Live Magazine April May 2017 Issue

Live Magazine is a pop culture and gaming magazine that features video and board gaming, cosplay, retro gaming and all things you love about pop culture!

Live Magazine is a pop culture and gaming magazine that features video and board gaming, cosplay, retro gaming and all things you love about pop culture!


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LIVE<br />

APRIL/MAY <strong>2017</strong> ISSUE<br />

Unlisted<br />

Leaf<br />

Pokèmon YouTube Star<br />

Page 52<br />

MASS<br />

EFFECT:<br />




Page 126<br />

racing<br />

games:<br />

Past, Present,<br />

Future<br />

Page 6<br />

Best GameS<br />

Nobody<br />

Played Of<br />

2016<br />


Page 112

The change of seasons - here in the southern hemisphere we’re well into Autumn. Our friends in the<br />

northern hemisphere are in spring and looking down the road to the beginning of summer. The cooler<br />

months are great for us here at <strong>Live</strong>. We have no excuses to get out and do stuff like the gardening - it’s<br />

going to be too cold and wet soon. So instead, we plan board game and video game nights. We happily<br />

go off to trading card events and enjoy the friendship and competition of Magic, Yu-Gi-Oh or Pokemon.<br />

For some of us it’s X-Wing tournaments or getting online and racing your friends in Forza or GT... Yes,<br />

Autumn can be a lot of fun for us gamers.<br />

With that in mind, this months <strong>Live</strong> is a mixed bag. We’ve got a feature on racing games - past present<br />

and we even look into our crystal ball at what the future may bring. We also sat down with Pokemon<br />

guru, Unlisted Leaf for an interview which, if you’re a fan, you’ll find most entertaining.<br />

We’ve also got a brilliant feature by our very own Chatty Anny who gives us her unofficial companion<br />

ranking for Mass Effect and Tiffany Dean gives us her wrap up of Comic Con in Adelaide.<br />

There’s the usual brilliance from Retro Editor Paul and our Entertainment Editor Scott.<br />

As always - a big thank you to the team from VG Chartz who share thoughts on gaming and the best<br />

games nobody played of 2016!<br />

If you like your free copy of <strong>Live</strong> - share it around and help us build out communty.<br />

Your friends at Gametraders and <strong>Live</strong> <strong>Magazine</strong>.<br />

Published by

INSIDE<br />

6<br />

Feature:<br />

Racing Games:<br />

Past, Present,<br />

Future<br />

24<br />

Geek Out<br />

54<br />

Gametraders<br />

106<br />

Video<br />

148<br />

Cosplay<br />

Latest Products<br />

Games<br />

THE LIVE<br />

TEAM<br />

Publisher: Rob Jenkins<br />

(GTHQ)<br />

Art Director: Giselle Capozza<br />

(GTHQ)<br />

Game Contributors:<br />

VGChartz<br />

Paul Monopoli<br />

Anny Simms<br />

Retro Editor: Paul Monopoli<br />

Entertainment Editor:<br />

Scott Sowter<br />

Cosplay: Tiffany Dean

NEWS<br />


Just because you might not be of Atlantean<br />

descent doesn’t mean you<br />

have to face the world without their<br />

armour!<br />

Gametraders has in its armoury<br />

many pieces of Amazonian power.<br />

Wonder Woman’s tiara and braces<br />

are just the start of your everyday<br />

ensemble being powerful enough to<br />

take down the God of War himself.<br />

Pre-Order Now!<br />



What would you do for a million dollars?<br />

This card game that we debuted<br />

on Kickstarter has started shipping<br />

out to fans across the world and<br />

is now available exclusively here in<br />

the RT Store.<br />

Million Dollars, But... puts your morals,<br />

imagination, and friendships to the<br />

test and is a great game for any time<br />

you have a group of friends or family<br />

together.<br />

Coming soon to Gametraders! Ask<br />

staff for details.<br />



From the Wall Armory Collection,<br />

FanWares presents the Fallout 4<br />

Nuka Cola Blaster. As seen in the<br />

Nuka Cola ads from the smash hit<br />

video game Fallout 4, this 5.25” x<br />

3.25” ABS plastic replica of the Nuka<br />

Blaster can be displayed on a wall,<br />

desk or shelf by way of a 4.75” custom<br />

display stand. So “ZAP THAT<br />

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Includes custom display plaque with<br />

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desk display easel option. High-Quality<br />

ABS construction. Chromed emitter<br />

accents.<br />

Pre-order at Gametraders today!


In Dungeons and Dragons you can<br />

use virtually anything to represent<br />

your character on the battlefield.<br />

However, our heart yearns for a quality<br />

representation of our character<br />

mid battle! Here they are!<br />

Gametraders brings you a range of<br />

detailed unpainted minis from halfling<br />

to orc and everything in-between!<br />

D&D with them unpainted or for the<br />

artistic among you; break out the<br />

paint kits to make it truly yours.<br />



Gametraders is bringing you an all<br />

new range of the most powerful anime<br />

of all time, DRAGON BALL!<br />

The exquisite figurines are more than<br />

just impressive, they’re also posable.<br />

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Ball character.<br />

Collect them all and start re-creating<br />

your favourite scenes of the Dragon<br />

Ball universe!<br />


Find out more here... www.gametraders.com.au/franchising



PAST,<br />

PRESENT,<br />


I’m sitting in my lounge and<br />

I have my iPad hooked up to<br />

my Apple TV and I’m watching<br />

the Subaru WRX STI Isle<br />

of Man video. The driver, Mark<br />

Higgins, has a camera in the<br />

car and the video editors have<br />

overlaid a few graphics such<br />

as speed, G-Force, skin temperature,<br />

respiratory rate plus<br />

the slightly letterbox view out<br />

the windscreen gives you a<br />

video game feel. But it ain’t no<br />

game and it’s terrifyingly fast.<br />

How he doesn’t miss a corner<br />

or scrape a wall (or spectator<br />

at times) is amazing. True<br />

skill. Watching Higgins scream<br />

down a long straight flat out at<br />

170 MPH+ had me reaching<br />

for the camomile tea to calm<br />

the nerves... seriously it’s fast<br />

and frightening.<br />

After the lap I sit there thinking<br />

that most of us will never<br />

drive like that. Or will we? I flip<br />

on the Xbox One S and load<br />

up Forza Horizon 3, and I pick<br />

a race. To make things a bit<br />

more real I choose the drivers<br />

view out the windscreen and<br />

in a short while my windscreen<br />

is cracked from my less then<br />

perfect race line and bumping<br />

into another car. The graphics<br />

scream past on my 65<br />

inch Sony TV and the sound<br />

through the surround sound<br />

is flipping awesome... until I<br />

crash.<br />

The look and sound gets me<br />

thinking to the future of racing<br />

games, and back to the past<br />

where my first love in gaming<br />

- simulations, started my<br />

gaming journey to working at<br />

Gametraders and <strong>Live</strong> <strong>Magazine</strong>.<br />

Back when I was a kid,<br />

I fell in love with driving and<br />

flying sims. We’ll leave the jet<br />

sims for another issue, today<br />

I’m looking back at some of<br />

the driving games that I played<br />

over the (many, many - Giselle<br />

the Art Director... yeah the editor<br />

is old.) years.<br />

Hopping into the GT time machine<br />

I head back to a time of<br />

simpler graphics, simpler controllers<br />

and more hair on my<br />

head.<br />

It’s 1991 and my Commodore<br />

Amiga 500 has Lotus Esprit<br />

Turbo Challenge loaded up<br />

and that sound track is so<br />

damn retro and cool. I’m sitting<br />

at the start line and the<br />

simple graphics show lot’s of<br />

greenery, some mountains in<br />

the background and a 4 lane<br />

highway with my red Lotus sits<br />

in the middle of the screen,<br />

outside only view. Pretty soon<br />

I’m off and racing and trying to<br />

avoid the other Lotus cars and<br />

make the checkpoints. The<br />

game flowed along graphically<br />

pretty well. You could have 2<br />

players and a lot of fun doing<br />

so and it rated pretty well in the<br />

magazines of the time. It was<br />

published by Gremlin Graphics<br />

and the creators were Shaun<br />

Southern and Andrew Morris.<br />

There were three versions<br />

and my favourite was Lotus 2<br />

which let you link two Amiga’s<br />

(or Atari systems) and play on<br />

your own computer full screen.<br />


Grand Prix Legends - PC<br />

Ok, so I’ve mentioned one GP game<br />

but this one was special. It was published<br />

by Sierra Sports and developed<br />

by Papyrus Design Group. It<br />

was PC only and landed on our hard<br />

drives in 1998. It was quite unique<br />

for a couple of reasons. Firstly it<br />

was set in 1967 and so you raced<br />

cars with less driving aids like wings<br />

and such and that made it hard. It<br />

represented a time in GP racing that<br />

was exciting and extremely dangerous<br />

and the physics and the track<br />

graphics are brilliant for the time. It<br />

took me ages to get to grips with it.<br />

Coming off the Amiga system and<br />

playing more arcade style games,<br />

GP Legends was a steep learning<br />

curve. But I loved it and loved it so<br />

much that I went and bought an analogue<br />

wheel and pedals to enjoy it<br />

even more. Then I discovered the<br />

multiplayer mode online. One word<br />

- humiliating. The first dozen or so<br />

times I was thrashed. I don’t think I<br />

even finished a lap for the first few<br />

races. The excitement of the starting<br />

line and the sound of the engines<br />

really affects you and next<br />

thing you know you’re off and trying<br />

to keep up and that leads to mistakes<br />

when you’re a rookie. It was<br />

the most difficult racing sim you can<br />

buy and probably still is. I found out<br />

that there are hard core fans still<br />

playing today in online communities,<br />

with new tracks and refreshed<br />

graphics as well as a lobby system.<br />

Enjoy a nostalga rush here on Youtube.<br />

See it here:<br />


Formula One Grand Prix - PC<br />

The thing that stays with me from<br />

this Geoff Crammond game was<br />

you could turn the graphics up and<br />

down to get a better frame rate. The<br />

game came out in 1992, published<br />

by Microprose and was released on<br />

Amiga, Atari ST and PC. It represented<br />

the 1992 GP season but the<br />

drivers names were fictional as the<br />

game was not officially affiliated<br />

with the FIA. It had simulation type<br />

adjustments such as gear ratios<br />

and wing settings that did impact<br />

the driving of your racer. You could<br />

even turn off and on driver aids to<br />

help you learn to drive or if you were<br />

just not so good, like me, keep them<br />

on and enjoy racing without crashing<br />

into everything on the track...<br />

Graphically and with regard to coding,<br />

the game was ahead of its’<br />

time. On the PC version especially<br />

you could turn on graphics like textures<br />

etc to add more realism, but<br />

you needed a kick-ass processor to<br />

make it look good and run smooth.<br />

I didn’t know this at the time, but it<br />

also had something called “Play by<br />

Mail Mode”. I’ll let Wikipedia explain<br />

it better then I will:<br />

“A special PBM or Play by Mail mode<br />

was introduced in F1GP. Players<br />

would choose one of the drivers for<br />

the particular race and when their<br />

turn was up save the game onto<br />

floppy disk. The disk would then be<br />

sent via second class mail to other<br />

participants in the event to continue<br />

with their turn. This would again be<br />

saved and the disk mailed out to<br />

the next participant. The PBM mode<br />

could extend to include a full seasons<br />


Stunt Car Racer - Amiga 500<br />

There’s two things that stood out<br />

for me playing Stunt Car Racer. The<br />

sound, a growling V8 sound and<br />

the crazy track that was elevated<br />

and, at speed, became freaky as<br />

you did your best not to go off the<br />

track. When I first started playing it,<br />

I think I spend more time being lifted<br />

back on the track by the crane then<br />

actually racing. The graphics were<br />

very simple, a simple track in front<br />

of you that you navigated around<br />

with clean blue sky and some far<br />

off vague scenery to fill in the background.<br />

It was damn tough too -<br />

with the track being elevated you<br />

could easily go flying off at speed<br />

and lose valuable time waiting to<br />

firstly crash and then secondly for<br />

the crane to lift you back on track.<br />

You had a view from the drivers<br />

seat, with a bunch of flame spitting<br />

exhausts, a speedo and some<br />

track data and that’s about it. While<br />

a very simple game - 3 laps, it was<br />

addictive in two player mode where,<br />

like Lotus, you could connect up<br />

two Amiga systems (or Atari ST)<br />

via a null modem cable and race<br />

against each other. The trick was to<br />

not make a mistake and hope the<br />

other player got too excited and fell<br />

off, giving you a lead that you then<br />

had to protect by driving cautiously.<br />

It was a game of nerve and skill.<br />

Developed by Geoff Crammond -<br />

yes that Geoff Crammond who also<br />

did - Formula One GP on Amiga, ST<br />

and PC, Grand Prix 2, Grand Prix<br />

3 and Grand Prix 4! The guy was<br />

amazing. It came out in 1989.

Daytona USA and Sega Rally<br />

- Sega Saturn<br />

I couldn’t talk about racing games<br />

without mentioning two of the all<br />

time classics. They started out as<br />

an arcade game and Daytona is<br />

actually the highest grossing arcade<br />

game of all time. Both had<br />

3D graphics with textures and gorgeous<br />

sound.<br />

Both also hit arcades in 1993/94<br />

and a bunch of us would happily<br />

empty our wallets into the cabinets<br />

and race each other. Both were<br />

also released on Sega’s Saturn with<br />

a slower frame rates and reduced<br />

graphics but were fun and one of<br />

the reasons I bough my Saturn at<br />

the time. I spent weeks perfecting<br />

that first rally track trying to get the<br />

best time among my friends. In fact<br />

they’d drop over my place to have<br />

a quick go so we could record who<br />

was fastest on that first track. While<br />

the Saturn version kept many racers<br />

happy playing and racing in two<br />

player mode, to me it was the arcade<br />

versions that I remember best.<br />

We’d go down to the video store ...<br />

yep the mega large Video Ezy had<br />

a bunch of arcade machines in one<br />

area and I’d head down with my<br />

brother and friends and suggest my<br />

wife pick out a VHS to watch while<br />

we raced... brilliant!<br />

If my research is right, there’s a<br />

secret game you can find on the<br />

Dreamcast and PC version (please<br />

let us know if this is wrong) but if<br />

you hit both red cones on the final<br />

turn of the Riviera track and then<br />

turn around 180 degrees you find a<br />

secret area that has the mini game<br />

where you have to hit as many<br />

cones as possible.

Ridge Racer - Playstation One<br />

I couldn’t leave out Ridge Racer by<br />

Namco. I’m talking about the PS1<br />

version that got me hooked so<br />

much so I went out and bought a<br />

NegGcon. The game development<br />

took 8 months and was a launch title<br />

on the new Sony console. The<br />

ability to drift made it a hit with, well,<br />

the drift crowd but it was an arcade<br />

racer and a lot of fun - not to be<br />

taken as a serious sim.<br />

With the slightly blocky cars ( and<br />

start girl) and pixelated tracks you<br />

raced other cars around a track<br />

that had the ocean as scenery as<br />

well as a long yellow light tunnel and<br />

the cityscape. Hitting other cars<br />

slowed you down but you and they<br />

seemed to just bounce off each<br />

other. I liked the speedo and tacho<br />

on the bottom right of the screen<br />

as well as the map showing where I<br />

was on the track top left. The voice<br />

over guy was pretty full on but<br />

you got use to it. Now back to my<br />

NgCon comment - I hear some of<br />

you asking what was a NeGcon - it<br />

was a strange looking but brilliant<br />

controller that for me at least, made<br />

driving games on the PS1 even better.<br />

It featured analogue steering<br />

and the two red buttons were also<br />

analogue so accelerating and braking<br />

felt more natural. To steer, you<br />

twisted the controller up and down<br />

or maybe forward and back is a better<br />

explanation. I had the white one<br />

(pictured) but I see there was a rare<br />

black one also...

Need for Speed - 3DO<br />

Ahh the memories... I can remember<br />

heading to the original Gametraders<br />

store before it was called<br />

Gametraders and hiring a 3DO for<br />

the weekend. My friends would all<br />

come over and we’d settle in for<br />

a night of gaming fun. The key title<br />

we loved was Need for Speed<br />

and it came out in 1994 and was<br />

“Presented by Road and Track” EA<br />

teamed up with the car magazine<br />

and that helped the game have<br />

more realism and also great images<br />

to show of the cars just like<br />

the magazine. The thing we loved<br />

were the police pursuits. Six tracks<br />

featured in the game - City, Coastal,<br />

Alpine (a favourite with some) Rusty<br />

Springs, Autumn Valley and Vertigo.<br />

There was something quite magical<br />

about driving those tracks. Sure<br />

the graphics were e bit blocky but<br />

to me, it was the start of a more realistic<br />

looking game. The graphics<br />

had almost a video or photo quality<br />

about them and the 3DO did its<br />

best to push them along at acceptable<br />

frame rates. Unfortunately the<br />

system didn’t survive and we all<br />

moved on to Sega and Sony and<br />

of course, Nintendo’s systems. But<br />

Need for Speed has a special place<br />

in my heart - those Friday night<br />

game-fets full of pizza and racing<br />

will always be fond rmemories.

Andretti Racing - Playstation One<br />

Not as many people seem to remember<br />

this one. But we loved it<br />

and here’s why - Pitstops. It was<br />

such an exciting game to play. You<br />

had choice of Stock Cars, Indy Cars<br />

and dirt track racing. We loved Indy<br />

Cars. We’d race 3 laps but ensure<br />

that you had to make one pit stop<br />

and the timing of the stop would<br />

always affect the race. I remember<br />

the in car view, whilst blocky,<br />

it worked well but for multiplayer<br />

we’d always choose the outside<br />

view. The sounds were great, and<br />

the crashes were awesome with<br />

wheels and spoilers flying off, causing<br />

expensive loss of time and usually<br />

where my opponent would overtake<br />

me. Then came the tough part,<br />

when to pit. It was always tempting<br />

to let them pit first and do your best<br />

to put in a fast lap time and hope<br />

they couldn’t match it. Then you<br />

had to pit and you’d sit there nervously<br />

waiting to see if they’d catch<br />

up. Seriously good racing fun. The<br />

game came out first on the Sega<br />

Genesis / Mega Drive but I played<br />

the 1996 version on my PS1.

There’s a bunch more games I could<br />

have included here. So many fond<br />

memories of great racing games.<br />

Formula 1 on the PS1 using the cable<br />

to hook up two systems was as<br />

close to arcade racing you could<br />

get back then - some of us even<br />

bought racing seats with wheels<br />

to enhance the experience. Today<br />

there are even more great racing<br />

games. Here’s a list of games you<br />

might want to add to your collection:<br />

F1 2016 on PC, PS4 and Xbox One<br />

Codemasters put this one out and<br />

it’s a must have. You get a career<br />

mode and an excellent multiplayer<br />

game too.<br />

Need for Speed Hot Pursuit - Xbox<br />

360 and PS3 and also PC<br />

Car chases gator, cops chasing<br />

you and brilliant fast graphics - this<br />

will have your adrenalin pumping!<br />

Dirt Rally - Xbox One, PS4 and PC<br />

Ak so it use to be known as Colin<br />

McRae but it remains true to it’s linage<br />

- rally racing done right. It’s fast<br />

and addictive but for the novice,<br />

you’ll need to practise lots to get<br />

those times up. We love it!<br />

Forza Motorsport 6 - Xbox One<br />

So I bought this game, yep paid for<br />

it to play the heck out of it. I could<br />

have probably gotten a review copy<br />

but didn’t want to wait. So why this<br />

one? Well I have an Xbox One S<br />

and Forza is THE race game for<br />

the Xbox. It has beautiful graphics,<br />

great game play , sound is flipping<br />

awesome on my surround (turn it<br />

down hon! - my wife) and it does<br />

have 4K visuals if you have the TV<br />

to support it. The graphics are ...<br />

well life like. This might just be the<br />

game I go an invest in another analogue<br />

race wheel for.<br />

Gran Turismo Sport - PS4<br />

You can’t include Forza with out<br />

GT on Playstation unless you want<br />

a bunch of Sony fans with torches<br />

and pitch forks outside our head office.<br />

It’s the best racer on PS4 (my<br />

opinion) and has a long pedigree of<br />

gaming right back to 1992 when<br />

Kaxunori Yamauchi set out with his<br />

team to develop a race game that<br />

took them 5 years to finish. A version<br />

has been on every Playstation<br />

and no doubt this tradition will continue<br />

with better, more immersive<br />

racing in the future... which leads<br />

me to the future of racing.

CTC<br />

CTC<br />

Two of the best racing games you can get for your console


A quick hop into our Gametraders<br />

Time Machine (patent pending) and<br />

we dash just 3 years into the future.<br />

Why 3 years? It’s expensive to<br />

travel through time. But seriously I<br />

don’t think we need to wait too long<br />

before the whole VR or AR thing is<br />

really working and mainstream. So<br />

what is VR - Virtual Reality - usually<br />

requiring a headset and sound<br />

so that as you “look around” the<br />

screen in front of you moves like<br />

you are really there.<br />

You can see this on Youtube now if<br />

you don’t already have a headset<br />

from Sony or Occulus or which ever<br />

system you’re tied into. AR is Augmented<br />

reality which blends virtual<br />

reality with the physical world. Think<br />

Pokemon Go and people using their<br />

phones to hunt Pokemon in the real<br />

world. Where as VR will completely<br />

take over your vision and hearing<br />

putting you into a virtual world. How<br />

do I see the future for racing. Racing<br />

seats and screens are expensive<br />

to buy. They are awesome and<br />

give you an amazing race experience,<br />

but to have one in the lounge<br />

my upset your significant other...<br />

plus the cost! So, to me at least, I’m<br />

predicting that a set of goggles or<br />

headset with headphones will block<br />

out any distractions and give you<br />

an immersive experience. I think to<br />

get a real feel you’d need a wheel,<br />

after all we drive cars with steering<br />

wheels and it’s going to feel more<br />

realistic if the wheel is planted on<br />

the ground so you can really turn<br />

into corners. Same with pedals but<br />

if hardware manufacturers come<br />

out with a simple foot pedal connected<br />

by Bluetooth - you could<br />

simply place it on the ground and<br />

rest your feet on them for accelerating<br />

and breaking. I can’t see it<br />

working without some sort of tactile<br />

feedback - holding your foot up<br />

and pressing a “virtual” pedal just<br />

won’t feel the same and you’ll likely<br />

cramp up.<br />

Multiplayer will be more personal -<br />

what I mean is the lobby area that<br />

many games have for multiplayer<br />

gaming will likely have you virtually<br />

interacting, talking, seeing other<br />

players. You may even be able to<br />

virtually walk out of the lobby and<br />

on to the pit lane and get into your<br />

car. Racing will feel more real, faster<br />

frame rates and real world visuals<br />

will totally immerse you. A crash<br />

needs to be a crash without actually<br />

hurting you but slowing you down to<br />

penalise poor driving. There may be<br />

a series of responses you can turn<br />

up or down with regard to crashing,<br />

the same as many games have<br />

driver aids. Crashes may allow you<br />

to spin and feel a bit dizzy or disoriented<br />

depending on the medical<br />

condition you’re in.<br />

<strong>May</strong>be, just maybe we may be<br />

heading for the same simulation experience<br />

as seen in the Bruce Willis<br />

film Surrogates - but that would be<br />

maybe too much?

Augmented Reality or Virtual Reality<br />

Which will give us the best racing experience?<br />

VR Racing including wheel and seat would give the best overall experience at this point in time.

YOUR SAY<br />



“In terms of pure driving simulation<br />

Gran turismo 4 would have to be my<br />

favorite, the detail, car selection and<br />

the real world tracks make it feel authentic<br />

and real as if you were there.<br />

I think it is possible to learn a racetrack<br />

from a videogame if it is modelled<br />

correctly with all the correct<br />

turns and corners.”<br />

- Jarrod Dickson<br />

“Mario Kart Double Dash is my favourite<br />

Driving/Racing game. If we’re<br />

forced to clarify more My favourite<br />

arcade racers are Outrun & Daytona<br />

& my favourite sim racer is Gran<br />

Turismo 2. The GT Academy has<br />

already proved that you can learn<br />

the real race tracks from a video<br />

game, so no need for that part of the<br />

question.”<br />

- Jean-Paul Bartolomei<br />

“I like the free roam of NFS Underground<br />

2 and the new Forza Horizon<br />

games.<br />

As for learning the tracks in game, it<br />

is possible but you would not be able<br />

to race the track in the same style<br />

in real life as you would in game, the<br />

game doesn’t account for inertia on<br />

your body or the real threat of death<br />

if you mess up, short of a fully immersive<br />

cockpit I mean...”<br />

- Christopher Franz<br />

“Got to be Gran Turismo 3. The Laguna<br />

Seca track in the unlocked F1<br />

car are what memories are made<br />

of.”<br />

- Derrick Berisa<br />

“Mario Kart has taught me a very<br />

important lesson when driving on<br />

roads myself - trust nobody ;).”<br />

- Bron Lovejoy<br />

“Gran Turismo 2 on PS, so many<br />

amazing hours playing that game!”<br />

- James Allenby<br />

“The age old question is: will playing<br />

driving games make you a better<br />

driver? Quite possibly - if you’re playing<br />

a simulation with a racing wheel<br />

or even driving in GTA as if you were<br />

driving there in real life (I.e. stopping<br />

at red lights and obeying traffic laws<br />

- resisting the urge to cause mayhem).<br />

But there is one game which wont<br />

help and that game is Burnout 3, one<br />

of my favourite racing games of all<br />

time. Love boosting, taking out my<br />

opponents, signature takedowns,<br />

drifting and doing those crash challenges.<br />

It’s the best way to relieve<br />

stress and burn some rubber. Love<br />

the music soundtrack and variety of<br />

tracks as well. Also great with mates!<br />

You cant learn the race tracks cause<br />

they’re fictitious (well you can memorise<br />

them to get faster in-game)<br />

and definitely CAN’T do what you do<br />

in the game in real life!”<br />

- Joseph Ung


AYING THEM...<br />

“My favourite driving game is eye<br />

spy (laughs). But video game I think<br />

burnout 3 will always and forever be<br />

my favourite.”<br />

- Adam Haidle<br />

“My N64 and all games were stolen<br />

years ago and when I was re-buying<br />

the games I had I started with the<br />

racing games. Star Wars Episode<br />

1 Racer, Top Gear Overdrive, San<br />

Francisco Rush, these were all fantastic<br />

racers that had their own feel.<br />

There’s a lot to discover in between<br />

your Mario Karts and your Forzas.<br />

I think the best thing you can learn<br />

from racing games is the importance<br />

of taking corners at a sensible<br />

speed. Most of the time slamming<br />

into the wall on a tight corner doesn’t<br />

pay off. Utilizing your brakes is a lesson<br />

well learned sooner than later.”<br />

- Lucas Andrew<br />

“For me I love the Forza games, I’ve<br />

only got up to a Xbox 360 so haven’t<br />

played Horizon 3 but from the first<br />

Forza Motorsport they had me<br />

hooked. The car upgrade menus and<br />

the whole mechanic of the games<br />

are great.”<br />

- Patrick Ansell<br />

“Can’t beat the classic Mario Kart.<br />

Many a friendship has been made,<br />

and unmade on those slippery<br />

slopes of Rainbow Road.”<br />

- Matt Taylor<br />

“There are so many racing games<br />

that I would love to pick as my favorite.<br />

So I’ll go ahead and pick Forza Horizon<br />

3, not only that it’s loosely<br />

based in Australia but it has the mix<br />

of simulation and arcade racing, not<br />

to mention the paint job designs can<br />

bring out the artist in everyone if they<br />

have the time and patience.<br />

As for translating the race track from<br />

video games to reality question... It<br />

can work, although it can be very<br />

hard to get it all done properly since<br />

most simulation racing games aren’t<br />

One Hundred percent in the realism<br />

department (inertia, heat,effects<br />

from the car being damaged, etc).<br />

But if you know the layout of the<br />

track very well it can be added to<br />

your advantage.”<br />

- Marc Sola<br />

“I’m loving Dirt Rally in VR on the PS4<br />

Pro. The attention to detail is absolute<br />

perfection and makes for an<br />

exhilarating ride! As far as learning<br />

tracks from games is concerned, I<br />

think it’s entirely possible. Real race<br />

drivers will often use simulations like<br />

Gran Turismo to hone their skills off<br />

the track. Theoretically though, any<br />

game with a half decent recreation<br />

of a circuit would work just the same<br />

with enough time and dedication.<br />

And we can’t forget that each year<br />

Gran Turismo takes gamers and<br />

turns them into real race drivers via<br />

the GT Academy program, so there<br />

has to be something in it!”<br />

- Kieran Braden<br />

“Driveclub vr because its the only<br />

racing sim vr on psvr (cmon NFS underground).”<br />

- Wes Smith

YOUR SAY<br />



“I can’t put a title on my favourite<br />

game because I don’t have one but<br />

I do have a favourite style which<br />

would be crash racing. Now when I<br />

say crash racing I don’t mean crash<br />

bandicoot, no I mean the style where<br />

you can race a proper race but have<br />

little twits in it where you can rite off<br />

other cars or damage them while<br />

racing . Examples of these styles<br />

would be burnout, Mario cart , crazy<br />

taxi, carmageddon.<br />

As for learning tracks of course any<br />

game played enough you can learn<br />

the ins and outs the tough corners<br />

etc etc.”<br />

- Jakob Lang<br />

“Mario kart 64, ended a 10 year<br />

friendship with the rainbow road<br />

jump shortcut, was totally worth it<br />

cause I won.”<br />

- Tuan Nguyen<br />

“My all time favorite driving game<br />

was forza motorsport 4, some of<br />

those tracks I knew off the top of my<br />

head, from the sweeping bends of<br />

the Sedona Raceway, to the sharp<br />

complex turns of the Fujimi Kaido<br />

downhill run, I personally believe that<br />

games in the forza collection are<br />

some of the best racing sim games<br />

on the market, with a huge car selection<br />

and each vehicle being as<br />

accurate (performance and visually)<br />

as they would be in real life, those<br />

games were, and still are, absolute<br />

works of art.”<br />

- Chriss Fuller<br />

“If we are talking about simulated<br />

racing games, then the Formula<br />

1 series of games because I love<br />

watching Formula 1, the way that<br />

they accurately create the cars and<br />

tracks is great. This also allowed me<br />

to properly learn the race tracks for<br />

when I raced on them again.<br />

But in terms of my all time racing<br />

games, then NFS Most Wanted<br />

takes the cake. The free roam, the<br />

extensive competitiveness that<br />

comes with climbing the blacklist, all<br />

to achieve the final goal of winning<br />

back the car you were wrongfully<br />

cheated out of. Nothing beats these<br />

games.”<br />

- Jesse Barrow<br />

“Driving games such as Gran turismo,<br />

Forza, F1 and a variety of others,<br />

do put forward genuinely good<br />

tracks with reasonable physics models<br />

providing people with an experience<br />

of what it might be like the real<br />

thing, this leads a continuous player<br />

to learn things like the layout of a<br />

racing circuit, how to drive the circuit<br />

(I.e. Braking markers, turn-in points,<br />

track extents) how different cars<br />

react and how different cars need<br />

to be driven (I.e. Gearing, steering<br />

input and pedal input). So from my<br />

experience they do ultimately help<br />

you learn the layout and how to drive<br />

a racing circuit and help teach you<br />

driving necessities, and my favourite<br />

game would have to be Gran turismo<br />

4 & 6 physics are good, cars are<br />

good tracks are good.<br />

Cheers!”<br />

- Jayden Williams<br />

“Definitely not Gran Turismo. A lot of<br />

the cars sound like vacuum cleaners.”<br />

- Adam Tiny MacNeill


AYING THEM...<br />

“Grid 3 feels the most accurate of<br />

the ones I’ve tried. And the graphics<br />

look absolutely incredible!<br />

I do think I could learn racetracks<br />

from it. But how well that knowledge<br />

would apply to real life driving, I’m<br />

not sure. You’re welcome to sponsor<br />

me to find out.”<br />

- Taao Quinn<br />

“Honestly my Attraction to racing<br />

games started when i was a kid. With<br />

old school Mario kart. It evolved to<br />

gran turismo on the ps1, I think the<br />

idea of attaining licences before you<br />

could participate in higher levels was<br />

a great idea. It got you used to certain<br />

techniques and is probably what<br />

paved the way for me to experience<br />

more challenging type games such<br />

as forza and the later GT games.<br />

I think as far as learning tracks go,<br />

as long as the track is accurately<br />

portrayed in the game then you can<br />

most definitely learn a track. I could<br />

probably race at Nürburgring pretty<br />

successfully with what I’ve learnt<br />

haha.”<br />

- Ryan Walsh<br />

“Driving games for me started with<br />

Mario Kart DS, I took that thing everywhere<br />

with me when I was a kid.<br />

It grew from there, delving into sims<br />

like Gran Turismo, and arcade types<br />

like Burnout. Recently, I’ve been enjoying<br />

Forza 6, and The Crew. I’m a<br />

drifter at heart and you could definitely<br />

see that if you looked at any<br />

of my builds!”<br />

- Jayden Williams<br />

“Need For Speed Underground 2 for<br />

driving, race variety and level of car<br />

customization.”<br />

- Glen Nilsson<br />

“Need for speed most wanted my<br />

mate and I spent many hours trying<br />

to complete this one small track in<br />

the fastest time.”<br />

- Blayne Bevington<br />

“Ive learnt 75% of my track knowledge<br />

from Sim Racing the rest TV<br />

Broadcast and Living in Bathurst<br />

NSW home of Mount Panorama for<br />

10yrs , First public Road i Drove on.<br />

Games like Iracing and Assetto Corsa<br />

have real world implications and<br />

Pro Race drivers use both to their<br />

advantage to learn tracks and tunes<br />

etc . Laser scanned tracks and real<br />

time noise and engine data is what<br />

they can transfer to their real world<br />

racing . Forza Motorsport / Horizon<br />

and the like are fun games to get in<br />

and have a cruise and feel a semi<br />

realistic feel of a car , BUT nothing<br />

comes close to Assetto Corsa and<br />

Iracing . Also Project CARS is a great<br />

half way line between the Forza Series<br />

and Iracing etc . In the end if you<br />

want realism and feel what it is like ,<br />

Play AC or Iracing with a wheel if you<br />

can . If you are new to motorsport in<br />

general , Play Forza and learn how to<br />

race and how to run tracks for laps<br />

on end then step up to the Big Boys<br />

in Iracing and Assetto Corsa.”<br />

- Daniel Penrith-Smith

geek o<br />

GAMES & POP<br />


TRIVIA<br />


BEST<br />


BOARD<br />

GAMES<br />





BOX OF<br />

JOY<br />

RETRO<br />

PC MANUALS &<br />



ut<br />


DIARIES:<br />

1997-1998<br />

RETRO<br />

TCG<br />

NEWS<br />



LEAF<br />

trading cards<br />

LET’S<br />

GET EVIL:<br />


EVIL<br />


THE<br />

TRUTH<br />

DID YO<br />


We’ve looked at some classic racing games this month so we thought we’d<br />

feature some car trivia too - here we go...<br />

Did you know the Ford Mustang got<br />

its name from the P-51 Mustang<br />

fighter plane?<br />

The first true “muscle car” is considered<br />

to be the Pontiac GTO that<br />

came out in 1964.<br />

The first racing game is said to be<br />

the 1959 game, Mini Drive where<br />

you used a steering wheel to control<br />

a car the scrolled across a conveyor<br />

belt. But in the late 60s Kasco<br />

had a game called Indy 500 which<br />

used a rear-projection screen to<br />

display a first person scrolling track<br />

on the screen.

U KNOW...<br />


What’s the top selling racing game<br />

of all time... guess.. Yep its the<br />

Wii version of Mario Kart Wii that<br />

came out 2008 and sold a huge 35<br />

million+!<br />

Every issue I search the globe<br />

for game and pop culture trivia,<br />

I get sent out across the globe,<br />

(first class) to scout the world of<br />

video games to bring you some<br />

fun facts.<br />

(Um... no. We gave you a crappy<br />

old laptop and told you to search<br />

the web... Ed.)<br />

What year did the first Super Mario<br />

Kart come out...? Try 1992 - it came<br />

out on the SNES. (Super Nintendo<br />

Entertainment System) and sold a<br />

whopping 9 million copies!<br />

Second highest racing game is<br />

Mario Kart on DS with 23 plus million<br />

sold.<br />

As for true race or driving sims we<br />

need to look at Gran Turismo 3 : A-<br />

spec with almost 15 million sold for<br />


YOUR board SAY games<br />

BEST<br />


BOARD<br />

GAMES!<br />

Love board games - yeah us too. So<br />

we got hold of a ranking of the best<br />

selling games this year (so far).<br />

So if you’re not sure what to buy -<br />

here’s what other board and table<br />

top game fans are buying, playing<br />

and loving.<br />

With autumn here and winter (oh<br />

dear) just around the corner, now’s<br />

the time to try out some fun board<br />

games. Our review team listed their<br />

5 top reasons to get into board and<br />

table top gaming:<br />

1 - You love sitting around with pizza<br />

and a few drinks with friends and<br />

having a grand social time<br />

2 - You have friends... to play with.<br />

3 - Games can bring out the competitive<br />

beast within and so there is<br />

no better way to express your competitiveness<br />

and proclaim you’re<br />

the best!<br />

4 - Board games have good replay<br />

value - you can play many of them<br />

over and over.<br />

5 - Think they are tricky to learn?<br />

Well there’s excellent resources<br />

on sites like Youtube that walk you<br />

through how to play<br />

Have fun and get gaming!

YOUR board SAY games<br />


www.byebyebars.com<br />

Recently we sent our editor to visit<br />

Romania so as to catch up with<br />

some game developers. The reason<br />

being ..<br />

A) We don’t like him and hoped he’d<br />

run into some sort of mythical vampire<br />

from that part of Europe.<br />

B) We really don’t like him and<br />

hoped he’d get lost in translation.<br />

C) He’s actually got some Gypsy<br />

blood in him and was wanting to visit<br />

Hungary and Romania isn’t that<br />

far from Budapest so let’s get him<br />

to do some damn work for one...<br />

Romania is in Southeastern Europe<br />

and borders the Black Sea. It<br />

has around 19 million people and<br />

some Romanians have changed<br />

the world in very positive ways.<br />

For example, Nicolae Constantin<br />

Paulescu discovered insulin. Eugen<br />

Pavel invented the Hyper CD-Rom<br />

and Petrach Poenaru invented the<br />

fountain pen.<br />

It’s also the home of the team behind<br />

a game called Bye Bye Bars,<br />

a prison based game where the<br />

player that gets rid of their cards<br />

first, wins.<br />

So while our editor isn’t really travelling<br />

the countryside of Romania (we<br />

do like him... sort of) he did manage<br />

to catch up with the team...<br />

Firstly tell us about yourselves.<br />

Where are based and how many in<br />

the team?<br />

We are a small team from Romania<br />

(Transylvania to be precise) Andrew,<br />

Cipi and Dani, three guys who<br />

met first during high school, where<br />

we studied art.<br />

Later we went to the same college<br />

in Cluj, again studying art (graphic,<br />

sculpture and design) and even<br />

lived for a while in the same apartment.<br />

We currently moved back to Sibiu,<br />

our hometown, and started working<br />

on our first project together- Bye<br />

Bye Bars.<br />

How did you come up with the idea<br />

for a board game and why a prison<br />

based game?<br />

We always liked to make stupid<br />

jokes/illustrations about people,<br />

events and just about anything. You<br />

know there’s always that kid in class<br />

that likes to sketch all day, well we<br />

were that kid(except we were 3),<br />

needles to say our teachers didn’t<br />

like our depictions of them. The inspiration<br />

came from the tv show<br />

“superjail!” because thats the kind<br />

of humor we like,very exaggerated<br />

and absurd humor. We saw a niche<br />

in “prison” based games since we<br />

haven’t really seen any games with<br />

the theme. We initially wanted to<br />

create a little book of stupid illustrations<br />

about prison/prisoners but the<br />

idea quickly died because it was<br />

kind of boring and we wanted people<br />

to interact with them rather than<br />

just look, have a chuckle and move<br />

on,so that’s basically the reason we<br />

chose a card game because it gave<br />

us an excuse to make these absurd<br />

jokes and give them a purpose in<br />

which people actually had fun after<br />

seeing them. We used race as<br />

way to differentiate card colors, it is<br />

not meant to make a point or political<br />

view about race, its just a game<br />

mechanic that we believe is appropriate<br />

in the context of our game.<br />

We`re not really experts in board<br />

gaming and we just wanted to make<br />

something fun and easy to pick up<br />

and play, so a card game seemed<br />

an appropriate fit.<br />

Interestingly the game takes between<br />

8 and 15 minutes to play -<br />

that’s a nice time frame for a quick<br />

game, is it easy to learn to play?<br />

This time frame was chosen because<br />

we want this game to be<br />

playable at any time and any place,<br />

so you don’t have to plan a game<br />

night with your friends for a 10 hour<br />

game, you can just take it out to the<br />

bar or cafe to play.<br />

Statistically it takes about this much<br />

time to play, (it all depends on how<br />

many players are playing, and how

We made a lot of sketches,in search<br />

of a style and after trial and error,<br />

we finally picked the one that best<br />

fit our humor. After the sketching<br />

phase we gave ourselves different<br />

tasks, Andrew started to redraw the<br />

cards digitally, the layout and site<br />

were made by Dani and Cipi was<br />

responsible with the packaging and<br />

research.<br />

well the deck has been shuffled.<br />

Gameplay is easy to learn because<br />

there are only 2 types of cards: 1<br />

prisoner cards which are played as<br />

regular cards and 2 action cards<br />

which have 8 specific functions<br />

you have to learn but the icons and<br />

name of the cards help a lot in making<br />

you understand what they do if<br />

you happen to forget. Oh and there<br />

is on special surprise card that can<br />

change the whole outcome of the<br />

game but we’re keeping that one a<br />

secret for now.<br />

In terms of feel,the game feels a lot<br />

like “Uno” because we used it as a<br />

base and developed over it with our<br />

own set of rules and functions because<br />

we wanted the game to be<br />

familiar but not the same.<br />

The artwork on the game and particularly<br />

the game cards is amazing,<br />

who did that and what inspired the<br />

look?<br />

Well the artwork was made actually<br />

by all three of us, searching characters,<br />

making them look funnier<br />

and finding fitting names and text<br />

for them.<br />

We like to watch animated series<br />

too, like drawn together, rick and<br />

morty, samurai jack, southpark and<br />

a very important role was played by<br />

superjail! as we wrote above, we<br />

watched it many times, we like that<br />

kind of humor.<br />

So what’s next - is the game for<br />

sale yet and where can customers<br />

find out more...?<br />

The game is not for sale yet. Our<br />

main focus for now is to make some<br />

sort of community, inviting all who<br />

are interested, so we can have a<br />

solid base to start when we launch<br />

our campaign.<br />

The main problem for us is to get<br />

our work to be known, it`s is also our<br />

first try at this and we will give our<br />

best to turn this game into reality.<br />

We would be glad if the people who<br />

want to know more about the game<br />

and its release to subscribe to<br />

our newsletter.<br />

We also have a facebook page at<br />

www.facebook.com/byebyebars,<br />

a website: www.byebyebars.com<br />

and an instagram page here:<br />

www.instagram.com/byebyebars.<br />

ONLINE:<br />

www.byebyebars.com<br />

facebook.com/byebyebars<br />



SAY<br />

BOX OF JOY!<br />

We’ve been using the Gametraders<br />

Time Machine (pat pending) a<br />

lot this month. We’ve loved going<br />

back in time to pre 2000 and going<br />

over all those amazing systems like<br />

the beautiful 486 PC, the SNES and<br />

Sega, and who can forget our Retro<br />

Editor’s personal favourite the Amstrad<br />

computer and our Editor’s favourite<br />

- the humble Commodore<br />

Amiga 500..<br />

One thing we’ve noticed is the manuals.<br />

Back in the day of PC gaming<br />

using 386, 486 and Pentium<br />

processors, you’d buy games like<br />

Falcon 4 and get a huge box and<br />

inside was not only the game but<br />

also a manual. In fact some games<br />

came with manuals, maps, novella’s<br />

and other bits and pieces.<br />

I remember the day I bought Falcon<br />

4, it was on PC and I couldn’t wait<br />

to get home. I didn’t want to get<br />

straight into the game, I wanted to<br />

enjoy the experience of reading the<br />

manual - and this was a thick manual.<br />

After a couple of days browsing<br />

the manual when I had time, I loaded<br />

up the game, kept the manual in<br />

reach and began to play.<br />

That was common with gaming in<br />

those earlier times. Boxes came<br />

with books you’d read. Sometimes<br />

a comic with amazing artwork and<br />

all this got you into the “zone” ... or<br />

the mood to play. Almost like when<br />

you’re a kid and you see a football<br />

match you suddenly get pumped to<br />

play footy. For me it was surfing - I’d<br />

watch some surf video and within<br />

10 minutes be packing my board to<br />

hit the beach.<br />

Game publishers that understood<br />

gaming did things like that back<br />

then. They wanted you to be immersed<br />

in their game, to enjoy the<br />

whole experience. It’s not done as<br />

much these days and while some<br />

publishers offer game manuals via<br />

a PDF download - well it’s not the<br />

same. Yes as the publisher of <strong>Live</strong><br />

<strong>Magazine</strong>, we understand there’s a<br />

certain irony here, we publish online<br />

only as it is affordable for us, but<br />

also means our magazines are free<br />

for our readers.<br />

Back to manuals, the other day I<br />

bought a camera and the manual<br />

was huge, but to get it to fit nicely in<br />

the box, it’s the height and width of<br />

a pack of cards but thick as a couple<br />

of laptops... that makes it fiddly<br />

to read I can tell you.<br />

So what do you prefer? Online manuals,<br />

downloadable PDFs? Learn as<br />

you play (so no need for a full manual)<br />

...? We asked our readers and<br />

Facebook fans to share some of<br />

there old game manuals and over<br />

the next few pages you can take a<br />

look.<br />

Oh - here’s a gem we found for you<br />

- a site dedicated to replacement<br />

manuals for games... all as PDFs<br />

but at least they are there. You can<br />

download and maybe go print it<br />

out...<br />


YOUR SAY<br />


“I still have my original big box edition of South<br />

Park on PC from 1999. Has its original Instruction<br />

Booklet and everything is in excellent condition.Not<br />

the greatest game from its era but so<br />

much fun! :).”<br />

- Aaron Ajay Hunter<br />

“We some MSDOS grand prix game<br />

where it actually goes into full description<br />

of each track included as<br />

well as upgrades and settings. It is<br />

doose.”<br />

- Das Dos<br />

“Back when flight Sims gave you a manual that thought<br />

you how to fly the real aircraft. Even janes longbow goes<br />

into great detail on how to fly an AH64A Apache attack<br />

helicopter. No boxes left but still have ALL of my old pc games this<br />

is just some out of about 100.”<br />

- Rodney Broughton


“Frontier Elite 2 for Amiga. Not only do you get a thick game manual but also a full star chart, a Gazetteer of<br />

some of the planets in the game and a book of stories from the game.”<br />

- Josh Daws<br />

“Oh I have heaps. All out in the shed. I have a folder just got maps..”<br />

- Aaron Yanner

YOUR SAY<br />



“First Edition Fallout 1 manual from original launch in 1997<br />

(I got it in 98) It even has recipies for wasteland survivalists<br />

in it XD I have the second game and tactics original<br />

manuals too.”<br />

“You want old school with a bitchin’ and<br />

funny soundtrack...”<br />

- Shane Ellis<br />

- Glen Nilsson<br />

“Here i have the Sims Life stories! including the manual the<br />

hotkeys and the original advertisments.”<br />

- Danae Johnston



TRADE & SAVE on anything in-store!<br />

Bring in your unwanted games or consoles &<br />

we’ll give you store credit to use in-store!<br />

PLUS at Gametraders you can choose from our massive<br />

range of discounted pre-owned and retro gaming!


The Gamer<br />


The Nintendo 64 era was upon us,<br />

yet James and I continued to persevere<br />

with the Super Nintendo.<br />

The internet was providing us with<br />

a plethora of ROMs that we could<br />

download and try on the Super Wildcard.<br />

James and I had enjoyed The<br />

Legend of the Mystical Ninja, otherwise<br />

known as Ganbare Goemon in<br />

Japan, but we now had access to<br />

the sequels. While the original title<br />

was a 2.5D game, the sequels varied<br />

in their approach. The second<br />

and third games in the series began<br />

as traditional platformers, though<br />

the fourth title is similar to the<br />

first. The sequels introduce a giant<br />

mecha Goemon, making it feel like<br />

it was inspired by the Super Sentai /<br />

Power Rangers series. They were a<br />

little confusing, but quite fun.<br />

I have already mentioned my interest<br />

in anime, and thanks to import<br />

reviews in the pages of Super Play<br />

magazine I knew that many anime<br />

based titles were never released in<br />

the west. Now that we had the magic<br />

of the dial up modem, James and<br />

I could finally play some of these<br />

classic, and not so classic titles.<br />

One of the ROM sites was heavily<br />

promoting Ranma 1/2 Hard Battle.<br />

It was the release for this particular<br />

site. We decided to download it and<br />

give it a try.<br />

Ranma 1/2 Hard Battle is the second<br />

fighting game on Super Famicom,<br />

and while it is vastly superior<br />

to the first, it is quite inferior to<br />

the third. Graphically it looks quite<br />

nice, but at the time I had no idea<br />

who the characters were. It would<br />

be several more years before I discovered<br />

the animated series. In<br />

the meantime we tried to enjoy the<br />

game. It’s a typical Street Fighter 2<br />

clone, and it was the first of many<br />

that we found. The biggest problem<br />

was that you have to push a<br />

button to jump. As well as that, the<br />

game felt a little sluggish, and after<br />

Street Fighter 2 Hyper Fighting<br />

sluggish clones were definitely not<br />

acceptable.<br />

Another anime that caught my eye<br />

was Dragon Ball Z. I had already<br />

heard of Dragon Ball, but I couldn’t<br />

honestly tell you where. The anime<br />

started in 1985 and official and<br />

bootleg merchandise had been<br />

released all over the world, so it’s<br />

possible I stumbled upon something<br />

dodgy that had Goku’s face planted<br />

on it. James and I tried the Super


diaries:<br />

Butoden series, and found them to<br />

be somewhat of a mixed bag. Super<br />

Butoden 1 looked nice, and it elaborated<br />

on the standard 2D fighter<br />

by allowing you to fly in the air. If<br />

you backed right away from your<br />

enemy the screen would split and<br />

you would keep moving backwards.<br />

This meant that you could put a<br />

lot of distance between yourself<br />

and your opponent, allowing you to<br />

charge energy or attack from afar.<br />

The Ki blasts looked good, when we<br />

managed to execute them, but the<br />

gameplay felt very rigid.<br />

The game engine for Super Butoden<br />

2 felt looser, though the game was<br />

similar to its predecessor in every<br />

other way. I remember the character<br />

select screen having a bunch of<br />

blonde people and a big green guy.<br />

The Super Play review mentioned<br />

that he was called Piccolo, so I tried<br />

him out but found him too slow. We<br />

played this one for a bit longer than<br />

the previous title. The third game in<br />

the series is pretty much the same,<br />

but with different characters. With<br />

the Super Butoden games out of<br />

the way, we moved on to Sailor<br />

Moon.<br />

I had watched Sailor Moon on<br />

Agro’s Cartoon Connection in the<br />

years prior. I was aware of the story,<br />

an the game followed the first arc<br />

as closely as a Final Fight clone<br />

could. The graphics were nice and<br />

colourful, and they reflected the<br />

source material nicely. The game<br />

1997 - 1998

looked like Sailor Moon, and for a<br />

semi fan it was a joy to play. Each<br />

of the Sailor Guardians play slightly<br />

differently. I preferred Sailors Mars<br />

and Venus, as like Donatello in the<br />

TMNT arcade game, they had the<br />

best reach. We never ended up<br />

completing it, but we played it more<br />

than Ranma 1/2 or Dragon Ball Z.<br />

With our games libraries growing,<br />

James and I didn’t really have much<br />

interest in the Nintendo 64. We<br />

were both curious, and I can recall<br />

us both wanting one, but there was<br />

no rush. There was clearly more<br />

to explore in the Super Nintendo<br />

library. Over the next few months<br />

James and I would regularly catch<br />

up and explore more downloaded<br />

Super Nintendo titles.<br />

1998 was a year of changes for<br />

me, the first of which was James<br />

moving away. His family had purchased<br />

a hotel a couple of hours<br />

out of the city. I was told that I was<br />

always welcome to go and visit, but<br />

my mother had an issue with me<br />

driving so far away, so I never went.<br />

As a consequence we grew apart<br />

rather quickly. I wouldn’t see James<br />

again for about 18 months.<br />

The second change was that I met<br />

my first girlfriend. Amy lived a reasonable<br />

distance away as well,<br />

though not as far as James. Each<br />

weekend I would endure the 2 hour<br />

drive, and though her parents allowed<br />

me to stay over, we never<br />

ended up doing... stuff... We only really<br />

dated for 6 months before she<br />

ended it. Amy came from a close<br />

knit family, which was totally foreign<br />

to me. They would all sit around the<br />

table and play Trivial Pursuit, or settle<br />

down in the lounge room and<br />

have a bash on the Playstation. One<br />

regret I have was that her brother

was selling his boxed Atari Lynx,<br />

with games for $50. He offered it to<br />

me, but I turned it down. I was still<br />

very heavily into my Gameboy, and<br />

there was no room in my life for 2<br />

handhelds. If only my past self could<br />

see my collection now...<br />

One weekend, as I was driving back<br />

to Adelaide, I went through a small<br />

town called Kulpara. I approached<br />

the town’s main intersection and<br />

saw a blue Commodore to my left.<br />

I had the right of way, so I continued<br />

through, then tragedy struck.<br />

The girl driving the car didn’t stop<br />

and ploughed straight into the rear<br />

of my car. I remember the vehicle<br />

spinning 2 or 3 times, but that<br />

might have been my head. When it<br />

stopped I found myself in front of a<br />

house. The elderly gentleman who<br />

lived there came out and hurried us<br />

both into the house. The girl and I<br />

settled down, and I admit that I spat<br />

a little venom her way. Her excuse<br />

was that she was a country girl who<br />

rarely sees any cars going through<br />

that intersection at that time of<br />

night, so thought it would be OK to<br />

keep going. My first car was a write<br />

off, so for the remainder of my time<br />

with Amy I would catch the bus.<br />

TAFE was proving interesting,<br />

though I was starting to gravitate<br />

away from coding. It just wasn’t<br />

something that I enjoyed doing,<br />

which is a bit strange considering<br />

how much I used to enjoy programming<br />

in BASIC. I suppose interests<br />

change, and communications and<br />

networking were looking like better<br />

options for me. I also enjoyed<br />

the arcade machines at TAFE.<br />

Street Fighter Alpha 2 was in the<br />

student lounge, and as a result so<br />

was I during my breaks. This latest<br />

addition to the Street Fighter<br />

Alpha series had me hooked, and I<br />

pumped many coins into it. I still enjoyed<br />

playing Street Fighter 2 on my<br />

SNES at home, but this just blew it<br />

out of the water.<br />

Set as a prequel to Street Fighter<br />

2, the Alpha series takes place between<br />

the first and second games in<br />

the series. Returning warriors from<br />

Street Fighter are present, as are<br />

some future SF2 alum. The controls<br />

feel very fluid, which is a stark contrast<br />

to the Mortal Kombat series. I<br />

am still convinced that without the<br />

blood and gore there never would<br />

have been an MK2. Those games<br />

feel so rigid, while the animated<br />

goofiness and smooth controls of<br />

the Capcom’s fighting series just<br />

appealed to me so much more.<br />

The graphics were a step up from<br />

Street Fighter 2, while the Q-Sound<br />

music blared out of the speakers.<br />

The game is full of battle tracks that<br />

set the tone, and the sound effects<br />

are crisp and clear.<br />

Bering that Amy was my first girlfriend,<br />

I found being dumped quite<br />

hard to take. I wasn’t to remain<br />

single for too long, but that will be<br />

covered in the next episode of The<br />

Gamer Diaries. In the meantime a<br />

couple of the guys in my TAFE class<br />

had CD burners, something that<br />

was still a bit of a luxury in the mid to<br />

late 90s. I can remember one of my<br />

buddies, Arthur, coming to my front<br />

door with a pile of about 10 CDs<br />

full of pirated games. A few games<br />

stood out of the pack, and the first<br />

one that grabbed my attention was<br />

Fantastic Dizzy. Having missed out<br />

on playing the Dizzy adventures on<br />

the Amstrad CPC, I wanted to give<br />

this one a go and see what the fuss<br />

was about.<br />

Released a number of years earlier,<br />

Fantastic Dizzy features the adven-<br />

1997 - 1998

https://t.e2ma.net/webview/cu9y3/c4dd67617550640721673accde661238<br />

https://t.e2ma.net/webview/cu9y3/c4dd67617550640721673accde661238<br />

https://t.e2ma.net/webview/cu9y3/c4dd67617550640721673accde661238<br />

https://t.e2ma.net/webview/cu9y3/c4dd67617550640721673accde661238<br />


turing member of the Yolkfolk out to<br />

rescue his girlfriend Daisy from the<br />

evil sorcerer Zax, the villain from<br />

the first game. The Dizzy games<br />

are arcade adventures that require<br />

you to collect items and use them<br />

in key locations, which will unlock<br />

newer parts of the game for you<br />

to explore. As with all of the other<br />

Dizzy games, once you’ve made<br />

your jump you have no further control<br />

over Dizzy until he lands. To the<br />

casual Mario and Sonic fan, this<br />

gameplay element can be a little<br />

frustrating, but accurate jumping is<br />

a skill that you will need to master.<br />

Fantastic Dizzy also featured stars<br />

that the player needed to collect.<br />

I’ve read that different versions of<br />

the game had a different number of<br />

stars to collect, either 100 or 250.<br />

Another game featured on this CD<br />

collection was Crusader No Remorse.<br />

Having enjoyed 3D isometric<br />

games from my Amstrad days, I<br />

really got into the game. The controls<br />

weren’t confusing, something<br />

that isometric games can suffer<br />

from, the graphics were nice and<br />

sharp, though the sound effects<br />

were pretty standard fare. I can remember<br />

thinking about how far we<br />

had come since Gunfright, another<br />

isometric shoot em up I used to enjoy.<br />

One big problem with Crusader<br />

No Remorse was a bug that prevents<br />

you from getting any further. I<br />

did find a patch, but it wouldn’t work<br />

on my copied version of the game.<br />

That was pretty much the end of<br />

that...<br />

Another standout title was Gobliiins.<br />

A point and click puzzler, Gobliiins<br />

had you controlling 3 goblins,<br />

hence the triple i in the title. Each<br />

goblin had their own abilities, and<br />

you would use them to punch or use<br />

magic on items. These could then<br />

be picked up and used to solve puzzles,<br />

all in an attempt to save the<br />

king. Oh, don’t worry, he hasn’t been<br />

kidnapped. This king has gone stark<br />

raving mad, and the goblins need to<br />

find a way to get him back to normal.<br />

The bright, colourful graphics<br />

were a delight to behold, and the<br />

animations were quite humorous.<br />

The only complaint I had with the<br />

game was that a majority of the<br />

puzzles were a little too easy.<br />

Without James around my Super<br />

Nintendo was starting to become<br />

neglected, as much of my gaming<br />

was now done on the PC. I<br />

had played my SNES cartridges to<br />

death, and I could download ROMs<br />

for free on my PC. Emulators were<br />

getting better with each release,<br />

and releases were coming weekly<br />

or monthly in the early days. I was<br />

also starting to play around with<br />

MAME, the multi arcade machine<br />

emulator.<br />

More on that next month though.<br />

If you like what you read then feel<br />

free to give me a follow on Twitter<br />

@dizrythmia.<br />

A lot of my other ramblings can be<br />

found on www.retrospekt.com.au.<br />

1997 - 1998<br />



LET’S GE<br />

The video game movie is a strange<br />

thing. Last year we saw Assassins<br />

Creed, Angry Birds, Ratchet &<br />

Clank and Warcraft grace our silver<br />

screens, none of which lived up to<br />

the hype. It seems the video game<br />

movie is cursed, something that<br />

simply can’t be done well. That’s the<br />

popular opinion anyway. There have<br />

been many over the years from<br />

Super Mario Bros, Mortal Kombat,<br />

Street Fighter, Need For Speed, Hitman,<br />

Silent Hill, Max Payne, Tekken,<br />

Prince of Persia even Far Cry got a<br />

movie. Nearly all of these films have<br />

been failures (Silent Hill is pretty<br />

good though... Right?)<br />

So for all of these poor attempts<br />

to bring the stories from our gaming<br />

consoles to the big screen there<br />

has been one franchise that for all<br />

its flaws seems to have worked,<br />

none other than Resident Evil. So<br />

why did Resident Evil spawn a six<br />

film franchise that has grossed over<br />

a billion dollars worldwide when so<br />

many others have failed? Well I<br />

think there are two answers to this<br />

question, one is writer director Paul<br />

W.S. Anderson and the other is star<br />

Milla Jovovich. This impressive husband<br />

and wife combo is the reason<br />

this series which started in 2002<br />

is still going, with <strong>2017</strong> seeing the<br />

release of Resident Evil: The Final<br />

Chapter in January this massive<br />

fifteen year saga came to a close.<br />

We may never see something like<br />

it from the video game movie world<br />

again.<br />

In 2002 Resident Evil hit cinema<br />

screens with a bang. I remember<br />

as a young lad in high school when<br />

this movie came out. I’ll be honest;<br />

it had an effect on me. It had a slick<br />

shine to it. It is glossy yet gritty. It<br />

contains all the trademarks of the<br />

conventional gory zombie movie<br />

yet the hyper action of an Asian<br />

martial arts film. It had a seedy<br />

corporation whose motives were<br />

horrific and added an element of<br />

corporate espionage to the film. A<br />

strange cast of characters that are<br />

for the most part hyper masculine<br />

army types with the few cowering<br />

civilians thrown along to be eaten<br />

one by one. It also gave us Alice.<br />

Milla Jovovich burst off the screen<br />

as the ultimate action babe. She<br />

was shooting hordes of zombies,<br />

fly kicking dogs in the head. As a<br />

child in the midst of puberty there is<br />

no doubt that this gorgeous action<br />

woman thrust me into some form of<br />

sexual awareness. She was beautiful<br />

yet powerful, I think every teenage<br />

boy I went to school with fell in<br />

love with her. She has a grace and<br />

real presence on screen that I feel<br />

rivals any of the 80’s action stars.<br />

Not only that, she is a woman of<br />

power in an industry dominated by<br />

men with large muscles. Not even<br />

the likes of Marvel have given a<br />

woman this much respect in film.<br />

Alice saves the world again and<br />

again and any man who gets in her<br />

way usually gets a swift kick to the<br />

crotch or bullet to the head. She’s<br />

just a badass character.<br />

Paul W.S. Anderson is one of those<br />

oddities in the directing world for<br />

me. The way I explain it best, is that<br />

I have a rare medical disorder I call<br />

“Paul W.S. Anderson syndrome”.<br />

I know he doesn’t make the best<br />

movies, but I love them all anyway.<br />

He could key my car and I would<br />

think it was a masterpiece. There<br />

is something about the way he<br />

shoots action and horror, this hyper<br />

gloss that is just so visually appealing<br />

to me. He seems to be the<br />

kind of guy who makes a movie he<br />

wants to watch. He is there to make<br />

great, silly, escapism cinema. While<br />

it may not have the artistic merit a<br />

lot of people look for, sometimes<br />

all I want is to see guys in cars that<br />

have machine guns on them (Death<br />

Race). Or see the Three Musketeers<br />

fight on giant flying ships (The<br />

Three Musketeers). He knows how<br />

to make great popcorn films that always<br />

seem to be fun.<br />

Regardless of why I think he is talented,<br />

it seems his love of horror,<br />

over the top action and so –badits-good<br />

dialogue have obviously<br />

grabbed the public because these<br />

films have certainly made money.<br />

The other main reason why An-

T EVIL<br />


derson has a lot to thank as to<br />

why these films are successful is<br />

that he made them his own. While<br />

there are commonalities to the video<br />

game series the plots truly go<br />

off in separate directions. He was<br />

never afraid to steer away from<br />

the games. Sticking too close to<br />

the source material can obviously<br />

cause problems, the main example<br />

being 2016’s Warcraft. While it<br />

was loved be fans of the old RTS<br />

games most other people in the<br />

audience seemed to have no clue<br />

as to what was going on. Anderson<br />

just took the bare bones concept<br />

and fleshed it out his own way.<br />

The series continued with Resident<br />

Evil Apocalypse (2004), Resident<br />

Evil Extinction (2007), Resident Evil<br />

Afterlife (2010), Resident Evil Retribution<br />

(2012) and this year we<br />

got Resident Evil The Final Chapter<br />

which saw the end of Alice’s story.<br />

It was the action packed ending<br />

I think fans will be satisfied with. I<br />

certainly was. This film series while<br />

silly does mean something to me. It<br />

was something cool and fun when<br />

I was in high school that followed<br />

me into adulthood. They are great,<br />

fun escapism films. Sometimes it<br />

is nice to get out our pens and critique<br />

a film for its artistic merits, and<br />

then sometimes it’s fun to watch a<br />

chick launch a motor bike through<br />

a church window and kill a monster<br />

with it. I doubt we will ever see another<br />

franchise such as this, one<br />

that embraces its own silliness with<br />

no apologies and exists purely so<br />

you can have a good time. Just remember<br />

to aim for the head.<br />



TCG NEWS<br />


SAGA!<br />

Yu-Gi-Oh! Duelist Saga came out late<br />

March and if you haven’t jumped on it<br />

yet, here’s the rundown...<br />

It’s a 100 card set size with 15 cards<br />

per set according to the Konami site.<br />

The set features new cards from all<br />

five incarnations of Yu-Gi-Oh! With<br />

new cards used by <strong>May</strong> and Bakura<br />

in the original series including the requested<br />

Diamond Kernel from Bakura’s<br />

Deal against Kaiba. Konami also<br />

detail the following:<br />

The power to unleash any of the Sacred<br />

Beasts from Yu-Gi-Oh! GX in<br />

any Deck and draw an extra 2 cards<br />

per turn if you do!<br />

Yusei’s secret ace Synchro Monster<br />

whose existence was revealed in<br />

Yu-Gi-Oh! 5D’s, but was never called<br />

to action in our timeline.<br />

The terrifying influence of Don Thousand,<br />

the ultimate foe from Yu-Gi-Oh!<br />

ZEXAL!<br />

Perform death-defying Dueling feats<br />

and get rewarded with extra draws<br />

every time you do with a card that<br />

brings the excitement of Yuya’s “Dueltainer”<br />

style of Dueling from Yu-Gi-<br />

Oh! ARC-V.<br />

Brand new “attack” Spells! Spells like<br />

Dark Magic Attack that represent the<br />

signature moves of famous monsters<br />

have always been a hit with fans, and<br />

more are on the way in Duelist Saga<br />

covering monsters from every series.<br />

You can see the complete release<br />

details on their site:<br />

yugioh-card.com/en/products/duelist_saga.html<br />




Island Guardians, Ready for Battle!<br />

Visit Alola for Pokemon fun, from the<br />

beaches to the mountain peaks—<br />

and discover new traditions and new<br />

challenges! Meet the island guardians<br />

Tapu Koko-GX and Tapu Lele-<br />

GX, and sharpen your skills with Kahuna<br />

Hala and Captain Mallow! Be<br />

amazed by the secret powers of<br />

Kommo-o-GX, Lycanroc-GX, Metagross-GX,<br />

Sylveon-GX, Toxapex-GX,<br />

Vikavolt-GX, and many more! Come<br />

to the islands, and seize the power<br />

of the Pokemon TCG: Sun & Moon—<br />

Guardians Rising expansion!<br />

• Over 140 cards<br />

• 12 new Pokemon-GX featuring a<br />

recently introduced game mechanic<br />

• 12 full-art Pokemon-GX and 3 fullart<br />

Supporter cards featuring important<br />

human characters

amonkhet pre-release!<br />

Magic fans will be waiting for the<br />

Amonkhet prerelease due out <strong>April</strong><br />

22-23. If you’ve never been to a prerelease<br />

here’s what Wizards suggest<br />

on their website :<br />

You’ll experience the thrill of opening<br />

new cards for the first time, at an<br />

event filled with other Magic players<br />

who enjoy the game just as much as<br />

you. Everything you’ll need to play<br />

should be provided as part of your<br />

entry fee - you simply show up and<br />

play!<br />

You’ll build a 40-card minimum deck<br />

using the contents of a themed Prerelease<br />

pack. This play format is<br />

called “Sealed Deck.”<br />

After you build your deck, you’ll be<br />

randomly paired with another player<br />

for a best-two-of-three match. Each<br />

round, you’ll report who won and be<br />

paired up with a new player. If you do<br />

well, you may get additional booster<br />

packs as prizes! There’s good video<br />

on Youtube explaining what a prerelease<br />

is, check it out here:<br />



Unlisted Leaf<br />

youtube.com/user/UnlistedLeaf<br />

“Who would have<br />

though you’d get paid<br />

to open Pokemon cards,<br />

talk to a camera in your<br />

bedroom? The weirdest<br />

thing of all time..”<br />

- Unlisted Leaf (Michael Anderson<br />

from an interview on In Daily.<br />

He’s the poster boy for success<br />

on Youtube for those who chase<br />

the dream of turning a passion into<br />

profit. So when we found out that<br />

he visits our Marion store and that<br />

Matt (the store owner) knew him,<br />

we had to use this connection to<br />

catch up...<br />

Welcome Ando! How long have you<br />

been into Pokemon (in general)?<br />

I’ve been into Pokemon for literally<br />

as long as I can remember!<br />

My mum tells me I was around 4<br />

years old iwhen the fever came over<br />

me and I haven’t stopped since.<br />

When did you get into the TCG?<br />

I think it was in kindergarten because<br />

I would do chores around the<br />

house and instead of my parents<br />

paying me money for them they<br />

would give me individual Pokemon<br />

Cards because they were the most<br />

important thing in the world to me.<br />

What was the first set you had?<br />

Probably the base set. I have a vivid<br />

memory of buying a TV with my Dad<br />

when I was 5 and seeing the base<br />

set boosters for sale next to the<br />

cash register but I couldn’t afford<br />

them and went home without them.<br />

Do you have an all-time favourite<br />

card?<br />

I love the Full Gold Cards from Legendary<br />

Treasures! It is such a collector’s<br />

item and the feel when you<br />

pull one of those is like no other. Of<br />

course there are the classics like<br />

Base Set Charizard & The Shiny’s<br />

from the Neo Series - I like them all!<br />

How had being involved with Pokemon<br />

TCG impacted your life, both<br />

before and after YouTube success?<br />

In primary school I remember it being<br />

a huge part of my life and I had<br />

two friends who also collected. We<br />

would spend all lunch time discussing<br />

the Pokemon Games and all the<br />

tactics we found out the night before.<br />

As an adult not much has changed.<br />

I am still discussing Pokemon with<br />

my friends, the only thing is now, it<br />

is my full-time job. I am a full-time<br />

Pokemon addict.<br />

What’s the best thing about the<br />

Pokemon TCG community?<br />

I feel like now the Pokemon Community<br />

has got so much bigger<br />

through Pokemon Go as displayed<br />

in the first six months of the game<br />

the friendships and how easily they<br />

can be made through Pokemon, is<br />

unlike any other game.<br />

Do you attend TCG events at all?<br />

Do you compete?<br />

I played once at a PAX convention<br />

in Melbourne and got my butt kicked<br />

by a ten year old. I still cry myself to<br />

sleep over the embarrassment of<br />

losing.<br />

Do you play any other TCGs?<br />

At the start of my Youtube career I<br />

was definitely looking into about 4<br />

or 5 other TCGs but with Youtube<br />

as hectic as it is, I unfortunately<br />

don’t have the time to play the other<br />

games.<br />

Which is your favourite, or preferred<br />

starting Pokemon?<br />

This is like choosing your favourite

ice-cream but if I really had to pick,<br />

Mudkip always has a special place<br />

in heart, because that was the first<br />

ever Pokemon that I completed a<br />

whole Pokemon game with.<br />

What kind of Pokemon would you<br />

design if you got the chance?<br />

Two Pokemon that have always<br />

intrigued me are Thundurus and<br />

Houndoom. These two fused together<br />

to make some kind of evil,<br />

electric dog, that is also legendary,<br />

- I reckon that would be pretty wild.<br />

There are scores of conspiracy<br />

theories about various Pokemon<br />

origins, inter-type relationships, and<br />

even the place of humans in the<br />

Pokemon world, do you have a favourite<br />

conspiracy theory?<br />

My favourite conspiracy is one that<br />

is a bit out there. It is that Ash’s father<br />

is Pikachu. I mean if you really<br />

think about it, we never actually see<br />

Ash’s father, and Pikachu always<br />

gives that helpful, fatherly advice.<br />

On top of all this, there is some seriously<br />

hard core evidence to back<br />

it up, that makes for an interesting<br />

read.<br />

https://www.youtube.com/watch?v=IVAOYx7rkp0&ab_channel=UnlistedLeaf<br />

https://www.youtube.com/watch?v=IVAOYx7rkp0&ab_channel=UnlistedLeaf<br />

https://www.youtube.com/watch?v=IVAOYx7rkp0&ab_channel=UnlistedLeaf<br />

https://www.youtube.com/watch?v=IVAOYx7rkp0&ab_channel=UnlistedLeaf<br />

https://www.youtube.com/watch?v=IVAOYx7rkp0&ab_channel=UnlistedLeaf<br />

https://www.youtube.com/watch?v=IVAOYx7rkp0&ab_channel=UnlistedLeaf<br />

https://www.youtube.com/watch?v=IVAOYx7rkp0&ab_channel=UnlistedLeaf<br />

https://www.youtube.com/watch?v=HayiZa_hIW4<br />

https://www.youtube.com/watch?v=HayiZa_hIW4<br />

https://www.youtube.com/watch?v=HayiZa_hIW4<br />

https://www.youtube.com/watch?v=HayiZa_hIW4<br />

https://www.youtube.com/watch?v=HayiZa_hIW4<br />

https://www.youtube.com/watch?v=HayiZa_hIW4<br />

https://www.youtube.com/watch?v=HayiZa_hIW4<br />


ONLINE:<br />

youtube.com/user/UnlistedLeaf<br />

instagram.com/unlistedleaf/?hl=en<br />

twitter.com/UnlistedLeaf<br />


GRAB YO<br />

JOIN<br />

CLUB &<br />

FREE<br />

Conditions apply. Selected stores only. Ask staff for details.

OUR TCG<br />


BOOSTER!*<br />


Selected stores only.


EVENTS<br />

& TCG<br />




Yu-Gi-Oh - Sunday 3pm & Wednesday 6:30pm<br />

Final Fantasy - Tuesday 6:30pm<br />

Cardfight!! Vanguard - Wednesday 6:30pm<br />

Pokémon - Saturday 3pm<br />

Magic the Gathering - Tuesday & Friday 6:30pm<br />


Magic the Gathering Modern - Wednesday 7pm<br />

Magic the Gathering Standard - Friday 7pm<br />

Yu-Gi-Oh - Thursday 6pm & Sunday 2pm<br />

Pokémon - Saturday 12pm<br />

Magic the Gathering Learn to Play - Saturday 12pm<br />

LARP Tournaments - Saturday 6pm<br />



Yu-Gi-Oh - Saturday 10am<br />

Pokémon - Saturday 2pm



Dungeons & Dragons TCG - Saturday 10am<br />

Yu-Gi-Oh - Saturday 10:30am<br />

Magic the Gathering - Saturday 2pm<br />

Pokémon - Saturday 2pm<br />


Yu-Gi-Oh - Wednesday 5:30pm<br />


Yu-Gi-Oh - Wednesday 6pm<br />

Magic the Gathering - Friday 6pm<br />

Cardfight!! Vanguard - Wednesday 6pm<br />


Cardfight!! Vanguard - Saturday 5pm<br />

Magic the Gathering - Friday 7pm<br />

Pokémon - Saturday 12pm<br />

X-Wing - Wednesday 7pm<br />

Dragon Ball Z - Thursday 6pm<br />

Force of Will - Friday 7:30pm<br />

Buddyfight - Saturday 12pm<br />

My Little Pony - Saturday 5pm<br />

Demo board games from Wednesday through to Saturday.<br />


Yu-Gi-Oh - Tuesday 4pm & Sunday 11am<br />

Pokémon - Sunday 2pm<br />

Magic the Gathering (Draft) - Wednesday 4pm & 7pm<br />

Hearthstone Fireside Gathering + Tournament - Wednesday 6pm<br />

Board Games - Thursday 7pm<br />

Magic the Gathering (FNM) - 6pm (Standard, Modern, Draft)<br />

Super Smash Bros - Saturday 1pm<br />

Magic the Gathering (Commander) - Saturday 2pm<br />

For more special events and tournaments please visit:<br />




No current tournaments.<br />

MARION<br />

Pokémon - Saturday 2pm<br />

Cardfight!! Vanguard - Tuesday 6pm<br />

Yu-Gi-Oh - Wednesday 6pm<br />

Final Fantasy - Wednesday 6pm<br />

Magic the Gathering - Friday 6pm<br />


FREE Monday Night Magic - (Standard/Constructed) 6pm (5:30pm registration)<br />

My Little Pony - Tuesday 5pm (4:30pm registration)<br />

Video Game Tournaments - Tuesday 6pm (5:30pm registration)<br />

Dungeons and Dragons - Wednesday 6pm (5:30pm registration)<br />

Board Game Nights - Wednesday from 5-8pm<br />

Dragon Ball Z TCG Tournament - Thursday 5:30pm<br />

Yu-Gi-Oh - Thursday 6pm (5:30pm registration)<br />

Cardfight!! Vanguard - Friday 4:30pm<br />

Friday Night Magic - Draft 6pm (5:30pm registration)<br />

Pokémon - Sunday 1pm (12:30 registration)<br />

MT. BARKER<br />

X-Wing - Wednesday 6pm<br />

Final Fantasy - Wednesday 6pm<br />

Yu-Gi-Oh - Sunday 2pm<br />

Magic the Gathering Commander - Wednesday 6pm<br />

Friday Night Magic Draft - Friday 6pm<br />

Casual X-Wing, Magic & Board Games - Thursdays from 6pm<br />


Final Fantasy - Tuesday 6pm (5:30pm registration)<br />

Magic the Gathering - Friday 6pm (5:30pm registration)<br />

Magic the Gathering (Casual) - Thursday 5:30pm<br />

Yu-Gi-Oh - Saturday 1pm (12:30pm registration)<br />

Pokémon - Sunday 12pm (11:30am registration)<br />


Tournaments are subject to change. Please check with your local store on tournament times before attending.<br />

Visit www.gametraders.com.au/facebook to find your local stores Facebook page.

...Trading cards, tournaments, accessories &<br />

more. Get it all at Gametraders.


OUT 28<br />

APRIL!<br />

OUT 4<br />

MAY!<br />

OUT 5<br />

MAY!<br />



Cards<br />

Against<br />

Humanity<br />

Expansions also available! Get ‘em at Gametraders!

PARTY<br />


Read <strong>Live</strong> <strong>Magazine</strong><br />

Anywhere...<br />




FITTED IN-STORE FOR $24.99!<br />

If your N64 controller has<br />

a tired toggle, replace<br />

it at Gametraders. Bring<br />

your old controller in for<br />

on the spot replacement!<br />

OR DIY $19.99<br />


Ask staff for details.<br />

Trade & Save on anything in-store!

Ask us about<br />



OUT 5<br />

MAY<br />




Ask staff for details. Due October <strong>2017</strong>!





NOW!<br />

The first DC Bombshells<br />

Deluxe Statue is here!<br />

Harley Quinn drops through<br />

the clouds in this extraordinary<br />

new statue that displays her<br />

original, full-concept Bombshells<br />

depiction.<br />

Limited Edition of 5,000<br />

Measures Approximately 14.46” Tall



N HOT TOYS!<br />


Grab your Pop Club from your local store & receive your 12 th Pop! FREE!

HUGE RAN<br />








TRADE & SAVE on anything in-store!<br />

Bring in your unwanted games or consoles &<br />

we’ll give you store credit to use in-store!<br />

PLUS at Gametraders you can choose from our massive<br />

range of discounted pre-owned and retro gaming!




CHESS!<br />

COMING<br />

SOON!<br />

Ask staff for details. Hurry - while stocks last!




Trade any old console and/or game at Gametraders<br />

and you’ll save on the new Nintendo Switch!<br />

Ask staff for details.






NOW!<br />

HURRY!<br />


NUMBERS!<br />

Ask staff for details.

PRIME 1<br />

STUDIO<br />





HUGE<br />

RANGE OF<br />

BOARD<br />

GAMES<br />

FOR THE<br />

WHOLE<br />


WAN<br />


& CONS<br />



TED<br />

O GAMES<br />

OLES!<br />




Ask staff for details.

MAKE <strong>2017</strong><br />



Go ahead - make your day, week... your life.<br />

Be your own boss!<br />

Visit www.gametraders.com.au/franchising for details<br />

about a Gametraders <strong>Live</strong> franchise opportunity.

TCG<br />

PLAY MAT<br />

FINAL<br />



CARDS<br />

TCG<br />


TCG<br />


SETS<br />

TCG<br />


Get ‘em at Gametraders! Ask staff for details.

TRADE AT<br />


& GET IN-STORE<br />

CREDIT &<br />


SAVE<br />


YOU TRADE with<br />

Got unwanted games or consoles<br />

sitting around at home? Bring them<br />

into Gametraders and we’ll give<br />

you store credit that you can use<br />

when you buy anything in-store!<br />

Ask staff on how you can<br />

trade & save now!<br />

PLUS at Gametraders you can<br />

choose from our massive range of<br />

discounted pre-owned and<br />

retro gaming!<br />

TRADE<br />

Buying, selling & trading retro now!<br />

&<br />


TRADE & SAVE!<br />

OUT<br />

28<br />

APRIL<br />

<strong>2017</strong>!<br />

Get it for less at Gametraders! Ask staff for details.


“Build the best theme park. Whatever it takes.”<br />

Ask staff for details.

STAR WAR<br />


CORE<br />

SETS<br />

Check with your local Gametraders stores for<br />

product availability and release dates.

S X-WING<br />

ACCESSORIES, play<br />

mats, expansions<br />

& more!

Gametraders stores now have gaming tables where you can see


X-WING<br />

the latest in table top gaming (including X-Wing) in action!<br />


The home of Retro...

Need a controller for that<br />

old system?<br />

Need a plug or lead you<br />

can’t find?<br />

Check the accessories<br />

catalogue we’ve just<br />

released...<br />

issuu.com/gametraders/docs/retro_catalogue<br />

Huge range now available<br />

at Gametraders!

ameS<br />

RUMOR:<br />






NEWS<br />


NOBODY<br />

PLAYED<br />

IN 2016<br />

NEWS<br />

TOP 10<br />



NEWS<br />


OMEGA<br />



JUNE FOR PS4<br />





MASS<br />

EFFECT:<br />





VIDEO G<br />


DATE<br />

4 <strong>April</strong><br />

5 <strong>April</strong><br />

11 <strong>April</strong><br />

12 <strong>April</strong><br />

13 <strong>April</strong><br />

21 <strong>April</strong><br />

26 <strong>April</strong><br />

26 <strong>April</strong><br />

27 <strong>April</strong><br />

27 <strong>April</strong><br />

28 <strong>April</strong><br />

28 <strong>April</strong><br />

28 <strong>April</strong><br />

TITLE<br />

Persona 5 SteelBook Edition<br />

LEGO City Undercover<br />

Yooka Laylee<br />

LEGO City Undercover<br />

Stardew Valley Collectors Edition<br />

ATV Renegades<br />

Outlast Trinity<br />

Sniper Ghost Warrior 3 Season Pass Edition<br />

Warhammer Dawn of War 3<br />

Portal Knights<br />

Little Nightmares Special Edition<br />

Mario Kart 8 Deluxe<br />

Dragon Quest Heroes 2<br />


PS4<br />

PS4, XB1<br />

PS4, XB1<br />

SWITCH<br />

PS4, XB1<br />

PS4, XB1<br />

PS4, XB1<br />

PS4, XB1<br />

PC<br />

PS4, XB1<br />

PS4, XB1<br />

SWITCH<br />

PS4<br />

Dates are correct at time of publishing. Ask staff for details.

AMES<br />


DATE<br />

1 <strong>May</strong><br />

5 <strong>May</strong><br />

17 <strong>May</strong><br />

30 <strong>May</strong><br />

30 <strong>May</strong><br />

TITLE<br />

Rime<br />

Prey with Preorder Bonus<br />

Injustice 2 with Preorder Bonus<br />

MX GP 3<br />

Star Trek Bridge Crew VR<br />


PS4, XB1<br />

PC, PS4, XB1<br />

PS4, XB1<br />

PS4, XB1<br />


YOUR newsSAY<br />

RUMOR:<br />








Microsoft will be unveiling Forza<br />

Motorsport 7 as the headline title<br />

for Project Scorpio in the next few<br />

weeks, according to the sources<br />

who spoke with Windows Central.<br />

The game will be running in 4K<br />

Resolution.<br />

Other first party games that will<br />

also showcase the capabilities of<br />

Scorpio include Crackdown 3 and<br />

State of Decay 2.<br />

There are some major third-party<br />

titles that will be taking advantage<br />

of the extra power. This includes<br />

Battlefront 2, Red Dead Redemption<br />

2, Call of Duty, FIFA, and Madden.<br />

This should be treated as a rumor<br />

until an official announcement is<br />

made.<br />



YOUR gaming SAY<br />

Best Game Nob<br />

Many great games release each year which, sadly, are simply overlooked and don’t generate the kind of sales they<br />

really deserve. From accomplished sequels to long-running franchises, to brand new IPs that struggled to build up<br />

mindshare, this award attempts to give some additional exposure to some of the year’s most forgotten titles.


ody Played of<br />


STEEP<br />

Paper Mario:<br />

Color Splash<br />

Zero Escape:<br />

Zero Time Dilemma<br />






<strong>May</strong>be it’s simply down to the fact that the WiiU is now approaching the end of its lifespan, especially<br />

now that the Nintendo Switch is on the horizon, or perhaps Nintendo didn’t market the<br />

game to its full potential. Whatever the reason for its modest sales, Paper Mario: Color Splash is<br />

a charming and enjoyable game that deserved more than the sub 500,000 sales it’s managed<br />

to chalk up thus far. Fortunately Color Splash is showing some solid legs through the holiday<br />

period, so there’s hope for it yet, but it’s still a far cry from Super Paper Mario’s almost 4 million<br />

units sold, or even Sticker Star’s 2 million+.





With the new Switch just released, we’re wondering if it will be a success like<br />

the Wii was - seems Nintendo really know how to make a big seller!<br />





Sony Interactive Entertainment announced<br />

WipEout Omega Collection<br />

launches for the PlayStation 4<br />

in North America on June 6 and on<br />

June 7 in Europe for $39.99.<br />

The game features all of the tracks<br />

and ships from WipEout HD, Fury<br />

and 2048. The game has been remastered<br />

in 1080p on PS4 and dynamic<br />

4K on PS4 Pro.<br />

View the release date trailer here:<br />

youtube.com/watch?v=otsTMJytt9A<br />

“We have been able to take advantage<br />

of the power and memory<br />

bandwidth of PS4 to rework all<br />

textures in the game. Compared<br />

to the original games, textures are<br />

now clear when viewed up close:<br />

you can even read some of the<br />

small text on the ships for the first<br />

time. As well as a host of improved<br />

graphical effects we have also<br />

added in HDR which massively improves<br />

contrast to what was seen<br />

before.”<br />

Here are the key features:<br />

Enhanced Visuals: Compatible<br />

with PS4 and PS4 Pro.<br />

Enhanced with PS4 Pro.<br />

Under The Hood: WipEout Omega<br />

Collection features content<br />

from WipEout HD, WipEout<br />

HD Fury, and WipEout 2048.<br />

Rapid Combat Racing: Rip around<br />

sharp bends, power through stomach-churning<br />

loops and dive down<br />

sheer drops as you take out your rivals<br />

with well-timed weapon blasts.<br />

Competitive Multiplayer: Play online<br />

with friends in eight-player races,<br />

or classic two-player split screen.<br />

Nine Game Modes: There are<br />

nine modes available in total:<br />

* Zone, Tournament, Speed Lap,<br />

Time Trial, and Single Race from<br />

HD<br />

* Zone Battle, Eliminator, and Detonator<br />

from Fury<br />

* Career Mode from 2048<br />

Thumping Soundtrack: Featuring a<br />

few classics as well as tracks from<br />

the hottest up-and-coming artists.<br />

WipEout Omega Collection is a<br />

feast for both your eyes and ears.



N JUNE FOR PS4<br />


https://www.youtube.com/watch?v=otsTMJytt9A<br />

https://www.youtube.com/watch?v=otsTMJytt9A<br />

https://www.youtube.com/watch?v=otsTMJytt9A<br />

https://www.youtube.com/watch?v=otsTMJytt9A<br />

https://www.youtube.com/watch?v=otsTMJytt9A<br />

https://www.youtube.com/watch?v=otsTMJytt9A<br />

Click the trailer<br />

above to watch!<br />






REVIEW<br />


In the beginning of time, before<br />

land, before water, there existed<br />

only fire, a fire that rages to this<br />

day, deep within the core of the<br />

earth. It is said that within this<br />

heart of fire there dwells an eternal<br />

dragon, who can be called forth<br />

only when the seven magic dragon<br />

balls, now scattered over the face<br />

of the earth are found and bought<br />

together. When the seven magic<br />

dragon balls are united, the eternal<br />

dragon will appear before the<br />

adventurer who bought them together<br />

and grant that person a single<br />

wish. Then, once more the balls<br />

will be scattered to the four winds,<br />

and the dragon beast will return to<br />

his fiery lair to sleep in peace, until<br />

another brave or foolish soul rediscovers<br />

the balls and tries to bring<br />

them together again.<br />

Few know of the existence of the<br />

dragon balls, and it is considered<br />

a fools errand to attempt to unite<br />

what is not supposed to exist. But<br />

you have faith in the legends of old,<br />

and after finding the first ball you<br />

just knew that the other six had to<br />

exist. For you and your friend Pinnich<br />

the goal is simple; recover all<br />

of the dragon balls and have your<br />

wish granted. The journey has taken<br />

you to the four corners of the<br />

globe, but nothing was going to<br />

stop you. Not wind, nor fire, nor any<br />

form of danger would prevent you<br />

from meeting the mighty dragon,<br />

Shenlong.<br />

As the game begins, you have<br />

found the seventh Dragon Ball, and<br />

the time has come to call upon the<br />

eternal dragon to grant your wish.<br />

As the Dragon Balls glow, and<br />

Shenlong ascends from their position<br />

on the ground, the clear blue<br />

sky fades into black. If not for the<br />

glow of the Dragon Balls and Shenlong<br />

it is doubtful that you would be<br />

able to see anything at all. After he<br />

has risen the dragon god demands<br />

that you tell him your wish. Finally,<br />

after searching looking all over the<br />

world for these mystical orbs it is<br />

time to reap the fruits of your labour.<br />

What will you wish for? A million<br />

zeni? Eternal life? No. None of<br />

these things are important to martial<br />

artists like Pinnich and yourself.<br />

There is only one thing that eager<br />

young fighters like yourselves<br />

could possibly want:<br />

The ultimate martial arts tournament,<br />

to determine the strongest<br />

fighters of all time!<br />

You speak your wish and the almighty<br />

Shenlong booms his response<br />

from above:<br />

“Your wish is granted!”<br />

The Dragon Balls rise, then scatter<br />

in multiple directions. Their destination<br />

is unknown, but once they<br />

have arrived they will lie in a dormant<br />

state for a full year before<br />

they can be used again. A portal<br />

opens up and the two of you are<br />

sucked into it, and everything goes<br />

black.<br />

An undisclosed amount of time<br />

passes before you begin to regain<br />

consciousness. As you open your<br />

eyes open you are greeted with<br />

a slightly mixed up looking world.<br />

Pinnich is still unconscious, but<br />

you wake him up and fly around<br />

to explore the new world you have<br />

found yourselves in. You realise<br />

that Shenlong has granted your<br />

wish by teleporting you both to a<br />

world that incorporates all time periods<br />

of the Dragon Ball universe,<br />

and they are going to have a five<br />

on five tournament to determine<br />

the strongest fighters of all time.<br />

A group of five... well there are<br />

only three left to find, right? Pinnich<br />

declares that this is not the<br />

case as he will not be entering the<br />

tournament with you. He states<br />

that you are his rival and that he<br />

will meet you in the ring, as he flies<br />

off and leaves you stranded in this<br />

unknown world of mixed up time.<br />

It is at this point you realise that<br />

you must find other fighters who<br />

will compete with you, so that you<br />

can win the tournament and beat<br />

Pinnich.<br />

A trip to the Capsule Corporation<br />

leads you to Goten and Trunks.<br />

The Saiyan kiddies are quite powerful,<br />

though Trunks is clearly the<br />

stronger of the two. As you travel


along and build up your levels, Pan<br />

(from Dragonball GT) and kid Goku<br />

(from the original Dragonball) will<br />

join your party. Each character has<br />

their own abilities, with Pan being<br />

able to heal your allies, Goku being<br />

insanely strong, and Goten<br />

and Trunks being able to fuse into<br />

Gotenks.<br />

The game features an extensive<br />

tutorial with key aspects of<br />

the battling system explained by<br />

Nappa and Raditz. As the game<br />

continues you learn that while you<br />

currently have a team of five warriors<br />

you will need to recruit more.<br />

Fighters can be found through side<br />

missions or by recruiting them in<br />

battle. This is where the parallels<br />

to Pokemon begin to appear.<br />

Battles are a strategic affair, and<br />

it can appear to be a little confusing<br />

at first. Your fighters square off<br />

against each other, five a side, in<br />

a round arena. The bottom of the<br />

screen has a scrolling bar with the<br />

warrior avatars moving along it.<br />

Once they reach the end they can<br />

make a move. Some characters<br />

will move faster then others, but if<br />

you hit them their turn will be delayed.<br />

If you knock them out of the<br />

ring and they go right to the back<br />

of the bar.<br />

As you fight your team will move<br />

around the battle arena. This can<br />

make for some entertaining attacks,<br />

as you are able to hit enemies<br />

into other members of your<br />

team, who will promptly hit them<br />

back. Playing pinball with the enemies<br />

will cause additional damage,<br />

and hitting them into their team<br />

mates will injure those they hit.<br />

One immediate criticism of the<br />

game is that it can take a good 20+<br />

hours to get to the point where you<br />

can recruit warriors in a fight. After<br />

a short tutorial with Master Roshi,<br />

and a side quest to recruit a lady<br />

he is keen to meet you’re good to<br />

go. There are over 1000 warriors<br />

in the game, including various incarnations<br />

of Goku and Vegeta.<br />

To unlock areas of the game and<br />

meet more powerful fighters you<br />

need to collect the coloured orbs<br />

that you are awarded for battling.<br />

There are 5 colours, and one of<br />

the benefits to recruiting more<br />

warriors to your team is that you<br />

can hold more orbs.<br />

While most of the fighters you recruit<br />

along the way are made up<br />

fighters for the game, who you are<br />

likely to never use, occasional battles<br />

will see you fighting some of<br />

the main heroes and villains from<br />

the franchise. Finding special areas<br />

of the game will see you facing<br />

enemies from that part of the main<br />

storyline. For example, a quick trip<br />

to Dr Gero’s secret lab will unlock a<br />

battle with Androids 16, 17 and 18.<br />

Many of the characters designed<br />

for the game have clothing or accessories<br />

that any fan of the franchise<br />

would recognise. Chi Chi’s<br />

helmet from Dragon Ball has made<br />

an appearance, as has the clothing<br />

worn by Beerus. 30+ hours of<br />

gameplay has seen 85 characters<br />

unlocked, so there is plenty to<br />

keep you busy.<br />

The game has been criticised in<br />

the media for repetitive battles, but<br />

at its core this game is a JRPG. The<br />

question you need to ask yourself<br />

8/10<br />

is how many games in this genre<br />

don’t have repetitive battles with<br />

hours of required grinding? Not too<br />

many, it comes with the territory<br />

and has done so for a good few<br />

decades now.<br />

The music is a little strange, with<br />

the odd Disney-esque track playing<br />

while you fly around. It just<br />

doesn’t sound like Dragon Ball<br />

music, but this is why Nintendo included<br />

volume control on the 3DS<br />

console. The voices are all in Japanese,<br />

which is a little disappointing<br />

considering many of the Dragon<br />

Ball games released in the west<br />

feature the Funimation dub cast.<br />

The graphics are nice and colourful,<br />

and a lot of care has gone into<br />

the character designs, something<br />

that wouldn’t have been easy<br />

when dealing with over 1000 generic<br />

characters. While Dragon Ball<br />

Fusions doesn’t take advantage of<br />

the 3D features of the 3DS, it isn’t<br />

something that you miss.<br />

Dragon Ball games have been a hit<br />

and miss affair since the first title<br />

released on the Super Cassette<br />

Vision console in 1986. Thankfully<br />

Dragon Ball Fusions gets the formula<br />

just right. Whether you’re a<br />

Dragon Ball fan or enjoy the Pokemon<br />

series but need something<br />

new, you’ll definitely find something<br />

for you in Dragon Ball Fusions.<br />





T:<br />



Mass Effect is Bioware’s cult classic<br />

sci-fi video game series that<br />

has sold over 10 million copies in its<br />

lifetime, with billions of articles, art,<br />

cosplays and stories based on it.<br />

Following the adventures of Commander<br />

Shepard and her journey to<br />

defeat the alien Reapers who want<br />

to destroy the universe, Mass Effect<br />

has a system of squadmates<br />

who you recruit throughout the<br />

games and who accompany you<br />

on missions throughout the games<br />

as your companions (and optionally<br />

lovers). With the recent release<br />

of Mass Effect: Andromeda, I felt<br />

it was time to face the most controversial<br />

of all Mass Effect topics:<br />

who the best squadmate is.<br />

Disclaimer: these are my personal<br />

opinions and do not reflect anything<br />

but my own experiences and<br />

really good taste. Contains major<br />




19: Ashley Williams, Mass Effect 1, 3<br />

Ashley apparently is pretty good<br />

in Mass Effect 3, but since I killed<br />

her in the original because she<br />

wouldn’t stop being xenophobic<br />

to my actually cool squadmates, I<br />

never knew her like that. My Ashley<br />

was a weirdly religious xenophobic<br />

pain who wasn’t even good on missions.<br />

Her death at least was pretty<br />

cool, where she followed my orders<br />

knowing it would lead to her death. I<br />

might have teared up, but you don’t<br />

have any proof.

18: Jacob Taylor, Mass Effect 2<br />

Jacob honestly isn’t bad in any way<br />

(other than the fact he very happily<br />

marries someone else in Mass<br />

Effect 3 even if in a committed relationship<br />

with him) but he is very,<br />

very bland. Jacob’s personal quest<br />

where you confront his lost father’s<br />

weird jungle harem and realise his<br />

dad’s just a giant dropkick rather<br />

than the idol he’d aspired to become<br />

is interesting, but he gains<br />

absolutely nothing from it. Jacob is<br />

just basic nice guy who just wants<br />

to fight your alien pals for no reason.



17: Zaeed Massani, Mass Effect 2 DLC<br />

I appreciated Zaeed: he was a<br />

straight forward, gun wielding guy<br />

who just wanted to kill a dude who’d<br />

ruined him in the past. My Renegade<br />

(aka aggressive unyielding) Shepard<br />

loved having Zaeed around, and<br />

for a DLC character he was pretty<br />

ok. Unfortunately just like Jacob,<br />

there wasn’t much else to him.

16: Kaidan Alenko, Mass Effect 1, 3<br />

Jacob honestly isn’t bad in any way<br />

(other than the fact he very happily<br />

marries someone else in Mass<br />

Effect 3 even if in a committed relationship<br />

with him) but he is very,<br />

very bland. Jacob’s personal quest<br />

where you confront his lost father’s<br />

weird jungle harem and realise his<br />

dad’s just a giant dropkick rather<br />

than the idol he’d aspired to become<br />

is interesting, but he gains<br />

absolutely nothing from it. Jacob is<br />

just basic nice guy who just wants<br />

to fight your alien pals for no reason.



15: Javik, Mass Effect 3 DLC<br />

I might be biased by the beautiful<br />

Citadel DLC scene where if you<br />

don’t have a significant other (or in<br />

my case, if they recently died) you<br />

wake up in bed with Javik, but I really<br />

liked this guy. He was mean, had<br />

an entirely new view on the Mass<br />

Effect universe, and his arguments<br />

with Liara were just hilarious. Additionally,<br />

his design was cool and his<br />

actual creation added to the universe.

14: Jack, Mass Effect 2<br />

Jack scores low here for two reasons:<br />

the fact she constant fought<br />

with Miranda, obvious best girl, and<br />

the fact she was so aggressive<br />

she made even me uncomfortable.<br />

Jack’s personal quest was interesting,<br />

her development into ME3<br />

was probably the best of all the<br />

companions, and as I write this I’m<br />

tempted to move her up the list; but<br />

in the end, Jack was an angry and<br />

aggressive girl that made me not<br />

like her most of ME2.



13: Tali’Zorah nar Rayya, Mass Effect 1, 2, 3<br />

I know Tali is a fan favourite, but<br />

she never did it for me. She’s sweet,<br />

and her development was good,<br />

but I just never picked her for my<br />

teams for me she wasn’t too interesting.<br />

She’s often compared to<br />

Merrill from Bioware’s other main<br />

franchise Dragon Age, but the difference<br />

to me is that I actually like<br />


12: James Vega, Mass Effect 3<br />

It’s probably sacrilegious to have<br />

James this high, especially above<br />

Tali, but here we are. James was hilarious<br />

to me, even if probably not<br />

in the way intended. Flirting with him<br />

whenever he got to flirty just to see<br />

him backtrack extremely fast, and<br />

seeing his weird hero worship while<br />

constantly trying to one-up you<br />

(spoilers: he never does) was just<br />

entertaining to me.



11: Legion, Mass Effect 2<br />

Even if you only pick him up really<br />

late in the game, Legion is such a<br />

good boy. He’s developed a personality<br />

and has decided to help<br />

his people to develop and honestly<br />

he’s so good. It’s also super fun to<br />

take him onto Tali’s personal quest<br />

just to see everyone react in horror.

10: EDI, Mass Effect 3<br />

EDI is a very interesting character<br />

– someone who has existed in past<br />

games as a helpful AI sudden has a<br />

hot robot bod and wants to help you<br />

destroy your enemies (also bang<br />

your pilot). Watching EDI try and<br />

navigate humanity and ‘feelings’<br />

is interesting and a nice addition<br />

to your capable roster. A fun extra<br />

is how your crew can react to her<br />

since they’ve previously thought<br />

she was just a computer program,<br />

such as Samantha Traynor talking<br />

about how hot EDI’s voice is.



9: Samara or Morinth, Mass Effect 2<br />

So I’ve never actually recruited<br />

Morinth despite my best efforts (I<br />

love Renegade, but I REFUSE to be<br />

outright mean to my companions)<br />

but I have access to YouTube, so I<br />

love her anyway. Samara herself is<br />

such a badass older woman who<br />

has an interesting outlook on life,<br />

and a really great voice. Samara<br />

and Morinth’s face-claim also regularly<br />

cosplays them, which is just<br />

awesome as well.

8: Grunt, Mass Effect 2<br />

In stark contrast to Samara, Grunt is<br />

the youngest member of your roster.<br />

He’s your son, and you take care<br />

of him as he becomes a badass of<br />

his own. Hilarious, adorable, and an<br />

outright good boy, Grunt is the perfect<br />

son any mother (because who<br />

plays Mass Effect as a dude) could<br />




7: Kasumi Goto, Mass Effect 2 DLC<br />

It’s so rare to get a DLC character<br />

who is actually more than a onedimensional<br />

party trick, but Kasumi<br />

is just that. A reserved but mischievous<br />

thief who grows a conscience<br />

about the world and wants your<br />

help to recover sacred memories<br />

of her partner is such an interesting<br />

character, and talking to her was always<br />

a highlight on my ship. She’s<br />

definitely worth the money to meet<br />

her, which is more than I can say for<br />

most DLC.

6: Thane Krios, Mass Effect 2<br />

My lizard husband is such a great<br />

character if you ignore his awkward<br />

romance obsession with his dead<br />

wife. A sensitive assassin who falls<br />

in love with you no matter what and<br />

is dedicated to helping your cause<br />

is one of my favourite tropes so it’s<br />

no wonder I love Thane. Soft char-<br />

acters who can do hard jobs without<br />

sacrificing compassion are fantastic,<br />

and his death scene made<br />

me cry because I wasn’t expecting<br />

it (I couldn’t play his Citadel DLC<br />

wake and messages without some<br />

tissues around). Thane for best ME<br />

romance 2k17.



5: Liara T’Soni, Mass Effect 1, 2-DLC, 3<br />

Liara sucks in Mass Effect 1. She<br />

won’t leave you alone, constantly<br />

wants to probe your mind, and if<br />

you’re romancing anyone else they<br />

have to pull you aside and make<br />

sure you’re not cheating because<br />

she’s so obviously in love with you<br />

it’s uncomfortable. This entirely<br />

changes in ME2 and ME3. Liara,<br />

while away from you, has become<br />

this stone cold badass who isn’t<br />

afraid to roast you for your life decisions<br />

while also gathering information<br />

on your enemies to take them<br />

down without even meeting them.

4: Urdnot Wrex, Mass Effect 1<br />

Who doesn’t love our favourite krogan<br />

warlord? While Wrex is a character<br />

not many encountered (the<br />

default for all other games is that<br />

you shot him in the head in the first<br />

game) watching Wrex mature and<br />

become the leader of his people is<br />

so satisfying. Wrex is a great friend<br />

and a character who doesn’t take<br />

things seriously and getting to kinda<br />

wing-man him with Eve is such<br />

a great experience. His brother is<br />

also a pain so you should definitely<br />

import a save to meet Wrex.



3: Mordin Solus, Mass Effect 2<br />

This section was the hardest for me<br />

to write, because it’s hard to explain<br />

how great Mordin is. A mad scientist<br />

who founded the almost-genocide<br />

of a race, who also gives you alien<br />

sex advice should you walk into his<br />

clinic at the wrong moment, Mordin<br />

is a plethora of ideas that work perfectly<br />

in sync. He’s kind but practi-<br />

cal, and even his recruitment quest<br />

was a very interesting point of<br />

kindness versus realistic goals. His<br />

death in ME3 again had me tearing<br />

up as he sacrificed himself to fix<br />

his own mistakes was the perfect<br />

way to end his story (and Eve’s child<br />

having his name is gonna always<br />

mess me up).

2: Miranda Lawson, Mass Effect 2<br />

I would’ve romanced Miranda if I<br />

could’ve. She’s hot, Australian, hardcore<br />

and once you get over your<br />

weird posturing storyline of ‘who’s<br />

the real boss here’ with her, she respects<br />

you as a leader and warrior.<br />

I really appreciated that she was a<br />

character who fully challenged you<br />

as a commander and person, and<br />

who you could earn the esteem<br />

and loyalty of. Unlike other games,<br />

she wasn’t outright aggressive or<br />

rude to you during this, and it felt really<br />

good to be able to become her<br />




Garrus<br />

Vakarian,<br />

Mass Effect 1, 2, 3<br />

1:<br />

Was this really ever in doubt? Garrus<br />

is your idiot badass sweetheart<br />

best bro. A smooth talking ex-cop<br />

more interested in justice than procedure<br />

who isn’t afraid to talk dirt on<br />

you to your face. I love your banter<br />

with him, the fact you both rag on<br />

each other’s races and faces, and<br />

that Garrus throughout all games is<br />

loyal to you to a fault. Throughout<br />

everything, I knew he’d always have<br />

my back because he was my best<br />

friend. I personally never romanced<br />

him, but boy is that weird cat-bugboy<br />

great. By the way, if you let him<br />

win that sniper competition, you’re<br />

a weak link.

C O S P LA<br />

HARLEY’S<br />

JOKER<br />

interview<br />

ABBY P<br />







REID<br />

interview<br />


GREEN<br />

interview<br />


WRAP UP<br />




In a previous issue of Cosplay <strong>Live</strong><br />

(2 years ago almost to the month)<br />

we spoke to Harley’s Joker, a brilliant<br />

designer, photographer and<br />

Joker themed cosplayer who goes<br />

to incredible lengths to create art<br />

that shines in the world of cosplay. If<br />

you’ve ever thought about undertaking<br />

a cosplay project that is complex<br />

but ulitmately worth it, this is the artist<br />

to follow. We caught up with him<br />

recently on his latest project...<br />

Your latest project is a wonderful<br />

tribute to the original, did you do the<br />

graphic art too?<br />

Of course I did, and thank you very<br />

much. I’m extremely protective (and<br />

a bit obsessive) of my projects, and<br />

typically wouldn’t feel comfortable<br />

letting anyone else handle them. If<br />

it’s something I put out there, well<br />

over 90% of the time I’m the one behind<br />

the whole thing. I think my obsession<br />

over details simply comes<br />

out of the premise I apply to these<br />

projects, which is “if this were real,<br />

and a camera was simply there to<br />

capture this moment, what would it<br />

look like?”. I want the pieces to feel<br />

as if the original comic book art to<br />

which I am paying tribute is actually<br />

a drawing based on this photograph,<br />

instead of the reality which is the<br />

other way around. I hope that made<br />

sense.<br />

You’re doing brilliant and complicated<br />

art projects, does that cut into the<br />

time you’d perhaps spend at Cons?<br />

Not at all. Keep in mind none of this<br />

is employment - these are all just<br />

different hobbies that occur in my<br />

spare time.<br />

Let’s talk design for a minute - the<br />

comic covers - how long does it take<br />

to do one?<br />

Every project is different in terms<br />

of scope and time, though each<br />

is approached the same way. I approach<br />

them a bit like film making.<br />

Most of your time is spent in development<br />

and pre-production. A very<br />

small, dense, but occasionally costly<br />

amount of time is spent in production<br />

(shooting the material). Lastly<br />

a large chunk of time is spent in<br />

post-production, editing. Recreating<br />

“The Killing Joke” cover took a couple<br />

weeks. “Trophies” took about a<br />

month. “Five-Way Revenge” took<br />

over three months, primarily because<br />

I had never done any sort of<br />

3D design before, so I had to teach<br />

myself as I went along, running in to<br />

MANY roadblocks and speed-bumps<br />

along the way.<br />

How do you source the additional<br />

graphics such as fonts and images?<br />

There’s no sourcing going on, I want<br />

to create everything from scratch.<br />

That’s why I photograph as much as<br />

possible. In “Five-Way Tribute” I photographed<br />

the Joker, Batman, the<br />

playing card, the sky, phosphorus<br />

streetlamp lens flares, automobile tail<br />

lights & headlights, and even bits of<br />

graffiti. If you look VERY closely you<br />

can even see a poster on the side of<br />

one of the buildings for “Amusement<br />

Mile in Old Gotham”, styled like a vintage<br />

circus poster complete with a<br />

clown painted on it. I actually painted<br />

that with watercolor, scanned it in<br />

and shrank it down. However I will<br />

confess to using some stock images<br />

for things like asphalt and concrete<br />

textures. And all the fonts in this image<br />

aren’t “fonts” technically, they’re<br />

illustrated letter by letter, just as Neal<br />

Adams himself did when he drew the<br />

original in 1973. I used to do playbills<br />

for theaters and would do all the lettering<br />

by hand. I even worked for a<br />

while when I was much younger at<br />

a Trader Joe’s as the store artist<br />

creating the signs. The truth is I’ve<br />

been drawing since toddlerhood.<br />

Art and design come very naturally<br />

to me. This isn’t to say that they’re<br />

easy tasks that don’t require a lot of<br />

effort, simply that given enough time<br />

and focus I’m determined to achieve<br />

it “baking from scratch”.<br />

For readers who didn’t read our first<br />

interview 2 years ago - tell us how<br />

you got started in cosplay and cosplay<br />

art creation and where does<br />

your partner Joker’s Harley fit in?<br />

Cosplay happened sort of by accident<br />

for me. Halloween was always<br />

my favorite holiday, and (to make a<br />

very long story quite short) I spent<br />

about a year off and on working on<br />

a Joker costume intended for Halloween.<br />

I decided instead to wear<br />

it to San Diego Comic Con in 2012,<br />

and the internet went kaboom. The<br />

art pieces were a natural way for me<br />

to connect my lifelong passion of art<br />

and photography to something else<br />

I love that had developed an online<br />

following: the cosplay. Joker’s Harley<br />

(or “Alyssa” as I’ve always known<br />

her) is not only my partner in costume,<br />

but in life. We’ve been in love<br />

for five years now and counting. She<br />

is a very talented artist and designer<br />

in her own right and we really have<br />

found a great way to support each<br />

others projects. I know I can always<br />

trust her eye on something, and I’m<br />

fairly certain she feels the same way<br />

about me.<br />

Ok, a bit of a personal question if I<br />

may, when I’m working on photography<br />

post processing I usually have<br />

headphones on and blast music,<br />

what do you do? Also what equipment<br />

are you working with? Some<br />

of those projects would be memory<br />

intensive so I’m guessing you’ve got<br />

some sort of system that can handle<br />

moving all those pixels around?<br />

I will usually listen to music. Often<br />

if I’m editing I’m home alone, so no<br />

need for the headphones. Until recently<br />

I have been using the same<br />

computer since 2009. However this<br />

Christmas I got myself a new present:<br />

debt. I applied for a credit card,<br />

discovered I have a dangerously

BEHIND<br />

THE<br />


high credit score and was given far<br />

too much spending freedom, and<br />

am now the proud owner of a total<br />

beast of a machine. To be fair, I do<br />

a decent bit of video editing and effects<br />

work as well, nowadays usually<br />

in 4k resolution, so I need it. I’ve got<br />

64GB of ram, an 8GB Nvidia Quadro<br />

graphics card made specifically for<br />

graphics rendering, and an 8 core<br />

liquid cooled Intel processor. And,<br />

again, a lot of debt.<br />

What’s next in the immediate future<br />

and for the rest of <strong>2017</strong>?<br />

I actually make my living as an actor.<br />

It’s my greatest passion. I’m still<br />

climbing the entertainment ladder,<br />

one slow passing rung at a time. No<br />

one knows what the future holds,<br />

we’ll just have to keep out eyes<br />

open.<br />

Your artwork is now available to buy,<br />

where can our readers go to buy and<br />

view your work?<br />

harleysjokerart.storenvy.com<br />

Editor’s note:<br />

If you’re serious about Cosplay - this is one<br />

of those artists you simply must follow. His<br />

dedication to his craft is second to none.<br />

Go here - like and follow...<br />

www.facebook.com/HarleysJoker<br />

See next page for<br />

final image!<br />

ONLINE:<br />

www.facebook.com/HarleysJoker<br />


The original inspiration and Harley’s Joker’s tribute - right.


William Tan’s Photography: www.facebook.com/williamtansphotography<br />

Isabel Klapwyk: www.facebook.com/IsabelKlapwykPhotographicArts/

Welcome to <strong>Live</strong> <strong>Magazine</strong> Classycat<br />

Cosplay! Firstly tell us about<br />

yourself , where you live and how<br />

you got into cosplay.:<br />

Hello!! I’m Amy otherwise known as<br />

Classycat Cosplay! I’m 22 years old<br />

and I grew up and live in a small town<br />

in rural British Columbia Canada.<br />

Think trees and wildlife, I basically<br />

live in the woods haha. I have always<br />

been really into video games,<br />

manga and anime and by accident,<br />

I stumbled into the cosplay scene<br />

while searching up art online and<br />

seeing someone dressed as one of<br />

the characters. I was totally mesmerised<br />

by the fact other people<br />

were into something like that since<br />

I knew almost no one who had similar<br />

interests to my own. From there<br />

I saved up, ordered a cosplay online<br />

and when I was around 15 years old<br />

I packed up and travelled a 7 hours<br />

drive to Calgary Alberta to attend my<br />

first Cosplay Convention as Haine<br />

Otomiya from the manga, “The Gentlemen’s<br />

Alliance Cross.” by Arina<br />

Tanemura.<br />

What’s the Canadian cosplay scene<br />

like - do you have many cons during<br />

the year and what’s your favourite?<br />

The Canadian Cosplay scene is simply<br />

amazing! There is just an endless<br />

amount of really really talented and<br />

friendly people. It’s like every corner<br />

you turn there is someone you know<br />

or someone who wants a hug or a<br />

picture! It makes you feel really good.<br />

There are a few cons here and there<br />

but as you know Canada is a huge<br />

country and they tend to be fairly<br />

spread out and as such I’m usually<br />

only able to attend one a year. My favourite<br />

which is so near and dear to<br />

my heart is Otafest, based in Calgary<br />

Alberta. I’ve gone every year since<br />

2011 and the staff work so hard to<br />

make it a truly welcoming and fun<br />

event. They have contests, panels<br />

and bring in some wicked Japanese<br />

bands for the dances. I was so nervous<br />

my first year but the Calgary<br />

cosplay community swept me in and<br />

made me feel right at home, and I’ve<br />

made some of the best of friends<br />

and even met my significant other<br />

there. It’s truly my highlight weekend<br />

of the year!<br />

What’s been your most challenging<br />

costume so far? (And why)<br />

Kougyoku Ren from Magi, for sure! I<br />

don’t build the costumes myself but<br />

I usually alter them to my needs and<br />

that one is a huge challenge to wear,<br />

so many layers and crinoline! Trying<br />

to walk around without tripping is always<br />

a task nevermind trying not to<br />

get the bottom dirty! I tried driving to<br />

a location once while wearing her,<br />

I looked like an oversized frill cake<br />

stuffed into a tiny car to say the<br />

least haha. Then there’s the wig, let<br />

me say this, hair spray hair spray and<br />

maybe a bit more hairspray.<br />

How did you learn to do your make<br />

up and hair?<br />

Trial and error! Growing up as rural as<br />

I did I actually didn’t have the internet<br />

at my house, so I occupied my time<br />

testing out makeup and wig styles<br />

based off photos I’d seen. Eventually,<br />

I learned how to wear cosmetic<br />

contacts as well. It wasn’t until later<br />

that I teamed up with my one of my<br />

best friends, who is also my main<br />

photographer, that my makeup really<br />

expanded. Crystal taught me<br />

many tips and tricks involving eyeliner,<br />

false lashes, etc, and always<br />

helps me look photo ready! (She<br />

also once shaved my eyebrows off<br />

for the sake of cosplay haha) Learning<br />

to style and cut the wigs was<br />

something I worked really hard at<br />

with the help of my boyfriend, (who<br />

is an awesome cosplayer) learning<br />

to use fabric glue to hold the ends,<br />

testing different max hold hairsprays<br />

and even glueing the sides to my<br />

face before a shoot! I find the whole<br />

process really enjoyable except for<br />

clean up, of course, haha.<br />

Tell us about some cosplay photo<br />

shoots you’ve done, how do you<br />

prepare and what happens during a<br />

typical shoot?<br />

I’ve done several with so many awesome<br />

photographers! I once participated<br />

as “Annie” in a Cosplay<br />

Music Video, (by Andy Wang) it was<br />

a “league of legends pool party<br />

2014”(you can look it up on youtube<br />

wink wink) shoot and was basically<br />

a whole day filled with water<br />

balloon fights and trying not to soak<br />

the cameras! I met a bunch of really<br />

great people that day and learned<br />

a lot about film and composition.<br />

Though I work mostly with Crystal<br />

Rene Unger Photography and our<br />

shoots are always a blast too. We<br />

get ready together at her house before<br />

setting off to find the perfect<br />

locations, not much stuff is usually<br />

pre-planned and is more often than<br />

not pure spur of the moment.The<br />

coolest we did was probably utilising<br />

the smoke from a nearby forest fire<br />

to make it look like I was in a sandy<br />

desert. Once we find a good spot I<br />

try to get really into character, I basically<br />

just act it out, we laugh and<br />

she follows me around and takes the<br />

photos! It is a ton of fun and honestly,<br />

that’s what cosplay should be about.<br />

What’s coming up for you in <strong>2017</strong>?<br />

<strong>2017</strong> is my year to get back at it! I<br />

took a bit of a creative break in 2016<br />

so I’m feeling recharged and ready<br />

to go for this year! I’m planning on<br />

building my own Skyrim armour set,<br />

attending at least 2 different conventions<br />

and revisiting some of my<br />

favourite cosplays I already own. My<br />

childhood best friend also recently<br />

got into personal training and is designing<br />

me a “cosplay ready” plan so<br />

I’m really pumped to try that out. (and<br />

maybe a little scared haha) I’m also<br />

looking into doing some “Harvest<br />

Moon” themed cosplays this year.

Crystal Rene Unger Photography: www.facebook.com/CrystalReneU.Photo

Overall I’m just excited to enjoy this<br />

hobby to its fullest and all the great<br />

people that come along with it.<br />

Ok, on to some fun questions -<br />

What’s your favourite movie, TV<br />

show and book?<br />

Hmm! I’d honestly have to say it’s a<br />

hard tie between “Jurassic Park” and<br />

“Final Fantasty 7 Advent children”!<br />

Tv show would have to be “Game<br />

of Thrones” for sure and for a book,<br />

probably “The Gentlemen’s Alliance<br />

Cross”.<br />

What do you do during your non cosplay<br />

time - apart from work or study?<br />

I live on a farm so usually gardening<br />

or tending to my array of animals. My<br />

boyfriend Matsu and I play “Pokemon”<br />

or “Magic the Gathering” together<br />

lots or just hang out and make<br />

crazy food and watch anime! I also<br />

hang out at my friends place lots and<br />

we play a lot of video games, right<br />

now we are super into “Don’t Starve<br />

Together!”. Apart from that, I spend a<br />

lot of time with my family.<br />

If you could have dinner with anyone<br />

from history who would that be and<br />

why?<br />

Oh!! That is tough! I’d probably say<br />

William Shakespear just to listen to<br />

him talk all evening in old English<br />

haha.<br />

Finally where can our readers go to<br />

find out more about you?<br />

My instagram is @Classycat_cosplay.<br />

It is by far my most active<br />

account.<br />

My facebook page is just Classycat<br />

Cosplay.<br />

Thank you so so much!<br />

ONLINE:<br />

www.instagram.com/classycat_cosplay<br />


Crystal Rene Unger Photography: www.facebook.com/CrystalReneU.Photo


Crystal Rene Unger Photography: www.facebook.com/CrystalReneU.Photo


reid<br />

Ireland Reid’s bio says:<br />

“I truly believe in following your<br />

dreams and that anything you<br />

want to do is possible. I love being<br />

a positive influence and making<br />

this world a better place.”<br />

We just had to interview her...<br />

Hey Ireland, please tell us a bit about<br />

yourself, how you got into acting/cosplay<br />

and where you are based.<br />

Hi! My name is Ireland Reid and I currently<br />

live in Southern California in the<br />

USA. I have personally been involved<br />

in the cosplay community for about 4<br />

years now. Before being personally involved,<br />

in wearing my own creations,<br />

doing online tutorials and workshops, I<br />

worked on commissions for years for<br />

others in the community or other communities<br />

involving costumes. I have a<br />

background in 9 years in school/community<br />

theater along with mechanical<br />

engineering work experience. I am currently<br />

enrolled in my PhD program for<br />

Business Management. Outside of all<br />

this, I am a fitness enthusiast, and love<br />

reading Sci-fi books.<br />

One thing you talk about is making the<br />

world a better place through cosplay,<br />

it’s a wonderful passion, tell us about<br />

that.<br />

Cosplay is a person’s interpretation of<br />

how they view their favorite characters<br />

from a particular fandom or fandoms.<br />

I love being able to have not only the<br />

opportunity to create exotic & heavily<br />

detailed cosplay pieces, but being able<br />

to meet people all over the world who<br />

are into the same thing. Cosplay is like<br />

this worldwide community of amazing<br />

people, that thrive on art and personal<br />

expression within one another. It’s such<br />

a beautiful thing to see firsthand in person<br />

to be honest. I always try to be that<br />

positive light in the community, pushing<br />

that cosplay can be for everyone.<br />

You travel a lot for cosplay and events,<br />

what’s been some of the highlights?<br />

The biggest highlight is getting to be<br />

able to travel all over the world, meeting<br />

everyone & experiencing all new<br />

places & cultures. It is something that<br />

is pretty dear to me and I never take<br />

one second of it for granted. I love<br />

diving into learning about new cultures<br />

and I love meeting new people.<br />

What’s coming up in <strong>2017</strong>?<br />

This year I am doing something a little<br />

bit different then I have done in the<br />

past few years. I am not traveling so<br />

much, but focusing on content more<br />

heavily for all my social media outlets.<br />

It will be more content as far as adding<br />

more cosplay videos and cosplay related<br />

education pieces to my YouTube<br />

channel. I will also be filming crafting<br />

and tutorials live via Twitch Creative,<br />

all the way to making more elaborate<br />

costumes to showcase my style of<br />

art & engineering. I have a few other<br />

things outside of the cosplay community<br />

which I am getting involved in, still<br />

in the spotlight per say, but they are<br />

pretty big projects. I will release more<br />

information when I can about them, but<br />

I am beyond excited to be part of them.<br />

Tell us about your favourite cosplays.<br />

Every cosplay build that I create, to be<br />

honest, is a love and hate feeling towards<br />

it. I challenge myself in different

areas with each build, from overall design<br />

to time & costs involved. I try to<br />

always find the best way in both quality<br />

and longevity with all builds. Then I take<br />

what I have learned, and turn it into tutorial<br />

videos for others. This includes<br />

the horrible things that went wrong,<br />

to what is the best bang for your buck<br />

wise, and so forth. It’s all about growing<br />

together as a community and that<br />

is the part I love the most.<br />

You’ve got a huge following on Instagram<br />

and you’re also on Youtube, what<br />

sort of videos are you doing and do you<br />

have some advice for new cosplayers<br />

getting started in social media?<br />

I am always looking for ways to reach<br />

out to my following and connect with<br />

them more and more. I actually covered<br />

this part with some tips & tricks<br />

for building a social media based brand<br />

on my YouTube channel. I do this miniseries<br />

on there, where I break down<br />

little parts for someone, if they are<br />

interested in taking their craft from a<br />

hobby to a profession. One of the parts<br />

I break down is social media, from<br />

what social media outlets you need to<br />

get exposure in, to creating a uniform<br />

image of your name, (or brand in this<br />

case), and more.<br />

Who inspires you ?<br />

My mother. She is my hero and why I<br />

have the drive/motivation I have every<br />

day to push all limits within myself. I am<br />

extremely blessed to have her in my<br />

life. She taught me at an early age that<br />

if you want something in life, you have<br />

to work hard for it.<br />

Finally where can our readers go to<br />

find out more about you?<br />

I will admit that due to the nature of<br />

modern day social media, I am pretty<br />

much everywhere to be honest. I’ve<br />

created a “central hub” for all social<br />

media, cosplay tutorial videos, my<br />

blogs and much more just to help avoid<br />

confusion. You guys can find everything<br />

at www.irelandreid.com.<br />

ONLINE:<br />

www.facebook.com/OfficialIrelandReid<br />

www.irelandreid.com<br />

www.twitter.com/irelandreid<br />

www.instagram.com/irelandreid<br />


ABBY P<br />



The amazing Abby holds a Bachelor<br />

of Arts degree in Visual & Performing<br />

Arts, and a first degree black<br />

belt in Tae Kwon Do. She hopes to<br />

use her talents to contribute a little<br />

something to this world...<br />

Hi Abby and welcome to <strong>Live</strong> <strong>Magazine</strong><br />

and also Cosplay <strong>Live</strong>. Can you<br />

give us a bit of background on yourself?<br />

Thank you so much for having me!<br />

I’ve been in the cosplay game for<br />

a while but this is actually my first<br />

cosplay interview in a magazine so<br />

I’m really excited and honored to<br />

be a part of your publications. Really<br />

appreciate what <strong>Live</strong> <strong>Magazine</strong><br />

and Cosplay <strong>Live</strong> is doing for cosplayers<br />

and the community! As for<br />

my background, I’m originally from<br />

Southern California in the U.S. where<br />

I grew up doing a lot of random hobbies<br />

other than cosplay. I grew up<br />

with strict parents so I guess I had<br />

to find my own ways to keep myself<br />

entertained at home. Once I got into<br />

cosplay, there was just nothing else<br />

like it and my passion for it grew<br />

and grew, simply becoming a part of<br />

who I was and am today. Along with<br />

cosplay, I run my own blog and two<br />

Youtube channels while also working<br />

full-time here in South Korea where I<br />

currently reside.<br />

Looking at what you do, you must be<br />

so busy. You’re a member of Honey<br />

Toast Cosplay - what does that entail?<br />

Honey Toast Cosplay consists of my<br />

good friends and I, and what it entails<br />

is simply the opportunity to be closer<br />

in the things we love: video games,<br />

anime, manga, cosplay, and more.<br />

We excitedly fangirl over things together,<br />

or plan out future cosplays<br />

and cons. We haven’t had much cosplay<br />

activity as a group recently because<br />

each member is busy saving<br />

animals as a vet tech, going to pharmacy<br />

school, or teaching English to<br />

school children in Japan and South<br />

Korea. Since Honey Toast Cosplay is<br />

something that is completely for fun,<br />

we freely and happily try to live our<br />

own lives and also come together to<br />

work on cosplays or attend cons together<br />

whenever we can. It’s always<br />

good to know we’ll have that special<br />

group of friends we can turn to and<br />

still talk to on the daily, and I love and<br />

appreciate my girls Ash, Moni, and<br />

Amelia so much for that. Hopefully<br />

we can show the world more of Honey<br />

Toast Cosplay in the future!<br />

Also, you’re a cosplay ambassador<br />

for Kpop College - tell us about that<br />

too and also Andong in South Korea.<br />

I am that Honey Toast Cosplay<br />

member I mentioned in the previous<br />

answer who is currently teaching<br />

English in South Korea! With this<br />

job and living in another country, I’ve<br />

fortunately had quite a bit of free<br />

time to be able to continue pursuing<br />

my own passions and more. This<br />

includes starting a vlog channel on<br />

Youtube to share my experiences.<br />

And somehow, I also became the<br />

cosplay ambassador for Kpop College<br />

and an honorary ambassador<br />

for Andong, the city I’m living in here<br />

in South Korea. As a cosplay ambassador,<br />

I work closely with Kpop College<br />

thinking of ideas and carrying<br />

those out in order to create more<br />

interest and participation in cosplay,<br />

as well as share about the cosplay<br />

and con scene here in South Korea.<br />

And living here in Andong has been<br />

great because it’s a very comfortable<br />

city where I’ve made lots of<br />

memories. Andong is known as the<br />

capital city of Korean spiritual culture!<br />

If you ever visit South Korea,<br />

be sure to let me know and I’ll gladly<br />

share more about my city!<br />

Now if that isn’t enough, you’re also<br />

into Parkour which stems from your<br />

interest in Mirror’s Edge right?<br />

Yes, haha! I got really into parkour<br />

a number of years back which did<br />

stem from Mirror’s Edge. That game<br />

is still one of my favorites for its<br />

sleek aesthetic and gameplay, and I<br />

love Faith’s character so much.<br />

With parkour, besides the obvious<br />

fact that it just looks so bloody cool,<br />

it feels amazing when you’re finally<br />

able to perfectly land a move you’ve<br />

been working so long on. It’s also a<br />

great physical workout and you gain<br />

stamina and skills that are definitely<br />

useful for something like a zombie<br />

apocalypse, duh. But first and foremost,<br />

parkour has always been a<br />

freeing discipline for both body and<br />

mind. It’s scary to try something<br />

we’ve never done before - jumping<br />

over a huge gap or clearing a high<br />

wall. But as we train, practice, and<br />

build confidence, we can eventually<br />

make it over to the other side. That<br />

same philosophy can be used in<br />

life. Sadly though, my knees haven’t<br />

been in the best shape as the years<br />

have gone by, so I haven’t trained in<br />

forever!<br />

You’re living in South Korea but are<br />

from the U.S. - how did you and why<br />

did you move? (As in, how does a<br />

person get resident status in South<br />

Korea?)<br />

I have a work visa! It was a really long<br />

process, and there was so much paperwork<br />

and documents involved, but<br />

all was made possible through the<br />

teaching program I came through.<br />

As for why - I’ve always wanted to try<br />

living and working in another country<br />

(South Korea, especially!) as a challenge<br />

and new adventure, and being<br />

able to do so by teaching kids has<br />

been so fulfilling.<br />

Ok so on to cosplay, tell us how you<br />

got into cosplay and what your first<br />

cosplays were...<br />

I think I was in high school - I came<br />

across cosplay photos online and<br />

just thought it was the coolest thing.<br />

I think it also stemmed from me just<br />

loving the characters in a game I<br />

played or an anime I watched SO<br />

much that I wanted to literally be that<br />

character myself. So I knew I

Andrew Pandes: www.andrewpandes.com

had to try cosplay eventually. My first<br />

cosplays were at my first cons: Tifa<br />

Lockhart from Final Fantasy VII: Advent<br />

Children, Haruhi Suzumiya from<br />

The Melancholy of Haruhi Suzumiya,<br />

and I think Misa Amane from Death<br />

Note.<br />

Do you make your costumes and<br />

what’s been your most difficult cosplay?<br />

In my earliest years of cosplay, I<br />

didn’t even know how to sew or<br />

make props, so I would commission<br />

outfits or customize and put pieces<br />

together, in addition to buying wigs<br />

or any other necessary accessories.<br />

For many years now though, I’ve<br />

learned to sew entire costumes and<br />

create any accompanying props<br />

or accessories. Making my own<br />

costumes is always exhausting or<br />

stressful when there’s a time limit for<br />

a con or photoshoot, but I love taking<br />

that opportunity to give all of my<br />

love and hard work into something I<br />

care so much about, and then wearing<br />

the final product. I’d say the most<br />

difficult cosplay so far has been my<br />

Crimson Akali (League of Legends)<br />

because of all the components and<br />

details, which also makes it the one<br />

I’m still most proud of so far.<br />

Who inspires you in life and in cosplay?<br />

In life, I’m inspired by my parents and<br />

pretty much anything around me -<br />

music, other artists, even the other<br />

teachers I work with and the kids I<br />

teach. In my earlier cosplay days, I<br />

remember being inspired by Li Kovacs<br />

aka “PikminLink”, Jin Joson<br />

aka “behindinfinity”, and the Japanese<br />

cosplayer Kipi. I’m also inspired<br />

by my fellow cosplayer friends and<br />

seeing other cosplayers at cons just<br />

having a fun time.<br />

You run a successful blog and social<br />

media sites - do you have some tips<br />

to share with new cosplayers wanting<br />

to do the same?<br />

Sure! I guess for starters, think of a<br />

fun name you’d like others to know<br />

you as.<br />

For me, I started off with the online<br />

alias “hellozombie”, which is the<br />

username I used for my deviantart.<br />

com account and cosplay.com account,<br />

and then later, my blog. It was<br />

really strange but funny when I’d<br />

hear random people yell “ARE YOU<br />

HELLOZOMBIE?!” at cons, haha! So I<br />

just went with that for a while.<br />

A major tip I have though, is to stay<br />

true to yourself and to your art. For<br />

me, cosplay has always existed as a<br />

fun, creative outlet where I can also<br />

utilize the things I’ve learned from<br />

the random hobbies I grew up doing<br />

(they turned out useful after all, yay!),<br />

to my skills as an artist, martial artist,<br />

and lover of music, singing, dance,<br />

and performance, all the while paying<br />

tribute to a character I love so<br />

much. That genuineness will show<br />

on your blog and social media sites<br />

if you stay true to your passion! Stay<br />

humble, be kind, maybe study a bit<br />

of design, HTML, and CSS (or get a<br />

friend to help you), and most importantly,<br />

have fun!<br />

Some fun questions -<br />

Tell us 3 things you can’t live without<br />

Food, sleep, music<br />

Tell us 3 movies you just love<br />

Titanic, 500 Days of Summer, Princess<br />

Mononoke<br />

3 Books you just love<br />

Harry Potter (all of them count as<br />

one), Life of Pi, The Architecture of<br />

Happiness<br />

“Stay true to<br />

yourself and<br />

to your<br />

art ”<br />

Thanks so much for being part of<br />

this issue - can you let our readers<br />

know where they can go to find out<br />

more about you?<br />

Blog: abbypblog.tumblr.com<br />

facebook.com/abbypeeofficial<br />

youtube.com/byebyezombie<br />

Email: official.abbypee@gmail.com<br />

Thank you again for having me! Really<br />

enjoyed the interview, more power<br />

to <strong>Live</strong> <strong>Magazine</strong> and Cosplay <strong>Live</strong>,<br />

and much love to all my fellow cosplayers<br />

out there! ‘Til next time!<br />

ONLINE:<br />

www.abbypblog.tumblr.com<br />

www.facebook.com/abbypeeofficial<br />


Marvin K. Sola: www.facebook.com/MKSolaPhotography

Priscilla Vesper: www.facebook.com/priscillavesper

Jim Lee: jimleephotography.zenfolio.com

Shaun Anderson: shaunandersonphotos.wordpress.com

Jim Lee: jimleephotography.zenfolio.com

suddenly<br />

green<br />

One of the best things about publishing<br />

a magazine is talking to both established<br />

cosplayers and those who<br />

are fairly new to it. Today we spoke<br />

to someone we admire for their honesty<br />

and passion... hello Suddenly<br />

Green, Tell us about yourself - where<br />

you’re based and how you got into<br />

cosplay.<br />

I’m an Adelaide based cosplayer<br />

who, as a child, always had a love for<br />

costumes and dressing up. Cosplaying<br />

as specific characters started for<br />

me as something I did at home with<br />

friends or at theme parties. My public<br />

Instagram account began getting<br />

popular for my gaming content and<br />

unique personality, and when I started<br />

posting photos of my cosplays,<br />

I received overwhelmingly positive<br />

support. I have only started cosplaying<br />

publically at conventions over<br />

the past year, and the community<br />

has been so friendly, welcoming and<br />

supportive that I wish I had started<br />

sooner!<br />

What are your favourite cosplay<br />

characters, and why?<br />

I’m drawn to characters that are of a<br />

stark contrast to my own personality.<br />

I love the crazy obsessiveness of<br />

Harley Quinn, the psychopathic Joker<br />

or the seductive sultry Poison Ivy. I<br />

love to cosplay characters that allow<br />

me to experience something new, or<br />

become a person I would otherwise<br />

never become.<br />

Being in Adelaide, do you go to any<br />

of the cons that are on during the<br />

year?<br />

Absolutely! This year I’ll be at Oz<br />

Comic Con, AVCon and Supanova in<br />

Adelaide and I may even make it to<br />

PAX in Melbourne and Supanova in<br />

Sydney.<br />

You’ve got a large Instagram following,<br />

do you have tips for new models<br />

or cosplayers just starting out?<br />

Social Media is about engagement.<br />

I always engage with my audience.<br />

My online friends and followers are<br />

real people and I’m very aware of<br />

that. I always do my best to interact<br />

with people on a personal level. Your<br />

content should also be clear and<br />

concise. I try to stick to only a few<br />

subject matters, that way I can properly<br />

cater to my audience.<br />

Ok change of direction - who inspires<br />

you?<br />

My cosplay idol has always been<br />

Jessica Nigri and I was so grateful<br />

to meet her when I attended Tampa<br />

Bay Comic Con in 2016. She has always<br />

shown her true self and can be<br />

silly and poke fun at herself without<br />

worrying who will freezeframe on an<br />

awkward facial expression (in fact,<br />

she encourages it!) and I can really<br />

relate to that. Jessica shows brilliant<br />

craftsmanship with her work and<br />

has so many incredible talents. Plus,<br />

she touched my butt... What’s not to<br />


Steamkittens: www.facebook.com/steamkittens

Sean Pualic Photography: www.facebook.com/shoottothrillbyseanpualic<br />

What are you reading, watching?<br />

Right now, I’m reading these interview<br />

questions and watching my<br />

tray of chocolate truffles disappear<br />

before my eyes. Oh, you meant geek<br />

related!<br />

I’m rewatching Attack on Titan in anticipation<br />

of Season 2 and actually<br />

on the hunt for some new Anime’s to<br />

get hooked on. Recommendations<br />

appreciated!<br />

What 5 things would you take to an<br />

island?<br />

Chocolate, chocolate, Jason Momoa,<br />

more chocolate and... My filtered<br />

water bottle.<br />

Finally where can our readers go to<br />

find out more?<br />

@suddenlygreen on Instagram and<br />

Snapchat or people can follow my<br />

new Facebook page specifically for<br />

my cosplays www.facebook.com/<br />

suddenlygreencosplay<br />

ONLINE:<br />

www.instagram.com/suddenlygreen<br />


SFX Images: www.facebook.com/SFXImages

suddenly<br />




WRAP UP!<br />

The Post Con Blues are already setting<br />

in for the Adelaide Cosplay and<br />

Fandom Community. Our first Con of<br />

the year was here on the weekend<br />

and it’s always sad how fast those<br />

two days go.<br />

I cosplayed both days – Cindy from<br />

Final Fantasy XV on Saturday, and<br />

Cindery’s re-design of Kindred from<br />

League of Legends on the Sunday.<br />

The event again this year was not a<br />

disappointment. There was a good<br />

variety of guests and artists again,<br />

even if some of the guests weren’t<br />

as ‘current’ as they have been on<br />

previous years. I only met Torri Higginson<br />

myself this year, and she<br />

was so warm and welcoming. Fan<br />

favourite Jason Mamoa was back<br />

again and as what is becoming normal<br />

for him, he was a bucket load of<br />

fun over the weekend – some may<br />

have seen the video of him zooming<br />

around on an electronic scooter!<br />

Cosplay Central was again well organised<br />

with two talented and highly<br />

renowned guests – international<br />

Cosplayer Ivy Doomkitty and local<br />

pocket rocket Floksy Locksy Cosplay.<br />

Both ladies are lovely and interacted<br />

with the fans perfectly, and<br />

nothing but positive things were said<br />

about them.<br />

The Photoraphers Wall had a great<br />

line up of talented photographers<br />

again this year, and the line was constant<br />

for them all.<br />

The display mannequins were set up<br />

around the Wall which was a great<br />

touch as it gave people something<br />

to look at and talk about whilst in line.<br />

The backdrops were stunning this<br />

year again and it was great to see<br />

people having fun taking photos in<br />

front of them.<br />

Even though I only witnessed and<br />

was a part of the Championships<br />

of Cosplay (which was hosted brilliantly<br />

by JusZ Cosplay!), it seems<br />

as though the Cospaly Active, Kids<br />

Cosplay and Cosplay Parade events<br />

ran smoothly.<br />

Exhibitors and Artists had a vast array<br />

of booths with great content for<br />

sale / viewing. Exhibitors are always<br />

exciting as there’s a good chance<br />

Con goers can find goodies that<br />

they can’t normally buy elsewhere.<br />

My only minor (VERY minor) complaint<br />

on the event was having it<br />

squished into one side of the Pavillion.<br />

In previous years it has been<br />

spread out across both sides, and<br />

as a result didn’t tend to feel claustrophobic.<br />

Having everything (except<br />

some events) in the one Hall<br />

created a lot of cramped spaces,<br />

bottlenecks and difficulty in moving<br />

around. It also made it seem much<br />

hotter inside so those in heavy /<br />

bulky costumes tended to struggle<br />

a little. I’m sure, however, that there<br />

was a reason for it this year as it is<br />

the first year it has been set up this<br />

way. The Volunteers were pleasant<br />

and fun, with smiles on their faces<br />

which was great to see.<br />

There was a huge amount of Panels<br />

and Workshops this year, all offering<br />

something different. These are<br />

not only interesting and informative<br />

for the general public, but also<br />

a great help for those into costume<br />

making, cosplay and photography.<br />

It was great to see so many people<br />

on board and the numbers attending<br />

each event looked good.<br />

Con goers themselves were also<br />

bright and bubbly, and it was heart<br />

warming to see so many people<br />

interacting positively. It was clear<br />

to see that many friendships were<br />

made and strengthened, only furthering<br />

the love, joy and passion that<br />

unites all of us Con goers.<br />

Here’s to the next Convention,<br />







SEE MORE ON...<br />

facebook.com/Gametraders.Australia<br />

@Gametraders<br />

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