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Degree Zero of Fashion and the <strong>Body</strong><br />
cultivate towards a real puppy, a soft toy, or a whole species on the brink<br />
of extinction.<br />
In 1946 Walt Disney could make Peter and the Wolf with scenes of the<br />
slaughtered wolf being brought back to the village by the hunters, whereas<br />
today this would no longer be possible, not unless, as in the case of <strong>The</strong><br />
Lion King, the killing of the animal took place in a world where animals<br />
were the only protagonists, humanized in their emotions and passions.<br />
Remember that one of the most successful cartoon ‘baddies’ from the past<br />
is Cruella D’Evil, the bewitching fur fanatic from 101 Dalmatians dressed<br />
in flamboyant furs, wicked pursuer of ninety-nine puppies whom she<br />
wants to turn into a fur coat.<br />
So, a healthy aversion to those who exploit nature, not out of necessity<br />
but out of force of habit and luxury, has existed for some time in the consciousness<br />
of children. Today if Barbie, fetish object through whom all the<br />
symbols of fashion in the last decades have passed, sets herself up as a<br />
champion of the animal protection crusade, furriers and designers in that<br />
sector had better beware!<br />
Barbie is of great importance to the youngest age groups as far as constructing<br />
an exterior identity based on clothing and care for one’s body is<br />
concerned. Unlike her clones, who have invaded publicity, this is about the<br />
game of dressing her up, undressing her and dressing her up again, doing<br />
her hair, doing her makeup, adorning her with jewellery, and making the<br />
flexible version do difficult gymnastic movements. All these ritualistic<br />
games concern the establishment of taste and aesthetic sense. It then<br />
depends on many other factors whether the taste and aesthetic sense of the<br />
little girl or boy who play with Barbie manage to avoid stereotypes and<br />
pre-packed models later in life. <strong>The</strong> real responsibility of these models lies,<br />
not with Barbie and her make-believe world but with the real world, the<br />
world where multinational toy companies, while Barbie is carrying out her<br />
anti-fur campaign, continue to exploit human resources in their factories<br />
in the Far East.<br />
An anthropologist in the year 3000 will probably study Barbie as one of<br />
the most common finds of the silicon age, along with jeans and mysterious,<br />
deteriorated celluloid tapes. In the meantime, without demonizing her or<br />
making her out to be a heroine, we can continue to reflect on how this<br />
object – at once a frozen and consumed image of the female body, fetish<br />
object, toy and symbol – can continue to be a prime player in the image<br />
game.<br />
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