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CONTACT Magazine (Vol.18 No.2 – September 2018)

The second issue of the rebranded CONTACT Magazine — with a brand new editorial and design direction — produced by MEP Publishers for the Trinidad & Tobago Chamber of Industry & Commerce. This issue focuses on digitalisation and the digital imperative

The second issue of the rebranded CONTACT Magazine — with a brand new editorial and design direction — produced by MEP Publishers for the Trinidad & Tobago Chamber of Industry & Commerce. This issue focuses on digitalisation and the digital imperative

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THE DIGITAL IMPERATIVE<br />

Starting small<br />

courtesy nicholas maxwell<br />

Nicholas Maxwell<br />

Owner and creative director,<br />

BigShinyPixel<br />

I used to do animation design, VFX<br />

motion graphics, 3D animation and<br />

graphic design as a freelancer, for<br />

advertising companies. But most of the<br />

production houses were doing editing<br />

and they were not pushing animation,<br />

and I always wanted to do more and<br />

one day have a company with my own<br />

employees and a niche in T&T.<br />

There is a lot of competition out<br />

there; I want to figure out how not just<br />

to compete with places like India but<br />

do it better. The clients who come to<br />

me have had their work shown globally:<br />

some of the KFC work we have done has<br />

won gold awards. Stuff for Guardian<br />

Life and Guinness has been premiered<br />

in Latin America and the US, so some<br />

things have gone global.<br />

We have a way to go still. There<br />

is no support from the government,<br />

or private finance, or access to space.<br />

I have to work from home, I can’t<br />

afford to rent a business place, or travel<br />

every day or get a car. Market size is<br />

a challenge. I am still overcoming that<br />

challenge to get the business stable so I<br />

can invest in equipment.<br />

We are in an environment where<br />

the US dollar rules a lot of things,<br />

so we need to work six to ten times<br />

harder to afford the things needed for<br />

our businesses. Creators outside don’t<br />

have that disadvantage because it is<br />

1:1. We have the opportunity to create<br />

our own style and look, but we need to<br />

up the quality of the work to attract<br />

international business.<br />

We need to just keep on pushing<br />

forward and be professional, keep<br />

talking with clients, make use of the<br />

internet and free software, and chat<br />

a lot with people looking to enter the<br />

field.<br />

Andy Berahazar<br />

Director, Coded Arts<br />

Above right Nicholas Maxwell of BigShinyPixel<br />

Above The Coded Arts team with Andy Berahazar (centre)<br />

We have been in business for two and a half years. Coded Arts is the result of a merger<br />

of a team of artists and a team of programmers both producing games under different<br />

banners. The teams started a partnership to develop a video game and quickly realised<br />

the synergies, and decided that the combined resources and skills of the teams would<br />

benefit from a merger.<br />

Our “ah-ha” moment was two years ago at an animation festival where we met<br />

a few international game developers of Trini origin, and we saw a whole world of<br />

opportunities on the international stage.<br />

Our main sector is ICT with a specific focus on video gaming development. We<br />

are carving a section for ourselves outsourcing space. It is a unique market that sees<br />

a huge demand for new talent regularly, and is very underserved in the Englishspeaking<br />

world.<br />

We have done a virtual reality recreation of the UStart Incubator [at UTT], and a<br />

virtual reality recreation of Dr Eric Williams for the national museum. We do regular<br />

training with Cariri to grow interest in game development. We have done work with<br />

Bravo on a book series in Canada and worked with the University of Prince Edward<br />

Island and Parks Canada on VR reconstruction of an important heritage site.<br />

You have to be prepared to work hard, be innovative and adapt to the market.<br />

A major challenge is the acceptance and adaptation of the services we offer. They<br />

would easily be adopted by companies in the North American market. But the size<br />

of the local market and its ability to invest in the services we offer is minimal.<br />

Nicholas Maxwell and Andy Berahazar were talking to Niran Beharry of<br />

Proteus Technologies Limited.<br />

Mark Lyndersay /Lyndersaydigital.com<br />

42<br />

Trinidad<br />

and Tobago Chamber<br />

of Industry and Commerce<br />

www.chamber.org.tt/contact-magazine

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