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<strong>Design</strong> a <strong>Smart</strong> <strong>Home</strong> <strong>Interface</strong><br />

By Archie Baynton<br />

Faculty Product Engineering & <strong>Design</strong><br />

Abstract<br />

For over 150 years the primary input method for modern tech has been modeled<br />

after the Victorian era typewriter. We still tap at skeuomorphic representations<br />

of physical keys on a purely digital interface. But does this make sense for the<br />

future of interface design, particularly in the home? <strong>Smart</strong> home grids require<br />

that their control devices are both usable and acceptable. The assessment of<br />

device usability and acceptability is often neglected due to the cost of<br />

prototyping solutions to be submitted to end-user during the different stages of<br />

the design process. In this context, the present paper describes a structured<br />

User-Centered <strong>Design</strong> (UCD) approach to develop usable control devices. It<br />

exploits advanced Tangible Augmented Reality (TAR) technique to represent<br />

the achieved design solution and perform usability testing without increasing<br />

development time and costs. Experimental results prove that such technology<br />

sensibility increases timesaving compared with traditional prototyping<br />

approaches and demonstrate its reliability to detect usability problems.<br />

1.0 Introduction<br />

How do we design an interface for the future? GUI‟s are here to stay, but<br />

I believe they will do so in limited capacity and exist second to voice. A<br />

visual interface will serve as a bridge to CUI‟s (conversational user<br />

interfaces) just as skeuomorphism was necessary to transition people<br />

from dial pads to touch screens.<br />

More and more we‟re seeing the rise in smart home appliances. This<br />

includes light bulbs, shades, sound systems, security cameras, door locks,<br />

sensors, and many others. Yet these devices each require a different app


where you tap through a series of menus and options just to turn<br />

something on or off. The old GUI model is failing.<br />

But it‟s the future! Which means telling your home to wake you up at<br />

7am and open the blinds on the non-sunny side of the room while getting<br />

your coffee started and the TV set to the morning news shouldn‟t have to<br />

involve you flipping through 4 apps and countless steps. You should just<br />

say it before you go to sleep and the house effortlessly remembers to do<br />

it.<br />

From a user interface perspective, your voice is practically invisible and<br />

has minimal learning curve. Good user interface designs of the future will<br />

inherently eliminate as much of the learning curve as possible by<br />

leveraging behaviors that users are already accustomed to. A good CUI<br />

will backload all the heavy lifting of tapping through menus, selecting<br />

options, and creating rules by understanding natural language, context,<br />

and user intent.(Jason, 2015)<br />

A smart home environment can be defined as “a dwelling incorporating a<br />

communication network which connects the key electrical appliances and<br />

services, and allows them to be remotely controlled, monitored or<br />

accessed” In the context of energy efficiency, emerging smart grid<br />

technologies have been applied to reduce the energy consumption of<br />

electric devices installed at home, to seek out the lowest rates, and<br />

contribute to the smooth and efficient functioning of the electric grid.<br />

Although most of them are commercially available, the limited service<br />

scalability, the complexity of configuration and the low usability prevent<br />

their mass adoption. Rashidi and Cook have demonstrated that many of<br />

these technologies are brittle and do not adapt to the user's explicit and<br />

implicit wishes. It has been demonstrated that the success of a<br />

management system for home energy efficiency is mostly determined by<br />

its ability to motivate users to adopt it in everyday life. As motivation<br />

passes through the usability and acceptability of home automation control<br />

devices, they both become key requirements in device design.<br />

A computer-based interface is then necessary to properly display<br />

information and manage the system. The increased need of accessible and<br />

usable human-computer interfaces has triggered research to develop<br />

structured methods and related tools to evaluate their utility and usability.


Two main approaches are currently used: empirical approaches (i.e. test<br />

methods) and analytical approaches (i.e. inspection methods). In<br />

analytical evaluation, the testing process only involves expert analytics<br />

performing the assessment with the help of some well-known theoretical<br />

methods (e.g. heuristic evaluation, cognitive walkthrough, predictive<br />

methods, etc.). Contrariwise, empirical approaches are user-focused. This<br />

means that a set of representative sample users is directly involved for<br />

examining and comparing alternative design solutions while experts<br />

conduct both qualitative and qualitative evaluations. According to ISO<br />

13407 standard, UserCentered <strong>Design</strong> (UCD) approach can be used for<br />

robust HMI development. In fact, involving users in the design process<br />

has been demonstrated to lead to more usable satisfying designs.<br />

Figure 1<br />

Notwithstanding these benefits, the problems of UCD implementation in<br />

real product design still remain costs, development time consumption and<br />

complexity of managing multidisciplinary teams to perform<br />

comprehensive analysis of user behaviors. In addition, the construction of<br />

high-fidelity interactive prototypes to conduct empirical testing at the<br />

preliminary design stage is difficult to achieve in short time and at low<br />

cost. Over the last ten years Virtual Reality (VR)-based technologies have<br />

been introduced to replace physical mock-ups with virtual ones to achieve<br />

time saving and reduced development cost. Some studies demonstrate<br />

how VR can be useful for usability testing. Although traditional VR-


ased mock-ups provide a good visual fidelity, they lack in behavioral<br />

simulation and natural interaction. Consequently, Mixed Reality (MR)<br />

environments have drawn a lot of attention in the field of UCD as they<br />

combine real and virtual worlds in various proportions and present them<br />

as a unified whole. Within the MR framework, the Augmented Reality<br />

(AR) technique is one of the most adopted one due to the low cost of the<br />

technologies and to its ability to enhance the real scene with computer<br />

graphics and emerging tactile and sound rendering displays. While there<br />

has been substantial research on the underlying technology, user<br />

experience and interaction techniques are poorly explored. In this context,<br />

the present paper describes a structured UCD approach to design highly<br />

usable control devices dedicated to manage the functionalities of smart<br />

grid platforms for home automation. The focus of the study is on the<br />

development of the graphical user interface (GUI) dedicated to desktop<br />

PCs, smart phones and other personal digital assistant devices generally<br />

used as preferred tools for software platform access and control.<br />

To improve the efficiency of the proposed UCD approach, Tangible<br />

Augmented Reality (TAR) techniques are exploited to virtually prototype<br />

the conceived design solutions and carry out usability testing with sample<br />

users. Experimental results show that designers do not require extra work<br />

to build TAR prototypes or modify solutions to meet users' explicit and<br />

implicit needs. TAR sensibility increases timesaving compared with<br />

traditional prototyping approaches. The proposed approach and TAR<br />

prototyping technique are adopted in a particular case study that is an<br />

innovative domestic smart grid platform, called <strong>Home</strong>line, to monitor and<br />

manage energy at home consumptions.<br />

The research partner is Indesit Company S.p.a, World leader<br />

manufacturer in household appliances, that developed the <strong>Home</strong>line<br />

platform.(Ceccacci, Germani, & Mengoni, 2013)<br />

2.0 The development of smart homes<br />

Through a review of existing literature on the subject, this section sets out<br />

the context to this paper: providing a working defi- nition for the term<br />

„smart home‟; identifying key infrastructure choices; and outlining the<br />

UK policy and regulatory background.


2.1 <strong>Smart</strong> homes: definition and services<br />

A smart home is a residence equipped with a communications<br />

network, linking sensors, domestic appliances, and other electronic<br />

and electric devices, that can be remotely monitored, accessed or<br />

controlled, and which provide services that respond to the needs of<br />

its inhabitants.<br />

Figure 2<br />

The term „smart home‟ may, in principle, refer to any form of<br />

residence, for example, a standalone house, an apartment, or a unit<br />

in a social housing development. In this definition, sensors are<br />

devices used to detect thelocation of people and objects, or to<br />

collect data about states (e.g., temperature, energy usage, open<br />

windows); domestic appliances refer to washing machines,<br />

refrigerators etc.; electronic devices include phones, televisions,<br />

and laptops; and electric devices refer to the more simple toasters,<br />

kettles, light bulbs etc. (e.g., programmable washing machines).<br />

The network linking these various technological devices is central<br />

to the concept of the smart home; the existence of this<br />

communications network (or more commonly „home area<br />

network‟, HANconnecting and coordinating the various<br />

technological components and information, and through which one


has the potential to operate or access all components from a remote<br />

location (whether this be inside from a central „hub‟ or more<br />

remotely from outside the home) is what distinguishes the smart<br />

home from a home merely equipped with standalone high-tech<br />

features.<br />

Consequently, four key aspects characterise a smart home:<br />

i) A communications network through which different<br />

devices talk to each other;<br />

ii) Intelligent controls to manage the system;<br />

iii) Sensors that collect information;<br />

iv) <strong>Smart</strong> features (e.g., intelligent heating systems<br />

adjusting automatically to external temperature),<br />

which respond to information from sensors or user<br />

instructions as well as the system provider (e.g.,<br />

remote control of appliances).<br />

Types of services that smart homes provide to the householders<br />

may be categorised based on users‟ needs they target or types of<br />

technical applications . A holistic approach reveals a broader<br />

spectrum of services (see Ref. for a review) such as security,<br />

assisted living, health, entertainment, communication, convenience<br />

and comfort, and energy efficiency; which we group into three<br />

broad, overarching yet interconnected categories (Fig): energy<br />

consumption and management; safety; and lifestyle support.<br />

Among these services, energy consumption and management<br />

services will form the core of services supporting the development<br />

of smart grids.<br />

2.2 Key infrastructure for smart homes<br />

We began by adopting a definition for a smart home which centres<br />

on the notion of a network connecting sensors and domestic<br />

devices, appliances and features, and facilitating the exchange of<br />

relevant information between these and the user. This section<br />

presents further findings of the literature review with respect to key<br />

infrastructure required for the smart home, including new and<br />

existing homes.


2.2.1. The smart home network<br />

There are two principal elements to the smart home network:<br />

a „physical‟ connection linking the components e most often<br />

a wired connection or a radio signal (as in the case with<br />

„wireless‟); and a shared language by which the various<br />

components can communicate with one another and<br />

exchange information e a „communications protocol‟.<br />

Different physical connections have different advantages and<br />

limitations in terms of their data capacity, speed, distance,<br />

cost and installation requirements. As a result, the preferred<br />

type of connection will depend on the application or the type<br />

of service for which it is intended. A broad range of<br />

communications protocols also exist and vary depending on<br />

the physical media with which they are associated (see Ref.<br />

for a review). Different networks and protocols are<br />

developed and championed by different manufacturers and<br />

suppliers,1 obliging smart homeowners‟ brand loyalty.<br />

Consequently, for example, even though ZigBee has<br />

emerged as the leading wireless standard, several major<br />

industry corporations support alternative technologies such<br />

as Wi-Fi, ZWave, 6LoWPAN2.(Dalgarno & Lee,<br />

2010)(Balta-Ozkan, Davidson, Whitmarsh, & Bicket, 2013)<br />

3.0 <strong>Smart</strong> Kitchen Model for Energy Efficiency and Usability<br />

Nowadays, the kitchen is the main room of the house, a<br />

multifunctional space where people spend a lot of time to prepare<br />

and cook meals, to eat them and store the supplies. Moreover a<br />

kitchen can be regarded as a space for the family members to meet<br />

together and pass time during lunch and dinner preparation. In<br />

particular, it was estimated that the kitchen is the room where the<br />

family spends the majority of the time (35%). The kitchen is also<br />

the space more "dangerous": more than half of the domestic<br />

accidents happen in the kitchen (55%). No other room of the house<br />

is so dangerous, because in any other room the frequency of


accidents is always less than 10%. The main cause of trauma and<br />

incidents is due to the everyday use of devices and tools of kitchen,<br />

such as knives, oven, small appliances and cookware. Most of them<br />

occur for distraction and scarce prevention. The kitchen and in<br />

particular the worktop, have often insufficient lighting and this<br />

causes loss of visibility so increased risk of accident. Furthermore,<br />

the space above the worktop is often full of accessories and all<br />

kinds of objects, making everyday tasks more difficult and<br />

dangerous.<br />

3.1 Related Work<br />

<strong>Smart</strong> home can be defined as “a house which comprises a network<br />

communication between all devices of the house allowing the<br />

control, monitoring and remote access of all applications and<br />

services of the management system” . There are a wide number of<br />

scientific works focused on smart home, but they investigate only<br />

one aspect such as smart object and sensors. Scientific research on<br />

kitchen environment is still at the beginning and it has often<br />

analyzed as part of the smart home. Many studies of sensing<br />

systems have been developed for monitoring and controlling of<br />

environmental parameters of a house. Ding et al. make a state of<br />

the art of sensor technology most commonly used in smart home.<br />

The work highlights the strengths and limitations of different<br />

sensor technologies and focuses on the opportunities from the<br />

perspective of technical, clinical and ethical. It emphasizes that<br />

there is not a generic perfect mix of sensors: each case must be<br />

evaluated independently and designed for the specific needs.<br />

Muñoz et al. present a system that allows to control the house<br />

through simple and unobtrusive sensors, and a multi-agent<br />

architecture. This system gives the possibility to supervise the state<br />

of the house and occupants, and gives instructions and guidelines<br />

through an alert assistant. Similar work is that of Stander et al. in<br />

which a sensor system provides an overview of the whole kitchen.<br />

The system, through a sensors infrastructure, monitors the status of<br />

the room and obtains information about the various devices.


3.2 System’s General Description<br />

E-Kitchen is a new concept of "innovative kitchen" (Figure 1) in<br />

which the technology is intended to make everyday life easier<br />

increasing comfort, efficiency, usability and safety.<br />

Figure 3<br />

The system was designed through the study of three main<br />

interactions (Figure 2): human-environment, humanmachines and<br />

machines-environment. The study of these three aspects has<br />

allowed to obtain a kitchen usable and accessible highly, that<br />

implement a smart home automation system.<br />

In particular, the work on machines-environment interaction<br />

permitted to achieve:<br />

The control of devices to ensure the safety of the<br />

environment,<br />

The control of operating parameters of devices,<br />

The possibility to manage the status and selfdiagnosis and<br />

auto repair,<br />

The monitoring and optimization of energy consumption.


The second level of interaction (human-machines) is related to the<br />

usability of the "machines" and focused on the study of:<br />

An highly usable user interface to allow<br />

communication/visualization of information,<br />

System software based on User Centered <strong>Design</strong>. Finally,<br />

the human-environment interaction has been analyzed to<br />

improve:<br />

The functionality and ergonomic layout,<br />

The system integration,<br />

The possibility to monitor user behaviour and activate alerts<br />

in case of need or assistance.<br />

In this way, it has been developed a kitchen environment in<br />

which there are multiple systems that contribute to transform a<br />

kitchen in “smart kitchen”. E-Kitchen is structured in three<br />

systems: kitchen system, the "smart" devices system and,<br />

finally, the home automation system.<br />

a) Kitchen<br />

An innovative kitchen layout has been developed to<br />

allow a perfect integration between technology, design<br />

and ergonomics.<br />

Figure 4


In accordance with ergonomic approach, an<br />

innovative layout has been designed, to prevent any<br />

risk to the user during daily operations. In particular,<br />

the depth of the working top has been increased<br />

according to the specification deduced from<br />

ergonomics (Figure 3) and the results of an<br />

ethnographic analysis, which involved 20 people aged<br />

between 50 and 85. In fact with the current base<br />

cabinets, deep 60 cm, the wall units are too close to<br />

the user's face causing the narrowing of the visual<br />

field and increasing the risk of collision. Moreover,<br />

the results of the behaviour analysis showed that<br />

connections of water and sanitary system greatly<br />

influence the layout of the kitchen and often lead to<br />

bad design.<br />

Besides that we need to keep your kitchen tidy and<br />

clean to maintain a balance. Especially in kitchen you<br />

have to keep your oven in order to provide healthy<br />

food to your family. (bondcleaninginperth, 2015)<br />

The worktop 80 cm deep has been then designed to<br />

obtain a more open space, a greater freedom of<br />

movement and a perfect view on the working plane.<br />

On the other hand, the additional space has been very<br />

useful to design the expansion of sanitary vacuum<br />

which can accommodate pipes. So, the layout of the<br />

kitchen can be separated from connections of water<br />

and sanitary system thanks to this added<br />

space.(Ceccacci, Menghi, & Germani, n.d.)<br />

A kitchen is an environment equipped with different<br />

tools and services that assist individuals and groups in<br />

different situations, such as cooking, washing the<br />

dishes, breakfast preparation, and also<br />

communications. Electronic tools and services started<br />

as simple aids, e.g., can opener, mixer, or<br />

refrigerators, but increasingly become more complex<br />

assistive devices [1-3]. Cooking situations are


typically characterized by some planned behavior that<br />

follows scripts described by recipes. These recipes are<br />

either explicit or implicit. Implicit recipes are just<br />

remembered by individuals while explicit recipes are<br />

externally documented in books, on notes, or by<br />

digital media. Cooking can be a social event but it is<br />

an individual task most of the time. Otl Aicher<br />

distinguishes four task categories with about 250 tasks<br />

that are performed in a kitchen:<br />

(1) preparation,<br />

(2) concocting,<br />

(3) cooking and<br />

(4) arranging .<br />

4.0 User-Centered <strong>Design</strong><br />

Here we focus on two tasks: weighing (preparation<br />

task) and mixing (concocting task). Additionally we<br />

also look at the recipe selection and recipe tracking<br />

task. Following Aicher, cooking is best supported if<br />

the main activity area requires little movements and<br />

provides enough space in immediate reach. He<br />

distinguishes three main activity areas: formulation<br />

area for preparation and concocting, cooking area, and<br />

washing area. Formulation areas are provided by<br />

tables, cooking areas by stoves, and washing areas by<br />

tables, sinks, and/or dish washers.(Maass & Filler,<br />

n.d.)<br />

The design of everyday objects is not always intuitive and at times it<br />

leaves the user frustrated and unable to complete a simple task. How<br />

many of us have bought a VCR that we have struggled to used and<br />

missed recording our favorite programs because we misunderstood the<br />

instructions or had to put up with the clock blinking 12:00 because we<br />

didn‟t know how to stop it? Do we have to put up with designs like these?


Isn‟t it possible to design systems that are more usable? „User-centered<br />

design‟ (UCD) is a broad term to describe design processes in which endusers<br />

influence how a design takes shape. It is both a broad philosophy<br />

and variety of methods. There is a spectrum of ways in which users are<br />

involved in UCD but the important concept is that users are involved one<br />

way or another. For example, some types of UCD consult users about<br />

their needs and involve them at specific times during the design process;<br />

typically during requirements gathering and usability testing. At the<br />

opposite end of the spectrum there are UCD methods in which users have<br />

a deep impact on the design by being involved as partners with designers<br />

throughout the design process. The term „user-centered design‟ originated<br />

in Donald Norman‟s research laboratory at the University of California<br />

San Diego (UCSD) in the 1980s and became widely used after the<br />

publication of a co-authored book entitled: User-Centered System<br />

<strong>Design</strong>: New Perspectives on Human-Computer Interaction (Norman &<br />

Draper, 1986). Norman built further on the UCD concept in his seminal<br />

book The Psychology Of Everyday Things (POET) (Norman, 1988).<br />

5.0 How to Involve Users in <strong>Design</strong>?<br />

It is necessary to think carefully about who is a user and how to involve<br />

users in the design process. Obviously users are the people who will use<br />

the final product or artifact to accomplish a taskor goal. But there are<br />

other users as well. The people who manage the users have needs and<br />

expectations too. What about those persons who are affected in some way<br />

by the use of the artifact or use the products and/or services of the<br />

artifact? Shouldn‟t their needs and expectations be taken into<br />

consideration in the design process? Eason (1987) identified three types<br />

of users: primary, secondary, and tertiary. Primary users are those persons<br />

who actually use the artifact; secondary users are those who will<br />

occasionally use the artifact or those who use it through an intermediary;<br />

and tertiary users are persons who will be affected by the use of the<br />

artifact or make decisions about its purchase. The successful design of a<br />

product must take into account the wide range of stakeholders of the<br />

artifact. Not everyone who is a stakeholder needs to be represented on a<br />

design team, but the effect of the artifact on them must be considered<br />

(Preece, et. al, 2002). Once the stakeholders have been identified and a


thorough investigation of their needs has been conducted by performing<br />

tasks and needs analyses, designers can develop alternative design<br />

solutions to be evaluated by the users. These design solutions can be<br />

simple paper and pencil drawings in the beginning phase of the process.<br />

Listening to users discuss the alternative designs can amplify designers<br />

understanding of the intended purpose(s) of the artifact and may provide<br />

information that does not come out of initial interviews, observations, and<br />

needs analysis.<br />

Figure 5<br />

As the design cycle progresses, prototypes (limited versions of the<br />

product/artifact) can be produced and user tested. At this point, designers<br />

should pay close attention to the evaluations by the users as they will help<br />

identify measurable usability criteria. Measurable usability criteria<br />

address issues related to the effectiveness, efficiency, safety, utility,<br />

learnability and memorability (how long it takes to remember to perform<br />

the most common tasks) of the product/artifact and users‟ subjective<br />

satisfaction with it. You can see how difficult it would be for designers to<br />

know or imagine all the usability criteria that are important to the<br />

users.(Abras, Maloney-Krichmar, & Preece, 2004)


6.0 Conclusion<br />

C A home network is fast becoming a mandatory inclusion in the smart<br />

home. It’s not just for computers – a vast range of A/V products now<br />

offer access to music and video over the internet and the home network<br />

is the key to accessing this.<br />

The latest TVs now provide access to internet-based video channels. Bluray<br />

players connect to the internet to provide exclusive additional content.<br />

And there‟s a huge world of music out there waiting for you to discover<br />

it.<br />

For computing at home, a wired network is still the best way to go. For<br />

guaranteed speed, reliability and security, it is far superior to a wireless<br />

network. Of course, the best time to install a wired network is during<br />

building or renovating.<br />

<strong>Smart</strong> <strong>Home</strong> Solutions will design and install your home network with<br />

present and future capability in mind - meeting your needs in<br />

entertainment, computing and communications now and well into the<br />

future.<br />

Best of all, we do it all ourselves without resorting to external IT<br />

contractors so what you get is a complete, integrated system that does<br />

what it is designed to do – make your lifestyle simpler and more<br />

enjoyable.(smarthomes, 2015)<br />

Figure 6


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http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.94.381&rep=rep<br />

1&type=pdf<br />

Balta-Ozkan, N., Davidson, R., Whitmarsh, L., & Bicket, M. (2013). The<br />

development of smart homes market in the UK Low-carbon lifestyles and<br />

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aggression and behavioural problems in disadvantaged pre-school children:<br />

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https://medium.com/@joshdotai/designing-the-user-interface-of-the-futurehome-59391cc26319<br />

Maass, W., & Filler, A. (n.d.). Supporting Cooking Tasks by a <strong>Smart</strong><br />

Formulation Table. Retrieved from<br />

https://www.alexandria.unisg.ch/62364/1/<strong>Smart</strong> Kitchen final.pdf<br />

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