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Viva Brighton Issue #60 February 2018

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INTERVIEW<br />

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Reality check<br />

The ‘Hallucination Machine’<br />

Ever had a hallucination?<br />

Did you know that you’re<br />

having one right now?<br />

Our grip on reality is,<br />

according to neuroscientists,<br />

much less tangible than we<br />

believe. It seems our brain is<br />

largely guessing what’s going<br />

on around us, which it does<br />

by combining input from our<br />

senses with our expectations<br />

developed from previous experiences.<br />

In fact, as University of Sussex neuroscientist<br />

Professor Anil Seth points out in his 2017 TED<br />

talk: “It’s only when we agree about our hallucinations<br />

that we call it reality.”<br />

Such fascinating mysteries of the mind-brain are<br />

the focus of research at the university’s Sackler<br />

Centre for Consciousness Science, of which Seth<br />

is a director.<br />

As part of the <strong>Brighton</strong> Science Festival this<br />

month, two of the centre’s researchers, Dr David<br />

Schwartzman and Dr Keisuke Suzuki, will be<br />

demonstrating research straight out of the lab<br />

that both confirms and confounds our notions of<br />

what is – and isn’t – real.<br />

Being Somebody will showcase interactive virtual<br />

reality (VR) that explores how our experiences<br />

of the world are shaped by our bodies and how<br />

bodily experience itself is actively constructed,<br />

moment-to-moment, by the brain. For example,<br />

they will show how easy it is for us to be momentarily<br />

fooled into believing that a fake limb, or<br />

even a fake body, could be part of ourselves.<br />

They will also give visitors a simulated taste of<br />

the trippy world of visual hallucinations.<br />

While in normal life the balance between the<br />

brain’s expectations and sensory input works<br />

just fine, in some altered states – for example<br />

brought on through<br />

psychoactive drugs, or by<br />

mental disorders such as<br />

schizophrenia – perceptual<br />

hallucinations<br />

can become strange and<br />

disturbing.<br />

To explore how and why<br />

these unusual hallucinations<br />

occur, Suzuki and<br />

Schwartzman have combined<br />

Google’s Deep Dream algorithm, which<br />

is an artificial neural network that finds and enhances<br />

patterns in images, together with a virtual<br />

reality headset with 360-degree panoramic video<br />

of pre-recorded natural scenes, to create what<br />

they are calling the ‘Hallucination Machine’.<br />

The setup simulates the visual hallucinatory<br />

aspects of a psychedelic trip. Anyone who puts on<br />

the headset is soon experiencing a weird world in<br />

which vivid hallucinations of dogs, cars and peacocks<br />

appear in the sky, on buildings, on humans<br />

– in fact, all over the panoramic view.<br />

This is because the system was trained to categorise<br />

a thousand different types of images. The<br />

network looks for patterns that might resemble<br />

a dog within the image – in the same way that<br />

humans see faces and other images in meaningless<br />

patterns, such as clouds.<br />

Suzuki points out: “This is purely an engineering<br />

system. It’s not really modelling the brain, but<br />

there are a lot of similarities between the human<br />

visual system and this neural network.”<br />

Importantly, the research may help clinicians to<br />

understand what’s happening in a neurophysiological<br />

sense during hallucinatory episodes.<br />

Jacqui Bealing<br />

Sallis Benney Theatre, 17th <strong>February</strong>, part of the<br />

<strong>Brighton</strong> Science Festival. brightonscience.com<br />

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