31.08.2020 Views

Travel with Indomie - Concept Proposal

This concept proposal is made for a school project

This concept proposal is made for a school project

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Experience Indonesia in the comfort of your own home

Kezia Joy Christni G20200129 BADM1 | Context Studio 1


WHY TOURISM?

Tourism in Indonesia is known as an important component of their

economy. As a result of the decreasing number of tourists coming in

because of the pandemic, Indonesia experienced an economic crisis.

This creates the opportunity to push creativity limit on how to

promote tourism spots in Indonesia while still following the safety

measures that are implemented.

INDOMIE

BACK GROUND

Indomie continuously brand themselves as a brand that has a high sense

of nationalism. Indonesia is known as a country with diverse cultures. In a

way, the message that Indomie is trying to convey is that while Indonesia

is very diverse in culture, the people are united and have similarities, one

of it being their taste in Indomie.


INDOMIE'S

UNIQUE SELLING POINT

Indomie Selera Nusantara

Flavours inspired by unique Indonesian culinary delights in a series

called “Indomie Nusantara”. The flavors of the noodles are made

based on the famous culinary located in different cities in Indonesia.

There is a total of 12 different flavours from 12 different cities in

Indonesia.

Ex.

1. Indomie Goreng Cakalang - from Manado

2. Indomie rasa Coto Makassar - from Makassar

3. Indomie rasa Mi Kock Bandung - from Bandung



TARGET AUDIENCE

PRIMARY - YOUNG WORKING ADULTS

Individual consumers (age 20-35 yo)

Time restricted people who can’t afford many holidays and have to

struggle with the choice of travelling before saving money or saving

money before travelling

Young working adults are usually backpackers when they travel.

Backpacking is known as a form of low- cost, independent travel,

and they only carry all necessary possessions in a backpack. It is a

form of youth travel, primarily undertaken by young people.

Why they travel?

- to experience something unfamiliar and leave with new skills or

knowledge

- to explore (culinary and new environments)

DEMOGRAPHICS

- Active on social media and is able to share and build momentum

around the campaign

- Seek experience and brands that are real and authentic

- Grow up surrounded with technologies

INSIGHT

- People rely on technology to entertain themselves

- People travel to immerse themselves in a completely different world


CASE STUDY 1

Stockholm Art Week

Stockholm is Your Canvas

Take in a selected number of artists' work on one wall at The Thiel

Gallery. Or get a real time 3D experience all around town. This app

will bring Stockholm's art scene to life. All you have to do is to keep

an eye out for the Stockholm Art Week symbols. The initiative

'Stockholm Is Your Canvas' lets anyone submit their art and have it

displayed in the official catalogue with augmented reality. Whenever

you find a symbol just open the app on your smartphone. Then tap

the Stockholm Is Your Canvas button, point your phone’s camera at

the symbol and voilà – an artwork will appear on your display!

Ambient advertisement created by M&C Saatchi, Sweden for

Stockholm Art Week, within the category: Recreation, Leisure.


CASE STUDY 2

Coca-Cola

Coca-Cola's AR-activated cans aim to give consumers a more

immersive experience with brand-themed content, turning its

packaging into a source of entertainment aimed at appealing to

people of all ages.

Coca-Cola cans marked with scannable codes activate augmented

reality (AR) experiences that tell a narrative in 2019. Each story

centers on a minor conflict among animated characters who

exchange lighthearted banter before resolving their differences by

sharing a Coke.

Coca-Cola worked with Ogilvy Mexico and visual effects developer

Timber to create the AR campaign.


SINGLE MINDED PROPOSITION

EXPERIENCE

INDONESIA

IN THE COMFORT OF YOUR OWN HOME


PROJECT OVERVIEW

Idea

The idea is to let people experience travelling to different cities in

Indonesia in the comfort of their own home by using 4 out of the 5

basic senses that humans have.

By associating Indomie’s different culinary flavors with its city’s

tourism spots, it is hoped that consumers are able to get a

wholesome travel experience. This project will also encourage

people to actually travel to those holiday destinations once the

restrictions of traveling is lifted.

Objective

To promote tourism in Indonesia by giving consumers the complete

travel experience in the comfort of their own home.


HOW IT WORKS

The 4 Senses

Sight = Augmented reality of tourism spots

Taste and Smell = Indomie

Hearing = Locals explaining the history of tourism spot in their own

dialect (subtitles would be provided) while using the AR


DELIVERABLES - MAIN

Augmented reality

Augmented reality (AR) offers an excellent selling experience and

augmented environments, which can be enhanced in diverse ways in

the tourism sector

Images are shown for visual aid purposes only


DELIVERABLES - SUPPORTING

Copy Writing

Get the community to contribute and create content from ground

level by providing narratives using the city’s dialect which will be

read out by the locals (subtitles will be provided).

Repackaging

Creating new packaging design of a total of 12 different flavours in

a bundle to support this campaign.

Images are shown for visual aid purposes only


DELIVERABLES - ADDITIONAL

- Social Media Marketing

- Print Ads

Images are shown for visual aid purposes only


USER EXPERIENCE

ex: Indomie in Soto Betawi Flavor

1 2

3

Buy Indomie in soto betawi flavor

(from Jakarta)

Cook the Indomie

While waiting, scan the QR

code to access the

augmented reality feature

4 5

Eat your Indomie while

exploring Monas using the

AR feature

Listen to the history of

Monas to further enhance

your travel experience

*Tourism spots would be adjusted according to the city where the culinary is from


TIME LINE

Concept Proposal

Learning Agreement

Concept Board

CPJ

Feedbacks

Concept Exploration

Consulations

Art direction Exploration

Feedbacks

Sketching of Execution

Consultations

Packaging Execution

WEEK 5 WEEK 6 WEEK 7 WEEK 8

WEEK 9

WEEK 10 WEEK 11-12 WEEK 13 WEEK 14- 16

WEEK 17

Feedbacks

Start on Copy Writing for the Narratives

Consultation

AR prototype

Recording of Narratives

Feedbacks

Prototype

Other Additional Deliverables

Refining Main Devliverables

CPJ

Submission


CONCLUSION

With this project, it is hoped that consumers are able to get a wholesome travel experience. This project will

also encourage people to actually travel to those holiday destinations once the restrictions of traveling is lifted.


THANK YOU

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!