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FOCUS<br />
TECH<br />
DON’T MISS<br />
BRAINSTORM<br />
TECH,<br />
FORTUNE’S<br />
FEEL-GOOD HIKE<br />
OF THE SUMMER<br />
Fans cheer during<br />
an Overwatch<br />
League match<br />
on May 4 at<br />
Blizzard Arena.<br />
quite a headache in January when he<br />
hurled a homophobic slur at a gay competitor.<br />
Lengyel was promptly suspended. It was far<br />
from his only infraction: Lengyel had racked<br />
up thousands of dollars in fines for his antics.<br />
This year, he used an “emote,” the name for<br />
the emoticons used on Twitch, the live online<br />
gaming channel, in a racially disparaging way<br />
toward a league emcee. (Lengyel said later that<br />
he didn’t realize he was being ofensive.)<br />
Lengyel is one of a half-dozen Overwatch<br />
League players who have received warnings,<br />
fines, or suspensions for their conduct on personal<br />
social media channels or oicial league<br />
streams. (“Playing in the Overwatch League<br />
is an amazing opportunity but also a big responsibility,”<br />
commissioner Nate Nanzer says.)<br />
But the problem isn’t limited to the 12-team<br />
Overwatch League, which was established last<br />
year. Today, e-sports groups are increasingly<br />
asking themselves the same question: How do<br />
we ensure that the talent doesn’t become<br />
a liability?<br />
The NBA 2K League, a 17-team organization<br />
in the midst of its inaugural season, is trying to<br />
confront the issue before it becomes a problem<br />
by looking to the policies of its real-world<br />
counterpart. (The virtual league is co-owned by<br />
the NBA and Take-Two Interactive, the game<br />
publisher known best for Grand Theft Auto.)<br />
Before this year’s e-season began, players were<br />
given a crash course in conduct, says league<br />
managing director Brendan Donohue.<br />
Still, most e-sports organizations are young<br />
and haven’t yet had to deal with bad behavior<br />
on a large scale. (Twitch, which is owned by<br />
Amazon, says it polices harassment using<br />
humans and algorithms alike.) But the gaming<br />
community’s toxic underbelly—on display<br />
during the Gamergate controversy in 2014—<br />
ofers reason to be concerned that e-sports’<br />
growing platform would only magnify it.<br />
In the meantime, results may vary. Pro<br />
gamer Mychal “Trihex” Jeferson, who is<br />
African-American, says he sometimes sees<br />
racially disparaging jokes on Twitch, where<br />
he has more than 300,000 followers. “It can<br />
hurt,” he says. “It can take you out of it.”<br />
It can also motivate. Wendi Fleming, a<br />
female gamer who participated in this year’s<br />
NBA 2K League draft—no women were<br />
among the 102 players selected—says the<br />
dynamic fuels her competitive streak.<br />
“I purposely made my name ‘ALittleLady87’<br />
so people would know that I’m a woman,” she<br />
says. “So you could know that a woman just<br />
beat you.”<br />
www.t.me/velarch_official<br />
“HIKE,” OF COURSE, BECAUSE OUR ANNUAL summer retreat for <strong>Fortune</strong> 500<br />
leaders, tech entrepreneurs, and investors takes place on the bucolic<br />
campus of the Aspen Institute, nestled in the Rockies. This year’s mustsee<br />
program is a blast of crisp mountain air: JD.com’s Richard Liu, Grab’s<br />
Hooi Ling Tan, Lyft’s John Zimmer, AMD’s Lisa Su, Viacom’s Bob Bakish,<br />
and Air Force Gen. Ellen Pawlikowski—plus U.S. Transportation Secretary<br />
Elaine Chao and Uber CEO Dara Khosrowshahi, both pictured at left—<br />
will join us. Can’t make it this year? No problem. We’ll live-stream many<br />
sessions on <strong>Fortune</strong>.com. Tune in starting July 16. —Andrew Nusca<br />
FANS: ROBERT PAUL— BLIZZARD ENTERTAINMENT; CHAO: BILL CLARK— CQ ROLL CALL/GETTY IMAGES; KHOSROWSHAHI: CHRISTOPHE MORIN— BLOOMBERG VIA GETTY IMAGES<br />
24<br />
FORTUNE.COM // JULY.1.18