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Live Magazine September 2017

The team look at nostalgia - what is it about those classic games, TV shows and times that make you wish for them? Plus a massive video game section, cosplay, board game special guide and so much more there's no room to list it all...

The team look at nostalgia - what is it about those classic games, TV shows and times that make you wish for them? Plus a massive video game section, cosplay, board game special guide and so much more there's no room to list it all...

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The Journey so far...<br />

We’ve played a number of games<br />

now and overall things have been<br />

positive. Whilst henchmen have<br />

come and go, overall the core of<br />

the warband has survived and gathered<br />

valuable experience. Sylvain<br />

has become a combat machine:<br />

gaining attacks, strength and finding<br />

valuable Gromil armour! Pierre<br />

bought a dog, Spot L’Melanoma,<br />

and he’s been an invaluable member<br />

of the warband. Quite early on<br />

they managed to afford two Hired<br />

Swords: a Warlock and an Ogre...<br />

both have proved to be rather useless...<br />

but I painted the models so<br />

they’re not going anywhere!<br />

By far the stand-out performer of<br />

the Warband has been Cross-eyed<br />

Clement who, after a copping a<br />

splintered arrow shaft to the left<br />

eye, has become One-eyed Clement.<br />

Despite his mild injury the guy<br />

is an amazing sniper and is responsible<br />

for an incredible 14 Out of Actions<br />

in 7 games – including 5 in his<br />

last outing!<br />

Lessons Learned...<br />

If I’ve learned one thing from this<br />

warband it’s that I don’t have<br />

enough “bums-on-seats”, and it<br />

makes combat difficult. I spent too<br />

many Gold Crowns early in the campaign<br />

on Hired Swords who haven’t<br />

performed. Their “up-keep” cost after<br />

each game has made it difficult<br />

to grow the warband, and without<br />

the numbers to engage in combat I<br />

miss out on a lot of the campaign’s<br />

action. I suppose, in short, I future<br />

I’ll look to build a warband which is<br />

more aggressive – relying less on<br />

key character’s shooting with an<br />

emphasis on taking the game to my<br />

opponent. This has been our first<br />

campaign for almost 15 years, so<br />

naturally there was always going to<br />

be growing pains!

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