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Synthetic Super Intelligence and the Transmutation of Humankind

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<strong>Syn<strong>the</strong>tic</strong> <strong>Super</strong> <strong>Intelligence</strong> <strong>and</strong> <strong>the</strong> <strong>Transmutation</strong> <strong>of</strong> <strong>Humankind</strong><br />

likely to be “computerisable.” But some research suggests that people are<br />

more honest in <strong>the</strong>rapy sessions when <strong>the</strong>y believe <strong>the</strong>y are confessing <strong>the</strong>ir<br />

troubles to a computer, because a machine can’t pass moral judgment.<br />

Google <strong>and</strong> WebMD already may be answering questions once reserved for<br />

one’s <strong>the</strong>rapist. This doesn’t prove that psychologists are going <strong>the</strong> way <strong>of</strong><br />

<strong>the</strong> textile worker. Ra<strong>the</strong>r, it shows how easily computers can encroach on<br />

areas previously considered “for humans only.” 337<br />

The statistics show, according to The Atlantic <strong>and</strong> its sources, that <strong>the</strong><br />

majority <strong>of</strong> unemployed people, who have much more time at <strong>the</strong>ir<br />

convenience, do not socialize more, but less. Instead <strong>of</strong> socializing, most<br />

spend an average <strong>of</strong> 50 hours a week watching TV, <strong>and</strong> <strong>the</strong> rest <strong>of</strong> <strong>the</strong>ir time<br />

<strong>the</strong>y spend eating <strong>and</strong> sleeping. The study implies that people who don’t<br />

have jobs feel inferior <strong>and</strong> don’t feel <strong>the</strong>y want to take part in <strong>the</strong><br />

community; <strong>of</strong> course <strong>the</strong>re are exceptions.<br />

A pr<strong>of</strong>essor from <strong>the</strong> Stanford University recently suggested that in <strong>the</strong><br />

very near future, people who are unemployed will spend more <strong>and</strong> more<br />

time in virtual reality games that will give <strong>the</strong>m more pleasure <strong>and</strong><br />

satisfaction than engaging in <strong>the</strong> “real” world: <strong>the</strong> pr<strong>of</strong>essor does not see<br />

this as something negative but as something imaginative <strong>and</strong> creative. 338 , Of<br />

course, in itself, this is very alarming, <strong>and</strong> based on what we now know, we<br />

can see why unemployment may be necessary for <strong>the</strong> Singularity to be<br />

achieved; it’s an introduction to virtual reality games for people who<br />

o<strong>the</strong>rwise might not engage in such a thing.<br />

A few Ideas how to solve Mass Unemployment<br />

W<br />

e can see how one type <strong>of</strong> job after ano<strong>the</strong>r no longer<br />

requires a human workforce; one <strong>of</strong> <strong>the</strong>se being factory<br />

workers. We no longer need people to create products or run<br />

machines; <strong>the</strong>se days, 3D printers are becoming more <strong>and</strong> more <strong>the</strong><br />

st<strong>and</strong>ard. These printers can 3-D print products almost instantaneously, <strong>and</strong><br />

such printers can easily be overseen by robots. This will wipe out an entire<br />

workforce world-wide, all across <strong>the</strong> Industrialized World.<br />

In order to find answers to what is going to happen when <strong>the</strong><br />

337<br />

Ibid. op cit.<br />

338<br />

Ibid.<br />

230

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