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Hi. I'm RJ Mical, one of the people who<br />

created the Amiga computer. Mark and Bcnn,<br />

the editors of this magazine, have daringly<br />

invited me to wax Amiga-esque for you folks.<br />

The sane among you won't want to read this<br />

article, and should stop now. To those of you<br />

who intend on reading this article: well then,<br />

wax I will, until your foreheads are shiny.<br />

Ready?<br />

As I understand it, the goal of Info magazine<br />

is to get real information into the hands of its<br />

readership. I thought about that, and decided<br />

that I might best contribute to this noble effort<br />

by revealing to you one of the least known,<br />

most interesting facts about the Amiga: the<br />

secret of how we created the Amiga computer.<br />

You might be surprised to learn the truth<br />

about this. Many people think that we worked<br />

long and hard to create the Amiga, but that's<br />

not so. Actually, it was very easy to create the<br />

Amiga; we did it in one afternoon. Impossible,<br />

you say? Well it's true. We were able to pull<br />

off this fantastic feat because we had access to<br />

an amazing device known as the Amiga<br />

Joyboard. Let me tell you about it ... The<br />

Joyboard was created in 1983 by a company<br />

named Amiga Computer, Inc., a company<br />

which ostensibly made computer game<br />

peripherals such as joyboards and joysticks.<br />

The joyboard was in fact a joystick designed to<br />

be stood on. It was great fun to play skiing<br />

and surfing games using the joyboard, and<br />

seriously fun with Olympic sports games that<br />

required a lot of running in place, though of<br />

course these were usually more exhausting than<br />

enjoyable.<br />

HE TWnTlHITUT<br />

uminTTTinini<br />

by Robert J. Mical<br />

Kids loved the Amiga joyboard. Suzy<br />

Chaffce -- you might remember her as Suzy<br />

Chapstick - loved the joyboard too. Suzy was<br />

(and probably still is) an excellent skier. She<br />

appeared on morning news programs and at toy<br />

fairs playing a skiing game to demonstrate the<br />

Amiga joyboard. She wore ski clothing,<br />

carried poles, and had some fun pretending to<br />

ski on the joyboard. We had some fun<br />

watching her do this.<br />

Somewhere in the Amiga building there still<br />

floats a trophy that had been awarded to Suzy<br />

but which she abandoned in our offices. The<br />

last time I saw her I reminded her of this<br />

trophy, but she shook her head no and that<br />

statue has haunted us since. It looks like a<br />

hood ornament from a 50's car on acid. I<br />

thought I'd finally buried it for good when I<br />

left Amiga, but it has craftily unearthed itself<br />

since. I'd made the mistake of not burying it<br />

with a joyboard at its side. But while the<br />

public watched Suzy balance on a joyboard, in<br />

the dark back rooms of Amiga's main building<br />

the Amiga team used the joyboard for an<br />

altogether different purpose. We used it to<br />

play The Zen Meditation Game.<br />

The object of this game was to sit completely<br />

motionless on the joyboard for as long as<br />

possible while contemplating the complete<br />

nothingness of the vast emptiness of the<br />

immaterial void, or something like that. If you<br />

reached nirvana you got big bonus points. I've<br />

known some people who played this game very<br />

well, even without the benefit of a joyboard.<br />

It was one of the greatest games ever made.<br />

OK, so maybe it wasn't exactly one of the<br />

greatest games ever made, but it had its<br />

moments. We created the Amiga computer<br />

while playing this game. Imagine this scene<br />

from the early days of Amiga:<br />

We sat motionless atop high chairs with eyes<br />

closed and hands and fingers raised in<br />

enlightened poses. Our legs were crossed, and<br />

beneath our bottoms were Amiga joyboards.<br />

There was a faint hum in the air, the thought<br />

song of machine and man. It was our chant,<br />

our mechanized mantra; we were all deep in<br />

meditation. A nearby dog barked, and its

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