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Live Magazine April May 2017 Issue

Live Magazine is a pop culture and gaming magazine that features video and board gaming, cosplay, retro gaming and all things you love about pop culture!

Live Magazine is a pop culture and gaming magazine that features video and board gaming, cosplay, retro gaming and all things you love about pop culture!

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D DO YOU THINK YOU CAN<br />

AYING THEM...<br />

“My favourite driving game is eye<br />

spy (laughs). But video game I think<br />

burnout 3 will always and forever be<br />

my favourite.”<br />

- Adam Haidle<br />

“My N64 and all games were stolen<br />

years ago and when I was re-buying<br />

the games I had I started with the<br />

racing games. Star Wars Episode<br />

1 Racer, Top Gear Overdrive, San<br />

Francisco Rush, these were all fantastic<br />

racers that had their own feel.<br />

There’s a lot to discover in between<br />

your Mario Karts and your Forzas.<br />

I think the best thing you can learn<br />

from racing games is the importance<br />

of taking corners at a sensible<br />

speed. Most of the time slamming<br />

into the wall on a tight corner doesn’t<br />

pay off. Utilizing your brakes is a lesson<br />

well learned sooner than later.”<br />

- Lucas Andrew<br />

“For me I love the Forza games, I’ve<br />

only got up to a Xbox 360 so haven’t<br />

played Horizon 3 but from the first<br />

Forza Motorsport they had me<br />

hooked. The car upgrade menus and<br />

the whole mechanic of the games<br />

are great.”<br />

- Patrick Ansell<br />

“Can’t beat the classic Mario Kart.<br />

Many a friendship has been made,<br />

and unmade on those slippery<br />

slopes of Rainbow Road.”<br />

- Matt Taylor<br />

“There are so many racing games<br />

that I would love to pick as my favorite.<br />

So I’ll go ahead and pick Forza Horizon<br />

3, not only that it’s loosely<br />

based in Australia but it has the mix<br />

of simulation and arcade racing, not<br />

to mention the paint job designs can<br />

bring out the artist in everyone if they<br />

have the time and patience.<br />

As for translating the race track from<br />

video games to reality question... It<br />

can work, although it can be very<br />

hard to get it all done properly since<br />

most simulation racing games aren’t<br />

One Hundred percent in the realism<br />

department (inertia, heat,effects<br />

from the car being damaged, etc).<br />

But if you know the layout of the<br />

track very well it can be added to<br />

your advantage.”<br />

- Marc Sola<br />

“I’m loving Dirt Rally in VR on the PS4<br />

Pro. The attention to detail is absolute<br />

perfection and makes for an<br />

exhilarating ride! As far as learning<br />

tracks from games is concerned, I<br />

think it’s entirely possible. Real race<br />

drivers will often use simulations like<br />

Gran Turismo to hone their skills off<br />

the track. Theoretically though, any<br />

game with a half decent recreation<br />

of a circuit would work just the same<br />

with enough time and dedication.<br />

And we can’t forget that each year<br />

Gran Turismo takes gamers and<br />

turns them into real race drivers via<br />

the GT Academy program, so there<br />

has to be something in it!”<br />

- Kieran Braden<br />

“Driveclub vr because its the only<br />

racing sim vr on psvr (cmon NFS underground).”<br />

- Wes Smith

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