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ZZAP!64 - Issue 2 - June 1985

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Z<br />

OOOOOOOMM! Remem<br />

ber the time you first<br />

stepped into a Pole<br />

Position arcade machine and<br />

wowed at the graphics and<br />

sheer exhilaration of the experience.<br />

Well, it returns again with<br />

Pitstop II, a motor racing game<br />

which allows you to have the<br />

race of your life against another<br />

player. Believe me, it's amazing<br />

stuff.<br />

When you load the game you<br />

are presented with several options,<br />

the first being a one or two<br />

player mode. Selecting one<br />

player will pit you in a duel<br />

against the computer.<br />

Six race tracks are available,<br />

ranging from Brands Hatch to<br />

Vallelunga, complete with its<br />

mile long straight. You can<br />

choose any of these ortakethem<br />

all in one great Grand Prix<br />

competition. Select the number<br />

of laps and one of three skill<br />

levels. Then you're ready to<br />

race.<br />

Immediately you experience a<br />

big surprise. The display is split<br />

horizontally across the middle.<br />

Each display is a screen in its<br />

own right and shoyvs speed,<br />

time and fuel left. The cars are<br />

seen from behind and above,<br />

I i ke Pole Position<br />

The screen halves show the<br />

views from the separate cars,<br />

and here's where this game<br />

scores over all the competition.<br />

The action is accurately<br />

portrayed from both players'<br />

viewpoint so if player A was<br />

ahead of player B then B would<br />

see A in front of him. If B then<br />

overtakes, A will be highly<br />

annoyed to see his opponent<br />

appear from the bottom of the<br />

screen, pull level and then roar<br />

ahead of him into the distance.<br />

When jostling for the<br />

optimum line around a bend or<br />

fighting for the front at the start<br />

much aggression will be<br />

experienced. It is possible to rub<br />

tyres and try to knock your<br />

opponent sideways to get a<br />

clear path to overtake.<br />

The trouble with driving like a<br />

totally crazed maniac is that<br />

your tyres will wear out.<br />

Murderous tendencies towards<br />

other cars like bumping and<br />

Tyre mechanic with rear<br />

wheel<br />

Fantastic! This game takes its predecessor,<br />

Pitstop I, and improves on it immensely. All<br />

other 3D driving games, including some of<br />

the arcade ones, pale into insignificance<br />

when compared to this. The perspective on<br />

the track and cars is near faultless, a point<br />

where a majority of other versions fail.<br />

Planning your race, as well asactually driving<br />

it, is thrilling stuff, making this the best of the<br />

Pole Position genre currently on the market.<br />

Player 2 moves left into<br />

the slip lane to enterpits<br />

nudging, also taking corners at<br />

251 mph. will eventually result<br />

in a blowout. This sends you out<br />

of control, off the track and your<br />

race will be over.<br />

The tyres start off black but<br />

throughout the race they will<br />

turn lighter and lighter as<br />

damage increases. When<br />

they're white, the slightest<br />

bump will hurl you from the<br />

racecourse. However if your<br />

tyres show a lot ofwear then you<br />

can make a pit stop and change<br />

them.<br />

When you race you'll see your<br />

fuel gauge ticking steadily<br />

down. The faster you go the<br />

more fuel you'll use, therefore<br />

needing more pit stops to fill<br />

your tanks. It is just possible to<br />

make three laps on some circuits<br />

before you have to fill up. If you<br />

try for a fourth on any course<br />

you will find your engine<br />

splutters and dies when you are<br />

halfway round and nowhere<br />

near the pits.<br />

If your car does crash, it will<br />

leave the track and stay there.<br />

The other player will see the<br />

wreck as he whizzes by, and it's a<br />

great feeling to look in the<br />

wrecked player's screen as you<br />

Fuel attendant fills up the<br />

tank<br />

•Ultra-realistic split-screen motor racing duel<br />

•Excellent 3D graphics, superb competitive action<br />

pass him and see yourself<br />

positively whip past and hurtle<br />

into the distance.<br />

The actual game controls are<br />

simple: left, right accelerate and<br />

brake. You can also switch on<br />

your turbo by pressing the fire<br />

button. This will give you<br />

greater acceleration and speed,<br />

and is useful at the beginning of<br />

a race. There is a tendency to use<br />

it all the time, but beware. On<br />

longer tracks you will only be<br />

able to do two laps with turbo on<br />

non stop before having to refuel.<br />

The control has a great feel to<br />

it. If you're speeding along and<br />

try sharp turns you will find<br />

This has to be the best ever<br />

driving game. It makes Pole<br />

Position look like a Sunday<br />

afternoon trip in a Morris<br />

Minor. The sheer thrill of<br />

actually racing against an<br />

opponent, even the<br />

computer, makes all the<br />

difference. With groovy<br />

graphics, smashing sound<br />

and a panicky pitstop this is<br />

enough to keep any manic<br />

drivers happy. Myjoystick<br />

hand is still killing me after a<br />

nine lap grand circuit with<br />

every muscle throbbing, but<br />

boy is it worth it.<br />

Rear tyre replacements<br />

Front tyre<br />

replacements<br />

Diagram of circuit<br />

(Hochenheim)<br />

yourself swinging all over the<br />

shop in a desperate effort to<br />

straighten. As with most<br />

computer race games a certain<br />

edge is lost by using a joystick<br />

for control. But when you play<br />

there is still a realistic feel to the<br />

car, partly because it's so easy to<br />

lose control. This does not detract<br />

from the game in any way<br />

Beware the<br />

Dreaded Cramp!<br />

The game seems so realistic<br />

that Jthere is a tendency to<br />

wrench the joystick from side<br />

to side. This is especially true<br />

at corners where the feeling<br />

is that the harderyou wrench<br />

the joystick the quicker you'll<br />

get under control. You have<br />

to remember that this is a<br />

normal game and that only<br />

normal control is necessary.<br />

to use a joystick with a<br />

trigger — constantly holding<br />

the fire button down on an<br />

Atari type joystick will, give<br />

you horrendous cramp over<br />

long periods of ‘time. (Even<br />

so involved<br />

so, the game is<br />

we didn't notice until we finished<br />

the race: that's when<br />

•<br />

the pain starts.)<br />

"TdEY pOGrZT C^I€.P

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