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READY, SET,<br />
Is the packaging easy to open? Is the user guide easy to understand? Is it easy to install and adjust the new headset?<br />
When <strong>GN</strong> Netcom tests the products in a user environment, they capture it on fi lm, using a method inspired by<br />
anthropological studies.<br />
Henriette Sjögreen<br />
Kristensen, 36, joined <strong>GN</strong><br />
in November 2002. As<br />
an architect specializing<br />
in industrial and communications<br />
design, she<br />
previously worked with<br />
user friendliness on the<br />
ADtranz train sets to serve<br />
the Øresund Region of<br />
Sweden and Denmark.<br />
She also worked for<br />
Danish industrial conglomerate<br />
Danfoss.<br />
<strong>GN</strong> Magazine 1 l 06<br />
PRODUCT DEVELOPMENT<br />
Scene 1. Boston, Massachusetts, USA.<br />
A half total shot of John. He is sitting at his heightadjustable<br />
desk in his offi ce at an IT company. John is<br />
holding a package containing a <strong>GN</strong> 4150 headset. He<br />
tries to open the transparent box of hard plastic, but<br />
after four unsuccessful attempts he gives up and takes<br />
out a pair of scissors. Opening the package, he scratches<br />
his thumb. Inside the package, a microphone boom arm<br />
sticks out through the cardboard. John is unsure how<br />
he should pull out the microphone. He ends up pulling<br />
it out the front, and the cardboard splits open. He carefully<br />
unpacks the rest of the components and puts them<br />
in a pile on his desk. At no time did he read the instructions<br />
on the package. Total time spent: 2 minutes, 3<br />
seconds.<br />
Scene 2. Munich, Germany.<br />
Tania is sitting at a desk with very little empty space on<br />
it. She is reading the user guide while she tries to click<br />
the headband off the headset so she can mount the ear-<br />
USER STUDIES AT ALL STAGES OF PRODUCT DEVELOPMENT<br />
Idea Development<br />
Observing people’s behavior when they use headsets in offi ces, in contact centers,<br />
and in special environments and surroundings. One project study focused on people’s<br />
behavior while they were playing a computer game at an Internet café. This demonstrated<br />
the need for full mobility, hands-free operations and voice-controlled functions,<br />
since the players, being unable to leave the PC during the game, needed to communicate<br />
with the other players, and had to be able to eat and drink without having<br />
a microphone in the way in front of their mouth. User wishes with respect to headset<br />
functionality are also examined in focus groups and through questionnaires in which<br />
participants are asked to rank the relative importance of individual functionalities.<br />
18<br />
Prototypes<br />
hook instead. At fi rst, she tries to do it gently. Then she<br />
uses a little more strength, but it still won’t work. Her<br />
boss comes in and offers to help. First he tries to pull the<br />
pieces apart, then he looks in the user guide, and then<br />
he gives up. Finally, a colleague to the <strong>GN</strong> observer has<br />
to step in – it doesn’t happen often – and he only succeeds<br />
after a few more attempts and a careful look in<br />
the user guide. Total time spent: 1 minute, 57 seconds.<br />
Ideas for Improvement<br />
“The sequences give a good indication of what it’s all<br />
about,” says Henriette Sjögreen Kristensen, interaction<br />
designer at <strong>GN</strong> Netcom.<br />
The development department can seem remote from<br />
end users and their everyday situation in offi ces and<br />
contact centers around the world. That’s why <strong>GN</strong> makes<br />
regular studies of how <strong>GN</strong> headsets are being used in<br />
user environments.<br />
“That way, we can see our products from the users’<br />
point of view and get new ideas on how we can improve.<br />
Most of the input we take straight back to the shop and<br />
work on,” Kristensen explains.<br />
Testing the packaging, user guides, assembly, connecting and operating the<br />
headsets.<br />
How do users open the package? Do they turn it the right way, and do<br />
they read the information?<br />
Is the user guide readable, easy to use, and is it used?<br />
How do users unpack the headset and the individual parts? How do they<br />
put the parts on the table? Do they mix things up?<br />
How do users assemble, connect and adjust the headsets?