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Star Fleet Warlord Rules (Updated) - Play By E-Mail

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5.16 The Lyran Democratic Republic (D)<br />

The Lyran Democratic Republic (LDR) was an offshoot of the Lyran Empire (a county gone independent), but was<br />

destroyed by the Andromedans. They never had very many ships, and none survived to the present day. Nonetheless,<br />

they are included in STAR FLEET WARLORD as a tri-video simulation of what might have happened had they survived.<br />

The list of LDR ships is very small, but those which they do have are incredibly good at defense. This is because<br />

they possess both the ESG used by the Lyrans and the gatling phasers favored by Hydran ships. LDR ships also carry<br />

casual PFs in much the same way as Lyrans do.<br />

The combination of ESGs and gatling phasers is particularly good when defending a fixed point such as a site.<br />

Any LDR ship which defends a site gains a 25% bonus to its DF (this is not the same as aegis, and the two bonuses are<br />

cumulative). Hit points are not increased. This makes the ships of the LDR the perfect choice for defending your empire.<br />

LDR ships are similar to Lyrans for purposes of combat tactics. They favor the overrun attack as Lyrans do, but<br />

instead of in & out defenses, they prefer the counterattack provided by the overrun. Tactics to avoid are the same as for<br />

Lyrans-oblique attacks and retrograde defenses.<br />

5.17 The Seltorian Tribunal (S)<br />

In Y182 a group of Seltorians arrived in our galaxy in pursuit of the Tholians (who were not native to the Milky<br />

Way). After a brief attempt to eradicate the Tholians, the Seltorians were counterattacked and wiped out.<br />

Seltorians are insect creatures which were originally employed by the Tholians as ground troops. To this end, all<br />

of their ships are designed around ground combat, much like the Gorns are. Almost all Seltorian ships possess the "T"<br />

variant letter. Most also carry commandos, making them very effective when attacking fortified positions.<br />

Seltorian ships are also armed with web breakers (WBs), the quantity of which is shown on a column of the SFW<br />

Ship List. Web breakers were originally used to attack Tholians hiding behind webs, but have another use in damaging the<br />

shields of enemy ships. However, they cannot cause any other damage.<br />

This effect is resolved as follows. During each round of any battle, the number of Web Breakers on your side is<br />

summed, multiplied by two, and divided by the number of ships on the other side, rounding fractions of 0.5 or more up,<br />

otherwise rounding down. This is the number of points of damage which are automatically subtracted from each enemy<br />

ship's shields! This is applied every round that the enemy forces have shields, although Andromedan ships are immune<br />

(and will not count as part of the enemy fleet).<br />

Seltorian ships which are crippled will not be able to use their Web Breakers until repaired.<br />

For example, let us say that a Seltorian BCH is attacking three frigates. The BCH has a Web Breaker total of 3,<br />

which multiplied by 2 is 6, and divided by the number of defenders (3) yields 2. Two points are subtracted from each of the<br />

defenders' shields before any damage is calculated on the first round of battle! This is then repeated each round as<br />

necessary. See Chapter Eight for more details on combat.<br />

Seltorians prefer the rapid firing provided by the Mizia attack tactic, since their primary weapon (the particle<br />

cannon) can fire twice as often as any other heavy weapon in SFB. When defending, they tend to use an in & out tactic to<br />

make use of their commandos. Seltorians should avoid overruns, both when attacking and defending, as their particle<br />

cannons are not particularly powerful up close.<br />

The Seltorians are available for general purchase. You can declare them as a primary race, and can buy them<br />

when they become available (although their first ship does not appear until Y182, meaning they will show up only late in<br />

the game or during “timeshift” variants). There is no longer a “Seltorian Tribunal” NPC race. Note that the Hive Ship is<br />

now a specialty ship!<br />

5.18 Civilian Ships (C)<br />

The Galactic Council produces a few ship designs, most of them civilian types such as auxiliary carriers and free<br />

traders. These ships are not very impressive in combat, but the advantage is they are always available to you. Regardless<br />

of your primary race settings, you can always buy civilian ships.<br />

Here is a capsule description of some of the special ships provided by the Council:<br />

Design Type Description<br />

Warp Gates (WG, WGO,<br />

WGB)<br />

The basic Warp Gate and its obsolete and battle variant. Ships you buy can be delivered<br />

to Warp Gates instead of your Home Office. See Chapter Four.<br />

Monitor (MON) A slow defensive ship. Generic, but comes in defense mission instead of battle mission.<br />

Very useful for guarding Warp Gates.<br />

<strong>Fleet</strong> Repair Dock (FRD) A slow repair ship with a huge repair capacity (50). The only unit in the game capable of<br />

providing a speed refit to a ship (see Chapter Six).<br />

Revised 30 June 2010 Page 34

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