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The_Innovators_Dilemma__Clayton

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Consider, for example, the product evolution model, called the buying hierarchy by its creators,

Windermere Associates of San Francisco, California, which describes as typical the following four

phases: functionality, reliability, convenience, and price. Initially, when no available product satisfies

the functionality requirements the market, the basis of competition, or the criteria by which product

choice is made, tends to be product functionality. (Sometimes, as in disk drives, a market may cycle

through several different functionality dimensions.) Once two or more products credibly satisfy the

market’s demand for functionality, however, customers can no longer base their choice of products on

functionality, but tend to choose a product and vendor based on reliability. As long as market demand

for reliability exceeds what vendors are able to provide, customers choose products on this basis—and

the most reliable vendors of the most reliable products earn a premium for it.

But when two or more vendors improve to the point that they more than satisfy the reliability

demanded by the market, the basis of competition shifts to convenience. Customers will prefer those

products that are the most convenient to use and those vendors that are most convenient to deal with.

Again, as long as the market demand for convenience exceeds what vendors are able to provide,

customers choose products on this basis and reward vendors with premium prices for the convenience

they offer. Finally, when multiple vendors offer a package of convenient products and services that

fully satisfies market demand, the basis of competition shifts to price. The factor driving the transition

from one phase of the buying hierarchy to the next is performance oversupply.

Another useful conception of industry evolution, formulated by Geoffrey Moore in his book Crossing

the Chasm, 3 has a similar underlying logic, but articulates the stages in terms of the user rather than the

product. Moore suggests that products are initially used by innovators and early adopters in an

industry—customers who base their choice solely on the product’s functionality. During this phase the

top-performing products command significant price premiums. Moore observes that markets then

expand dramatically after the demand for functionality in the mainstream market has been met, and

vendors begin to address the need for reliability among what he terms early majority customers. A third

wave of growth occurs when product and vendor reliability issues have been resolved, and the basis of

innovation and competition shifts to convenience, thus pulling in the late majority customers.

Underlying Moore’s model is the notion that technology can improve to the point that market demand

for a given dimension of performance can be satiated.

This evolving pattern in the basis of competition—from functionality, to reliability and convenience,

and finally to price—has been seen in many of the markets so far discussed. In fact, a key characteristic

of a disruptive technology is that it heralds a change in the basis of competition.

OTHER CONSISTENT CHARACTERISTICS OF DISRUPTIVE TECHNOLOGIES

Two additional important characteristics of disruptive technologies consistently affect product life

cycles and competitive dynamics: First, the attributes that make disruptive products worthless in

mainstream markets typically become their strongest selling points in emerging markets; and second,

disruptive products tend to be simpler, cheaper, and more reliable and convenient than established

products. Managers must understand these characteristics to effectively chart their own strategies for

designing, building, and selling disruptive products. Even though the specific market applications for

disruptive technologies cannot be known in advance, managers can bet on these two regularities.

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