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Star Fleet Warlord Rules (Updated) - Play By E-Mail

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Extract Fighters/PFs from Garrison GARX<br />

Example: 1312 1311 GARX 1310<br />

Time required: One pulse of movement<br />

This is the complement of the GARR order (above). Using this order, a ship takes fighters or PFs directly from a<br />

site's garrison. Needless to say, a ship cannot pick up these items if it is incapable of carrying them. Thus, ships with no<br />

fighter capacity cannot pick up fighters, for example. Note that this also applies to crippled ships, which are not allowed to<br />

use optional items of any kind until repaired.<br />

When GARX is issued, the ship will take as many fighters and/or PFs as it can hold. The remainder, if any, will be<br />

left in the garrison (perhaps for another ship to extract later).<br />

A generic ship in carrier (V) or PF (P) mission could use GARX to remove items from the garrison. Switching to<br />

another mission would return the items to your Corp's stockpile. These items can be removed from site defense using<br />

miscellaneous orders (see Chapter Seven), but this method can be used when there is a shortage of orders or when your<br />

site no longer needs to have those items garrisoned.<br />

Scrap Ship<br />

SCRAP<br />

Example: SCRAP<br />

Time required: One pulse of movement<br />

This order is used when you don't need a given ship any more. Essentially, the ship is destroyed voluntarily,<br />

returning some fraction of its original value to your Corporation as economic points, usable immediately. No base or other<br />

facilities are required. Since the order takes only one pulse, the ship could move or do other things on the same turn<br />

before (but not after) it is scrapped - for example, raiding a site. Note that since there must be a space to write the SCRAP<br />

order, a ship with a crew of zero (and therefore having no movement orders) may not be scrapped.<br />

A ship will return 25% of its original (base) EP cost when it is scrapped. These EPs are added to your treasury<br />

and are usable immediately! The 25% factor is modified by crew level, however. Each level over 3 adds 10% and each<br />

level below 3 subtracts 10%. Therefore, scrapping a crew-9 ship (if you ever wanted to do so) would recover 85% of the<br />

ship's base value!<br />

When a ship is scrapped, any optional items, legendary officers, Prime Teams, etc. will be returned to your<br />

Corporation for later use (and are usable immediately).<br />

You wouldn't want to use this order very often. It's included only as a way to get rid of a now-useless ship, or in<br />

times of desperation.<br />

6.8 Alphabetical Ship Orders Summary<br />

This list is located in Appendix K.<br />

Revised 30 June 2010 Page 50

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