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Live Magazine April May 2017 Issue

Live Magazine is a pop culture and gaming magazine that features video and board gaming, cosplay, retro gaming and all things you love about pop culture!

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In a previous issue of Cosplay <strong>Live</strong><br />

(2 years ago almost to the month)<br />

we spoke to Harley’s Joker, a brilliant<br />

designer, photographer and<br />

Joker themed cosplayer who goes<br />

to incredible lengths to create art<br />

that shines in the world of cosplay. If<br />

you’ve ever thought about undertaking<br />

a cosplay project that is complex<br />

but ulitmately worth it, this is the artist<br />

to follow. We caught up with him<br />

recently on his latest project...<br />

Your latest project is a wonderful<br />

tribute to the original, did you do the<br />

graphic art too?<br />

Of course I did, and thank you very<br />

much. I’m extremely protective (and<br />

a bit obsessive) of my projects, and<br />

typically wouldn’t feel comfortable<br />

letting anyone else handle them. If<br />

it’s something I put out there, well<br />

over 90% of the time I’m the one behind<br />

the whole thing. I think my obsession<br />

over details simply comes<br />

out of the premise I apply to these<br />

projects, which is “if this were real,<br />

and a camera was simply there to<br />

capture this moment, what would it<br />

look like?”. I want the pieces to feel<br />

as if the original comic book art to<br />

which I am paying tribute is actually<br />

a drawing based on this photograph,<br />

instead of the reality which is the<br />

other way around. I hope that made<br />

sense.<br />

You’re doing brilliant and complicated<br />

art projects, does that cut into the<br />

time you’d perhaps spend at Cons?<br />

Not at all. Keep in mind none of this<br />

is employment - these are all just<br />

different hobbies that occur in my<br />

spare time.<br />

Let’s talk design for a minute - the<br />

comic covers - how long does it take<br />

to do one?<br />

Every project is different in terms<br />

of scope and time, though each<br />

is approached the same way. I approach<br />

them a bit like film making.<br />

Most of your time is spent in development<br />

and pre-production. A very<br />

small, dense, but occasionally costly<br />

amount of time is spent in production<br />

(shooting the material). Lastly<br />

a large chunk of time is spent in<br />

post-production, editing. Recreating<br />

“The Killing Joke” cover took a couple<br />

weeks. “Trophies” took about a<br />

month. “Five-Way Revenge” took<br />

over three months, primarily because<br />

I had never done any sort of<br />

3D design before, so I had to teach<br />

myself as I went along, running in to<br />

MANY roadblocks and speed-bumps<br />

along the way.<br />

How do you source the additional<br />

graphics such as fonts and images?<br />

There’s no sourcing going on, I want<br />

to create everything from scratch.<br />

That’s why I photograph as much as<br />

possible. In “Five-Way Tribute” I photographed<br />

the Joker, Batman, the<br />

playing card, the sky, phosphorus<br />

streetlamp lens flares, automobile tail<br />

lights & headlights, and even bits of<br />

graffiti. If you look VERY closely you<br />

can even see a poster on the side of<br />

one of the buildings for “Amusement<br />

Mile in Old Gotham”, styled like a vintage<br />

circus poster complete with a<br />

clown painted on it. I actually painted<br />

that with watercolor, scanned it in<br />

and shrank it down. However I will<br />

confess to using some stock images<br />

for things like asphalt and concrete<br />

textures. And all the fonts in this image<br />

aren’t “fonts” technically, they’re<br />

illustrated letter by letter, just as Neal<br />

Adams himself did when he drew the<br />

original in 1973. I used to do playbills<br />

for theaters and would do all the lettering<br />

by hand. I even worked for a<br />

while when I was much younger at<br />

a Trader Joe’s as the store artist<br />

creating the signs. The truth is I’ve<br />

been drawing since toddlerhood.<br />

Art and design come very naturally<br />

to me. This isn’t to say that they’re<br />

easy tasks that don’t require a lot of<br />

effort, simply that given enough time<br />

and focus I’m determined to achieve<br />

it “baking from scratch”.<br />

For readers who didn’t read our first<br />

interview 2 years ago - tell us how<br />

you got started in cosplay and cosplay<br />

art creation and where does<br />

your partner Joker’s Harley fit in?<br />

Cosplay happened sort of by accident<br />

for me. Halloween was always<br />

my favorite holiday, and (to make a<br />

very long story quite short) I spent<br />

about a year off and on working on<br />

a Joker costume intended for Halloween.<br />

I decided instead to wear<br />

it to San Diego Comic Con in 2012,<br />

and the internet went kaboom. The<br />

art pieces were a natural way for me<br />

to connect my lifelong passion of art<br />

and photography to something else<br />

I love that had developed an online<br />

following: the cosplay. Joker’s Harley<br />

(or “Alyssa” as I’ve always known<br />

her) is not only my partner in costume,<br />

but in life. We’ve been in love<br />

for five years now and counting. She<br />

is a very talented artist and designer<br />

in her own right and we really have<br />

found a great way to support each<br />

others projects. I know I can always<br />

trust her eye on something, and I’m<br />

fairly certain she feels the same way<br />

about me.<br />

Ok, a bit of a personal question if I<br />

may, when I’m working on photography<br />

post processing I usually have<br />

headphones on and blast music,<br />

what do you do? Also what equipment<br />

are you working with? Some<br />

of those projects would be memory<br />

intensive so I’m guessing you’ve got<br />

some sort of system that can handle<br />

moving all those pixels around?<br />

I will usually listen to music. Often<br />

if I’m editing I’m home alone, so no<br />

need for the headphones. Until recently<br />

I have been using the same<br />

computer since 2009. However this<br />

Christmas I got myself a new present:<br />

debt. I applied for a credit card,<br />

discovered I have a dangerously

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