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Li Shaokang, Polyark 4 - XJTLU, Framing Indeterminacy, 2017

Bachelor of Architecture Final Year Studio Project by Li Shaokang - BEng(Hons), RIBA Part 1, Final Year Project, 2017. Tutors: Aleksandra Raonic and Claudia Westermann. Awarded ‘Outstanding Design Studio Coursework’ at the 2017 National Architectural Education Annual Symposium in Shenzhen, China.

Bachelor of Architecture Final Year Studio Project by Li Shaokang - BEng(Hons), RIBA Part 1, Final Year Project, 2017. Tutors: Aleksandra Raonic and Claudia Westermann. Awarded ‘Outstanding Design Studio Coursework’ at the 2017 National Architectural Education Annual Symposium in Shenzhen, China.

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FRAMING INDETERMINACY<br />

-- A PALIMPSEST OF<br />

CHARACTERS AND STORIES<br />

By <strong>Li</strong> <strong>Shaokang</strong>


ARC304<br />

FYP Studio<br />

BEng Architecture Level 3<br />

2016/<strong>2017</strong> 1st and 2nd Semester<br />

<strong>Framing</strong> <strong>Indeterminacy</strong><br />

<strong>Polyark</strong> 4/Fun Palace Futures<br />

<strong>Li</strong> <strong>Shaokang</strong><br />

ID: 1301846<br />

Tutors: Claudia Westermann<br />

Aleksandra Raonic


CONTENT<br />

1. Introduction<br />

1. Introduction<br />

2. Site Stories<br />

3. Case Study: the Art work<br />

4. Concept Development<br />

5. Final Proposal<br />

6. Archtecture Renderings<br />

7. Photo of models<br />

pp.1<br />

pp.2-3<br />

pp.4-6<br />

pp.7-12<br />

pp.13-23<br />

pp.24-28<br />

pp.29-31<br />

Shanghai as possibly the most cosmopolitan of all Chinese cities with its history of the foreign<br />

settlements and its present that is marked by migrants from all over China, provides a compelling<br />

scenery for thinking a new architecture for culture, and exchange as an incubator for participation<br />

that reconfigures spaces to places. Located on the West bank of the river Huangpu in Shanghai,<br />

China, just 800 meters South of the historical Bund, the proposal suggests a new type of<br />

architecture for cultural exchange as a contemporary solution for an architecture of indeterminacy.<br />

While Cedric Price’s Fun Palace – a model for an architecture of indeterminacy - has served<br />

as a reference and as a point of departure, questions arose whether a proposal that suggests flexibility<br />

in a mostly mechanical manner can still be a relevant answer today. <strong>Li</strong>kewise, the shift in<br />

context from Britain to China seemed to demand a new approach to an architecture of indeterminacy.<br />

In an attempt to capture an understanding of indeterminacy in China, a Chinese shadow<br />

play – prototype of a Chinese form of art that relates strongly to notions of indeterminacy – was<br />

chosen as basis for a series of models that translate indeterminacy into space.<br />

The Chinese shadow play recomposes characters and stories. In a similar manner, story<br />

fragments overlap and interlace in the multi-universe of the proposed architecture. It blurs the<br />

boundary between time and space and generates new stories. As an homage to Cedric Price -<br />

some of the fragments have been developed as mobile units of exchange. They can disconnect<br />

and reconnect, and are destined to travel around the world,<br />

The proposal provides a framework for various activities, such as reading, meditating, performing,<br />

exercising, and communicating with nature and art. The spaces are mixed and intersected.<br />

They contradict prediction. Improbable combinations of activities initiate novelty. Users and<br />

inhabitants create their own palimpsests of stories and characters. In the infinite mirror of the<br />

proposed architecture, past, present and future become one. It is a fun palace.<br />

1


HUANG PU RIVER<br />

2. Site Stories<br />

The Cool Dock<br />

Shanghai as possibly the most cosmopolitan<br />

of all Chinese cities with its history of<br />

the foreign settlements and its present<br />

that is marked by migrants from all over<br />

China, provides a compelling scenery for<br />

thinking a new architecture for culture,<br />

and exchange as an incubator for participation<br />

that reconfigures spaces to places.<br />

Located on the West bank of the river<br />

Huangpu in Shanghai, China, just 800<br />

meters South of the historical Bund, the<br />

proposal suggests a new type of architecture<br />

for cultural exchange as a contemporary<br />

solution for an architecture of indeterminacy.<br />

2


Story Fragments of the Site<br />

Northern Song (1023) Shanghaipu<br />

Shoreside settlement for gathering<br />

and commodity exchange among<br />

fisherman, farmer and workers.<br />

1736<br />

Qing Qianlong Period(1736)<br />

1023 1850 1949 <strong>2017</strong> 2067<br />

It became the largest dock in<br />

Eastern Asia after Qianlong Period.<br />

Qing (1850) Shiliupu<br />

Shanghai was divided into 16 “Pu” for<br />

mutual defene organization agianst<br />

the Taiping Army. Shiliupu” was the<br />

largest one.<br />

From the Opium War to 1949<br />

It was the center of shipping of Shanghai,<br />

which played an vital role of the Shanghai hub.<br />

It was the most flourishing part in Shanghai<br />

during that period.<br />

20th century to Present<br />

The waterway transport was<br />

declined with the development of<br />

highway.It gradually disapapeared<br />

from the view of people.<br />

Future<br />

The future story of site is waiting for<br />

writing....<br />

The Past<br />

The Present<br />

The Future<br />

East Fuxing<br />

Road Dock<br />

Yangjiadu<br />

Dock<br />

The Cool Dock<br />

Site Location<br />

HUANG PU RIVER<br />

Dongjiadu<br />

Dock<br />

The Cool Dock<br />

Wofu Warehouse<br />

Site Location<br />

HUANG PU RIVER<br />

Captain Dock<br />

Site Location<br />

In the past, the shiliupu started to develop as water transportation spot since Qing Dynasty. It<br />

became the center of shipping of Shanghai in 19 century, which played an vital role of Shanghai hub.<br />

It has its flourishing period until 1949. In the Republic of China ear, shuiliupu was the most<br />

flourishng part along the bund. Large amount of shipping and steamship gathered here. There were<br />

lots of docks along the bank. The land near river was almost took for industrial factories. The cool<br />

dock used to be oil factory in Shanghai.<br />

At the present, due to the decline of waterway transportation, the site became commercial area instead of<br />

shiliupu docks. The old Shanghai oil factory became the Cool Dock as leisure and entertainment place.<br />

The warehouses near bank became shopping malls. The site is no longer a transportation spot. The old<br />

buildings were kept and rebuilt while entitle new functions. The planning of site surrounding area will<br />

also be entertainment place as well. However, several docks were kept including one near site and two<br />

across the Huangpu river as passenger ship marinas.<br />

For the future, high-rise buildings will be main role of the city. Based on several data, the water level<br />

of Huangpu River arises ever year; the tide influence of water becomes higher year by year. The<br />

height differences between flood tide and ebb tide reaches 4.3 meters in 2016. Additionally, the<br />

corrosive effect makes sediment accumulation decreased every year; the bank and sea bed will lose<br />

their guarder and face corrosive effect. Nobody could predict the future, but we could make a<br />

assumption. What if the city will be flooded?<br />

3


3. Case Study: the Art work-- Chinese Shadow Play<br />

Shadow play or shadow puppetry is a folk drama in China, in which players hold human figures that are made of animal hides or paperboards,<br />

and reflected on the curtain through the light, playing stories accompanied by the string and drums music with local popular<br />

tunes. It enjoys a wide popularity and has various forms owing to different local styles.<br />

This kind of art form is very popular in rural areas of Henan, Shanxi, Shaanxi and Gansu provinces etc.<br />

“Píyǐng” is the general name of shadow play and involved characters. And shadow play is a kind of drama in which audiences watch<br />

performances of planar silhouettes of human figures projected onto a white screen. The planar silhouettes and other objects are leather<br />

goods hand made by folk artists, which is the reason for the name of “píyǐng”. In the past, shadow play was one of the most popular<br />

entertainment activities before the birth of movies and televisions.<br />

<br />

4


3. Case Study: the Art work<br />

Chinese Shadow Play<br />

Paper Cutting Experiment<br />

Facing Typology<br />

Eyes<br />

Face<br />

Headwear<br />

The figure of each character is a<br />

collection of faces, eyes, noses,<br />

hear, headwears, ect. While differ<br />

ent elements represent different<br />

characteristics. For instance, the<br />

crescent eyes indicate crafty and<br />

cattiness. After recombining<br />

these elements, a new character<br />

will be created.<br />

Recombination<br />

Facing Recompositions<br />

5


Selected Shadow Play -- “NeZha Conquers the Dragon King”<br />

NeZha Conquers the Dragon King,<br />

Modern China, 20th century<br />

NeZha Conquers the Dragon King,<br />

Contemporatay China, 21th century<br />

Recomposes of characters and stories<br />

Chinese Shadow Plays tell stories for audience. The version of a<br />

story was always changing in different period. Each version has its<br />

own specialty based on history and cultural context. With the<br />

recomposition of characters and stories, the clues of culture and<br />

time interweave with each other, which creates new stories.<br />

6


4. Concept Development<br />

The Chinese shadow play recomposes characters and stories. In a similar manner, story fragments overlap and interlace in the<br />

multi-universe of the proposed architecture. It blurs the boundary between time and space and generates new stories. As an<br />

homage to Cedric Price - some of the fragments have been developed as mobile units of exchange. They can disconnect and<br />

reconnect, and are destined to travel around the world.<br />

Stories<br />

Interweave<br />

Overlap<br />

7


4. Concept Development<br />

Translation from Inderterminacy into Space<br />

Model I (Slaughter House) :<br />

Recomposition of the shadow (elements)<br />

Based on the researches on the Shadow Play in China, the idea of<br />

indeterminacy happens in the recomposing of elements, characters<br />

and stories. The idea of this model were from facing typology.<br />

In this model, the pupet was divided into parts while they were hanging<br />

on a frame and all parts are moveable in different directions. Then<br />

the shadow or projection will be shown on the black screen. When<br />

changing the direction of the light source or moving the mobile parts,<br />

the figuration from the screen will be altered. The indeterminacy<br />

happens in refigurating elements.<br />

elements<br />

refigure the elements<br />

Model II (Mirror Box) :<br />

Recomposition of stories-- an indeterminated world<br />

Mirror<br />

The idea of this model are from different story visions of choosed<br />

shadow play.<br />

In this model, each plane presents one narrative or one world.<br />

When combining them as a triangular pyramid, a new narrative or<br />

world was shown in the mirror. Additionally, people see various<br />

figures in the mirror with different angles and directions. The<br />

indeterminacy happens in refigurating stories and characters.<br />

Recombined Stories<br />

8


Translation from Inderterminacy into Multi-dimensional Space<br />

Model III : A Palimpsest of time and stories<br />

(Single dimension)<br />

This model was the translation from the concept models while it was more<br />

related with space and void. It contains single elements which are two-dimensional<br />

pieces representing stories or worlds. When the pieces were plug into<br />

the transparent box that emphasizes perspective view, it will create three-dimensional<br />

sense of the void. Through the perspective view, these two-dimensional<br />

elements overlapping, intersect and regroup in one dimensions. While<br />

their shadows and reflections also create unbalanced and disordered space or<br />

void. If we see each pieces as one world, then they are parallel universe and<br />

this box contains multi-universe. The overlap and intersection happens in this<br />

multi-universe and generate the other world. Hence, it could be called as a<br />

palimpsest of time and sstories, which are disordered and unbalanced.<br />

Two-dimensional pieces<br />

(Stories or worlds)<br />

Plug into a perspective three-dimensional box<br />

(Multi-dimensional space)<br />

A Palimpsest of time and stories<br />

(When we are seeing time pieces in one volume,<br />

it creates the chaos in this volume that we see something<br />

beyond time and space.)<br />

Model IV : Chaos between time and space<br />

(Multiple dimension)<br />

This model was the translation from the last one, which is a container with story<br />

fragments. In the new model, four spaces are put together that indicates relationship<br />

among different worlds. The two-dimensional fragments present various stories, while<br />

these story fragments intermix and shuttle through different worlds beyond time and<br />

space. Compared with the last model, this one create multi-dimensional space and void<br />

while these story fragments not only interweave and overlapping in vision but also in<br />

space.<br />

Two-dimensional fragments<br />

(Stories or worlds)<br />

Story fragments in<br />

Multi-dimensional space Story interweave and overlapping<br />

(There is no determinate orientation of this model, it can be<br />

seen in different directions.)<br />

9


Model V : Chaos between time and space<br />

(Another dimension)<br />

Being through simplex dimension to multiple dimension, the experiment of dimension is still forward. In this model, four different<br />

volume are in various orientations and they are overlapping in real space, which increase complexity of the whole universe. The<br />

narrative fragments evolve into three-dimensional container. The dimensionality rises in every parts of this universe. Then it can<br />

be called as “another” dimension. The another dimensional space provide large potentiality engaging narratives that connect the<br />

past, present and future.<br />

Three-dimensional fragments<br />

(Stories or worlds)<br />

Story fragments in<br />

Another dimensional space<br />

Stories interweave and overlapping<br />

(There is no determinate orientation of this model, it can be<br />

seen in different directions.)<br />

Potentiality of space and activity<br />

10


Concept Drawings<br />

When<br />

When<br />

When<br />

intersection and overlap happens in multi-world,<br />

space transcends time,<br />

unbalance and disorder happens,<br />

We seem to be through<br />

the past, present and future...<br />

Three independent story fragments were somehow linked.<br />

They are influenced by each other,<br />

They have Coherence...<br />

11


Fiction and Space<br />

Story fragments become various separate voids,<br />

Memories recall scene by scene,<br />

People seem to experience their past, present and future...<br />

IV : I keep running, trying to<br />

transcend others. Even<br />

they are bicycle riding .<br />

V : I have been lost, regretful.<br />

I need be strong.<br />

So I read, exercising...<br />

III : I keep running, trying to<br />

transcend others. Even<br />

they are bicycle riding .<br />

III : I was tring to imagine how<br />

it feels like when falling down<br />

from somewhere higher.<br />

V I : Imagining I am old, sitting on<br />

a wheelchair. I see kids, I see myself.<br />

II : I grew up. I prefer stay alone<br />

in a small and closed room.<br />

I : When I was a kid, I felt to be<br />

different from others. I often<br />

stay away from other kids.<br />

V : Imagining I am old, sitting on<br />

a wheelchair. I see kids, I see myself.<br />

Fictional Continuity<br />

Narrative fragments become various separate voids,<br />

Memories recall scene by scene,<br />

People seem to experience their past, present and future...<br />

IV : I have been lost, regretful.<br />

I need be strong.<br />

So I read, exercising...<br />

I : When I was a kid, I felt to be<br />

different from others. I often<br />

stay away from other kids.<br />

II : I grew up. I prefer stay alone<br />

in a small and closed room.<br />

12<br />

The result of composition: Non-linear relations among Story fragments


5. Final Proposal<br />

The proposal provides a framework for various activities, such as reading, meditating, performing, exercising, and<br />

communicating with nature and art. The spaces are mixed and intersected. They contradict prediction. Improbable<br />

combinations of activities initiate novelty. Users and inhabitants create their own palimpsests of stories and characters.<br />

In the infinite mirror of the proposed architecture, past, present and future become one. It is a fun palace.<br />

13


+0.5m<br />

5. Final Proposal<br />

Design Process<br />

Exploded Axonometric Drawing<br />

Mobile Part 2: SWIMMING POOL<br />

Mobile Part 1: TERRACE<br />

Four Volume in different<br />

directions (Multi-dimension)<br />

Above water: This part has<br />

plenty of half-open space,<br />

which blurs the boundary<br />

between inside and outside.<br />

With the shift of space, the<br />

activities are shifting as well.<br />

6%<br />

The volumes are divided by water level<br />

Main Circulations: most of<br />

circulations are ramps,<br />

which also allow cycling around the<br />

architecture.<br />

+0.7m<br />

6%<br />

-0.7m<br />

6%<br />

4%<br />

+0.0m<br />

Story fragments are plug- in to the building<br />

Structure: The structure<br />

system is based<br />

on four space frames, they<br />

are dependent.<br />

+1.5m<br />

6%<br />

+0.0m<br />

Underwater parts: This part is<br />

most closed space,<br />

it contains pray room and a<br />

performing space, which<br />

do not require too much natural<br />

light<br />

+0.0m<br />

ROOF PLAN<br />

+1.2m<br />

0 5 10 15m<br />

14


15


4<br />

5<br />

Involved Activities<br />

1. cycling, running<br />

2. sitting, painting<br />

3. reading, walking, exhibiting<br />

4. cycling, skateboarding<br />

5. exercising, lying, basking, diving<br />

3<br />

2<br />

1<br />

PLAN<br />

Level -1.4m to + 5.8m<br />

0 2 4 6m<br />

16


Involved Activities<br />

1. cycling, running<br />

2. lying, resting, wandering<br />

3. skateboarding, roller skating<br />

4. communicating, drinking<br />

5. crawling, playing (kids)<br />

8<br />

9<br />

6. painting, playing chess, chatting<br />

7<br />

7. lying, climbing<br />

3<br />

8. lying, diving<br />

9. swimming<br />

4<br />

6<br />

5<br />

2<br />

PLAN<br />

Level -3.0m to + 2.8mm<br />

1<br />

0 2 4 6m<br />

17


Involved Activities<br />

1. playing instrument, performing, listening, watching<br />

2. exhibiting, wandering<br />

5<br />

3. lying, creeping, rolling<br />

4. praying, resting, reading<br />

5. dancing, jumping, hanging<br />

4<br />

3<br />

2<br />

1<br />

PLAN<br />

Level -10.5m to - 6.5mm<br />

0 2 4 6m<br />

18


A<br />

SECTION AA<br />

A<br />

0 2 4 6m<br />

19


B<br />

SECTION BB<br />

B<br />

0 2 4 6m<br />

20


SOUTH ELEVATION<br />

0 4 8 12m<br />

21


EAST ELEVATION<br />

0 4 8 12m<br />

22


CONSTRUCTION DRAWINGS<br />

3 double-glazing<br />

glass clamp<br />

cavity<br />

steel frame<br />

4 Swisspearl panel<br />

steel support section<br />

ventilation cavity<br />

150mm insulation blanket<br />

water barrier<br />

250mm reinforced concrete<br />

cladding<br />

column<br />

Facade material<br />

swisspearl panel<br />

5 window profile<br />

double-glazing<br />

Swisspearl panel<br />

steel support section<br />

ventilation cavity<br />

150mm insulation blanket<br />

250mm reinforced concrete<br />

2 50mm laminated timber strip<br />

reinforced concrete<br />

50mm laminated timber strip<br />

1 30mm parquet<br />

steel support section<br />

ventilation cavity<br />

100mm sound insulation<br />

250mm reinforced concrete<br />

steel beam<br />

steel beam<br />

Axonometric Drawing<br />

Detail Section<br />

0 0.4 0.8 1.6m<br />

23


6. Archtecture Renderings<br />

Different activities are intersected and overlapping with each other. Every functional spaces break the common<br />

understanding of people. A library will not look like a ordinary one, a performing space without specific auditorium...<br />

Every space will create novelty that people can create their own palimpsests based on their own life experiences<br />

and their memories. People could also see the reflection of himself from others, which probably arises feeling of<br />

uncanny that leads to indeterminate understanding of one-self.<br />

24


Are we looking for some books?<br />

There is no distinction of inside and outside.<br />

Last second I was reading a book, next second I am enjoy the sight of the shoreline.<br />

25


26<br />

Lalalalala....<br />

How beautiful to eat with company of songs and night views....


Everyone is a performer, everyone is an audience,<br />

you can perform everywhere,<br />

choose your own way to communicate with audience.<br />

27


28<br />

A carrier ship is coming with its crane,<br />

It seems it is going to take some parts of the architecture...


7. Photo of models<br />

The architecture not only provides a space for fun, it also help people to better understand themselves and find<br />

their meaning of life. What a life could be? What are our attitudes towards life?<br />

29


30<br />

Final Sectional Model


Final Architectural Model Preliminary design Model Tectonic Model<br />

Final Architectural Model<br />

Final Sectional Model<br />

31

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