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Mono Magazine

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Sketching<br />

In the early ideation stages of design development, concept<br />

sketching was used to enable, rapid idea generation and object<br />

visualisation. This phase was an exercise in divergent thinking<br />

which involved exploring various different design avenues within<br />

the greater scope of the project. Sketching, in this context,<br />

allowed for quick expression of ideas which resulted in concepts<br />

that revealed qualities and relations that was otherwise difficult<br />

to envisage. This process in the initial ideation stage makes up a<br />

small yet integral part as design refinement progresses quickly<br />

and with greater attention to detail such as aesthetics, material<br />

and part break-ups, manufacturability, and form generation. As<br />

well as concept sketching, system mapping tools were used to<br />

visualise how elements of the system would work holistically and<br />

harmoniously.<br />

A combination of analogue and digital sketching was utilised to<br />

thoroughly explore all elements of the design. Digital sketching<br />

enabled features and applications not necessarily possible through<br />

analogue means. Context composition, material experimentation<br />

and overlaying are some examples of how digital sketching was<br />

used to generate ideas. Furthermore, computer aided design<br />

(CAD) software was used to generate block forms to use as<br />

underlays in both analogue and digital sketching. This was<br />

effective as it assisted in visualising the presence of a form as well<br />

as providing a sense of scale.

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