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Timing your shots<br />
T<br />
here are already two<br />
tennis games forthe <strong>64</strong> for<br />
this superb new Activision<br />
title to compete with: the extremely<br />
difficult Wimbledon <strong>64</strong><br />
and, more significantly, the excel<br />
lent Matchpoint from Psion.<br />
Screen presentation in the<br />
new release is quite different to<br />
Matchpoint. The men are a<br />
lot<br />
larger and chunkier and the<br />
court is viewed from a lower<br />
angle. The whole of the court<br />
Wonderfully easy game to<br />
get into bringing rapid<br />
enjoyment and great<br />
addictiveness. The lack of<br />
movement control may<br />
frustrate some players but it<br />
lets you have more variety in<br />
the type of shots you can<br />
play. The smash in particular<br />
is great. The players'<br />
movement is occasionally a<br />
bit crude but this isn 't very<br />
noticeable because of the<br />
flowing manner in which the<br />
computer moves you around<br />
the court. The size of the<br />
sprites and the way the<br />
picture scrolls more than<br />
make up for this.<br />
isn't constantly in view, so it<br />
scrolls<br />
ON-COURT<br />
slightly if a ball goes near<br />
TENNIS<br />
Activision,<br />
disk, Joystick only.<br />
Exciting tennis simulation with authentic ‘feel 1<br />
Directed serves, lobs, smashes, drop-shots, angled volleys<br />
The key to On-court Tennis is timing. You have to allow for the<br />
significant amount of time it takes for your player to take his<br />
backswing and then play the shot.<br />
When you first play the game you're likely to miss every ball,<br />
(and also serve piles of double faults.) But once your mind slips<br />
into the rhythm of the game, you not only make contact every<br />
time, you also start using the timing to DIRECT your shots and<br />
make winning plays.<br />
Try this, for example. Serve wide to the left of the left hand<br />
court, drawing your opponent out to the sidelines to make his<br />
return. If you're playing on grass, and your player is 'John' he will<br />
now almost certainly move to the net for a volley. If you delay the<br />
shot for a fraction of a second, the racquet swings late, and the<br />
ball angles gloriously into the open right court.<br />
Once you've got properly into the swing of things, the timing<br />
gives the game a superbly authentic feel. Hit a smash too late and<br />
it rockets into the net, swing early on the serve and the ball will be<br />
long. Get it<br />
right and POW, what a shot!<br />
Look out for some electrifying rallies with both players at the<br />
net. To avoid being passed you have to act only a fraction of a<br />
second after the computer's played its shot. Just like the real<br />
thing.<br />
Vtm<br />
cukmot<br />
/WUCH BETTCR/<br />
22 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong><br />
V