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Viva Brighton Issue #60 February 2018

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GAME MUSIC<br />

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Dear Esther<br />

Jessica Curry, computer game composer<br />

You’re putting on a live performance of<br />

a video game, Dear Esther, with classical<br />

orchestra, conductor, narrator and player.<br />

Gaming and classical music sounds like a<br />

Venn diagram with very little shaded area…<br />

It’s been a really interesting crossover! It’s like<br />

two worlds colliding in a really new way. We’ve<br />

had a lot of diehard fans coming to the show<br />

who’re absolutely obsessed with the game but<br />

have never been to a classical concert hall, and<br />

we’ve got classical fans who’ve never played a<br />

game before. That really interests me, that collision<br />

of such disparate worlds. I present a show<br />

on Classic FM about game music, and that’s<br />

been the same thing, these two different worlds<br />

actually finding a lot in common.<br />

Dear Esther sounds like a name inspired<br />

by That’s Life, and the letters complaining<br />

about shoddy goods sent to Esther<br />

Rantzen… What? No! It’s from a song by<br />

Faith No More. My husband, Dan Pinchbeck,<br />

who wrote the game, loved the cadence and<br />

the sound. He was doing a PhD on first person<br />

shooter games, and rather than write about it,<br />

he decided to actually make a game. I wrote<br />

the music, and we put it up for sale in 2012,<br />

and then just watched the sales figures rising<br />

and rising and rising. Last year we put out a<br />

5th-anniversary edition for consoles, because<br />

until then it had only been out for PC and Mac,<br />

and we had a really strong emotional response to<br />

it. I was then in London talking about live film<br />

events, and I met a chap from the Barbican who<br />

programmes music events, and we’ve ended up<br />

with it live onstage!<br />

It’s not a typical game – exploring a Hebridean<br />

Island, hearing a narrator’s letters to<br />

his dead wife. No one gets their car nicked<br />

or their genitals shot off… Before I started<br />

working on Dear Esther, I didn’t think there was<br />

anything for me: there was FIFA, Call Of Duty,<br />

sporty or very aggressive, none of which much<br />

interests me. But then I discovered the work of a<br />

Belgian couple called Tale Of Tales. They make<br />

very beautiful, ruminative, expressive games,<br />

and I thought, hang on, there’s this whole world<br />

of people doing something more experimental,<br />

deeper, more profound. There’s some snobbery<br />

in the classical world about game soundtracks,<br />

but that tide’s turning, and I’m a really vocal<br />

advocate for it. I’m involved in a Royal Albert<br />

Hall concert later in the year that Sony Playstation<br />

are putting on. The best orchestras and the<br />

best concert halls are now getting involved, and<br />

that’s great. I heard this beautiful classical music<br />

coming out of my 14-year-old son’s bedroom<br />

the other day, and I asked him what it was. I<br />

knocked first! He said ‘I’m playing Destiny 2.’<br />

That’s insane, that’s so beautiful! Andy Darling<br />

<strong>Brighton</strong> Dome, Fri 2nd Feb, 8pm<br />

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