Viva Brighton Issue #60 February 2018
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GAME MUSIC<br />
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Dear Esther<br />
Jessica Curry, computer game composer<br />
You’re putting on a live performance of<br />
a video game, Dear Esther, with classical<br />
orchestra, conductor, narrator and player.<br />
Gaming and classical music sounds like a<br />
Venn diagram with very little shaded area…<br />
It’s been a really interesting crossover! It’s like<br />
two worlds colliding in a really new way. We’ve<br />
had a lot of diehard fans coming to the show<br />
who’re absolutely obsessed with the game but<br />
have never been to a classical concert hall, and<br />
we’ve got classical fans who’ve never played a<br />
game before. That really interests me, that collision<br />
of such disparate worlds. I present a show<br />
on Classic FM about game music, and that’s<br />
been the same thing, these two different worlds<br />
actually finding a lot in common.<br />
Dear Esther sounds like a name inspired<br />
by That’s Life, and the letters complaining<br />
about shoddy goods sent to Esther<br />
Rantzen… What? No! It’s from a song by<br />
Faith No More. My husband, Dan Pinchbeck,<br />
who wrote the game, loved the cadence and<br />
the sound. He was doing a PhD on first person<br />
shooter games, and rather than write about it,<br />
he decided to actually make a game. I wrote<br />
the music, and we put it up for sale in 2012,<br />
and then just watched the sales figures rising<br />
and rising and rising. Last year we put out a<br />
5th-anniversary edition for consoles, because<br />
until then it had only been out for PC and Mac,<br />
and we had a really strong emotional response to<br />
it. I was then in London talking about live film<br />
events, and I met a chap from the Barbican who<br />
programmes music events, and we’ve ended up<br />
with it live onstage!<br />
It’s not a typical game – exploring a Hebridean<br />
Island, hearing a narrator’s letters to<br />
his dead wife. No one gets their car nicked<br />
or their genitals shot off… Before I started<br />
working on Dear Esther, I didn’t think there was<br />
anything for me: there was FIFA, Call Of Duty,<br />
sporty or very aggressive, none of which much<br />
interests me. But then I discovered the work of a<br />
Belgian couple called Tale Of Tales. They make<br />
very beautiful, ruminative, expressive games,<br />
and I thought, hang on, there’s this whole world<br />
of people doing something more experimental,<br />
deeper, more profound. There’s some snobbery<br />
in the classical world about game soundtracks,<br />
but that tide’s turning, and I’m a really vocal<br />
advocate for it. I’m involved in a Royal Albert<br />
Hall concert later in the year that Sony Playstation<br />
are putting on. The best orchestras and the<br />
best concert halls are now getting involved, and<br />
that’s great. I heard this beautiful classical music<br />
coming out of my 14-year-old son’s bedroom<br />
the other day, and I asked him what it was. I<br />
knocked first! He said ‘I’m playing Destiny 2.’<br />
That’s insane, that’s so beautiful! Andy Darling<br />
<strong>Brighton</strong> Dome, Fri 2nd Feb, 8pm<br />
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