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March (PDF) - GN Store Nord

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READY, SET,<br />

Is the packaging easy to open? Is the user guide easy to understand? Is it easy to install and adjust the new headset?<br />

When <strong>GN</strong> Netcom tests the products in a user environment, they capture it on fi lm, using a method inspired by<br />

anthropological studies.<br />

Henriette Sjögreen<br />

Kristensen, 36, joined <strong>GN</strong><br />

in November 2002. As<br />

an architect specializing<br />

in industrial and communications<br />

design, she<br />

previously worked with<br />

user friendliness on the<br />

ADtranz train sets to serve<br />

the Øresund Region of<br />

Sweden and Denmark.<br />

She also worked for<br />

Danish industrial conglomerate<br />

Danfoss.<br />

<strong>GN</strong> Magazine 1 l 06<br />

PRODUCT DEVELOPMENT<br />

Scene 1. Boston, Massachusetts, USA.<br />

A half total shot of John. He is sitting at his heightadjustable<br />

desk in his offi ce at an IT company. John is<br />

holding a package containing a <strong>GN</strong> 4150 headset. He<br />

tries to open the transparent box of hard plastic, but<br />

after four unsuccessful attempts he gives up and takes<br />

out a pair of scissors. Opening the package, he scratches<br />

his thumb. Inside the package, a microphone boom arm<br />

sticks out through the cardboard. John is unsure how<br />

he should pull out the microphone. He ends up pulling<br />

it out the front, and the cardboard splits open. He carefully<br />

unpacks the rest of the components and puts them<br />

in a pile on his desk. At no time did he read the instructions<br />

on the package. Total time spent: 2 minutes, 3<br />

seconds.<br />

Scene 2. Munich, Germany.<br />

Tania is sitting at a desk with very little empty space on<br />

it. She is reading the user guide while she tries to click<br />

the headband off the headset so she can mount the ear-<br />

USER STUDIES AT ALL STAGES OF PRODUCT DEVELOPMENT<br />

Idea Development<br />

Observing people’s behavior when they use headsets in offi ces, in contact centers,<br />

and in special environments and surroundings. One project study focused on people’s<br />

behavior while they were playing a computer game at an Internet café. This demonstrated<br />

the need for full mobility, hands-free operations and voice-controlled functions,<br />

since the players, being unable to leave the PC during the game, needed to communicate<br />

with the other players, and had to be able to eat and drink without having<br />

a microphone in the way in front of their mouth. User wishes with respect to headset<br />

functionality are also examined in focus groups and through questionnaires in which<br />

participants are asked to rank the relative importance of individual functionalities.<br />

18<br />

Prototypes<br />

hook instead. At fi rst, she tries to do it gently. Then she<br />

uses a little more strength, but it still won’t work. Her<br />

boss comes in and offers to help. First he tries to pull the<br />

pieces apart, then he looks in the user guide, and then<br />

he gives up. Finally, a colleague to the <strong>GN</strong> observer has<br />

to step in – it doesn’t happen often – and he only succeeds<br />

after a few more attempts and a careful look in<br />

the user guide. Total time spent: 1 minute, 57 seconds.<br />

Ideas for Improvement<br />

“The sequences give a good indication of what it’s all<br />

about,” says Henriette Sjögreen Kristensen, interaction<br />

designer at <strong>GN</strong> Netcom.<br />

The development department can seem remote from<br />

end users and their everyday situation in offi ces and<br />

contact centers around the world. That’s why <strong>GN</strong> makes<br />

regular studies of how <strong>GN</strong> headsets are being used in<br />

user environments.<br />

“That way, we can see our products from the users’<br />

point of view and get new ideas on how we can improve.<br />

Most of the input we take straight back to the shop and<br />

work on,” Kristensen explains.<br />

Testing the packaging, user guides, assembly, connecting and operating the<br />

headsets.<br />

How do users open the package? Do they turn it the right way, and do<br />

they read the information?<br />

Is the user guide readable, easy to use, and is it used?<br />

How do users unpack the headset and the individual parts? How do they<br />

put the parts on the table? Do they mix things up?<br />

How do users assemble, connect and adjust the headsets?

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