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The Clothed Body

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Degree Zero of Fashion and the <strong>Body</strong><br />

cultivate towards a real puppy, a soft toy, or a whole species on the brink<br />

of extinction.<br />

In 1946 Walt Disney could make Peter and the Wolf with scenes of the<br />

slaughtered wolf being brought back to the village by the hunters, whereas<br />

today this would no longer be possible, not unless, as in the case of <strong>The</strong><br />

Lion King, the killing of the animal took place in a world where animals<br />

were the only protagonists, humanized in their emotions and passions.<br />

Remember that one of the most successful cartoon ‘baddies’ from the past<br />

is Cruella D’Evil, the bewitching fur fanatic from 101 Dalmatians dressed<br />

in flamboyant furs, wicked pursuer of ninety-nine puppies whom she<br />

wants to turn into a fur coat.<br />

So, a healthy aversion to those who exploit nature, not out of necessity<br />

but out of force of habit and luxury, has existed for some time in the consciousness<br />

of children. Today if Barbie, fetish object through whom all the<br />

symbols of fashion in the last decades have passed, sets herself up as a<br />

champion of the animal protection crusade, furriers and designers in that<br />

sector had better beware!<br />

Barbie is of great importance to the youngest age groups as far as constructing<br />

an exterior identity based on clothing and care for one’s body is<br />

concerned. Unlike her clones, who have invaded publicity, this is about the<br />

game of dressing her up, undressing her and dressing her up again, doing<br />

her hair, doing her makeup, adorning her with jewellery, and making the<br />

flexible version do difficult gymnastic movements. All these ritualistic<br />

games concern the establishment of taste and aesthetic sense. It then<br />

depends on many other factors whether the taste and aesthetic sense of the<br />

little girl or boy who play with Barbie manage to avoid stereotypes and<br />

pre-packed models later in life. <strong>The</strong> real responsibility of these models lies,<br />

not with Barbie and her make-believe world but with the real world, the<br />

world where multinational toy companies, while Barbie is carrying out her<br />

anti-fur campaign, continue to exploit human resources in their factories<br />

in the Far East.<br />

An anthropologist in the year 3000 will probably study Barbie as one of<br />

the most common finds of the silicon age, along with jeans and mysterious,<br />

deteriorated celluloid tapes. In the meantime, without demonizing her or<br />

making her out to be a heroine, we can continue to reflect on how this<br />

object – at once a frozen and consumed image of the female body, fetish<br />

object, toy and symbol – can continue to be a prime player in the image<br />

game.<br />

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