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FOCUS<br />

TECH<br />

DON’T MISS<br />

BRAINSTORM<br />

TECH,<br />

FORTUNE’S<br />

FEEL-GOOD HIKE<br />

OF THE SUMMER<br />

Fans cheer during<br />

an Overwatch<br />

League match<br />

on May 4 at<br />

Blizzard Arena.<br />

quite a headache in January when he<br />

hurled a homophobic slur at a gay competitor.<br />

Lengyel was promptly suspended. It was far<br />

from his only infraction: Lengyel had racked<br />

up thousands of dollars in fines for his antics.<br />

This year, he used an “emote,” the name for<br />

the emoticons used on Twitch, the live online<br />

gaming channel, in a racially disparaging way<br />

toward a league emcee. (Lengyel said later that<br />

he didn’t realize he was being ofensive.)<br />

Lengyel is one of a half-dozen Overwatch<br />

League players who have received warnings,<br />

fines, or suspensions for their conduct on personal<br />

social media channels or oicial league<br />

streams. (“Playing in the Overwatch League<br />

is an amazing opportunity but also a big responsibility,”<br />

commissioner Nate Nanzer says.)<br />

But the problem isn’t limited to the 12-team<br />

Overwatch League, which was established last<br />

year. Today, e-sports groups are increasingly<br />

asking themselves the same question: How do<br />

we ensure that the talent doesn’t become<br />

a liability?<br />

The NBA 2K League, a 17-team organization<br />

in the midst of its inaugural season, is trying to<br />

confront the issue before it becomes a problem<br />

by looking to the policies of its real-world<br />

counterpart. (The virtual league is co-owned by<br />

the NBA and Take-Two Interactive, the game<br />

publisher known best for Grand Theft Auto.)<br />

Before this year’s e-season began, players were<br />

given a crash course in conduct, says league<br />

managing director Brendan Donohue.<br />

Still, most e-sports organizations are young<br />

and haven’t yet had to deal with bad behavior<br />

on a large scale. (Twitch, which is owned by<br />

Amazon, says it polices harassment using<br />

humans and algorithms alike.) But the gaming<br />

community’s toxic underbelly—on display<br />

during the Gamergate controversy in 2014—<br />

ofers reason to be concerned that e-sports’<br />

growing platform would only magnify it.<br />

In the meantime, results may vary. Pro<br />

gamer Mychal “Trihex” Jeferson, who is<br />

African-American, says he sometimes sees<br />

racially disparaging jokes on Twitch, where<br />

he has more than 300,000 followers. “It can<br />

hurt,” he says. “It can take you out of it.”<br />

It can also motivate. Wendi Fleming, a<br />

female gamer who participated in this year’s<br />

NBA 2K League draft—no women were<br />

among the 102 players selected—says the<br />

dynamic fuels her competitive streak.<br />

“I purposely made my name ‘ALittleLady87’<br />

so people would know that I’m a woman,” she<br />

says. “So you could know that a woman just<br />

beat you.”<br />

www.t.me/velarch_official<br />

“HIKE,” OF COURSE, BECAUSE OUR ANNUAL summer retreat for <strong>Fortune</strong> 500<br />

leaders, tech entrepreneurs, and investors takes place on the bucolic<br />

campus of the Aspen Institute, nestled in the Rockies. This year’s mustsee<br />

program is a blast of crisp mountain air: JD.com’s Richard Liu, Grab’s<br />

Hooi Ling Tan, Lyft’s John Zimmer, AMD’s Lisa Su, Viacom’s Bob Bakish,<br />

and Air Force Gen. Ellen Pawlikowski—plus U.S. Transportation Secretary<br />

Elaine Chao and Uber CEO Dara Khosrowshahi, both pictured at left—<br />

will join us. Can’t make it this year? No problem. We’ll live-stream many<br />

sessions on <strong>Fortune</strong>.com. Tune in starting July 16. —Andrew Nusca<br />

FANS: ROBERT PAUL— BLIZZARD ENTERTAINMENT; CHAO: BILL CLARK— CQ ROLL CALL/GETTY IMAGES; KHOSROWSHAHI: CHRISTOPHE MORIN— BLOOMBERG VIA GETTY IMAGES<br />

24<br />

FORTUNE.COM // JULY.1.18

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