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Learn to Program with C_ Learn to Program using the Popular C Programming Language ( PDFDrive )

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Chapter 1 ■ Elementary Programming Concepts

The idea was to allow the programmer to think about a problem in terms familiar to him

and relevant to the problem rather than have to worry about the machine. So, for instance, if he

wanted to know the larger of two quantities, A and B, he could write

IF A IS GREATER THAN B THEN BIGGER = A ELSE BIGGER = B

rather than have to fiddle with several machine or assembly language instructions to get the same

result. Thus high-level languages enabled the programmer to concentrate on solving the problem

at hand, without the added burden of worrying about the idiosyncrasies of a particular machine.

However, the computer still could only execute instructions written in machine language.

A program called a compiler is used to translate a program written in a high-level language to

machine language.

Thus we speak of a FORTRAN compiler or a COBOL compiler for translating FORTRAN and

COBOL programs, respectively. But that’s not the whole story. Since each computer has its own

machine language, we must have, say, a FORTRAN compiler for a Lenovo ThinkPad computer

and a FORTRAN compiler for a MacBook computer.

1.2 How a Computer Solves a Problem

Solving a problem on a computer involves the following activities:

1. Define the problem.

2. Analyze the problem.

3. Develop an algorithm (a method) for solving the problem.

4. Write the computer program that implements the algorithm.

5. Test and debug (find the errors in) the program.

6. Document the program. (Explain how the program works and

how to use it.)

7. Maintain the program.

There is normally some overlap of these activities. For example, with a large program, a

portion may be written and tested before another portion is written. Also, documentation should

be done at the same time as all the other activities; each activity produces its own items of

documentation that will be part of the final program documentation.

1.2.1 Define the Problem

Suppose we want to help a child work out the areas of squares. This defines a problem to be

solved. However, a brief analysis reveals that the definition is not complete or specific enough

to proceed with developing a program. Talking with the child might reveal that she needs a

program that requests her to enter the length of a side of the square; the program then prints the

area of the square.

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