02.10.2017 Views

ZZAP!64 - Issue 2 - June 1985

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Timing your shots<br />

T<br />

here are already two<br />

tennis games forthe <strong>64</strong> for<br />

this superb new Activision<br />

title to compete with: the extremely<br />

difficult Wimbledon <strong>64</strong><br />

and, more significantly, the excel<br />

lent Matchpoint from Psion.<br />

Screen presentation in the<br />

new release is quite different to<br />

Matchpoint. The men are a<br />

lot<br />

larger and chunkier and the<br />

court is viewed from a lower<br />

angle. The whole of the court<br />

Wonderfully easy game to<br />

get into bringing rapid<br />

enjoyment and great<br />

addictiveness. The lack of<br />

movement control may<br />

frustrate some players but it<br />

lets you have more variety in<br />

the type of shots you can<br />

play. The smash in particular<br />

is great. The players'<br />

movement is occasionally a<br />

bit crude but this isn 't very<br />

noticeable because of the<br />

flowing manner in which the<br />

computer moves you around<br />

the court. The size of the<br />

sprites and the way the<br />

picture scrolls more than<br />

make up for this.<br />

isn't constantly in view, so it<br />

scrolls<br />

ON-COURT<br />

slightly if a ball goes near<br />

TENNIS<br />

Activision,<br />

disk, Joystick only.<br />

Exciting tennis simulation with authentic ‘feel 1<br />

Directed serves, lobs, smashes, drop-shots, angled volleys<br />

The key to On-court Tennis is timing. You have to allow for the<br />

significant amount of time it takes for your player to take his<br />

backswing and then play the shot.<br />

When you first play the game you're likely to miss every ball,<br />

(and also serve piles of double faults.) But once your mind slips<br />

into the rhythm of the game, you not only make contact every<br />

time, you also start using the timing to DIRECT your shots and<br />

make winning plays.<br />

Try this, for example. Serve wide to the left of the left hand<br />

court, drawing your opponent out to the sidelines to make his<br />

return. If you're playing on grass, and your player is 'John' he will<br />

now almost certainly move to the net for a volley. If you delay the<br />

shot for a fraction of a second, the racquet swings late, and the<br />

ball angles gloriously into the open right court.<br />

Once you've got properly into the swing of things, the timing<br />

gives the game a superbly authentic feel. Hit a smash too late and<br />

it rockets into the net, swing early on the serve and the ball will be<br />

long. Get it<br />

right and POW, what a shot!<br />

Look out for some electrifying rallies with both players at the<br />

net. To avoid being passed you have to act only a fraction of a<br />

second after the computer's played its shot. Just like the real<br />

thing.<br />

Vtm<br />

cukmot<br />

/WUCH BETTCR/<br />

22 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong><br />

V

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!