”(you can look it up on youtube

wink wink) shoot and was basically

a whole day filled with water

balloon fights and trying not to soak

the cameras! I met a bunch of really

great people that day and learned

a lot about film and composition.

Though I work mostly with Crystal

Rene Unger Photography and our

shoots are always a blast too. We

get ready together at her house before

setting off to find the perfect

locations, not much stuff is usually

pre-planned and is more often than

not pure spur of the moment.The

coolest we did was probably utilising

the smoke from a nearby forest fire

to make it look like I was in a sandy

desert. Once we find a good spot I

try to get really into character, I basically

just act it out, we laugh and

she follows me around and takes the

photos! It is a ton of fun and honestly,

that’s what cosplay should be about.

What’s coming up for you in 2017?

2017 is my year to get back at it! I

took a bit of a creative break in 2016

so I’m feeling recharged and ready

to go for this year! I’m planning on

building my own Skyrim armour set,

attending at least 2 different conventions

and revisiting some of my

favourite cosplays I already own. My

childhood best friend also recently

got into personal training and is designing

me a “cosplay ready” plan so

I’m really pumped to try that out. (and

maybe a little scared haha) I’m also

looking into doing some “Harvest

Moon” themed cosplays this year.

Crystal Rene Unger Photography:

Overall I’m just excited to enjoy this

hobby to its fullest and all the great

people that come along with it.

Ok, on to some fun questions -

What’s your favourite movie, TV

show and book?

Hmm! I’d honestly have to say it’s a

hard tie between “Jurassic Park” and

“Final Fantasty 7 Advent children”!

Tv show would have to be “Game

of Thrones” for sure and for a book,

probably “The Gentlemen’s Alliance


What do you do during your non cosplay

time - apart from work or study?

I live on a farm so usually gardening

or tending to my array of animals. My

boyfriend Matsu and I play “Pokemon”

or “Magic the Gathering” together

lots or just hang out and make

crazy food and watch anime! I also

hang out at my friends place lots and

we play a lot of video games, right

now we are super into “Don’t Starve

Together!”. Apart from that, I spend a

lot of time with my family.

If you could have dinner with anyone

from history who would that be and


Oh!! That is tough! I’d probably say

William Shakespear just to listen to

him talk all evening in old English


Finally where can our readers go to

find out more about you?

My instagram is @Classycat_cosplay.

It is by far my most active


My facebook page is just Classycat


Thank you so so much!


Crystal Rene Unger Photography:


Crystal Rene Unger Photography:



Ireland Reid’s bio says:

“I truly believe in following your

dreams and that anything you

want to do is possible. I love being

a positive influence and making

this world a better place.”

We just had to interview her...

Hey Ireland, please tell us a bit about

yourself, how you got into acting/cosplay

and where you are based.

Hi! My name is Ireland Reid and I currently

live in Southern California in the

USA. I have personally been involved

in the cosplay community for about 4

years now. Before being personally involved,

in wearing my own creations,

doing online tutorials and workshops, I

worked on commissions for years for

others in the community or other communities

involving costumes. I have a

background in 9 years in school/community

theater along with mechanical

engineering work experience. I am currently

enrolled in my PhD program for

Business Management. Outside of all

this, I am a fitness enthusiast, and love

reading Sci-fi books.

One thing you talk about is making the

world a better place through cosplay,

it’s a wonderful passion, tell us about


Cosplay is a person’s interpretation of

how they view their favorite characters

from a particular fandom or fandoms.

I love being able to have not only the

opportunity to create exotic & heavily

detailed cosplay pieces, but being able

to meet people all over the world who

are into the same thing. Cosplay is like

this worldwide community of amazing

people, that thrive on art and personal

expression within one another. It’s such

a beautiful thing to see firsthand in person

to be honest. I always try to be that

positive light in the community, pushing

that cosplay can be for everyone.

You travel a lot for cosplay and events,

what’s been some of the highlights?

The biggest highlight is getting to be

able to travel all over the world, meeting

everyone & experiencing all new

places & cultures. It is something that

is pretty dear to me and I never take

one second of it for granted. I love

diving into learning about new cultures

and I love meeting new people.

What’s coming up in 2017?

This year I am doing something a little

bit different then I have done in the

past few years. I am not traveling so

much, but focusing on content more

heavily for all my social media outlets.

It will be more content as far as adding

more cosplay videos and cosplay related

education pieces to my YouTube

channel. I will also be filming crafting

and tutorials live via Twitch Creative,

all the way to making more elaborate

costumes to showcase my style of

art & engineering. I have a few other

things outside of the cosplay community

which I am getting involved in, still

in the spotlight per say, but they are

pretty big projects. I will release more

information when I can about them, but

I am beyond excited to be part of them.

Tell us about your favourite cosplays.

Every cosplay build that I create, to be

honest, is a love and hate feeling towards

it. I challenge myself in different

areas with each build, from overall design

to time & costs involved. I try to

always find the best way in both quality

and longevity with all builds. Then I take

what I have learned, and turn it into tutorial

videos for others. This includes

the horrible things that went wrong,

to what is the best bang for your buck

wise, and so forth. It’s all about growing

together as a community and that

is the part I love the most.

You’ve got a huge following on Instagram

and you’re also on Youtube, what

sort of videos are you doing and do you

have some advice for new cosplayers

getting started in social media?

I am always looking for ways to reach

out to my following and connect with

them more and more. I actually covered

this part with some tips & tricks

for building a social media based brand

on my YouTube channel. I do this miniseries

on there, where I break down

little parts for someone, if they are

interested in taking their craft from a

hobby to a profession. One of the parts

I break down is social media, from

what social media outlets you need to

get exposure in, to creating a uniform

image of your name, (or brand in this

case), and more.

Who inspires you ?

My mother. She is my hero and why I

have the drive/motivation I have every

day to push all limits within myself. I am

extremely blessed to have her in my

life. She taught me at an early age that

if you want something in life, you have

to work hard for it.

Finally where can our readers go to

find out more about you?

I will admit that due to the nature of

modern day social media, I am pretty

much everywhere to be honest. I’ve

created a “central hub” for all social

media, cosplay tutorial videos, my

blogs and much more just to help avoid

confusion. You guys can find everything





The amazing Abby holds a Bachelor

of Arts degree in Visual & Performing

Arts, and a first degree black

belt in Tae Kwon Do. She hopes to

use her talents to contribute a little

something to this world...

Hi Abby and welcome to Live Magazine

and also Cosplay Live. Can you

give us a bit of background on yourself?

Thank you so much for having me!

I’ve been in the cosplay game for

a while but this is actually my first

cosplay interview in a magazine so

I’m really excited and honored to

be a part of your publications. Really

appreciate what Live Magazine

and Cosplay Live is doing for cosplayers

and the community! As for

my background, I’m originally from

Southern California in the U.S. where

I grew up doing a lot of random hobbies

other than cosplay. I grew up

with strict parents so I guess I had

to find my own ways to keep myself

entertained at home. Once I got into

cosplay, there was just nothing else

like it and my passion for it grew

and grew, simply becoming a part of

who I was and am today. Along with

cosplay, I run my own blog and two

Youtube channels while also working

full-time here in South Korea where I

currently reside.

Looking at what you do, you must be

so busy. You’re a member of Honey

Toast Cosplay - what does that entail?

Honey Toast Cosplay consists of my

good friends and I, and what it entails

is simply the opportunity to be closer

in the things we love: video games,

anime, manga, cosplay, and more.

We excitedly fangirl over things together,

or plan out future cosplays

and cons. We haven’t had much cosplay

activity as a group recently because

each member is busy saving

animals as a vet tech, going to pharmacy

school, or teaching English to

school children in Japan and South

Korea. Since Honey Toast Cosplay is

something that is completely for fun,

we freely and happily try to live our

own lives and also come together to

work on cosplays or attend cons together

whenever we can. It’s always

good to know we’ll have that special

group of friends we can turn to and

still talk to on the daily, and I love and

appreciate my girls Ash, Moni, and

Amelia so much for that. Hopefully

we can show the world more of Honey

Toast Cosplay in the future!

Also, you’re a cosplay ambassador

for Kpop College - tell us about that

too and also Andong in South Korea.

I am that Honey Toast Cosplay

member I mentioned in the previous

answer who is currently teaching

English in South Korea! With this

job and living in another country, I’ve

fortunately had quite a bit of free

time to be able to continue pursuing

my own passions and more. This

includes starting a vlog channel on

Youtube to share my experiences.

And somehow, I also became the

cosplay ambassador for Kpop College

and an honorary ambassador

for Andong, the city I’m living in here

in South Korea. As a cosplay ambassador,

I work closely with Kpop College

thinking of ideas and carrying

those out in order to create more

interest and participation in cosplay,

as well as share about the cosplay

and con scene here in South Korea.

And living here in Andong has been

great because it’s a very comfortable

city where I’ve made lots of

memories. Andong is known as the

capital city of Korean spiritual culture!

If you ever visit South Korea,

be sure to let me know and I’ll gladly

share more about my city!

Now if that isn’t enough, you’re also

into Parkour which stems from your

interest in Mirror’s Edge right?

Yes, haha! I got really into parkour

a number of years back which did

stem from Mirror’s Edge. That game

is still one of my favorites for its

sleek aesthetic and gameplay, and I

love Faith’s character so much.

With parkour, besides the obvious

fact that it just looks so bloody cool,

it feels amazing when you’re finally

able to perfectly land a move you’ve

been working so long on. It’s also a

great physical workout and you gain

stamina and skills that are definitely

useful for something like a zombie

apocalypse, duh. But first and foremost,

parkour has always been a

freeing discipline for both body and

mind. It’s scary to try something

we’ve never done before - jumping

over a huge gap or clearing a high

wall. But as we train, practice, and

build confidence, we can eventually

make it over to the other side. That

same philosophy can be used in

life. Sadly though, my knees haven’t

been in the best shape as the years

have gone by, so I haven’t trained in


You’re living in South Korea but are

from the U.S. - how did you and why

did you move? (As in, how does a

person get resident status in South


I have a work visa! It was a really long

process, and there was so much paperwork

and documents involved, but

all was made possible through the

teaching program I came through.

As for why - I’ve always wanted to try

living and working in another country

(South Korea, especially!) as a challenge

and new adventure, and being

able to do so by teaching kids has

been so fulfilling.

Ok so on to cosplay, tell us how you

got into cosplay and what your first

cosplays were...

I think I was in high school - I came

across cosplay photos online and

just thought it was the coolest thing.

I think it also stemmed from me just

loving the characters in a game I

played or an anime I watched SO

much that I wanted to literally be that

character myself. So I knew I

Andrew Pandes:

had to try cosplay eventually. My first

cosplays were at my first cons: Tifa

Lockhart from Final Fantasy VII: Advent

Children, Haruhi Suzumiya from

The Melancholy of Haruhi Suzumiya,

and I think Misa Amane from Death


Do you make your costumes and

what’s been your most difficult cosplay?

In my earliest years of cosplay, I

didn’t even know how to sew or

make props, so I would commission

outfits or customize and put pieces

together, in addition to buying wigs

or any other necessary accessories.

For many years now though, I’ve

learned to sew entire costumes and

create any accompanying props

or accessories. Making my own

costumes is always exhausting or

stressful when there’s a time limit for

a con or photoshoot, but I love taking

that opportunity to give all of my

love and hard work into something I

care so much about, and then wearing

the final product. I’d say the most

difficult cosplay so far has been my

Crimson Akali (League of Legends)

because of all the components and

details, which also makes it the one

I’m still most proud of so far.

Who inspires you in life and in cosplay?

In life, I’m inspired by my parents and

pretty much anything around me -

music, other artists, even the other

teachers I work with and the kids I

teach. In my earlier cosplay days, I

remember being inspired by Li Kovacs

aka “PikminLink”, Jin Joson

aka “behindinfinity”, and the Japanese

cosplayer Kipi. I’m also inspired

by my fellow cosplayer friends and

seeing other cosplayers at cons just

having a fun time.

You run a successful blog and social

media sites - do you have some tips

to share with new cosplayers wanting

to do the same?

Sure! I guess for starters, think of a

fun name you’d like others to know

you as.

For me, I started off with the online

alias “hellozombie”, which is the

username I used for my deviantart.

com account and account,

and then later, my blog. It was

really strange but funny when I’d

hear random people yell “ARE YOU

HELLOZOMBIE?!” at cons, haha! So I

just went with that for a while.

A major tip I have though, is to stay

true to yourself and to your art. For

me, cosplay has always existed as a

fun, creative outlet where I can also

utilize the things I’ve learned from

the random hobbies I grew up doing

(they turned out useful after all, yay!),

to my skills as an artist, martial artist,

and lover of music, singing, dance,

and performance, all the while paying

tribute to a character I love so

much. That genuineness will show

on your blog and social media sites

if you stay true to your passion! Stay

humble, be kind, maybe study a bit

of design, HTML, and CSS (or get a

friend to help you), and most importantly,

have fun!

Some fun questions -

Tell us 3 things you can’t live without

Food, sleep, music

Tell us 3 movies you just love

Titanic, 500 Days of Summer, Princess


3 Books you just love

Harry Potter (all of them count as

one), Life of Pi, The Architecture of


“Stay true to

yourself and

to your

art ”

Thanks so much for being part of

this issue - can you let our readers

know where they can go to find out

more about you?



Thank you again for having me! Really

enjoyed the interview, more power

to Live Magazine and Cosplay Live,

and much love to all my fellow cosplayers

out there! ‘Til next time!


Marvin K. Sola:

Priscilla Vesper:

Jim Lee:

Shaun Anderson:

Jim Lee:



One of the best things about publishing

a magazine is talking to both established

cosplayers and those who

are fairly new to it. Today we spoke

to someone we admire for their honesty

and passion... hello Suddenly

Green, Tell us about yourself - where

you’re based and how you got into


I’m an Adelaide based cosplayer

who, as a child, always had a love for

costumes and dressing up. Cosplaying

as specific characters started for

me as something I did at home with

friends or at theme parties. My public

Instagram account began getting

popular for my gaming content and

unique personality, and when I started

posting photos of my cosplays,

I received overwhelmingly positive

support. I have only started cosplaying

publically at conventions over

the past year, and the community

has been so friendly, welcoming and

supportive that I wish I had started


What are your favourite cosplay

characters, and why?

I’m drawn to characters that are of a

stark contrast to my own personality.

I love the crazy obsessiveness of

Harley Quinn, the psychopathic Joker

or the seductive sultry Poison Ivy. I

love to cosplay characters that allow

me to experience something new, or

become a person I would otherwise

never become.

Being in Adelaide, do you go to any

of the cons that are on during the


Absolutely! This year I’ll be at Oz

Comic Con, AVCon and Supanova in

Adelaide and I may even make it to

PAX in Melbourne and Supanova in


You’ve got a large Instagram following,

do you have tips for new models

or cosplayers just starting out?

Social Media is about engagement.

I always engage with my audience.

My online friends and followers are

real people and I’m very aware of

that. I always do my best to interact

with people on a personal level. Your

content should also be clear and

concise. I try to stick to only a few

subject matters, that way I can properly

cater to my audience.

Ok change of direction - who inspires


My cosplay idol has always been

Jessica Nigri and I was so grateful

to meet her when I attended Tampa

Bay Comic Con in 2016. She has always

shown her true self and can be

silly and poke fun at herself without

worrying who will freezeframe on an

awkward facial expression (in fact,

she encourages it!) and I can really

relate to that. Jessica shows brilliant

craftsmanship with her work and

has so many incredible talents. Plus,

she touched my butt... What’s not to



Sean Pualic Photography:

What are you reading, watching?

Right now, I’m reading these interview

questions and watching my

tray of chocolate truffles disappear

before my eyes. Oh, you meant geek


I’m rewatching Attack on Titan in anticipation

of Season 2 and actually

on the hunt for some new Anime’s to

get hooked on. Recommendations


What 5 things would you take to an


Chocolate, chocolate, Jason Momoa,

more chocolate and... My filtered

water bottle.

Finally where can our readers go to

find out more?

@suddenlygreen on Instagram and

Snapchat or people can follow my

new Facebook page specifically for

my cosplays



SFX Images:






The Post Con Blues are already setting

in for the Adelaide Cosplay and

Fandom Community. Our first Con of

the year was here on the weekend

and it’s always sad how fast those

two days go.

I cosplayed both days – Cindy from

Final Fantasy XV on Saturday, and

Cindery’s re-design of Kindred from

League of Legends on the Sunday.

The event again this year was not a

disappointment. There was a good

variety of guests and artists again,

even if some of the guests weren’t

as ‘current’ as they have been on

previous years. I only met Torri Higginson

myself this year, and she

was so warm and welcoming. Fan

favourite Jason Mamoa was back

again and as what is becoming normal

for him, he was a bucket load of

fun over the weekend – some may

have seen the video of him zooming

around on an electronic scooter!

Cosplay Central was again well organised

with two talented and highly

renowned guests – international

Cosplayer Ivy Doomkitty and local

pocket rocket Floksy Locksy Cosplay.

Both ladies are lovely and interacted

with the fans perfectly, and

nothing but positive things were said

about them.

The Photoraphers Wall had a great

line up of talented photographers

again this year, and the line was constant

for them all.

The display mannequins were set up

around the Wall which was a great

touch as it gave people something

to look at and talk about whilst in line.

The backdrops were stunning this

year again and it was great to see

people having fun taking photos in

front of them.

Even though I only witnessed and

was a part of the Championships

of Cosplay (which was hosted brilliantly

by JusZ Cosplay!), it seems

as though the Cospaly Active, Kids

Cosplay and Cosplay Parade events

ran smoothly.

Exhibitors and Artists had a vast array

of booths with great content for

sale / viewing. Exhibitors are always

exciting as there’s a good chance

Con goers can find goodies that

they can’t normally buy elsewhere.

My only minor (VERY minor) complaint

on the event was having it

squished into one side of the Pavillion.

In previous years it has been

spread out across both sides, and

as a result didn’t tend to feel claustrophobic.

Having everything (except

some events) in the one Hall

created a lot of cramped spaces,

bottlenecks and difficulty in moving

around. It also made it seem much

hotter inside so those in heavy /

bulky costumes tended to struggle

a little. I’m sure, however, that there

was a reason for it this year as it is

the first year it has been set up this

way. The Volunteers were pleasant

and fun, with smiles on their faces

which was great to see.

There was a huge amount of Panels

and Workshops this year, all offering

something different. These are

not only interesting and informative

for the general public, but also

a great help for those into costume

making, cosplay and photography.

It was great to see so many people

on board and the numbers attending

each event looked good.

Con goers themselves were also

bright and bubbly, and it was heart

warming to see so many people

interacting positively. It was clear

to see that many friendships were

made and strengthened, only furthering

the love, joy and passion that

unites all of us Con goers.

Here’s to the next Convention,











Check our latest

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Catalogue HERE:



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