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March (PDF) - GN Store Nord

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RECORD!<br />

The unpacking scene shows how the individual headset<br />

parts should be packaged and how much of the headset<br />

should be preassembled. The tests show the order in<br />

which the components are unpacked and whether users<br />

follow the instructions. The results are then used to design<br />

the packaging and to mark the different parts of the<br />

headset. The second example shows that what may be intuitive<br />

to the product developers during the design phase<br />

may not be intuitive to the user.<br />

“One very important area is instructions and user<br />

guides. Are they easy to read? Do users follow them?<br />

And do the users assemble and install the headset the<br />

way it was intended? We’ve gotten a lot of good ideas<br />

for improvement this way,” she says.<br />

Without Filter<br />

Non-interference is a basic principle when you observe<br />

users. They must do exactly what they would have done<br />

if they weren’t being observed.<br />

“We fi lm the entire process, jotting down notes as we<br />

go along, and ask detailed questions afterwards. That<br />

way, we get different input than we would from focus<br />

Daily Use<br />

Studies to follow up on the everyday use of a headset, typically a month after it<br />

was bought.<br />

How do users wear the headset? Is it easy for them to put on their head or ear?<br />

Do users wear the headset in a different way now than they did at the start?<br />

How do users operate the headset during a phone call? Have they changed the<br />

settings? What functionalities do they use?<br />

Is the sound satisfactory? Do they use the charger?<br />

Did the user save the box and the user guides? Have they used the user guide?<br />

groups, for example, where the things that come out<br />

are the user’s acknowledged needs and conscious behavior.<br />

Using the observation method, we experience real behavior<br />

directly, without a fi lter,” explains Kristensen.<br />

Field Work<br />

Since 2003, <strong>GN</strong> Netcom has completed more than 100<br />

user studies on users in Germany, the UK, Sweden, Denmark<br />

and the United States. In many cases, design department<br />

staff or the person in charge of the user guide sit in<br />

on the interviews to get a fi rst-hand impression of users’<br />

everyday situations and experiences with their <strong>GN</strong> Netcom<br />

headsets. The results of the many user tests are reported to<br />

all the groups and departments involved at <strong>GN</strong> Netcom, for<br />

example through workshops, to make sure that the results<br />

are used in the ongoing development efforts.<br />

“So far, we’ve used observation studies in selected projects,<br />

but with the good results we’ve been getting, we will<br />

be using this method regularly in the various stages of the<br />

development process so our design and development efforts<br />

will be even more fi rmly rooted in the everyday user<br />

situation,” says Kristensen.<br />

Current Products<br />

User studies of both current and new users, with an emphasis on packaging,<br />

user guide, assembly, connection and operation, just like in user studies of prototypes<br />

and everyday use. These studies show whether there is a need for more<br />

adjustments to current products, and they provide inspiration for new products<br />

and functionalities.<br />

<strong>GN</strong> Magazine 1 l 06<br />

19

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