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Star Fleet Warlord Rules (Updated) - Play By E-Mail

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fact, one of the ways to win a standard game is to have eight sector bonuses at once. The other way to win a standard<br />

game is by owning 90 major sites (minor sites don't count). Please note Victory Conditions can change from game to<br />

game. Check for your game's Victory Conditions at the start of the game.<br />

Victory conditions for the game are explained in Chapter Nine.<br />

2.3 Sample Income Listing<br />

EP(PE) EP(OR) EP(DC) EP(FP) Terrain<br />

Currently 150 200 225 175<br />

01-1014 25 30 20 35 PL+ES<br />

02-0910 100 100 100 100 WP+ES<br />

02-1103 30 55 0 25 GG+NF<br />

02-1107 0 0 95 0 DA+ES<br />

02-1210 15 0 0 0 CS+ES<br />

02-1516 70 0 0 25 DP+IS<br />

New Total 390 385 440 360<br />

Adjustments (+240) (+185) (+215) (+185)<br />

The table above is a simplified example of what you might see in one of your turn results. (Note: The terrain<br />

abbreviations shown, such as "PL" for planet, will be explained in detail in the next chapter.)<br />

The report first shows your current total in the four types of resources (people, ores, dilithium and food), then lists<br />

the sites you own (by sector and hex location) and what they produce. The total you earned from these sites is shown as<br />

"adjustments" which, when added to your previous total, yields the New Total. (This Corporation started with 150 EP since<br />

people are the lowest resource and ends the income phase with 360 EPs since FP is now its lowest resource.)<br />

Think of the adjustments as your true income. It is basically a sum of all the sites you own. This amount added to<br />

your current total (the amount you had in your treasury before the turn began) yields the amount of money you will have to<br />

spend that turn. Note that prospecting income, described below, is not included here - you will earn this at the time your<br />

ships actually perform the prospecting (and can use it immediately).<br />

This all sounds complicated, but everything will become clear as you participate in the game!<br />

Note: Since income is generated before orders are issued, you can always count on your Home Office to produce 100<br />

economic points (if you lose your Home Office, you are dead anyway, unless you can take it back during that turn). This<br />

means that during your initial build, you'll be able to spend 400 points - the 300 already in your treasury, and the 100<br />

your HO will produce at the start of the turn!<br />

2.4 Capturing Sites<br />

The best way to get more money is to go out and capture as many sites as you can. To conquer a site, you must<br />

first defeat its guards and fortifications (if any). Once you have done this, you control the site and can fortify it yourself, or<br />

move your own ships there to defend it. At the start of the game, most sites (except Home Offices) are uncontrolled, and<br />

so taking them over will be a simple matter for even the smallest starship.<br />

You do not have to remain at a site for any length of time to capture it-simply fly one or more ships into its hex<br />

during your turn, and if you defeat its guards and fortifications, it's yours! Your ship can then move on and do other things<br />

(perhaps even attack another site, if one is close enough!)<br />

Because of the sequence of play, income is generated first during your turn, then all orders are processed. So, if you<br />

conquer any sites, they won't produce any income for you until the start of your next turn - assuming no one takes them<br />

away from you in the interim, of course!<br />

2.5 Defending Your Sites<br />

After you conquer a site, it might be wise to defend it. There are two ways to do this-ships and fortifications. Ships<br />

are easy to explain: Just leave one or more ships at the site, and it will defend that site if it is attacked. Certain ships<br />

(defense and aegis variants, for example) are very good at this.<br />

The other way to defend a site is with fortifications. Fortifications are basically economic points you spend on an<br />

individual site for this purpose. As you add to the fortification level, you add defense satellites (often called "defsats," or<br />

simply "satellites"), and when it reaches a certain level, a base will be constructed.<br />

Note: You cannot fortify a site on the same turn you capture it.<br />

Revised 30 June 2010 Page 8

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