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US Goldmine<br />
Massive! Superb?! Exciting??! Rich!!! Greedy??!!!! All kinds of words are used to<br />
describe US Gold, the people who in the last year have shaken the British software<br />
industry to its core. To get the lowdown on the company, Zzap ed Chris Anderson<br />
trekked to their massive premises in Birmingham and recorded this interview with<br />
US Gold general manager TIM CHANEY.<br />
<strong>ZZAP</strong>: Everyone knows that US Gold is<br />
big. But how big are you?<br />
CHANEY: Our first year turnover is<br />
expected to be $6m.<br />
So how does that compare in size to<br />
other British software houses?<br />
I suppose our turnover is actually<br />
comparable to our output - and our output<br />
is immense. We do put a lot of products<br />
onto the market. I don't think<br />
there's anything wrong with that.<br />
Basically the UK market in <strong>1985</strong> is big<br />
enough for, say, a maximum of 400 hit<br />
products, a hit product being one which<br />
maybe sells over 10,000. As far as I'm<br />
concerned there's nothing wrong if US<br />
Gold have 1 50 of those products - if that<br />
150 has been advertised OK and gives<br />
the consumer better value for money<br />
than its counterparts.<br />
You expect to release 150 new games<br />
this year?<br />
That figure takes it across all the machines.<br />
On the <strong>64</strong> alone I think we'll probably<br />
be putting out 70 to 80 new titles.<br />
That's a lot of products.<br />
I guess that's quite a bit more than<br />
anyone else?<br />
Well, I would have thought so. But<br />
there again we spend nearly five times<br />
as much on advertising as our nearest<br />
competitor anyway. So maybe it's relative<br />
to our advertising. The fact is<br />
there's a difference between a lot of the<br />
advertising that goes on and US Gold<br />
advertising. With the exception of one<br />
ad that comes to mind as being a little<br />
lacklustre, I think basically the US Gold<br />
ads, because they use very high intensity<br />
colour, they are very jump-off-thepage<br />
ads. They add a lot of colour and<br />
panache to a magazine, and they are<br />
very expensive to produce.<br />
And how many of the year's new US<br />
Gold <strong>64</strong> games would you expect to<br />
see in the charts?<br />
Depends what you mean. If you're talking<br />
about the top 50, I'd expect 80 per<br />
cent would be there. That's a very aggressive<br />
stance to take, but at this moment<br />
in time every US Gold release has<br />
charted in one chart or another. Why<br />
should we break that pattern?<br />
Do you think the average American<br />
game is better than the average British<br />
game?<br />
It depends how you evaluate games. I<br />
think a lot of British software is great. A<br />
lot of it stands out for various attributes.<br />
But I think basically that a lot of<br />
American titles take a lot longer to write<br />
and are a lot more costly to research.<br />
Things like F15 Strike Eagle took nine<br />
months to write, was play tested by<br />
and the president of<br />
three FI 5 pilots,<br />
the company is a combat pilot with<br />
3000 hours, so he knew that the end<br />
product would be as identical as a program<br />
can be to a real simulation. Solo<br />
Flight is used at 20 flying schools in the<br />
States. The same kind of work goes into<br />
the arcade games. Things like Beach<br />
Head 2, it's been about eight months in<br />
the writing. And programmers over<br />
there are paid anything up to £35,000 to<br />
produce decent software.<br />
Which is presumably why software is<br />
so much more expensive in the States.<br />
That's correct.<br />
What is the going rate at present?<br />
Most of it is 29 or 34 dollars a time. But<br />
an ad in the States costs £4,000 (about<br />
five times the UK cost - Ed). And then<br />
you have to pay people like K-mart<br />
£40,000 to do promotion. You are talking<br />
big bucks. We are not there yet.<br />
We're still<br />
at the level where you try to<br />
do a deal here and a deal there.<br />
OK, so the stuff costs 30 quid in the<br />
States, how is it that US Gold can sell it<br />
for ten quid over here?<br />
What Geoff Brown had to initially do<br />
was to convince the Americans, that if<br />
they reduced the retail price and<br />
bought the programs into the UK to be<br />
manufactured under licence then the<br />
extra volume of UK sales would recoup<br />
the States enough money to give them<br />
a decent return on it. The first two companies<br />
that acutally agreed to do it<br />
were Access and Micro Prose, Access<br />
putting out Beach Head and Micro<br />
Prose putting out Solo Flight. When<br />
people saw Beach Head, it changed a<br />
lot of the writing in the UK because it<br />
was just a cut above. Those two products<br />
between them have sold about<br />
190,000 copies, with Beach Head taking<br />
the bulk.<br />
So which way are things going? Are<br />
games going to change?<br />
I don't know how much the arcade<br />
element, the graphics element can be<br />
improved. But I think what is happening<br />
is that people now want more than<br />
four or five hours out of a piece of software.<br />
We've got to produce software<br />
that is longer lasting, as it is in the<br />
States. It needs - what do you call it in<br />
your magazine? - testability. That's<br />
where things are going, towards lastability.<br />
If I paid $8 for a piece of software<br />
and play it for four hours, that's<br />
cost me $2 an hour. That's expensive.<br />
We're now planning to launch a new<br />
brand, not called US Gold, to licence<br />
products that will be played for two or<br />
three hundred hours.<br />
How do you negotiate all these deals?<br />
Does Geoff Brown spend a lot of time<br />
in the States?<br />
No. Basically, we have three people in<br />
the States working for us. Their objectives<br />
are to source American software.<br />
They do source a great deal of what we<br />
get hold of. The thing is, if you're an<br />
American software company, why<br />
should you give your software anywhere<br />
apart from US Gold? Some good<br />
American titles brought to the UK by<br />
other companies have not done well.<br />
What would you say to people who say<br />
US Gold are very slick, very clever, but<br />
are basically marketing people, they're<br />
out there to make a lot of money, but<br />
they don't really care about games?<br />
I'd say that the industry has matured,<br />
right? When an industry's a growing<br />
industry, you get a lot of cottageindustry<br />
type sitations. When an industry<br />
starts to reach maturity, that's when<br />
the marketing people and the professional<br />
people come in. The entry level<br />
46 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong><br />
7S> "MHPRenive/"