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mxdx .?i)iiy$1$jp - Bombjack.org

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STRIKE UP THE BAND—<br />

attiiga TJJusic: Tfje State Of Tbe art<br />

Making music on a traditional instrument<br />

requires a major investment to develop one's<br />

chops or manual dexterity. You can do that on<br />

an electronic instrument, too, if you insist, but<br />

the real advantage of a newfangled musicmaker<br />

is that you don't have to practice<br />

forever to get musical satisfaction.<br />

Making music on the Amiga is especially easy<br />

because it's a powerful computer coupled with<br />

a flexible, high-quality musical instrument.<br />

Thanks to computer memory and software,<br />

making music is a two-step process, with time<br />

on your side for a change. For most of it,<br />

you'll work one step away from the final<br />

outcome, entering notes at your leisure with<br />

the mouse or slowly playing them into memory<br />

on an attached piano-type keyboard. This is<br />

possible because unlike acoustic sound,<br />

electronic sound is produced in two distinct<br />

parts, pitch being one, and timbre or the<br />

nature of the sound being the other, so that<br />

changing one doesn't alter its counterpart.<br />

Electronic music can be played faster without<br />

altering the pitch, and parts that were entered<br />

separately can be played back together without<br />

any loss of quality. Once you've entered the<br />

notes, the instruments playing various parts<br />

can be swapped until you're satisfied with the<br />

arrangement.<br />

NOTE EDITORS & SEQUENCERS<br />

Although standard music notation isn't<br />

capable of reflecting much that electronic<br />

music-makers can do, it is used in computer<br />

music programs because nobody has come up<br />

with an acceptable alternative. These programs<br />

are commonly, but not always, called note<br />

editors. This capability means that after<br />

you've entered the music, the program provides<br />

a means of altering pitch and duration, and<br />

moving or copying notes alone or in groups,<br />

and a good note editor can save you a lot of<br />

work. All of the programs described here have<br />

note> editors, though one of them, ProMIDI<br />

Studio, uses numbers instead of standard music<br />

notation. Note editors also incorporate some<br />

of the functions from what was the original<br />

software music manipulator, the sequencer.<br />

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A sequencer lets you do much more than<br />

copy or paste and add first and second endings,<br />

which are the features most commonly<br />

borrowed by note editors. It saves groups of<br />

notes in separate sections and lets you set them<br />

up to play in unlimited combinations, AABA<br />

or ABABC, for example. A sequencer doesn't<br />

use much computer memory because rather<br />

than actually rewriting sections in the proper<br />

order, internal pointers are used to indicate<br />

which part gets played when. Complex scoring<br />

can be arranged with a sequencer, as musicians<br />

familiar with the fugue will appreciate<br />

immediately. I don't know how true it is, but<br />

a college professor of mine claimed that J.S.<br />

Bach -the master of the fugue- had written<br />

more music than the average person today<br />

could copy by hand, working eight hours a<br />

day, five days a week during his entire<br />

working life. It boggles the mind to think<br />

what he could have done with ProMIDI Studio,<br />

the only program mentioned here that has both<br />

a sequencer and note editor.<br />

IFF COMPATIBILITY<br />

Music software is available on all kinds of<br />

personal computers, but Amiga program<br />

developers are working on something that's a<br />

first in the industry. Graphics and music<br />

developers are trying to put the data produced<br />

by their programs into a standardized format<br />

'so that it can be used with their competitor's<br />

products. It's called the Interchange File<br />

Format (IFF for short) and so far the graphics<br />

artists are ahead of the musicians which is,<br />

interestingly enough, the way it's been down<br />

through the ages. (Digital sampler makers arc<br />

in on the act, too, sec Info #13 for details.) It<br />

should be worth the wait because once the<br />

rough edges and transitions are smoothed out<br />

(and actually, there aren't that many left),<br />

Amiga musicians will be able to enter a<br />

composition with the program of their choice,<br />

edit and arrange it with another they think<br />

better suited, print out sheet music with a<br />

third, and synchronize video images to it with<br />

a fourth.<br />

Here are the programs which promise that<br />

power.<br />

J

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