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GT Designer3 Version1 Screen Design Manual (Functions)

GT Designer3 Version1 Screen Design Manual (Functions)

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*3 Setting the user ID<br />

Cursor movement in the descending order of user IDs (key code: 0093 H )<br />

The cursor moves in the order of 1) 2) 3).<br />

After movement 3), the cursor does not move any more since there are no further user IDs.<br />

To control the cursor with the user ID, set different user ID numbers for each object.<br />

Also, when using the Set Overlay <strong>Screen</strong> function or superimpose windows, design the screen carefully so that the<br />

user ID of the displayed object will be unique.<br />

C<br />

3<br />

• When different user IDs are set for each object<br />

The cursor moves properly with the user ID<br />

when the Set Overlay <strong>Screen</strong> function or<br />

superimposed window is used.<br />

2 1<br />

DEF<br />

D GHI<br />

A<br />

4<br />

ABC<br />

3)<br />

DEF<br />

User ID: 1 User ID: 2<br />

User ID: 3 User ID:2<br />

AB C<br />

B JKM<br />

GHI<br />

2) 1) User ID:4<br />

Cursor does not move to this object since the same<br />

ID is used for another object.<br />

If there is a duplication of user ID, the cursor moves<br />

to the object having the smallest object ID.<br />

Base screen 1<br />

Window screen 1<br />

1 to 4 : User ID<br />

DEF<br />

C<br />

2<br />

JKL<br />

• When the same user ID are set for all If more<br />

than one object having the same user ID are<br />

identified on the screen (including the Set<br />

Overlay <strong>Screen</strong> or Superimpose Window), the<br />

cursor may not move correctly with the user ID.<br />

1 1<br />

DEF<br />

D GHI<br />

A<br />

2<br />

AB C<br />

B JKM<br />

6.2 Setting ASCII Input<br />

Base screen 1<br />

Window screen 1<br />

1 to 2 : User ID<br />

6 - 13<br />

1<br />

FIGURES<br />

2<br />

TOUCH SWITCH<br />

3<br />

LAMP<br />

4<br />

GRAPHIC<br />

CHARACTERS<br />

5<br />

NUMERICAL<br />

DISPLAY/<br />

NUMERICAL INPUT<br />

6<br />

ASCII DISPLAY/<br />

ASCII INPUT<br />

7<br />

DATA LIST<br />

8<br />

HISTORICAL DATA<br />

LIST DISPLAY

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