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THE ADOBE ® PHOTOSHOP ® “HOW-T0” MAGAZINE › › february <strong>2016</strong><br />

Learn how to capture<br />

out-of-this-world images of<br />

planets, galaxies, and nebulae<br />

PHOTOGRAPHY<br />

SECRETS<br />

We go under the hood<br />

to take an in-depth look<br />

at layers in Photoshop<br />

PROVING<br />

GROUND<br />

®<br />

IN-DEPTH<br />

STEP-BY-STEP<br />

TUTORIALS<br />

PHOTOSHOP<br />

DOWN AND<br />

DIRTY TRICKS<br />

NEWS, REVIEWS<br />

AND OTHER<br />

COOL STUFF<br />

creativity<br />

anywhere<br />

Adobe Creative Cloud<br />

mobile apps will help keep<br />

your creativity in sync<br />

The Official Publication of<br />

The Official Publication of<br />

Visit our website at kelbyone.com


TABLE OF CONTENTS › › FEBRUARY <strong>2016</strong><br />

Layout: Jessica Maldonado<br />

FEATURE<br />

52<br />

Creativity Anywhere<br />

Current technology has given us the power to be creative no matter<br />

where we are. From desktop computers to laptops to tablets to<br />

smartphones, you now have the ability to capture and create in<br />

just about any environment. Bryan O’Neil Hughes, Adobe’s Head<br />

of Outreach & Collaboration, shows us how to unlock all of that<br />

creative potential using the latest and greatest Adobe mobile apps.<br />

He even gives us a sneak peek at a cool app that’s not available yet.<br />

Bryan O’Neil Hughes<br />

Departments<br />

From the Editor 6<br />

Contributing Writers 9<br />

About Photoshop User Magazine 10<br />

KelbyOne Community 12<br />

Exposed: Industry News 18<br />

Columns<br />

50 PHOTOSHOP TIPS<br />

64 DESIGN MAKEOVER<br />

That’s How the Cookie Crumbles<br />

76 PHOTOGRAPHY SECRETS<br />

An Introduction to Astrophotography<br />

131 FROM THE ADVICE DESK<br />

How-To<br />

DOWN & DIRTY TRICKS 20<br />

Commercial Sports Graphic<br />

42 BEGINNERS’ WORKSHOP<br />

Mapping One Image onto Another<br />

The Hateful Eight Poster Effect 30<br />

46 PHOTOSHOP PROVING GROUND<br />

Layers, Part 1: Opacity<br />

DeVine 36<br />

70 LIGHT IT<br />

Portable Lighting: Let’s Go


› › KELBYONE.COM<br />

Lightroom Magazine<br />

LIGHTROOM WORKSHOP 89<br />

Dodging, Burning, and Adjusting Individual Areas of Your Photo<br />

UNDER THE LOUPE 98<br />

Leveraging Slideshows<br />

MAXIMUM WORKFLOW 104<br />

Tethering in Lightroom<br />

LIGHTROOM Q&A 116<br />

LIGHTROOM TIPS & TRICKS 118<br />

Reviews<br />

122 PortraitPro 15 Studio Max Edition<br />

123 X-Rite ColorChecker Passport Video<br />

Macphun’s Aurora HDR Pro<br />

124 Capture One Pro 9<br />

125 Exposure X by Alien Skin Software<br />

Picture Instruments Color Cone<br />

126 StudioMagic I and II<br />

127 Eddycam Fashion Strap<br />

HP Z25n Monitor<br />

128 Akurat Lighting A1 On-Camera Video LED Light<br />

NEC MultiSync EA275UHD<br />

129 Photoshop Book Reviews<br />

Steve Damstra<br />

Colin Falcon Ron Wetherell<br />

DYNAMIC<br />

RANGE<br />

110<br />

Processing Realistic<br />

Starscapes<br />

Sean Arbabi teaches us how to capture starscapes, balancing the<br />

light of the stars with the ambient light in the scene. He then takes<br />

us into Lightroom to show us how to get the most out of those<br />

images, taking them from great shots to amazing shots.<br />

Sean Arbabi<br />

But Wait— There’s More<br />

<br />

KEY CONCEPTS<br />

These icons at the beginning of columns indicate there’s a short video on a tool<br />

or function used in that tutorial at the Key Concepts KelbyOne member webpage<br />

at http://kelbyone.com/keyconcepts.<br />

DOWNLOADABLE CONTENT<br />

Whenever you see this symbol at the end of an article, it means<br />

there are either downloadable practice files or additional content<br />

for KelbyOne members at http://kelbyone.com/magazine.<br />

Dodge & Burn tools<br />

Lasso tool<br />

Layer masks<br />

All lighting diagrams courtesy of Sylights<br />

Pen tool<br />

Smart objects<br />

Quick Selection tool<br />

Click this symbol in the magazine to return to the Table of Contents.


A FEW WORDS FROM › › SCOTT KELBY<br />

From the Editor<br />

staff favorites and<br />

instructor-led curriculums<br />

› › photoshop user › february <strong>2016</strong><br />

006<br />

We have an amazing issue for you here, but before we get to that, I want to take just a sec to tell you about some pretty exciting<br />

things we’re adding to the KelbyOne site for our members.<br />

The current workflow for our members is to log in and search for the topic they’re interested in (retouching, compositing,<br />

lighting, etc.), and they get a bunch of full-length classes and quick-tip videos to choose from. In essence, it works like a search<br />

engine for online classes, right? But when that list of results comes up, which classes should you watch first, which are the best,<br />

which best suit your needs, and so on? In <strong>2016</strong>, we’re working to help you along, and we’ll soon be releasing the first step in<br />

that journey by sharing our own picks for classes that we think will start you off on the right foot.<br />

You’ll see this new Staff Favorites section appear in the left-side navigation on the member site, but this is just a small step leading<br />

to even bigger things that we’re working on (but just right down the road timewise), which are instructor-led curriculums. This<br />

is where our KelbyOne instructors break things down into categories, and give you a list of classes, in the order you should watch<br />

them, to get you where you want to be. For example, if you want to learn sports photography, portrait retouching, or compositing,<br />

instructors who are absolute experts in those fields will give you a complete curriculum of classes, in the proper context and order,<br />

so you can learn the techniques and concepts you need to be a success. We’re going to take things even further than that, but<br />

these are some solid first steps to help guide you through the learning process and make learning even easier.<br />

Beyond all the Photoshop and Lightroom online classes that we have, we also want to make sure that if you buy a new<br />

camera, you can count on us having an online class ready and waiting for you on how to use that camera, so you can get up<br />

to speed really fast. Also, keep an eye on the little “bell” icon at the top of your member dashboard—up there, we share new<br />

classes that have been released recently, along with any new member discounts we’ve negotiated and other stuff we hope will<br />

make your membership more valuable. There will be lots of other great stuff coming in <strong>2016</strong>, but I wanted to share a little of<br />

our roadmap with you here (but again, this is just the beginning).<br />

Okay, onto other fun stuff: Mobile apps are just exploding into the digital imaging space, and Adobe has really hit their stride<br />

in the past year in that area with some really incredible technology (including some stuff I wish we could do on the desktop).<br />

That’s just one of the reasons we’re honored to have Adobe’s own Bryan O’Neil Hughes here in the mag with a feature on<br />

Adobe’s latest mobile apps, along with a look at what’s coming very soon. It’s really incredible what they’re bringing to mobile,<br />

so it’s worth checking out right now (it starts on page 52).<br />

Also in this issue, our good friend Mike Olivella gives a wonderful introduction to astrophotography, including discussing<br />

the equipment and techniques you’ll need to know to make amazing out-of-this-world images. If you’re a Photoshop beginner<br />

(or even a seasoned user), Scott Valentine, with part one of a two-part series on layers in Photoshop, takes us in-depth into how<br />

layers work together, including layer and Fill Opacity, Blend If, Masking, and Clipping Masks. In our Lightroom “mag within a<br />

mag,” Sean McCormack talks about the benefits of tethering, how to set it up in Lightroom, and some equipment that will<br />

make tethering easier (and safer). But that’s just a tiny bit of what’s in this awesome info-packed issue—our first since we’ve<br />

gone all digital (you’ll be seeing some cool new stuff coming to our digital editions as well!).<br />

There’s a lot going on, and it’s going to be a busy year of learning—we’re glad to have you here.<br />

All my best,<br />

Scott Kelby<br />

KelbyOne President & CEO<br />

Editor & Publisher, Photoshop User


The official publication of KelbyOne<br />

FEBRUARY <strong>2016</strong> • Volume 19 • Number 2<br />

EDITORIAL:<br />

Scott Kelby, Editor-in-Chief<br />

Chris Main, Managing Editor<br />

Contributing Writers<br />

Ajna Adams • Sean Arbabi • Steve Baczewski • Corey Barker<br />

Peter Bauer • Pete Collins • RC Concepcion • Michael Corsentino<br />

Seán Duggan • Daniel East • Rod Harlan • Bryan O’Neil Hughes<br />

Jessica Maldonado • Sean McCormack • Mike Olivella • Colin<br />

Smith • Lesa Snider • Rob Sylvan • Scott Valentine • Erik Vlietinck<br />

Jake Widman<br />

GRAPHICS:<br />

Dave Damstra, Production Manager<br />

Jessica Maldonado, Associate Art Director<br />

Margie Rosenstein, Senior Graphic Designer<br />

Angela Naymick, Graphic Designer<br />

MARKETING:<br />

Ajna Adams • Kleber Stephenson<br />

WEB:<br />

Brandon Nourse • Mario Ocon • Yojance Rabelo • Aaron Westgate<br />

PUBLISHING:<br />

Scott Kelby, Publisher<br />

David Moser, Executive Publisher<br />

Kalebra Kelby, Executive V.P.<br />

Jean A. Kendra, Business Manager<br />

ADVERTISING:<br />

Kevin Agren, V.P., Sales 813-433-2370<br />

Jeanne Jilleba, Advertising Coordinator 800-738-8513 ext. 152<br />

Veronica (Ronni) O’Neil, Director of Circulation/Distribution<br />

800-738-8513 ext. 235<br />

HOW TO CONTACT KELBYONE:<br />

U.S. Mail: 118 Douglas Road East • Oldsmar, FL 34677-2922<br />

Voice: 813-433-5000 • Fax: 813-433-5015<br />

Customer Service: info@kelbymediagroup.com<br />

Letters to the Editor: letters@photoshopuser.com<br />

Letters to the Lightroom Editor: lightroom@photoshopuser.com<br />

World Wide Web Including the Photoshop Help Desk,<br />

Photo Gear Desk, and Advice Desk: http://kelbyone.com/my-account/<br />

helpdesk/<br />

COLOPHON:<br />

Photoshop User was produced using Adobe Photoshop CC 2015 and<br />

Adobe InDesign CC 2015. Roboto was used for headlines and subheads.<br />

Frutiger LT Std for text.<br />

This seal indicates that all content provided herein is produced by KelbyOne, LLC<br />

and follows the most stringent standards for educational resources. KelbyOne is<br />

the premier source for instructional books, DVDs, online classes, and live seminars for<br />

creative professionals.<br />

| fuel for creativity<br />

All contents ©COPYRIGHT <strong>2016</strong> KelbyOne, LLC. All rights reserved. Any use of the<br />

contents of this publication without the written permission of the publisher is strictly<br />

prohibited. Photoshop User is an independent journal, not affiliated in any way with<br />

Adobe Systems, Inc. Adobe, the Adobe logo, Acrobat, Illustrator, InDesign, Lightroom,<br />

and Photoshop are registered trademarks or trademarks of Adobe Systems, Inc. in<br />

the United States and/or other countries. All other trademarks mentioned belong to<br />

their respective owners. Some of the views expressed by contributors may not be the<br />

representative views of the publisher. ISSN Pending.


PHOTOSHOP’S MOST WANTED › ›<br />

Contributing<br />

Writers<br />

SEAN ARBABI<br />

has been a widely published commercial photographer the past 25 years. He authored<br />

The Complete Guide to Nature Photography (Crown Publishing) and recently produced a<br />

video series on the Nik Collection (Peachpit). For more info, visit www.seanarbabi.com.<br />

STEVE BACZEWSKI<br />

is a freelance writer, professional photographer, graphic designer, and<br />

con sultant. He also teaches classes in traditional and digital fine arts photo graphy.<br />

His company, Sore Tooth Productions, is based in Albany, California<br />

PETER BAUER<br />

is an Adobe Certified Expert that does computer graphics consulting for a select<br />

group of corporate clients. His latest book is Photoshop CC for Dummies. He was<br />

inducted into the Photoshop Hall of Fame in 2010.<br />

PETE COLLINS<br />

is an education and curriculum developer and website overseer for KelbyOne.<br />

He is one of the Photoshop Guys and co-hosts Photoshop User TV. With a fine arts<br />

background, Pete is well versed in photography, graphic design, and illustration.<br />

RAFAEL “RC” CONCEPCION<br />

is director of content and education for KelbyOne. An Adobe Certified Instructor in<br />

Photoshop, Illustrator, and Lightroom, RC has 10+ years in the I.T. and ecommerce<br />

industries. RC has held training seminars in the U.S., Europe, and Latin America.<br />

MICHAEL CORSENTINO<br />

is an award-winning wedding and portrait photographer, Photoshop and Lightroom<br />

expert, author, columnist for Shutter Magazine and Resource Magazine, and speaker<br />

and international workshop leader. Learn more at www.michaelcorsentino.com.<br />

SEÁN DUGGAN<br />

is the co-author of Photoshop Masking & Compositing, Real World Digital<br />

Photography, and The Creative Digital Darkroom. He leads workshops on digital<br />

photography, Photoshop, and Lightroom (SeanDuggan.com).<br />

DANIEL EAST<br />

is an author, free lance writer, presenter/trainer, and consultant with more than<br />

20 years’ experience in photography, pro-audio, and marketing. Daniel is also founder<br />

and president of The Apple Groups Team support network for user groups.<br />

ROD HARLAN<br />

is an industry veteran with 25 years’ experience as an author, educator,<br />

photo grapher, multimedia artist, and Photoshop addict! He shares content at RodHarlan<br />

.com and is a trainer for Adobe, NAB, FMC, WEVA, and KelbyOne, among others.<br />

BRYAN O’NEIL HUGHES<br />

is Adobe’s Head of Outreach & Collaboration. He spent 15 years on the Photoshop team,<br />

and then drove the expansion to mobile with Photoshop Mix & Fix. A keynote speaker,<br />

author, and 4x MAX Master, Bryan was inducted into the Photoshop Hall of Fame in 2011.<br />

JESSICA MALDONADO<br />

has been art director of books at KelbyOne for more than eight years, has created<br />

video tutorials for LayersMagazine.com and reviews for Photoshop User magazine,<br />

and co-hosted Photoshop User TV in 2013.<br />

SEAN McCORMACK<br />

is the author of Essential Development: 20 Great Techniques for Lightroom 5.<br />

Based in Galway, Ireland, he shoots subjects from musicians, models, and<br />

actors to landscapes and architecture. Learn more at http://lightroom-blog.com.<br />

MIKE OLIVELLA<br />

has been a photographer for Florida State University Athletics, Unconquered Magazine,<br />

and a stringer for two international wire services. His sports photographs are published<br />

worldwide, and he has won numerous awards. For more, visit www.baselineshots.com.<br />

COLIN SMITH<br />

is an award-winning digital artist, photographer, and lecturer who has authored<br />

18 books and has created a series of training videos. Colin is also the founder of<br />

the online resource PhotoshopCAFE.com and president of Software-Cinema.com.<br />

LESA SNIDER<br />

is the author of Photoshop CC: The Missing Manual, Photos for Mac and iOS:<br />

The Missing Manual, several eBooks, and more than 40 video courses. She also<br />

writes a weekly column for Macworld. For more info, visit PhotoLesa.com.<br />

ROB SYLVAN<br />

is the Lightroom Help Desk Specialist for KelbyOne, on staff at the Digital Photo<br />

Workshops, and the author of Lightroom 5: Streamlining Your Digital Photography<br />

Process. You can learn more at www.lightroomers.com.<br />

SCOTT VALENTINE<br />

is an Adobe Community Professional and Photoshop author. His latest book<br />

is The Hidden Power of Adjustment Layers (Adobe Press). Keep up with him<br />

at scoxel.com.<br />

ERIK VLIETINCK<br />

founded IT Enquirer in 1999 (http://it-enquirer.com). A J.D. by education,<br />

Erik has been a freelance technology editor for more than 20 years. He has written<br />

for Macworld, Computer Arts, Windows NT Magazine, and many others.<br />

JAKE WIDMAN<br />

is a writer and editor who lives in San Francisco. He’s been covering the intersection<br />

of computers and graphic design for about 25 years now—since back when it was<br />

called “desktop publishing” and Photoshop was just a piece of scanning software.<br />

› › kelbyone.com<br />

009


› › ABOUT PHOTOSHOP USER<br />

Image: Adobe Stock; Illustration: Corey Barker<br />

Photoshop User<br />

Magazine<br />

Photoshop User magazine is the official publication of<br />

KelbyOne. As a KelbyOne member, you automatically<br />

receive Photoshop User ten times a year. Each issue<br />

features in-depth Photoshop, Lightroom, and photography<br />

tutorials written by the most talented designers,<br />

photographers, and leading authors in the industry.<br />

› › photoshop user › february <strong>2016</strong><br />

About KelbyOne<br />

KELBYONE<br />

is the world’s leading resource for Adobe ® Photoshop ® , Lightroom ® , and<br />

photography training, news, and education. Founded in 1998 as the National<br />

Association of Photoshop Professionals (NAPP), KelbyOne has evolved from<br />

NAPP and KelbyTraining to create a singular hub for creative people to learn, grow,<br />

and inspire. From photographers to graphic designers, beginners to professionals,<br />

KelbyOne is open to everyone.<br />

There’s no faster, easier, and more affordable way to get really good at Photoshop<br />

and photography. You can join for only $19.99 per month or $199 U.S. for a full<br />

year of training. To learn more, visit www.kelbyone.com.<br />

Member Benefits<br />

PHOTOSHOP USER MAGAZINE<br />

Ten issues of the best Photoshop tutorial-based magazine in the industry.<br />

MEMBERS-ONLY WEBSITE<br />

Our extensive website features time- and money-saving content.<br />

ONLINE CLASSES & EDUCATION<br />

Thousands of Photoshop and photography tutorials, full online classes,<br />

and quick-tip videos.<br />

MEMBER DISCOUNTS<br />

Save anywhere from 2–3 times your membership cost by using our many<br />

industry-related discounts.<br />

TECH SUPPORT<br />

Fast, friendly Photoshop, Lightroom, and photo gear help; equipment<br />

advice; and more from certified experts.<br />

MEMBER COMMUNITY<br />

KelbyOne members range from beginners to pros and love to lend each<br />

other a hand. Together, we have built the friendliest, most knowledgeable<br />

Photoshop and photography community on the Web.<br />

NEWS & REVIEWS<br />

Unbiased coverage on the latest equipment, plug-ins, and programs<br />

in the marketplace.<br />

WEEKLY E-NEWSLETTER<br />

The KelbyOne Insider is your weekly connection to everything KelbyOne.<br />

It’s produced exclusively for members to keep you informed of everything<br />

new in the industry and at KelbyOne headquarters.<br />

010<br />

FIND KELBYONE MEMBERSHIP DETAILS AT kelbyone.com or call 800-201-7323 Monday–Friday, 9:00 a.m. to 5:30 p.m. EST.


KelbyOne Community<br />

› › Inspiration, information, and member musings to fuel your creative think tank<br />

BY AJNA ADAMS<br />

The Winners of the KelbyOne<br />

photo & design contest announced<br />

The KelbyOne Photo & Design Contest was our most popular social media photo contest to date, culminating in thousands of<br />

submissions from all over the world. We featured five categories—Landscapes, Babies & Families, Illustration & Design, Pets, and<br />

Wedding & Portrait—and the response was astounding with nearly 4,000 entries!<br />

Congratulations to our hand-selected winners: Colin Falcon, Karlen Mkrtchyan, Carla McMahon, Ron Wetherell, and Jack<br />

Podlas. We’d also like to give a special congrats to our People’s Choice winner, Hanna Salin! Check out the winning images starting<br />

below and on the next three pages.<br />

Each winner received an amazing prize package. Colin Falcon was our grand prize winner, and he received a Canon EOS 7D<br />

Mark II with an EF-S 18–135mm lens, a Canon PIXMA PRO-100 printer, one year of the full Adobe Creative Cloud, a one-year<br />

KelbyOne membership, a $200 B&H Gift Card, an Airport Navigator from Think Tank Photo, and a 4-in-1 Lens from Olloclip.<br />

The other category winners each won a Canon PIXMA PRO-100, a Canon PowerShot G9 X, a one-year KelbyOne membership,<br />

one year of the Adobe Creative Cloud Photography plan, a CityWalker 30 camera bag from Think Tank Photo, a 4-in-1 Lens from<br />

Olloclip, and a $50 B&H Gift Card.<br />

And finally, the People’s Choice winner, Hanna Salin, won a one-year KelbyOne membership, one year of the Adobe Creative<br />

Cloud Photography plan, a Suburban Disguise camera bag from Think Tank Photo, and a 4-in-1 Lens from Olloclip.<br />

KELBYONE PHOTO & DESIGN CONTEST >> LANDSCAPES<br />

GRAND PRIZE WINNER<br />

COLIN FALCON | WWW.PIXVAULT.CO.UK


KELBYONE PHOTO & DESIGN CONTEST >> BABIES & FAMILIES<br />

KARLEN MKRTCHYAN | WWW.SILENTSHUTTERPHOTO.COM<br />

KELBYONE PHOTO & DESIGN CONTEST >> ILLUSTRATION & DESIGN<br />

CARLA MCMAHON | WWW.CARLAMCMAHON.CO.ZA


KELBYONE PHOTO & DESIGN CONTEST >> WEDDING & PORTRAIT<br />

JACEK R PODLAS | HTTP://JACEKPODLAS.WIX.COM/JRP-CREATIVESTUDIO<br />

MEMBER SINCE 2015<br />

KELBYONE PHOTO & DESIGN CONTEST >> PEOPLE’S CHOICE<br />

HANNA SALIN


Social Media Moment:<br />

it’s all about instagram<br />

Right now in the world of social media, Instagram is what’s<br />

hot. If you’re a photographer, you need to be on Instagram.<br />

The great news is that Scott Kelby’s new course on Instagram,<br />

How to Build an Instagram Audience, has just been released on<br />

KelbyOne.com! Follow Scott at Instagram.com/ScottKelby<br />

and be sure to follow us, too, at Instagram.com/KelbyOnePics!<br />

And while you’re at KelbyOne.com don’t forget to check out<br />

all of our new courses, including the ones listed below.<br />

Fresh New Class<br />

released at kelbyone.com<br />

Here’s a roundup of some of our latest classes and tutorials<br />

that you won’t want to miss. Log into your member account<br />

at www.KelbyOne.com or check out these new releases on<br />

our app.<br />

Inspirational Interview with Mark Rodriguez<br />

Join Mia McCormick as she sits down with multi-talented<br />

artist Mark Rodriguez, who recently took the Best in Show<br />

award at Photoshop World. Mark’s background is in graphic<br />

design, and he’s a successful animator and illustrator in his<br />

day job, but his unique and creative images are what have<br />

captured the attention of everyone at KelbyOne!<br />

The Secrets to Capturing the Best. Dog. Photos. Ever. Taken.<br />

Join the fabulous Kaylee Greer, commercial pet photographer<br />

based in Boston, as she shows you how to capture the<br />

best dog photographs you’ve ever taken. In this class, Kaylee<br />

works with four different dogs in different locations, ranging<br />

from the local park to the local animal shelter. You’ll learn<br />

her tips and tricks for engaging with her subjects to bring out<br />

their unique personalities for portraits that owners will love<br />

for a lifetime!<br />

Master FX: Real Movie Poster Effects in Adobe Photoshop<br />

Ready to learn the techniques used to build a Hollywood movie<br />

poster? Join Corey Barker as he leads you step-by-step starting<br />

with a simple studio shot and building it into a full design.<br />

KELBYONE PHOTO & DESIGN CONTEST >> PETS<br />

RON WETHERELL | WWW.FACEBOOK.COM/WETHERELLRON<br />

PHOTO FOR AD IN TALLY-HO MAGAZINE


KelbyOne Community<br />

Who's Who<br />

in the kelbyone community<br />

Antonio Martez is an award-winning fashion, beauty, and<br />

lifestyle photographer represented by the international illustration<br />

and photography artist agency, Illozoo & Pictozoo.<br />

Antonio has graced the pages of Jamaque, Alchemist, INDIE,<br />

and a host of other international lifestyle and fashion magazines<br />

and fashion houses. Antonio Martez Photography is<br />

based out of his White Space Studio home in the Chelsea<br />

area, the Art Deco epicenter of New York City.<br />

Speaking of Photoshop World, is there a particular<br />

instructor to whom you would like to give a special<br />

shout out?<br />

Terry White: this man is an Adobe guru! He is truly one of the<br />

most amazing people I have ever had the chance of meeting<br />

and conversing with. He has truly became a great friend and<br />

mentor since our meeting at Photoshop World 2015.<br />

Why train with KelbyOne?<br />

I feel that training with KelbyOne will assist me in becoming<br />

the best artist and creative I can be in an ever-changing<br />

market and industry.<br />

Are you working on any cool projects right now?<br />

I’m currently working on several commercial campaigns<br />

ranging from Petit Pois, a Miami-based ready-to-wear<br />

apparel company, to an editorial cover and feature story with<br />

Venue Magazine. I really look forward to the continuation on<br />

my ongoing project, “BLIND BEAUTY,” which is my take on<br />

the world of beauty and how blind we have become to true<br />

natural beauty.<br />

› › photoshop user › february <strong>2016</strong><br />

016<br />

You’re pretty new to the KelbyOne community. How<br />

did you learn about KelbyOne and what has your<br />

involvement been?<br />

I’m six months into the KelbyOne community. I learned of<br />

KelbyOne through the various videos I watched on YouTube<br />

of Scott Kelby and his many guests on the Grid.<br />

You went to your first-ever Photoshop World last year.<br />

What was your major takeaway from the event?<br />

Yes, the 2015 Photoshop World conference was the first<br />

one I attended. I was completely blown away by how accessible<br />

that many of the presenters were to assist with questions<br />

or just for a general conversation.<br />

Antonio Martez<br />

What is your greatest source of inspiration in both life<br />

and at KelbyOne?<br />

My greatest source of inspiration comes from what I call<br />

“Zest of Life.” The Zest of Life for me comes from doing<br />

what I feel is my passion and purpose on a daily basis.<br />

My greatest inspiration that I get from KelbyOne is that<br />

I can see myself being on the same platforms that many<br />

of those who I watch via YouTube are on. Being a part<br />

of KelbyOne and having direct access to those whom<br />

I watched over the years has truly made me appreciate the<br />

KelbyOne community even more. ■<br />

Antonio Martez


ARTIST SPOTLIGHT › › STEVE DAMSTRA<br />

MEMBER SINCE 2010 | HTTP://WWW.FACEBOOK.COM/STEVE.DAMSTRA.9?FREF=TS<br />

ARTIST SPOTLIGHT › › STEVE DAMSTRA<br />

MEMBER SINCE 2010 | HTTP://WWW.FACEBOOK.COM/STEVE.DAMSTRA.9?FREF=TS


Exp sed: Industry News<br />

› › The latest news about photography gear, software, and services<br />

BY CHRIS MAIN<br />

Canon Announces<br />

the EOS-1D X Mark II<br />

On <strong>February</strong> 1, Canon revealed the Mark II version of its flagship EOS-1D X camera.<br />

With a new 20.2 megapixel 35mm Full Frame Canon CMOS sensor and Dual<br />

DIGIC 6+ Image Processors, this new camera will be in high demand by everyone<br />

from sports photographers to wildlife shooters. The EOS-1D X Mark II has a long<br />

list of new features, many of which are firsts for EOS cameras.<br />

Continuous shooting speeds are now up to 14 frames per second (fps) with<br />

Auto Exposure (AE) and predictive Autofocus (AF) for viewfinder shooting, and<br />

up to 16 fps in Live View mode. With the Dual DIGIC 6+ Image Processors, you<br />

can capture up to 170 consecutive RAW images at 14 fps.<br />

The EOS-1D X Mark II can shoot 4K video at 60p and Full HD video at 120p with<br />

Dual Pixel CMOS AF. At 120p, videographers can produce high-quality slow motion video,<br />

and with 4K Frame Grab, photographers can create 8.8-megapixel still JPEGs from 4K video right in the camera.<br />

The camera also has a new, built-in Digital Lens Optimizer to help correct aberrations (which is kind of like having the Lens<br />

Corrections panel from Lightroom inside your camera). It also has an improved 61-point High-Density Reticular AF II system with<br />

expanded coverage. All 61 points are selectable by the user, and each point supports AF at maximum apertures up to f/8, which<br />

means precise focus even when using super-telephoto lenses with an extender—a huge benefit to wildlife photographers. It has<br />

two card slots: one that supports CF memory cards up to UDMA 7, and another that supports CFast, which is especially useful<br />

when recording 4K video.<br />

A first for the Canon EOS-1D series, the Mark II also features a 360,000-pixel RGB+IR metering sensor with enhanced precision<br />

and performance compared to its predecessor. It can also detect and compensate for flickering light sources such as sodium vapor<br />

lamps that are often used in gymnasiums.<br />

Other features include built-in GPS, an improved grip, and an enhanced AF sensitivity that works in much darker shooting conditions.<br />

The Canon EOS-1D X Mark II is scheduled to ship in April for an MSRP of $5,999 for the body only. A Premium Kit will list for<br />

$6,299 and will include a 64-GB CFast memory card and card reader. For more information, visit usa.canon.com/EOS1DXMarkII.<br />

› › photoshop user › february <strong>2016</strong><br />

018<br />

The Odin II Trigger<br />

by Phottix is now available<br />

According to Phottix, the new Odin II Transmitter will give photographers more control than<br />

they’ve ever experienced before. With each of the five groups having its own access button,<br />

it’s easy to pick a light, make changes with the large control dial, lock in the settings,<br />

and then shoot. A large, illuminated LCD panel shows all settings at a glance, and if you<br />

switch off a group, it disappears from the screen for a streamlined viewing experience.<br />

You can pick from 32 channels; the first four channels offer three groups and<br />

are compatible with the original Odin receivers. Channels 5 through 32 use the<br />

new functionality of the Odin II receiver, including user-set digital ID for secure<br />

triggering. High Speed Sync with TTL flashes and OverDrive Sync with manual,<br />

wire-connected, studio-type flashes, enable flash photography at up to 1/8000.<br />

A built-in AF assist light helps with autofocus in low lighting. Other features include<br />

TTL power control +/– 3EV; manual power control 1/1 to 1/128; second curtain sync<br />

(Nikon, Sony only); flash zoom control; modeling light control with Indra500/360;<br />

2.4 GHz, with a range of 332' (100m); and firmware upgradable.<br />

The Odin II for Canon will be available in various countries throughout <strong>February</strong> and March. The Odin II for Nikon will be available a<br />

few weeks later. The Odin for Sony will be introduced in late spring. For more information, visit www.phottix.com.


› › exposed: industry news<br />

New High-Performance<br />

64" fine art photographic printer from Epson<br />

Epson recently introduced the 64" SureColor P20000 printer, the successor to its Epson Stylus Pro 11880. The SureColor<br />

P20000 features an all-new, high-performance 10-channel PrecisionCore MicroTFP print head that delivers output up to 2.8x<br />

faster than previous Epson models for production-level printing without sacrificing quality. This new 2.64" print head can<br />

print at extremely high resolutions up to 2400x1200 dpi and supports variable size ink droplets as small as 3.5 picoliters for<br />

excellent print quality.<br />

Combined with the new Epson UltraChrome PRO nine-color pigment ink system, the SureColor P20000 provides exceptional<br />

color and black density. Epson UltraChrome PRO is the first pigment ink set to feature four levels of gray ink technology,<br />

including Gray, Light Gray, Dark Gray, and Black pigments to provide seamless transitions with less visible noise<br />

and reduced bronzing for better grayscale output. In addition, the SureColor P20000 uses improved Resin Encapsulation<br />

Technology for output with superior gloss uniformity, and exceptional overall contrast ratio and clarity. A new Yellow pigment<br />

formulation provides up to twice the overall print permanence and longevity when compared with previous-generation<br />

ink sets.<br />

The Epson SureColor P20000 will be available in March for $11,995 (MSRP). For additional information, visit www.proimaging<br />

.epson.com.<br />

Nikon Introduces<br />

two new flagship cameras<br />

At CES <strong>2016</strong>, Nikon announced a new flagship FX-format DSLR and a new flagship<br />

DX-format DSLR. (Yes, that’s two new flagship cameras.) On the FX side,<br />

the new Nikon D5 features a Nikon-developed 20.8-megapixel CMOS sensor<br />

and an all-new AF system with Nikon’s first dedicated AF processor:<br />

the Multi-CAM 20K AF sensor module. This system offers superior AF performance<br />

with 153 AF points, including 99 cross-type sensors and dedicated<br />

AF processor. The D5 is capable of capturing 12 frames per second<br />

(fps) with full AE and AF, or 14 fps with the mirror locked. The EXPEED 5<br />

engine dramatically enhances camera performance, delivering low noise<br />

and high-speed image processing, including the power needed for<br />

4K UHD video at 30p. The native ISO ranges from 100 to 102,400 but<br />

is expandable from 50 (Lo-1) to 3,280,000 (Hi-5), offering near-night<br />

vision capability. Other features include a new 3.2" 2359K dot XGA LCD<br />

with touchscreen functionality and a built-in 1000 Base-T 400MBps Ethernet connection for image<br />

transfer, with speeds up to 1.5x faster than the D4S. The D5 will be available in March <strong>2016</strong> (body only) for $6,499.95 (MSRP)<br />

in two different versions: dual XQD card slots or dual CF card slots.<br />

On the DX side, the new Nikon D500 features a new 20.9-megapixel DX-format CMOS sensor capable of excellent lowlight<br />

performance, with an ISO range of 100–51,200, expandable to 50–1,640,000 equivalent. It can capture 10 frames per<br />

second (fps) with full AF and AE with a buffer that allows for up to 79 shots. Fitted with the same AF system as the Nikon<br />

D5, it includes the Multi-CAM 20K AF sensor module and 180K RGB metering system. It also has the ability to capture 4K<br />

UHD video at up to 30p, as well as Full HD video at a variety of frame rates. The D500 will be available in March <strong>2016</strong> (body<br />

only) for $1,999.95 (MSRP) and in a kit configuration that includes an AF-S DX NIKKOR 16–80mm f/3.5–5.6 G ED VR lens for<br />

$3,069.65 (MSRP).<br />

Nikon announced several other new products at CES as well, including the Nikon KeyMission 360 (the first in their series<br />

of action cameras), the SB-5000 Speedlight, the WT-6A Wireless Transmitter, and the WT-7A Wireless Transmitter. For more<br />

information on the two new flagship cameras, as well as the other new products, visit www.nikonusa.com. ■<br />

› › kelbyone.com<br />

019


HOW TO › ›<br />

& Down<br />

Dirty<br />

Tricks<br />

commercial sports graphic<br />

BY COREY BARKER<br />

So the last thing I wanted to do was sign up for another social media<br />

site, but I jumped into Pinterest because it’s a great resource for<br />

finding inspiration and ideas. This one came from a very cool sports<br />

ad that I saw, and I thought it would be a cool technique for a high<br />

school sports photo or something similar. Once you see how it’s<br />

done, you can decide what to do with it. Have fun!


› ›DOWN AND DIRTY TRICKS<br />

Step One: Start by opening the image of the main subject<br />

that you want to use, or if you’re a KelbyOne member, you can<br />

download the files with which we’re working. This subject is on<br />

a white background, which will make her a bit easier to extract.<br />

[KelbyOne members may download the files used in this tutorial<br />

at http://kelbyone.com/magazine. All files are for personal<br />

use only.]<br />

Step Two: We don’t need the volleyball in this image, so grab<br />

the Lasso tool (L) in the Toolbox and draw a loose selection<br />

around the ball. Press D then X to set your Foreground color<br />

to white. Then, press Option-Delete (PC: Alt-Backspace) to fill<br />

that selected area with white. Press Command-D (PC: Ctrl-D)<br />

to deselect.<br />

Step One<br />

©Adobe Stock/.shock<br />

Step Three: Because our subject is on a solid white background,<br />

let’s use my trusty channel method to extract her. Open<br />

the Channels panel (Window>Channels) and click on the Green<br />

channel, as this one is where the subject is darkest. Right-click on<br />

the channel, choose Duplicate Channel from the pop-up menu,<br />

and click OK.<br />

Step Two<br />

Step Three<br />

Step Four: With the duplicate channel<br />

active, click the little box to the<br />

left of its thumbnail in the Channels<br />

panel to make it visible. Click the<br />

Eye icon next to the original Green<br />

channel to hide it. Press Shift-Delete<br />

(PC: Shift-Backspace) to open the Fill<br />

dialog. Choose Black from the Contents<br />

drop-down menu and change<br />

the Mode to Overlay. Click OK. This<br />

will make the gray areas darker while<br />

leaving the background white. Do<br />

this a second time to make them<br />

even darker.<br />

Step Four<br />

› › kelbyone.com<br />

021


DOWN AND DIRTY TRICKS › ›<br />

Step Five: We want the subject to be solid black, but too many<br />

Overlay fills will roughen the edges. So instead, select the Brush<br />

tool (B) in the Toolbox and choose a round soft-edged brush.<br />

Press X until the Foreground color is black, and change the Mode<br />

setting in the Options Bar to Overlay. Now paint in the light areas<br />

to force them to black. Some areas may need several strokes<br />

to make them completely black. Again, this won’t change the<br />

white background even if you paint into those areas. If there are<br />

any areas that won’t go to solid black, change the Brush Mode<br />

back to Normal, decrease the size of your brush using the Left<br />

Bracket key, and paint over those areas. You’ll have to be careful,<br />

though, because in Normal mode, you can now paint on the<br />

white background.<br />

Step Six: Once the subject is solid black, press Command-I<br />

(PC: Ctrl-I) to invert the image, making the subject white and<br />

the background black. You can continue to adjust the channel<br />

if needed. Now hold down the Option (PC: Alt) key as you go<br />

under the Image menu and choose Duplicate. The Option (PC:<br />

Alt) key will create the duplicate file directly, bypassing the Duplicate<br />

Image dialog where you can rename the duplicated file.<br />

Step Five<br />

Step Seven: In the duplicate file, go to Image>Adjustments>HDR<br />

Toning. If you’re using the practice file, then drop the Saturation<br />

to –100 before adjusting the other settings to those shown here.<br />

Click OK.<br />

Step Eight: In the Channels panel, hold down the Command (PC:<br />

Ctrl) key and click on the Green copy channel thumbnail to load<br />

the shape of the subject as a selection. With the selection active,<br />

press Command-J (PC: Ctrl-J) to copy the subject to a new layer.<br />

Step Six<br />

Step Nine: Back in the original subject file, click on the RGB<br />

channel at the top of the Channels panel to make it active and<br />

hide the Green copy channel. In the duplicate file, switch to the<br />

Move tool (V), hold the Shift key, and click-and-drag the HDR<br />

layer back to the original subject image. Holding down the Shift<br />

key as you drag will center and align it with the original subject<br />

layer. In the Layers panel, change the layer blend mode to Over-<br />

Step Seven<br />

› › photoshop user › february <strong>2016</strong><br />

022<br />

Step Eight


› ›DOWN AND DIRTY TRICKS<br />

lay and drop the layer Opacity to around 85%. Press Command-E<br />

(PC: Ctrl-E) to merge the HDR layer into the Background layer.<br />

Step Ten: Use the Green copy channel in this document to make<br />

a selection of the subject again, and then copy it to a new layer.<br />

We’ve hidden the Background layer here so you can see the<br />

extracted subject.<br />

Step Eleven: Create a new document (File>New) for the final<br />

design measuring 600x800 pixels. Go back to the subject image,<br />

and using the Move tool, drag the extracted image to the new<br />

document. Press Command-T (PC: Ctrl-T) to enter Free Transform,<br />

hold the Shift key, and drag a corner handle to scale<br />

the subject in the composition as you see here. Click-and-drag<br />

inside the bounding box to reposition the subject. Press Enter<br />

when done.<br />

Step Ten<br />

Step Twelve: Here<br />

we have a texture that<br />

we’ll add to the background.<br />

You can use<br />

this texture that’s part<br />

of the exercise download,<br />

or you can use a texture of your own. I like this one because<br />

it has a framing element inside. To keep good detail in the texture<br />

while removing the color, set the Toolbox colors to their defaults<br />

by pressing D. Then, go to Image>Adjustments>Gradient Map,<br />

and click OK.<br />

Step Eleven<br />

©PhotoArtTextures.com<br />

Step Thirteen<br />

Step Thirteen: Using the Move tool and holding the Shift key,<br />

drag this image into the new document and then use Free Transform<br />

to scale the image to fit in the composition. Also, make<br />

sure the texture layer is positioned below the subject layer in the<br />

Layers panel.<br />

› › kelbyone.com<br />

023


DOWN AND DIRTY TRICKS › ›<br />

Step Fourteen: Drop the<br />

Opacity of the texture layer to<br />

85% and then click the Add<br />

Layer Mask icon (circle in a<br />

square) at the bottom of the<br />

Layers panel. Choose the Gradient<br />

tool (G) in the Toolbox, click<br />

on the gradient preview strip<br />

in the Options Bar, choose the<br />

Foreground to Transparent preset<br />

in the Gradient Editor, and<br />

click OK. Also in the Options<br />

Bar, click on the Radial Gradient<br />

icon. Make sure the Foreground<br />

color is set to black by pressing<br />

D then X. Now draw a couple of gradients in the document to<br />

add them to the layer mask, which will hide parts of the texture<br />

so it doesn’t draw attention away from the subject.<br />

Step Fourteen<br />

› › photoshop user › february <strong>2016</strong><br />

Step Fifteen: Now we’re<br />

ready to add some text. Select<br />

the Type tool (T), click on the<br />

Foreground color swatch near<br />

the bottom of the Toolbox,<br />

choose a red color in the Color<br />

Picker, and click OK. Click on<br />

the canvas to set a new text<br />

layer. I couldn’t make out what<br />

the original poster said, so I’m<br />

going to type “SPIKE” in a font<br />

called BN Machine, but almost<br />

any thick, bold font will do. Go<br />

to Edit>Transform and choose<br />

Rotate 90° Counter Clockwise.<br />

Then, press Command-T (PC:<br />

Ctrl-T) to enter Free Transform<br />

and scale the text to fit almost<br />

the full height of the image area. Drag the text near the left<br />

edge of the image and press Enter to commit the transformation.<br />

Drag the text layer to the top of the layer stack in the<br />

Layers panel.<br />

Step Sixteen: We want to add a cracked texture to the text<br />

so that it looks like shattering glass. An image of broken glass<br />

should do the trick (this texture is also available in the exercise<br />

download).<br />

Step Fifteen<br />

©Adobe Stock/alexkar08<br />

024<br />

Step Sixteen


› ›DOWN AND DIRTY TRICKS<br />

Step Seventeen: Once<br />

again, remove the color<br />

using the Gradient Map<br />

trick we used in Step<br />

Twelve, and then use<br />

Levels (Command-L [PC:<br />

Ctrl-L]) to boost the dark<br />

contrast until most of the<br />

background behind the<br />

cracks is black. In this<br />

example, we dragged the shadows slider to 168. Click OK to<br />

close Levels.<br />

Step Seventeen<br />

Step Eighteen: Using the<br />

Move tool and holding the<br />

Shift key, drag this texture<br />

into the main image and position<br />

this layer just above the<br />

text layer in the Layers panel.<br />

Go to Edit>Transform>Rotate<br />

90° Counter Clockwise. Press<br />

Option-Command-G (PC: Alt-<br />

Ctrl-G) to clip the texture inside<br />

the text.<br />

Step Eighteen<br />

Step Nineteen: In the Layers<br />

panel, set the broken glass<br />

layer to Screen. Add a layer<br />

mask, and then use the Gradient<br />

tool like we did in Step<br />

Fourteen to hide a couple of<br />

areas of the glass texture to<br />

vary the look.<br />

› › kelbyone.com<br />

Step Nineteen<br />

025


DOWN AND DIRTY TRICKS › ›<br />

Step Twenty: With the text layer active, click on the Add a Layer<br />

Style icon (ƒx) at the bottom of the Layers panel, and choose Gradient<br />

Overlay. Use the settings shown here to add a light effect<br />

to the text. Be sure to click on the Gradient preview thumbnail,<br />

choose the Foreground to Background preset, click OK to close<br />

the Gradient Editor, and then check on the Reverse box. Clickand-drag<br />

inside the document to position the center of the Gradient<br />

Overlay where the subject’s arm meets the origin of the<br />

cracks in the glass texture on the letter E. Click OK.<br />

Step Twenty-One: We want to make the lettering look like<br />

there are shards of glass breaking off, so we’ll need to make a<br />

custom brush to create the glass shard particle effect. Create a<br />

new document (File>New) that’s 500x500 pixels with a white<br />

background. Grab the Lasso tool (L) in the Toolbox and draw a<br />

selection that looks like a glass shard similar to the one we have<br />

here. Press D to set your Foreground color to black, and then<br />

press Option-Delete (PC: Alt-Backspace) to fill the selection with<br />

black. Then, go to Edit>Define Brush Preset. Name the brush<br />

when prompted and click OK.<br />

Step Twenty<br />

Step Twenty-One<br />

Step Twenty-Two: Switch back to your working document,<br />

and select the Brush tool (B). The new brush you just created<br />

should be selected, but if it’s not, go to the Brush Presets panel<br />

(Window>Brush Presets) and select it from the bottom of the list.<br />

Open the Brush panel (Window>Brush) and click on Brush Tip<br />

Shape. Set the Spacing to around 229%.<br />

Step Twenty-Two<br />

Step Twenty-Three: Next, activate Shape Dynamics. Set both<br />

the Size Jitter and Angle Jitter to 100%. Also, check on Flip X Jitter<br />

and Flip Y Jitter. Then, activate Scattering and check on Both<br />

Axes. Lastly, push the Scatter amount to around 382%.<br />

› › photoshop user › february <strong>2016</strong><br />

026<br />

Step Twenty-Four: If you’re using the practice files, you’ll want<br />

to set the size of the brush to around 50 px in the Options Bar<br />

(use a larger brush for higher resolution files). Add a Layer mask<br />

to the text layer, and make sure<br />

the Foreground color is set to<br />

black. Starting at the arm of<br />

the subject, paint around that<br />

area so it looks like pieces of<br />

broken glass are missing from<br />

the lettering. Here’s a view of<br />

the mask. You can Option-click<br />

(PC: Alt-click) on the layer mask<br />

thumbnail in the Layers panel<br />

to see it in the main window.<br />

Option-click (PC: Alt-click) again<br />

to bring back the image.<br />

Step Twenty-Three<br />

Step Twenty-Four


› ›DOWN AND DIRTY TRICKS<br />

Step Twenty-Five: Click the top layer in the Layers panel to<br />

make it active, and then click the Create a New Layer icon at<br />

the bottom of the panel to create a new layer at the top of the<br />

layer stack. With the same brush still selected, Option-click (PC:<br />

Alt-click) on the red of the text to sample that color. Then, paint<br />

shards of glass around the broken areas of the text. This will create<br />

the effect of fragments breaking off.<br />

Step Twenty-Six: One last thing:<br />

We want to bring most of her arm<br />

in front of the text, so Commandclick<br />

(PC: Ctrl-click) the layer thumbnail<br />

of the main subject layer to load<br />

her shape once again as a selection.<br />

Once you have the selection, click<br />

on the mask thumbnail on the text<br />

layer to make it active again. Select a<br />

round, hard-edged Brush and paint<br />

away the text in front of the arm.<br />

Step Twenty-Five<br />

As a finishing touch, drop in a player’s name using the Type<br />

tool. Apart from any adjustments that you might want to make,<br />

you’re pretty much done. ■<br />

Final<br />

› › kelbyone.com<br />

027


HOW TO › ›<br />

& Down<br />

Dirty<br />

Tricks<br />

the hateful eight poster effect<br />

BY COREY BARKER<br />

Being a big Quentin Tarantino fan, I just had to have a go at his latest<br />

movie The Hateful Eight. There were a lot of poster designs done for<br />

this movie, and this exercise examines one of the coolest posters.<br />

Once you have the technique down, it will be easy to repurpose it for<br />

your own designs, plus it’s a lot of fun.


› ›DOWN AND DIRTY TRICKS<br />

Step One: For this design, we need a background image of a<br />

snowy wilderness scene. Here, we have a nice shot from Adobe<br />

Stock that will work, but we need to make some changes first.<br />

[KelbyOne members may download the files used in this tutorial<br />

at http://kelbyone.com/magazine. All files are for personal<br />

use only. If you’re looking for downloads for a past issue, just<br />

hover your cursor over the circles below “View Previous Issues”<br />

to see the month and year of the various issues.]<br />

Step Two: Remove the color from the scene by pressing Shift-<br />

Command-U (PC: Shift-Ctrl-U). Open Levels by pressing Command-L<br />

(PC: Ctrl-L), grab the midtone slider below the histogram,<br />

and push it to the left to around the 3.5 mark. This will greatly<br />

lessen the contrast of the image. Then, go to Output Levels just<br />

below and push the shadow slider to around the 39 mark. Click<br />

OK when done.<br />

Step One<br />

©Adobe Stock/Leonid Tit<br />

Step Three: Select the Gradient tool (G) in the Toolbox. In the<br />

Options Bar, click on the preview strip, choose the Foreground<br />

to Transparent preset, and click OK to close the Gradient Editor.<br />

Also in the Options Bar, make sure the Linear Gradient icon is<br />

selected, and set the Mode to Overlay. Press D then X to set<br />

white as the Foreground color. Now drag gradients from each<br />

of the four sides about a quarter of the way into the image to<br />

create a white fade all the way around the image. Do this directly<br />

to the Background layer.<br />

Step Two<br />

Step Four: Now create a new document (File>New) that’s<br />

1000x700 pixels. Using the Move tool (V) and holding the Shift<br />

key, click-and-drag the wilderness scene into this new document<br />

(the Shift key will center it in the document). Press Command-T<br />

(PC: Ctrl-T) to enter Free Transform, hold Shift-Option (PC: Shift-<br />

Alt) and drag a corner point to scale the scene to fit in the new<br />

image window (Shift will constrain the proportions, and Option<br />

[PC: Alt] will transform it from the center). Press Enter to commit<br />

the transformation.<br />

Step Four<br />

Step Five: Now open the main subject image, which is also part<br />

of the exercise download. This is a gunfighter image shot on a<br />

neutral background. We need, of course, to extract him from<br />

the background, but first we’re going to do some HDR Toning<br />

effects. Go to the Image menu, hold down the Option (PC: Alt)<br />

key, and choose Duplicate. The Option (PC: Alt) key will bypass<br />

the Duplicate Image dialog.<br />

Step Five<br />

©Adobe Stock/ysbrandcosijn<br />

Step Six: In this duplicate image, go to Image>Adjustments>HDR<br />

Toning. Set the Saturation setting at the bottom to –55%. Then,<br />

up in the Tone and Detail section, set the Detail way up to around<br />

140%. Drop the Exposure to about –0.50. Lastly, go to the Edge<br />

Glow section and set the Radius to 67 px and the Strength to<br />

about 1.08. Leave Smooth Edges unchecked and click OK.<br />

Step Six<br />

› › kelbyone.com<br />

031


DOWN AND DIRTY TRICKS › ›<br />

Step Seven: Back in the original<br />

image of the subject, grab<br />

the Quick Selection tool (W) in<br />

the Toolbox. Use the Bracket<br />

keys on your keyboard to<br />

change the brush size, then start<br />

painting over the subject to create<br />

a selection. Continue painting<br />

until the entire subject is<br />

selected, minus the background.<br />

If you happen to select some of<br />

the background, just hold the<br />

Option (PC: Alt) key and paint<br />

back over that area to remove<br />

it from the selection. Be sure to<br />

remove the small background<br />

areas between his arms and<br />

body from the selection.<br />

Step Eight<br />

Step Eight: Click on the<br />

Refine Edge button in the<br />

Options Bar to open the Refine<br />

Edge options. Since there are<br />

no soft edges, just set the<br />

Edge Detection Radius slider<br />

to around 1.5 px. Then, set the<br />

Output To drop-down menu<br />

at the bottom to New Layer.<br />

Click OK when done.<br />

Step Nine: Go back to the HDR Toned version and use the<br />

Move tool to drag it to the original. Hold down the Shift key<br />

so that it lands centered and aligned with the original. Also,<br />

make sure it’s positioned above the extracted subject in the Layers<br />

panel. Press Option-Command-G (PC: Alt-Ctrl-G) to clip the<br />

HDR layer into the extracted layer. Also, change the layer blend<br />

mode to Color Dodge and the Opacity to 55%.<br />

Step Nine<br />

› › photoshop user › february <strong>2016</strong><br />

Step Ten: When done, press Command-E (PC: Ctrl-E) to merge<br />

the two layers into a single layer. Then, use the Move tool to<br />

drag the subject into the wilderness scene, and use Free Transform<br />

to scale him to fit in the composition, as you see here. Press<br />

Enter when done.<br />

Step Eleven: Click the Create a New Layer icon at the bottom<br />

of the Layers panel. Set the blend mode to Overlay and<br />

drop the layer Opacity to 75%. Also, clip this layer to the layer<br />

below, as we did in Step Nine, by pressing Option-Command-G<br />

(PC: Alt-Ctrl-G).<br />

032<br />

Step Ten


› ›DOWN AND DIRTY TRICKS<br />

Step Twelve: Now we’re<br />

going to use the same<br />

white gradient that we<br />

used earlier in Step Three<br />

except select the Radial<br />

Gradient icon and change<br />

the tool Mode in the<br />

Options Bar back to Normal.<br />

Add some gradients<br />

around the edge of the<br />

subject to create an edge<br />

light effect to help him<br />

blend into the scene better.<br />

Step Thirteen: Now we’re ready to add the brushstroke effect<br />

similar to the original poster. Here we have a group of strokes,<br />

also from Adobe Stock. These are also part of the exercise download.<br />

The color isn’t right, but that’s not important because<br />

we can change that. We just need the shape of the strokes, so<br />

remove the color by pressing Shift-Command-U (PC: Shift-Ctrl-U).<br />

Step Twelve<br />

Step Thirteen<br />

©Adobe Stock/Roman Samokhin<br />

Step Fourteen: Press Shift-<br />

Delete (PC: Shift-Back space)<br />

to open the Fill dialog. Set<br />

the Contents drop-down<br />

menu to Black and the Mode<br />

to Overlay. Click OK. This will<br />

force the dark gray to black and leave the background white.<br />

Step Fourteen<br />

Step Fifteen: Open the<br />

Channels panel (Window><br />

Channels) and hold down<br />

the Command (PC: Ctrl)<br />

key as you click on the RGB<br />

channel thumbnail to load<br />

the white area as a selection.<br />

We need the brushstrokes<br />

selected, so go to<br />

Select>Inverse, which will flip the selection to the main objects.<br />

Step Sixteen: Back in the Layers panel, create a new blank layer,<br />

click the Foreground color swatch near the bottom of the Toolbox,<br />

select a deep-red color like the one shown here, and click<br />

OK. Press Option-Delete (PC: Alt-Backspace) to fill the selection<br />

with red.<br />

› › kelbyone.com<br />

Step Sixteen<br />

033


DOWN AND DIRTY TRICKS › ›<br />

Step Seventeen: Using<br />

the Lasso tool (L), make a<br />

loose selection around the<br />

top two horizontal strokes.<br />

Then, copy-and-paste these<br />

selected strokes into the<br />

main layout image. Once<br />

there, press Command-T<br />

(PC: Ctrl-T) to activate Free Transform. Hold the Shift key and<br />

click-and-drag outside the bounding box to rotate the object<br />

90°. Still holding the Shift key, drag a corner point to resize the<br />

strokes, and then click-and-drag inside the bounding box to<br />

reposition them on the left side of the subject as shown. Press<br />

Enter when done, then drag this layer below the subject layer in<br />

the Layers panel.<br />

Step Seventeen<br />

Step Eighteen: Switch to<br />

the Move tool, hold down<br />

the Option (PC: Alt) key, and<br />

then click-and-drag a duplicate<br />

of the strokes to the right<br />

side of the subject. Go to<br />

Edit>Transform>Rotate 180° to<br />

rotate this duplicate layer so it<br />

looks different than the original.<br />

Press Command-E (PC: Ctrl-E) to<br />

merge this duplicate layer with<br />

the original brushstroke layer<br />

below. Change the layer blend<br />

mode to Multiply to make the<br />

strokes blend with the wilderness<br />

background.<br />

Step Eighteen<br />

› › photoshop user › february <strong>2016</strong><br />

034<br />

Step Nineteen: Add a new<br />

blank layer at the top of the<br />

layer stack and grab the Gradient<br />

tool again. This time change<br />

it back to a Linear Gradient and<br />

press D then X to set the Foreground<br />

color to white. Drag a<br />

gradient from the bottom edge<br />

of the image to above his belt to<br />

add a white fade.<br />

Step Twenty: Add another<br />

blank layer at the top of the<br />

layer stack and press Shift-Delete (PC: Shift-Backspace) to<br />

open the Fill dialog. Select 50% Gray from the Contents dropdown<br />

menu, set the Mode to normal, and click OK. Go to<br />

Filter>Noise>Add Noise. Set the Amount to 400%, the Distribution<br />

to Gaussian, and check on Monochromatic. Click OK.<br />

Step Nineteen<br />

Step Twenty


› ›DOWN AND DIRTY TRICKS<br />

Step Twenty-One: Now, go under the Filter menu again and<br />

select Blur>Gaussian Blur. Set the Radius to 3 Pixels and click OK.<br />

Step Twenty-Two: Press Command-L (PC: Ctrl-L) to open the<br />

Levels dialog. Push the shadow and highlight sliders way in<br />

toward the middle as shown here to get an instant snow effect.<br />

Feel free to tweak these settings to increase or decrease the<br />

amount of snow. Click OK when done.<br />

Step Twenty-Three: Change<br />

the layer blend mode to Screen,<br />

and there you have it! ■<br />

Step Twenty-One<br />

Step Twenty-Two<br />

› › kelbyone.com<br />

Final<br />

035


HOW TO › ›<br />

& Down<br />

Dirty<br />

Tricks<br />

devine<br />

BY PETE COLLINS<br />

You may have seen various images that have vines or branches wrapped<br />

around products from companies selling anything from fertilizer to beer.<br />

It’s a great way to frame the product and draw the eye around the composition<br />

to where you want the viewer to look. The technique used to<br />

accomplish this look is really easy to apply and has the added benefit of<br />

introducing some folks to the power of Puppet Warp.


› ›DOWN AND DIRTY TRICKS<br />

Step One: First, gather your main elements. For this, we’ll be<br />

using a generic bottle and a wooden log from Adobe Stock.<br />

When you’re looking for an image to use for the vines, you may<br />

want to choose a log with nice bark texture; this will add character<br />

to the vines and emphasize their curves. Try different images<br />

to see what kind of results you get and experiment to see if you<br />

like the vines fat or skinny.<br />

[KelbyOne members may download the files used in this<br />

tutorial at http://kelbyone.com/magazine. All files are for personal<br />

use only.]<br />

Step Two: You’ll need to remove the log from the white background.<br />

The Quick Selection tool (W) can make this quite easy,<br />

and depending on how precise you want to be, you can go the<br />

extra step and use Refine Edge to make sure everything is perfect.<br />

Step Three: Once you have the selection made with the marching<br />

ants dancing around the edge of the log, press Command-J<br />

(PC: Ctrl-J) three times to copy the selection onto three new<br />

layers. In the Layers panel, click the Eye icons next to the Background<br />

layer and the two lower copied layers so that you’re only<br />

working with the top log layer. We’ll use the other layers later.<br />

› › kelbyone.com<br />

©Adobe Stock/Vankad<br />

©Adobe Stock/salita2010<br />

Step One<br />

Step Two<br />

Step Three<br />

037


DOWN AND DIRTY TRICKS › ›<br />

Step Four: To transform the log into our first section of vine, go<br />

to Edit>Puppet Warp. You’ll see the log with a bunch of triangular<br />

segments, and anywhere you click on the log will drop a<br />

pin. The pins act as holding points/control points for warping the<br />

object. If you just put down one pin and then try to move things,<br />

the object will more than likely just spin around that pin. You<br />

need at least two pins so that you can keep part of the object<br />

in place while warping the other pin. It may take a bit of playing<br />

around to get used to it, but once you get the hang of it, it’s a<br />

wonderful tool.<br />

The key to Puppet Warp is to try to use as few pins as you<br />

can because each pin works in conjunction with the others and<br />

you don’t want to add any funky edges or bends. If you mess<br />

up, you can undo or click on any stubborn pins and press Delete<br />

(PC: Backspace) to remove them and try again.<br />

Step Four<br />

Step Five: For the log to be turned into a vine, you’ll need to<br />

stretch it and give it an S shape so it will wrap around both edges<br />

of the bottle (or whatever product you’re using). That way, when<br />

you mask out the top and bottom of the vine, it will look as<br />

if those sections are going behind the top and bottom of the<br />

bottle. The more severe the curves, the more pins you’ll need<br />

to strategically place along the log to help control the look. You<br />

could make the whole vine by adding just a few pins and severely<br />

stretching the log, but breaking it into sections will make shaping<br />

it easier, and leave more bark detail. The more severe the<br />

warping the more likely those parts of the object will start to look<br />

funny. Press Enter to commit the Puppet Warp.<br />

Step Six: Once you have the first section of vine shaped how<br />

you want it, use the Move tool (V) to drag it over to your bottle<br />

image, and position it in front of the bottle. Line it up, resize,<br />

and rotate it by using Free Transform (Command-T [PC: Ctrl-T]),<br />

making sure that the ends of the vine are completely overlapping<br />

the bottle. You also want to ensure that there’s space between<br />

the bottle and the curves of the vine that are closest to the bottle.<br />

Press Enter to commit the transformation.<br />

Step Five<br />

› › photoshop user › february <strong>2016</strong><br />

Step Seven: Now we need to use a layer mask to hide the ends<br />

of the vine behind the bottle. Click the Add Layer Mask icon at<br />

the bottom of the Layers panel (it looks like a rectangle with a<br />

hole in the middle). Switch to the Brush tool (B), and press D<br />

then X to set the Foreground color to black. In the Options Bar,<br />

click on the brush preview thumbnail, set the Hardness to 100%,<br />

and then paint over the ends of the vine where they overlap the<br />

bottle. If you mess up and mask too much of the vine, press X to<br />

switch to white, and paint back any areas that were hidden by<br />

black. When you’re done, the edges of the vine and the bottle<br />

038<br />

should be crisp.<br />

Step Six<br />

Step Seven


› ›DOWN AND DIRTY TRICKS<br />

Step Eight: Go back to your log file, hide the S shaped log layer,<br />

click on one of the copied layers below it, and click where its Eye<br />

icon used to be to make it visible again. Repeat the Puppet Warp<br />

process for this log, but this time you only need to bend it slightly<br />

since it’s going behind the bottom of the bottle and then out of<br />

the frame. After practicing on the S shape, this should be a snap.<br />

Step Nine: Now you could create a third section of vine for the<br />

top section by warping the third layer so that you have three<br />

Step Eight<br />

unique vines, but a shortcut is to use the same vine you created<br />

in the previous step for the top and the bottom. Bring them over<br />

to your bottle image and use Free Transform to reshape, resize,<br />

and rotate them, as necessary. Once they’re in place, mask them<br />

so they appear to be coming from behind the bottle.<br />

Step Ten: To give more life to the vines, you may want to add a<br />

little greenery. This could be a patch of moss, flowers, or in this<br />

example, some little sprigs of a plant. Place one section so that it<br />

looks like it’s coming out of the vine and then make a copy and<br />

move it to another location. Transform the copy so that the two<br />

sprigs don’t look identical, and use layer masks to hide any parts<br />

that should be behind the bottle or vine.<br />

Step Nine<br />

Step Eleven: Once those pieces are in place, what’s really going<br />

to help sell the composite is to make sure you have proper shadowing.<br />

You’ll want to add shadowing where the bottle and the<br />

vine interact, along with dodging and burning any vine areas<br />

that may be too dark or light, respectively, for the environment.<br />

This is the art of compositing, a skill that has to be learned and<br />

practiced. If you want to get better at compositing, you’ll need to<br />

learn where to put shadows and highlights, and then the Dodge<br />

and Burn tools (O) will become your friends. Don’t forget to add<br />

shadows where the vine would be behind the bottle, especially<br />

at the top of the neck. Notice that we also darkened the bottom<br />

of the bottle to give the appearance that you can vaguely see the<br />

©Adobe Stock/jcsmilly<br />

› › kelbyone.com<br />

vine through the liquid.<br />

Step Ten<br />

Step Eleven<br />

039


DOWN AND DIRTY TRICKS › ›<br />

Step Twelve: The bottle needs to be dressed with an appropriate<br />

label. Design your own or use a stock label, then place it<br />

between the bottle layer and the main vine layer in the Layers<br />

panel. A great tip to help the label look like it’s part of the bottle<br />

is to lower its Opacity in the Layers panel to between 95 and<br />

97%. Just that little tweak will let some of the bottle’s coloring<br />

and contrast come through ever so slightly. Also, don’t forget to<br />

add a shadow where the vine crosses the label.<br />

› › photoshop user › february <strong>2016</strong><br />

Step Thirteen: Find and place a suitable background image that<br />

fits with your product. If you’re using the download files, click<br />

on the lock icon next to the Background layer to convert it to a<br />

regular layer, and drag your new background image to the bottom<br />

of the layers stack. Next, select the bottle using the Quick<br />

Selection tool, make sure its layer is active in the Layers panel,<br />

and click the Add Layer mask icon to mask out the white behind<br />

the bottle, revealing your new background image below. Resize<br />

and position the new background image as needed.<br />

Step Fourteen: Depending on the scene, you could have the<br />

bottle sitting on the ground, but oftentimes you’ll want to place<br />

it on a base in front of the scene. If that’s the case, a quick solution<br />

is to grab a grungy piece of wood and transform it with Free<br />

Transform. Just Right-click inside the transform box and select<br />

the Perspective option. Now when you drag a corner handle, it<br />

will transform the object in perspective. After you transform the<br />

base, remember to add the shadows of the bottle and vine on<br />

top of the wood so that they look like they’re all together in the<br />

same scene.<br />

And there you have it, a great way to highlight a product that’s<br />

simple to do and has great impact. Understanding and practicing<br />

with the Puppet Warp feature will allow you to bend just about<br />

any object to your will. ■<br />

Step Twelve<br />

Label: ©Adobe Stock/DavidArts<br />

Step Thirteen<br />

Wood Base: ©Adobe Stock/picsfive Background Image: ©Adobe Stock/GIS<br />

040<br />

Step Fourteen


HOW TO › ›<br />

Beginners' Workshop<br />

mapping one image onto another<br />

LESA SNIDER<br />

One of the slickest Photoshop tricks ever is to wrap one image around the contours of another. It’s great for<br />

creating conceptual imagery for ads or artistic purposes. To perform this feat, we’ll create a displacement<br />

map—a grayscale image that Photoshop uses to warp and bend one image to the curvature of another.<br />

Read on!<br />

Step One: Open the image you want to map another image<br />

onto and then choose Window>Channels. To make the best<br />

displacement map, use the channel with the highest contrast.<br />

Click each channel to view it or, if you’re in RGB mode (and<br />

you probably are), you can cycle through different channels by<br />

pressing Command-3, -4, and -5 (PC: Ctrl-3, -4, and -5); stop<br />

when you land on the one you want to use. With the highest<br />

contrast channel active (Blue here), choose Duplicate Channel<br />

from the Channels flyout menu (circled).<br />

[KelbyOne members may download the files used in this<br />

tutorial at http://kelbyone.com/magazine. All files are for personal<br />

use only.]<br />

©Adobe Stock/beautyblowflow<br />

Step One<br />

Step Two: In the dialog that opens, choose New from the<br />

Document drop-down menu (circled). In the Name field, enter<br />

“Map” and click OK. When you do, Photoshop opens a new<br />

document containing the channel you picked in Step One.<br />

Step Three: In the Map document, choose Filter>Blur>Gaussian<br />

Blur. In the resulting dialog, enter a value of 1–4 pixels (try<br />

1 for low-resolution images and 4 for high-resolution images)<br />

and click OK. The goal is to blur the image so the map is<br />

slightly smooth.<br />

Step Two<br />

› › photoshop user › february <strong>2016</strong><br />

042<br />

Step Four: Choose File>Save As and, at the bottom of the<br />

dialog, make sure the Format drop-down menu (PC: Type) is<br />

set to Photoshop and that the Alpha Channels checkbox is<br />

turned on. Click Save. Close the Map document by choosing<br />

File>Close.<br />

Step Four


› › BEGINNERS' WORKSHOP<br />

Step Five: When you cycled through the different channels<br />

back in Step One, Photoshop temporarily turned off the composite<br />

channel (the one that shows your image in full color).<br />

So in the original document (the one you opened in Step One),<br />

turn all the channels back on by clicking the composite channel<br />

at the top of the Channels panel (circled) or by pressing Command-2<br />

(PC: Ctrl-2).<br />

Step Six: Create a selection of the guy’s back. In this example,<br />

we’ll select the white background and then invert the selection<br />

to select his back. Press-and-hold the fourth icon from the top<br />

of the Toolbox (circled), and from the resulting menu, click<br />

the Magic Wand tool. In the Options Bar, set the Tolerance to<br />

around 20. Mouse over to the image and click once within the<br />

white background. Choose Select>Similar to have Photoshop<br />

select more pixels that match the one you clicked. Shift-click<br />

bits of the background that aren’t yet selected (a plus sign<br />

appears beneath your cursor). Don’t worry about the guy’s<br />

hair or towel; we’ll deal with those spots later. Now invert the<br />

selection by choosing Select>Inverse.<br />

Step Five<br />

Step Six<br />

Step Seven: In the Options Bar, click the Refine Edge button.<br />

In the dialog that opens, set the Smooth and Feather sliders<br />

to 1 pixel (or higher if you’re working with a high-resolution<br />

image) and then set the rest to 0. From the Output To dropdown<br />

menu, choose Selection, and click OK.<br />

Step Seven<br />

Step Eight: Save the selection by choosing Select>Save Selection.<br />

In the resulting dialog, enter “back” in the Name field<br />

(circled) and click OK. Now choose Select>Deselect to dismiss<br />

the marching ants.<br />

Step Eight<br />

Step Nine: Choose File>Place Embedded and in the dialog that<br />

opens, navigate to the motherboard image and click Place. To<br />

resize the image, Shift-drag any corner handle and then press<br />

Enter. In the Layers panel, use the drop-down menu above<br />

the layer locks (circled) to change the blend mode to Multiply<br />

(when using your own imagery, experiment with other blend<br />

modes to see which one works best). Next, lower the Opacity<br />

setting (also circled) to approximately 50%.<br />

©Adobe Stock/Svetoslav Radkov<br />

› › kelbyone.com<br />

Step Nine<br />

043


BEGINNERS' WORKSHOP › ›<br />

Step Ten: With the motherboard layer active, choose<br />

Filter>Distort>Displace. In the resulting dialog, leave the factory<br />

settings as is and click OK. If you’re not sure whether the<br />

default settings have been changed in the Displace dialog,<br />

press-and-hold the Option (PC: Alt) key to change the Cancel<br />

button into a Reset button; click it and you’re back to the<br />

defaults. In the next dialog that opens, navigate to the Map<br />

document you saved in Step Four and click Open. If you watch<br />

your document closely when you click Open, you’ll see the<br />

motherboard shift to the contours of the back.<br />

Step Eleven: Choose Select>Load Selection and, from the<br />

resulting dialog’s Channel drop-down menu, choose the selection<br />

you saved earlier (back, in this example) and click OK.<br />

Step Ten<br />

Step Twelve: With the motherboard layer active, click the<br />

circle-within-a-square icon at the bottom of the Layers panel<br />

(circled) to add a layer mask. Photoshop hides the motherboard<br />

from everywhere except the selected area.<br />

Step Twelve<br />

› › photoshop user › february <strong>2016</strong><br />

Step Thirteen: While the mask is active, you can hide the<br />

motherboard from additional areas (the hair and towel). Press<br />

B to activate the Brush tool (circled) and press the D key on<br />

your keyboard to reset the color chips at the bottom of the<br />

Toolbox (also circled) to the default values of black and white.<br />

Press the X key to flip-flop them so black is on top. Mouse over<br />

to the image and then brush across the hair and towel. If you<br />

hide too much of the motherboard, press the X key to flip-flop<br />

the color chips so white is on top and then brush back across<br />

that area. (When you’re working with layer masks, using black<br />

con-ceals and white reveals.)<br />

Here’s the final result, complete with the Layers panel.<br />

As you can see, the end result is well suited for an ad for back<br />

pain due to excessive computing. Until next time, may the<br />

creative force be with you all! ■<br />

Step Thirteen<br />

044<br />

Final Image


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HOW TO › ›<br />

Photoshop Proving Ground<br />

SCOTT VALENTINE<br />

layers, part 1: opacity<br />

So you know about layers, right? They’re the building blocks of pretty much everything you can do in Photoshop,<br />

from organization to detail work. It’s a pretty basic idea, and it’s probably one of the first things you learned<br />

about in the world’s most popular digital image-editing application. Rather than try and hash over things you<br />

already know, I’d like to present some ways of thinking about layers that should help your understanding of<br />

what layers can really do for you.<br />

Just so we’re all on the same page, you can think of layers<br />

as containers that stack on top of each other. Each container<br />

(layer) holds information that’s split into two general parts:<br />

content and instructions. Content is stuff you can actually<br />

see in the layer—pieces of your image. Instructions do something<br />

with content to change it, usually by looking at content<br />

from lower layers.<br />

The classic way of<br />

looking at layers is<br />

like a stack of transparencies<br />

or glass;<br />

as you look down<br />

on the stack, you<br />

see the composite<br />

of all the individual<br />

contributions. This<br />

painting is made up<br />

of several layers that<br />

combine to give you<br />

what you see on<br />

Photoshop’s canvas.<br />

©Adobe Stock/msdnv<br />

That’s fine to describe content, but instructions are a<br />

bit more challenging. Instructions in this case are mathematical<br />

functions, which take in information, do some<br />

math to it, and return a result. The math that a function<br />

performs is directed and manipulated by variables. If this<br />

sounds complicated or boring, just hang in there; it’ll make<br />

sense soon!<br />

Let’s put all of this in terms with which we’re familiar.<br />

Functions in Photoshop are things such as adjustment layers,<br />

transparency, and blending modes. Variables is another word<br />

for content, so any image you have on a layer affects how<br />

the function behaves, usually by getting combined with the<br />

content from lower layers.<br />

The simplest example would be two layers. The bottom<br />

layer could be a photograph, and the top layer might be<br />

some text. On the top text layer, the function says, “Anywhere<br />

that’s not covered up by text, show the content from<br />

below; otherwise, show the text.” The variables are the photograph<br />

and the text. When you combine them, the result is<br />

exactly what you’d expect: text over a photo.<br />

› › photoshop user › february <strong>2016</strong><br />

046


› › PHOTOSHOP PROVING GROUND<br />

While this looks like a trivial example, it’s the basis for<br />

understanding more complex techniques. Here are two key<br />

elements to think about:<br />

1. Photoshop moves information up. Whatever is at the<br />

bottom is processed first, then the output is moved up<br />

as input to the next layer.<br />

2. Each layer represents a composite of everything below<br />

it. This is pretty important because it says functions<br />

don’t combine across layers.<br />

white area (100% Opacity) is content that gradually fades<br />

to transparent (0% Opacity) where you can see the checkerboard<br />

pattern. The pixels themselves carry transparency<br />

information. Even if a pixel has 0% Opacity, it’s still content<br />

on the layer.<br />

The second point can be confusing, so think about it this<br />

way: Each layer behaves as if it’s the top layer in the stack,<br />

so if you turn off every layer above it, what you see on the<br />

canvas is what Photoshop uses as input from that layer to the<br />

layer immediately above it. There are no leftovers, only variables<br />

that weren’t affected due to transparency. Put another<br />

way, 100% transparency on a layer is a unique set of instructions<br />

that say, “Do nothing.”<br />

What do we get from these two somewhat academic<br />

observations? Mostly this: order matters. That is, if you<br />

change the order of layers, it’s likely that your results will<br />

change. The output of any given layer is the input to the next<br />

layer up, so changing the order of the layer stack will change<br />

the total output.<br />

The other idea we get is that of a virtual image. As I mentioned,<br />

the image you see on Photoshop’s canvas is the result<br />

of performing functions on variables—content and instructions<br />

being combined. The image doesn’t exist until you<br />

render it in some way. Even when you save and reload the<br />

PSD or TIFF file, the canvas is the representation of all those<br />

layers, not a single image by itself, so that means you can<br />

change the output by changing something on any of the layers.<br />

When you flatten the layers or print it, then it becomes a<br />

real image. This is less important to understand, but I felt the<br />

need to include it for completeness—and because I’m a geek.<br />

Alpha Instructions<br />

Now that we have these fundamental ideas out of the way,<br />

let’s describe some features of content and instructions. I<br />

want to define “content” as actual pixels on a layer. In the<br />

example above, the text content is only the letters you can<br />

see. All the areas where you can see the photograph are not<br />

considered content on the text layer. Why should you care?<br />

Because layer styles such as Drop Shadows, Bevel & Emboss,<br />

and Stroke all depend on that definition. They apply to the<br />

edges of the content on the layer.<br />

Content can have opacity. Content Opacity, or how<br />

much of the current content you can see through, is a feature<br />

of each individual pixel. Check out this gradient. The<br />

There is a twist, however. Opacity is a special type of<br />

instruction channel called “alpha.” Photoshop applies this<br />

instruction in different ways depending on the content and<br />

any other instructions that are being used. (Note: Alpha is<br />

actually a channel, but would take more space than I have to<br />

explain properly. Calling alpha a type of instruction is a necessary<br />

simplification.)<br />

For now, you can think of alpha as a step in the stack of<br />

instructions that gets shuffled around in different situations.<br />

The practical use for this is that you can get different transparency<br />

effects by choosing different alpha tools.<br />

Now that we’re clear (get it?), let’s look at other alpha<br />

instructions:<br />

Layer Opacity: Layer Opacity applies to all content and layer<br />

styles. As you drag the Opacity slider toward zero, everything<br />

on that layer becomes more transparent, including<br />

layer styles.<br />

Fill Opacity: A special version of Opacity is called Fill, which<br />

does the same thing as Opacity, but it’s calculated only on<br />

the content itself; it ignores layer styles. That means you can<br />

apply a Drop Shadow to some layer content, then reduce<br />

the Fill to zero and be left with only the Drop Shadow. The<br />

content vanishes. If you did that with Opacity, both the content<br />

and the Drop Shadow would vanish. Fill also applies to<br />

Background: ©Adobe Stock/picsfive<br />

› › kelbyone.com<br />

047


PHOTOSHOP PROVING GROUND › ›<br />

content that already has lower Opacity, but Fill can’t add back<br />

Opacity to content.<br />

Blend If: The third kind of layer alpha, found in the Advanced<br />

Blending section of the Layer Style dialog, is called Blend If. This<br />

alpha is only applied to specific kinds of content based on the<br />

brightness value (either gray or individual color channels). Like<br />

Fill, it only considers actual content; layer styles are ignored.<br />

Blend If also has a trick up its sleeve. It uses a comparison<br />

function (the “if” part). Blend If can use the current layer information<br />

(content and instructions combined), or it can use the<br />

output from a lower layer. In plain language, it says to “blend<br />

this layer’s content with whatever is below if some criteria are<br />

met.” The criteria are the brightness values of either layer.<br />

When using Blend If for This Layer, layer styles aren’t<br />

affected—it behaves like a selective Fill Opacity. But when<br />

using Underlying Layer, layer styles are affected.<br />

Mask: There are two more features to talk about that concern<br />

layers and transparency: clipping and masks. Remember<br />

above when I said alpha instructions are actually channels?<br />

Well, here’s where that information starts to make sense.<br />

A mask is really an alpha channel attached to a specific layer<br />

(or group of layers). An alpha channel is a grayscale image<br />

that’s applied to another image and provides instructions<br />

about what’s transparent and what’s not. In the case of<br />

masks, Photo shop treats white as opaque, and black as transparent.<br />

This is mostly independent of other alpha instructions,<br />

and gets added on top of everything else. That means you<br />

still have access to Content Opacity, Layer Opacity, Fill, and<br />

Blend If, and then the layer mask gets added after all of that.<br />

Clipping: Clipping refers to using the content of one layer<br />

as a mask for another. A clipped layer has content and is<br />

above a target layer with content. The clipped layer’s content<br />

only shows up where the target layer content exists. Let’s go<br />

back to our first example and switch the order of the text<br />

and image layers. The text is now obscured. But if we clip<br />

(Option-Command-G [PC: Alt-Ctrl-G]) the image layer to the<br />

text (target) layer, the image content now fills the text.<br />

Next issue, we’ll tackle blending modes and adjustment layers<br />

in terms of how they behave in a stack. It’s gonna get geeky<br />

in here! ■<br />

› › photoshop user › february <strong>2016</strong><br />

048


DEPARTMENT › ›<br />

Photoshop Tips<br />

boost your productivity and creativity<br />

COLIN SMITH<br />

› › photoshop user › february <strong>2016</strong><br />

050<br />

I have a grab bag full of tips for you this issue. I decided,<br />

rather than have a theme, I’d do it shotgun style and provide<br />

a variety of tips, so there’s something for everyone. Yup, even<br />

you. I hope you enjoy these and they serve you well.<br />

Colored Layer<br />

There are lots of times when you may need a plain colored<br />

layer in Photoshop, for example, to unify the color in compositing.<br />

When making a colored layer in Photoshop, don’t just<br />

create a new layer and fill it with a color; instead, it’s better to<br />

use a Solid Color adjustment layer, Layer>New Fill Layer>Solid<br />

Color. For starters, it will keep the file size smaller. Also, it’s<br />

easy to change the color: Just double-click its layer thumbnail<br />

in the Layers panel and choose a new color from the Color<br />

Picker. The adjustment layer isn’t only faster, but it’s more<br />

flexible. One other thing is if you increase the size of your<br />

document, the adjustment layer will continue to fill the page.<br />

Copy Multiple Layers Across Documents<br />

Since last year’s update to Photoshop CC, you can now dragand-drop<br />

multiple layers and adjustment layers between<br />

documents in tabbed view. Select the layers you want to<br />

copy in the Layers panel and drag them up to the tab of<br />

the document to which you want to copy them. When the<br />

window opens, release the mouse button, and you’ve completed<br />

the move—no U-Haul required.<br />

Lock Brush Settings<br />

I use a Wacom tablet<br />

all the time and I love<br />

it. One thing I don’t<br />

love is when pressure<br />

sensitivity is turned on<br />

for brush size when<br />

I don’t need it. You can<br />

turn it off, but as soon<br />

as you choose another<br />

brush preset that, by<br />

default, has pressure<br />

sensitivity turned on for<br />

size, it comes back on<br />

because brush presets override local settings. You can override<br />

this override, though—how meta! Go to the Shape<br />

Dynamics section in the Brush panel (Window>Brush) and<br />

turn off Pen Pressure in the Control drop-down menu for<br />

Size Jitter. To apply this setting to all brushes, click the little<br />

padlock next to Shape Dynamics and it will be locked, even<br />

if you change brushes.<br />

Change Brush Opacity<br />

To set the opacity of a brush, press a number key on your<br />

keyboard. They’re in 10% increments, so just press the 1 key<br />

for 10%, the 5 key for 50%, etc. For 100%, press the 0 key.<br />

If you quickly type in two digits, such as 2 and then 5, you can<br />

dial in an exact opacity.<br />

Force that Type Tool<br />

If you work with a lot of text in Photoshop, one thing you<br />

might find frustrating is adding new text to a text-heavy<br />

page. When you click with your Type tool, instead of creating<br />

new text, it selects existing text. Annoying! If you’re<br />

clever, you lock the underlying text layers so they won’t be<br />

selected. If you’re super-clever, you’re reading this column<br />

and about to discover a faster fix: Hold down the Shift key<br />

while clicking with the Type tool and a new text layer will be<br />

created—every time!<br />

Sharpen the Photo, not the Noise<br />

Have you ever sharpened a photo just to find that all you’ve<br />

done is drawn attention to the noise? Here’s the thing:<br />

Digital noise is usually more apparent in the shadows.<br />

Before you go off and create some elaborate workflow<br />

with Blend If, let’s just use the tool Adobe has provided<br />

us: Smart Sharpen. Go to Filter>Sharpen>Smart Sharpen,<br />

expand the Shadows/Highlights section, and fade the<br />

shadows. Voilà! Done.<br />

Cleaner Selections with Color Range<br />

Color Range (Select>Color Range) is a great tool for making<br />

selections; you just click on a color and adjust the Fuzziness<br />

to clean up the selection. The only thing is that sometimes<br />

it leaves little unselected spots on the shadows or highlights


› › PHOTOSHOP TIPS<br />

because this tool also looks at luminosity, not just color, to<br />

make a selection. You can select more colors or increase<br />

the Fuzziness when using Color Range, but this contaminates<br />

the edges of the selection. Here’s what I do: Make<br />

the selection with Color Range, and then apply Quick Mask<br />

(the Q key on your keyboard). Go to the Channels panel<br />

(Window>Channels) and look for the Quick Mask channel.<br />

Click on it and open Levels (Command-L [PC: Ctrl-L]).<br />

Drag the black and white triangles until the spots disappear,<br />

and click OK to close the Levels dialog. When you’re done,<br />

press Q again to get out of Quick Mask, and you now have<br />

a cleaner selection.<br />

Dragging Shadows<br />

Drop Shadows are awesome and fun. You can easily apply<br />

one by choosing the layer style at the bottom of the Layers<br />

panel (the ƒx icon). Don’t waste your time using the Distance<br />

and Angle controls, though. With the layer style open, you<br />

can click-and-drag the shadow right in the document window<br />

to put it exactly where you want. Try it: It’s quite fun<br />

dragging the interactive shadows on your image.<br />

Reset Your Filter<br />

When you’re in a dialog, it’s easy to get carried away with the<br />

settings; in fact, sometimes you get so carried away that you<br />

create a huge mess and can’t get out of it without exiting and<br />

going back in again—system abort! There’s a better way. If<br />

you hold down the Option (PC: Alt) key, the Cancel button<br />

will turn into a Reset button. Click Reset for a mulligan and<br />

try again.<br />

Stealing Presets from Lightroom<br />

Did you know that you can grab your presets from Lightroom<br />

and change them into Adobe Camera Raw presets<br />

in Photoshop? Start by applying the preset to an image<br />

in Lightroom and open it as a smart object in Photoshop<br />

(Photo>Edit In>Open as Smart Object in Photoshop). Now,<br />

in Photoshop, double-click the smart object thumbnail in the<br />

Layers panel to launch Camera Raw. Go to the Presets tab,<br />

click on the Create New Preset icon at the bottom, name<br />

the preset, and click OK. That’s all you have to do. Done!<br />

The cool thing is that it doesn’t matter which image you use<br />

for the preset to hitch a ride, because you aren’t using the<br />

image for any other purpose. ■<br />

› › kelbyone.com<br />

ALL IMAGES BY COLIN SMITH<br />

051


Bryan O’Neil Hughes<br />

› › photoshop user › february <strong>2016</strong><br />

052<br />

DECORATIVE BACKGROUND IMAGES © ADOBE STOCK


EVERY APP SHOWN HERE IS FREE. Nearly all are available on<br />

both iOS and Android, and in the case of the former, they run<br />

on both the iPhone and iPad. Each app requires an Adobe ID.<br />

If you’re using a free membership, this enables access to your<br />

files and projects across devices (you can sign into any mobile<br />

device or Web browser to access your work). If you’re an existing<br />

Creative Cloud member using our desktop software, you’ll<br />

find a deep level of integration between mobile and desktop<br />

platforms and all of the files between them.<br />

Adobe Capture CC<br />

Let’s start on the phone with an app that stands<br />

nicely on its own, but is pure magic for existing<br />

desktop CC users: Adobe Capture CC. We know<br />

that the iPhone is the most-used camera in the<br />

world and a pretty amazing one at that, but<br />

what if it could see more than just photos and<br />

videos? Capture does just that, extracting harmonious<br />

color combinations, vector shapes, powerful<br />

brush tips, and color “looks” from the world<br />

around us. There’s a lot to Capture, so let’s just<br />

look at one function.<br />

The Shapes section of Capture is one of the<br />

most magical and intuitive, but there are a couple<br />

of tricks. Here’s how it works:<br />

STEP ONE: Upon login, go to the Shapes section of the app and<br />

select or create a library for your creations to live in.<br />

› › kelbyone.com<br />

053


Step Two Step Four Step Five<br />

STEP TWO: While the default is a live camera, remember that<br />

you can access any imagery from your camera roll, Creative<br />

Cloud account, and more by simply tapping the thumbnail in<br />

the lower right.<br />

the content is patiently waiting in your Libraries panel.) Suddenly<br />

everything—menus, fonts, signs, logos, or textures—looks a lot<br />

more interesting. My favorite use of this app is converting my<br />

son’s napkin sketches into scalable, archival media.<br />

STEP THREE: The trick to creating a great vector is tapping the<br />

main image window to preview the effect, then using the slider<br />

to adjust the intensity—be careful of shadows and overlapping<br />

content.<br />

› › photoshop user › february <strong>2016</strong><br />

STEP FOUR: At the Refine screen, zoom in to remove (or add)<br />

any pieces of your vector.<br />

STEP FIVE: Shape then magically resolves a smooth, infinitely<br />

scalable, vector shape from your live camera or pre-existing<br />

photo. These vectors can be exported and shared, so that they<br />

can be used in any of the other Adobe mobile apps, or put to<br />

great use on the desktop. (When you launch Photoshop CC, etc.,<br />

Colors, shapes, and brushes auto-populate<br />

the Libraries panel in CC Desktop apps.<br />

054


iPhone vs. the iPad<br />

In moving from the iPhone to the iPad, I should explain<br />

why I use each. The iPhone is with me always. While limited<br />

in size, it’s the most convenient platform in terms<br />

of its camera and connection (social). I can (and often<br />

do) write long emails and edit photos on it. For editing,<br />

given the choice, a larger screen would afford me more<br />

pixels and precision. The truth is, prior to the iPad Pro,<br />

I was using the iPhone for almost all of my mobile editing.<br />

But with more pixels than my Retina MacBook Pro and a<br />

stylus (Apple Pencil) that “just works,” I’m shooting on<br />

the phone and editing on the iPad Pro. Nearly everything<br />

I’m about to show you can be done on either your iPhone<br />

or iPad (no matter what size).<br />

Creative Cloud App<br />

The iPad also makes a fantastic portfolio, so<br />

before we delve into editing, let’s talk briefly<br />

about access. The Creative Cloud app allows you<br />

to access any of the files you’ve created on the<br />

desktop, your phone, or your tablet. This is a fantastic<br />

way to share finished work with a client or<br />

to reference desktop files on the road. The app<br />

gives you much more than access, though; with<br />

a long-press on a thumbnail, you can rename,<br />

move, delete, and share files—any of these<br />

changes will be reflected anywhere you find the<br />

files (mobile, Web, and desktop).<br />

Beyond this powerful, standalone app, Creative<br />

Cloud content can be opened in all of the Adobe<br />

Mobile apps.<br />

› › kelbyone.com<br />

Note the varied file types, which are all accessible anywhere<br />

055


Lightroom Mobile<br />

Lightroom Mobile has evolved from a companion<br />

application to Lightroom on the desktop to<br />

a potent standalone, mobile image editor. Let’s<br />

look at both workflows and what they mean to<br />

anyone working with photos.<br />

If you’re an existing Lightroom desktop user,<br />

Lightroom Mobile gives you access to any of your<br />

synced desktop files by using a proxy-based system<br />

(smaller files that pass the changes between platforms)<br />

that allows you to edit, nondestructively,<br />

anywhere, anytime. Not only can you rank and<br />

sort on the fly, but you have access to an incredible<br />

amount of Lightroom editing power, right there<br />

in the palm of your hand—even features such as<br />

Dehaze. Whether you’re star-ranking, cropping,<br />

or deep in image editing, all changes are synced<br />

between devices and up to date, and everything<br />

is natively nondestructive so that cropped B&W<br />

you made for Instagram is always an uncropped<br />

color image under the hood.<br />

Okay, let’s say that you’re shooting more<br />

mobile than anywhere else, and you’re new to<br />

Lightroom. Here are a few tricks to get you producing<br />

gorgeous images, quickly!<br />

› › photoshop user › february <strong>2016</strong><br />

056<br />

Familiar controls, such as Highlights, Shadows, Clarity, and Dehaze,<br />

mean that powerful editing can be done on your phone or tablet.


The Enable Offline Editing option copies files locally.<br />

Enable Auto Add will put any mobile captures in a<br />

Lightroom Mobile collection.<br />

iPhone 6S capture meets Lightroom Mobile—basic tonal adjustments,<br />

a slight vignette, and Dehaze.<br />

STEP ONE: Launch Lightroom Mobile and add selected photos<br />

from your camera roll. These will come in as full-resolution files,<br />

automatically sorted by date and time.<br />

STEP TWO: After you’ve added your files to a collection, you’ll<br />

see three dots to the right of the collection. Pressing those dots<br />

will reveal some powerful controls, such as Enabling Offline Editing,<br />

which is a must for travelers. This is an opt-in because photos<br />

take up a large amount of space, but I cannot recommend<br />

this enough for those of you who fly or are often disconnected.<br />

STEP THREE: While there’s incredible depth to the app, it’s<br />

designed to be consistent and friendly with the desktop. For those<br />

of you new to Lightroom, I suggest starting with one of the many<br />

presets and then delving into Adjust. In addition to the default<br />

Basic tonal adjustments, touching the far left icon in Adjust<br />

will reveal more powerful controls for Curves, Vignette, B&W,<br />

Dehaze, and more.<br />

STEP FOUR: One last tip: If you’ve applied settings that you like,<br />

don’t go through all of the steps again with the next (similar)<br />

image(s). Scroll to the far right of Adjust and apply previous. You<br />

can also long-press on an edited image to copy settings, select<br />

another image, long-press, and then paste settings!<br />

› › kelbyone.com<br />

057


Photoshop Fix<br />

MIKE HILL<br />

The idea with Fix was to bring Photoshop’s<br />

retouching to everyone, everywhere.<br />

That was a lofty ambition, but<br />

I think the team went above and<br />

beyond in their delivery. Not only can<br />

Fix do a number of things that desktop<br />

users love, but it can also do a<br />

number of things that are unique to it.<br />

This is probably the most feature-rich<br />

1.0 app that we’ve ever turned out,<br />

so I thought I’d take you through a<br />

quick portrait retouching. I found the<br />

model of imperfection: me.<br />

A nice photo by my good friend Mike Hill, but man, I need help.<br />

STEP ONE: When it comes to any brush-based<br />

operation, Fix becomes more precise the closer<br />

you zoom in—a great example of more pixels<br />

equaling more precision. With overlays turned<br />

on, you can see that I’ve quickly removed a<br />

number of blemishes. Note that this tool is a<br />

hybrid, which can also act as the Patch or Clone<br />

Stamp tool.<br />

› › photoshop user › february <strong>2016</strong><br />

058<br />

STEP TWO: Skin smoothing is unique to Fix<br />

and works extremely well. My tip is to reduce<br />

the Opacity to 50% or less. Fix knows the difference<br />

between skin and detailed areas like hair,<br />

so even if I scrub hastily, the result is applied<br />

only to the skin. While slightly cartoonish when<br />

zoomed in close, I trust that I can still smooth<br />

a bit more aggressively.<br />

STEP THREE: You’ll notice that Light is the<br />

equivalent of Dodge and Burn, but this is a<br />

great example of how bringing Photoshop<br />

power to touch means not only an entirely new<br />

interface, but a friendlier and more familiar<br />

language—no scary, dated terms here. I don’t<br />

need to adjust local tones, but I do want to<br />

work on my teeth. For that I’ll use Color set to<br />

Step One<br />

Step Two


Desaturate. Again, adjust the brush dynamics<br />

as they work for you; I like small, soft brushes<br />

set to low Opacity. You can always brush<br />

over again to build up the effect, not unlike a<br />

toothbrush in this case. Notice how close I’ve<br />

zoomed to get the teeth, but not the gums. If I<br />

did misstep, I have a Restore brush and several<br />

levels of Undo to lean on.<br />

STEP FOUR: You can use Color for digital<br />

make up, changing the tones in a sunset, the<br />

color of hair, or in this case, my eyes. My tip<br />

here is to select a very diluted version of<br />

the color you like and set Opacity at 50% or<br />

less. With one eye colored, you can see the<br />

difference before and after. The Color Picker<br />

shows how the selected color can be a bit<br />

misleading—remember Undo and Restore are<br />

your friends.<br />

Step Three<br />

STEP FIVE: Clearly, I could spend a lot more<br />

time on my tired, old, face, but the last thing<br />

I’ll do is apply a vignette. Note that these can<br />

be applied off-center and you can control the<br />

shape and even color of the overlay.<br />

STEP SIX: Here’s the finished product shown<br />

with some of the options I now have. Sending<br />

to Photoshop will translate the image into<br />

individual layers, masks, and adjustment layers,<br />

and a full-resolution PSD file will await you in<br />

Photoshop CC.<br />

Step Four<br />

Liquify is one feature that’s much more<br />

fun to try than describe! Take a picture of<br />

yourself or a friend, bring it into Fix’s Liquify,<br />

and click on Face. Points are auto-magically<br />

placed on eyes, nose, chin, jaw, etc. I’ll<br />

warn you now, this is addictive! All operations<br />

in Fix are layers under the hood. That’s<br />

what allows you to revisit and edit each at<br />

any point, except for Liquify, which flattens<br />

your image. For that reason, I recommend<br />

Liquifying first.<br />

Step Six<br />

› › kelbyone.com<br />

059


Photoshop Mix<br />

Similar to Fix, the idea with Mix was to<br />

bring Photoshop’s powerful selection<br />

and compositing tools to everyone in<br />

a friendly way. Mix and Fix both take<br />

full advantage of the GPU and that’s<br />

at the heart of what now allows Mix<br />

to edit multiple layers and enjoy the<br />

magic of blend modes. Let me show<br />

you my favorite use of Mix: creating a<br />

multiple-exposure effect.<br />

STEP ONE: I began by isolating this image of<br />

my wife in Mix’s Cut Out. Selections are made<br />

much like Quick Select in Photoshop: You select<br />

the area that you want and then toggle to subtract<br />

and select the area that you don’t. With an<br />

image like this, I zoomed in and worked around<br />

the edges I wanted to isolate. This gave me<br />

more precision. While working an image like<br />

this is time-consuming, the process can yield<br />

very impressive results.<br />

Step One<br />

STEP TWO: Next, I press the + icon to add the<br />

image I want to blend. This technique enjoys<br />

imagery that’s out of place, so I used a rotated<br />

image of trains. Rotation and transform are simple<br />

pinch-and-twist gestures. The trick now is to<br />

drag the thumbnail of my wife onto the thumbnail<br />

of the trains and choose Copy Mask on<br />

Layer. Having done that, we now see the trains<br />

trimmed in the shape of my wife in this image.<br />

Step Two<br />

› › photoshop user › february <strong>2016</strong><br />

060<br />

STEP THREE: Here we see the effect with a<br />

Soft light blend and Opacity lowered to 82%.<br />

STEP FOUR: My last step was to add a third<br />

image with the + icon and use a Multiply blend<br />

(see next page).<br />

Like Fix, Mix files sent to Photoshop will honor<br />

all masks, layers, and blend modes. Tonal adjustments<br />

will even come in as Adobe Camera Raw<br />

smart objects! You may have noticed that there’s a<br />

common design language with Mix and Fix. They<br />

also share a project-based system that lets you<br />

begin on one device and continue on another<br />

simply by signing in. Both apps are natively<br />

Step Three


Step Four<br />

nondestructive, feature multiple undos, and are deeply integrated with Apple<br />

Pencil. Finally, all of these apps feature tutorials and guided edits within the app.<br />

Adobe Post<br />

Post is a very recent release and is quickly rivaling Capture as my<br />

favorite iPhone app. (As of this writing, Post is only available for<br />

the iPhone.) Post allows you to create very quick, beautiful, social<br />

graphics (text on images).<br />

STEP ONE: Choose a photo from your local Camera Roll, Lightroom, or Creative<br />

Cloud. Double-click to add text. Now, click Design to toggle through presets.<br />

And here’s where it becomes fun: You can now select the text and customize it.<br />

STEP TWO: You can toggle Palette and multi-click on each color combination,<br />

but be warned, this will change the color of the text (which you probably just<br />

changed). For this reason, I move to the Photo control and adjust its color, skipping<br />

over the middle Palette control. Once finished, click on the watermark<br />

(#AdobePost), and you’ll be prompted with the option of removing the mark by<br />

sharing with a friend.<br />

› › kelbyone.com<br />

061


Adobe PaintCan<br />

This app is a Labs effort, meaning it hasn’t officially been released.<br />

You wouldn’t know it to use it, though; PaintCan works great on both<br />

the iPad and iPhone. Personally, I prefer it on the phone, as the UI is<br />

more simplified, and I enjoy working with mobile captures to dramatically<br />

change their look. My first tip for success here is: Choose a solid<br />

photo to start with, as the composition needs to work for it to become a<br />

good painting. Next, I suggest first running it through Lightroom Mobile<br />

to amplify the Clarity (midtone contrast) and Vibrance. From here, the<br />

steps are simple:<br />

STEP ONE: Work the tools left to right,<br />

zooming in for detail as you go. I often finish<br />

with a broad brush around the edges.<br />

I rarely use the last two brushes.<br />

STEP TWO: The final output has a white<br />

border with an app credit; both can be<br />

turned off in the settings control, found<br />

in the upper left-hand corner of the app.<br />

› › photoshop user › february <strong>2016</strong><br />

062


Astropad<br />

I’m a big believer in rethinking things for<br />

touch, and delivering apps in a native,<br />

approachable, task-based fashion. While<br />

some people ask for Photoshop CC running<br />

on an iPad Pro, I think they’d quickly find<br />

that driving around a thousand menu commands<br />

via touch would be maddening.<br />

There is, however, a use case that makes<br />

perfect sense, and (for me) it took a stylus<br />

to take this idea from being good to great.<br />

The combination of the iPad Pro’s 5.6-million<br />

pixel screen and a pressure-sensitive<br />

Apple Pencil, both talking to a tethered<br />

Photoshop CC, well, that’s pretty awesome.<br />

If you’ve ever used a Cintiq, this is<br />

similar: The iPad becomes an input device.<br />

Astropad is so Photoshop-centric that it<br />

comes wired with common PS controls.<br />

Designed and built by former Apple<br />

engineers, the app is very nicely done. My<br />

only recommendation is to tether via USB,<br />

rather than Wi-Fi. I find the latter to be<br />

spotty and have more latency, which likely<br />

has more to do with the connection than<br />

the app. For anyone doing serious illustration<br />

or retouching in Photoshop, Astropad<br />

is definitely worth a closer look.<br />

Astropad being used on the iPad with FiftyThree Pencil<br />

So that’s a brief introduction to just some of what Adobe is doing with<br />

mobile. We’ve built a number of other truly awesome apps: Comp for layout<br />

(imagine thousands of gorgeous fonts on a touch device), Photoshop<br />

Sketch and Illustrator Draw for raster and vector illustration, and much<br />

more. You can learn more, and link to the free downloads by following<br />

this link: www.adobe.com/creativecloud/catalog/mobile.html.<br />

These apps are by no means static; we’re constantly updating features<br />

and expanding platforms. I can promise you that all of this will<br />

continue to get more and more interesting. The feedback from our<br />

users has always been key to providing useful technology, so whether<br />

you’re looking to learn more or just share your thoughts on how we<br />

can do better, please feel free to reach out to me.<br />

Thanks for reading. I can’t wait to see what you do away from<br />

your desks! ■<br />

COURTESY OF ASTROPAD<br />

BRYAN O’NEIL HUGHES (bhughes@adobe.com) is Adobe’s Head of Outreach & Collaboration,<br />

closely working with product teams, partners, influencers, and press. Bryan spent 15 years on<br />

the Photoshop team, a decade as Product Manager (CS3–CC), and then drove the expansion<br />

to mobile with Photoshop Mix and Fix. Bryan is a regular keynote speaker, author, and 4X MAX<br />

Master—his videos have enjoyed more than 12 million views. He lives with his wife and two<br />

boys in the Santa Cruz Mountains where he’s slowly restoring an old truck. Bryan was inducted<br />

into the Photoshop Hall of Fame in 2011. Check out his work on Instagram at bhughes222 and<br />

Behance at Behance.net/bryanoneilhughes.<br />

ALL IMAGES BY BRYAN O’NEIL HUGHES, EXCEPT WHERE NOTED<br />

› › kelbyone.com<br />

063


COLUMN › ›<br />

DesignMakeover<br />

JAKE WIDMAN<br />

CLIENT<br />

Appalachia Cookie Company<br />

http://appcookieco.com<br />

before<br />

“‘We talked about not just bringing<br />

the brand to a more current state but<br />

also to a point where he could really<br />

expand and build on the brand style<br />

and brand system.’”—Bateman<br />

that’s how the cookie crumbles<br />

David Holloman opened his Appalachia Cookie Company (http://<br />

appcookieco.com) in the mountain town of Boone, North Carolina,<br />

in late 2013. The company started with baking cookies and<br />

delivering them to students at Appalachian State University, Holloman’s<br />

alma mater. Over its first year, the company saw dramatic<br />

growth, fueled in part by celebrity chef Paula Deen deeming<br />

the product one of the 10 best cookies in the country.<br />

By the beginning of 2015, though, Appalachia Cookie Company<br />

was also outgrowing their original logo and image. The company<br />

launched with a logo “born out of necessity,” says Holloman.<br />

“We were on a deadline to get something for the marketing<br />

materials.” They wanted something that said both “cookies” and<br />

“mountains,” and they came up with a drawing of cookies with<br />

bites taken out of them to leave jagged peaks. “It captured what<br />

we wanted,” says Holloman. “It looked good for the first year.”<br />

But it didn’t suit an ambitious, growing company. Holloman<br />

wound up chatting about his brand with Charles Bateman, who<br />

at the time was working for a marketing and advertising company<br />

called High Country 365. High Country was doing printbased<br />

marketing work for Holloman, and when the two men met<br />

one night at a bar’s trivia contest, they started talking about the<br />

company’s website and, soon, about the future of the brand.<br />

“We talked about not just bringing the brand to a more current<br />

state but also to a point where he could really expand and<br />

build on the brand style and brand system,” recalls Bateman. The<br />

discussions gradually moved from just rebuilding the website to<br />

ways to update the brand into something that could work across<br />

different print media, digital media, and retail applications.<br />

› › photoshop user › february <strong>2016</strong><br />

makeover submissions<br />

We’re looking for product packaging or labels, print advertisements, websites, and magazine covers that are currently in the marketplace for future “design<br />

makeovers.” So if you or someone you know has a design that you’d like us to consider making over, or if you’re a designer and you’d like to be considered for a<br />

future “Design Makeover,” send us an email at letters@photoshopuser.com. (Note: This is purely a design exercise and the designers do not work directly with<br />

the client, create functioning websites, etc.)<br />

We’ll also be covering real-world makeovers in this column, so let us know if you recently had a branding makeover or if you did a branding makeover for a<br />

client that you’d like us to consider.<br />

064


› › DESIGN MAKEOVER<br />

CLIENT<br />

Appalachia Cookie Company<br />

http://appcookieco.com<br />

the problem<br />

When Holloman and Bateman first started talking about a brand<br />

refresh, Bateman hadn’t actually tasted any of the cookies. “I knew<br />

that the product was out there,” he recalls, “but I’d never sampled<br />

it. I think Dave’s done a great job in building a name, and he also<br />

does a good job of marketing to the right demographic. I have<br />

three children in the school system, and they’re all very aware of<br />

the Appalachia Cookie Company.”<br />

But Bateman felt that the logo the company had launched with<br />

was “a little too cartoony.” “We didn’t feel that it evoked enough<br />

of a brand that was going to appeal to a long-term consumer,” he<br />

says. He thought the company could build a brand and a business<br />

that could not just stand on its own but be taken national—not<br />

just the business model, but the brand itself.<br />

To that end, he thought it would be possible to reinvent the<br />

cookie as a lifestyle choice rather than just a product. “I wasn’t<br />

involved in the naming of it,” Bateman continues, “but I think<br />

that intrinsically there’s some power to the word Appalachia<br />

as opposed to Appalachian. Appalachian is more of a proper<br />

name for the mountain range, whereas Appalachia evokes more<br />

of the community spirit.” As a region, Appalachia is cohesive<br />

despite spreading over a large area and multiple states, Bateman<br />

believes, and it’s known for its entrepreneurial endeavors—like<br />

the cookie company.<br />

Bateman also wanted to come up with an identity that would<br />

be Southern without being too distinctly Southern. “The recent<br />

trend in graphic design has brought in a lot of retro styling themes<br />

and some elements that might be more easily recognized as<br />

Southern,” he says. “But we wanted something that was going<br />

to be bold without being overly bold, and be Southern without<br />

being overly Southern, and be very distinctive without being weird<br />

or too one-of-a-kind. We tried to find a balance.”<br />

about the client<br />

APPALACHIA COOKIE COMPANY<br />

Appalachia Cookie Company describes itself on its website as “a late-night delivery service located in Boone, NC.” The company specializes in offering cookies and<br />

brownies baked to order and delivered while still hot, in particular to hungry students at Appalachian State University. The website also promises, “We know that<br />

you can’t very well have cookies without milk, that’s why we also offer cold milk delivery as well as hot chocolate and freshly roasted, high-quality, fair trade, organic<br />

coffee.... We are proud to use high-quality ingredients and, when possible, locally sourced ingredients. Listen, we understand that sometimes you just want something<br />

sweet and don’t want to leave the house. Now, you don’t have to.”<br />

The company also does catering and has a mail-order service for nationwide delivery. Its stated commitment is “not only to bake and deliver a high-quality product<br />

to our customers but also to better the community in which we operate. A healthy community means a healthy business.”<br />

› › kelbyone.com<br />

065


DESIGN MAKEOVER › ›<br />

DESIGNERS<br />

Charles Bateman / Logan Hall<br />

www.charlesbateman.me / http://loganhalldesign.com<br />

the process<br />

To carry out the redesign, Bateman enlisted the help of graphic<br />

designer Logan Hall. Hall knew Bateman from doing an internship<br />

at High Country 365 while he was in school, and even after the<br />

internship, the company continued to give Hall design work.<br />

For the Appalachia Cookie Company logo, “I gave Logan a lot<br />

of creative freedom,” says Bateman. “I would manage some of the<br />

strategic direction and give feedback on how we would work with<br />

a specific idea, but I gave him a lot of leeway with where we could<br />

build the brand, what color palettes we should use, and how we<br />

could start to apply the system to different applications.”<br />

Hall thought there were some good aspects to the existing<br />

logo, “but we wanted a more refined approach than that,” he<br />

says, “something that hinted at the ideals of Appalachian living<br />

and a high-end gourmet food brand without specifically referencing<br />

the mountain imagery. We were also going for kind of a<br />

hip, modern look because the demographic is primarily collegeage<br />

kids.” Hall’s initial approaches retained some kind of cookie<br />

image, but he wanted to pair it with type that had a script-like or<br />

handmade feeling.<br />

Holloman turned out to be an “exacting client,” in Bateman’s<br />

words. “He wanted to see iterations, he wanted to understand<br />

how the system could work.”<br />

So Bateman and Hall collaborated on putting together “mood<br />

boards” to communicate different approaches to the logo. “We<br />

sent over probably about 10 or so preliminary ideas to let Dave<br />

decide what direction he thought was working best,” recalls Hall.<br />

Holloman would respond with “I like it” or “Keep working on it,”<br />

and the designers would move on to the next round. Eventually<br />

they came to focus on a logo that was primarily a wordmark, without<br />

a lot of additional graphics.<br />

› › photoshop user › february <strong>2016</strong><br />

066


› › DESIGN MAKEOVER<br />

DESIGNERS<br />

Charles Bateman / Logan Hall<br />

www.charlesbateman.me / http://loganhalldesign.com<br />

the result<br />

The design team presented a lot of different typeface options,<br />

recalls Bateman, including scripts, sans serifs, and slab serifs. But<br />

they finally settled on one they felt had a rustic (but not too rustic)<br />

feeling. “For Appalachia, it’s kind of based on stacking logs,” says<br />

Hall. The design starts with the font Aventura—the one designed<br />

by Jimmy Kalman. (There are multiple fonts with that name.) “And<br />

then there’s a slab serif for Cookie Company,” Hall continues. That<br />

part uses the font Serific from Fontsite.<br />

The new logo is slowly being rolled out across the product line.<br />

“People really like it,” says Holloman. “We’re still in the process of<br />

making the switch.”<br />

“The first thing I saw the new logo on was a printed circular<br />

that Dave sent out at the beginning of the new college semester,”<br />

says Bateman. “And I’ve seen it on a table tent and a tablecloth.<br />

The website was recently finished, near the end of last year.” The<br />

website still shows a box with the old logo at the National Shipping<br />

link, but that should change soon.<br />

Bateman also found the project personally satisfying. “I like<br />

working with brands that have a vision for the future,” he says.<br />

“And if anyone has that, it’s Dave Holloman. This redesign was an<br />

example of being able to start from a small, ‘Hey, we might want<br />

to update our website’ and evolve it to, ‘Hey, we’re going to overhaul<br />

your entire brand system and bring you forward to your next<br />

growth phase.’”<br />

about the designers<br />

CHARLES BATEMAN / LOGAN HALL<br />

Charles Bateman has more than 14 years of sales, marketing, and management experience in the marketing, advertising, and financial industries. As the director<br />

of operations for Main Street Marketing, he managed all of the firm’s print, Web, and event promotion projects. He also oversaw the building of the firm’s online<br />

media outlet, High Country 365, including its website and mobile apps. Charles is currently the principal of Bateman Consulting (www.charlesbateman.me).<br />

Logan Hall (http://loganhalldesign.com) is a freelance graphic designer based in Boone, North Carolina. He has a BFA in graphic design from Appalachian<br />

State University and specializes in branding, identity development, illustration, and motion graphics. Music is also a huge part of his life—he plays guitar, bass, and<br />

mandolin and has played in bands since he was 16. ■<br />

› › kelbyone.com<br />

067


LIGHT IT<br />

PORTABLE LIGHTING:<br />

LET’S GO<br />

IN JUST A FEW SHORT YEARS, THE POWER, WORKFLOW, AND CAPA-<br />

BILITIES OF MOBILE PHOTOGRAPHY HAVE EXPERIENCED NOTHING<br />

SHORT OF A MAJOR GROWTH SPURT, GOING FROM PROMISE TO<br />

REALITY. FROM STANDALONE MOBILE APPS TO THOSE THAT SYNC<br />

WITH THEIR DESKTOP COUNTERPARTS, MOBILE PHOTOGRAPHY<br />

HAS COME OF AGE.<br />

By Michael<br />

Corsentino


› › LIGHT IT<br />

I<br />

ncreased bandwidth, less expensive memory, powerful<br />

processors, a host of mature software titles,<br />

competitive data rates, and robust cloud-storage<br />

solutions have all helped usher in a mobile photography landscape<br />

that now includes file formats such as TIFF and PSD, once<br />

the sole province of the desktop. The march forward is ongoing<br />

and promises to continue unabated—great news for the photographer<br />

on the go!<br />

Lighting manufacturers have done a great job keeping pace<br />

with the never-ending quest for increased portability, bringing<br />

exciting, first-of-their-kind, lightweight, battery-operated, TTLcap<br />

able, and wireless radio-enabled strobe and handheld flash<br />

products to market. These, along with a plethora of high-quality<br />

portable lighting modifiers designed specifically for photographers<br />

on the go, represent a revolution in location lighting and<br />

its possibilities. Whether you’re shooting with handheld flash or<br />

small strobe, there are exciting developments and new products<br />

in each arena.<br />

The gear landscape is vast, so in this article I’ll focus only<br />

on the tools and techniques with which I have personal experience.<br />

I’ll explain how and why I use these tools and share my<br />

two favorite, no-fail location lighting patterns. Hopefully, you’ll<br />

gain some insight into the exciting world of portable lighting.<br />

I’ll be talking specifically about off-camera flash, otherwise<br />

known as OCF. It’s how I work 99.9% of the time and it’s<br />

what I recommend to anyone serious about lighting work. If<br />

you’re not already using OCF, start now! This topic alone could<br />

fill an entire book, but suffice it to say that getting your flash<br />

off your camera will dramatically improve your results with<br />

artificial light. Don’t be afraid, just jump in!<br />

exposure modes, flexible groups, and super-simple interface.<br />

(If you’re interested in learning how to unleash the power of this<br />

exciting system, be sure to check out my forthcoming class on<br />

KelbyOne. Yep, a shameless plug!)<br />

I’ll cover a few of my favorite Speedlite modifiers below,<br />

but first here are my favorite ways to work with the 600EX-RT.<br />

As I mentioned above, OCF is the way to go. Once off camera,<br />

I vertically orient and manually zoom the flash head to<br />

200mm. I do this when I’m working with bare flash. This<br />

does two things: It creates a beam of light that more closely<br />

matches the vertical shape of the human body, and it creates<br />

a tighter pool of light with a natural, in-camera fall-off. (That<br />

means less vignettes needed in post!) If you’re working with a<br />

light modifier, you’ll want to let the shape of the modifier dictate<br />

orientation, and zoom your flash head to a value that provides<br />

enough coverage for that modifier. The 600EX-RT also<br />

provides a lot of flexibility with respect to exposure modes. I’ll<br />

discuss when it’s best to use manual, TTL, or High-Speed Sync<br />

(HSS) below.<br />

If you’re a Nikon shooter or you’re using an older Canon<br />

flash and you’re interested in wireless radio-based communication<br />

between your off-camera flash(es) and your<br />

camera, look no further than the PocketWizard FlexTT5<br />

system (http://www.pocketwizard.com). These rock-solid<br />

radio triggers are reliable and provide both manual and<br />

TTL capabilities.<br />

HANDHELD FLASH<br />

Let’s start with handheld flash. There are a ton of great options out<br />

there but my personal hands-down favorite is the Canon 600EX-RT<br />

and ST-E3-RT Speedlite system (http://www.usa.canon.com).<br />

This first-of-its-kind radio-enabled wireless flash-and-controller<br />

combo is itself a revolution in handheld flash technology and<br />

usability via its built-in radio, powerful features, mix-and-match<br />

Canon’s 600EX-RT Speedlite has built-in radio-enabled wireless communication,<br />

an easy-to-understand streamlined interface, mix-andmatch<br />

exposure modes, groups, high-speed sync, and much more.<br />

This cross-lit image perfectly illustrates the benefits of<br />

radio-enabled communication between flashes and triggers.<br />

Because radio signals are unconstrained by line-of-sight<br />

requirements, I’m able to easily hide and trigger an<br />

accent light placed behind the wall, camera right. This is<br />

something not possible with optically based systems.<br />

Michael Corsentino<br />

› › kelbyone.com<br />

071


LIGHT IT › ›<br />

SMALL STROBE<br />

Handheld flash units are great, but when you need more<br />

power, nothing beats small strobes. The last few years have<br />

seen amazing developments in this category. Profoto’s B1 an B2<br />

(http://profoto.com/us/home) and Elinchrom’s Ranger Quadra<br />

and new ELB 400 battery packs (http://www.elinchromus.com)<br />

deliver between 5 and 10 times as much power as a Speedlite;<br />

sport powerful, lightweight lithium batteries; and provide flash<br />

counts reaching into the hundreds at full power, and thousands<br />

at lower power. Add to this powerful and easy-to-navigate digital<br />

interfaces, wireless radio controllers, and highly portable<br />

form factors, and you have a winning combo.<br />

There are some important differences between each system<br />

that are worth noting. Profoto’s B1 and B2 are TTL-capable<br />

while Elinchrom’s Quadra and ELB are not. I’ll cover exposure<br />

modes below, but this honestly isn’t a deal breaker because<br />

I find myself using Manual the majority of the time. The Quadra<br />

and ELB offer 400-Watt seconds of output over the Profoto’s<br />

B2 at 250-Watt seconds. Profoto’s B1 is a powerful contender<br />

at 500-Watt seconds and it’s a tool on which I often rely; however,<br />

it’s the heaviest and largest of the group. Each tool offers<br />

different capabilities and trade-offs; it’s up to you to make the<br />

call about which one fits your needs.<br />

EXPOSURE MODES<br />

The three exposure modes I use most often are Manual, TTL,<br />

and HSS, in that order. For some reason, Manual exposure mode<br />

strikes fear into the hearts of burly men. I don’t get it; it couldn’t<br />

be simpler. Do you want more light or less light? That’s Manual<br />

in a nutshell. Dial it up or dial it down—it’s that simple. Manual<br />

is best when distances between your subject and flash are<br />

constant. TTL, on the other hand, is perfect when the distances<br />

between your subject and flash are in flux.<br />

There’s a misconception in some circles that the use of<br />

TTL forfeits the user’s creative control; this couldn’t be further<br />

from the truth. Through distance and other calculations, TTL<br />

does the heavy lifting for you, providing an exposure that’s a<br />

solid starting point. After that it’s up to you to make the exposure<br />

your own using a mixture of ISO, shutter speed, aperture,<br />

and flash exposure compensation (FEC).<br />

Keep these simple guidelines in mind in ambient light and<br />

flash scenarios: Shutter speed controls the amount of ambient<br />

light contributed to the exposure; and aperture and FEC control<br />

the amount of flash contributed to the exposure. Aperture<br />

is nuanced as it governs both ambient light and flash, so you’ll<br />

want to lean more heavily on FEC to fine-tune your flash output<br />

when using TTL.<br />

HIGH-SPEED SYNC<br />

When it comes to creating dramatic portraits with moody skies<br />

and ominous clouds, HSS makes it easy. This is because HSS allows<br />

the use of shutter speeds beyond your camera’s top flash sync<br />

speed or X Sync rating, typically around 1/160–1/200. With HSS,<br />

you can use shutter speeds all the way up to 1/8000. This makes<br />

the use of flash and wide apertures in mixed-light situations easy.<br />

Remember, shutter speed controls the amount of ambient light in<br />

an exposure. The ability to dramatically reduce the ambient light<br />

allows you to underexpose the background, sky, etc., and use<br />

your flash to expose your foreground subject properly.<br />

It’s important to think about flash and ambient light as<br />

two independent light sources, each controlled separately.<br />

I typically underexpose the ambient by around 1–2 stops for<br />

› › photoshop user › february <strong>2016</strong><br />

072<br />

Profoto’s B1 delivers an impressive<br />

500-Watt seconds of power and hundreds<br />

of pops at full power. This compact battery-operated<br />

mono head offers a digital<br />

interface, wireless control, and Manual,<br />

TTL, and HSS exposure modes.<br />

Profoto’s B2 packs a lot into a small package.<br />

This 250-Watt seconds battery pack<br />

and head system offers Manual, TTL, HSS<br />

exposure modes; wireless control; a digital<br />

interface; and a line of OCF light modifiers.<br />

Elinchrom’s new ELB 400 portable battery pack<br />

and head system delivers 400-Watt seconds of<br />

power, a digital interface, wireless control, and<br />

numerous flash modes not found elsewhere,<br />

such as stroboscopic, delay, and others. With<br />

two heads available, one for action and one for<br />

slower work, and Manual and HSS exposure<br />

modes, there’s something for everyone.


› › LIGHT IT<br />

this kind of look. Creating dramatic portraits is easy using<br />

this method. (I cover this in detail in my class on KelbyOne.<br />

Another plug!)<br />

given the right conditions, you can use the sun as the accent<br />

light. Both can be used with bare flash or modifiers, or a combination<br />

of both bare and modified flash. So no excuses; get out<br />

there and try these lighting patterns. You’ll be glad you did!<br />

Cross light: This pattern is simply two lights (or one light and<br />

the sun) facing each other along the same axis with the subject<br />

sandwiched between them. This arrangement provides a<br />

key light with directional light and an accent that adds dimension.<br />

Rotate this pattern around your subject, placing the key<br />

light on the right or left, with the accent light always on the<br />

opposite side.<br />

Michael Corsentino<br />

Underexposing the ambient light by one or two stops and<br />

using flash to properly expose your foreground subject is a<br />

great way to create dramatic portraits.<br />

LIGHTING PATTERNS<br />

Here are my two favorite, no-fail, mobile lighting patterns: cross<br />

light and wedge light. They’re both two-light patterns; however,<br />

Here’s an example of cross lighting. I’m using two Canon<br />

600EX-RT Speedlites. The accent light has a 1/2 cut of CTO<br />

(color temperature orange) gel on it to mimic the setting<br />

afternoon sun and warm up the model’s hair.<br />

Michael Corsentino<br />

Cross lighting doesn’t always have to be created with<br />

two flashes. Here I’m using one Profoto B1 as my key light<br />

and on the opposite side I’m using the sun as my accent<br />

light to create a highlight on my model’s hair.<br />

Michael Corsentino<br />

› › kelbyone.com<br />

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LIGHT IT › ›<br />

Wedge light: This pattern is created by<br />

placing two lights in a pie slice or wedge<br />

shape relative to your subject. These lights<br />

can then be rotated around your subject to<br />

introduce more or less shadows.<br />

Michael Corsentino<br />

In this image, I’m using two bare Speedlites, each manually zoomed to<br />

200mm and vertically orientated in a wedge lighting pattern to create a<br />

key light on the model’s face and an accent light on her hair.<br />

MUST-HAVE GEAR<br />

Handheld flash meter: Don’t even get me started! The reasons<br />

why you need a handheld flash meter could fill an entire article;<br />

but trust me, despite what you may have heard, this is an<br />

indispensable tool. My meter of choice is the Sekonic L-758DR<br />

(http://www.sekonic.com).<br />

Light poles: When light stands aren’t allowed or you’re on<br />

the go, check out Lastolite’s Non-Rotating Extending Handles<br />

(http://www.lastolite.com). I use them constantly. They<br />

extend from 29–91" and have a 5/8 stud at the end.<br />

Portable light modifiers: My go-to favorite light modifier is<br />

Elinchrom’s 27.5" Rotalux Softbox Deep Octa. It’s highly portable,<br />

extremely versatile, and delivers a beautiful quality of light. Other<br />

favorites include Lastolite’s Ezybox and Strobo line, Expo Imaging’s<br />

Rogue system (http://www.expoimaging.com), and Chimera’s<br />

Octa 30" Collapsible Beauty Dish (http://chimeralighting.com)<br />

—it’s killer! You can’t beat a beauty dish when it comes to creating<br />

soft light with just the right amount of contrast; however,<br />

beauty dishes have traditionally been anything but portable. This<br />

30" collapsible version changes all that and does double duty as<br />

an octabank when needed. If you’re just starting out and want<br />

› › photoshop user › february <strong>2016</strong><br />

074<br />

More often than not, one light will do the trick. Here I’m using<br />

one Profoto B1 modified with an Elinchrom 27.5” Rotalux Softbox<br />

Deep Octa. I love this highly portable modifier for its beautiful<br />

quality of light and the variety of ways it can used.<br />

Michael Corsentino


› › LIGHT IT<br />

one catchall modifier, make it a convertible umbrella such as the<br />

Lastolite 8-in-1 Umbrella.<br />

One quick tip with modifiers: Most softboxes and octabanks<br />

have a central hot spot. This is where the light is the strongest<br />

and arguably the least pleasing. Working with the light at the<br />

edges of these modifiers, you’ll get a much more pleasing result.<br />

This is called “feathering,” and I recommend it.<br />

Reflectors and diffusers: These are easily the least expensive but<br />

most useful pieces of gear you’re likely to get your hands on.<br />

Pick up a 30" Lastolite TriFlip 8-in-1 Reflector Kit and a 30"<br />

Silver/White Lastolite TriGrip Reflector. With these you’ll be able<br />

to diffuse sunlight, soften and broaden flash, and bounce light<br />

wherever you need it.<br />

MOBILE TETHERING<br />

Everything looks great on your camera’s small LCD screen; it’s<br />

only later when viewed on a larger monitor that unseen mistakes<br />

become painfully visible. For this reason, I’m a huge proponent of<br />

shooting tethered in the field and studio. Great wireless and wired<br />

solutions such as CamRanger (http://camranger.com) and Manfrotto’s<br />

Digital Director (http://www.manfrotto.com) allow<br />

you to easily use your iPad as a large field monitor for real-time<br />

proofing and camera control. [For more on shooting tethered to<br />

Lightroom, see “Maximum Workflow,” p. 104.—Ed.]<br />

DO A LOT WITH A LITTLE<br />

I’ve covered a lot of gear, but keep in mind you don’t need a<br />

king’s ransom’s worth of equipment to get started with mobile<br />

lighting; quite the contrary, you can accomplish a ton with one<br />

light and one modifier. In fact, I recommend starting this way.<br />

Working with one light keeps things simple and allows you to<br />

really get to know each piece of equipment and what it’s capable<br />

of before you add the next. Build your lighting kit slowly and<br />

deliberately, picking up new pieces only as needed. When you<br />

do, make it your business to explore all the ways to use your new<br />

acquisition. This way you’ll be able to squeeze every last bit of<br />

utility out of each of your tools. ■<br />

Combining bare and modified flash is a great way to<br />

vary the quality of light used in an image. Here I’m using a<br />

Canon 600EX-RT modified with a Chimera Octa 30”<br />

Collapsible Beauty Dish for a soft yet contrasty key light<br />

and another 600EX-RT, bare and zoomed to 200mm, to<br />

eliver a punchy accent light on my model’s hair.<br />

Michael Corsentino<br />

› › kelbyone.com<br />

075


PHOTOGRAPHY SECRETS › ›<br />

AN INTRODUCTION TO<br />

BY MIGUEL A. OLIVELLA, JR.<br />

› › photoshop user › february <strong>2016</strong><br />

ASTROPHOTOGRAPHY IS MY PHOTOGRAPHIC<br />

ESCAPE. AS A PROFESSIONAL SPORTS PHOTO-<br />

GRAPHER, I’M PAID TO RUN AROUND AND<br />

FREEZE ATHLETES IN MOMENTS IN TIME. FOR<br />

THE PAST THREE YEARS, MY RELAXATION HAS<br />

BEEN ASTROPHOTOGRAPHY; THE YANG TO MY<br />

YIN AS I SPEND HOURS IN MY OBSERVATORY<br />

DURING NEW MOON WEEKENDS IMAGING<br />

CELESTIAL TARGETS.<br />

Inside my dome observatory during an imaging run<br />

076


‹ ‹ PHOTOGRAPHY SECRETS<br />

GETTING STARTED IN ASTROPHOTOGRAPHY<br />

Left: My first astro image, a full moon shot in 1980 through a telescope with a 35mm film camera.<br />

Right: A full lunar eclipse shot in 2010 with a DSLR through a 400mm lens and a teleconverter.<br />

Astrophotography doesn’t have to be complicated or expensive. Most of us can drive an hour to get away from city-light pollution and<br />

take photos of bright objects, such as the moon, simply by placing a cell phone camera on the eyepiece of a telescope.<br />

DSLR image of the Andromeda Galaxy<br />

Naturally, the quality of the image won’t be comparable to what’s possible with more sophisticated gear, but there’s a lot of astrophotography<br />

that can be accomplished with everyday photography equipment. Beyond that, the sky is literally the limit, depending<br />

on your interest and budget.<br />

KEEPING IT CHEAP AND SIMPLE<br />

Star Trails<br />

Photographing star trails is one way to engage in astrophotography with basic photography gear. All you need is a camera body<br />

capable of long exposures (Bulb mode); a wide-angle lens; a tripod; and a moonless, clear night at a location free from as much light<br />

pollution as possible.<br />

› › kelbyone.com<br />

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PHOTOGRAPHY SECRETS › ›<br />

An intervalometer is well worth the investment, but not essential. This device will automate the imaging process by allowing you to<br />

program shutter speeds, number of exposures, and exposure intervals. Once the imaging sequence begins, it does the rest. All that’s<br />

left for you to do is replace the camera’s battery if and when needed.<br />

For circular star trails, locate Polaris (the North Star) and compose the image with Polaris in the frame. All other stars will appear to<br />

revolve in a circle around Polaris.<br />

Eiffel Tower star trails composite<br />

I created my Eiffel Tower composite using a Nikon D600, a 15mm Sigma f/2.8 fisheye, a Phottix TR-90 Intervalometer, and a tripod.<br />

The star trails consist of twenty-four 15-minute exposures at ISO 1600, f/2.8, and then layered together. The Eiffel Tower image was<br />

shot at f/2.8, ISO 1600, and 1/40.<br />

› › photoshop user › february <strong>2016</strong><br />

078<br />

Meteor Showers<br />

The technique used to shoot star trails can also be used for capturing images of meteor showers. Because of the sporadic appearance of<br />

meteors, numerous exposures are necessary to capture enough light streaks in the sky. To create a meteor shower in one image, shoot as<br />

many images as you can, select the ones with light streaks, and then layer them together while masking out everything but the light streaks.<br />

My Perseid meteor shower composite (see next page) was created with a Nikon D800E and a NIKKOR 17–35mm f/2.8 lens piggybacked<br />

atop my Celestron NexStar 8SE computerized telescope to minimize blurry stars. Absent a motorized piggyback telescope,<br />

keep exposures to a maximum of 30 seconds. I used ISO 1600 at f/2.8 with my intervalometer set to 60-second exposures every<br />

3 minutes for 6 hours on two successive nights. I added a few longer exposures of the sky to capture the Milky Way. The foreground<br />

image was shot during the day and then converted in Photoshop to simulate night, adding a faux-light painting effect.<br />

The Milky Way Galaxy<br />

The Milky Way is another astrophotography image that can be captured with basic photography gear. At a clear, dark site on a moonless<br />

night, locate the Milky Way in the night sky. A quick search on the Web should help you find it. The best views in the Northern<br />

Hemisphere are from <strong>February</strong> through September.


‹ ‹ PHOTOGRAPHY SECRETS<br />

Perseid meteor shower composite<br />

The Milky Way<br />

Using a tripod-mounted camera, start with ISO 3200 at f/2.8 with a 25-second exposure. Next, shoot several over- and underexposed<br />

images that bracket this exposure. Images shot with a shutter speed in excess of 30 seconds will show some blurring in<br />

the stars, but no worries.<br />

Finally, in Photoshop, layer your images one on top of the other. Mask out the poorly exposed portions from each image. Do<br />

the same for any blurry stars from the slow shutter speed images. Then, merge your layers and make final processing adjustments.<br />

› › kelbyone.com<br />

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PHOTOGRAPHY SECRETS › ›<br />

TAKING IT TO THE NEXT LEVEL<br />

Solar System Imaging: The Moon<br />

Imaging the solar system is a natural progression from wide-angle sky images, and an easy way to delve deeper into astrophotography.<br />

The Moon: Nikon D300, NIKKOR 400mm f/2.8 lens with 1.4x teleconverter, ISO 200 @ f/16 and 1/125.<br />

Background: Nikon D3S, NIKKOR 17–35mm f/2.8 lens, ISO 3200 @ f/2.8 and 25 seconds.<br />

Because the targets are bright, exposure times are short enough to prevent blurry star images. A tripod as a base will suffice<br />

and a full-frame DSLR will yield better images than cropped sensor bodies. Added cost will come into play if you lack a long focal<br />

length lens.<br />

After setting up, find the moon in your viewfinder. Shutter speeds will typically be 1/250 for a full moon, 1/60 for a quarter moon,<br />

and 1/15 for a slivered crescent moon at ISO 400 and f/16. Once you have the moon composed in the viewfinder, shoot quickly<br />

because the moon won’t stay in your frame for long.<br />

› › photoshop user › february <strong>2016</strong><br />

080<br />

Solar System Imaging: Planets<br />

Going from moon to planetary photography requires a step up in equipment. To avoid blurry, faint images of planets, you’ll need a<br />

telescope that has a focal length of 2000mm or more to achieve the necessary magnification for these targets.<br />

An investment of $500 or so in a used 8"<br />

Schmidt Cassegrain telescope (SCT) will give<br />

you the necessary focal length. Celestron and<br />

Meade have been making SCT telescopes for<br />

years and they’re plentiful on the used market.<br />

You’ll also need a T-mount attachment<br />

for your camera to connect a DSLR camera<br />

body to the back of the telescope. Finally, a<br />

Barlow lens is a must. Barlow lenses increase<br />

magnification without affecting f-stop value.<br />

They come in various magnification factors<br />

from 2–5x, and while you can scrimp on<br />

these lenses, the only ones I’d recommend are<br />

TeleVue Powermates. These are optimized for<br />

photography and are well worth the price tag<br />

of approximately $200 for a new one, less for<br />

used ones.<br />

The imaging process is the same as the one<br />

described for shooting the moon, with one<br />

exception: because of the slower shutter speeds,<br />

use a remote shutter release or the camera’s selftimer<br />

feature to trigger the shutter. You should<br />

also lock your mirror in the up position. This<br />

will minimize camera vibration, which produces<br />

blurry images.<br />

Jupiter: Nikon D3S, Celestron NexStar 8SE telescope, and TeleVue 4x Powermate.<br />

Ninety images @ ISO 800, f10, and 1/10th to 1/30th.


‹ ‹ PHOTOGRAPHY SECRETS<br />

DEEP SPACE: THE FINAL FRONTIER<br />

For deep-sky targets, such as nebulae and galaxies,<br />

a motorized mount is a must. There are<br />

two types: Altitude-Azimuth mounts (Alt-Az) and<br />

German Equatorial mounts (GEM). The GEM is<br />

the best choice for astrophotography. Once the<br />

mount is polar-aligned, lengthy exposures can<br />

be taken without any target movement. Expect<br />

to pay $500–$1,500 for a quality GEM that can<br />

handle a DSLR with long lenses and/or many telescopes.<br />

To ensure smooth operation while imaging,<br />

the mount’s rated weight capacity must be<br />

twice the weight of the equipment you intend to<br />

use, so purchase wisely.<br />

Saturn: Nikon D3S, Celestron NexStar 8SE telescope, and TeleVue 5x Powermate.<br />

Ninety images @ ISO 800, f/10, and 1/2.5 to 1/6.<br />

Star field: 17–35mm lens @ f/2.8, ISO 3200, f/2.8, and 25 seconds.<br />

My imaging telescopes. Left: Celestron NexStar 8" SCT with Alt-Az go-to mount; Center: Takahashi TSA-102 4" refractor with Celestron<br />

CGEM equatorial mount; Right: Astro-Tech 12" Ritchey-Chrétien truss tube telescope with Takahashi EM-400 equatorial mount.<br />

Learning To Walk<br />

Deciding how to shoot deep-sky targets will determine<br />

equipment selection that will, in turn, dictate<br />

the size, quality, and detail of the targets being<br />

imaged. Wide-field images can be captured with a<br />

DSLR, a modestly priced 80mm (3") refractor telescope,<br />

and a Celestron Advanced VX GEM mount<br />

(30-lb load capacity). Not counting the camera,<br />

your investment would run approximately $1,500–<br />

$2,000 by the time you add desirable accessories<br />

such as dew heaters and an autoguider.<br />

This photo (right) is an example of what’s possible<br />

with this setup, including the accessories. I<br />

shot a total of 160 images at various shutter speeds<br />

ranging from 10–45 seconds at ISO 1600, and 10<br />

images with 1–3 minute exposures to layer in a sky<br />

Wide-field image of the nebulae in the Orion constellation.<br />

Orion’s Belt is the diagonal line formed by the three blue stars<br />

on the left, ending with the blue star in the center nebula.<br />

› › kelbyone.com<br />

081


PHOTOGRAPHY SECRETS › ›<br />

saturated with stars at the end of the Photoshop process. Before wrapping up, I shot ten “flats” at each shutter speed, twelve “darks”<br />

at each shutter speed, and ten “bias” frames for the pre-Photoshop processing in software that “stacks” the images together.<br />

“Flats” are images taken by covering the end of the lens with a white T-shirt and shining a flashlight on it. They’re used by the<br />

stacking software to correct any difference in brightness in the main images. “Darks” are images taken by covering the end of the<br />

lens with the lens cap. Half of the darks are taken at the beginning and the other half at the end. Darks correct the dark signal<br />

flaws in image sensors. “Bias” frames are images taken with the fastest possible shutter speed the camera can shoot and the lens<br />

cap on. They contain only the noise generated by the camera’s electronics on the sensor. This noise is subtracted from the data in<br />

the darks to identify the true sensor noise. These extra images are time-consuming but they’ll allow you to create the best possible<br />

final image.<br />

Learning To Run<br />

Adding more sophisticated equipment, such as a bigger telescope and mount, will yield larger, more detailed images of your targets.<br />

For comparison, here are images of the nebulae in Orion taken through a 4" Takahashi refractor on a Celestron CGEM mount. The<br />

equipment investment is now in the $3,500 (used) to $5,000 range (new). The targets are much larger in the frame with more detail.<br />

Horsehead and Flame Nebulae in Orion<br />

› › photoshop user › february <strong>2016</strong><br />

082<br />

Running Man and Great Orion Nebulae


‹ ‹ PHOTOGRAPHY SECRETS<br />

Sprinting<br />

For comparison, below are examples of the Horsehead Nebula and the Great Orion Nebula through my 12" Astro-Tech Ritchey-Chrétien<br />

truss tube telescope, Takahashi EM-400 mount, and a QSI 683 mono CCD camera with a full complement of filters.<br />

Horsehead and Flame Nebulae with a 12" Ritchey-Chrétien telescope<br />

› › kelbyone.com<br />

Great Orion Nebula with a 12" Ritchey-Chrétien telescope<br />

083


PHOTOGRAPHY SECRETS › ›<br />

The telescope has a 2,432mm focal length at f/8—a bit shorter and faster with the flattener—and 12" light-gathering capability. The<br />

CCD camera has a full-frame 8.3MP sensor and a built-in cooling mechanism that will cool the sensor down to –40° Celsius to minimize<br />

noise. Finally, the Takahashi mount slews and tracks like a fine-tuned sports car. Here are more examples of what this rig can do.<br />

Cone Nebula (left), Christmas Tree Nebula (to the right of the Cone), and Fox Fur Nebula (upper center)<br />

Eagle Nebula<br />

Sombrero Galaxy<br />

› › photoshop user › february <strong>2016</strong><br />

084<br />

Sculptor Galaxy<br />

Trifid Nebula


‹ ‹ PHOTOGRAPHY SECRETS<br />

Tadpole Nebula<br />

› › kelbyone.com<br />

Whirlpool Galaxy<br />

085


PHOTOGRAPHY SECRETS › ›<br />

Elephant Trunk Nebula<br />

Lagoon Nebula<br />

Moon<br />

Veil Nebula<br />

› › photoshop user › february <strong>2016</strong><br />

086<br />

Astrophotography with friends: My 10' dome observatory (center) between a friend’s roll-off roof<br />

observatory (left) and another friend’s pod (right) at the Chiefland Astronomy Village in Florida.<br />

If you’ve been looking for a way to expand your photographic horizons and if you enjoy capturing images of spectacular objects,<br />

astrophotography may be a new interest for you. You can do it alone or add a wonderful social element to the activity by doing it with<br />

friends. Either way, the images that are possible are beautiful and limited only by your interest. ■<br />

Miguel (Mike) Antonio Olivella, Jr. is a professional photographer based in Tallahassee, Florida. Mike has been a featured photographer for Florida<br />

State University Athletics (for more than ten years), Unconquered Magazine, and a stringer for two international wire services. His sports photographs<br />

are routinely published worldwide. Mike’s wildlife, travel, landscape, and astro images have garnered numerous awards and have been exhibited in<br />

various solo and joint gallery exhibitions. You can see more of Mike’s work at www.baselineshots.com, on Google+ (Mike Olivella), or on Facebook<br />

(Miguel Antonio Olivella).<br />

ALL IMAGES BY MIQUEL A. OLIVELLA, JR.


Scott Kelby<br />

Rob Sylvan<br />

Sean McCormack<br />

89 98 104 110 116 118<br />

Sean Arbabi<br />

Scott Kelby<br />

Scott Kelby<br />

Tips<br />

&<br />

Tricks<br />

BY SEÁN DUGGAN<br />

Questions & Answers<br />

BY SCOTT KELBY<br />

Dynamic Range<br />

processing realistic starscapes<br />

BY SEAN ARBABI<br />

Maximum Workflow<br />

tethering in lightroom<br />

BY SEAN Mc CORMACK<br />

Under the Loupe<br />

leveraging slideshows<br />

BY ROB SYLVAN<br />

Lightroom Workshop<br />

dodging, burning, and adjusting<br />

individual areas of your photo<br />

BY SCOTT KELBY<br />

lightroom magazine › contents › ›


dodging, burning, and<br />

adjusting individual areas<br />

Lightroom<br />

of your photo<br />

Workshop<br />

BY<br />

SCOTT KELBY<br />

Everything you do in the Basic panel affects the entire<br />

image. If you drag the Temp slider, it changes the white<br />

balance for the entire image (it’s a “global adjustment”).<br />

But what if you want to adjust one particular area<br />

of your image (a “local” adjustment)? Then you’d use<br />

the Adjustment Brush, which lets you paint changes<br />

just where you want them, so you can do things<br />

Excerpted from The Adobe Photoshop<br />

Lightroom CC Book for Digital Photographers<br />

like dodging and burning (lightening and darkening<br />

different parts of your photo).


› › lightroom magazine › ›<br />

step one: Here’s the original<br />

image—one of the amazing ceilings at<br />

St. Peter’s Basilica in Vatican City, Italy. It<br />

needs a lot of work. The bright sunlight<br />

coming into the dome fooled the camera’s<br />

metering system (and, apparently,<br />

the guy holding it, as well. Ahem…)<br />

and underexposed most of the image<br />

by quite a bit. That’s the key—there<br />

are parts that are too bright, and areas<br />

I wish were brighter. This is where<br />

the Adjustment Brush, which lets you<br />

selectively dodge (make certain areas<br />

brighter) and burn (make certain areas<br />

darker), totally rocks. It was born for this<br />

stuff, but I don’t use it until I at least<br />

get my basic exposure right, so let’s do<br />

that first. In the Develop module’s Basic<br />

panel, let’s tweak the sliders to get us at<br />

least in the ballpark.<br />

› › photoshop user › february <strong>2016</strong><br />

step two: Since it’s way underexposed,<br />

let’s start by dragging the<br />

Exposure slider to the right to help the<br />

overall brightness. The light coming in<br />

from the top of the dome and the windows<br />

is pretty bright, so let’s lower the<br />

highlights in those areas by dragging<br />

the Highlights slider to the left quite a<br />

bit. Finally, I’d like to see more detail in<br />

the shadow areas, so let’s open up the<br />

Shadows a nice bit, too (as shown here).<br />

Okay, it already looks a lot better, but<br />

the areas right around the dome are still<br />

pretty dark, and the gold ceiling area on<br />

the left is too bright. The ceiling area at<br />

the top center is too bright, too, and so<br />

are the columns on either side of it. As<br />

is often the case, there are some areas<br />

that need to be brighter and some that<br />

need to be darker.<br />

090


› › lightroom magazine › ›<br />

step three: The Adjustment Brush<br />

is found in the toolbox right above the<br />

Basic panel (it’s the tool on the far right,<br />

shown circled here), or just press the<br />

letter K on your keyboard. When you<br />

choose it, an options panel pops down<br />

(seen here) and you’ll see that you can<br />

paint using nearly all the same controls<br />

you have in the Basic panel, except<br />

that Vibrance isn’t there. (Rats!) But, at<br />

least we have other cool stuff, like noise<br />

reduction and moiré removal, so it kinda<br />

makes up for not having Vibrance. Kinda.<br />

With the Adjustment Brush, you choose<br />

which adjustment you want to paint<br />

with by dragging one or more of those<br />

sliders, and then you just start painting<br />

that adjustment right on your photo.<br />

tip: changing brush sizes<br />

To change your brush size, press the<br />

Left Bracket key to make it smaller or<br />

the Right Bracket key to make it bigger.<br />

step four: Since you don’t actually<br />

see the effect until you start painting<br />

on your photo, how do you know<br />

how far to move the sliders? Well, this<br />

is going to sound weird, but you don’t.<br />

You literally just make a blind guess at<br />

how much you think you might want of<br />

a particular adjustment, and then you<br />

paint over the area you want to adjust.<br />

Then, once you can see the adjustment,<br />

you go back to that slider and tweak the<br />

amount until it looks right. The good<br />

part is you get to make your final decision<br />

after you’ve painted over the area,<br />

so you can get it right on the money.<br />

For example, here I (1) got the brush,<br />

(2) dragged the Exposure slider to the<br />

right a bunch, (3) painted over the dark<br />

area on the right side of the dome to<br />

brighten it, and then (4) went back to<br />

the Exposure slider and lowered the<br />

amount until it looked right to me.<br />

› › kelbyone.com<br />

091


› › lightroom magazine › ›<br />

step five: Once you stop painting,<br />

you’ll see that a little white circle<br />

with a black dot in the center appears<br />

on your image right at the spot where<br />

you started painting. (If you don’t see<br />

the black dot, look down in the toolbar<br />

under your image and make sure Auto,<br />

Always, or Selected appears after Show<br />

Edit Pins. If you don’t see the toolbar,<br />

press T.) That’s called an Edit Pin (shown<br />

circled here in red), and it represents the<br />

change you just made to the right side<br />

of the dome. As long as you see a black<br />

dot in the center, it means that adjustment<br />

is “active,” and if you start painting<br />

again right now it just adds to what<br />

you’ve already painted. So, let’s continue<br />

painting around the rest of the dark<br />

areas surrounding the dome (as shown<br />

here, where that area is much brighter<br />

now). By the way, that little Edit Pin automatically<br />

hides as you paint.<br />

› › photoshop user › february <strong>2016</strong><br />

092<br />

step six: When you’re done brightening<br />

around the dome, and you now<br />

want to adjust a different area (for<br />

example, let’s say you want to darken<br />

[burn] the gold ceiling on the left center<br />

of the image, so it’s not too bright),<br />

you can’t just drag the Exposure slider<br />

over to the left and start painting. That’s<br />

because your Edit Pin for the dome is<br />

still active. Moving the Exposure slider<br />

will make the area you painted around<br />

the dome darker. You have to tell Lightroom<br />

to “Leave what I did around the<br />

dome alone. Now, I want to paint a totally<br />

separate adjustment, somewhere<br />

else in the photo, with different settings.”<br />

You do that by clicking the New<br />

button at the top of the Adjustment<br />

Brush panel. Now, you can lower the Exposure<br />

amount and start painting over<br />

that bright middle-left ceiling area without<br />

disturbing your original brightening<br />

of the area around the dome. Each time<br />

you want to paint with a different set of<br />

adjustments (so that area is controlled<br />

separately from the last area you painted),<br />

click the New button.


› › lightroom magazine › ›<br />

step seven: Okay, after you click<br />

the New button, go ahead and lower<br />

the Exposure amount and the Highlights<br />

amount, and start painting over<br />

that middle-left gold ceiling area, so<br />

it’s not so bright. I figured we’d take<br />

down the highlights at the same time<br />

since there’s a bright light fixture right<br />

in the center of that ceiling area. When<br />

you’re done painting, move your cursor<br />

out of the way (drag it over the panels<br />

on the right side), and now you’ll see<br />

two Edit Pins: (1) which is now just solid<br />

gray—there’s no black dot in the center<br />

because it’s not the active pin—and represents<br />

the area brightened around the<br />

dome, and (2) which represents the area<br />

you just darkened (the gold ceiling on<br />

the middle left). It has a black dot in the<br />

center of the pin because it’s still active,<br />

meaning if you move any sliders now, it<br />

will affect that gold ceiling area.<br />

➋<br />

➊<br />

tip: deleting edit pins<br />

To delete an Edit Pin, click on it then<br />

press the Delete (PC: Backspace) key.<br />

step eight: If you want to go back<br />

and work on the area around the dome,<br />

all you have to do is click on that gray<br />

pin. It becomes the active area, and all<br />

the sliders automatically update to the<br />

last settings you used on that pin, so<br />

you can continue right where you left<br />

off. It’s not unusual for me to have five<br />

or six Edit Pins in a photo (occasionally<br />

more) because I needed to adjust five or<br />

six different areas. Now, what do you<br />

do if you make a mistake or paint over<br />

something that doesn’t look good? For<br />

example, look at the light fixture in the<br />

center of the gold ceiling area on the<br />

left. It looks gray, which looks weird<br />

(light isn’t usually gray). To remove the<br />

adjustment over just that light, pressand-hold<br />

the Option (PC: Alt) key,<br />

which switches you to the Erase brush.<br />

Now, just paint over the light fixture<br />

and it erases the adjustment in only that<br />

area, and the light looks normal again.<br />

Above: Darkening the gold ceiling also darkened<br />

the light fixture, making it look gray<br />

Above: Erasing the effect just over the light<br />

fixture brings back the original natural look<br />

› › kelbyone.com<br />

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› › lightroom magazine › ›<br />

step nine: Before we wrap up erasing,<br />

two quick things: (1) as with the<br />

brush, you have complete control over<br />

how your Erase brush works in the<br />

very bottom section of the Adjustment<br />

Brush panel. Click on the word Erase (as<br />

shown here) and it displays the settings<br />

for the Erase brush. You can choose the<br />

Size, Feather (how soft the edges are),<br />

Flow (whether it paints a solid stroke at<br />

100% opacity or whether you want it to<br />

build up as you paint), and you can turn<br />

on/off Auto Mask (we’ll talk about that<br />

next). (2) You have two regular brushes<br />

to choose from, as well, called “A”<br />

and “B,” and you can choose their settings.<br />

I usually make my “A” brush have<br />

a soft edge and my “B” brush have a<br />

hard edge (I lower the Feather amount<br />

to 0), so if I run into a situation where<br />

I’m painting along a wall or other area<br />

where a soft edge looks weird, I can<br />

toggle over to my “B” brush using the<br />

Backslash (/) key on my keyboard.<br />

› › photoshop user › february <strong>2016</strong><br />

094<br />

step ten: I’m going to switch to a<br />

new image for just a moment to talk<br />

about Auto Mask (you turn this on/off<br />

near the bottom of the panel). When it’s<br />

on, it kind of senses where the edges of<br />

things are and keeps you from accidentally<br />

painting where you don’t want to.<br />

Take a look at the image on top, here.<br />

I want to darken the background, but<br />

when I paint on it near the guard’s arm,<br />

it also paints over his arm. However, look<br />

at the image at the bottom. When I turn<br />

Auto Mask on, it senses the edge and<br />

lets me paint over the background next<br />

to his arm without spilling over onto it<br />

(pretty amazing!). The trick is knowing<br />

how it works: You see that little + (plus<br />

sign) in the center of the brush? That<br />

determines what gets painted, and any<br />

area that + travels over gets painted.<br />

So, as long as that + doesn’t go over his<br />

arm, it won’t paint over it, even if the<br />

outer rim of the brush extends way over<br />

onto his arm (as shown here). As long as<br />

you keep that off the arm, it leaves that<br />

area alone.


› › lightroom magazine › ›<br />

step eleven: Before we get back<br />

to working on our church ceiling,<br />

I wanted to mention one more thing<br />

about Auto Mask. When it’s turned on,<br />

the brush runs a bit slower, because it’s<br />

doing “math” as you paint (determining<br />

where the edges are). So, if I’m painting<br />

over a big sky or wall or other area<br />

that doesn’t need the brush doing fancy<br />

math, I turn it off so things go faster.<br />

Okay, back to our church. I think that, at<br />

this point, you’ve got the idea: In a lot of<br />

images, there are some areas you want<br />

brighter and some you want darker, and<br />

this brush not only lets you do that, but<br />

you can add any of the other sliders, as<br />

well. This is awesome because you can<br />

brighten an area and make it sharper,<br />

or darken an area and make the color<br />

more saturated, too (great for skies).<br />

Let’s go ahead and darken and brighten<br />

a few more areas here (like darkening<br />

the dome at the top center. Then, I’d<br />

brighten the area along the bottom of<br />

the image, darken the two columns up<br />

top on the sides, and even lower the<br />

Highlights in the dome itself to bring<br />

back some detail there. You can see I’ve<br />

got nine Edit Pins now).<br />

tip: how do you know if<br />

you’ve missed a spot?<br />

Press the letter O on your keyboard<br />

to show a red mask over the area you<br />

painted on the active pin (to see it temporarily,<br />

move your cursor over the<br />

pin). If you missed an area, paint over<br />

it; if you spilled over onto something<br />

you didn’t want to, press-and-hold the<br />

Option (PC: Alt) key and paint it away.<br />

step twelve: Okay, now, how<br />

about a finishing move that I usually<br />

use in landscape photos to add an extra<br />

“kiss of light” to highlight areas in<br />

the image? Click the New button, make<br />

your brush pretty large, increase the<br />

Exposure to about 1.00, and then click<br />

once over highlight areas as though<br />

little beams of light are hitting them.<br />

Here’s a before/after.<br />

› › kelbyone.com<br />

095


› › lightroom magazine › ›<br />

step thirteen: By the way, dodging<br />

and burning isn’t just for cathedrals<br />

and it isn’t just for travel and landscape<br />

photos. I routinely use it for portrait<br />

work, and here’s a typical example:<br />

when you’re lighting an outdoor portrait<br />

and the flash not only lights your<br />

subject, but spills over onto the ground<br />

and lights that, as well (as seen here,<br />

which looks lame because our goal is<br />

to light the subject’s face the brightest,<br />

and then have fall-off so the light gets<br />

darker and darker as it moves down<br />

your subject until it fades away. In short,<br />

it shouldn’t make it to the ground).<br />

Above: You can see the light from the flash spilling onto the ground.<br />

step fourteen: When this happens,<br />

here’s a quick fix: get the Adjustment<br />

Brush, lower the Exposure<br />

amount, and paint over the ground until<br />

you don’t see the flash spilling onto it,<br />

which gives you a much more professional<br />

look.<br />

› › photoshop user › february <strong>2016</strong><br />

096<br />

tip: moving your<br />

adjustment<br />

In Lightroom CC, you can now drag a<br />

pin to move it to a new location once<br />

you’ve copied-and-pasted the Adjustment<br />

Brush edit onto other photos, like<br />

similar ones from the same shoot. If you<br />

didn’t use a tripod, chances are either<br />

you or your subject moved a tiny bit<br />

from shot to shot. Now you can drag<br />

the adjustment a tiny bit, too! To return<br />

to the way clicking-and-dragging on a<br />

pin used to work (when you dragged<br />

over the pin, it moved all the adjustment<br />

sliders in tandem instead), just<br />

press-and-hold the Option (PC: Alt) key,<br />

then click directly on the pin and drag<br />

left or right. ■<br />

Above: Here’s the photo after lowering the Exposure amount and painting over the ground.<br />

When it gets close to her boots, turn on Auto Mask, so it doesn’t darken them (unless you<br />

want that). If you did darken them, I would hit the New button, then don’t lower the<br />

Exposure quite as much, and then paint over just her boots separately.<br />

ALL IMAGES BY SCOTT KELBY


Under<br />

the<br />

Loupe<br />

leveraging slideshows<br />

BY ROB SYLVAN<br />

A slideshow can be a simple yet powerful means to display a<br />

collection of photos in a variety of ways. Lightroom CC/6 introduced<br />

some welcome new tools to the Slideshow module that<br />

really improve the final product.


› › lightroom magazine › ›<br />

A well-done slideshow has the power to emotionally engage<br />

your audience beyond what’s possible by viewing static still<br />

photos alone. While Lightroom’s Slideshow module is by no<br />

means the most full-featured product for creating a slideshow,<br />

the fact that it’s integrated into the Lightroom workflow does<br />

give it a major advantage over competing products. With the<br />

introduction of Lightroom CC/6 we gained the ability to add<br />

multiple music tracks, a way to sync slideshow transitions to<br />

the beats in the music, a method to preview the slideshow at<br />

different aspect ratios, an automated pan-and-zoom effect to<br />

liven up the display of still photos, and a number of smaller<br />

tweaks to improve the experience.<br />

My family recently said a sad farewell to our beloved dog of<br />

(almost) 16 years. Sixteen years that spanned a significant part<br />

of my marriage and the entirety of my 14-year-old son’s life to<br />

date. As you can guess, our dog’s life was well documented,<br />

and these photos told not only his story, but the story of our<br />

growing family from our first home to our first move, to our<br />

son’s arrival, to his growth as a young man, and every trip,<br />

snowstorm, naptime, and playtime along the way. I gathered<br />

up a collection of these photos and decided to create a slideshow<br />

to share with family and friends who knew and loved<br />

him, and in so doing gained a new appreciation for this part<br />

of Lightroom. If you’ve written off the Slideshow module or<br />

simply not used it at all, you might want to give it another<br />

chance. Here are some tips to help you get the most out of<br />

the experience.<br />

start with a collection<br />

While not required, it can make the start of the process a<br />

lot simpler. I created a collection for this project and then<br />

set it as the Target Collection by Right-clicking the collection<br />

and choosing that option from the contextual menu.<br />

From there, you can go through your Library and add photos<br />

(and videos) to the collection by selecting them and<br />

pressing the B key (shortcut to add to Target Collection).<br />

I set the sort order of this collection to Capture Time, which<br />

made sense for this project, but you can change the sort<br />

order via the View>Sort menu (or use the Sort menu in the<br />

Library Toolbar). You can even drag-and-drop photos while<br />

in Grid view or the Filmstrip to create a custom sort. This<br />

can always be changed later, if needed. From there, click<br />

the Slideshow button in the Module picker to start creating<br />

the slideshow.<br />

› › kelbyone.com<br />

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› › lightroom magazine › ›<br />

templates are starting points<br />

The Template Browser (below) contains a number of basic<br />

Slideshow templates that can serve as a way to jump-start<br />

your project. There’s probably not one that is perfect for your<br />

needs, but all are entirely customizable, so choose one that<br />

looks the closest, and start tweaking. Before you start to<br />

modify the layout, you might consider the answers to a few<br />

questions, such as: Do you want to display text along with<br />

your photos? Do you want to include an identity plate? What<br />

do you want for a background? Will there be an intro and/<br />

or ending screen in addition to the photos? Do you have the<br />

music tracks in a supported format? The answers to these<br />

questions will determine the choices you make in the panels<br />

on the right side of the Slideshow module.<br />

be aware of your content<br />

You may have started a collection, as I did, with the intention of<br />

including all photos in the collection in the Slideshow; however,<br />

there are plenty of other scenarios where maybe you’ll start by<br />

selecting an existing collection of photos, and you only intend<br />

to use a subset of those photos in the actual slideshow. There’s<br />

an easily overlooked Use option in the Toolbar that, by default,<br />

will be set to All Filmstrip Photos. Click that Use drop-down<br />

menu or go to Play>Content, and choose from All, Selected, or<br />

Flagged Photos based on what best fits your project.<br />

create a saved slideshow<br />

Before you go too far in your customization choices, it’s a good<br />

idea to click the Create Saved Slideshow button in the upperright<br />

side of the interface. This creates a special type of collection<br />

that will remember not only all of the photos included in<br />

the slideshow, but all of your customization tweaks as well.<br />

This will open the Create Slideshow dialog where you can give<br />

› › photoshop user › february <strong>2016</strong><br />

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› › lightroom magazine › ›<br />

this creation a meaningful name, choose where it’s located,<br />

and configure additional options. These output module creations<br />

have unique icons displayed in the Collections panel<br />

that can be double-clicked to jump right to the module where<br />

they were created for ease of access.<br />

adding overlays<br />

I rarely get questions through the Help Desk (now Advice Desk<br />

on KelbyOne) about how the layout controls work in Slideshow,<br />

as they’re very what-you-see-is-what-you-get intuitive;<br />

however, there are a few things I think that are worth clarifying.<br />

The first is that in the Overlays panel you’ll find one of<br />

the very few (and very small) differences between the Mac<br />

and Windows versions of Lightroom. You’ll only find the drop<br />

shadow controls for overlays on a Mac. I don’t know why, but<br />

I do hear from Windows users wondering where those controls<br />

have gone, so I just want you to know that they don’t exist.<br />

When it comes to overlays, you can add an Identity Plate,<br />

a watermark, rating stars, and text overlays. The one type of<br />

overlay that constantly confuses people is the text overlay, so<br />

let’s take a closer look at how this works. The text overlay is<br />

driven by text templates that can pull text from each photo’s<br />

metadata or can contain custom text. The key is to select<br />

(or create) the right template for your needs. Here’s how:<br />

step one: Click the ABC button in the Toolbar to access<br />

the text templates.<br />

step two: Click the drop-down menu that appears to<br />

select from a selection of pre-loaded templates, or choose<br />

Edit to open the Text Template editor. Let’s choose Edit to see<br />

how templates work.<br />

› › kelbyone.com<br />

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› › lightroom magazine › ›<br />

step three: The Text Template Editor is very similar to<br />

the Filename Template Editor in that it uses tokens to pull<br />

different types of data from the photo’s metadata, or custom<br />

text, or you can type right into the template itself. Click<br />

the Preset drop-down menu to look at how the preinstalled<br />

templates were made. Clear the template window and create<br />

your own template using any combination of tokens that<br />

suits your needs. Once you’ve included the desired tokens,<br />

click the Preset drop-down menu and choose Save Current<br />

Settings as New Preset, and give the template a meaningful<br />

name. For this project I’ll use a template that pulls the caption<br />

from the photo’s metadata.<br />

Note: Use the Caption or Title preset if you want to display<br />

unique text for each photo in your slideshow, then enter a<br />

caption or title via the Metadata panel in the Library module.<br />

step four: Position the text overlay by clicking-and-dragging<br />

it to where you want it to display. A sticky anchor point<br />

will appear to lock onto various corners and midpoints on<br />

the photo or background, which determines where the text<br />

overlay will display as the slideshow progresses. I chose a midpoint<br />

on the background to keep it consistent. Resize the text<br />

overlay using the resize handles on the overlay itself. If no text<br />

appears on your slide, make sure you’ve entered the text in<br />

the photo’s metadata. The font color, opacity, and face can<br />

be configured in the Overlays panel.<br />

Deleting any overlay is as simple as selecting it and pressing<br />

the Delete key.<br />

› › photoshop user › february <strong>2016</strong><br />

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› › lightroom magazine › ›<br />

add music<br />

Music is key to creating an emotional connection with your<br />

audience. We now have the ability to add up to 10 tracks,<br />

though one or two will probably suffice for most projects. The<br />

first step is to make sure you have the music in one of the supported<br />

file formats (.mp3, .m4a, or .m4b), and the rights to<br />

include said music based on where you’re going to display the<br />

slideshow. There are a number of affordable outlets for licensing<br />

music files such as Triple Scoop Music and Song Freedom<br />

(to name a couple), but do your research before sharing your<br />

slideshow with the public.<br />

Click the switch on the new Music panel to enable audio to<br />

be included. Once enabled, click the plus sign (+) in the panel<br />

to navigate to the music files and select them. The Music<br />

panel will display the duration of each track as well as the total<br />

for all tracks. You can re-order the tracks within the panel by<br />

dragging and dropping them into the desired order. Select a<br />

track and click the minus sign (–) to remove it from the project.<br />

control playback<br />

The Playback panel got the most attention in this latest version.<br />

Some of the sliders were given more intuitive names,<br />

which is great. The most notable new features are the ability<br />

to Sync Slides to Music and the Pan and Zoom function. You<br />

can check Sync Slides to Music if you want the slide transitions<br />

to be based on the beats in the music instead of a set<br />

time interval. Note: When checked, any included video files<br />

will only display the poster frame in order to keep in time with<br />

the transitions, so not a good option if you want video clips<br />

to play.<br />

The Fit to Music function (see above right) has been<br />

improved, and does a better job of actually fitting the slideshow<br />

to the music duration. Set the Crossfades time first, then click<br />

the Fit to Music button to set the Slide Length. If your slideshow<br />

does include video, you’ll want to experiment with the Audio<br />

Balance slider to find the right mix of audio from the video clip<br />

and your music soundtrack.<br />

The new Pan and Zoom function, more commonly known<br />

as the Ken Burns effect, can add a little (or a lot of) motion to<br />

your stills as the slides transition through. This setting requires<br />

experimentation to decide if it’s right for your slideshow, but<br />

my experience says less is more as you cannot set it per slide.<br />

You can use the Draft or Standard setting on the new Quality<br />

drop-down menu at the bottom of the panel as you’re<br />

experimenting with settings to speed up playback.<br />

When the slideshow is ready, you can play it from inside<br />

Lightroom with music or you can output it as a video, <strong>PDF</strong>,<br />

or a series of JPG slides. Video is the only export option that<br />

includes the music. I find exporting as a video gives me more<br />

playback options even if I’m going to run the slideshow from<br />

the same computer. It’s nice to have choices. ■<br />

ALL IMAGES BY ROB SYLVAN<br />

› › kelbyone.com<br />

103


Maximum<br />

Workflow<br />

BY<br />

tethering in lightroom<br />

SEAN Mc CORMACK<br />

“Maximum Workflow” continues to look at hardware<br />

and software to help your workflow in Lightroom,<br />

and in this issue, we’re going to discuss<br />

tethering, which is the process of connecting your<br />

camera to a computer in order to view images as<br />

they’re shot. It can be cumbersome to set up, so<br />

it’s not as frequently used as it could be, but we’re<br />

here to show you how to get it up and running in<br />

Lightroom, and some items that make it easier.


› › lightroom magazine › ›<br />

The name “tether” conjures up images of ropes and lines<br />

with a water skier. It’s not too far from the truth with<br />

Lightroom tether. You take a compatible camera, connect<br />

a suitable wire between it and the computer, and turn on<br />

tethering. As you shoot, each photo will be imported into<br />

Lightroom and appear onscreen.<br />

why tether?<br />

Why would you even want to tether? An image may look<br />

great on the back of your camera, but tethering allows you<br />

to see the full-resolution RAW file on a large screen, so it’s<br />

easier to see focus issues, motion blur, or composition errors<br />

that could ruin the shot.<br />

If you look at behind-the-scenes shots or videos of any<br />

medium to large production shoot, you’ll see someone manning<br />

a laptop or computer, checking the files coming in, and<br />

providing feedback. You’ll often see the client standing at<br />

the computer too, so there’s no guessing if they’re happy<br />

with the results. Just because you see tethering used in larger<br />

shoots, though, shouldn’t stop you from using it for smaller<br />

productions. Here’s how to get tethering.<br />

Another great, must-have gadget from Tether Tools is<br />

the JerkStopper. The JerkStopper attaches to the camera’s<br />

strap holder and to the TetherPro cable, allowing you to<br />

create slack on the cable between the JerkStopper and the<br />

camera’s USB connector. This means that if someone trips<br />

on the cable, it will pull the camera rather than break the<br />

USB connection.<br />

practical tether<br />

First, get a suitable cable for your camera. For a full list<br />

of compatible cameras, go to http://helpx.adobe.com/<br />

lightroom/kb/tethered-camera-support.html. Additionally,<br />

third parties offer software for Pentax, Samsung, Olympus,<br />

and Fuji (X-T1 only). By way of example, I’m tethering with a<br />

Canon EOS 5D Mark III, which has a USB Mini-B socket, so a<br />

USB to USB Mini-B cable is required.<br />

While you can get long, basic USB cables from just about<br />

anywhere, I highly recommend a TetherPro cable from<br />

Tether Tools for the following reasons. First, you’ll avoid<br />

a trip hazard—because of its color. Many years ago while<br />

using a standard black cable on location, I managed to<br />

catch the cable and send a 5D Mark II flying to the ground.<br />

I saved the camera with my foot, but the USB cable broke<br />

the USB connection inside the camera during the fall. The<br />

bright orange of a TetherPro cable acts as a visual reminder<br />

on set that you’re connected, helping you to avoid tripping<br />

on the cable. Second, TetherPro cables are thicker than normal<br />

USB cables, making them hardier with a better signal.<br />

And third, they’re available in long lengths, which you generally<br />

need for tethering.<br />

› › kelbyone.com<br />

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› › lightroom magazine › ›<br />

Looking for an all-in-one solution? Tether Tools make<br />

table mounts to go on lighting stands or tripods. This means<br />

you can mount your computer right beside your camera on<br />

your tripod for immediate feedback. It’s more than usable<br />

on location as well.<br />

step one: Go to File>Tethered Capture, and click Start<br />

Tethered Capture.<br />

lightroom tether<br />

You can start Lightroom tethering with or without a camera<br />

attached. While most cameras will tether without a memory<br />

card, some (like my 5D Mark III) need a card in the camera. If<br />

in doubt, use a card, and it can also act as a backup, which is<br />

always a good idea. If you have images on the card already,<br />

start Lightroom tether before attaching the camera to prevent<br />

Lightroom from opening the Import dialog.<br />

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step two: This opens the Tethered Capture Settings dialog.<br />

Each tethered shoot is referred to as a “Session.” Give<br />

the session a name. You can opt to turn on Segment Photos<br />

by Shots, which will open an additional dialog after closing<br />

the current dialog where you can name the shots.<br />

this extends the dialog to include a list of available collections.<br />

As this is a fresh catalog in this example, only the Quick Collection<br />

is available.<br />

step five: To make a new collection, click the Create Collection<br />

button. Give the collection a suitable name, and click<br />

Create. This new collection will be added to the list as the<br />

chosen collection. It also appears in the Collections panel.<br />

You can opt to put it inside a collection set, but you’ll need<br />

to have the collection set created in advance (one of Lightroom’s<br />

foibles). You can also make this new collection the<br />

Target Collection.<br />

step three: Naming allows you to choose from the standard<br />

filename templates, as well as allowing you to edit your<br />

own naming templates. You can have the Session Name used<br />

as part of the file naming, though you should use a uniform<br />

naming system on all your files.<br />

step four: Destination allows you to select a location for<br />

the files on any connected drive. Click the Choose button to<br />

change it. Next is Add to Collection, a newer feature. Clicking<br />

step six: Finally, you can add a Metadata preset containing<br />

information relevant to the shoot, such as copyright information,<br />

etc., as well as apply generic tags that suit all the<br />

images using Keywords in the Information section. Click OK<br />

to start tethering.<br />

› › kelbyone.com<br />

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› › photoshop user › february <strong>2016</strong><br />

step seven: If you selected to Segment Photos by<br />

Shots, then you’ll see the Initial Shot Name dialog. Type a<br />

name to begin.<br />

The tether modal dialog will appear. Let’s look at its parts:<br />

1. This shows the currently connected camera, or No Camera<br />

Detected if it can’t find one.<br />

2. This displays the current camera settings. You can only<br />

view them; you can’t change them in Lightroom. They<br />

can, however, be changed on camera.<br />

3. Here you can change the Develop Settings by choosing<br />

a preset. Alternatively, you can edit the first image that<br />

comes in and then choose Same as Previous to copy<br />

these settings to each consecutive image that comes<br />

into Lightroom.<br />

4. The Close dialog button will quit tethering.<br />

5. This is the Session Name from the Tethered Capture<br />

Settings. If you had Segment Photos by Shots selected,<br />

this name would also appear here.<br />

6. Click the Shutter button to take a shot remotely.<br />

7. The Settings button opens the Tethered Capture Settings<br />

dialog.<br />

Now you’re ready to begin. (It takes far less time to get going<br />

than it did to read this far.) Start shooting. As you shoot, you’ll<br />

see “Transferring Files from Camera” appear in the Module<br />

Picker at the top left of Lightroom.<br />

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If you’re in Loupe view, each image will display, replacing the previous one. A good tip is to press F to turn on Full Screen view,<br />

especially for clients. The image fills the screen and hides Lightroom completely. Press F again to return to normal viewing.<br />

Here’s a quick look at the Grid from a recent shoot where I was using tether so students from a makeup class could see photos<br />

of their models.<br />

troubleshooting<br />

Tether in Lightroom is great, but sometimes it can just stop for no reason. Once upon a time, the camera going to sleep<br />

would break tether and only restarting Lightroom and reconnecting the camera would work. If it stops for you, here are<br />

a few things to try. If a step doesn’t work, try the next one! One of those steps will usually get tethering going again.<br />

1. First, turn the camera off and on again.<br />

2. Next, disconnect and reconnect the camera.<br />

3. Restart tethering.<br />

4. Restart Lightroom, start tether, then connect the camera.<br />

5. Finally, if all else fails, restart your computer, restart Lightroom, start tether, then connect the camera again.<br />

Tethering is a really useful tool and a great timesaver for knowing you have the shot. Tools such as those from Tether Tools also<br />

make the process far easier. ■<br />

› › kelbyone.com<br />

ALL IMAGES BY SEAN McCORMACK<br />

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ADOBE PHOTOSHOP Lightroom Magazine › ›<br />

Dynamic Range<br />

processing realistic starscapes<br />

SEAN ARBABI<br />

It never gets old staring up at the night sky. The mind wanders, the imagination runs wild, and the shifting stellar<br />

canopy that never seems to change feels like an old friend joining you through life’s journey. Constellations were<br />

the first calendar tracking of the seasons, as well as a latitude indicator for travelers navigating north and south<br />

on our planet. For every outdoor photographer comes a challenge to capture this often awe-inspiring event that<br />

occurs with every turn of our globe.<br />

The continued advancement of image<br />

sensors has taken nighttime photography<br />

to a whole new level, diminishing digital<br />

noise and upping light sensitivity, while<br />

vastly improving the dynamic range: the<br />

stops of light a digital image sensor can<br />

cover, from the brightest highlights to<br />

the deepest shadows. These innovations<br />

have given stargazing image-makers extra<br />

latitude to create some wild scenes of the<br />

dark expanse.<br />

› › photoshop user › february <strong>2016</strong><br />

110<br />

This issue, “Dynamic Range” focuses on<br />

creating stunning nightscapes with the<br />

goal of realism for the final image file. This<br />

not only comes from your experience of<br />

how these scenes appear through a pair<br />

of human eyes, but also how contrast,<br />

exposure, light, and detail manifest during<br />

these hours of darkness. We’ll discuss<br />

how knowledge of the night sky can give<br />

you a solid starting point, some of the<br />

challenges you may face documenting a<br />

extremely low-lit scene, and how to process<br />

your image file to maximize the detail<br />

and tones captured.<br />

Step One: Before you become a photographic<br />

night owl, planning your outing<br />

can give you a good head start. Travel<br />

to an area far away from any major city,<br />

often referred to as a green zone. Artificial<br />

city light can flood skies, casting an<br />

orange glow of light pollution, diminishing<br />

the visibility of starlight and Milky Way<br />

detail. A moonless night is another option<br />

to consider for better star detail, as seen in<br />

this 13-second exposure of Yosemite Falls.<br />

Step One


› › Lightroom Magazine ADOBE PHOTOSHOP<br />

If you prefer to add detail and color, moonlight can illuminate<br />

your landscapes; however, as a light source, it can<br />

also potentially obstruct stars. Clear skies are another option,<br />

although some clouds can add a dynamic touch depending<br />

on the scene. Finally, understanding where the Milky Way<br />

is located and which way the stars move depending on the<br />

direction you face—north, east, south, or west—can also<br />

assist your nocturnal compositions. From Dark Skies to The<br />

Photographer’s Ephemeris, there are sites and apps to assist<br />

with all of these decisions, helping you determine optimal<br />

shoot dates and locations.<br />

Step Two: Documenting scenes of nature can be tough, but<br />

fumbling around in the dark to catch a night scene in all its<br />

glory is yet another challenge. Make sure to include a headlamp<br />

for hands-free camera operating, and an extra flashlight<br />

as a backup or to paint the landscape with a touch of artificial<br />

light for additional detail. Also essential are a remote shutter<br />

release and tripod, a sturdy easy-to-use model to keep your<br />

camera locked in position for long exposures.<br />

Creating a pleasing composition is another hurdle to<br />

overcome, so previsualizing your final scene can give you an<br />

idea of what lens you choose, direction to face, and what<br />

you may or may not wish to include in the shot. Reviewing<br />

your scenes on your LCD screen after the capture can help<br />

you straighten horizons or force you to recompose to include<br />

important elements.<br />

Focusing is yet another issue to tackle since the accuracy<br />

of the infinity mark on most lenses is off just enough to blur<br />

stars, and autofocus fails in such low-light levels. Let your eyes<br />

adjust to the darkness for a few minutes, enable manual focus,<br />

use the infinity mark on your lens as a starting point, then look<br />

through your viewfinder to fine-tune focus. The LCD can then<br />

come into play to determine how accurate you are with sharpness<br />

by reviewing the image and zooming into specific star clusters.<br />

Live View may also help here, digitally zooming into a few<br />

stars for tack sharpness through manual focus, avoiding any<br />

bokeh effect. A tripod, remote, and LCD preview for sharpness<br />

were all used for this image of Half Dome on a moonless night,<br />

captured with a 70mm lens, f/2.8 for 8 seconds using ISO 6400.<br />

Step Three: When operating in extreme low-light situations<br />

such as star-filled skies, meters begin to fail; therefore, critical<br />

exposure settings and camera functions must be considered<br />

to capture the detail needed for postprocessing. Shooting in<br />

RAW should be a given because of the amount of detail and<br />

latitude the format offers. Using a solid DSLR or mirrorless<br />

camera system with manual controls is another good tool to<br />

have. The better your image sensor is with ISO, the less noise<br />

and more detail captured.<br />

Exposure charts combined with past trial-and-error experience<br />

can give you the proper settings needed since some<br />

shutter speeds may take as little as 8 seconds, or run for hours<br />

in bulb mode. A larger aperture setting, low f-stop number, is<br />

preferred since the amount of light is so low; exposures can<br />

lengthen greatly if you attempt to capture more depth-offield<br />

through a smaller aperture.<br />

ISO, the measurement of your image sensor’s sensitivity to<br />

light, for the most part should be set above 1000 but below<br />

6400 since noise build-up can create a nightmare with star<br />

detail. Higher ISOs also keep stars from becoming trails, due<br />

to the rotation of the earth, by ensuring shorter exposures.<br />

› › kelbyone.com<br />

Step Two<br />

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One general guideline to avoid star blur is known as “the<br />

500 rule.” Simply divide 500 by the focal length of your lens,<br />

and that equals the longest exposure, in seconds, you can use<br />

before the stars start to trail in your shot. For example, using<br />

a 20mm lens on a full-frame camera, divide 500 by 20, giving<br />

you 25 seconds, the longest time you can expose before the<br />

stars appear to move.<br />

If you plan to capture star trails through a long exposure,<br />

a lower ISO gives you much less noise, and the light absorbed<br />

by the lengthy time exposure can capture the detail needed.<br />

Wide-angle lenses work best to cover larger portions of the<br />

sky, but any lens can be used; just recognize that the longer<br />

the lens, the more opportunity for camera shake, as well as<br />

a smaller aperture that’s tougher to see through, requiring<br />

careful focus and a higher ISO setting. Faster lenses, ones<br />

with larger maximum apertures, are also a benefit since the<br />

wider openings make it easier to see through the viewfinder,<br />

allow more light to hit your sensor, and give you the option<br />

to use lower ISOs for less noise.<br />

To balance artificial light with ambient starlight, the artificial<br />

light you provide, or that’s provided through another<br />

source, must match closely to the extremely dim ambient<br />

light level of the stars. Go outside that limited range and your<br />

exposure is lost due to the difference between an extremely<br />

bright artificial light and low-level starlight combined, hence<br />

an unrealistic final scene or a ton of post work to recover<br />

the image. Waiting for the campfire to lower to a flicker was<br />

the key to this image, while artificial light from a headlamp<br />

was used to add a touch of detail to the glacial erratic sitting<br />

below a star-filled sky. The RAW file was exposed at f/4 for<br />

15 seconds using ISO 1600 with an 18mm lens.<br />

Step Three<br />

› › photoshop user › february <strong>2016</strong><br />

Step Four: Once you have a solid RAW<br />

file to work with, various postprocessing<br />

techniques in Lightroom CC can<br />

help you stretch the capabilities of<br />

your image sensor, pulling out extra<br />

detail while correcting other imperfections.<br />

Using presets to fix night scenes<br />

may not be the best option, as every<br />

situation and exposure requires specific<br />

recovery and adjustments. Take<br />

this Yosemite image of a tent below<br />

the Milky Way. The balance of the tent<br />

glow and the nighttime sky are a bit<br />

high in contrast, but not enough to<br />

lose detail in either area. Initial adjustments<br />

are done in the Lens Correc-<br />

Step Four<br />

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tions panel of the Develop module: turn on Enable Profile<br />

Corrections to correct for lens vignetting or distortion, and<br />

Remove Chromatic Aberration, which is often seen in the<br />

stars in the corners of the composition.<br />

[KelbyOne members may download the file used in this<br />

tutorial at http://kelbyone.com/magazine. All files are for personal<br />

use only.]<br />

Step Five: Next, use the sliders in the Basic panel of the<br />

Develop module to recover highlights and open shadow<br />

detail. For this specific image, an extra step is taken by creating<br />

a Mask Overlay using the Adjustment Brush (K) to<br />

recover highlight detail and correct white balance in the<br />

tent, while not affecting the pinpoints of light in the sky. In<br />

this example, I’ve turned on Show Selected Mask Overlay so<br />

you can see where I’ve painted with the Adjustment Brush.<br />

The letter O will turn the overlay on and off.<br />

Step Six: The second Mask Overlay using the Adjustment<br />

Brush (K) covers the upper part of the scene to color-correct<br />

the sky. Click the word “New” at the top of the Adjustment<br />

Brush panel to add a new pin to your image. That way you<br />

won’t affect the Adjustment Brush settings that you just<br />

applied to the tent. If your image only contains a silhouetted<br />

landscape with the stars above, this step isn’t necessary. A<br />

Fluorescent white balance is often a good place to start, neutralizing<br />

greenish skies while offering a cooler sky tone. You<br />

can also adjust the white balance manually in the sky using<br />

the Temp and Tint sliders in the Basic panel. Skies are rarely<br />

green (not including the northern lights) and, if you’re a good<br />

distance from any metropolitan area, shouldn’t appear as any<br />

other hue besides a deep blue, falling off to a slight orange<br />

near the horizon. It’s how we see most night skies, outside<br />

of a stark black tone. Therefore, balancing your sky to match<br />

this tone helps assist the lifelike aspect for the final scene.<br />

Step Five<br />

› › kelbyone.com<br />

Step Six<br />

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Step Seven: To maintain realism, there should<br />

be a balance between what we can see with<br />

the naked eye and what an image sensor can<br />

record; however, at night when the sensor can<br />

retain so much more detail, collecting the light<br />

over a longer exposure, some artistic license can<br />

be taken to enhance certain areas. The goal is<br />

to bring out important detail while maintaining<br />

a strong sense of a nighttime feel through dark<br />

tones, solid contrast, and a proper exposure.<br />

Adding contrast to the night sky brings out the<br />

detail in the disk-shaped glowing band of the<br />

Milky Way. You can either use the Lights slider<br />

in the Tone Curve panel of the Develop module,<br />

or make adjustments by adding another<br />

Mask Overlay with the Adjustment Brush using<br />

the Exposure, Contrast, Highlights, and Whites<br />

sliders in the Adjustment Brush panel.<br />

Step Seven<br />

Step Eight: In any night scene, you should<br />

maintain a deep black area, what we use<br />

to call D-max in film and print processing.<br />

The Histogram can be a good tool to check<br />

this. Just recognize that you’ll have quite a<br />

bit of clipping, loss of detail in the shadow<br />

areas, and this is okay. We’re working with<br />

a night scene and if you attempt to show all<br />

detail in all areas, this can result in a bizarre<br />

unrealistic-looking starscape. Knowing when<br />

and where to enhance and brighten detail is<br />

a critical step toward this realistic approach.<br />

› › photoshop user › february <strong>2016</strong><br />

Step Nine: Once you’ve made all your major<br />

adjustments, use Lightroom CC’s new-andimproved<br />

Noise Reduction sliders in the Detail<br />

panel of the Develop module. Reducing digital<br />

noise created from higher ISOs removes the<br />

gritty look of the final scene, but use these sliders<br />

cautiously so you don’t remove many of<br />

the stars in the sky. Zoom in to 1:1 or 2:1 in<br />

the Navigator panel at the top left, adjust the<br />

sliders, then turn the Detail settings on and off<br />

with the toggle switch at the top left of the<br />

panel to compare the before and after.<br />

Step Nine: Before removing noise<br />

Step Nine: After removing noise<br />

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Step Ten: Once your image has the look and feel you desire,<br />

move into Photoshop (Command-E [PC: Ctrl-E]) to make any<br />

final touch-ups and save a PSD or TIFF version of the final master<br />

file. Be subtle in your approach and remember, photography,<br />

as an art, can be creative and subjective, but when the aim<br />

is for a natural feel, nonfiction is better than fantasy. ■<br />

› › kelbyone.com<br />

Final<br />

ALL IMAGES BY SEAN ARBABI<br />

115


ADOBE PHOTOSHOP Lightroom Magazine › ›<br />

&<br />

Questions Answers<br />

SCOTT KELBY<br />

› › photoshop user › february <strong>2016</strong><br />

116<br />

When I’m painting over large areas<br />

with the Adjustment Brush, sometimes<br />

the brush really lags. Is there any way<br />

to speed this up?<br />

Here’s one thing that can make a big speed difference: Turn<br />

off the Auto Mask checkbox in the Adjustment Brush (K)<br />

panel. When you’re painting over a large area with Auto<br />

Mask turned on, it’s trying to detect the edges of things, so<br />

it’s doing all this behindthe-scenes<br />

math, and<br />

that slows the brush<br />

down (and gives you<br />

little gaps sometimes as<br />

well). So turn it off when<br />

you’re well away from<br />

areas you don’t want to paint over, and this will really speed<br />

things up a lot. What I do is keep Auto Mask off nearly all<br />

the time, and only turn it on when my brush gets near the<br />

edge of an area I don’t want to accidentally paint over. Give<br />

that a try—I think you’ll see an immediate speed boost.<br />

In the Print module, in the Print Job<br />

panel, how come when I drag the<br />

Brightness or Contrast slider, I don’t<br />

see anything change?<br />

It’s because it’s not<br />

actually changing the<br />

brightness or contrast<br />

of the image file itself<br />

—it just applies those<br />

adjustments to the<br />

version of the image it<br />

sends to the printer, so<br />

that’s where you see<br />

the brightness or contrast<br />

changes appear. It<br />

takes a test print or two<br />

to find out the right<br />

amount of Brightness<br />

and Contrast to match<br />

what you see onscreen<br />

to what comes out of<br />

your printer.<br />

A lot of times when I shoot products<br />

on a white background, the white areas<br />

have a bluish tint to them. What’s an<br />

easy way to get rid of this?<br />

As long as the rest<br />

of the image doesn’t<br />

have a lot of blue in<br />

it, you can try this<br />

technique I use when<br />

I run into this situation:<br />

Go to the HSL<br />

panel, click on the<br />

Saturation tab, and<br />

click on the Targeted<br />

Adjustment Tool (TAT) in the top-left corner of the panel.<br />

Then, click-and-drag downward on the white background to<br />

remove the bluish tint. It will automatically select the right sliders<br />

to reduce that blue tint.<br />

What is a Target Collection and why would<br />

I use it?<br />

Lightroom has a Quick Collection that lets you add any image<br />

to it by clicking on the image and pressing the letter B. Some<br />

folks use this as a temporary collection while sorting images,<br />

but if you’d prefer that a different collection be used when<br />

you press the letter B, you can set any collection to be your<br />

Target Collection (instead of the Quick Collection). Just Rightclick<br />

on the collection that you want to use in the Collections<br />

panel and select Set as Target Collection. Once you do that,<br />

clicking on an image and pressing B will send your image to<br />

the collection you targeted, instead of to the Quick Collection.


› › Lightroom Magazine ADOBE PHOTOSHOP<br />

Here’s how I use a Target Collection: When I’m doing a<br />

studio shoot, I create a new collection, set it as my target collection,<br />

and sync that collection to Lightroom Mobile on my<br />

iPad. Then, I hand my iPad to the art director or client on the<br />

set, and when I take an image during the shoot that I want the<br />

client to see, I press the letter B, and the image goes into that<br />

collection and over to the client on the iPad. That way, they<br />

only see the images I want them to see, and not ones where<br />

my subject didn’t have a great expression, or where I messed<br />

up the composition, or when the flash didn’t fire, etc.<br />

If I’ve used the Adjustment Brush on<br />

an image, and I’ve applied a number of<br />

different sliders (for example, Contrast,<br />

Highlights, Whites, Blacks, and Clarity),<br />

and later decide that the entire adjustment<br />

was a bit too strong, is there a way I can<br />

reduce all those sliders by the same<br />

percentage amount, or do I have to drag<br />

them one by one?<br />

Actually, there’s a way you can move them all in tandem<br />

so it’s more like turning down the intensity of your entire adjustment.<br />

If you look near the top-right corner of the Adjustment<br />

Brush panel, you’ll see a little black disclosure triangle (boring<br />

official name) that’s aiming down, which indicates it’s already<br />

displaying (or disclosing) all those sliders. Click on that disclosure<br />

triangle, and it tucks all those sliders away, but it reveals<br />

something new: an Amount slider that lets you adjust the<br />

overall amount of all the sliders at the same time. Dragging<br />

it to the left will proportionally reduce all of the applied settings<br />

at once.<br />

I keep hearing about new features<br />

being added to Lightroom Mobile<br />

(like Split Toning and Tone Curve),<br />

but I can’t seem to find them. Where<br />

are they hiding?<br />

In Lightroom Mobile, tap on the Adjust icon, then tap once on<br />

the little lens opening icon on the far left of the screen, and a<br />

pop-up menu of Develop module features will appear. That’s<br />

where you’ll find Split Toning, Tone Curve, and more.<br />

Sometimes the area that the Spot Removal<br />

tool (Q) picks to sample is way off, and<br />

the results look terrible. I know I can drag<br />

the sample circle to a new location and it<br />

will sample from there instead, but is there<br />

a better way to do this, or is it just one of<br />

those things you have to do manually?<br />

There’s a way to have Lightroom automatically pick a different<br />

sample spot for you—just press the Forward Slash key on your<br />

keyboard and it picks a new spot. You can press it multiple<br />

times until you see a result that looks better than the original<br />

one it chose.<br />

Is there a way to pick which image appears<br />

as the one that’s visible in an image stack?<br />

Absolutely. Start by clicking the two lines next to the image<br />

thumbnail in Grid view (G) to expand the stack so you<br />

can see all the images under that one thumbnail. Now,<br />

move your cursor over the image you’d like to have as the<br />

cover thumbnail for the stack and its number in the stack<br />

appears up in the top-left corner; for example, if you have<br />

16 images in your stack, and you moved your cursor over<br />

the ninth image in the stack, you’d see a white box appear<br />

that says “9 of 16.” Click once directly on that number and<br />

that image now becomes the thumbnail for the stack when<br />

it’s collapsed. ■<br />

› › kelbyone.com<br />

117


ADOBE PHOTOSHOP Lightroom Magazine › ›<br />

& TipsTricks<br />

SEÁN DUGGAN<br />

One of the cool things about Lightroom and Photoshop is<br />

that, since they’re both Adobe products, they “play well<br />

together.” Because of this, it’s easy to take a file from Lightroom<br />

into Photoshop for additional editing. In this month’s<br />

column, we’ll take a closer look at the details of the back and<br />

forth between Lightroom and Photoshop.<br />

why make the trip to photoshop?<br />

Lightroom is a very capable program in terms of applying<br />

“global” adjustments that affect the overall image, as well as<br />

targeted “local” modifications that affect only specific parts of<br />

a photo. These changes are nondestructive and can be modified<br />

or undone at any time, which is one of the great things about<br />

working in Lightroom. In my own workflow, a trip to Photoshop<br />

might be triggered because I need a much more precise<br />

and specific local edit than I can create with Lightroom’s local<br />

adjustment tools, or perhaps I need to apply more intricate and<br />

complex retouching, or I might want to use the photo as part<br />

of a multi-image composite. For some people who are new<br />

to Lightroom, but already well acquainted with Photoshop, a<br />

trip into that program may occur simply because they’re more<br />

familiar with Photoshop. My approach is to do as much as<br />

I can to the file in Lightroom and then bring it into Photoshop<br />

for those adjustments or modifications that I just can’t do in<br />

Lightroom, such as the precise layer mask seen here.<br />

into Photoshop, the title tab for the file may still show the file<br />

extension as the RAW file from where it originated, but at this<br />

point it’s no longer a RAW file.<br />

The file will appear in Photoshop in the resolution, bit depth,<br />

and color space you’ve specified in the External Editing Preferences<br />

(Lightroom [PC: Edit]>Preferences). When you save the<br />

file in Photoshop (using the normal File>Save menu command,<br />

or the Command-S [PC: Ctrl-S] shortcut), it will be saved in the<br />

file format specified in this dialog, and placed back into the<br />

same folder as the original RAW file. (There’s also an option<br />

in the External Editing Preferences to stack this edited file with<br />

the original.)<br />

› › photoshop user › february <strong>2016</strong><br />

118<br />

to photoshop and back with raw files<br />

When you open a RAW file from Lightroom to Photoshop<br />

using the Photo>Edit In>Edit in Adobe Photoshop command<br />

(Command-E [PC: Ctrl-E]), Lightroom will apply any adjustments<br />

you’ve added in the Develop module and process the<br />

RAW file into Photoshop. Note that when the file is opened<br />

alternate paths into photoshop<br />

Depending on what you want to do with your file, there are a<br />

few other choices available in the Photo>Edit In menu.<br />

Open as Smart Object in Photoshop will do just that,<br />

extending all the nondestructive flexibility of smart objects (far<br />

too numerous to list here) to the file when it arrives in Photoshop.<br />

If it’s a RAW file, you’ll be able to re-edit any Lightroom<br />

Develop adjustments by double-clicking the smart object layer<br />

thumbnail and opening the embedded RAW file into Adobe<br />

Camera Raw.<br />

Open as Layers in Photoshop is one of my favorite commands<br />

and is for opening multiple files as layers into one<br />

document. This is ideal for when you want to create a multiimage<br />

composite and have Lightroom and Photoshop do the<br />

basic layer setup for you.


› › Lightroom Magazine ADOBE PHOTOSHOP<br />

There are also options for Merge to Panorama in Photoshop<br />

and Merge to HDR Pro in Photoshop. Lightroom CC also offers<br />

its own commands for panoramas and HDR that don’t require<br />

Photoshop, and you can find those under Photo>Photo Merge.<br />

the further edits fork in the road<br />

Once you’ve taken a file from Lightroom to Photoshop and<br />

back, you’re faced with a fork-in-the-road situation. Will further<br />

editing only be done in Photoshop, or will it be a combination<br />

of both newer Lightroom edits and additional Photoshop<br />

edits? The main thing to understand is that there are<br />

some limitations to how the Photoshop edits (especially layers)<br />

and any new Lightroom edits can work together.<br />

reopening a psd, tiff, or jpeg file<br />

into photoshop<br />

When you choose to open a non-RAW file (i.e., a TIFF, PSD,<br />

or JPEG) into Photoshop using the Command-E (PC: Ctrl-E)<br />

shortcut, a dialog appears that asks you what you want to edit,<br />

and it presents you with three possible options. These options<br />

include an explanation, but some new users are still perplexed<br />

by the choices, so let’s take a look at these and deconstruct<br />

exactly what happens.<br />

• Edit a Copy with Lightroom Adjustments: As advertised, this<br />

will create a new file and apply any Lightroom adjustments.<br />

So, if you’ve already brought a file into Photoshop, added<br />

layers, saved it back to Lightroom, and now you’ve applied<br />

some more Lightroom adjustments, here’s what you’ll get:<br />

A file in Photoshop where your previous layers have been<br />

flattened, but the new Lightroom adjustments have been<br />

applied. The loss of my Photoshop layers is what makes this<br />

option a non-starter for me most of the time, but it might<br />

be useful if you’re opening a JPEG from your smart phone<br />

and want to apply any Lightroom adjustments and do further<br />

work in Photoshop.<br />

• Edit a Copy: This creates a copy of the original file, but Lightroom<br />

adjustments will not be visible in Photoshop. If it’s a<br />

layered PSD file, then your layers will be preserved and editable.<br />

If you choose to save the metadata to the file (Command-S<br />

[PC: Ctrl-S]) before bringing the file into Photoshop,<br />

you can make new edits in Photoshop and when you save<br />

and close the file, the version that comes back into Lightroom<br />

will still have the Develop module adjustments that<br />

weren’t visible in Photoshop.<br />

• Edit Original: The term “original” here is quite problematic.<br />

Most people think it refers to the original file that the camera<br />

created, but this isn’t necessarily the case, especially with a<br />

RAW file. It refers to the original file that was created during<br />

the first trip into Photoshop, or to an original JPEG (possibly a<br />

camera original, but possibly not), TIFF, or PSD file. All layers<br />

will be preserved and, as long as metadata is saved to the file<br />

before making the trip into Photoshop, any Lightroom edits<br />

will be reapplied once the file arrives back in Lightroom.<br />

the curse of the multiplying files<br />

Since each of the first two options in this dialog create a copy<br />

of the file, using them too many times with the same file is a<br />

sure way to end up with lots of files that all look very similar,<br />

and it can be easy to lose track of just which file is which.<br />

Because the default behavior for Lightroom is to append<br />

“-Edit” onto the original filename, if you see files that are<br />

named something like “Img_2384-Edit-Edit-Edit-Edit-Edit-<br />

Edit-Edit.tiff,” then you know that you’ve probably invoked<br />

that command many times on the same original file.<br />

changing the way externally edited<br />

files are named<br />

In the aforementioned External Editing Preferences, the last<br />

option in the dialog lets you modify how the filenames are<br />

appended for files that are edited in external applications. For<br />

instance, I use the naming convention of “-M” to indicate a<br />

“master file,” which is how I think of the layered files I create<br />

from a RAW original.<br />

creating alternate edit in<br />

photoshop presets<br />

In the center section of the External Editing Preferences is where<br />

you can specify an external editor in addition to Photoshop. This<br />

is also the place where you set up some plug-ins. I’ve used this<br />

section to set up an alternate Photoshop editing preset that<br />

I use for JPEG files from my iPhone. My default edit in the Photoshop<br />

configuration opens the images as 16-bit ProPhoto<br />

RGB files, which isn’t really appropriate for 8-bit JPEGs from<br />

a camera phone. So I’ve created a special preset for those files<br />

that, when used, will open them as 8-bit Adobe RGB files. Once<br />

you’ve chosen your application and file settings in the Additional<br />

External Editor section, select Save Current Settings as<br />

New Preset from the Preset drop-down menu, name it in the<br />

New Preset dialog that appears, and click Create. This preset<br />

will now appear in the Photo>Edit In menu. ■<br />

ALL IMAGES BY SÉAN DUGGAN<br />

› › kelbyone.com<br />

119


Product Reviews<br />

PortraitPro 15<br />

Studio Max Edition<br />

Make Portrait Retouching Easy and Even Fun!<br />

Review by Jessica Maldonado<br />

› › photoshop user › february <strong>2016</strong><br />

122<br />

An experienced Photoshop user can take hours of meticulous attention<br />

to professionally retouch a portrait from start to finish. But how<br />

often do we have the luxury of giving our full attention to every<br />

image—especially for a large project or if we’re on a tight deadline?<br />

I reviewed and recommended PortraitPro back in ver sion 12,<br />

and now I have the pleasure of working with the PortraitPro 15<br />

Studio Max edition. It’s just as good as before, but with several<br />

new features that are just plain fun to use. (In fact, I found it hard<br />

to stop playing with it long enough to write this review!)<br />

PortraitPro instantly detects the faces in each image opened,<br />

and it’s an easy process to make any tweaks: Just drag around the<br />

outlines to match the face in your image. Out-of-the-box “after”<br />

results are pretty good, so you potentially have a retouched image<br />

ready to go in less than one minute. My lingering issue with the<br />

automatic results is that they include Face Sculpt. While a few portraits<br />

will require adjustment, and some clients may even request<br />

one (a smaller nose, perhaps), it irks me that it’s part of the default—<br />

even for children! But, it’s one click to remove, and easy to save a<br />

custom preset that doesn’t include Face Sculpt (especially handy for<br />

batch work). And, speaking of batch adjustments, they’re impressively<br />

fast, although they occasionally return some funkiness, so<br />

I’d recommend taking a peek at each image in your batch before<br />

closing out of PortraitPro, then you can tweak the face-detection<br />

outlines, where necessary, to avoid these aberrations.<br />

At the top of the control panel on the interface is a list of Presets,<br />

including a few that add makeup (new this version). No preset<br />

is perfect, but these make for good starting points. Everything<br />

is easily fine-tuned with sliders in each section, so it can’t hurt to<br />

flick through the presets rather than start from scratch. Again,<br />

with a couple of clicks, you can save your favorite results as custom<br />

presets.<br />

The Skin Smoothing Controls give great results, with separate<br />

sliders for the left and right under-eye areas, around the mouth,<br />

etc. There’s a long menu of skin texture fills, so skin will still look<br />

like skin, not just blurred or noisy. For larger blemishes that the<br />

controls can’t fix, there’s the Touch Up Brush (cousin to Photoshop’s<br />

Healing brush) for targeted zapping. Below that are the<br />

Skin Lighting Controls, where you can move the light source,<br />

adjust shadows, even add Left or Right Kick lights. If you go crazy<br />

in this section, you can create artifacts outside the face area, but<br />

you can resolve that by backing off on the adjustments. Down in<br />

the Skin Coloring Controls, there’s a new menu of skin settings,<br />

ranging from Illuminating Dew to Icy Frosting to help you get an<br />

Before<br />

After with Makeup<br />

even wider range of looks. All the skin sections let you view and<br />

edit the skin area easily (think Quick Mask or Refine Edge).<br />

Additional sections include Eye Controls and Mouth & Nose<br />

Controls, which give you sliders for each eye, the top and bottom<br />

lip, and teeth. You can brighten, sharpen, whiten, adjust eye and<br />

lip color, and even add contact lenses (I found this handy in a stock<br />

image where the iris texture was lost to noise).<br />

New to this version are Makeup Controls. Although these may<br />

not always be necessary, they’re totally fun to use, and they might<br />

come in handy if a photo shoot lacks a makeup artist or the model’s<br />

makeup has worn away. (As with every section/slider, however,<br />

too much can look fake.) I especially like the mascara and<br />

false eyelashes, which remind me of brushes that Corey Barker<br />

created for Scott Kelby’s book, Professional Portrait Retouching<br />

Techniques for Photographers Using Photoshop. I’d love to see<br />

PortraitPro partner with a cosmetics company for real-world color<br />

palettes, but for now it’s great to be able to sample color from<br />

your photo or choose from the spectrum.<br />

This is powerful retouching software at a very reasonable price.<br />

The Studio and Studio Max editions can be used alone or as a<br />

Photoshop or Lightroom plug-in, handle RAW files directly, and<br />

support different color spaces. PortraitPro 15 Studio Max edition<br />

takes what can be a tedious, repetitive task, and gives good<br />

results quickly, so you can move on to other work—if you can tear<br />

yourself away from playing with it! ■<br />

Company: Anthropics Technology Ltd. Price: $239.90<br />

Web: www.portraitprofessional.com<br />

Rating: ◆◆◆◆◆<br />

Hot: Myriad features make retouching fast and enjoyable<br />

Not: Hair-coloring features and presets could be improved


› › GET THE SCOOP ON THE LATEST GEAR<br />

X-Rite ColorChecker Passport Video<br />

Four Reference Color Targets in a Clamshell<br />

Review by Erik Vlietinck<br />

In December, X-Rite released its ColorChecker Video range of<br />

products, including the ColorChecker Passport Video, which uses<br />

a clamshell design with four targets rolled into one. It integrates<br />

with Color Finale, a professional color grading plug-in for Final Cut<br />

Pro X by Denver Riddle.<br />

The ColorChecker Passport Video has a white balance target,<br />

a 40 IRE midtone gray patch, a color target, and a focus target.<br />

The color target has six chips specifically designed to align with the<br />

color axis on a vectorscope.<br />

The workflow is simple. Before you start your actual take or<br />

shot, you place the ColorChecker for a couple of seconds somewhere<br />

in the frame facing the camera, making sure the reflective<br />

black patch doesn’t reflect into the lens.<br />

When everything’s been done correctly, you can shoot your<br />

clip as usual. In postproduction you can now correct colors using<br />

the card as a reference tool. The card makes the correction process<br />

a lot easier because you’re dealing with primary colors.<br />

The whole process becomes really efficient when it’s integrated<br />

with your video editor, such as with the Color Finale plugin<br />

for Final Cut Pro X. In color grading apps, such as Adobe’s<br />

SpeedGrade, you miss out on this user-friendly integration. Even<br />

then, it’s easier to get colors right using the target and the software’s<br />

vectorscope.<br />

For DaVinci Resolve (Blackmagic Design), a Color Match feature<br />

will soon integrate with the ColorChecker, while other apps will<br />

integrate the ColorChecker in their correction workflow as well.<br />

The white balance and 40 IRE patches allow you to improve<br />

the color preview on your camera’s display so your histograms are<br />

more reliable. The focus target helps with edge focusing; however,<br />

users of cheaper lenses will benefit less with this target than<br />

others because of moiré problems.<br />

The company also offers a large ColorChecker Video for studio<br />

work. ■<br />

Company: X-Rite, Inc. Price: $149<br />

Web: http://xritephoto.com/video-targets Rating: ◆◆◆◆◆<br />

Hot: Form factor; lightweight; 4-in-1<br />

Not:<br />

Macphun’s Aurora HDR Pro<br />

Advanced Color Control and Color Toning<br />

Review by Steve Baczewski<br />

Early HDR software gave photographers a process to combine<br />

bracketed exposures of a scene and maximize the dynamic range<br />

otherwise too wide to be captured by a single exposure. Sadly,<br />

the results were often garish, lacking subtlety, and left a vacuum<br />

for a more photorealistic look.<br />

A collaborative effort between Macphun and HDR maven<br />

Trey Ratcliff, Aurora HDR Pro has arguably the most powerful<br />

comprehensive toolset on the market, providing users with a creative<br />

license to roam from the otherworldly to photorealistic. This<br />

Mac-only Pro version works as a standalone and as a plug-in for<br />

Photoshop, Lightroom, Aperture, and Elements.<br />

Much of the Aurora interface will look familiar. The slider<br />

names are appropriately descriptive; however, some sliders have<br />

levels of complexity with fine distinctions, so I’d suggest users<br />

might benefit by reading the manual and watching website video<br />

tutorials, including an hour-long video with Trey Ratcliff.<br />

Aurora Pro supports all the popular proprietary RAW formats,<br />

and you can drag-and-drop files on Aurora’s splash screen or<br />

export them from your image editor. Initial processing includes<br />

options for ghost reduction, alignment, and chromatic aberration.<br />

Five 42-megapixel Sony RAW files took two minutes to<br />

process. There are 38 wide-ranging presets for use as a point<br />

of departure, but Aurora’s power is in its vast toolset. Edits can<br />

be done globally or selectively. Key features include luminosity<br />

masks, advanced tone mapping, a sophisticated layers section,<br />

blend modes, masking, brushes, and image detail enhancement.<br />

A histogram tracks your every move.<br />

Although I found using the split screen before-and-after mode<br />

very practical, I hope the next version of this software will include<br />

a history feature or an option to save snapshots for versions worth<br />

further exploration. While you can dial it way up stylistically, Aurora<br />

HDR Pro is great with creating a balanced, natural HDR look. If you<br />

create HDR images, Aurora Pro is well worth looking into. ■<br />

Company: Macphun Software Price: $99<br />

Web: www.macphun.com<br />

Rating: ◆◆◆◆<br />

Hot: Multiple export options including social media<br />

Not: No history or snapshot feature<br />

› › kelbyone.com<br />

123


REVIEWS › ›<br />

Capture One Pro 9<br />

The Best Keeps Getting Better!<br />

Review by Michael Corsentino<br />

› › photoshop user › february <strong>2016</strong><br />

124<br />

Capture One Pro 9, Phase One’s new full-version update<br />

to their flagship RAW conversion and image-editing<br />

software, continues its history as an imaging tool<br />

worthy of love, something users have come to expect.<br />

I use this software every day and am a big fan of<br />

its elegant design, powerful toolset, and best-in-class<br />

RAW conversions.<br />

This is mature software, so the majority of enhancements,<br />

additions, and updates in any new version aren’t earth shattering,<br />

reinvent-the-wheel revelations, but rather those that build<br />

steadily upon and improve Capture One Pro’s already solid foundation.<br />

This isn’t to say that there aren’t a slew of exciting new<br />

tools and compelling reasons to upgrade to version 9, because<br />

there are. Here’s a look at some of what’s new and improved.<br />

Keywords: Two new tools have been added to Capture One<br />

Pro 9: the Keyword tool, which enables the addition/removal<br />

of keywords to individual or multiple images; and the Keyword<br />

Library tool, which can be used to create and manage multiple<br />

keyword lists or import them from other sources.<br />

Improved Contrast Engine: The Exposure Contrast slider can<br />

now add contrast, while at the same time preserving hue, saturation,<br />

and lightness values. Curves has a new Luma mode that<br />

constrains contrast changes to Luminance only, also preserving<br />

hue and saturation values. Making contrast (and its impact on<br />

color) independent goes a long way toward better, more accurate<br />

color fidelity.<br />

Local Adjustments and Masking: Masking Brush Settings now<br />

include Flow and Airbrush sliders, both welcome additions. Flow<br />

and Airbrush controls are especially useful when it comes to<br />

creating complex masks and dodging and burning. Straight Line<br />

Masking lets you create a mask outline by first clicking to define<br />

the desired square, rectangle, or similar straight-line shape, and<br />

then filling it to complete the masked area.<br />

Updated Color Editor Interface: The Color Editor is now a tool<br />

palette that can be undocked from others and resized, when<br />

needed, for improved visual feedback when selecting color<br />

ranges. With the Create Masked Layer from Selection option,<br />

you can now use color range selections to create Local Adjustments<br />

Masks. This very powerful feature makes all the tools in<br />

the Local Adjustments toolset available for use with masked<br />

color range selections.<br />

Rescaling Engine: Capture One Pro 9’s Rescaling Engine for<br />

reducing or enlarging images from their original dimensions has<br />

been completely overhauled, allowing users to preserve the quality<br />

and sharpness of their images regardless of output size.<br />

Tethered Shooting Battery Power Status Indicator: A batterypower<br />

status icon has been added to Capture One Pro’s Tethered<br />

Shooting toolbar, thus helping to prevent unwanted interruptions<br />

from loss of power.<br />

Import DNG Catalogs: For those considering, or now in transition<br />

from Lightroom to Capture One Pro, there’s good news!<br />

Lightroom catalogs containing DNG file-format images can now<br />

be imported easily into Capture One Pro.<br />

If you haven’t dipped your toe into the Capture One Pro 9 pool<br />

yet, now might just be the perfect time to download the free<br />

30-day trial. Just sayin’. ■<br />

Company: Phase One<br />

Price: $299 (Upgrade: $99); $15/month<br />

single-user subscription<br />

Web: www.phaseone.com Rating: ◆◆◆◆◆<br />

Hot: Keyword tools; revised contrast engine; color editor masks<br />

Not:


› › GET THE SCOOP ON THE LATEST GEAR<br />

Exposure X by Alien Skin Software<br />

Film Emulation and Effects Plug-in<br />

Review by Daniel M. Eastr<br />

It’s always a huge plus when a developer strives to improve upon<br />

one of their flagship products, and it’s especially true when they’re<br />

listening to their end users along with their own research and<br />

development. As they always do, Alien Skin Software steps up<br />

their game with a major update to their popular Exposure plug-in/<br />

standalone software with version X.<br />

There’s a lot to love, but let’s focus on what’s new and<br />

improved. My personal favorite is seamless access to photo files:<br />

Exposure X lets you preview, view, select, and organize your<br />

images, saving a lot of time. You can work at will with a folder<br />

of images from within the launched software. While there’s no<br />

specific button to apply your effect(s), a simple export shortcut<br />

does the trick (for Mac users, it’s Command-E).<br />

Another great feature is that you can make edits in other software<br />

and immediately see those results in your previews—and the<br />

previews are really fast. The one stumbling block (and it’s not a big<br />

one) is that the preview window doesn’t seem to use the same<br />

color profile as the image once you’re back in Photoshop (or your<br />

preferred editing software); but it’s just a preview.<br />

The controls are more accurate, have more abilities, and effects<br />

can be stacked in a nondestructive layer, so blending effects with<br />

the original offers countless options for your final output’s look.<br />

Even after years of working with all of the previous versions, Exposure<br />

X is so much fun to use that I want to go back to some older<br />

images just to see what they might look like with these new filters,<br />

effects, and controls.<br />

Exposure X is all of the things that made every preceding version<br />

a photographer’s favorite, but it adds even more options,<br />

control, and speed, thus providing the potential for more timeless<br />

images in the creative photography market. ■<br />

Company: Alien Skin Software, LLC Price: $149 (Upgrade: $99)<br />

Web: www.alienskin.com<br />

Rating: ◆◆◆◆◆<br />

Hot: Faster; new features; file management<br />

Not:<br />

Picture Instruments Color Cone<br />

Color Correcting in the HCL Color Scheme<br />

Review by Erik Vlietinck<br />

Color Cone is a new app that enables you to correct colors and<br />

create color lookup tables (LUTs). The app is based on a terrific<br />

concept, but its design could be better.<br />

Color Cone consists of one window with four segments. The<br />

preview window shows your image and the adjustments made<br />

to it, while the other three segments deal with the adjustments<br />

themselves. Color Cone renders colors in the HCL scheme using<br />

eyedropper samples on the interface.<br />

The eye catcher is the dual cone in the center of the right<br />

panel; however, the cone cannot be rotated or otherwise<br />

manipulated. You can manipulate the samples, but that quickly<br />

becomes unwieldy when there are a lot of them.<br />

Although the app has a clumsy design, the workflow is simple:<br />

You use the eyedropper to select a color you want to adjust<br />

in your image, fine-tune the selection, and a mask shows your<br />

selection. Lastly, you adjust the color using the Target controls.<br />

When you’re done, you can either save the adjustments as a preset,<br />

or as a 3D LUT in any of half-a-dozen LUT file formats for use<br />

in other apps such as Photoshop.<br />

Unfortunately, the process is only straightforward if correcting<br />

images with easily discernible colors. For example: When<br />

colors bleed through to the background, you’ll need so many<br />

samples to get it right that it makes selecting them incredibly<br />

hard. It’s especially difficult when they’re close together, as you<br />

have to “scroll” through all of them to find the one you need.<br />

That’s inefficient because there are no layers or even a list to pick<br />

from directly.<br />

In addition, the app doesn’t support RAW images, which in<br />

my opinion doesn’t make sense. Color Cone is really a brilliant<br />

idea that in practice leaves much to be desired. ■<br />

Company: Picture Instruments, UG Price: $189<br />

Web: www.pictureinstruments.com<br />

Rating: ◆◆◆<br />

Hot: Concept; HCL scheme; 3D LUT export feature<br />

Not: Interface; no RAW support; no numeric feedback on sliders<br />

› ›<br />

125


REVIEWS › ›<br />

StudioMagic I and II<br />

One-Click Compositing Suite for Photoshop<br />

Review by Rod Harlan<br />

› › photoshop user › february <strong>2016</strong><br />

126<br />

StudioMagic I & II is a full-fledged, robust, compositing suite built<br />

into Photoshop panels. For novice Photoshop users, StudioMagic<br />

will allow them to push the limits of their creativity beyond the<br />

level of their Photoshop skills. For advanced users and working<br />

professionals, it will save time and money by greatly accelerating<br />

their visual effects workflow.<br />

The StudioMagic Designer Set caught my attention as much<br />

for what it’s not than for what it is. It’s not a collection of actions<br />

or a big pile of filters to further clutter up your Photoshop panels.<br />

It is a very clever group of lengthy Photoshop scripts tied to<br />

one-click buttons on grouped Photoshop panels, which all work<br />

together to make dramatic images as quickly and easily as possible.<br />

Basically, StudioMagic harnesses the power of Photoshop<br />

under its hood, and reduces many of its most complicated tasks<br />

to a few simple mouse clicks, so that anyone can create the look<br />

of Photoshop masters in a fraction of the time.<br />

It starts with StudioMagic I Pro-Panel that includes CutOut,<br />

ShadowCaster, and LightBrush, the foundational tools needed<br />

to ready your subjects for compositing.<br />

CutOut takes the guesswork out of Photoshop’s Refine Edge<br />

command by using industry-tested professional defaults, simple<br />

sliders, and checkboxes. CutOut can cut out and replace skies<br />

or remove subjects from backgrounds in seconds, even with<br />

detailed edges or flying hair.<br />

ShadowCaster is the logical extension of CutOut. It easily<br />

creates an accurate shadow so your subject is believable and<br />

anchored in its new scene. Change a shadow’s direction, opacity,<br />

and softness to match scene lighting, or create shadows<br />

based on time of day, and then copy the same shadow settings<br />

to multiple subjects in the same scene.<br />

LightBrush takes flat-looking images and adds focus and<br />

drama by painting with light (which is really just a layer mask).<br />

If you make a mistake, just click a key, and paint back the light<br />

you removed.<br />

StudioMagic II includes the following five major compositing<br />

toolsets for enhancing your images or working with StudioMagic<br />

virtual sets:<br />

Enviro turns a summer landscape into a snowy blizzard, creates<br />

a drenching rainstorm, or fills a field with thick morning<br />

fog. You can even change daytime to sunset! The Enviro toolset<br />

includes: Season Shifter, Let it Snow, Rain Maker, Fogged In,<br />

and Sunset.<br />

LightingEffex creates that magical moment when light breaks<br />

through the clouds or a sudden beam streams through a window.<br />

The LightingEffex toolset includes: Color Match, LightRays,<br />

LightBeams, LightBursts, and Edge Light.<br />

Reflections is one of the most powerful scripts. In just a matter<br />

of seconds, it creates slick mirrored effects and controllable<br />

water ripples that usually take much longer to produce. The<br />

Reflections toolset includes: Water Reflect and Mirror Image.<br />

Compositor places a selection of commonly used photographic<br />

enhancements at your fingertips so you can add them<br />

to an image with a click of the mouse. The Compositor toolset<br />

includes: Cloud Creator, Moon Clock, Over the Rainbow, Starry<br />

Night, Lightning Strikes, and Birds & Flocks.<br />

HyperZap is a module inspired by contemporary sports images,<br />

magazine covers, and movie posters. It’s the closest thing that this<br />

package has to a filter set, but it delivers an image style that’s both<br />

contemporary and commercial. The HyperZap toolset includes:<br />

Grunge Boost and Color Pop Effects.<br />

All in all, the StudioMagic I & II Designer Set, bundled with<br />

12 Virtual Studio Sets, is a good deal at $249, both for Photoshop<br />

novices who want to produce better work than their current<br />

skillset, and for advanced users who want to save hours<br />

producing these same effects from scratch. And if you use the<br />

special Photoshop User magazine promo code “PUser-<strong>2016</strong>,”<br />

you can save 20% through March 30! And if you’re a KelbyOne<br />

member, be sure to visit the Discounts section at KelbyOne.com<br />

for even more savings on LayerCake products. ■<br />

Company: LayerCake Inc.<br />

Price: $249 Designer Set<br />

Web: www.layercakeelements.com<br />

Rating: ◆◆◆◆◆<br />

Hot: Simple buttons/sliders work fast; excellent results<br />

Not:


› › GET THE SCOOP ON THE LATEST GEAR<br />

Eddycam Fashion Strap<br />

When a Camera Strap Isn’t Just a Camera Strap<br />

Review by Michael Corsentino<br />

There are those who would argue that a car is just a car. As long<br />

as it gets you from point A to point B, what’s the difference?<br />

While this is basically true, there’s a clear difference between a<br />

Porsche and a minivan, not just in price but also capability. The<br />

same can be said of camera straps; but considering that they’re all<br />

that stands between your much-loved camera and Newton’s law<br />

of gravity, having a strap that’s up to the task is critical. If you can<br />

also find one that’s sexy, even better!<br />

German-based Eddycam is the Porsche of camera straps, producing<br />

handcrafted elk skin camera straps in a variety of colors<br />

and styles. Their marketing materials say their straps were developed<br />

with the individualist in mind, coming with small scratches<br />

and imperfections inherent in the rugged frontier environment<br />

where they’re sourced.<br />

Eddycam prides itself on using high-quality components, craftsmanship,<br />

and paying attention to detail, such as quintuple-stitched<br />

webbing and special 4700-N tensile-strength thread; non-breakable<br />

stainless-steel adjustment clips; and sturdy polypro pylene<br />

connecting elements. Made from elk skins up to 2.4 mm thick,<br />

Eddycam straps provide stability, elasticity, and comfort using the<br />

proprietary treatment process at Eddycam’s Finnish tannery.<br />

I’ve been using my Eddycam strap for several weeks now with<br />

my Fuji X-T1, and I can tell you firsthand that these straps live up to<br />

their hype. They’re well built, very comfortable, and great looking<br />

too. Keep in mind the strap I tested, as well as a large part of the<br />

Eddycam line, is best suited for lighter cameras, such as mirrorless,<br />

rather than larger DSLR bodies.<br />

With more than 100 versions in 8 colors and 17 different color<br />

combinations, each available in three widths, lengths, and configurations,<br />

Eddycam Fashion straps have a lot to offer. ■<br />

Company: Eddycam Price: From $135<br />

Web: www.digitalback.com<br />

Rating: ◆◆◆◆<br />

Hot: Five-year warranty; beautiful design; high-quality components<br />

Not: Best suited for lighter cameras<br />

HP Z25n Monitor<br />

Narrow Bezel, 25" IPS Display<br />

Review by Daniel M. East<br />

As the displays for design and photo professionals improve their<br />

technologies and overall quality, one might imagine that a new,<br />

slim-profile, energy-efficient model from HP would be just what<br />

the doctor ordered for your latest upgrade. Unfortunately, in a<br />

market that now boasts 4K displays from brands such as Dell and<br />

Acer for around the same price, the HP Z25n has a bit of catching<br />

up to do.<br />

On the plus side, the screen has a 2560x1440 resolution with<br />

a 16:9 aspect ratio that is clear from all angles of viewing, but it<br />

stops short of the 3840x2160 4K resolution that’s quickly becoming<br />

the standard—for now. While the screen quality is good—<br />

the images are very sharp, clean, and clear—there is variation in<br />

the appearance edge-to-edge. Contrast and saturation are neutral<br />

but they’re not consistent. With a 1000:1 static contrast ratio,<br />

there is less “true black” where one might want it. The deepest<br />

black tones seem slightly artificial relative to the very good white<br />

balance. The picture-in-picture capability is nice in theory but, in<br />

this size, a second display might offer better options.<br />

The Z25n has a full complement of ports for HDMI, DVI-D,<br />

DisplayPort 1.2, mini-DisplayPort 1.2, and four USB 3.0 connec-<br />

tions in its roughly 16 lb. structure. It also has a very stable feel<br />

to its pivot positions for both horizontal and vertical viewing. In<br />

spite of its nice design, the Z25n is pricey compared to similar<br />

products from its competitors, and it lacks the control over color<br />

that is so critical to this industry. Overall, this is a good monitor<br />

that simply needs to step ahead of the competition instead of<br />

running behind. ■<br />

Company: HP Price: $429<br />

Web: www8.hp.com<br />

Rating: ◆◆◆<br />

Hot: Sharp image; lots of connectivity options; slim design<br />

Not: Lacks color control; contrast varies edge-to-edge<br />

› › kelbyone.com<br />

127


REVIEWS › ›<br />

Akurat Lighting A1<br />

On-Camera Video LED Light<br />

Highest Color Rendering Index with V-WHITE<br />

Violet Chip Technology<br />

Review by Erik Vlietinck<br />

With dual color balance using two sets of diodes and the ability to<br />

mix color temperatures in various combinations, the A1 manages<br />

to achieve the highest CRI values in the industry with an Ra of 98<br />

and an R9 of 97. The A1 throws about 1100 lux on your subject.<br />

The A1 is small enough to fit comfortably on top of a video camera,<br />

be it a professional ENG camera or a Sony A7. Made out of aluminum,<br />

it weighs next to nothing. Optional barndoors use strong<br />

magnets for mounting and include a separate diffusion glass.<br />

The A1 can be powered by any type of battery used in the video<br />

industry. I chose to have the Sony NP-F adapter fitted. Equipped<br />

with an NP-F970 battery, the light has about 4–6 hours runtime.<br />

You can also power the A1 with an optional power adapter, or by<br />

using your own 6–14 Volt DC adapter.<br />

I tested the A1’s luminous output and its color accuracy with<br />

a spectrophotometer. The A1’s claims are no exaggeration, with<br />

only slight differences between what’s on the control knob and<br />

the measured temperature, even when using the mixed color output<br />

settings.<br />

The barndoors and diffuser option are meant to control the<br />

light. Using magnets on the front bezel, they’re extremely easy<br />

to attach and detach from the unit. The diffuser glass sits loosely<br />

between the unit and the barndoors and does double duty as a<br />

protection for the LEDs. You don’t lose f-stops when using it.<br />

The A1 comes with a jointed mounting system that gives you<br />

more accurate targeting of the light. It lets you aim the A1 only in<br />

the horizontal and vertical plane. This system is also made of metal<br />

and can be replaced if desired. ■<br />

Company: Akurat Lighting, Sp. z o.o. Price: $449.95 (Barndoors: $79.95)<br />

Web: www.akuratlighting.com Rating: ◆◆◆◆◆<br />

Hot: CRI values; luminous output; size; quality of build<br />

Not:<br />

NEC MultiSync EA275UHD<br />

27" 4K LCD Desktop Monitor<br />

Review by Daniel M. East<br />

› › photoshop user › february <strong>2016</strong><br />

128<br />

As the design and digital imaging industries continue to move<br />

into 4K as the standard for displays, the product choices are<br />

becoming more competitive. As one of the leaders in this migration,<br />

NEC delivers an excellent option for those who want to balance<br />

form and function with a price-point that won’t break the<br />

bank: Enter the MultiSync EA275UHD 4K monitor.<br />

While your best view with this display is head-on, the nearly<br />

180° of clear viewing is impressive. In fact, it’s one of the first<br />

things you may notice before calibration. Like its larger sibling,<br />

the PA322UHD, the EA275UHD has touch controls and a clarity<br />

that cannot be ignored. This is an excellent display with natural,<br />

neutral contrast, plus excellent light and “human” sensors to<br />

accommodate nearly any ambient lighting situation.<br />

The EA275UHD has an ECO mode that saves more than 50%<br />

of power consumption on an already lower power drain monitor.<br />

Further, it’s Energy Star, TCO, and RoHS environmentally compliant.<br />

The closest competitor to the EA275UHD is the Dell 27 Ultra<br />

HD, which is $100 less, but its image quality isn’t as balanced, nor<br />

does it have the viewing angles or vertical viewing capabilities of<br />

the NEC. The sound quality of the internal speakers is the only<br />

stumbling point for this display (as it is for so many manufacturers).<br />

The “barky” 500Hz–2Khz sound is barely listenable and<br />

harsh to the ears so, in this case, the real purpose of this monitor<br />

is sight over sound.<br />

When it’s time for an upgrade to a new monitor that provides<br />

more features than its competitors’ at a midline price, the NEC<br />

27" EA275UHD is worth your consideration. While it may not be<br />

as inexpensive as some of their competitors’ models, the overall<br />

image quality, features, and functions of this monitor make it an<br />

excellent choice and a standout in this category. ■<br />

Company: NEC Display Solutions Price: $799<br />

Web: www.necdisplay.com<br />

Rating: ◆◆◆◆<br />

Hot: Image quality; text clarity; viewing angles; fast startup<br />

Not: Speaker quality


› › BOOK REVIEWS PETER BAUER<br />

Photoshop Masking & Compositing,<br />

Second Edition<br />

By Katrin Eismann, Seán Duggan, and James Porto<br />

Achieving Your Potential As a Photographer:<br />

A Photographer’s Creative Companion and Workbook<br />

By Harold Davis<br />

While there’s no doubt that this book is worth sixty bucks,<br />

there’s no need to pay that much. You can purchase the paperback<br />

directly from www.peachpit.com for $47.99 or from<br />

www.barnesandnoble.com for $44.99. Peachpit.com also offers<br />

digital versions in the formats EPUB, MOBI, and <strong>PDF</strong> (reviewed<br />

here) for $38.39. The Barnes & Noble Nook version runs $30.49.<br />

Okay, now let’s talk about the five-star rating: If you do anything<br />

more than red-eye correction and color balance to an image,<br />

buy this book. You’ll learn to make selections that isolate part<br />

of an image that needs a specific adjustment, how to combine<br />

multiple images into a single piece of art, and do those things<br />

that separate common photography from great compositions.<br />

With red-eye correction, you’re isolating one part of the image<br />

(or two) for adjustment. Imagine being able to do that to anything<br />

or any part of an image!<br />

This book is also less expensive at www.barnesandnoble.com<br />

and www.amazon.com, and is also available as an eBook on<br />

Amazon and the Apple iBooks Store (but at the list price). Much<br />

of the book is designed around the workbook. The author displays<br />

many of his own photos, often with information about<br />

how he took the photo and what decisions he made in the<br />

process. Other images are for illustrative purposes. This book<br />

is intended for photographers who want to spend disciplined<br />

time and effort in order to improve their work. The introduction<br />

explains the author’s intent. Some of the chapters provide<br />

very specific information about a technique or process, while<br />

others (such as the “Artisanal Print Making” chapter) offer only<br />

some generalities. Likewise, some of the exercises in the workbook<br />

have very specific instructions and goals; others (like the<br />

exercise on printing) aren’t related to the chapter content.<br />

Publisher: New Riders Pages: 487<br />

Website: www.peachpit.com<br />

Price: $59.99<br />

Rating: ◆◆◆◆◆<br />

Publisher: Focal Press Pages: 257 (including 48 page workbook)<br />

Website: www.focalpress.com<br />

Price: $34.95<br />

Rating: ◆◆◆◆◆<br />

› › kelbyone.com<br />

129


Photoshop<br />

<strong>February</strong> <strong>2016</strong><br />

I N D E X O F A D V E R T I S E R S<br />

For advertising information, please contact Kevin Agren, V.P. Sales, at 813-433-2370.<br />

email: kagren@kelbymediagroup.com<br />

4 Over, Inc ........................................IBC<br />

www.4over.com<br />

[ K ]<br />

Photoshop World Conference & Expo .........68–69<br />

www.photoshopworld.com<br />

[ B ]<br />

Best of The Digital Photography Book Series, The .....97<br />

www.kel.by/bestofdp<br />

[ E ]<br />

Elinchrom .........................................11<br />

www.elinchromus.com<br />

[ H ]<br />

KelbyOne....................................8, 28–29<br />

http://kelbyone.com<br />

KelbyOne Live . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120–121<br />

http://kelbyone.com/live<br />

[ M ]<br />

Miller’s Professional Imaging .................. IFC–3<br />

www.millerslab.com/affiliate<br />

[ P ]<br />

Phottix* ...........................................41<br />

http://phottixus.com<br />

[ T ]<br />

Tamron .............................................7<br />

www.tamron-usa.com<br />

[ Z ]<br />

Headshot: The Secrets to Creating Amazing<br />

Headshot Portraits, The.............................49<br />

http://kel.by/hurleyheadshot<br />

Photoshop Elements 14 Book for<br />

Digital Photographers, The* ........................45<br />

http://kelbyone.com/books<br />

Zoo Printing ..................................... 130<br />

www.zooprinting.com<br />

*Advertiser offers discount to KelbyOne members. Visit http://kelbyone.com/discount for more information.<br />

While every attempt has been made to make this listing as complete as possible, its accuracy cannot be guaranteed.


COLUMN › ›<br />

From The Advice Desk<br />

› › Answers to Photoshop and gear-related questions<br />

BY PETER BAUER<br />

I’m a little confused about the difference between the Image>Adjustments commands and using<br />

adjustment layers. And now we have Camera Raw and a Camera Raw Filter inside Photoshop.<br />

What’s the difference?—Kathleen<br />

To: Kathleen<br />

From: KelbyOne Advice Desk<br />

The key is flexibility, the possibility of going back to a layered<br />

PSD or TIFF file and making changes to the changes<br />

you already made. If you use an Image>Adjustments<br />

command, the pixels are changed forever. If you use<br />

an adjustment layer, you can re-open the adjustment’s<br />

dialog and apply different settings.<br />

This might happen if you change your mind about<br />

how the image should look, or it may be because you<br />

want to create a custom copy of a particular image<br />

because this print will be hung in an area with unusual<br />

lighting. If, for example, you have a client who will be<br />

hanging your print under fluorescent lighting and you<br />

want it to look as good as it does under daylight, you<br />

may need to add a Hue/Saturation adjustment layer<br />

(or make changes to an existing adjustment layer),<br />

play around with the settings, and create small sample<br />

prints until you get exactly what you want. If the print<br />

will be hanging in a very brightly lit room, you may<br />

need to work with a Curves adjustment layer to get the<br />

exact look you want.<br />

Remember, one of your most important advertising<br />

tools is the people seeing your work. If it doesn’t look<br />

good because of the lighting in the room, you may<br />

be missing a sale (or several). I like to see where my<br />

prints will hang (or at least a photo of the area) and a<br />

paint chip of the wall color so I can judge the lighting<br />

before making a print for that specific spot. I also like<br />

to know the distance from which people will first see<br />

the image so that I can sharpen appropriately. Unfortunately,<br />

the various sharpening filters aren’t available as<br />

adjustment layers, so each print is a separate file. When<br />

working with adjustment layers, you have a couple of<br />

options so that you don’t end up with several copies of<br />

the same file.<br />

You can, for example, add a single Hue/Saturation<br />

adjustment layer and use the Note tool (nested in the<br />

Toolbox with the Eyedropper tool [I]) to keep track of<br />

what settings you used for each print. Alternatively,<br />

use a series of Hue/Saturation adjustment layers,<br />

each appropriately named, and have only one of the<br />

adjustment layers visible at the time you make that<br />

specific print.<br />

The Camera Raw Filter in Photoshop is simply a filter<br />

that offers you most of the capabilities of the Camera<br />

Raw plug-in. But, it’s a filter and the changes it makes<br />

to an image are permanent—if you re-open the filter,<br />

all the sliders are set back to their defaults. And keep<br />

in mind that using the Camera Raw Filter in Photoshop<br />

doesn’t convert your image into a RAW file.<br />

The Camera Raw plug-in, which is used with RAW<br />

image files, is used prior to opening the image into Photoshop.<br />

You do have the option of opening images from<br />

Camera Raw into Photoshop as smart objects rather<br />

than as image files. Doing so enables you to go back to<br />

the Camera Raw plug-in to make changes by doubleclicking<br />

the smart object layer thumbnail in Photo shop’s<br />

Layers panel. Filters applied to a smart object are applied<br />

as smart filters so, much like an adjustment layer, you<br />

can double-click the filter in the Layers panel to re-open<br />

it and make changes. Flexibility!<br />

The KelbyOne Member<br />

ADVICE DESK<br />

Are you taking advantage of the Advice Desk at the KelbyOne member website? This is the place where you can get all of your<br />

Photoshop and Lightroom questions answered by our Advice Desk experts. Not only that, you can get photo and computer gear<br />

help and advice, as well. What are you waiting for? Visit the Advice Desk section under My Account on the KelbyOne member<br />

site today! ■<br />

› › www.photoshopuser.com<br />

131


Photoshop User magazine is the official<br />

publication of KelbyOne.<br />

Each issue features in-depth Photoshop<br />

tutorials written by the most talented<br />

designers, photographers, and leading<br />

authors in the industry.<br />

As a KelbyOne member, you<br />

automatically receive Photoshop User<br />

delivered digitally ten times a year.<br />

FIND KELBYONE MEMBERSHIP<br />

DETAILS AT<br />

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