15.12.2012 Views

Star Fleet Warlord Rules (Updated) - Play By E-Mail

Star Fleet Warlord Rules (Updated) - Play By E-Mail

Star Fleet Warlord Rules (Updated) - Play By E-Mail

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

fortifications there. If the HO has been captured by another player, this restriction is lifted.<br />

There is one final movement feature that makes computerized ships all the more annoying. If such a ship is<br />

passing directly adjacent to a site which does not fall under any of the headings above (i.e., not in nasty terrain or heavily<br />

fortified), it may turn to attack the site. This happens only if the ship passes right next to the site, not if the site is several<br />

hexes away. If there is a site directly in the ship's path and another to one side, the ship will always choose to continue<br />

moving straight rather than turn. If there are viable sites to either side, the ship will pick one at random.<br />

Sometimes a computerized ship will choose to raid an adjacent site rather than turn to attack it. Space Dragons and<br />

Orion pirates are the most common users of this tactic. Computer-controlled ships will not do this if the fortifications are<br />

too strong for the raid to have any chance of success.<br />

Computerized Corporations will occasionally fortify sites they own. Like any other Corporation, they are not<br />

allowed to fortify a site on the same turn they capture it. If a site is fortified, no more than 50 points will be added on that<br />

turn. Note that this fortification selection is totally random, and is not based on any "artificial intelligence." Thus, for<br />

example, if you use long-range drone bombardment to weaken a pirate's base, it will not make any kind of intelligent effort<br />

to refortify it.<br />

It is possible for computerized Corps to build bases over a very long series of turns, but this is rare - and even if<br />

they do build a base, they cannot use it for ship construction. Only the original base of a wild sector pirate, or the Home<br />

Office of an NPC Corp, can be used to build ships, and no computerized Corporation uses WGs.<br />

A final note: Some play-by-mail games use computer-controlled positions within the game as placeholders, and<br />

replace those positions with real players who want to join a game in progress. STARFLEET WARLORD does not do this.<br />

Any computerized Corporation will remain computerized from the start of the game to the finish!<br />

Despite this, standby positions are sometimes available, but these are positions dropped by actual players who left the<br />

game for personal reasons. If you're interested in joining a game in progress, let us know! We'll see if we can find a<br />

Corporation that needs a new CEO.<br />

Revised 30 June 2010 Page 38

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!