Leisure
Global Investor, 01/2007 Credit Suisse
Global Investor, 01/2007
Credit Suisse
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Issue 01<br />
February 2007<br />
Expert know-how for Credit Suisse investment clients<br />
Global Investor<br />
Focus<br />
<strong>Leisure</strong><br />
Recreation or relaxation The value of free time<br />
Self-organization Stage-managing work and play<br />
New luxury Opportunities for the leisure industry
Glossary<br />
Baby-boom generation The baby-boom generation<br />
denotes the group of people born during the<br />
post-war era, marked by an explosion in births in<br />
the Western industrialized countries. The period<br />
began following World War II (1946) and ended<br />
in the 1960s, with the sudden drop in birthrates<br />
caused by the contraceptive pill. The baby-boom<br />
generation reached its high point in the USA in the<br />
1950s, and peaked in Europe in the 1960s.<br />
Biosensors Biosensors are a cross between<br />
the realms of biology and electronics; they are<br />
comparable to the natural senses of taste and<br />
smell, in that specifically determined molecules<br />
are recognized. The devices are equipped with<br />
a transducer and biological recognition element<br />
and are employed in the field of biotechnology<br />
measurement. Biosensors can be used to measure<br />
the glucose levels in blood, or gauge the bacterial<br />
count in a swimming pool.<br />
DVB-T DVB-T (Digital Video Broadcasting –<br />
Terrestrial) is the earthbound dissemination of<br />
TV signals and is used as the standard in Europe<br />
and Australia for transmitting digital television and<br />
radio via antenna. The North American counterpart<br />
to DVB-T is ATSC (Advanced Television Systems<br />
Committee), while Japan uses ISDB (Integrated<br />
Services Digital Broadcasting). In Great Britain,<br />
the standard is DTT (Digital Terrestrial Television).<br />
Links<br />
www.sihlcity.ch<br />
www.ea.com<br />
www.logitech.com<br />
www.freedomoftheseas.com<br />
www.oecd.org<br />
www.ovum.org<br />
www.cientifica.com<br />
www.instat.com<br />
www.unesco.org<br />
www.nanotech-now.com<br />
www.nanotech.de<br />
Dermal fillers Dermal fillers are injectable<br />
implants comprising substances utilized as skin<br />
underfilling for the treatment of wrinkles in the field<br />
of medicinal cosmetics. Biodegradable or nonreabsorbing<br />
substances can be used as underlying filler<br />
to support and tighten the skin, thus smoothing<br />
out wrinkles. Autogenous fat, collagen and hyaluronan<br />
– key components of connective tissue – are<br />
degraded, while materials such as artecoll and dermalive<br />
are nondegradable.<br />
Generation Y Precisely when Generation Y<br />
begins is a matter of controversy. Some place the<br />
start date at 1976, while others set the beginning<br />
at 1978, or even 1982. One thing is certain: Generation<br />
Y follows Generation X – the group referred<br />
to as the disillusioned post-baby boomers. When<br />
Generation Y exactly ends and what the subsequent<br />
generation is called still remains up in the air.<br />
Some put the cutoff date at 1999. Thereafter, the<br />
new silent generation should have emerged.<br />
3G 3G is defined as third-generation mobile<br />
telephony based on UMTS (Universal Mobile Telecommunications<br />
System) and is regarded as a<br />
standard in the mobile telephone industry. 3G has<br />
paved the way for services such as audio- and<br />
videophones, Internet access, chat functions, navigation<br />
support and much more. The standard is<br />
constantly being updated.
Human capital Human capital is a term used<br />
in the world of economics and business. At the<br />
macroeconomic level, human capital is defined<br />
as the capabilities, skills and know-how that a<br />
person possesses. In the field of business, operating<br />
human capital – i.e., qualified, motivated<br />
employees – is regarded as part of a company’s<br />
intangible operating assets and contributes to a<br />
firm’s long-term success. In the German-language<br />
context, the term has raised controversy; it was<br />
dubbed “nonsensical word” of the year in Germany<br />
in 2004.<br />
IPTV IPTV (Internet Protocol Television) is the<br />
transmission of broadband applications, such as<br />
TV programs or films, over a digital data network.<br />
Internet Protocol (IP) is used for this purpose.<br />
LOHAS LOHAS, a term that originated from<br />
the language of marketing, stands for “Lifestyle of<br />
Health and Sustainability.” It denotes a certain lifestyle<br />
or consumer type. In the medium-term future,<br />
up to one-third of the population is expected to<br />
identify themselves with LOHAS. This type of consumer<br />
is also referred to as a “cultural creative”<br />
and is interested in the realms of health, ecology,<br />
and vigor, among other things – all coupled with<br />
individual indulgence.<br />
Mah-jongg Mah-jongg is a Chinese board<br />
game designed for four players that functions<br />
similar to the card game bridge, but is played with<br />
small domino-like tiles. Internet versions are now<br />
also available, allowing users to play with virtual<br />
partners.<br />
Microtransaction Microtransactions (or micropayments)<br />
were originally payments of very small<br />
sums, equaling a fraction of one US dollar, for<br />
accrued charges incurred for downloading digital<br />
material from the Internet. New game systems,<br />
such as Microsoft’s Xbox 360, Sony’s PlayStation 3<br />
or Nintendo’s Wii, have integrated the possibility of<br />
effecting microtransactions. Accessing additional<br />
material in the middle of a video game – for example,<br />
in the form of the latest virtual race car – can<br />
be done via download and the charges incurred<br />
settled with a micropayment.<br />
Nanotechnology Nanotechnology draws on<br />
the field of nanoscience: the scientific discipline<br />
with the goal of researching phenomena on a nanometer<br />
scale: i.e., with dimensions ranging between<br />
0.1 nanometers (one ten millionth of a millimeter)<br />
and 100 nanometers. Nanotechnology enables<br />
processes based on nanometer scale to be controlled.<br />
Urban entertainment center An urban entertainment<br />
center is a further-advanced form of<br />
a shopping center, which is expanded through<br />
adding theme-oriented, integrated recreational<br />
and entertainment offerings such as cinemas,<br />
casinos, discos, hotels and restaurants.<br />
Work-life balance Work-life balance denotes<br />
the ratio of working time to leisure time. When<br />
the relationship is balanced, people are pleased.<br />
Everyone must find his/her own ideal personal<br />
ratio. “Flexible work models” and the opportunity<br />
to “enjoy downtime” are key catchwords in this<br />
context.
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 03<br />
Time is of the essence! Everywhere, people are complaining about<br />
the lack of leisure time and growing time pressure. Probably everyone<br />
is bothered now and then with the feeling of having too little<br />
time. The pleasure of having free time at one’s disposal is not a foregone<br />
conclusion. In fact, leisure time is a key resource that should<br />
be utilized meaningfully.<br />
At the same time, people are rediscovering the value of the<br />
quality of life. Personal health is more important, family life is more<br />
fulfilling, and a day spent in the great outdoors is more beneficial<br />
than focusing on material objects and goods. More and more people<br />
perceive prosperity as the social quality of life, rather than the<br />
mere improvement in living standards. Consequently, the focus on<br />
a sense of meaning will play a significant role in the future.<br />
Nevertheless, in order to enjoy leisure, time as well as money<br />
are always necessities. Coincidentally, the emergence of all the<br />
new consumer goods and services also raises a reasonable question<br />
that deserves an answer: What is it all for? If the findings of<br />
research on the future of the leisure industry prove true, then the<br />
markets of tomorrow will inevitably be characterized by a sense of<br />
purpose too. Communicating values, rather than advertising messages,<br />
could then be what appeals to consumers who also see<br />
themselves as a generation seeking a sense of meaning.<br />
The analysts at Credit Suisse as well as international specialists<br />
in the field have put together a compilation of the most important<br />
trends in the leisure industry, featured in this latest issue of Global<br />
Investor Focus. How has the sense of leisure time evolved, and<br />
which sociological and demographical factors have an influence on<br />
free time? What are the key leisure trends in the Western world<br />
and Asia? Technology, consumer goods and mobility are just a few<br />
of the sectors that play a paramount part in leisure time activities.<br />
Whether football or wellness, enjoying the arts or shopping,<br />
watching television at home or vacationing in a faraway land: tourism,<br />
technology, media – including the markets for video games<br />
and the Internet – education, culture, sports and entertainment are<br />
all obvious growth sectors. The leisure industry thrives on the multifaceted<br />
spectrum of offerings. And the secret of success lies in<br />
people’s growing desire for a better quality of life. I hope you find<br />
it entertaining reading.<br />
Photo: Thomas Eugster, Cover: www.massstudies.com<br />
Urs Dickenmann, Head Private Banking Switzerland
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 04<br />
The search engine Google finds 160,000,000 hits for the term “leisure”, 02/02/2007, 10:48.
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 05<br />
<strong>Leisure</strong><br />
6<br />
No time to spend money<br />
Some are too busy to spend money, while others lack the money<br />
to savor their leisure time. A sociologist examines the connection<br />
between leisure, prosperity and education.<br />
11<br />
Everything under one roof<br />
Shopping has become an integral part of today’s leisure time<br />
activities. An interview with architect Conradin Stiffler about<br />
shopping centers that combine department store and entertainment<br />
complex all in one.<br />
16<br />
Tomorrow’s world of leisure<br />
Work-life balance versus the perception of material status.<br />
A futurologist depicts the consequences for the consumer markets.<br />
22<br />
Asia warms up to a cool life<br />
Through many years of hard work, the people of Asia have achieved<br />
prosperity. Now they are beginning to enjoy life. Foong Wai Fong<br />
tells the story of new lifestyles emerging in Asia.<br />
28<br />
Tackling the cable jungle in the digital household<br />
An interview with Logitech International CEO Guerrino De Luca about<br />
the wireless mouse, video communications and user-friendliness.<br />
31<br />
Gaming conquers the world<br />
All over the world, people are playing games – so it should be a<br />
sound business. Asked about the opportunities and risks for<br />
the game sector, Electronic Arts CFO Warren C. Jenson replies:<br />
“Different countries, different games.”<br />
Investments<br />
34<br />
Investing in leisure<br />
The investment opportunities are as diverse as the individual<br />
leisure activities. Trend analysis from the Research Department.<br />
Services<br />
52<br />
54<br />
Authors<br />
Disclaimer
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 06<br />
55<br />
53<br />
51<br />
53.3 hours early school leavers<br />
52.8 hours highschool graduates<br />
Source: Jonathan Gershuny, “Changing Times: Work and <strong>Leisure</strong> in Postindustrial Society,” Oxford: Oxford University Press, 2003<br />
49<br />
47<br />
45<br />
48.2 hours tertiary education<br />
42.9 hours tertiary education<br />
tertiary education 43.9 hours<br />
43<br />
early school leavers 42 hours<br />
highschool graduates 40.6 hours<br />
41<br />
highschool graduates 41.8 hours<br />
39<br />
Hours paid work per week<br />
37<br />
35<br />
early school leavers 39.6 hours<br />
1960s 1970s 1980s 1990s 2000<br />
The changing work/education gradient<br />
Four decades ago more work in developed economies was carried out by those with less education. These figures represent the paid working hours per week<br />
for men aged 20–59 in Australia, Canada, the UK, the US, Denmark, the Netherlands, Italy and (West) Germany. As brainpower has become more important,<br />
those with a university or similar education have started to put in more hours. Postindustrial societies have less need of the brawn of early school leavers.
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 07<br />
Wealthy but no<br />
time to enjoy it<br />
In the 19th century, the rich not only had the most money but an abundance of time in which<br />
to spend it. Today’s moneyed are more likely to be working late at the office than dabbling in the<br />
arts or indulging their sporting whims. Meanwhile, it is the poor people of the developed world,<br />
struggling to compete for manual jobs in the face of competition from emerging economies, who<br />
tend to have more hours for leisure but also limited means with which to enjoy it.<br />
Jonathan Gershuny, Professor of Sociology, University of Oxford<br />
There has been a major change in the way leisure is perceived.<br />
Once leisure was the prerogative of the dominant social class, not<br />
a society-wide expectation. Now, that class suffers a dearth of free<br />
time. Meanwhile, the growth in the importance of knowledge as<br />
the source of wealth is transforming the economic meaning of the<br />
ways in which we spend our time.<br />
I will suggest that we need more leisure to keep us in work and<br />
that an increase in sports and hobbies in the 21st century may be<br />
a key means of maintaining the integrity of the capitalist system —<br />
a view which contrasts sharply with the early views of the political<br />
left. To understand these 21st-century changes properly, we need<br />
to look back not only to the last century but to the century before<br />
and to two social theorists who shaped the traditional ways in<br />
which we think of work and leisure.<br />
The first of these, once enormously powerful but now largely<br />
ignored, is Karl Marx, who for nearly a century and a half after the<br />
publication of his book “Capital” in 1866 remained perhaps the<br />
world’s most influential thinker on social and economic topics. The<br />
balance between work and leisure was the key metric of Marx’s<br />
economic theory: the “rate of exploitation.” Marx defined this as the<br />
ratio between the amount of labor time that capitalist employers<br />
were able to extract from their employees and the amount of labor<br />
time that was necessary to maintain that labor force, and reproduce<br />
it for the future. Marx’s theory encouraged communists to<br />
pursue shorter working hours (and hence reduce the rate of exploitation)<br />
as a way of lowering the rate of profit, and finally provoking<br />
the economic crisis that would destroy the capitalist system. Others<br />
more sympathetic to the capitalist system, including social democrats<br />
and socially liberal parties, sought, through the same means of<br />
work-time reduction, to mitigate the harsher aspects of capitalism<br />
and to share its benefits more equitably across society.<br />
The consensus across quite a large part of the political spectrum<br />
on these policy objectives has led to what is arguably the longestrunning<br />
and most consistently successful political campaign across<br />
Europe, and has resulted in the progressive reduction in paid working<br />
hours across the developed world. In the 1850s, in the industrialized<br />
countries of Europe, an average working week for a male<br />
manual worker was in excess of 60 hours, with many working substantially<br />
more. At the beginning of the 21st century this has been<br />
reduced, in continental Europe at least, to little more than 35 hours<br />
per week. (Male manual employees in anglophone countries, such<br />
as the UK and the US, still do put in just over 40 hours paid work<br />
per week, while many in Asia work much longer.) When paid holidays<br />
are factored in, we can see that the annual figure for time<br />
spent at work by male manual workers is now less than half what it<br />
was in the 19th-century. If the increase in life expectancy beyond
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 08<br />
Photo: Thomas Eugster<br />
Jonathan Gershuny was appointed Professor<br />
of Sociology at St. Hugh’s College, Oxford<br />
University, in 2006. Among his research interests<br />
are the relationship between the behavior<br />
of individuals and socioeconomic structure<br />
as well as interconnections between<br />
household organization and labor force<br />
participation. See full biography on page 52<br />
the age of retirement is also included, it emerges that for the average<br />
adult male, paid work over a lifetime amounts to little more<br />
than a third of what it did for his 19th-century predecessor. Marx, in<br />
this respect, has indeed triumphed, at least in the developed world.<br />
Meaning of work and leisure has changed<br />
However, the change is much more complex than this summary<br />
suggests. Work and leisure nowadays have a somewhat different<br />
meaning than previously. And they are distributed in a very different<br />
way across society. To understand this change we need to<br />
consider a second social theorist, Thorstein Veblen, whose Theory<br />
of the <strong>Leisure</strong> Class must be just about the wittiest of all major<br />
texts in political economy. He starts not with the distinction between<br />
work and leisure but with that between two altogether much<br />
less familiar concepts: “industry” and “exploit.”<br />
Industry, in this context, is not a branch of production. The word<br />
is used in the abstract sense, signifying a quality of approach to<br />
specific daily activities. Industry implies a regular, unchanging, unimaginative<br />
attachment to a routine or repetitive task, such as<br />
planting or weeding or work on a factory production line, normally<br />
involving the transformation of some inanimate object through the<br />
moderate application of human strength. Exploit, by contrast, involves<br />
some form of conflict or competition with an animate, cunning<br />
and possibly intelligent agent.<br />
A deeply rooted linkage of superordination with exploit was<br />
reflected in a conspicuous abstention from industrial labor by the<br />
higher classes. This is the origin, in Veblen’s account, of the deployment<br />
of leisureliness as “the badge of honor” in late 19th- and early<br />
20th-century society. As an assertion of its superordinate status,<br />
the inheritor class engaged in leisure pursuits analogous to the<br />
exploits of bygone eras, such as hunting and athletic sports, unpaid<br />
participation in politics, scholarship or administration. In the case of<br />
non-inheriting, middle-class men who had to work, at least their<br />
wives and servants could be maintained in “honorific and wasteful<br />
idleness.” Veblen’s best-known surviving conceptual innovation,<br />
“conspicuous consumption,” relates to this upwardly mobile group<br />
which, in his original account, relied on the wasteful deployment of<br />
unnecessary goods and services by an idle retinue expressly to<br />
disguise and distract from the shameful busyness of the master of<br />
the house.<br />
Incentives now are all to increase work time<br />
Veblen was describing work and leisure in a typical industrial society<br />
at the turn of the 20th century — an era in which wealth was<br />
still best understood as being constituted by ownership of material<br />
assets and financial balances. But for several centuries a quite different<br />
sort of wealth has been growing in relative importance. This<br />
is “human capital” — accumulated skills directly marketable in the<br />
labor force. Possession of such skills has been progressively rising<br />
in importance relative to the possession of fixed assets such as<br />
savings, shares, land and so on. Human capital has become increasingly<br />
important for establishing the economic positions of individuals<br />
at the top end of wealth accumulation. Innovations in the technology<br />
of production have led to enormous increases in the volume<br />
and importance of professional and technical work. In the UK, engineering,<br />
scientific and professional work grew from 17% of all<br />
paid work in terms of time in 1961 to 39% in 2001; other less-skilled<br />
service work constituted 30% of work time in both years; and other<br />
manual work dropped from 53% to 30%. Information technology
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 09<br />
and the globalization of trade, enabling the disaggregation of production,<br />
have caused vertical integration within companies to diminish.<br />
Instead they have allowed for the allocation of design, marketing,<br />
finance, transport and distribution functions to distinct<br />
companies, so producing new markets for skills in which those with<br />
high levels of human capital can bargain for higher wages than<br />
would have been possible within integrated firms.<br />
Human capital differs markedly from fixed capital in its connection<br />
to individuals’ income. Fixed capital produces income directly,<br />
insofar as time passes and interest, rents or dividends accumulate.<br />
Its owners, while this time passes, can devote their own time entirely<br />
to play, as was the case with the Victorian leisure class. Human<br />
capital, by contrast, only produces income to the extent that its<br />
possessors allocate their own time to paid work. If human capital,<br />
or more generally embodied capital, is replacing fixed capital as<br />
the income source of the economically best-placed over historical<br />
time, this means also that those who embody the human capital<br />
constitute a new, superordinate working class. A typical millionaire<br />
at the end of the 19th century could clip his coupons and play whatever<br />
and wherever he wished. But the typical million-euro-per-year<br />
worker at the start of the 21st century, perhaps a corporate lawyer<br />
or banker, earns his salary by selling his time. Since he (and increasingly<br />
she) gets richly rewarded for each hour, the incentives now<br />
are all to increase work time. As a result, for the largest part of the<br />
richest groups in our societies, the clearest way of demonstrating<br />
membership of the elite is no longer conspicuous idleness, but, on<br />
the contrary, to be conspicuously busy. The badge of honor is no<br />
longer leisureliness, but busyness.<br />
We can see the implications of this change from long-term<br />
historical comparisons of how people spend their time, using socalled<br />
time-budget studies. These involve large representative<br />
national samples of people keeping diaries which record at exactly<br />
what points of the day they engage in various different sorts of<br />
activities. Such studies have been carried out on a regular basis in<br />
a number of developed countries from the 1960s onwards, and it is<br />
possible to use these to provide an extremely accurate picture of<br />
the amounts of paid work carried out by people with different levels<br />
of human capital.<br />
“Today, it<br />
is being<br />
busy that<br />
makes<br />
you part<br />
of the<br />
elite.”<br />
The new busy boss class<br />
If we take just eight of the countries for which we have good evidence<br />
of historical change in time use from this source — Australia,<br />
Canada, the UK, the US, Denmark, the Netherlands, Italy and<br />
(West) Germany — we can see the consequence of this changed<br />
pattern of incentives. Educational attainment has been associated<br />
with high social status in developed countries for several centuries.<br />
It is also a simple and sensible way of judging human capital levels.<br />
We can see during the closing decades of the 20th century a historic<br />
crossing point at the end of the old dominance of a leisure<br />
class, as the historical relationship between social status and leisure<br />
is reversed.<br />
It was the case in these countries during the 1960s that the<br />
traditional association of status and leisureliness still just about held<br />
good. Men of working age with incomplete secondary education<br />
worked an average of about 53 hours per week, while those with<br />
some university-level education worked around five hours less.<br />
Hours of paid work fell substantially for all groups over these four<br />
decades, but the extent of the fall differed according to human<br />
capital level. By the end of the century those with incomplete
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 10<br />
schooling worked around 40 hours per week, while those with a<br />
university education worked about four hours more. None of this<br />
should inspire any form of pity for the new, busy boss class. After<br />
all, the substance of what passed for the leisure of the privileged<br />
class in the late 19th century and what constitutes the paid work of<br />
some members of the best-remunerated groups at the beginning of<br />
the 21st century remains essentially unchanged. A Victorian gentleman<br />
might have spent his days playing games, as a politician, administering<br />
charities, overseeing the running of his estates or taking<br />
an interest in the management of his investments, while his sons<br />
might be encouraged to spend some time in a fashionable military<br />
regiment or contribute to the development of the arts or sciences.<br />
Money not love<br />
Progressively through the 20th century, these previously “amateur”<br />
activities came to be undertaken not for love, but for money. Sometimes<br />
these transitions into paid work were unproblematic, as in<br />
the case of participation in national politics in the UK (where salaries<br />
for Members of Parliament were introduced in the early 1900s).<br />
But in other cases they were strongly contested. We might remember,<br />
for example, that throughout the middle part of the 20th century<br />
the major regulatory activity of national athletics associations<br />
was concerned not with preventing drug taking, but rather with<br />
preventing athletes from taking money payments for their sporting<br />
activities. The effort devoted to protecting amateur status in leisure<br />
activities represents, from this perspective, rearguard action protecting<br />
outmoded signifiers of social status.<br />
Placed among the best-paid occupations for women and men in<br />
European and North American societies of the early 21st century<br />
are just those activities — sports, politics, business, civil and NGO<br />
management, the armed services, academia and the arts — that<br />
formed the unpaid vocations of the leisured Victorian gentleman.<br />
Such examples may represent only a small proportion of the top tier<br />
of occupations, but they may nevertheless serve to remind us of the<br />
continuing significance of Veblen’s core conceptual device, the<br />
contrast between exploit and labor. Exploit, a form of play, is about<br />
confronting knotty problems, and competing with worthy opponents.<br />
It would be an exaggeration to say that work, even for those<br />
with the best jobs in modern societies, is now play. Nevertheless<br />
exploit, an honorific (and often enjoyable) class of activity, is undoubtedly<br />
a central characteristic of those best-paid jobs.<br />
These 20th-century changes have even more important implications<br />
for the demand for labor at the other end of the spectrum of<br />
social privilege. Technological advance means that year-by-year an<br />
ever-larger proportion of the previous demand for unskilled but intelligent<br />
(in the modest sense of directable) human labor can be<br />
replaced by machines. And the ever-cheaper and ever-faster global<br />
transport system, combined with ever-broader bandwidth communications<br />
and the doctrinaire imposition of global trading access,<br />
means the remaining demand for low human capital labor from rich<br />
countries can increasingly be satisfied by people in (or imported for<br />
this purpose from) poor countries. There is, increasingly, a shortage<br />
of work for people with low levels of human capital.<br />
ic incentives. Can we expect to see a continuing growth in this gap<br />
between the work times of the better-off and worse-off in society?<br />
Will this lead (as some sociologists have asserted) to a growing<br />
polarization between the privileged work-rich/time-poor on one<br />
hand and the disadvantaged work-poor/time-rich on the other?<br />
There is of course no single answer. The future is indeterminate<br />
and differs from country to country on the basis of public policy.<br />
But there is one particular reason for suspecting that this process<br />
may be self-limiting. This is a macroeconomic constraint: just as<br />
paid work occupies real time, so does consumption. Consumption<br />
requires both money and time to enjoy the goods and, increasingly,<br />
services that are bought with it.<br />
Previously the rich, leisured class provided an engine of economic<br />
activity by spending their plentiful free time consuming the<br />
production derived from the industrious poor. When economies<br />
slowed down during the middle part of the 20th century, governments<br />
stimulated their economies by providing some extra income<br />
to the money-poor, who would be more likely to spend it than the<br />
money-rich. Now there may be an interestingly symmetrical opportunity<br />
to manage economies by redistributing free time. If the<br />
work-rich were to become too time-poor, they would not have the<br />
opportunity to spend their money. So polarization may be limited by<br />
the need to maintain the aggregate level of demand for goods and,<br />
in particular, services, which impose very specific time requirements.<br />
Attempts, such as those within the European Union, to impose<br />
limits on paid work hours and to increase leisure time may in<br />
effect represent a new time-use Keynesianism intended to stimulate<br />
demand; increasing leisure time amongst the best-off, who<br />
are most able to pay for leisure services, with the apparently para-<br />
<br />
Consumption requires money and time<br />
What do these observations mean for the future of leisure in the<br />
21st century? We can see that those in the best-educated sector<br />
actually increased their hours of work during the final decade or so<br />
of the 20th century, presumably at least partly in response to econom-
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 11<br />
Shopping center or main street? Sihlcity on Zurich’s south side strives to be both: living,<br />
working, shopping and having fun are all combined in one complex. Sihlcity Project Leader<br />
Conradin Stiffler explains how it all functions. Interview by Ruth Hafen, freelance<br />
“For many people today,<br />
shopping is an integral<br />
part of their leisure time<br />
activities.”<br />
Ruth Hafen: What’s the idea behind<br />
Sihlcity?<br />
Conradin Stiffler: We have conceptualized<br />
the entire complex as a city within a<br />
city. Sihlcity combines numerous elements:<br />
besides the shopping center, there’s a<br />
hotel, a cinema and various restaurants.<br />
Our approach is in line with the concept of<br />
an urban entertainment center, but Sihlcity<br />
is not contained all under one roof. We<br />
sought a European variation that included<br />
an outdoor courtyard, which can be utilized<br />
depending on the weather conditions.<br />
In America and Asia, such shopping<br />
centers are always completely enclosed.<br />
Do you have a comparative paragon in<br />
America or Asia?<br />
Conradin Stiffler: In terms of a shopping<br />
mall, we of course looked around at<br />
models abroad. In the US, there are some<br />
very beautiful examples, especially the<br />
Mall at Millenia in Orlando, Florida. Naturally,<br />
we also checked out the Mall of<br />
America, purely because of its imposing<br />
size. In Europe, we were particularly impressed<br />
by the Bluewater mall located<br />
east of London. And in the Asian region,<br />
the shopping centers that appealed to us<br />
most were rather Western-oriented. Some<br />
complexes integrated everything from children’s<br />
playground to an entire leisure park.<br />
In our view, such things were unsuitable<br />
for our European clientele. In Dubai too<br />
there are fantastically exquisite shopping<br />
facilities for the upper-class segment, but<br />
in terms of style they are rather conservatively<br />
European. During my trips to Asia, I<br />
noticed that many people go to the large<br />
malls just to hang out or window shop,<br />
buying very little because they don’t have<br />
enough money. Logically, these places<br />
feature more entertainment options.<br />
To which target clientele do you want<br />
Sihlcity to appeal?<br />
Conradin Stiffler: Our project is geared<br />
to the upper-middle class. So we selected<br />
the shops and restaurants accordingly.<br />
Of course, we want to cover the entire<br />
spectrum, including people with more<br />
modest wallets, who should also have the<br />
opportunity to shop at Sihlcity.<br />
Sihlcity offers relatively few parking places.<br />
Isn’t that a problem?<br />
Conradin Stiffler: Relative to shopping<br />
centers of comparable size, we have an<br />
extreme shortage of parking places. In the<br />
1960s and 1970s, the norm for shopping<br />
centers was that everything had to be<br />
accessible by car, so the complexes were<br />
built out in the countryside. Sihlcity is
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 12<br />
Height in m<br />
33 0<br />
Plans: Credit Suisse<br />
33<br />
6<br />
11<br />
4<br />
Cross-section A<br />
2<br />
10<br />
4<br />
Height in m<br />
0<br />
9<br />
8 8<br />
5<br />
7<br />
Cross-section B<br />
0<br />
Height in m<br />
0<br />
33<br />
Cross-section B<br />
Cross-section A<br />
Longitudinal section<br />
3<br />
1<br />
2<br />
A dimensional comparison: Sihlcity spans more than 325 meters, which corresponds in length to over three football fields.<br />
25<br />
50 75 100 125 150<br />
Length in m<br />
4<br />
Longitudinal section
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 13<br />
1<br />
2<br />
3<br />
4<br />
5<br />
6<br />
7<br />
8<br />
9<br />
10<br />
11<br />
Sihlcity Box<br />
Opening: 22 March 2007<br />
Investment volume:<br />
CHF 620 million<br />
Floor space: approx. 100,000<br />
square meters<br />
Number of shops: approx. 80<br />
Investors: The Sihlcity Zurich<br />
owners’ consortium comprises<br />
the stock-exchange-listed Swiss<br />
Prime Site AG (with a share of<br />
<br />
real estate investment groups<br />
managed by Credit Suisse:<br />
Credit Suisse 1a Immo PK<br />
(share 25.0%)<br />
CSA Real Estate Switzerland<br />
(share 16.5%)<br />
Credit Suisse Real Estate Fund<br />
Interswiss (share 12.9%)<br />
Credit Suisse Real Estate Fund<br />
Siat (share 11.6%)<br />
Credit Suisse Real Estate Fund<br />
Property Plus (share 9.8%)<br />
Parking places: 850<br />
Public transportation<br />
connections: tram, buses and<br />
regional train<br />
approx.<br />
41,000 square meters<br />
approx.<br />
24,000 square meters<br />
Restaurants: 13<br />
Apartments: 16<br />
Four-star hotel with 132 rooms<br />
Cinema with 9 theaters<br />
Fitness and wellness center<br />
Discothèque<br />
Culture center<br />
located on the edge of Zurich city and is<br />
thus in perfect proximity to public transportation.<br />
And that’s our advantage. A<br />
development project with so few parking<br />
places would have been impossible to<br />
realize anywhere else. But even in the city<br />
center with more parking spots, the “full”<br />
signs are often lit up, and there’s no place<br />
left to park. Although there are few<br />
parking places, we offer customers a<br />
home-delivery service at fair prices. Consequently,<br />
enough people will be content<br />
to leave their cars at home.<br />
Sihlcity offers apartments, offices, shopping<br />
and leisure activities all in one<br />
complex. Has all the floor space already<br />
been leased?<br />
Conradin Stiffler: Yes, the whole complex<br />
is already fully booked, from the<br />
shops, through to the cinema, restaurants<br />
and hotel. We don’t expect Sihlcity to<br />
satisfy all of people’s needs. There will quite<br />
possibly be people who live, work, shop<br />
and enjoy their leisure time activities here.<br />
The variety and mix of what Sihlcity has to<br />
offer is what’s important. If the location is<br />
good, then there will be ample reasons to<br />
come here.<br />
Does the current trend toward increasingly<br />
viewing shopping as a leisure activity play<br />
a role in your considerations?<br />
Conradin Stiffler: We believe that there<br />
are many people today who, at least partially,<br />
define shopping as a leisure activity.<br />
Many times after shopping, a person has<br />
bought something that has personal value,<br />
something that reflects some achievement<br />
or something that represents the person.<br />
My parents differentiated between making<br />
purchases for daily sustenance and the<br />
term “shopping” per se. When you went<br />
shopping, it was to buy a suit for father or<br />
bigger-ticket items, driving to the city<br />
especially to shop. On the other hand,<br />
buying your daily bread was regarded as a<br />
different activity from shopping.<br />
And today?<br />
Conradin Stiffler: Today, everything is a<br />
very mixed bag, and people like to hang<br />
out at shopping centers when they are appropriately<br />
designed. That’s why Sihlcity<br />
also features a total of 13 different restaurants,<br />
because customers who visit the<br />
center want to take a breather after shopping<br />
too. And they don’t necessarily want<br />
to spend their time out at a bratwurst<br />
stand – where they have to be on their way<br />
again already after five minutes – but expect<br />
variety from which to choose. There’s<br />
also the possibility to combine shopping<br />
with a visit to the cinema. I truly believe<br />
that for many people today shopping is an<br />
integral part of their leisure time activities.<br />
Shopping is ultimately a form of social<br />
interaction since people usually head to<br />
such places in groups or they meet there.<br />
No one goes shopping alone for long.<br />
So Sihlcity is distinguished from other<br />
traditional shopping centers by the aspect<br />
of social interaction? But don’t people<br />
consume products of various origins and<br />
from different types of cultures?<br />
Conradin Stiffler: Of course. That’s<br />
why Sihlcity also has a culture center.<br />
There are also plans to establish a public<br />
library here, thereby adding an informative<br />
element to the mix. The church also has<br />
a presence, with an “oasis of tranquility”<br />
open to everyone. This also includes<br />
spiritual counseling rooms with appropriate<br />
<br />
175 200 225 250 275 300 325<br />
4<br />
1<br />
4
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 14
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 15<br />
Photo: Thomas Eugster<br />
amenities. Indeed, Sihlcity offers somewhat<br />
more than your typical mall.<br />
How have you selected the tenants?<br />
Conradin Stiffler: Two elements are the<br />
determining factors here: retail and gastronomy.<br />
For the shops, we defined a mix of<br />
sectors, and in a second step a tenant mix,<br />
meaning which brands should be represented.<br />
Not all of the tenants that we<br />
targeted were able or willing to come to<br />
Sihlcity. But in the end, we’re very satisfied<br />
with the mix that we now have. In<br />
terms of gastronomy, the restaurants are<br />
oriented toward the two predominant<br />
elements of table service and self-service<br />
dining. We wanted something from every<br />
corner of the world, and even fast food<br />
should be represented.<br />
Which age and gender segments have<br />
you targeted?<br />
Conradin Stiffler: We anticipate that<br />
Sihlcity will be interesting for many older<br />
people, particularly because everything is<br />
available in one location. Sihlcity should be<br />
a meeting place; one person can go shopping,<br />
while another takes advantage of the<br />
health and fitness facilities; the kids can<br />
go to the cinema, while the parents meet<br />
some friends at a café. I believe that Sihlcity<br />
can also appeal to the 50+ generation.<br />
The younger segment between the ages of<br />
15 and 25 should be most attracted to the<br />
various fashion offerings. This age group<br />
demands a lot and wants it very fast. This<br />
segment includes the hardcore virtual<br />
shoppers with unbelievable stamina. The<br />
middle-age group in between is distinguished<br />
by a tight time budget. These<br />
people have some money at their disposal,<br />
but not many hours in which to spend it.<br />
They are accustomed to finding everything<br />
they desire quickly and under one roof. So<br />
our shops are right in line with the trend.<br />
“The church also<br />
has a presence<br />
in the mall,<br />
with an ‘oasis of<br />
tranquility’ as<br />
well as spiritual<br />
counseling<br />
rooms.”<br />
Men in particular, who are not fond of<br />
shopping or spending much time doing it,<br />
will be in good hands here.<br />
Does the tenant mix have an influence<br />
on customers’ buying habits?<br />
Conradin Stiffler: We have a youthoriented<br />
section, with shops like Tally Weijl<br />
and Zara. Zara is a prime example. Ladies<br />
in their 50s as well as 15-year-old girls<br />
shop there. Today, buying habits overlap<br />
among the age groups.<br />
Consumer tastes are becoming increasingly<br />
polarized. The trends are heading<br />
toward either budget shopping or luxury<br />
shopping. Such extremes can also be<br />
seen in the leisure activities pursued by<br />
many people: extreme sports events<br />
and an evening at the opera go hand in<br />
hand. Is Sihlcity able or willing to follow<br />
such trends?<br />
Conradin Stiffler: People follow trends<br />
in any event; it’s no longer necessary to<br />
lure them. Today, some things are socially<br />
acceptable that would have been scandalous<br />
in the past, for example, visiting a<br />
bratwurst stand before going to the opera.<br />
The spectrum is enormous. This is very<br />
clearly manifested in the shopping trends<br />
in the interim too, when we see which<br />
bags people carry home with them. Luxury<br />
brand names mingle with budget discounters.<br />
But thanks to the breadth of<br />
providers that we have aimed for with the<br />
tenant mix, you can quench your thirst with<br />
a very expensive bottle of wine in a restaurant<br />
and, after watching a movie, still feed<br />
your hunger at a burger stand. That’s what<br />
we want to achieve – and not just in the<br />
area of gastronomy.<br />
What do you personally like the most<br />
about Sihlcity?<br />
Conradin Stiffler: The fact that there is<br />
such a vast array of features pleases me<br />
the most. What I think is cool is that the<br />
entire complex is constructed like a city<br />
within a city, and that outdoor areas have<br />
been incorporated in the design concept.<br />
In a traditional shopping center, I always<br />
miss the fresh air; you can’t easily get outdoors<br />
for a break and a breath of fresh air<br />
and stretch your legs. Here, you can dine<br />
outside in the summer. All in all, the shopping<br />
experience has an urban character<br />
that a traditional center just doesn’t have.<br />
And what does the architect in you say?<br />
Conradin Stiffler: The architecture is<br />
the structure that provides the ambience.<br />
Some old buildings have been preserved.<br />
Architecture functions like a stage on<br />
which the show now takes place. The<br />
shops should be in the spotlight; the tenants<br />
provide their color and their decor. I<br />
believe that people don’t come just to look<br />
at the mall; they want to shop and have fun.<br />
The mall represents a neutral stage on
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 16<br />
Gender<br />
Age in years<br />
Net monthly household income<br />
(EUR)<br />
Source: Zukunftsinstitut GmbH, tns emnid, 2004<br />
Personal time means … ><br />
M<br />
F<br />
14 – 29<br />
30 – 39<br />
40 – 49<br />
50 – 59<br />
>60<br />
2,500<br />
> being able to concentrate fully on the<br />
important things in life*<br />
83<br />
85<br />
86<br />
82<br />
84<br />
76<br />
82<br />
86<br />
80<br />
80<br />
91 91<br />
86<br />
85<br />
84<br />
86<br />
91<br />
82<br />
80<br />
85<br />
83<br />
87<br />
86<br />
81<br />
> being able to relax in a physical sense<br />
> being able to do something meaningful<br />
outside of work hours<br />
81<br />
73<br />
72<br />
75<br />
72<br />
86<br />
80<br />
80<br />
75<br />
75<br />
80<br />
78<br />
83<br />
78<br />
81<br />
80<br />
77<br />
93<br />
78<br />
69<br />
82<br />
86<br />
91<br />
81<br />
> feeling free from the stresses and<br />
strains of everyday life<br />
> being able to recharge mental and<br />
spiritual batteries<br />
65<br />
62<br />
53<br />
58<br />
66<br />
72<br />
67<br />
64<br />
52<br />
69<br />
70<br />
65<br />
> as work takes up ever more time,<br />
well-used personal time becomes more important<br />
64<br />
60<br />
71<br />
72<br />
77<br />
75<br />
35<br />
54<br />
57<br />
69<br />
71<br />
70<br />
> to have enough personal time for oneself<br />
is the biggest luxury<br />
54<br />
57<br />
50<br />
47<br />
55<br />
68<br />
60<br />
55<br />
54<br />
58<br />
62<br />
56<br />
> to be able to have time for oneself alone<br />
* agreement in %<br />
24<br />
46<br />
23<br />
26<br />
41<br />
43<br />
40<br />
37<br />
31<br />
38<br />
45<br />
31<br />
The self-responsible society<br />
How important is it for you to have control over your free time? Most respondents to a 2004 survey said they didn’t just want to use their leisure time<br />
to relax and “kick back,” but to use their independence from the stresses and strains of everyday life to concentrate on the really important things – the things<br />
that give their lives meaning outside of work. Only a minority is able to devote their spare time to themselves alone.
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 17<br />
Wealth is dead!<br />
Long live worth<br />
Time will be the key resource in tomorrow’s world. Striving for more free time – or time affluence –<br />
will become the dominant trend of the future, affecting not just the consumer sector but financial<br />
services as well. The contemporary ethic of pursuing material gratification and monetary prosperity<br />
will become much less important than achieving a healthy balance between professional ambition<br />
and individual well-being.<br />
Eike Wenzel, Editor-in-Chief, Zukunfstinstitut, Germany<br />
It sounds like the corniest joke in the world, but what people expect<br />
from their leisure time activities in future is first and foremost more<br />
leisure time. In the world of tomorrow, time will become the key<br />
resource. Those who are able to enjoy an abundance of personal<br />
free time will have “made it,” belonging to a privileged social class<br />
since they live in the realm of time affluence.<br />
This phenomenon is attributable mainly to a fundamentally<br />
changing paradigm that has emerged in our society in the past<br />
ten years. We are increasingly developing from a prosperous society<br />
into a feel-good society. This does not mean that prosperity has<br />
already permeated every aspect of our society and that we finally<br />
find ourselves living in paradise. There is a lot more to it than that.<br />
Striving for more autonomy, more personal free time, or time affluence,<br />
and particularly a work-life balance, will progress into a predominating<br />
trend of the future – affecting leisure time and consumer<br />
markets as well as financial services. In this regard, leisure time<br />
will undergo a remarkable change in significance:<br />
From industrial labor to a feel-good society: leisure time is no<br />
longer just the antithesis of hardship and necessity, or in other<br />
words, industrial labor. Working time is increasingly becoming creative<br />
time: Google today already allows its employees to spend<br />
20% of office hours on creative idleness. On the other hand, there’s<br />
a stronger trend toward spending leisure time with hybrid offerings<br />
such as language courses and training sessions in a vacation-like<br />
ambience.<br />
End of the fun society: if the concept of leisure time reverts back<br />
to its traditional connotation of “free time,” then a change in paradigm<br />
will emerge. Instead of the thrill-packed cascade of leisure<br />
parks, aspects such as self-understanding and self-development<br />
will play a more significant role.<br />
Sense and sensibility: leisure time in the sense of availability of<br />
free time will increasingly lead to refocusing on the individual, a<br />
person’s needs and a person’s body. On the other hand, in the postmaterial<br />
society, leisure time will be reunited with traditional values,<br />
such as a sense of solidarity, neighborliness and charitableness.<br />
Researchers at the University of Tilburg in the Netherlands last<br />
year surveyed a total of 1,128 men and 765 women ranging in age<br />
from 16 to 87, inquiring about the way they feel at weekends and<br />
during their leisure time. Roughly 3% of the respondents suffered<br />
from symptoms diagnosed as so-called leisure sickness such as<br />
fatigue, immunodeficiency, migraine headaches, rheumatism, even<br />
nausea and manifest bouts of depression. The researchers presume<br />
that the underlying cause of this leisure sickness is a problem<br />
relating to people’s inability to tune out and wind down from workrelated<br />
stress and tension during their free time. What sort of trend<br />
leads to such an apparently paradoxical twist of values – leisure<br />
as stress; work as sense of identity and self-fulfillment – from<br />
which a person cannot escape? We have made the following observation<br />
within the scope of the research carried out in the past<br />
three to four years at the Germany-based Zukunftsinstitut and on<br />
the basis of numerous studies and consultation projects: within the<br />
contemporary lifestyle of material gratification, striving for material<br />
monetary prosperity is much less important than the prospect of<br />
achieving a balance between professional ambition and individual<br />
well-being. This means that in the future, we will develop from a<br />
prosperous society into a feel-good society. Let us be absolutely
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 18<br />
clear here – we do not live in a society where material prosperity is<br />
all-encompassing and assured forever. Definitely not! But for the<br />
vast majority of society, attributes such as individual happiness,<br />
better ties to nature and the environment, a sense of solidarity and<br />
a work-life balance will become more significant than material assurance<br />
in the future.<br />
From mass markets to individual quality of life<br />
Photo: Thomas Eugster<br />
Eike Wenzel is Editor-in-Chief at the<br />
Germany-based Zukunftsinstitut. As a media<br />
scientist he conducts research on changing<br />
<br />
and advises companies in a vast array of<br />
sectors. Mr. Wenzel is also author of numerous<br />
studies, including “Die neuen (Frei)-Zeitmärkte”<br />
and “Tourismus 2020. Die neuen<br />
Sehnsuchts-Märkte.” See full biography on page 52<br />
One mega-trend that is basically driving this shift in mentality is<br />
individualization. We are increasingly transcending a society of<br />
mass media and mass marketing to a new feel-good culture and<br />
individualized quality-of-life offerings. The fundamental parameters<br />
of our lives are beginning to change meaning. That is, shifting away<br />
from a mass media-based prosperous society toward the individualized<br />
realm of well-being. In this regard, the following three factors<br />
are especially significant:<br />
The monolithic leisure time culture is unfolding into a more<br />
open realm of individual self-management (a lifelong process of<br />
learning; a new sense of solidarity; wellness becomes selfness;<br />
web communities supplant the mass medium TV; new mobility solutions).<br />
Personal free time, reclaiming sovereignty over time, does not<br />
necessitate a new cult of ego, but rather answers people’s needs<br />
for more self-responsibility and self-determining intercourse with<br />
health and leisure.<br />
<strong>Leisure</strong> time in the society of the future will therefore become<br />
condensed time – time filled with a sense of life. Hence, the explicitly<br />
expressed need that emerged from the results of our leisure<br />
survey was the ability to concentrate on the really important things<br />
during free time. In the coming years and decades, future markets<br />
catering to personal free time, selfness, inner growth and selfresponsibility<br />
will emerge from the traditional leisure time world of<br />
industrial society.<br />
New luxury shuns material values<br />
The shift toward immaterial values in leisure time activities calls for<br />
some new terminology on the agenda, with which providers of leisure<br />
time services should become familiar. “Inner growth” is an<br />
example of such terminology, which describes the far-reaching<br />
shift in significance in our leisure culture from values based on external<br />
status to an all-embracing perception of personal being, and<br />
from fleeting monetary attributes to established emotional values.<br />
This also means that our sense of luxury will undergo a fundamentally<br />
new reorientation under the influence of the changing needs<br />
of leisure time activities.<br />
This “new sense of luxury” is what that the majority of respondents<br />
to a Zukunftsinstitut/Enmid survey associated with personal<br />
free time: “Free time means that I can focus entirely on the things<br />
that are important to me (85%); physical relaxation (83%); and<br />
doing something worthwhile outside of work (81%).” This trilogy<br />
contains the most significant values associated with leisure time or<br />
personal free time (see page 16). We know that men and women<br />
follow the beat of different drums. In the industrialized cultures of<br />
the 19th and 20th centuries, men (or the breadwinners) were the<br />
ones who took advantage of leisure time. For only men were involved<br />
in the labor processes and consequently were entitled to<br />
some relief in an existential world outside of work. Women were<br />
simply not a leisure target group – and this held true at least until<br />
the mid-20th century – because they were not regarded as belong-
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 19<br />
ing to the sphere of production. The tasks of housework, childcare<br />
and mood management were carried out in a timeless world, day in<br />
and day out.<br />
However, our survey conducted in 2004 revealed that men and<br />
women are becoming increasingly similar in the way they utilize<br />
leisure time. In terms of the perceptions of what leisure time and<br />
personal free time mean to the individual, the differences between<br />
men and woman are no longer profound. Nevertheless, it is true<br />
that men are more likely to interpret leisure time and personal free<br />
time in the physical sense, based on activities and events, while<br />
women relate more consciously to “mental” categories such as<br />
body, inner self and spirit. The greatest disparities between men<br />
and women with regard to the concepts of leisure emerged in the<br />
definition “leisure time means: being entirely devoted to oneself.”<br />
In terms of responses, 46% of the women supported this conclusion,<br />
but only 23% of the men agreed. Women can quite obviously<br />
relate more to the topics of self-care and focus on themselves.<br />
Men interpret relaxation more strongly in pragmatic terms and associate<br />
it directly with physical recreation: 85% intuitively affiliate<br />
leisure time with physical relaxation.<br />
Space travel and underwater hotels<br />
By the year 2020, the newfound power of consumers will lead<br />
to long-lasting changes in the leisure activity markets and especially<br />
the tourism industry. We are currently experiencing consumer<br />
empowerment, which is characterized by the desire to have their<br />
aspirations taken seriously. In other words, they are not yearning for<br />
immediate fulfillment of their needs, but rather stimulation of their<br />
desires under different conditions – a better life, even if it is only<br />
possible for a limited time during a family vacation or brief trip.<br />
In this regard, here is one example of how to ideally satisfy consumers’<br />
increasingly complex leisure time needs: Bill Fischer never<br />
had an interest in the notion of bucket holidays. He sells high-end<br />
tours to super-rich and sophisticated travelers. Mr. Fischer finds<br />
the classiest resorts and offers a solution for every desirable service.<br />
His customers reward his efforts: they pay an annual “initiation<br />
fee” of USD 50,000 and enjoy a totally individualized offering<br />
of leisure activities.<br />
Despite all the crises, terrorism threats and varying consumer<br />
tastes, longing to see faraway places will remain the predominant<br />
motive in the future world of leisure. Experiencing lands of contrast,<br />
seeking a much-needed change of scenery, encountering foreign<br />
cultures, gathering new sensory input – all of these factors constitute<br />
an important key to luring customers in the society of the 21st<br />
century. In terms of the array of offerings, the tourism/leisure industry<br />
will develop into a vast jungle market in the coming years –<br />
with every single niche and pool accessible via at least one service<br />
provider. Every spot on earth – and beyond – will be covered; celestial<br />
hotels and outer space flights are no longer science fiction (Virgin<br />
Tours, for example: price per flight: EUR 198,600). The same holds<br />
true for underwater hotels and ice golfing in Greenland.<br />
Battling commuting stress with private wanderlust<br />
The future markets for leisure time activities will be defined by the<br />
issue of mobility. The postmodern conquerors of the world will<br />
emerge and battle mobility stress with wanderlust. The new premium<br />
target group in the tourism industry not only feels at home in<br />
the world, acts nimbly and boasts an affinity for experiences; this<br />
group also no longer perceives vacation as a singular, once-a-year<br />
What the leisure consumers of tomorrow<br />
really desire:<br />
The role of spectator<br />
will be spurned. Culture, pleasure and fun<br />
are fundamentally regarded as communicative<br />
and social “events.”<br />
Mass events, mass<br />
media and mass marketing will be rebuffed<br />
with disregard because they hold no personal<br />
experience value.<br />
A strong sense of<br />
values is not based on a conservative, compulsive<br />
culture. In fact, this trend leads to new<br />
consumer habits that have direct effects on<br />
leisure time activities.<br />
Anything that relates to the<br />
<br />
self-achievement can only succeed with a<br />
sense of harmony between inner and outside<br />
worlds.
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 20<br />
International tourism receipts (US dollars)<br />
21.4%<br />
3.0%<br />
4.2%<br />
534.6 bn<br />
20.8%<br />
20.4%<br />
3.0%<br />
4.0%<br />
634.7 bn<br />
51<br />
21.2%<br />
.8%<br />
20.6%<br />
3.2%<br />
4.0%<br />
682.7 bn<br />
51.0%<br />
Source: World Tourism Organization (UNWTO) / Tourism Market Trends, 2005 / Tourism Highlights, 2005<br />
18.4%<br />
2.2%<br />
3.7%<br />
2.4%<br />
4.0%<br />
53.0%<br />
481.6 bn<br />
23.3%<br />
488.2 bn<br />
27.2%<br />
20.7%<br />
18.7%<br />
48.2%<br />
2.4%<br />
3.9%<br />
49.6%<br />
25.5%<br />
469.9 bn<br />
19.8%<br />
48.4%<br />
International arrivals by region (in millions)<br />
800<br />
600<br />
Europe<br />
400<br />
Asia and the Pacific<br />
200<br />
Americas<br />
0<br />
Africa<br />
Middle East<br />
1970 1980 1990 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010<br />
The desire to travel is steadily taking off<br />
More and more people have the opportunity and the desire to go on vacation. Average annual holidays are becoming shorter, but people are taking more<br />
city breaks and engaging in cultural tourism. Encounters with foreign cultures and the search for new experiences, as well as the ability to distance oneself<br />
from the strains of life, will be the mainstay of the tourism market in future.
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 21<br />
highlight. The vacationers of the future are persistent consumers<br />
of mobility options. They compensate for work-related travel stress<br />
with wanderlust, regardless of the destination. The primary objective<br />
is to distance oneself from the day-to-day routine, because only<br />
from a distance can a person fulfill the need to refocus.<br />
Data on disposable incomes, expenditure per trip and spending<br />
per capita per day underscore this trend. Not all travel agencies<br />
will be pleased about the cutbacks on travel time for primary vacations.<br />
But in fact, a stable trend can be anticipated, whereby the<br />
postmodern world conqueror will increasingly switch to alternative<br />
offerings beyond the standard selection provided by the tourism<br />
industry (half room and board, sun, beach). This phenomenon cannot<br />
be attributable solely to the noticeable boom in city or cultural<br />
travel. On the other hand, it should not simply be overinterpreted as<br />
the impact of a mega-trend.<br />
Indeed, with the postmodern world conqueror, we have uncovered<br />
a fundamental shift in mentality on the part of the customer<br />
toward aspirational adventures. And this is characterized by the<br />
fact that particularly wealthier, sophisticated target groups with a<br />
basically new perception of leisure, vacation and relaxation have<br />
emerged in the travel industry. So what does the demographical<br />
physiognomy of the postmodern conqueror look like? According to<br />
a 2002 survey by media research firm AWA, short-duration vacationers<br />
show up in all age groups between 18 and 60+, with the 50<br />
to 59 year olds (index: 117) and the 18 to 29 year olds (index: 114 )<br />
showing the strongest affinity for short trips. Of greater importance,<br />
more highly educated people with university degrees are without<br />
doubt most likel y to take short vacations (index: 161). People earning<br />
good wages, with monthly household net incomes in excess of<br />
EUR 3,000, are the heavy users of short vacations (index: 141).<br />
Particularly noteworthy is that people with a fondness for vacationing<br />
more than five times a year have a strong orientation toward<br />
innovation, since it is primarily innovators (index: 236) and so-called<br />
trendsetters (index: 174) who fall into our designated category of<br />
postmodern world conqueror. By comparison, the group regarded<br />
as the vast majority (index: 76), as well as the stragglers and abstainers<br />
(index: 37), have so far been little tempted by short vacations.<br />
What we have described as the postmodern world conqueror, especially<br />
within the scope of tourism, has been recently referred to in<br />
sociodemographic literature by a vast array of ambivalent abbreviated<br />
forms and coinage. We are fond of the acronym LOHAS<br />
(lifestyle of health and sustainability). Research carried out in the<br />
US and Europe estimates that in the medium term one-third of the<br />
world’s population will adopt this lifestyle. The new consumer type<br />
has also been reported as the “health hedonist” in the pages of the<br />
New York Times. These are health-oriented aficionados, to whom<br />
health and pleasure are equally important, who savor individual<br />
well-being and the destiny of mankind, and who maintain a family<br />
and their own career. American sociologist Paul Ray and psychologist<br />
Ruth Anderson coauthored a book in 2000 with the subtitle<br />
“How 50 million people are changing the world.” Ray and Anderson<br />
also describe these hybrid consumers as “cultural creatives” and<br />
estimate their numbers in the US at roughly 50 million people (NB:<br />
the adult population over the age of 15 in the US amounts to 219 million)<br />
– equivalent to a “small France.” They are inspired by creative,<br />
responsibly minded, health-oriented and pleasure-seeking people.<br />
During their study, Ray and Anderson conducted the most comprehensive<br />
up-to-date survey in the last 20 years on shifting values in<br />
the US. These surveys comprised findings from 100,000 Americans<br />
and more thorough analyses of more than 500 target groups. Ray<br />
and Anderson discovered that three subcultures exist side by side<br />
in the US today. Each lives in a world of its own and has a different<br />
mindset. These subcultures are referred to as the so-called traditionalists,<br />
the modernists and cultural creatives (or LOHAS). Indeed,<br />
the new consumer elite can also be aptly characterized by the way<br />
they change our society, economy and labor market.<br />
Rise of the creative class<br />
Richard Florida described it as such in 2002 in a book titled “The<br />
Rise of the Creative Class.” For the American sociologists, the new<br />
creative class counts 38 million members among its ranks, or 30%<br />
of the total workforce in the US. Even though Mr. Florida’s creative<br />
class is not identical with the LOHAS, there are numerous similarities<br />
between the two groups which can be useful in defining the<br />
new lifestyles. Included among Richard Florida’s creative class are<br />
doctors; designers; writers; IT specialists; people in the TV, film<br />
and advertising business; wellness, health and fashion advisors; as<br />
well as carpenters, restaurant workers and hairdressers. The focal<br />
point of their work lies in the fields of service that are most in demand:<br />
consulting, conceptualizing, designing, inventing and providing<br />
therapy, training, etc.<br />
For the leisure time people of tomorrow, there are two predominant<br />
sanctuaries, two yearning metaphors. The first is destination I,<br />
the awakening of the inner self, a journey of discovery of an especially<br />
unique nature. The second is the quest for the authentically<br />
different, the search for unknown realms, places and identities. We<br />
will learn in the foreseeable future how we supplant sensation with<br />
a sense of meaning, substitute hysteria with down-to-earthliness.<br />
<br />
<br />
The new consumer elite re-define work and leisure
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 22<br />
Others<br />
5%<br />
Middle<br />
East<br />
Japan<br />
4%<br />
Russia<br />
5%<br />
Others<br />
26%<br />
6%<br />
Middle<br />
Russia<br />
East<br />
7%<br />
5%<br />
USA 25%<br />
Japan<br />
USD 112 bn<br />
China<br />
11%<br />
20%<br />
Spending on luxury goods 2004<br />
Spending on luxury goods 2014<br />
USA 22%<br />
USD 208 bn<br />
23%<br />
Europe<br />
China 23%<br />
18%<br />
Europe<br />
Source: United Nations, World Population Prospects, 2006 / Merrill Lynch, 2006, Data in euros converted to US dollars at an exchange rate of 1.303<br />
Resident population by world region by the year 2050 (in millions)<br />
5000<br />
Asia<br />
4000<br />
3000<br />
2000<br />
Africa<br />
1000<br />
0<br />
Europe<br />
North America<br />
1950 1960 1970 1980 1990 2000 2010 2020 2030 2040 2050<br />
No saving on luxury goods<br />
The market for luxury goods is growing. Particularly in Asia and Russia, more and more people can now afford exclusive products. By the year 2014,<br />
China’s share of the worldwide luxury goods market will have grown to roughly 23%, thus surpassing the USA, Europe and Japan.
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 23<br />
Asia warms to<br />
the cool life<br />
The future of Asian leisure promises a mixture of wealth and creativity. Society’s changing<br />
attitudes are driving the development of new leisure options and ideas, supported by the wealth<br />
accumulated from more than 50 years of hard work and toil. In line with a generational shift<br />
towards greater financial security, the region’s youth are shifting from surviving to living. Business<br />
and social networks are beginning to merge into one.<br />
Foong Wai Fong, Director, Megatrends Asia<br />
“Check in with your wife and leave with a different woman,” cajoles<br />
a playful message in the advertisement of a five-star spa resort in<br />
Thailand. The promised transformation for the lucky lady epitomizes<br />
Asian leisure in many ways. Like cosmetic surgery, in just half a<br />
century the face of leisure in Asia has evolved from simple, rural<br />
fun to sophisticated, global play. For many, going from subsistence<br />
to abundance has taken only a few decades. We recall nostalgic<br />
images of the occasional top-spinning and kite-flying in the rural<br />
fields which often climaxed with a long street feast to celebrate<br />
harvest. Today, we behold new and moving pictures of Asia’s elites<br />
riding on their Harley-Davidson machines crossing the old silk road,<br />
with a stop at an Ayurvedic spa resort up in the Himalayas. The<br />
riders are perhaps in time to circle back to catch the wind in the<br />
Monsoon Cup on the eastern coast of Peninsular Malaysia before<br />
heading down to catch the “Phantom of the Opera” at the state-ofthe-art<br />
Singapore National Theater. Asian leisure is entering a new<br />
era, with changing attitudes driving the development; demanding<br />
new leisure options and ideas supported by wealth accumulated<br />
from the last half century’s sweat and toil.<br />
China, India and the rest of East and Southeast Asia combined<br />
have half of the world’s population; as many as one billion of these<br />
Asians are joining the ranks of the middle class. While their parents<br />
and older siblings are still working and saving hard, the younger<br />
generation, from Harbin to Hanoi, from Shanghai to Singapore,<br />
from Bangkok to Bangalore, from Manila to Mumbai and Tokyo to<br />
Tehran, have decided that it is more important to have a cool lifestyle.<br />
A meaningful job is more important than simply earning to<br />
put food on the table and have a secure home. In the wake of the<br />
generational progress towards greater financial security, the region’s<br />
younger mindset is shifting from surviving to living; from working<br />
hard to enjoying and playing.<br />
A new sense of value<br />
Asia is among the world’s hardest-working regions in terms of average,<br />
clocked-in workdays. Asians are also the world’s most ardent<br />
savers, putting some 30% to 50% of their annual earnings into the<br />
kitty bank to prepare for retirement and rainy days. As a result,<br />
they have the world’s largest holding of foreign reserves. A byproduct<br />
of Asia’s domestic, demand-driven growth policies, official<br />
government messages tout the dawning of a prosperous new era.<br />
Some go as far as to declare that Asia and China are entering a<br />
period more glorious than the times of the Tang dynasty when the<br />
middle kingdom was at its peak. Overall, the sense of values of<br />
urban Asians is changing and their lifestyle is diversifying. According
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 24<br />
to one regional survey of people’s daily lives, the largest single<br />
group of respondents stated that in the future, they wanted to live<br />
a life focused primarily on “leisure.” After more than 20 years of<br />
reform and opening in China, the GDP per capita in the eastern<br />
coastal cities has crossed the USD 5,000 level as both affluence<br />
and aspirations rise. This indicates that more people want to spend<br />
more time enjoying themselves with others or engaging in hobbies<br />
and recreational activity. This attitude represents a new opportunity<br />
for building a society where people can enjoy the riches of<br />
daily life, and are not merely working to build economic wealth. In<br />
other words, what do you do with your wealth now that you have<br />
created it? This new sense of value has tremendous implications<br />
for investment and structure for the provision of leisure.<br />
Baby boomers are becoming grandparents and want fun<br />
Photo: Thomas Eugster<br />
Foong Wai Fong is the Director of Megatrends<br />
Asia. Her research areas include macroeconomic<br />
trends in Asia, the progress of<br />
reform and changes in China, cultural<br />
industries and sustainable development.<br />
She has three best-selling books to<br />
her name: “The New Asian Way,” “We Have<br />
to Talk, Mr. Prime Minister” and “Culture<br />
is Good Business.” See full biography on page 52<br />
From the old days, we can still remember cases of death from<br />
overwork and fatigue among Japanese and Taiwanese corporate<br />
warriors. People are more relaxed now. Asian baby boomers are<br />
retiring and are becoming grandparents. Many have decided to<br />
lead a more relaxed lifestyle and begin exploring and traveling<br />
while they are still physically strong. Asian society is aging at an<br />
increasingly rapid pace thanks to a lengthening average lifespan<br />
and a declining birthrate. For example in Japan, the nation’s total<br />
fertility rate in 1998, at 1.38, was the lowest on record. According<br />
to Japan’s projected future population, one in four people in the<br />
Land of the Rising Sun will soon be 65 or older, the largest proportion<br />
ever. This is a golden consumer group. With wealth and a more<br />
open attitude to spending, they are pushing for higher value, more<br />
luxurious new apartments, and higher quality travel options.<br />
Younger Asians’ propensity to save has noticeably decreased in<br />
China, and many are running into deficits at the end of each month.<br />
They are known as the yueguangju (empty-every-month gang),<br />
who would not blink an eye throwing an entire month’s earnings on<br />
a designer bag or a new electronic gadget that they enjoy. Aspirations<br />
are to own a credit card, have lots of cash, drive an imported<br />
car, live in a condominium and with a lifestyle saturated in class:<br />
the so-called “6 Cs” lifestyle. The new rich are making waves in<br />
the market; the new millionaires that were created by the region’s<br />
economic growth are now supporting the most robust market in<br />
luxury goods. Whether it is a new Louis Vuitton bag or a Rolex<br />
watch or a pair of glittering Jimmy Choo shoes, the purchase fulfills<br />
the desire for status and reward.<br />
The new temple of desire<br />
It is called retail therapy in many parts of urban Asia. Offering the<br />
opportunity to stretch your legs away from the heat outside, airconditioned<br />
shopping malls are most attractive to Asians enjoying<br />
one of their favorite pastimes. These temples of consumerism are<br />
an irresistible draw, especially for the lower-middle-class groups.<br />
Here are the theaters where Asian dreams come alive. The precincts<br />
are getting bigger, better and cheaper. Even the new Suvarnabhumi<br />
airport that opened in October in Bangkok has several miles<br />
long of shopping pavilions.<br />
For the nouveaux riches, they can buy ten Hermes ties in one<br />
shopping stop! From Chanel to One-Dollar shops, each meets his<br />
own needs, having fun accumulating material goods. Asians, especially<br />
single and wealthy women, have a habit of rapidly changing<br />
their material belongings, going for the latest models in vogue.<br />
After a long day of window shopping and bargain-hunting at the
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 25<br />
commonplace all-year-round sales, shoppers can be treated to the<br />
most wide-ranging edible offerings in Asia’s unique food courts.<br />
For example, in Suria Kuala Lumpur City Centre, the lively shopping<br />
mall below the twin towers, the food court is a vivid picture of<br />
globalization and Malaysia’s Asiatic variety. Some 28 outlets are<br />
organized in a well-laid-out, pristine food court, offering over 200<br />
different types of local and international cuisines. For Asians, nothing<br />
brings greater satisfaction than a good meal!<br />
Lonely hearts like to be amused too<br />
In Taiwan’s three largest cities, there are over one million people<br />
considered lonely hearts. The survey of a leading magazine revealed<br />
that some 20% of the population, 4.5 million of them, do not<br />
have a sense of belonging. In one year, the island sold some NTD<br />
2 billion worth of antidepressant drugs. That figure is increasing at<br />
the rate of 10% per year. For every nine family households, there is<br />
one comprising a sole occupant. Lonely hearts are driving big-time<br />
leisure business: the market for pets is worth NTD 20 billion, soft<br />
toys NTD 600 million. Some 3.5 million people log onto the Net to<br />
chat every day, generating some NTD 1.2 billion in revenue for the<br />
online dating business. Luxurious suites for singles are worth NTD<br />
60 billion, while night owls around the city consume NTD 3 billion<br />
annually. Music for healing is outselling the most popular teenage<br />
pop singers. People are abandoning material consumption for fulfillment<br />
of the senses and spirituality, by putting atmosphere, space,<br />
taste and class first among their considerations for leisure options<br />
and engaging in activities that will bring a sense of well-being and<br />
happiness. All across the region, the largest growing real estate<br />
sector is for “that one single person”; one that buys a luxurious<br />
designer-oriented apartment suite to nurture the lonely heart. 1<br />
The venerable Chinese game of mah-jongg (similar to Western<br />
bridge, but played with mini bricks) can now be played on the Internet<br />
and with virtual partners. Technology is radically changing<br />
the face of Asian leisure. Plasma TV, high-definition screens, all<br />
those stylish iPods, plus the multifunction mobile phones which not<br />
only keep you updated with important events but also provide a<br />
channel for pouring your heart out. The SMS text messages sent<br />
out in China are now a multibillion dollar business. About 500 to<br />
800 million people in China alone are connected by mobile phones<br />
and another 150 million via the Internet.<br />
iPartment allows virtual relationship<br />
In 2006 the number of Internet users in Taiwan exceeded 14 million,<br />
about half the population. Around 32% of Net users use MSN and<br />
Skype. Between 8 and 10 pm, 3.5 million people log on the Net to<br />
chat. The dating business went from nothing to NTD 1.2 billion in less<br />
than four years. Taiwan Yahoo! has 1.3 million members joining its<br />
friendship portal. The iPartment (“i” means “love” in Chinese) Internet<br />
service allows participants to maintain a virtual relationship.<br />
There are some 89,000 members each paying a monthly fee of<br />
NTD 90 for its VIP membership, enabling iPartment to generate<br />
NTD 10 million in revenue in a very short time. Sony’s electronic<br />
dog “Aibo” created another craze, selling 130,000 models in five<br />
years. During the vacation, people stay home to chat online; 1.26<br />
million people have a log-on record of more than eight hours in a<br />
single day. In pet rooms, for a dollar a day, you can keep a virtual<br />
pet. There are now 8,000 pets available for adoption. There is a<br />
whole new world on the Internet. You can chat or text via your<br />
desktop, notebooks, smartphones and mobile<br />
Continued on page 27<br />
<br />
business magazine came up with<br />
the following cool industries of the future:<br />
1. Movie and TV. Big casts and big productions on popular Asian<br />
themes have led some productions to do extremely well. Asians are<br />
also eager and hungry for more culturally compatible presentations<br />
after having gotten enough of the artificial super-creatures (such<br />
as Spider-man and the like) in Western productions. Coproduction<br />
and cross-cultural collaborations are also in vogue. With Taiwanese<br />
directors, the movie cast can be drawn from among popular heartthrobs<br />
from Hong Kong, Taiwan, Korea, Thailand and Southeast<br />
Asia. Asian movies are entering the big time.—2. Games, girls<br />
and gambling. The 3 G on the Internet does not refer to third<br />
generation mobile telephony but games, girls and gambling. A domestic<br />
market is being created with local productions, where games<br />
from Beijing and Shanghai now take up 80% of China’s domestic<br />
market. Asian and Chinese expertise is also coming of age in this<br />
sector.—3. Animation. This will be the strongest revenue driver<br />
on the Internet and mobile phone platform (counting local networks,<br />
China has between 500 and 700 million mobile phones and over 100<br />
million Internet users). In 2004, animation sales exceeded RMB 10<br />
billion; up to RMB 60 billion in 2005. A huge animation city of 32,000<br />
square meters opened on 1 October in Guangzhou city to house one<br />
of the most concentrated production hubs for the animation industry.<br />
Besides Guangzhou, many other Chinese cities are working<br />
on leveraging their folk culture to produce great animation works.<br />
—4. Beauty. Beauty pageants are like flowers blooming all over<br />
the region. Every city and province is holding its own beauty pageant,<br />
drawing financial rewards from sponsorship and tourist visitors.—5.<br />
Holidays. For example, in China, the compulsory national<br />
holiday weeks of 1 May and 1 October are entering their seventh<br />
year now. One estimate puts the number of travelers at 1.7 billion,<br />
generating RMB 429.2 billion in consumer spending in the last 14<br />
golden weeks. Every holiday becomes a big commercial opportunity.<br />
Consumers are conditioned by advertising to take on this new<br />
habit. 4<br />
The future of leisure promises richness and<br />
creativity. Stay tuned.
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 26<br />
100.00<br />
10.00<br />
1.00<br />
2.2<br />
4.1<br />
0.8<br />
7.5<br />
1.4<br />
11.4<br />
2.1<br />
17.0<br />
3.2<br />
0.6<br />
23.8<br />
4.6<br />
1.1<br />
30.7<br />
6.5<br />
2.1<br />
36.3<br />
8.0<br />
2.9<br />
42.2 45.9<br />
11.5<br />
10.0<br />
5.4<br />
4.3<br />
53.8<br />
13.8<br />
6.7<br />
8 x<br />
Source: ITU International Telecommunication Union, 2006<br />
73 x<br />
0.5<br />
0.3<br />
0.10<br />
0.1<br />
0.06<br />
0.03<br />
0.01<br />
1994<br />
1995<br />
1996<br />
1997<br />
1998<br />
1999<br />
2000<br />
2001<br />
2002<br />
2003<br />
2004<br />
Industrialized nations Worldwide Emerging countries<br />
100.00<br />
49.6<br />
58.5 64.7 69.6<br />
76.8<br />
10.00<br />
8.2<br />
17.6<br />
24.6<br />
5.4<br />
35.3<br />
8.2<br />
12.2<br />
15.7<br />
8.0<br />
18.8<br />
10.8<br />
22.6<br />
14.2<br />
27.4<br />
18.8<br />
4x<br />
5.2<br />
3.7<br />
5.4<br />
2.5<br />
3.2<br />
1.6<br />
1.9<br />
1.00<br />
27x<br />
1.0<br />
1.1<br />
0.6<br />
0.4<br />
0.10<br />
0.2<br />
0.01<br />
1994<br />
1995<br />
1996<br />
1997<br />
1998<br />
1999<br />
2000<br />
2001<br />
2002<br />
2003<br />
2004<br />
Industrialized nations Worldwide Emerging countries<br />
Digital gap between rich and poor narrows<br />
Internet – users per 100 residents: In 1994, 73 times more people in the industrialized nations had access to the Internet than in the emerging countries.<br />
But ten years later, the disparity between rich and poor was merely eight times so large. Mobile phone – users per 100 residents: In the mid-1990s,<br />
the proliferation of the mobile telephone among the population in the industrialized nations was 27 times greater than in the emerging countries. By 2004,<br />
the digital gap had narrowed to a factor of four.
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 27<br />
phones. The end of the year is always an eventful time as schools<br />
break and adults treasure this an important time to get closer to<br />
their children. It is the annual school holiday in many of the Southeast<br />
Asian urban centers. The younger urban families are packing<br />
their bags and heading out to the airports for the annual family<br />
holiday. With fewer children, younger middle-class Asians are making<br />
family vacations an annual ritual. Adventure travel, exotic destinations<br />
and more out-of-the-way options are being introduced.<br />
Soon Singapore will launch a private enterprise to help people get<br />
a tour of outer space in its space tourism project.<br />
Drinking coffee in the library<br />
Business, health, socializing and networking are beginning to roll<br />
into one. Asians, however, like packaged services – having things<br />
organized and laid out for them. For example, South Asia’s most<br />
successful fitness chain, Alexander Groups, has 240,000 members<br />
and 33 clubs in Taiwan, Shanghai and Beijing. Carefully designed<br />
package activities include offering gym, aerobics, group cycling,<br />
swimming, jacuzzi, sauna, spa, weight management, children’s<br />
health, and nutrition and juicing services. Combining business with<br />
leisure, the massage centers in China often have special VIP rooms<br />
where executives discuss business while the masseurs press on<br />
their feet to ease blockage and boost blood circulation.<br />
Starbucks Coffee shops in hospitals, DOME café stations in<br />
banking halls, airports turned into huge shopping malls; these are<br />
some of the ways that Asians mix work and formal business with a<br />
little leisure and relaxation. There are more sidewalk benches available<br />
for people to relax. Museums hold theme parties and have<br />
special restaurants. Public libraries have moved to shopping malls,<br />
while special cafés within bookshops open late into the night. Work<br />
can now be set in a leisurely environment.<br />
The young Asian generation will prize quality of living over the<br />
life of a workhorse, and value meaning over accumulation. As the<br />
region heads to the future, for many of the urban middle class, the<br />
driving force behind economic growth will come from services.<br />
Much of this development will be driven by the creative and leisure<br />
industries. In many parts of Asia, China in particular, advertising<br />
and government messages are helping to shape this trend by<br />
promising the dawning of a glorious and prosperous new age. This<br />
is part of the atmospheric support for the government’s effort to<br />
generate domestic demand as an engine of growth, as these messages<br />
are helping to shape new attitudes towards leisure. There is<br />
the danger of economic slowdown coupled with overspending. In<br />
spite of this risk of a hard landing after the buildup of unrealistic<br />
expectations, the future for leisure in Asia remains promising.<br />
trends. The Hunan Satellite TV’s Super Female vocal contest<br />
reached 19.45% of the national population and generated NTD 760<br />
million in revenue. 2 The Ministry of Culture in China estimates that<br />
the creative industry was worth NTD 7 trillion 3 in 2004, and is growing<br />
at double-digit rates annually. The enormous potential and size<br />
of the Chinese economy have set the stage for entrepreneurs and<br />
businesses to innovate on China chic or Chinese ideas in leisure.<br />
The world will see this renewed confidence translated into an enormous<br />
offering of Chinese ideas in leisure, where western-originated<br />
modern technology will be applied to bring to life outstanding ideas<br />
from China’s 5,000 years of knowledge and cultural accumulation.<br />
With a potential middle-class customer base exceeding one billion,<br />
there are justifiable reasons for excitement.<br />
Even Asians are surprised that cool stuff is emerging from the<br />
most unconventional places. A song entitled Laoshu ai dami (Mouse<br />
Loves Rice), written and sung by a complete unknown, was widely<br />
downloaded on mobile phones and generated some RMB 150 million<br />
in revenue. The masses are participating in leisure and joining<br />
the party via new technology platforms; meawhile, providers are<br />
working to sharpen their niches in a highly competitive marketplace.<br />
For example, the television stations in China are going for<br />
select positioning, making sure they can carve and keep even one<br />
space within a rapidly emerging market. Chinese movies which celebrated<br />
the centennial in 2005 are making a big comeback. The<br />
big Chinese movie “Hero” took RMB 250 million out of the total<br />
RMB 900 million box office sales in China and internationally it<br />
ranked 26th out of the “50 must-watch movies in your life” listed by<br />
<br />
<br />
Sister Liu attracts millions of spectators<br />
On the banks of the Nijiang River in Quilin, set against a picturesque<br />
landscape, director Zhang Yi Mou created the largest and most spectacular<br />
show of Liu Shan Zhei Theatre. It is a spectacular outdoor<br />
musical, featuring the legendary folk songstress Sister Liu. The<br />
show, not even three years old, has already attracted some 1.5 million<br />
spectators. The success of this artistic project has also increased<br />
local real estate values fortyfold and created tremendous<br />
revenues for local tourism coffers. In Hunan province, the Super<br />
Girl vocal TV open contest has attracted the participation of millions<br />
of young and old people. Millions have the remote control in<br />
one hand, busy texting their vote for their favorite talent with the<br />
other. The show has created a new phenomenon in Chinese leisure<br />
1<br />
Global Views Monthly (April 2006)<br />
2<br />
Ibid, page 125, http://www.cwgv.com.tv<br />
3<br />
Special Issue, Nov. 2006, Global Views Magazine, Taiwan, Creative China<br />
NTD 7.2 trillion converted into USD. Page 29<br />
4<br />
Ibid, page 59
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 28<br />
Successful high-tech firms need to continually reinvent the categories they have created,<br />
providing consumers with new uses for the technology. Interview with Guerrino De Luca,<br />
President and CEO of Logitech International. Interview Ulrich Kaiser, Credit Suisse Research<br />
“We have a fundamental<br />
mission to make technology<br />
simple.”<br />
Photo: Thomas Eugster<br />
Ulrich Kaiser: Wireless connectivity,<br />
Internet communication, digital music and<br />
the digital home are key drivers of<br />
Logitech’s success. Why are they so<br />
important?<br />
Guerrino De Luca: The need for people<br />
to cut the cord is paramount. Consumers<br />
do not like to be tied down, and the more<br />
wires they can eliminate, the better. We<br />
have made cordless mice and keyboards,<br />
but cordlessness in general is becoming<br />
part of the entire portfolio. Any technology<br />
that enables people to get in touch with<br />
other people is a winner. On the Internet,<br />
communication takes place for free – just<br />
think of voice-over-IP. The fact that on the<br />
Internet you can not only talk to other<br />
people but actually see them is instinctively<br />
compelling for most humans. This is<br />
a huge trend which certainly helps our<br />
webcam and headset businesses.<br />
What about digital music?<br />
Guerrino De Luca: Music had been<br />
quiet for a long time and then all of a<br />
sudden, there was a big transformation.<br />
Music is not just physical, it is digital and<br />
can be enjoyed in many different circumstances:<br />
on the go, at home, with different<br />
means, in different infrastructures. This<br />
has driven a huge business for speakers.<br />
Music arrives at the PC before reaching<br />
portable players. Most people enjoy their<br />
music on the PC. But when they listen<br />
they want better quality than the computer<br />
itself provides. This is where we can make<br />
a difference through our speakers, and<br />
wireless headphones for the iPod and<br />
other MP3 players. Once you have all your<br />
music on the PC, you want to distribute it<br />
throughout the house. So now hi-fi equipment<br />
needs to be revitalized in line with<br />
the streams of digital music coming out of<br />
the PC and via the Internet. We recently<br />
acquired a small company called Slim<br />
Devices, enabling wireless distribution<br />
from source to speakers.<br />
What are the future growth opportunities<br />
for Logitech and what are its biggest<br />
threats and challenges?<br />
Guerrino De Luca: The biggest challenge<br />
for us is to continue reinventing the<br />
categories that we have defined, and provide<br />
the consumer with fresher uses of<br />
technology. This is not a technology-driven<br />
business. What is important is what the<br />
user wants to buy. You have to use technology<br />
so that consumers can understand<br />
it. The growth of notebooks is an opportunity<br />
for us. There are 900 million PCs out<br />
there, and we have only penetrated a fraction<br />
with our products.<br />
Do you notice any differences in PC use in<br />
different regions of the world?<br />
Guerrino De Luca: In the developed<br />
world, the PC is more pervasive than any<br />
other technology platform I know of. It is<br />
everywhere, not only in the office but also<br />
at home. There are countless households<br />
in the Western world that have more than<br />
one PC. That obviously drives an incredible<br />
usage not only for work but for entertainment,<br />
communication and games. The<br />
developing world is now equipping itself<br />
with PCs for home use, but our biggest<br />
opportunity is where the PC is all but ubiquitous.<br />
When everybody has a PC, our<br />
products become interesting. This is why<br />
the strongest growth is currently in the<br />
West, as opposed to many PC manufacturers<br />
whose growth fundamentally takes<br />
place in the developing world.<br />
Many people aim to use their work and<br />
free time more effectively as time is<br />
getting scarcer. What new product could<br />
help to optimize the use of time?<br />
Guerrino De Luca: Our “Harmony”<br />
remote can do that. It is a big simplifier –<br />
you can enjoy your entertainment without<br />
having to study 75 manuals and having to<br />
use 14 remote controls. People have to<br />
make choices as to what to do with their<br />
time. We notice that especially younger<br />
people spend much more time on the PC<br />
than in front of the TV. This is good<br />
because the PC is an interactive device.<br />
Television is totally passive – nice when you<br />
want to relax, but when it comes to stimulating<br />
your brain, the two don’t compare.<br />
Apart from the Harmony control, are there<br />
any other products in Logitech’s pipeline?<br />
Guerrino De Luca: Logitech makes<br />
100 new products every year. I could<br />
already tell you what we have in store for<br />
Christmas 2007 because we finalize our<br />
roadmaps between 16 and 20 months
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 29
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 30<br />
before the products become available. I<br />
am more excited than ever by the things<br />
we make! There are evolutions, even in our<br />
core product, the mouse. People might<br />
think: “what are you going to do with the<br />
mouse?” Well, expect mice that can<br />
navigate 3D virtual realities. There is a<br />
product we have just introduced called<br />
“SpaceNavigator,” and it works beautifully<br />
with Google Earth. Our SpaceNavigator<br />
makes 3D navigation easy. We are also<br />
developing products that will enable you<br />
not only to use your PC on your desk, but<br />
sitting on a couch using a television<br />
screen. We will innovate along those lines<br />
very aggressively in 2007.<br />
Why is the PC industry migrating from<br />
desktops towards notebooks? Does this<br />
pose a threat to your business model?<br />
Guerrino De Luca: Originally, notebooks<br />
allowed business people to bring<br />
their work with them as they traveled. That<br />
has not changed. What is changing is the<br />
fact that at home, consumers now find a<br />
notebook affordable and powerful enough<br />
to be their computer of choice. So instead<br />
of buying a desktop, which is bigger and<br />
occupies more space, they use a laptop<br />
they can bring from room to room. With<br />
the growing importance of Wi-Fi installations<br />
at home, people also use their PC in<br />
their bedroom and in front of the television.<br />
But as the laptop is basically a replacement<br />
for the desktop in terms of functionality,<br />
people do the same thing. The<br />
tendency to accumulate peripherals around<br />
it is exactly the same. In fact, desktops<br />
present a tougher sell for us. All PCs come<br />
with a mouse, so we have to convince you<br />
that the mouse you have is not good<br />
enough and that you need an upgrade.<br />
Laptops do not come with a mouse but<br />
with integrated pointing devices most<br />
people do not want to use on a regular<br />
basis. So they buy mice, which is a great<br />
additional opportunity for us.<br />
With new products like HDTV, people’s<br />
home entertainment systems are becoming<br />
richer but also more complex. What are<br />
your solutions to this complexity? Does<br />
Logitech benefit from this development as<br />
well?<br />
Guerrino De Luca: Absolutely. I mentioned<br />
“Harmony”: I strongly believe that<br />
the digital home will become a platform<br />
very much like a PC is a platform. What is<br />
a platform? It is a combination of content<br />
and devices that you need to control. The<br />
mouse controls the PC. What will control<br />
“Ten years from<br />
now we will all<br />
consider video<br />
communication<br />
as popular as<br />
e-mail is today.”<br />
the digital home? When I say digital home,<br />
I mean movies that are stored in some<br />
server, music streaming from the Internet,<br />
multiple places where you want to listen to<br />
it, speakers in the bathroom, the bedroom,<br />
the kitchen. This complexity needs to be<br />
controlled. I believe that there will be a<br />
“mouse” for the digital home. “Harmony” is<br />
the beginning of that trend: a device that<br />
can control the source and destination of<br />
all your entertainment in the digital home.<br />
Why is Internet communication so popular?<br />
What is the future of this trend?<br />
Guerrino De Luca: The most compelling<br />
application of computers is communication.<br />
In fact, e-mail is probably the<br />
single biggest thing that you do on your<br />
PC. It is not word processing; it is not<br />
spreadsheet analysis; it is communication.<br />
Communication applications are incredibly<br />
appealing to people. The Internet as a<br />
platform makes communication richer and<br />
more affordable. You can speak, exchange<br />
videos, see one another. Remember,<br />
people have been talking for ages about<br />
the videophone. There has been experimentation<br />
in videophones; everything has<br />
failed. Why is that? The reason is that first<br />
of all, in order to enjoy videophones, both<br />
of us need to have one. In the case of the<br />
PC, everybody has one, so you already<br />
have the tool that enables you to see the<br />
other person. The second reason is a little<br />
bit more subtle: when you speak on the<br />
phone you hold your handset close to your<br />
ear. So how do you see one another when<br />
you hold your handset close to your ear?<br />
If you are in front of your screen, your posture<br />
is much more conducive to visual<br />
communication. I believe that in the long<br />
run, visual communication will be a<br />
standard application on every PC, which<br />
provides us at Logitech with a great opportunity<br />
for embedded webcams, as well as<br />
for webcams that can be bought separately.<br />
This trend is here to stay. Ten years from<br />
now we will all consider video communication<br />
as popular as e-mail is today.<br />
Logitech also makes products for the<br />
gaming industry, such as game controllers.<br />
Many computer games are very timeconsuming.<br />
Is there room for this in a world<br />
where free time is so scarce?<br />
Guerrino De Luca: Playing is part of<br />
human nature. If you prohibit games,<br />
people will play when they should be doing<br />
serious work. Firms who forbid their employees<br />
from surfing the Internet, thereby<br />
hoping to increase productivity, are wrong.<br />
Consoles play a big role in gaming today;<br />
playing is no longer isolated, but increasingly<br />
takes place in a social environment<br />
as you play with others on a network,<br />
recreating the social element of playing.<br />
The growth of the travel and leisure market<br />
is largely attributable to the increasing<br />
number and wealth of retirees. Many companies<br />
are increasingly focusing their<br />
offerings on senior citizens. How do you<br />
target this group?<br />
Guerrino De Luca: We have a fundamental<br />
mission to make technology simple.<br />
I think this is the single most important<br />
thing for senior citizens. Today’s teenagers<br />
are used to a level of complexity that we<br />
adults cannot even imagine. Even before<br />
becoming old we struggle to grasp what<br />
comes easily to kids. Today’s senior citizens<br />
were not born with a PC, so we need to<br />
make this technology very simple to use. I<br />
have trained my parents to use video<br />
communication on their PC, and I can tell<br />
you my parents really don’t relate to PCs.<br />
But the application is so compelling, the<br />
opportunity to see me and their other children<br />
so irresistible and so relatively easy<br />
to use that they are interested.<br />
The leisure and work activities of men and<br />
women are becoming increasingly similar.<br />
Are women using the computer more than<br />
they did a few decades ago, and what is<br />
the trend for the future?<br />
Guerrino De Luca: I think that the big<br />
unifying application is Internet communication.<br />
Women tend to use the Internet for<br />
communication, as they are more focused<br />
on communication than men and every<br />
application that enhances communication<br />
attracts them. So we design our products<br />
to appeal to that interest and the visual<br />
sensitivity of the female consumer. We’ll<br />
see growth even in areas like gaming that<br />
are traditionally aimed at men. The more<br />
gaming becomes social, the more women
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 31<br />
Do Asians play different computer games than the Europeans? Where are the big growth<br />
opportunities in the PC game sector? Warren C. Jenson, Chief Financial and Administrative<br />
Officer of Electronic Arts, provides the answers. Interview Ulrich Kaiser, Credit Suisse Research<br />
“If you can include game<br />
dynamics in education,<br />
people will learn faster.”<br />
Ulrich Kaiser: Total spending on<br />
leisure activities is rising, and it’s an<br />
important driver of global economic<br />
growth in the 21st century. What are the<br />
specific drivers behind growth in the<br />
leisure market?<br />
Warren C. Jenson: I cannot speak for<br />
the whole leisure market, but I think<br />
growth is based on two things: wealth and<br />
changing demographics. To some extent,<br />
in some countries, lifestyles are changing,<br />
people are putting more value on leisure<br />
time and their quality of life. As it relates<br />
to interactive entertainment, technology<br />
and quality are both getting better. Therefore<br />
the quality of the entertainment<br />
experience continues to improve and our<br />
markets very naturally expand. The internet<br />
is opening up all kinds of different<br />
gaming experiences and draws more<br />
and more people around the world to interactive<br />
entertainment.<br />
Demographically speaking, who is<br />
Electronic Arts’ typical customer?<br />
Warren C. Jenson: In interactive entertainment<br />
the majority is male and the<br />
average age is between 18 and 34 years.<br />
What’s interesting though is that more<br />
and more women are participating in interactive<br />
entertainment. Separately, we are<br />
finding that every year the average age actually<br />
increases. This is probably due to<br />
the fact that many people began playing<br />
video games as teenagers or in their<br />
<br />
an exciting form of entertainment as they<br />
get older.<br />
You mentioned female gamers. Are you<br />
developing games that target this section<br />
of the population?<br />
Warren C. Jenson: We sure are working<br />
at it. One of our best-selling franchises<br />
is The Sims. In fact, this is the most successful<br />
video game franchise ever created.<br />
Today, this game has mostly female customers.<br />
We also have a casual game website,<br />
Pogo, where 60% plus of the players<br />
are female. We’re working to create<br />
more games and experiences that are likely<br />
to attract female gamers.<br />
Are there regional differences worldwide<br />
in terms of gaming behavior<br />
and preferences for different styles of<br />
games?<br />
Warren C. Jenson: I have to say two things<br />
that are somewhat contradictory: in this<br />
business one always has to remember that<br />
all entertainment is local and games have<br />
to be tailored to local tastes. If you fail<br />
to do that, you won’t sell any copies or your<br />
sales will be limited if it’s not culturally<br />
relevant. Secondly, we’re fortunate to be<br />
in a business where much of our entertainment<br />
is global in its appeal. The Sims and<br />
Need for Speed, for example, are two<br />
of our biggest sellers. The Sims sell more<br />
outside the US than inside. Need for<br />
Speed is very successful in Europe, North<br />
America and Asia.<br />
What about Asia?<br />
Warren C. Jenson: It’s all about online.<br />
This is one of the principal differences;<br />
someone playing a video game today in<br />
Switzerland or in the United States would<br />
go out and buy a PlayStation 3, an Xbox<br />
360 or a Nintendo Wii and they would use<br />
that as their gaming machine to play a<br />
video game. Japan apart, the gaming consoles<br />
have not really taken off in Asia.<br />
In countries like Korea, China and Taiwan<br />
gamers play online: they register, and the
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 32
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 33<br />
Photo: Thomas Eugster<br />
game is actually played on the game<br />
company’s servers. Many of those games<br />
are also very different in how the software<br />
developer is compensated. Payment<br />
is done through microtransactions where<br />
people play the game for free but then<br />
will buy different add-ons to their game and<br />
download them into their gaming experience.<br />
This market is also driven by advertising.<br />
There are different models round<br />
the world, the biggest difference between<br />
Europe, North America and Asia being<br />
the predominance of online gaming in the<br />
Asian market. I expect that we will see<br />
more online gaming in the next decade in<br />
both North America and in Europe.<br />
Are senior citizens also a target group for<br />
Electronic Arts?<br />
Warren C. Jenson: They are not today.<br />
But I have to tip my hat to what Nintendo<br />
has done: one of the games they have<br />
for the Nintendo DS, their hand-held device,<br />
is a game called Brain Age. The lore<br />
of this game is that one of the senior<br />
members of Nintendo’s board challenged<br />
the Nintendo developers to come up<br />
with something that he would like to play<br />
<br />
which is all about mental stimulation and<br />
exercising your brain.<br />
People generally have more leisure time<br />
and some of this additional time is<br />
used for educational purposes. Are people<br />
now demanding more educational games<br />
combining fun and learning?<br />
Warren C. Jenson: There always<br />
has been an educational market. One of<br />
the interesting things is that insights from<br />
gaming used in teaching methodology actually<br />
help people learn faster. Today<br />
kids are growing up learning and playing<br />
video games. The video game is a very<br />
sophisticated piece of software where you<br />
<br />
throughout the game. If you include game<br />
dynamics in education, people will learn<br />
faster.<br />
Many video games are very timeconsuming.<br />
Is there room for this in a<br />
“The gaming<br />
consoles have<br />
not really taken<br />
off in Asia –<br />
but online has.”<br />
world where free time is so scarce?<br />
What trends do you see in this regard?<br />
Warren C. Jenson: We try to provide<br />
the best possible entertainment value.<br />
There is an industry saying: for every<br />
dollar we charge, you will on average have<br />
an hour of entertainment. We try to do<br />
our best to make sure that with every video<br />
game there’s real entertainment value<br />
and a very robust experience. Our games<br />
allow gamers with 15 minutes to spare<br />
to play for 15 minutes and to come back<br />
and pick up the game where they left<br />
off. We also have games on the mobile<br />
phone if someone has a few minutes to<br />
spare while on a bus. It also allows<br />
someone who wishes to play for two<br />
hours at a time to play for two hours at<br />
a time, and again, everybody has a<br />
great experience.<br />
What are your current top sellers?<br />
Warren C. Jenson: Some of our top<br />
sellers around the world are: The Sims,<br />
Need for Speed which is a street racing<br />
game, FIFA, Madden NFL, Harry Potter.<br />
What are the longer-term trends<br />
between console, PC and hand-held<br />
software games?<br />
Warren C. Jenson: The longer-term<br />
trend is connectivity, all the devices<br />
you mentioned are increasingly going to<br />
be connected. Your cell phone or a handheld<br />
gaming device like the portable<br />
PlayStation or the Nintendo DS and your<br />
PC or console will all be connected.<br />
On each of those you may have a different<br />
entertainment experience but all of them<br />
are very important to interactive entertainment<br />
in the years to come.<br />
What are the opportunities and risks<br />
in the gaming industry in the longer term?<br />
Warren C. Jenson: The principal risk<br />
is the same risk every software developer<br />
or developer of creative products has,<br />
and that is to lose your creative energy.<br />
Technology constantly improves and<br />
this of course allows us to enhance the<br />
entertainment experience. Still, there<br />
is the risk that as an industry, we aren’t<br />
taking advantage of what technology is<br />
making possible, providing new and different<br />
and also more interesting entertainment<br />
experiences. Another opportunity I would<br />
like to highlight is the trend toward online<br />
gaming – every game developer has to be<br />
very mindful of that when inventing<br />
new experiences. It’s changing everything.<br />
Do you see any opportunities for<br />
ancillary products and services such as<br />
in-game advertising, mobile gaming<br />
and microtransactions?<br />
Warren C. Jenson: Dynamic in-game<br />
advertising is quickly becoming a reality.<br />
Dynamic advertising is happening online<br />
and it can change in an instant. If you’re an<br />
advertiser you can put one advertisement<br />
in today and tomorrow you can change it.<br />
In the next generation of gaming consoles<br />
this will become more and more prevalent.<br />
With the Xbox 360, the PlayStation 3<br />
and the Nintendo Wii you will see dynamic<br />
in-game advertising continue to grow.<br />
Microtransactions are already a reality.<br />
A microtransaction is a download of additional<br />
game content for a fee. If you<br />
wish to buy a new car in a racing game,<br />
or customize the clothing of your<br />
character, or buy energy drinks for your<br />
athlete, you can download these elements<br />
into the game you’re playing. This is a<br />
reality in many games today and it will be<br />
an opportunity in most games as we
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 34<br />
<br />
from leisure<br />
Lars Kalbreier, Head of Global Equities & Alternatives Research, Pascal Rohner, Equity Analyst<br />
<strong>Leisure</strong> holds a central position in modern society. Throughout the<br />
20th century, government social policies such as cuts in working<br />
hours and the implementation of retirement schemes led to an increase<br />
in leisure time. This trend is likely to continue, given the growing<br />
importance being placed on individual well-being, and the changing<br />
desires of baby boomers as they retire. As a result, in some<br />
economies, some 20% of the workforce is now involved in goods<br />
and services dedicated to the leisure time of others. On the other<br />
hand, a widening imbalance still looms between the amount of<br />
available free time and disposable income. Well-paid managers, for<br />
example, often have little leisure time at their disposal and are<br />
ready to pay a high price for personalized leisure. This concept is<br />
likely to emerge as a global trend as a broader group of people will<br />
seek more individual and a qualitatively better recreational time.<br />
Individual well-being will gain in importance. The transition into a<br />
feel-good society has altered this perception and also given rise to<br />
the term “new luxury.” The motive for consumption is no longer social<br />
differentiation, but rather individual well-being. New luxury goods<br />
are less pricey than traditional luxury items, but are distinguished<br />
from “budget” products through the perceived quality, lifestyle and<br />
service enhancements they bring: iPods and Starbucks, as well as<br />
fashionable sports apparel, are prime examples. The frontiers of<br />
leisure are also extending to our shopping habits: shopping will increasingly<br />
switch from being an everyday pain to a pleasure, helped<br />
by the development of new shopping complexes incorporating cinemas,<br />
restaurants and fitness centers. International real estate<br />
companies with a focus on retail will reap rewards from this trend.<br />
Furthermore, the desire for greater social well-being will increasingly<br />
become a global trend. Consumption differences between the<br />
West and Asia may consequently disappear – many young Asians<br />
of the Internet generation (Generation Y) say they want to orientate<br />
their lifestyles more toward leisure and consumption. The emergence<br />
of new technologies that modify existing leisure goods will dramatically<br />
alter the leisure market further. State-of-the-art video games<br />
enabling you to speak to your counterpart and the ability to watch TV<br />
via mobile phone or iPod are indications of the impact technology<br />
will have on leisure. Manufacturers of screens and memory chips,<br />
as well as content providers, will all profit from this trend. China’s<br />
emergence in the world of multimedia, notably the opportunities<br />
surrounding the 2008 Beijing Olympics, also offer good investment<br />
opportunities.<br />
In coming years, we also expect that nanotechnology will become<br />
more and more important in leisure equipment: engineered sportswear,<br />
fashion, entertainment systems and vehicles will increasingly<br />
rely on innovations in this area.<br />
Tourism will still remain big business in the leisure world of the<br />
future. Tour operators will benefit from changing demographics, as<br />
growing numbers of retirees learn to fill their “twilight leisure time”<br />
creatively. Cruise line operators will be among the main benefactors.<br />
Finally, for many people, dedication to appearance, health and<br />
spirit during their free time will also become important. In the next<br />
pages, readers will discover how leisure trends will evolve and how
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 35<br />
The shopping experience<br />
Page 36<br />
Mouthwatering new luxury goods<br />
Page 43<br />
Rediscovering television<br />
Page 37<br />
Nanotechnology: Boosting the value of leisure<br />
Page 44/45<br />
Investing in education<br />
Page 38<br />
Networked gaming<br />
Page 46<br />
Europeans and Americans love traveling<br />
Page 39<br />
Anti-aging: A new favorite pastime<br />
Page 47<br />
China’s new communication era<br />
Page 40/41<br />
Health and wellness enter the fast food sector<br />
Page 42<br />
Sports industry races ahead<br />
Page 48<br />
Illustration: Wolfgang Hametner
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 36<br />
Average daily<br />
shopping<br />
time in minutes<br />
Share of leisure<br />
time spent<br />
on shopping<br />
10% – 15%<br />
Investments page 49<br />
Illustration: Wolfgang Hametner<br />
Men: 25–40<br />
Women: 30–55<br />
The shopping experience<br />
Nowadays, shopping does not only serve to satisfy consumption<br />
needs. It has also evolved into one of our most important leisure<br />
activities. Recent surveys reveal that men spend on average between<br />
25 and 40 minutes shopping every day, while women spend<br />
even more, up to 55 minutes. Factoring out sleeping and working<br />
time, we therefore apportion 10%–15% of the total time budget at<br />
our disposal to shopping.<br />
As consumers are increasingly pressed for time, many do not<br />
want to waste that precious commodity searching far and wide to<br />
meet their requirements, preferring to find as much as possible<br />
under one roof. Hence, modern, spacious shopping centers fulfill<br />
the present-day needs of consumers offering a vast array of diverse<br />
products, services and activities. In this regard, shopping malls are<br />
striving to create a memorable experience for consumers and aiming<br />
to tempt them to return again and again. Successful shopping centers<br />
lure consumers with a variety of incentives: besides traditional<br />
food and fashion shops, offerings range from gourmet restaurants<br />
to takeaways, from massage therapy sessions to health care centers.<br />
Cinemas and entertainment venues such as discos, bowling alleys<br />
and fitness centers may also form part of a successful tenant mix.<br />
The objective here is to entice consumers to return to the shopping<br />
center throughout the day – at lunchtime or during coffee breaks in<br />
the restaurants, in the evening to the cinema, disco or fitness studio.<br />
Location and proximity to transportation infrastructure are also important<br />
factors in establishing a successful shopping mall. The power<br />
to lure consumers to a shopping center is closely linked to the<br />
ability to achieve the right tenant structure, and these factors, in<br />
turn, are vital to the economic success of a shopping center. Operators<br />
can ask higher rents in places that register a strong flow of<br />
customers and they also reap benefits directly from customer flows<br />
through sales-linked clauses in rental contracts.<br />
Larger shopping centers that offer entertainment activities and<br />
events have created success stories worldwide. Such facilities can<br />
be found in Manhattan, Sydney, Paris, Brazil and even Asia. In<br />
Eastern Europe, where such malls were scarce until recently, shopping<br />
centers are currently enjoying a boom. In the Bulgarian capital,<br />
for example, the first modern shopping center (Mall of Sofia) opened<br />
its doors in 2005, featuring, among other things, a 12-screen multiplex<br />
cinema. Eric Güller, Zoltan Szelyes
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 37<br />
Expected number of sellable units<br />
PDP (Plasma) TFT-LCD<br />
Investments page 49<br />
Illustration: Wolfgang Hametner; Source: iSupply, DisplaySearch, CS<br />
2006: 8.5/40 million<br />
2007: 10.5/58 million<br />
2008: 13/78 million<br />
2009: 16/92 million<br />
Rediscovering television<br />
The ways in which we watch television — how, where, when and<br />
what — will change radically in the future, giving people greater<br />
choice over how they interact with this ubiquitous leisure tool. Consumers<br />
will no longer need to decide between television and other<br />
leisure activities, increasingly combining them to make more efficient<br />
use of their limited free time. Until recently, TV viewers were,<br />
for the most part, confined to their living rooms. But improving<br />
consumer electronic technology, more efficient infrastructure and<br />
the fast-expanding world of digital media are all helping consumers<br />
to watch television wherever and whenever they desire. In the era<br />
of laptops, mobile phones and iPods, consumers have virtually unlimited<br />
access to television programs and podcasts. Moreover, the<br />
increased storage capacity of consumer electronic equipment confers<br />
on viewers liberty to watch TV when they want.<br />
So perhaps you want to catch a vital football game on TV, but<br />
the weather is great and you would also like to go swimming with<br />
friends. Thanks to mobile electronics equipment, such as laptops<br />
and mobile handsets, there is no longer a choice to make here,<br />
since you can enjoy both activities. A laptop equipped with a DVB<br />
digital TV card provides reception of terrestrially transmitted<br />
television, while a TV-equipped mobile handset offers an alternative<br />
means of viewing — and may be able to display individual<br />
video clips, such as the replay of a goal. Personal video recorders<br />
(PVRs) constitute a third option, allowing time-delayed television<br />
viewing.<br />
Viewers are increasingly able to have a greater say in what they<br />
watch too, compiling their favorite programs themselves using “video<br />
on demand” (VoD) technology. Selecting a VoD provider will become<br />
easier, as consumers gain from stepped-up competition between<br />
cable operators and telecoms companies. Both groups are offering<br />
customers the so-called triple play of television, Internet and telephone<br />
in one package, their products differentiated by quality, price<br />
and/or content. The content providers are also likely to benefit from<br />
this. The triple play will lead to a fusion of the television with the PC,<br />
as laptops become more suitable for the living room and serve as<br />
the hub for all forms of digital media: television, photos, video, music<br />
archives and so on. This will, in turn, facilitate private and commercial<br />
exchange in these media and enhance opportunities for social<br />
networking through technology. The TV experience will stop being a<br />
one-way flow from screen to the passive viewer. Exchanging recipes,<br />
developing hobbies to the full and offering advice on every aspect<br />
of life are things that will no longer be conceivable without using<br />
the new generation of TV/PC media. Ulrich Kaiser
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 38<br />
Growth in enrollment<br />
in post-secondary<br />
educational<br />
institutions in the past<br />
10 years<br />
China is the<br />
world’s largest<br />
market for<br />
education<br />
USD 72 bn<br />
Investments page 49<br />
Illustration: Wolfgang Hametner<br />
Countries with middle<br />
incomes: 77%<br />
Wealthier countries: 43%<br />
Investing in education<br />
We expect private education services to grow rapidly on the back<br />
of the need for advanced and professional learning, led by rising<br />
demand in emerging markets and the changing requirements being<br />
made of personnel in Western countries. The public sector has<br />
been slow to react to these changes, and is unlikely to meet the<br />
new expectations of the industry, creating an opportunity for the<br />
private sector to grow.<br />
We identify three catalysts likely to stimulate increased demand<br />
for educational services in coming years: 1. Emerging markets’ demand<br />
is rising: the wealth effect of recent years in flourishing<br />
economies has seen the growth of a middle class keen on education<br />
for their children. For example, in China alone, the number of<br />
post-graduate students has risen by 77% in the past decade, compared<br />
with 43% in Western countries. We expect this trend to continue<br />
as sustained, private sector-led, economic growth boosts the<br />
development of the middle class in many emerging markets. 2.<br />
Continuous education is becoming a crucial factor for success: in<br />
today’s fast-changing business environment, new techniques, new<br />
tools, and new knowledge are key to remaining competitive. Therefore,<br />
employees increasingly need to take courses whilst in employment<br />
in order to keep up with changes. 3. An increasing<br />
number of retired people in Western countries intend to use their<br />
leisure time more actively: there is a clear trend in which older people<br />
are starting to spend more time on mature learning. We believe<br />
that the education market will increasingly focus on this new target<br />
group.<br />
Flexible courses offered parallel to the job, personalized services<br />
and seminars on brand-new techniques are the most-often<br />
requested services. The public sector is unlikely to live up to the<br />
challenges posed by this increase in demand for education. The<br />
public sector requires administrative approval for changes. It is also<br />
limited by the legacy of the past (such as the lack of courses provided<br />
in English in many countries) and is mostly geared to mass<br />
education, not to working adults with specific requirements, particularly<br />
in fast-growing economies.<br />
As a result, the private sector is increasingly seen as an attractive<br />
niche market capable of providing the self-improvement services<br />
needed by people living in emerging markets and for working<br />
adults. To illustrate this trend, an increasing share of multinational<br />
firms are signing outsourcing contracts with private education firms<br />
to offer regular training to their employees. Eritra Ibroci
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 39<br />
Expected<br />
annual growth<br />
in cabin capacity<br />
of cruise ships<br />
between<br />
2004 and 2009<br />
In North America<br />
+8%<br />
In Asia<br />
+2%<br />
In Europe<br />
+6%<br />
Investments page 49<br />
Illustration: Wolfgang Hametner<br />
Europeans and Americans love traveling<br />
Shortly after the “Queen Mary 2” became the world’s largest cruise<br />
ship, the “Freedom of The Seas” surpassed it. Making its maiden<br />
voyage in April 2006, this floating hotel – 339 meters long and<br />
56 meters wide – can carry up to 3,800 passengers, offering them<br />
a dazzling range of activities and entertainment. The cruise ship industry<br />
is booming. Current shipbuilding capacity will be fully utilized<br />
for years to come because demand for cargo ships is also very<br />
high. We estimate cabin capacity will increase at an annual rate of<br />
8% in North America between 2004 and 2009, by 6% in Europe<br />
and 2% in Asia. This growth differential mainly reflects the greater<br />
wealth of the baby boomer generation in the West, which is becoming<br />
the major target group for the cruise ship industry. We expect<br />
some scaling effects as rising supply meets what we believe will be<br />
even stronger rising demand.<br />
Cruise ships are now being built with specific age groups in<br />
mind. Active seniors from Europe and North America appreciate<br />
what floating hotels calling at a different port every day can offer.<br />
So the rising number of retirees with money to spend represents a<br />
growing pool of potential customers. In our view, this segment is<br />
not only growing in number but also in quality, with the new ships<br />
being built for it mainly offering four- and five-star facilities. Another<br />
target group that cruise ship companies are rediscovering are<br />
the growing ranks of young singles with adequate incomes. Party<br />
ships like those operated by AIDA, which belongs to the Carnival<br />
Group, are becoming increasingly popular. The key point for this<br />
target group is a mixture of socializing and adventure. This segment<br />
is likely to grow in numbers but less so in terms of extra content,<br />
since all-inclusive packages are very popular.<br />
To meet customer needs, more niche offerings are being marketed,<br />
such as cruises with land-tour packages – these are mainly<br />
to northern destinations such as Alaska and Canada, but also to<br />
new markets, like Eastern Europe, as they open up. This segment<br />
offers good growth potential with rising margins as demand for<br />
additional services, such as excursions and day tours, picks up.<br />
Another new field is low-cost cruising of the type offered by easy-<br />
Cruise, an initiative of Stelios Haji-Ioannou, the founder of easyJet.<br />
Since low-cost cruise shipping is a very new category, direct investment<br />
patterns are yet to be established. However, a similar situation<br />
can be witnessed in the airline industry, where national carriers<br />
managed to close the gap with low-cost rivals on some fronts while<br />
also expanding their luxury product to earn better rents. The all-new<br />
A380 aircraft, when it is finally delivered, will offer a new luxury<br />
class segment, generating better margins. The travel industry seems<br />
set to expand in the low-cost and luxury segments, while that aimed<br />
at the middle classes could fade. Markus Mächler, David Williamson
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 40<br />
Mobile TV subscribers<br />
IPTV customers<br />
Investments page 50<br />
2006: 1 million<br />
2009: 94 million<br />
2006: 0.816 million<br />
2010: 18.2 million<br />
Number of subscribers<br />
in broadband sector<br />
2006: 48.5 million<br />
2010: 139 million<br />
Illustration: Wolfgang Hametner
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 41<br />
China’s new communication era<br />
For the 449 million mobile service subscribers in China, the world’s<br />
largest wireless market, watching TV on mobile handsets is no longer<br />
just a dream. Although still in their infancy, mobile TV services<br />
in China are expected to take flight, with the Beijing Olympics in<br />
2008 providing the biggest catalyst driving mobile TV subscriber<br />
growth. The Chinese government is pushing for widespread availability<br />
by the time of the Olympics and, according to the latest market<br />
research, there is strong potential demand for mobile TV services.<br />
So there is every possibility that a mass market will emerge in the<br />
next three years. To pave the way for broadcasts during the Olympics,<br />
China will begin testing its digital multimedia broadcasting<br />
(DMB) technology in mid-2007. Research group In-Stat forecasts<br />
the number of mobile TV subscribers in China will grow to 94 million<br />
by 2009 from around one million in June 2006. Government studies<br />
estimate that 8% of China’s mobile phone users will subscribe to<br />
mobile TV services within five years.<br />
As China enters the new mobile era, with 3G licensing expected<br />
in Q1 2007, consumers will experience attractive offerings like sports<br />
news, TV drama, music videos and weather forecasts on their mobile<br />
phones – brief broadcasts lasting less than 15 minutes and so<br />
perfect for killing time while commuting or taking a lunch break.<br />
According to the Xinhua news agency, China’s mobile TV market is<br />
projected to grow to CNY 6.05 billion (around USD 770 million) in<br />
2008. In addition to mobile phones, personal digital assistants (PDA)<br />
and MP4 players will also be able to receive a mobile TV signal in<br />
China by 2008.<br />
High-speed Internet for the entire city of Beijing<br />
Shanghai Dragon Mobile Information Ltd, a subsidiary of Shanghai<br />
Media Group (SMG), signed a strategic licensing agreement with<br />
ROK, the UK-based mobile technology and entertainment developer,<br />
in May 2006 to develop mass-market 2.5G mobile TV technology<br />
in China. SMG is the only approved content-supplier for China<br />
Mobile, the world’s largest mobile network operator. The agreement<br />
allows SMG to deploy multichannel mobile TV services to<br />
2.5G handsets across China via GPRS and will include international<br />
and Chinese-language channels. Along with mobile phones, TV will<br />
be the most popular electronic medium for Chinese consumers in<br />
the 21st century. With 128 million cable-TV-service subscribers and<br />
380 million TV households, China is the world’s largest TV market<br />
and is well poised to become the world’s largest market for Internet<br />
Protocol Television (IPTV) before the end of this decade. The Chinese<br />
government has placed a strong emphasis on bringing the<br />
cable, broadcasting and telecoms industries together to deliver the<br />
best services for the Beijing Olympics.<br />
Everyone wants IPTV<br />
The government intends every household in Beijing to have access<br />
to high-speed Internet by 2008 as part of this development. Over<br />
the past three years, China’s broadband sector has shown a compound<br />
annual growth rate of 79%. With 36.9 million subscribers in<br />
2005, it was already the second largest broadband market in the<br />
world, behind the US. The Chinese broadband market has sustained<br />
strong growth since then to reach 48.5 million subscribers in September<br />
2006.<br />
With a broadband penetration rate of only 3.7%, there is enormous<br />
upside potential for China’s broadband market in the long run.<br />
IT and telecoms consultancy Ovum forecasts there will be 79 million<br />
broadband households by end-2007, turning China into the world’s<br />
largest broadband country. The sector is then projected to grow a<br />
further 76% to 139 million subscribers by 2010.<br />
At present, IPTV services have a restricted reach. There is potential<br />
to expand but for now they are limited to trials by key operators,<br />
including SMG and China Central Television (CCTV), the two earliest<br />
holders of IPTV licenses in China. Two more IPTV licenses were<br />
recently granted to Southern Broadcasting and Media Group and<br />
China International Broadcasting Station. It is estimated that there<br />
are 816,000 IPTV customers in China today. In-Stat projects that<br />
China will have as many as 18.2 million IPTV subscribers by 2010<br />
and that IPTV set-top box shipments will jump from 100,000 units<br />
in 2005 to 8.7 million units by 2010.<br />
Chinese telecoms operators are increasingly keen to introduce<br />
IPTV services, given stiffening competition in their traditional fixedline<br />
businesses and improving technologies. They are in a good<br />
position to succeed, given the significant DSL subscriber base in<br />
China, which provides a ready pool of potential IPTV subscribers in<br />
the run-up to the Beijing Olympics. Fan Cheuk Wan
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 42<br />
Sales growth of probiotic milk-based<br />
drinks in 2005<br />
+17%<br />
Investments page 50<br />
Illustration: Wolfgang Hametner; Source: AC Nielsen<br />
Health and well-being enter the fast food sector<br />
The political will to tackle the health risks of obesity is gathering<br />
momentum across the developed world, as New York’s recent decision<br />
to ban food containing artificial trans fats from all 24,000<br />
restaurants in the city illustrates. The cost of treating associated<br />
diseases, linked to elevated cholesterol levels and cardiovascular<br />
disorders, is placing such a burden on stretched health systems<br />
that remedial action is now widely seen as highly desirable. It is<br />
little surprise then that this increasing focus on health and well-being<br />
is also a dominant trend in the consumer foods industry itself.<br />
We believe this trend will accelerate over the next couple of years,<br />
as consumers become ever more health-conscious.<br />
Over the last few decades, the increasing participation of women<br />
in the labor force, the more intense usage of time and the resulting<br />
shift in eating habits towards fast food and out-of-home consumption<br />
have fostered the growth of easy-to-consume products. Today,<br />
the demand for convenience products is overwhelming. As health<br />
awareness among consumers extends to the fast food sector, the<br />
industry has been reducing trans fats in their products. Mineral<br />
water, tea and fruit juice consumption is outpacing that of carbonated<br />
soft drinks; while the market in drinkable dairy products with<br />
active benefits is faster growing than that for confectionery. As<br />
consumers seem increasingly willing to pay a premium for products<br />
perceived as healthy and which are branded, this is offering a high-<br />
growth and margin expansion opportunity for the industry, driven<br />
by premium pricing and increasing the price per volume unit. We<br />
believe that the division within the food manufacturing sector between<br />
those companies that adjust their product portfolio to match<br />
these trends and those sticking with lower-performing, old-style<br />
business will become accentuated. Regulations, currently being<br />
proposed for the European Union, are likely to put further pressure<br />
on the viability of high-fat/high-sugar products. The companies<br />
that invest in research & development to improve their food technology<br />
for the benefit of the mass market are likely to be those that<br />
prosper.<br />
We believe it will be critical for the food manufacturing industry<br />
to shift its product portfolio out of slow-growing categories such as<br />
frozen food and traditional confectionery into nutrition-oriented<br />
products, healthier ready meals and snacks and water, as well as<br />
improving the nutritional profile of their existing product portfolio.<br />
Since consumers do not seem willing to completely exclude chocolate,<br />
snacks and cookies from their diet, we believe that another<br />
challenge will not only be to improve knowledge of potential health<br />
risks in those food categories, but also to genuinely improve their<br />
nutritional profile. Olivier P. Müller
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 43<br />
Worldwide spending<br />
on traditional<br />
and new luxury<br />
goods in USD<br />
Luxury goods: USD 1 trillion<br />
Swiss GDP: 366 billion<br />
Expected<br />
long-term annual<br />
growth in luxury<br />
goods sales<br />
+10%<br />
Investments page 50<br />
Illustration: Wolfgang Hametner<br />
Mouthwatering new luxury goods<br />
Consumers worldwide spend approximately USD one trillion every<br />
year on traditional and new luxury goods — the equivalent of the<br />
entire GDP of Spain or three times that of Switzerland. It is a sum<br />
that many believe will continue to grow at a rapid pace in coming<br />
years. However, the consumer’s perception of luxury is no longer<br />
just about “traditional” luxury brands, such as Louis Vuitton, associated<br />
with the core attributes of creativity, craftsmanship, exclusivity,<br />
innovation and premium pricing. Now there is also “affordable”<br />
luxury, which is about goods within a product category selling<br />
at a significant premium to the average, offering not only better<br />
quality and availability than peers but also binding consumers emotionally.<br />
Consider, for example, Starbucks and Lindt & Sprüngli.<br />
While the former, an emblematic new luxury brand, charges a premium<br />
of around 50% over similar coffee products for a pleasurable<br />
experience, the latter has managed to garner a significant share of<br />
the premium chocolate market worldwide. Both traditional and affordable<br />
luxury are exposed, to a greater or lesser extent, to powerful<br />
economic, demographic and cultural trends. The wealth effect<br />
in emerging markets should support consumption and travel, while,<br />
in the West, luxury goods demand should continue to benefit from<br />
rising income inequality and discretionary income, as technological<br />
innovation, global sourcing and retail polarization continue to drive<br />
down costs. Other powerful engines for growth in the luxury goods<br />
market are migration to the cities in China, as well as an increasing<br />
pool of aging baby boomers in mature markets with a propensity to<br />
spend more on higher-priced items. Cultural shifts, the increased<br />
spending power of women and customer sophistication should also<br />
help global luxury goods turnover grow at more than 10% per year in<br />
the longer term.<br />
The trend toward premium goods or affordable luxury is more of<br />
a mature markets phenomenon. In his book “Trading Up: The New<br />
American Luxury,” Michael Silverstein distinguishes more than 30<br />
categories; from travel to food and personal care, where consumers<br />
trade up to premium products and services that are positioned below<br />
traditional luxury goods. Pressured by time, stressed by work, living<br />
in a complex world, sophisticated Western consumers are willing to<br />
pay more not only for quality and performance, but also for comforting<br />
emotional benefits. Changes in retail structures, greater<br />
availability of capital and efficient global supply-chain management<br />
systems have enabled established companies and new entrants to<br />
take advantage of this trend. Firms in the affordable luxury segment,<br />
which can create, manufacture and deliver superior products, normally<br />
generate superior growth and higher returns and offer attractive<br />
long-term investment opportunities. Robin Seydoux
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 44<br />
Size of the market for textiles that use nanotechnology<br />
Investments page 50<br />
2007: USD 13.6 billion<br />
2012: USD 115 billion<br />
Illustration: Wolfgang Hametner
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 45<br />
Nanotechnology: Boosting the value of leisure<br />
Traveling up into the earth’s atmosphere by elevator; swimming in<br />
cold water like a polar bear without freezing; playing sports without<br />
having to wash your sweaty clothes afterward; using mobile handsets<br />
and PCs mounted on your body like a second skin; performing<br />
daily check-ups on your health without going to the doctor; accessing<br />
electricity from anywhere without an electrical outlet; flying<br />
away on vacation without contributing to the expanding hole in<br />
the ozone layer – are these all impossible aspirations? The proponents<br />
of nanotechnology say this nascent scientific field could help<br />
realize such leisure-time dreams in the near future.<br />
Nanotechnology reaches for the stars<br />
The incentive to satisfy such needs is often mankind’s burning desire<br />
to shape life in a more secure, pleasant and interesting fashion.<br />
Technological advances have always played an important role in enhancing<br />
the quality of life and, thus, leisure time as well. In the last<br />
100 years, mankind has accomplished amazing feats through technological<br />
progress, thereby raising the level of prosperity and<br />
boosting leisure value. The automobile, radio, television, washing<br />
machine, airplane, telephone and light bulb are all products that<br />
have enhanced the qualitative and quantitative aspects of our leisure<br />
time. They have improved communications, reduced the amount of<br />
time expended on housework, or expanded mobility through longdistance<br />
travel.<br />
In the past 30 years, findings from the space programs pursued<br />
by the US and Russia provided the foundations for a new stage of<br />
technological advancement. A vast array of modern, mass-produced<br />
products — such as color television, video and DVD recorders,<br />
laptop computers, mobile phone or the Internet — have completely<br />
changed our leisure-time activities, especially in the fields of communication,<br />
information technology and media consumption.<br />
With the digital revolution well under way, nanotechnology is<br />
now the bearer of hope for a new age of technological progress,<br />
which could herald the era of an environmentally friendly society of<br />
greater leisure and well-being. In the search for new realms of experience<br />
with nanotechnology, we quickly encounter a somewhat<br />
amusing Utopian world. For instance, the tensile strength and fracture<br />
resistance of mesh-like interlocking carbon nanotubes, spun<br />
into circular nanotube-composite cable, could enable the construction<br />
of an “elevator to the stars.” A thin, wide “nanocable” would<br />
connect from a point on the equator to an orbiting space station,<br />
braced by the earth’s gravitational pull. Heavy payloads could then<br />
be transported along this nanocable from the earth’s surface up to<br />
the space station. While the idea of a “space elevator” being built<br />
seems rather distant (though NASA is seriously studying this project),<br />
the influence of nanotechnology in the leisure industry is already<br />
growing in fields such as sportswear, fashion, entertainment<br />
and information electronics as well as energy-efficient transport.<br />
From germ killer to energy source<br />
The market for textiles that use nanotechnology applications is already<br />
valued at USD 13.6 billion and should grow to more than USD<br />
115 billion by the year 2012, according to nanotech research firm<br />
Cientifica. High expectations have been set, particularly for the sport<br />
and leisure textiles subsector. For example, new optical fibers can<br />
be utilized that permit iridescently changing color effects, while light,<br />
easy-to-wear electronic communication or information components,<br />
such as pliable flat-screen displays, can also be incorporated into<br />
textiles. Another interesting development made possible through<br />
nanotechnology applications is the use of biosensors in textiles,<br />
which monitor the state of health of the wearer. Strong demand for<br />
such a function could come from people in need of care, in particular.<br />
Furthermore, in the foreseeable future, ultra-thin nano solar-cell<br />
films or state-of-the-art nanobatteries will likely be used in textiles<br />
as energy sources for the aforementioned functions. Last but not<br />
least, stain- and odor-repellent nanomaterials should help reduce<br />
the amount of time expended on washing clothes. Nanotech products<br />
will likely find their way increasingly into households: especially<br />
materials that help keep households clean, such as stain- and odorrepellent<br />
sealants for toilets, or those for windows, letting raindrops<br />
drip off without leaving behind dirty streaks. These are all attributes<br />
of products that will boost our leisure value and enhance our sense<br />
of well-being. Uwe Neumann
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 46<br />
Expenditures on<br />
television<br />
advertising in the<br />
USA<br />
USD 50 bn<br />
Expenditures on<br />
in-game advertising<br />
(IGA) and<br />
microtransactions<br />
in the USA<br />
USD 0.1–1 bn<br />
each<br />
Expected<br />
growth rate of<br />
video game<br />
market in 2006<br />
+10%<br />
in 2007<br />
>+20%<br />
Investments page 51<br />
Illustration: Wolfgang Hametner<br />
Networked gaming<br />
“Hai itz m3. c2c” “bz. way” “bawt a nu mmorpg 4my mactel, wpg l8tr<br />
:))” “nk. wich 1” “WoW, im a newb” “np m32” “lol”“wen”“tomm?”<br />
“wad ^5” “tc”<br />
“Hi, it’s me, care to chat?” “Busy. What about you?” “Bought a<br />
new Massively Multiplayer Online Role-Playing Game for my Mac-<br />
Tel. Want to play a game later? (big smile)” “No kidding. Which<br />
one?” “World of Warcraft, I am a newbie.” “No problem, me too.”<br />
“Laugh out loud.” “When?” “Tomorrow?” “Without a doubt (high<br />
five).” “Take care.”<br />
Thousands of online video game plays have begun with a similar<br />
conversation – using the increasingly common digital language of<br />
Generation Y. Broadly, Gen Y-ers were born in the 1980s or ’90s<br />
and use the Internet as an integral part of their daily lives. The group<br />
is as large as the baby boomer generation. Gen Y is rapidly gaining<br />
economic power. While Boomers know a world of telephone socialization,<br />
newspaper reading, and television watching, the Gen Y<br />
spends its time with video games, digital social networking platforms<br />
such as MySpace, and real-time Internet news sites. Boomers<br />
get their entertainment and news through passive listening/<br />
watching, but Gen Y, in contrast, nearly controls its media environment.<br />
The trend strongly favors the video game industry, in our<br />
view; overlapping with a strong new console cycle. We expect the<br />
video game market to have expanded roughly 10% in 2006, and to<br />
accelerate at over double that rate in 2007. The new console cycle<br />
marks a massive online migration for the industry that opens up<br />
potentially vast new revenue streams to gaming companies. The<br />
pay-to-play subscription model and wireless gaming are just two of<br />
these. As gaming moves into Gen Y’s digital living room, it threatens<br />
to divert eyeballs away from the television, where advertisers,<br />
in the US alone, will spend roughly USD 50 billion this year. In-game<br />
advertising is a novice industry with vast potential, in our view.<br />
Such ads could also subsidize game development costs, facilitating<br />
lower selling prices, and bringing gaming to a wider audience over<br />
the next five years. Microtransactions provide another opportunity,<br />
involving very small fees to buy high volumes of things such as ingame<br />
equipment, characters and theme music. Our industry sales<br />
forecast does not include any of these new streams. We believe<br />
each could generate USD 500 million to 1 billion over the next fiveyear<br />
cycle. Steven Soranno
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 47<br />
Increase in overall<br />
number of instances<br />
of cosmetic surgery<br />
in the past five years<br />
Growth of<br />
noninvasive<br />
cosmetic surgical<br />
procedures<br />
Investments page 51<br />
Illustration: Wolfgang Hametner<br />
2001: 5.7 million<br />
2006: 11.4 million<br />
2001: 4.3 million<br />
2006: 9.3 million<br />
Anti-aging: A new favorite pastime<br />
In the US, the aging baby boomer generation is set to trigger growing<br />
demand for anti-aging products. Today, the baby boomer demographic<br />
segment represents 25% of the US population and controls<br />
approximately 50% of all discretionary income in the country.<br />
The wealth and size of this group, combined with its desire to remain<br />
youthful-looking, are key drivers that will boost demand for aesthetic<br />
procedures in the near term.<br />
The American Society for Aesthetic Plastic Surgery reports that,<br />
in 2005, total expenditure on aesthetic procedures in the US was<br />
approximately USD 12.4 billion. In the last five years, the total<br />
number of aesthetic procedures increased from approximately 5.7<br />
million to over 11.4 million, representing a 15% compounded annual<br />
growth rate. This growth is primarily due to an increase in noninvasive<br />
aesthetic procedures, which rose from 4.3 million to approximately<br />
9.3 million. Patients, both female and male, are seeking<br />
treatment for wrinkles in larger numbers than ever before. The baby<br />
boomers are active; they do not like spending time in recovery away<br />
from work and family activities, and are constantly looking for noninvasive<br />
or minimally invasive alternatives to plastic surgery. A<br />
number of speciality pharmaceutical and medical device companies<br />
in the US are taking advantage of this new trend by developing<br />
products addressing the needs of the baby boomers, while helping<br />
them maintain their active lifestyles. As a result, we expect to see<br />
more companies developing minimally invasive, long-lasting facial<br />
dermal fillers and noninvasive, skin-tightening, energy-based treatments.<br />
Dermal fillers are natural or synthetic substances that are<br />
injected below the skin to fill lines and correct wrinkles, helping to<br />
add volume to facial areas for a more youthful look. The new dermal<br />
fillers, expected to enter the US market in the next couple of<br />
years, last longer and contain larger hyaluronic acid gel particles<br />
that treat deeper wrinkles, which makes them suitable not only for<br />
women, but also for men. The noninvasive skin-tightening treatments<br />
of the future include devices that use radiofrequency energy<br />
to penetrate the skin deeper than a regular laser. The energy used<br />
heats and shrinks collagen, tightens the dermis and the tissue underneath<br />
it while simultaneously cooling and protecting the surface<br />
of the skin. The heating of the collagen initiates a healing process,<br />
which further tightens the skin and reduces wrinkles over a period<br />
of time. The procedure requires no recovery time. Tania Dimitrova
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 48<br />
Growth in sales in the<br />
sportswear<br />
sector in the last two<br />
years<br />
+7%<br />
Worldwide sales<br />
in the sporting<br />
goods industry in<br />
2006<br />
USD 73.8 bn<br />
Investments page 51<br />
Illustration: Wolfgang Hametner<br />
Sports industry races ahead<br />
Over the past decade, the trend towards healthier lifestyles has<br />
gained momentum, boosting health and fitness club memberships<br />
substantially. In Germany and Switzerland, for example, memberships<br />
have almost tripled since 1992. 1 At present, almost 10% of the<br />
German population belongs to a fitness club. In Switzerland, spending<br />
on sports has risen to CHF 1,400 per capita annually, the largest<br />
share of which (30%) goes on apparel and shoes. 2<br />
As people around the world strive to achieve a better balance<br />
between work and leisure activity, the appetite for sports has<br />
grown, particularly among the active population with an above-average<br />
income. Consequently, apparel and footwear demand is climbing<br />
at a healthy pace. In the past two years, worldwide sales of<br />
sports apparel and footwear expanded roughly 7% per annum to<br />
total USD 73.8 billion. Demand is strongest for technically advanced<br />
gear and trendy items, particularly in the footwear segment, as<br />
people seek not only to improve their sporting prowess and reduce<br />
the risk of sporting accidents, but also to show off their leisure<br />
apparel in everyday life. Leaders in the sports industry have been<br />
able to reap the fruits of this use of sporting gear in wider society<br />
through their investments in research and development, design and<br />
retail outlets. Global footwear market share is currently dominated<br />
by three companies: Nike (36.6%), Adidas (22.2%) and Puma<br />
(6.9%), while the sports apparel market is much more fragmented,<br />
with Adidas and Nike taking the top two slots at shares of 9.1% and<br />
8.5%, respectively. Merger and acquisition activity is expected to<br />
rise, particularly in the apparel area, with the leading manufacturers<br />
likely to seek out niche players in certain sports equipment<br />
while capitalizing on their marketing power. We can, therefore, expect<br />
the leaders to become even more powerful in the coming<br />
years. David Williamson, Markus Mächler<br />
1<br />
Karsten Hollasch and Fabio Mathias, Deloitte & Touche, “Health club management”. 2 Markus Lamprecht and Hanspeter Stamm, Sport Schweiz 2000.
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 49<br />
Investments<br />
The shopping experience<br />
Rediscovering television<br />
Internationally active property companies with a retail focus not only<br />
reap rewards from their close ties to globally expanding retailers,<br />
such as H&M, Zara, Bulgari, Tesco, Carrefour and Wal-Mart, but<br />
also boast a high level of competence in shopping center management,<br />
a sense of local norms and innovative flair. In this regard,<br />
Westfield Group (HOLD), with strong businesses in Australia, the<br />
US and the UK, is the most innovative and successful globally active<br />
company. The US-based market leader Simon Property (HOLD)<br />
and European-based Dominator Rodamco (HOLD) should also<br />
benefit disproportionately in the long term from their market knowhow<br />
and network of ties. For investors who wish to profit from<br />
growing earnings and expanding retail floor space in emerging<br />
markets, Meinl European Land (BUY) in Eastern Europe and Suntech<br />
REIT (HOLD) in Asia represent interesting real estate investments.<br />
Eric Güller, Zoltan Szelyes<br />
Opportunities are rife for the companies best positioned to supply<br />
the revived global television market. On the hardware side, Samsung<br />
Electronics (BUY) stands out for three reasons. First, the<br />
South Korea-based electronics giant is the world’s largest manufacturer<br />
of LCD flat-panel displays and, as such, the most important<br />
supplier for PC and TV equipment companies, including Sony.<br />
Second, the group dominates the memory chip market in the field<br />
of NAND Flash as well as the DRAM segment. NAND Flash is required<br />
for storing data, including music and photos, on MP3 players<br />
and mobile phones, while DRAM serves primarily as storage capacity<br />
for PCs and game consoles. Third, Samsung Electronics holds<br />
the number three ranking in mobile handset production worldwide.<br />
MEI (HOLD) is the world’s leading manufacturer of plasma screen<br />
TVs and Sharp (BUY) of displays for mobile electronic devices. By<br />
contrast, the content side is heavily dominated by US firms, among<br />
which we regard News Corp (BUY) and Walt Disney (BUY) as interesting<br />
investment opportunities. Ulrich Kaiser<br />
Investing in education<br />
Europeans and Americans love traveling<br />
It is not easy to find “pure plays” in the private education sector,<br />
which benefit from both the growing demand from emerging markets<br />
and the growing needs of a competitive repositioning of developed<br />
countries. For example, China’s rapid growth in recent years has<br />
created a big demand for certified professionals by Chinese and<br />
multinational companies, as well as government agencies. This has<br />
led to a corresponding increase in demand for high-quality professional<br />
certification preparation courses and materials. Companies<br />
like Pearson (HOLD) and Bright Horizons (BUY) could benefit in the<br />
long term from the growing trend to provide part-time education<br />
and personalized services to customers. Eritra Ibroci<br />
As the world’s largest cruise operator, Carnival (BUY) should benefit<br />
from the upsurge in demand for leisure activities. We expect some<br />
stabilization in 2007 Caribbean bookings and pricing. The recent<br />
decline in bunker fuel costs coupled with a slightly expanding margin<br />
structure should translate into mid-teen annual earnings-per-share<br />
growth. Carnival offers investors meaningful upside potential over<br />
the intermediate and long term. TUI (HOLD), one of the largest holiday<br />
operators in Europe, operates four top-class leisure ships, including<br />
the “MS Europa,” along with 133 container ships. The positive<br />
impact from cruise activities has been overshadowed by integration<br />
problems at CP ships, the container shipping operation TUI acquired<br />
in 2005. However, these issues should be sorted out in the medium<br />
term, so we expect investor interest to increase again. Tallink (HOLD)<br />
operates ferry services in the Baltic region and is expanding into the<br />
leisure business. We see this recommendation not without risk but<br />
with good upside potential. Markus Mächler, David Williamson<br />
All ratings are based on a six to twelve month investment view
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 50<br />
China’s new communication era<br />
Health and well-being enter fast food sector<br />
Chinese telecoms operators have developed a clear business model<br />
for streaming mobile video services over 2.5G and 3G networks.<br />
China Mobile (SELL) has signed agreements with phone-makers to<br />
buy TV-enabled handsets for a mass-market rollout of mobile TV<br />
services. China Telecom (HOLD) and China Netcom (BUY), as the<br />
dominant providers of broadband access services in China with a<br />
combined market share of 87%, should benefit from the rapid<br />
deployment of IPTV services in the run-up to the Beijing Olympics.<br />
Leading 3G equipment suppliers include Datang Mobile, Alcatel<br />
Shanghai Bell and Siemens (BUY). All these equipment providers<br />
are currently working with the Chinese telecoms operators on improving<br />
the interconnection between 2G and 3G networks. Being<br />
the sole designer of one of the TD-SCDMA trial systems, China<br />
Communications Services (HOLD) should directly benefit from national<br />
3G deployment in 2007. On the TV broadcasting front, we<br />
believe pioneers in the development of TV-enabled handsets, including<br />
Nokia (HOLD) and NEC (HOLD), will benefit from China’s<br />
commercial roll-out of mobile TV ahead of the Beijing Olympics.<br />
Other top-tier IPTV players in China include Huawei, Siemens and<br />
Alcatel-Lucent (BUY). Fan Cheuk Wan<br />
We believe that those companies which have started investing a lot<br />
of R&D into and moved their product portfolio towards higher valueadded<br />
products are now best positioned. In Europe, Nestlé (BUY)<br />
and Danone (BUY) are our favorite stocks. They have been successfully<br />
focusing on “health & well-being” in recent years, particularly<br />
with regard to nutrition products and also water. We believe<br />
that Nestlé will continue to transform its portfolio out of commodity-type<br />
products into high-margin, high-growth nutrition products,<br />
partially by acquisitions. Danone, with its fresh dairy products, beverages<br />
and biscuits has an excellent stake in the fastest-growing<br />
and most profitable categories. In the United States, by contrast,<br />
the tone has been more on improving the nutritional profile of categories<br />
that used to be considered unhealthy. We highlight PepsiCo<br />
(BUY), which improved its snacks portfolio towards “better-for-you”<br />
products and now has one of the best offerings of healthy food<br />
snacks. Kraft (HOLD) differs from other US names, as it has a<br />
strong focus on introducing health and well-being into all its product<br />
categories. McDonald’s (BUY), the world’s largest fast food<br />
restaurant chain, has been a prime mover in the sector, introducing<br />
a number of product innovations, including a variety of salads and<br />
reducing trans fats. Olivier P. Müller, David Williamson<br />
Mouthwatering luxury goods<br />
Nanotechnology: Boosting the value of leisure<br />
Lindt & Sprüngli (BUY) has successfully positioned itself in the premium<br />
chocolate segment through a high degree of innovation and<br />
continuous investment in its brand. The company now benefits<br />
from strong demand for high-quality chocolate and trading up by<br />
customers to Lindt & Sprüngli’s “new luxury” products. Because of<br />
its excellent business model and the company’s entry into fastgrowing<br />
new markets, we believe Lindt & Sprüngli is an attractive<br />
long-term investment vehicle. Starbucks (HOLD) has captured the<br />
attention of both consumers and investors with its rapid growth<br />
over the past decade, and the brand has achieved near-iconic status<br />
around the globe. Significant growth prospects remain in both the<br />
US and overseas. Starbucks is also becoming more than just coffee;<br />
it is evolving into a leisure/lifestyle experience for consumers<br />
through its own-label merchandise and product tie-ins to other<br />
brands. Expectations for growth remain very high. Robin Seydoux<br />
Japanese companies are the leaders in the use of nanomaterials<br />
and nanoapplications within the textile industry. One such example<br />
is the firm Teijin (HOLD), which has developed the only color-optic<br />
textile fiber (Morphotex) that emulates the natural iridescent colors<br />
emitted by the South American Morpho butterfly, changing color<br />
depending on the incidence of light and shimmering like a rainbow.<br />
The search for companies that are pure manufacturers of nanomaterials<br />
and nanoapplications does not take very long. However, most of<br />
these firms are still small start-up companies, such as the innovative<br />
battery manufacturer Altair Nanotechnologies (BUY) which only has<br />
a modest market capitalization and still carries high investment risks.<br />
On the other hand, there are also companies like Nanotex, or Nano-<br />
Opto, although these are still privately held enterprises. Investors<br />
can participate indirectly in the success of these firms through investing<br />
in the holding company Harris & Harris Group (BUY), which<br />
holds stakes in private firms in the nanotech sector and provides<br />
financial support. Another interesting company is Cambridge Display<br />
Technology (BUY), whose organic-light-emitting diodes (OLEDs)<br />
technology has opened the door to the development of smaller,<br />
more pliable display screens featuring greater contrast and higher<br />
resolution. Uwe Neumann
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 51<br />
Networked gaming<br />
Beauty care: A new favorite pastime<br />
We believe the industry offers attractive longer-term and tradingoriented<br />
opportunities. Video game sales are strongest during the<br />
back-to-school and holiday gift-giving seasons, a pattern reflected<br />
in solid near-term share price correlations. Electronic Arts (BUY) is<br />
our top industry selection. While rising game development costs are<br />
one of the industry’s key challenges, EA has built a strong design<br />
team and has already funded much of the start-up structure for the<br />
current cycle. It has the balance sheet resources, design assets, and<br />
strong franchises to best shape the development of the video game<br />
industry’s rapid change. As baby boomers leave the work force, they<br />
have more leisure time, which we believe favors Nintendo’s (HOLD)<br />
Wii console. Rather than compete directly with the next-gen technology<br />
of PS3 and Xbox 360, Wii concentrates on simpler games<br />
and incorporates easy-to-use, differentiated features, such as a<br />
motion-controlled joystick. We believe this strategy could expand<br />
the industry’s effective market with boomers, women and children,<br />
who typically have limited gaming experience. Steven Soranno<br />
The aesthetics market is highly competitive and is characterized by<br />
rapid technological development and product innovations. We would<br />
recommend investing in niche speciality pharma companies, such<br />
as Medicis (HOLD) and Allergan (BUY). Medicis is the producer of<br />
dermal filler Restylane, the most widely used hyaluronic acid gel.<br />
By early 2007, the company plans to launch another dermal filler,<br />
Perlane, which has similar ingredients to Restylane but targets<br />
deeper dermis indications. Allergan, the maker of Botox, is Medicis’<br />
biggest competitor. Allergan is launching its own longer-lasting<br />
dermal filler, Juvederm, in early 2007. Tania Dimitrova<br />
Sports industry races ahead<br />
Nike (BUY) is the world’s number one athletic apparel and footwear<br />
manufacturer. Its brand is heavily associated with sports and is<br />
synonymous with quality, performance and innovation. Over the<br />
last few years, Nike has provided a more diverse product offering,<br />
opening it up to income from new types of consumer (both highand<br />
low-end) and thus catching many aspects of the leisure trend<br />
while adding stability to earnings. Puma (BUY) is a label seen as<br />
being more closely linked to fashion than to sports. It is currently<br />
leveraging its trendy brand image to grow in new markets such as<br />
China, while increasing its link to performance and prestige sports.<br />
This latter move has enabled Puma to start combining its brand<br />
with other sport-linked brands such as Ferrari and Ducati, which<br />
seems to be a rewarding strategy given Puma’s superior sales<br />
growth to that of its peers. David Williamson, Markus Mächler
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 52<br />
Authors<br />
Urs Dickenmann..................................................................................... 03<br />
Urs Dickenmann has been in charge of Credit Suisse’s Private Banking business<br />
in Switzerland since 1 January 2006. After joining Credit Suisse in 1986, he<br />
headed various accounting and control departments as well as commercial<br />
banking units. He switched to Private Banking in 1999 after being put in charge<br />
of the Lucerne branch office. In 2002 he was appointed regional head of Central<br />
Switzerland and one year later this was expanded to include West-Central Switzerland<br />
as well as dealing with the activities of independent asset managers. Urs<br />
Dickenmann was born in Zurich in 1956. Upon graduation from HSW Zurich he<br />
worked as Finance and Administration Officer for LUWA (France) S.A. He is married<br />
and the father of two children.<br />
Conradin Stiffler................................................................................ 11–15<br />
Conradin Stiffler is an architect by profession. He has worked at Credit Suisse<br />
Asset Management since 1999, starting out in the Real Estate Acquisition & Sales<br />
business unit. Between 2001 and 2003, Mr. Stiffler was head of the Development<br />
& Construction unit and then Acquisition & Sales. Since mid-2003, he has been<br />
responsible for the entire project management of Sihlcity – a real estate development<br />
complex located on the south side of Zurich, with an investment volume<br />
of CHF 620 million. Following his studies at the ETH Zurich, Mr. Stiffler worked<br />
as an independent architect as well as for a Zurich-based real state company<br />
before arriving at Credit Suisse. Conradin Stiffler was born in Switzerland, is 38<br />
years old, married and the father of two children. Incidentally, he is also happy<br />
that he and his family live within walking distance of Sihlcity.<br />
Jonathan Israel Gershuny .................................................................06–10<br />
Jonathan Israel Gershuny, born in 1949, was appointed to Oxford University’s<br />
Professorship of Sociology, and to a Fellowship at St Hugh’s College. Before that<br />
he was Professor of Economic Sociology and Director of the Institute for Social<br />
and Economic Research at Essex University from 1993 to 2006. He was the<br />
Principal Investigator for the British Household Panel Study for a decade from<br />
1993, and he has directed the Multinational Time Use Study since its inception<br />
in 1985. Among Professor Gershuny’s research interests are the relationship<br />
between individual-level behavior and socioeconomic structure, as well as interconnections<br />
between household organization and labor force participation.<br />
Selected publications: “Changing Times: Work and <strong>Leisure</strong> in Post-industrial<br />
Societies,” “Social Innovation and the Division of Labour,” both published by<br />
Oxford University Press.<br />
Eike Wenzel....................................................................................... 16–21<br />
Eike Wenzel has worked as chief editor at the Zukunftsinstitut based in Kelkheim,<br />
Germany, since 2002, participating in consulting projects for companies in a vast<br />
array of sectors. After finishing his studies in the fields of communications sciences,<br />
cultural sociology and philosophy, he obtained his doctorate degree in<br />
media sciences from the University of Marburg. Thereafter, Mr. Wenzel worked<br />
as a journalist for the German newspapers “Wirtschaftswoche” and “Frankfurter<br />
Rundschau,” among others. His research interests encompass subjects such as<br />
leisure time, consumption and value changes, in particular. He is also author of<br />
numerous studies and publications, including “Die neuen (Frei)-Zeitmärkte” (The<br />
New [<strong>Leisure</strong>]-Time Markets) and “Tourismus 2020. Die neuen Sehnsuchtsmärkte”<br />
(Tourism in 2020: The New Aspiring Markets). Born in 1966, the futurologist<br />
prefers spending his leisure time mostly with his two children in the great<br />
outdoors, enjoying nature.<br />
Foong Wai Fong ................................................................................22–27<br />
Foong Wai Fong is the Director of Megatrends Asia, a global research organization,<br />
founded with John Naisbitt of Megatrends fame. Ms. Foong, a graduate<br />
of economics from the University of Malaya, directs the Asian research programs<br />
from bases in Kuala Lumpur and Shanghai. Her research areas include macroeconomic<br />
trends in Asia, the progress of reform and changes in China, cultural<br />
industries and sustainable development. Ms. Foong is a much sought-after<br />
speaker by multinational companies and institutions on Asian trends and she<br />
regularly contributes to regional economic and business publications. She travels<br />
a lot and speaks several Asian languages. Foong Wai Fong has three best-selling<br />
books to her credit: “The New Asian Way,” “We Have to Talk, Mr. Prime Minister”<br />
and “Culture is Good Business.”
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 53<br />
Guerrino De Luca ............................................................................. 28–30<br />
Guerrino De Luca, born 1952 in Italy, joined Logitech in 1998 as President and<br />
Chief Executive Officer. He is responsible for the worldwide affairs and operations<br />
of Logitech. He manages both the strategic activities of the company as<br />
well as the day-to-day operations. Before joining Logitech, Mr. De Luca served<br />
as Executive Vice President of Worldwide Marketing for Apple Computer, Inc.,<br />
from February 1997 to September 1997, and as President of Claris Corporation,<br />
from 1994 to 1997. Prior to that, he held various positions with Apple in the<br />
United States and in Europe. Guerrino De Luca holds a Bachelor of Science<br />
degree in Electronic Engineering from the University of Rome. He lives in San<br />
Francisco, is married and has two children.<br />
Warren C. Jenson.............................................................................. 31–33<br />
Warren C. Jenson joined Electronic Arts in June 2002 as Executive Vice President,<br />
Chief Financial and Administrative Officer. Before joining the company, he<br />
was Senior Vice President and Chief Financial Officer for Amazon.com from<br />
1999 to 2002. From 1998 to 1999, he was Chief Financial Officer and Executive<br />
Vice President for Delta Air Lines. Prior to that, he worked in several positions<br />
for the General Electric Company. Most notably, he served as Chief Financial<br />
Officer and Senior Vice President for the National Broadcasting Company (NBC),<br />
a subsidiary of General Electric. Warren has received several awards – including<br />
recognition as one of the “Best CFOs in America” by Institutional Investor. Warren<br />
C. Jenson earned his Masters in Accountancy-Business Taxation from Brigham<br />
Young University. Mr. Jenson is a citizen of the United States; born in 1956, he is<br />
married and has four children, all of whom like to play games.<br />
Credit Suisse Research Team.....................................................................<br />
Lars Kalbreier, Managing Director..........................................................34<br />
Head of Global Equities & Alternatives Research............. +41 (44) 333 23 94<br />
Pascal Rohner .........................................................................................34<br />
European Retail............................................................ +41 (44) 334 56 88<br />
Eric Güller, Vice President ......................................................................36<br />
Insurance, Real Estate.................................................. +41 (44) 332 90 59<br />
Zoltan Szelyes, Assistant Vice President ...............................................36<br />
Global Real Estate ...................................................... +41 (44) 334 83 22<br />
Ulrich Kaiser, Vice President ..........................................28–30, 31–33, 37<br />
IT Hardware, IT Services and Software, Media................ +41 (44) 334 56 49<br />
Etrita Ibroci, Director ..............................................................................38<br />
Trading Strategy ............................................................. +1 (212) 317 6704<br />
Markus Mächler, Vice President .......................................................39, 48<br />
Automotive, Capital Goods, Transport.............................. +41 (44) 334 56 41<br />
David A. Williamson, Director............................................................39, 48<br />
Head of US Equity Research, Consumer Discretionary .......+1 (212) 317 6701<br />
Fan Cheuk Wan, Director .................................................................. 40–41<br />
Head of Asian Equity Research ..........................................+852 2841 4841<br />
Olivier P.Müller, Vice President ..............................................................42<br />
Italian and Nordic Banks, Consumer Staples....................+41 (44) 333 01 46<br />
Robin Seydoux, Director.........................................................................43<br />
Head of European Equity Sector Research, Luxury Goods ..+41 (44) 333 37 39<br />
Uwe Neumann, Vice President ........................................................ 44–45<br />
Technology, Telecommunications ................................... +41 (44) 334 56 45<br />
Steven Soranno, Vice President .............................................................46<br />
Information Technology and Telecom................................ +1 (212) 317 6702<br />
Tania Dimitrova, Assistant Vice President .............................................. 47<br />
Health care.....................................................................+1 (212) 317 6715
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 54<br />
Disclosure appendix<br />
Analyst certification<br />
The analysts identified in this report hereby certify that views about the companies and<br />
their securities discussed in this report accurately reflect their personal views about all of<br />
the subject companies and securities. The analysts also certify that no part of their compensation<br />
was, is, or will be directly or indirectly related to the specific recommendation(s)<br />
or view(s) in this report.<br />
Important disclosures<br />
Credit Suisse policy is to publish research reports, as it deems appropriate, based on<br />
developments with the subject company, the sector or the market that may have a material<br />
impact on the research views or opinions stated herein. Credit Suisse policy is only to<br />
publish investment research that is impartial, independent, clear, fair and not misleading.<br />
For more detail, please refer to the information on independence of financial research,<br />
which can be found at:<br />
https://entry4.credit-suisse.ch/csfs/research/p/d/de/media/independence_en.pdf<br />
The analyst(s) responsible for preparing this research report received compensation that<br />
is based upon various factors including Credit Suisse total revenues, a portion of which<br />
are generated by Credit Suisse Investment Banking business.<br />
The Credit Suisse Code of Conduct to which all employees are obliged to adhere, is accessible<br />
via the website at:<br />
https://www.credit-suisse.com/governance/en/code_of_conduct.html<br />
Rating history as of 06/02/2007<br />
Company<br />
Rating Date (since)<br />
ALCATEL-LUCENT BUY 24/10/2006<br />
(ALU FP)<br />
HOLD 24/03/2006<br />
BUY 04/01/2005<br />
HOLD 09/01/2004<br />
SELL 12/09/2003<br />
ALLERGAN (AGN US) BUY 10/10/2006<br />
ALTAIR NANOTECH BUY 08/01/2007<br />
(ALTI US)<br />
BRIGHT FAMILY SOL BUY 31/01/2007<br />
(BFAM US)<br />
CAMBRIDGE DISPLAY BUY 09/01/2007<br />
(OLED US)<br />
CARNIVAL (CCL US) BUY 21/09/2006<br />
HOLD 26/04/2005<br />
BUY 23/02/2005<br />
CHINA COMM SRVCS-H HOLD 31/01/2007<br />
(552 HK)<br />
CHINA MOBILE (941 HK) SELL 30/03/2006<br />
HOLD 08/02/2006<br />
SELL 06/12/2005<br />
HOLD 21/11/2005<br />
BUY 21/10/2005<br />
HOLD 04/10/2005<br />
BUY 16/03/2005<br />
CHINA NETCOM GROUP BUY 06/12/2006<br />
(906 HK)<br />
HOLD 23/08/2005<br />
BUY 10/01/2005<br />
CHINA TELECOM -H- HOLD 06/12/2006<br />
(728 HK)<br />
BUY 06/10/2006<br />
HOLD 24/05/2006<br />
Company<br />
Rating Date (since)<br />
BUY 11/04/2005<br />
BUY 14/02/2005<br />
DANONE (BN FP) BUY 22/02/2006<br />
HOLD 20/07/2005<br />
BUY 26/04/2005<br />
HOLD 15/01/2004<br />
ELECTRONIC ARTS BUY 12/01/2007<br />
(ERTS US)<br />
HARRIS & HARRIS BUY 29/01/2007<br />
(TINY US)<br />
KRAFT FOODS-A (KFT US) HOLD 18/02/2004<br />
BUY 03/10/2003<br />
LINDT & SPRUENGL PS BUY 16/06/2006<br />
(LISP SW)<br />
HOLD 01/09/2004<br />
MATSUSHITA EL INDL HOLD 06/02/2007<br />
(6752 JP)<br />
BUY 24/01/2007<br />
BUY 03/02/2006<br />
HOLD 21/07/2005<br />
BUY 17/12/2004<br />
MCDONALD’S (MCD US) BUY 24/01/2006<br />
HOLD 08/06/2005<br />
MEDICIS PHARM -A- HOLD 07/12/2006<br />
(MRX US)<br />
MEINL EUROPEAN LAND BUY 23/01/2007<br />
(Mel AV)<br />
BUY 11/01/2006<br />
NEC (6701 JP) HOLD 28/10/2005<br />
BUY 19/04/2005<br />
HOLD 17/05/2004<br />
NESTLE N (NESN VX) BUY 19/01/2007<br />
BUY 15/01/2004<br />
Company<br />
Rating Date (since)<br />
HOLD 16/09/2003<br />
NEWS-A (NWS/A) BUY 17/05/2006<br />
NIKE -B- (NKE) BUY 23/02/2005<br />
NINTENDO CO LTD HOLD 24/01/2007<br />
(7974 JP)<br />
HOLD 10/05/2005<br />
SELL 11/06/2004<br />
NOKIA (NOK1V FH) HOLD 05/01/2007<br />
BUY 11/04/2006<br />
HOLD 09/06/2005<br />
BUY 27/01/2005<br />
HOLD 07/04/2004<br />
BUY 09/01/2004<br />
PEARSON (PSON LN) HOLD 23/06/2006<br />
HOLD 28/02/2005<br />
BUY 05/10/2004<br />
PEPSICO (PEP US) BUY 12/01/2005<br />
BUY 04/01/2005<br />
HOLD 21/04/2004<br />
PUMA (PUM GR) BUY 22/08/2005<br />
RODAMCO EUROPE HOLD 23/01/2007<br />
(RCEA NA)<br />
HOLD 15/06/2005<br />
SAMSUNG ELECTRONICS BUY 22/01/2007<br />
CO LTD (005930 KS)<br />
BUY 13/01/2006<br />
HOLD 15/09/2005<br />
BUY 17/02/2004<br />
SHARP CORP OSAKA BUY 06/02/2007<br />
(6753 JP)<br />
HOLD 24/01/2007<br />
Company<br />
Rating Date (since)<br />
HOLD 14/12/2005<br />
BUY 17/08/2005<br />
HOLD 25/07/2005<br />
SIEMENS R (SIE GY) BUY 15/12/2004<br />
HOLD 24/02/2004<br />
SIMON PROP GRP HOLD 31/01/2007<br />
(SPG US)<br />
STARBUCKS (SBUX) HOLD 02/06/2005<br />
SELL 11/04/2005<br />
HOLD 23/02/2005<br />
HOLD 16/02/2005<br />
SUNTEC REIT (SUN SP) HOLD 02/02/2007<br />
HOLD 31/03/2006<br />
BUY 06/12/2005<br />
BUY 27/07/2005<br />
BUY 20/01/2005<br />
TALLINK GRP LTD HOLD 24/01/2007<br />
(TAL1T ET)<br />
TEIJIN LTD (3401 JP) HOLD 29/01/2007<br />
TUI N (TUI1 GR) HOLD 23/03/2005<br />
SELL 15/09/2003<br />
WALT DISNEY (DIS US) BUY 11/02/2005<br />
HOLD 13/10/2004<br />
WESTFIELD GRP HOLD 20/07/2006<br />
(WDC.AU)<br />
BUY 19/12/2005<br />
Fundamental and/or long-term research reports are not regularly produced for (BRIGHT<br />
FAMILY SOL, SIMON PROP GRP, TEIJIN LTD, TALLINK GROUP LTD). Credit Suisse<br />
reserves the right to terminate coverage at short notice. Please contact your Relationship<br />
Manager for the specific risks of investing in securities of these companies.<br />
Credit Suisse has managed or co-managed a public offering of securities for the subject<br />
issuer (CHINA COMM SRVCS-H, CHINA MOBILE, CHINA NETCOM GROUP, CHINA<br />
TELECOM -H-, DANONE, MCDONALD’S, NESTLE N, SIMON PROP GRP, THE WALT<br />
DISNEY CO., WESTFIELD GRP) within the past three years.<br />
Credit Suisse has managed or co-managed a public offering of securities for the subject<br />
issuer (CHINA COMM SRVCS-H, CHINA MOBILE, CHINA NETCOM GROUP, CHINA<br />
TELECOM -H-, DANONE, NESTLE N, SIMON PROP GRP, THE WALT DISNEY CO.,<br />
WESTFIELD GRP) within the past 12 months.<br />
Credit Suisse has received investment banking related compensation from the subject<br />
issuer (ALCATEL-LUCENT, CHINA COMM SRVCS-H, CHINA MOBILE, CHINA NETCOM<br />
GROUP, CHINA TELECOM -H-, DANONE, ELECTRONIC ARTS, KRAFT FOODS-A, NESTLE<br />
N, NOKIA, RODAMCO EUROPE, SIEMENS R, SIMON PROP GRP, THE WALT DISNEY<br />
CO., WESTFIELD GRP) within the past 12 months.<br />
Credit Suisse expects to receive or intends to seek investment banking related compensation<br />
from the subject issuer (ALCATEL-LUCENT, ALLERGAN, BRIGHT FAMILY SOL,<br />
CARNIVAL, CHINA COMM SRVCS-H, CHINA MOBILE, CHINA NETCOM GROUP, CHINA<br />
TELECOM -H-, DANONE, ELECTRONIC ARTS, KRAFT FOODS-A, MATSUSHITA EL INDL,<br />
MCDONALD’S, NEC, NESTLE N, NEWS-A, NIKE -B-, NINTENDO CO LTD, NOKIA,<br />
PEARSON, PEPSICO, PUMA, RODAMCO EUROPE, SAMSUNG ELECTRONICS CO LTD,<br />
SHARP CORP OSAKA, SIEMENS R, SIMON PROP GRP, STARBUCKS, SUNTEC REIT,<br />
TEIJIN LTD, TUI N, THE WALT DISNEY CO., WESTFIELD GRP) within the next three<br />
months.<br />
As at the date of this report, Credit Suisse acts as a market maker or liquidity provider in the<br />
securities of the subject issuer (ALLERGAN, BRIGHT FAMILY SOL, ELECTRONIC ARTS,<br />
MATSUSHITA EL INDL, MCDONALD’S, MEDICIS PHARM -A-, NEC, NIKE -B-, PEPSICO,<br />
SHARP CORP OSAKA, SIMON PROP GRP, STARBUCKS, THE WALT DISNEY CO.).<br />
Credit Suisse holds a trading position in the subject issuer (ALCATEL-LUCENT, ALLERGAN,<br />
ALTAIR NANOTECH, BRIGHT FAMILY SOL, CARNIVAL, CHINA COMM SRVCS-H, CHINA<br />
MOBILE, CHINA NETCOM GROUP, CHINA TELECOM -H-, DANONE, ELECTRONIC ARTS,<br />
HARRIS & HARRIS, KRAFT FOODS-A, LINDT & SPRUENGL PS, MATSUSHITA EL INDL,<br />
MCDONALD’S, MEDICIS PHARM -A-, NEC, NESTLE N, NEWS-A, NIKE -B-, NINTENDO
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 55<br />
CO LTD, NOKIA, PEARSON, PEPSICO, PUMA, RODAMCO EUROPE, SAMSUNG ELEC-<br />
TRONICS CO LTD, SHARP CORP OSAKA, SIEMENS R, SIMON PROP GRP, STARBUCKS,<br />
SUNTEC REIT, TEIJIN LTD, TUI N, THE WALT DISNEY CO., WESTFIELD GRP, MEINL<br />
EUROPEAN LAND, TALLINK GROUP LTD, CAMBRIDGE DISPLAY).<br />
As at the end of the preceding month, Credit Suisse beneficially owned 1% or more of a<br />
class of common equity securities of (CHINA MOBILE, CHINA TELECOM -H-, NEC,<br />
SAMSUNG ELECTRONICS CO LTD).<br />
Swiss American Securities Inc. disclosures<br />
Swiss American Securities Inc. or its affiliates has managed or co-managed a public offering<br />
of securities for the subject issuer (CHINA COMM SRVCS-H, CHINA MOBILE, CHINA<br />
NETCOM GROUP, CHINA TELECOM -H-, DANONE, NESTLE N, SIMON PROP GRP, THE<br />
WALT DISNEY CO., WESTFIELD GRP) within the past 12 months.<br />
Swiss American Securities Inc. or its affiliates has received investment banking related<br />
compensation from the subject issuer (ALCATEL-LUCENT, CHINA COMM SRVCS-H,<br />
CHINA MOBILE, CHINA NETCOM GROUP, CHINA TELECOM -H-, DANONE, ELECTRONIC<br />
ARTS, KRAFT FOODS-A, NESTLE N, NOKIA, RODAMCO EUROPE, SIEMENS R, SIMON<br />
PROP GRP, THE WALT DISNEY CO., WESTFIELD GRP) within the past 12 months.<br />
Swiss American Securities Inc. or its affiliates expects to receive or intends to seek investment<br />
banking related compensation from the subject issuer (ALCATEL-LUCENT, ALLERGAN,<br />
BRIGHT FAMILY SOL, CARNIVAL, CHINA COMM SRVCS-H, CHINA MOBILE, CHINA<br />
NETCOM GROUP, CHINA TELECOM -H-, DANONE, ELECTRONIC ARTS, KRAFT FOODS-<br />
A, MATSUSHITA EL INDL, MCDONALD’S, NEC, NESTLE N, NEWS-A, NIKE -B-,<br />
NINTENDO CO LTD, NOKIA, PEARSON, PEPSICO, PUMA, RODAMCO EUROPE,<br />
SAMSUNG ELECTRONICS CO LTD, SHARP CORP OSAKA, SIEMENS R, SIMON PROP<br />
GRP, STARBUCKS, SUNTEC REIT, TEIJIN LTD, TUI N, THE WALT DISNEY CO., WESTFIELD<br />
GRP) within the next three months.<br />
As of the date of this report, Swiss American Securities Inc. acts as a market maker<br />
or liquidity provider in the equity securities of the subject issuer (ALCATEL-LUCENT,<br />
ALLERGAN, CHINA MOBILE, KRAFT FOODS-A, MATSUSHITA EL INDL, MCDONALD’S,<br />
MEDICIS PHARM -A-, NIKE -B-, PEPSICO, SIEMENS R, SIMON PROP GRP, THE WALT<br />
DISNEY CO.).<br />
As at the end of the preceding month, Swiss American Securities Inc. or its affiliates<br />
beneficially owned 1% or more of a class of common equity securities of (CHINA MOBILE,<br />
CHINA TELECOM -H-, NEC, SAMSUNG ELECTRONICS CO LTD).<br />
Swiss American Securities Inc. or its affiliates holds a trading position in the subject<br />
issuer (ALCATEL-LUCENT, ALLERGAN, ALTAIR NANOTECH, BRIGHT FAMILY SOL,<br />
CARNIVAL, CHINA COMM SRVCS-H, CHINA MOBILE, CHINA NETCOM GROUP, CHINA<br />
TELECOM -H-, DANONE, ELECTRONIC ARTS, HARRIS & HARRIS, KRAFT FOODS-A,<br />
LINDT & SPRUENGL PS, MATSUSHITA EL INDL, MCDONALD’S, MEDICIS PHARM -A-,<br />
NEC, NESTLE N, NEWS-A, NIKE -B-, NINTENDO CO LTD, NOKIA, PEARSON, PEPSICO,<br />
PUMA, RODAMCO EUROPE, SAMSUNG ELECTRONICS CO LTD, SHARP CORP OSAKA,<br />
SIEMENS R, SIMON PROP GRP, STARBUCKS, SUNTEC REIT, TEIJIN LTD, TUI N, THE<br />
WALT DISNEY CO., WESTFIELD GRP, MEINL EUROPEAN LAND, TALLINK GROUP LTD,<br />
CAMBRIDGE DISPLAY).<br />
Additional disclosures for the following jurisdictions<br />
Dubai: Related financial products or services are only available to wholesale customers<br />
with liquid assets of over USD 1 million who have sufficient financial experience and understanding<br />
to participate in financial markets in a wholesale jurisdiction and satisfy the<br />
regulatory criteria to be a client. Hong Kong: Other than any interests held by the analyst<br />
and/or associates as disclosed in this report, Credit Suisse Hong Kong Branch does not<br />
hold any disclosable interests. Qatar: All related financial products or services will only be<br />
available to Business Customers or Market Counterparties (as defined by the Qatar Financial<br />
Centre Regulatory Authority (QFCRA), including individuals, who have opted to be<br />
classified as a Business Customer, with liquid assets in excess of USD 1 million, and who<br />
have sufficient financial knowledge, experience and understanding to participate in such<br />
products and/or services. Russia: The research contained in this report does not constitute<br />
any sort of advertisement or promotion for specific securities, or related financial instruments.<br />
This research report does not represent a valuation in the meaning of the Federal<br />
Law On Valuation Activities in the Russian Federation and is produced using Credit Suisse<br />
valuation models and methodology. United Kingdom: For fixed income disclosure information<br />
for clients of Credit Suisse (UK) Limited and Credit Suisse Securities (Europe) Limited,<br />
please call +41 44 333 12 11.<br />
For further information, including disclosures with respect to any other issuers, please<br />
refer to the Credit Suisse Global Research Disclosure site at:<br />
https://entry4.credit-suisse.ch/csfs/research/p/d/de/disclosure_en.html<br />
Guide to analysis<br />
Rating allocation as of 01/02/2007<br />
Overall<br />
Investment banking interests only<br />
BUY 45.78% 45.15%<br />
HOLD 49.19% 50.50%<br />
SELL 4.55% 3.76%<br />
RESTRICTED 0.49% 0.59%<br />
Relative performance<br />
At the stock level, the selection takes into account the relative attractiveness of individual<br />
shares versus the sector, market position, growth prospects, balance-sheet structure and<br />
valuation. The sector and country recommendations are “overweight,” “neutral”, and “underweight”<br />
and are assigned according to relative performance against the respective regional<br />
and global benchmark indices.<br />
Absolute performance<br />
The stock recommendations are BUY, HOLD and SELL and are dependent on the expected<br />
absolute performance of the individual stocks, generally on a 6–12 months horizon<br />
based on the following criteria:<br />
BUY<br />
HOLD<br />
SELL<br />
RESTRICTED<br />
TERMINATED<br />
BUY<br />
HOLD<br />
SELL<br />
RESTRICTED<br />
10% or greater increase in absolute share price<br />
variation between –10% and +10% in absolute share price<br />
10% or more decrease in absolute share price<br />
In certain circumstances, internal and external regulations exclude<br />
certain types of communications, including e.g. an investment<br />
recommendation during the course of Credit Suisse engagement in<br />
an investment banking transaction.<br />
Research coverage has been concluded.<br />
Corporate and emerging market bond recommendations<br />
The recommendations are based fundamentally on forecasts for total returns versus the<br />
respective benchmark on a 3 – 6 month horizon and are defined as follows:<br />
Expectation that the bond issue will be a top performer in its segment<br />
Expectation that the bond issue will return average performance<br />
in its segment<br />
Expectation that the bond issue will be among the poor performer<br />
in its segment<br />
In certain circumstances, internal and external regulations exclude<br />
certain types of communications, including e.g. an investment<br />
recommendation during the course of Credit Suisse engagement<br />
in an investment banking transaction.<br />
Credit ratings definition<br />
Credit Suisse assigns rating opinions to investment-grade and crossover issuers. Ratings<br />
are based on our assessment of a company’s creditworthiness and are not recommendations<br />
to buy or sell a security. The ratings scale (AAA, AA, A, BBB, BB) is dependent on our<br />
assessment of an issuer’s ability to meet its financial commitments in a timely manner.<br />
AAA<br />
AA<br />
A<br />
BBB<br />
BB<br />
Best credit quality and lowest expectation of credit risks, including an<br />
exceptionally high capacity level with respect to debt servicing. This<br />
capacity is unlikely to be adversely affected by foreseeable events.<br />
Obligor’s capacity to meet its financial commitments is very strong<br />
Obligor’s capacity to meet its financial commitments is strong<br />
Obligor’s capacity to meet its financial commitments is adequate,<br />
but adverse economic/operating/financial circumstances are more<br />
likely to lead to a weakened capacity to meet its obligations<br />
Obligations have speculative characteristics and are subject to<br />
substantial credit risk due to adverse economic/operating/financial<br />
circumstances resulting in inadequate debt-servicing capacity<br />
For the AA, A, BBB, BB categories, creditworthiness is further detailed with a scale of<br />
High, Mid, or Low, with High being the strongest sub-category rating. An Outlook indicates<br />
the direction a rating is likely to move over a two-year period. Outlooks may be positive,
GLOBAL INVESTOR FOCUS <strong>Leisure</strong> — 56<br />
stable or negative. A positive or negative Rating Outlook does not imply a rating change is<br />
inevitable. Similarly, ratings for which outlooks are “stable” could be upgraded or downgraded<br />
before an outlook moves to positive or negative if circumstances warrant such an<br />
action.<br />
Credit Suisse HOLT<br />
The Credit Suisse HOLT methodology does not assign ratings to a security. It is an analytical<br />
tool that involves use of a set of proprietary quantitative algorithms and warranted<br />
value calculations, collectively called the Credit Suisse HOLT valuation model, that are<br />
consistently applied to all the companies included in its database. Third-party data (including<br />
consensus earnings estimates) are systematically translated into a number of default<br />
variables and incorporated into the algorithms available in the Credit Suisse HOLT valuation<br />
model. The source financial statement, pricing, and earnings data provided by outside data<br />
vendors are subject to quality control and may also be adjusted to more closely measure<br />
the underlying economics of firm performance. These adjustments provide consistency<br />
when analyzing a single company across time, or analyzing multiple companies across<br />
industries or national borders. The default scenario that is produced by the Credit Suisse<br />
HOLT valuation model establishes the baseline valuation for a security, and a user then<br />
may adjust the default variables to produce alternative scenarios, any of which could occur.<br />
The Credit Suisse HOLT methodology does not assign a price target to a security. The<br />
default scenario that is produced by the Credit Suisse HOLT valuation model establishes<br />
a warranted price for a security, and as the third-party data are updated, the warranted<br />
price may also change. The default variables may also be adjusted to produce alternative<br />
warranted prices, any of which could occur. Additional information about the Credit Suisse<br />
HOLT methodology is available on request.<br />
For technical research<br />
Where recommendation tables are mentioned in the report, “Close” is the latest closing price<br />
quoted on the exchange. “MT” denotes the rating for the medium-term trend (3–6 months<br />
outlook). “ST” denotes the short-term trend (3–6 weeks outlook). The ratings are “+” for<br />
a positive outlook (price likely to rise), “0” for neutral (no big price changes expected) and<br />
“–“ for a negative outlook (price likely to fall). Outperform in the column “Rel perf” denotes<br />
the expected performance of the stocks relative to the benchmark. The “Comment” column<br />
includes the latest advice from the analyst. In the column “Recom” the date is listed when<br />
the stock was recommended for purchase (opening purchase). “P&L” gives the profit or<br />
loss that has accrued since the purchase recommendation was given.<br />
For a short introduction to technical analysis, please refer to Technical Analysis Explained at:<br />
https://entry4.credit-suisse.ch/csfs/research/p/d/de/techresearch/media/pdf/<br />
trs_tutorial_en.pdf<br />
Global disclaimer / important information<br />
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The information and opinions expressed in this report were produced by Credit Suisse as<br />
of the date of writing and are subject to change without notice. The report is published<br />
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of Credit Suisse. © 2007 CREDIT SUISSE<br />
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Publisher<br />
Credit Suisse, Global Research<br />
P.O. Box 300, CH-8070 Zurich<br />
Director: Giles Keating<br />
Editors<br />
Uwe Neumann, Pascal Rohner<br />
Editorial deadline<br />
31 January 2007<br />
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