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ZZAP!64 - Issue 2 - June 1985

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,<br />

he initials stand for<br />

Multiple Use Labour<br />

Element but the creatures<br />

they refer to look very similar to<br />

the animals we know and love.<br />

Put simply this is a trading game<br />

where mules produce goods for<br />

you and you try to make as much<br />

money as possible by selling<br />

them. It is also one of the few<br />

computer games for FOUR different<br />

players, although the<br />

computer can control up to three<br />

of them, if you're on your own.<br />

The game is set on the planet<br />

I rata (Atari backwards - ho ho<br />

ho), where the four characters,<br />

which you can choose from<br />

eight aliens, try to develop its<br />

resources. A spaceship lands<br />

you in the only town with each<br />

player having a small amount of<br />

money and goods, depending<br />

on which character he has<br />

chosen.<br />

Surrounding the town are a<br />

river, a number of mountains<br />

and mostly plains. This area is<br />

broken up into plots of land and<br />

at the start of each turn a cursor<br />

moves across the screen allowing<br />

you to pick a plot. You can<br />

only get one plot per turn on the<br />

beginner's game and you will be<br />

in competition with the other<br />

players for them.<br />

Having selected your plot you<br />

can go and buy a mule in the<br />

town and outfit it. There are<br />

three resources which can be<br />

tapped: smithore, energy and<br />

food. Once outfitted to get one<br />

of these goods you can install<br />

the mule on your plot where it<br />

will produce units of the good at<br />

the end of the turn. Its success<br />

M.U.L.E.<br />

Ariolasoft, El 1.95 case, £14.95 disk, joystick only<br />

t Sophisticated trading game for up to four players<br />

/ found this to be an<br />

excellent trading<br />

game. The<br />

complexities of<br />

pricing and the need<br />

for swift action make it<br />

more absorbing than<br />

most. The graphic<br />

action also adds<br />

variety and the<br />

characters and mules<br />

are well animated.<br />

Although it won't<br />

appeal to all gamers it<br />

should interest a wide<br />

range ofpeople giving<br />

you plenty to do in a<br />

well presented<br />

program.<br />

Advanced mule marketing<br />

Once you've mastered the<br />

beginner's game you can<br />

move onto the standard and<br />

tournament games which<br />

introduce new features and<br />

are both run over 12 months.<br />

The standard game has land<br />

auctions for random individual<br />

plots and also the ability<br />

to sell plots. You will also find<br />

that mules run into short supply<br />

and vary in price, and you<br />

have more control over the<br />

auctions being able to sell<br />

below your critical level of<br />

supply and chargeenormous<br />

prices for goods in short<br />

supply.<br />

The tournament game introduces<br />

a new commodity,<br />

crystite, which sells for high<br />

prices but is vulnerable to<br />

pirates and not always easy<br />

to find. It also has collusion<br />

whereby two players can<br />

transact a private deal without<br />

the general interference<br />

of an auction free-for-all. This<br />

can be used for lots of dirty<br />

dealing against any dominant<br />

player.<br />

The comprehensive<br />

instructions and<br />

helpful hints make it<br />

easy to get in to this<br />

game. The<br />

combination of<br />

frenetic auctioneering<br />

and strategical<br />

development make it<br />

difficult to get out. The<br />

simple, but<br />

representative<br />

graphics and the<br />

boppy, catchy tune all<br />

added to the fun.<br />

Recommended to<br />

both novice and<br />

skilled traders alike.<br />

will depend on its location, food<br />

going best nearthe river, energy<br />

in the solar rich plains and<br />

smithore in the mountains.<br />

If you've got any time left you<br />

can go and gamble in the pub<br />

(you never lose), or go Wampus<br />

hunting in the mountains (bet<br />

you can't catch one). Once all<br />

four players are finished a<br />

random event may occur like a<br />

planetquake, acid rain, pest<br />

I<br />

The problem with BC's Quest for Ti res was<br />

that each of the stages was too easy , and<br />

interest waned quickly. Grog's Revenge on<br />

the other hand, has less screens and is harder<br />

but has a much longer lasting interest The<br />

graphics are better (the Tiredactyl is great)<br />

and there are a variety of amusing ways to<br />

lose a wheel. Some great little sound effects,<br />

most of which are unusual and imaginative,<br />

all add to the game's humourous and lasting<br />

appeal.<br />

One of the tunnels<br />

through the<br />

mountainside<br />

Your tyre<br />

Toll booth<br />

An impassable crack in<br />

the path.<br />

Your dams.<br />

After the exhausting task of<br />

rescuing his loved one in<br />

BC's Quest for Tires, the<br />

stone-age cartoon hero Thor is<br />

out and about again, this time to<br />

find the meaning of life. It is said<br />

to be found atop an ancient<br />

mountain, the last in a range of<br />

Grog's dams.<br />

The plan ofone side ofthe<br />

mountain showing Grog<br />

as a white diamond.<br />

24 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong>

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