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Star Fleet Warlord Rules (Updated) - Play By E-Mail

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Deciding whether to survey a group of moons (to collect extra income from them every turn) or to let them build up over<br />

time (and collect EPs from them all at once with a prospecting ship) is largely a matter of personal taste. Surveying the<br />

moons guarantees the income until the site is conquered, and a few EPs early in the game are usually better than a lot<br />

later on. However, you cannot take advantage of certain prospecting bonuses, such as those granted by high crew<br />

levels, if the site has been surveyed.<br />

Moons are listed on your Income List along with the current value of your sites and the terrain in their hex. For<br />

example, you might see "PL+AF, 3M", which means "Planet in an Asteroid Field with 3 Moons." (These terrain<br />

descriptions are described in the next chapter.) If the moons have been activated by a survey ship, they will be listed with<br />

the letter "A" instead of "M", e.g., "PL+AF, 3A". The amount of EPs they added will be included in the value of the site on<br />

the Income List.<br />

2.9 Raiding Sites<br />

Raiding is yet another way to earn money. <strong>Star</strong>ships can be ordered to raid by using the RADx order described in<br />

Chapter Six. They must be adjacent to the site being raided and certain other conditions must be met, as described in that<br />

chapter.<br />

If a site is successfully raided, the income it would normally produce on its owner's next turn (for whoever<br />

happens to own it at the time) is brought to your Corporation instead. These resources will not be available until your next<br />

turn is run (unlike prospecting, which is available immediately) as it is "in transit" during the intervening period. This money<br />

is guaranteed to arrive, however-there is no way for another player to steal it back or delay its arrival. It is this guaranteed<br />

status that makes raiding so popular.<br />

A site can always be captured between the turn you capture it and your next turn, when it would produce income for you<br />

for the first time. Raiding income, on the other hand, cannot be captured or stolen.<br />

One of the main uses of raiding is to guarantee yourself a site's income. You can even raid your own sites if you wish to.<br />

However, raiding is not automatically successful, and it does cost your ship a valuable hex of movement. You would<br />

normally only do it to a site you think you will lose between turns, or an enemy site you can't afford to capture for one<br />

reason or another. Other reasons for raiding may become clear as the game progresses.<br />

If a site has been raided, it will be shown on your Income List with an ampersand ("&") to indicate this. It will not<br />

provide any resources to you on the turn you see this symbol, but if you retain control of the site and it is not raided again,<br />

you will collect income from it thereafter.<br />

If you capture a site that has been recently raided, you will be told this fact at the moment of capture. The site will<br />

not produce income for you on your next turn due to this "recently raided" status.<br />

The computer's record of a site's raided status is not cleared until someone sees the site on their Income List (with the<br />

"&" character). If a site changes hands every turn for several turns, and no one ever sees it appear on their Income List,<br />

it will not become "un-raided." It is rare for a site to change hands this regularly, however.<br />

An unowned site is another example of how this might come into play. You can raid an uncontrolled site once, but since<br />

no one owns it, it will not appear on anyone's Income List, and hence its raided status will never be cleared.<br />

Raided sites owned by computerized Corporations have their raided status cleared when the Next Turn Generator runs<br />

at the end of each game turn. See Chapter Nine for more on this procedure.<br />

Revised 30 June 2010 Page 10

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