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Tech Topics<br />

Teaching Group Dynamics Using Virtual Reality<br />

by Brendan Beal, MSW, Ph.D.<br />

Social work students at the University of Montevallo test out a virtual reality group dynamics simulator using the HTC Vive. Shown from left to<br />

right: Rebecca Green, Nikki Sanders, Caitlin Waldrop, and (in the VR headset) Audrey Bearss. Photo credit: Brendan Beal.<br />

Social work students have been<br />

using simulation to practice skills<br />

for many years now. Role-plays<br />

and standardized clients are examples.<br />

Students have also been using a basic<br />

form of virtual reality (VR) to practice<br />

skills, as well. For an example of this,<br />

think of computer simulations, on a<br />

screen, similar to Second Life or any<br />

other avatar-based game that allows a<br />

student to play a social worker or otherwise<br />

interact with environments that a<br />

social worker might see in the field. But<br />

recent developments have taken this<br />

kind of simulation to a deeper level.<br />

With this year’s release of commercial<br />

VR head-mounted displays (HMDs),<br />

role-plays and simulations are now<br />

many times more immersive.<br />

The BSW program at the University<br />

of Montevallo in Alabama is testing<br />

out a VR group dynamics simulator.<br />

The simulator, once it is developed further,<br />

will immerse one student at a time<br />

within a virtual setting. When the student<br />

puts the headset on, the student’s<br />

field of vision is completely encompassed<br />

by an environment that looks<br />

like a classroom with four seated virtual<br />

clients in front of the student. The<br />

student can walk around within this<br />

environment and use small, wireless<br />

controllers to point and select clients or<br />

other options. When a client is selected,<br />

he or she starts a pre-recorded dialogue,<br />

full of rich descriptions of issues the<br />

client is having that day. Amateur voice<br />

actors within the university’s theater<br />

program have lent their talents to<br />

record the dialogues. The presence of<br />

these virtual group members is incredibly<br />

immersive, and the sentiment of<br />

most people who enter the simulation is<br />

that they feel as if they are really there.<br />

<strong>This</strong> VR experience is being<br />

developed for a Social Work with<br />

Small Groups class, so the decisions<br />

the students make within the simulation<br />

relate to group leadership assessment<br />

and practicing action skills. For<br />

example, they can call on clients and,<br />

after receiving a bit of dialogue, can ask<br />

the clients to “tell me more,” “interrupt<br />

and move on,” or suggest other steps<br />

for the group to take to achieve the<br />

group’s goals. These activities, coupled<br />

with the immersive environment that<br />

only a VR HMD can provide, make for<br />

a unique learning experience.<br />

<strong>This</strong> particular simulation, paid for<br />

in part by the Montevallo Research for<br />

Creative Projects grant, is still months<br />

away from being fully functional.<br />

Eventually, the simulation will be able<br />

to guide the student through the group<br />

therapy session, challenging the student<br />

to make decisions regarding group<br />

leadership and giving students a grade<br />

at the end based on the choices they<br />

make. It will be replayable many times<br />

over if the student wants to practice<br />

these skills further. Elements to be<br />

added in this version of the simulation<br />

include a client “blow-up,” in which the<br />

avatar yells at the group leader, and a<br />

20 The New Social Worker Winter 2017

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