Computer + Video Games - Commodore Is Awesome
Computer + Video Games - Commodore Is Awesome
Computer + Video Games - Commodore Is Awesome
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INOMP N<br />
HALLENGE<br />
speed as to fill up each of<br />
three bottles of a well<br />
known fizzy glucose drink<br />
within a time limit, and so<br />
be in the ideal state of<br />
body for the two days'<br />
events. It you suceed you<br />
now hove some reserves of<br />
energy to draw on when<br />
the going gets rough.<br />
This over with, it is straight<br />
into the events, and there is<br />
more than enough frantic<br />
jiggling of the joystick here<br />
to keep even the most<br />
hardened basher with a<br />
smile on his face.<br />
First up on the load (Day<br />
A Discus on the 64_ note runners on the bockground<br />
a A successful you!?, but the pole's a bit bendy<br />
1) is the hundred metres.<br />
ten seconds or so of frantic<br />
Joystick action which only<br />
pales into significance<br />
next to the 400 metres and<br />
the (oh my God)1500<br />
metres in the second load.<br />
Not a lot more to be said<br />
about the running events<br />
really. The motion is quite<br />
nice, the backgrounds are<br />
nice and detailed and (on<br />
the 64) moving, and your<br />
lower arms take a lot of<br />
punishment_ One thing<br />
especially vital here is to<br />
make sure you chose the<br />
correct pair of Adidas<br />
training shoes from your<br />
menu for each event, or<br />
you'll really be making<br />
unnecessary work for<br />
yourself. There's no easy<br />
way to do this I'm afraid: on<br />
the versions I played.<br />
finding out which shoes to<br />
use is a case of trial and<br />
error. The packaging may<br />
make this clear_<br />
Adidas also get<br />
mentioned on the posters<br />
that surround the stadium,<br />
though there are fewer of<br />
those than there ore on,<br />
say. Peter Beardsley's<br />
Football. See what you can<br />
A ST screen: looking good<br />
get if you cough up the<br />
dosh, Lucozade?<br />
Next up is the Long Jump<br />
- pretty tricky in that you<br />
have to jiggle the stick to<br />
build up your power,<br />
release the fire button to<br />
get the jump, and then<br />
control the angle of the<br />
iump with your joystick to<br />
get a good length to it.<br />
The three throwing<br />
events - Shot Putt, Discus<br />
and Javelin - are quite<br />
close to each other, each<br />
one relying on the build up<br />
of power - very difficult, on<br />
my first attempt at<br />
waggling my stick that fast I<br />
got roughly nowhere -<br />
before the vital angle<br />
selection and the release.<br />
The hurdles make on<br />
interesting variant to the<br />
running events, and then it<br />
is on to the high jump and<br />
pole vault. Possibly the<br />
trickiest of the lot, the skill is<br />
in timing the jump to the<br />
last possible moment,<br />
especially hard in the vault<br />
since you must guess the<br />
length of the stick in front of<br />
you.<br />
If you've done well you<br />
get to go on the winner's<br />
podium, something you<br />
well deserve: after all that<br />
wrist action building up<br />
power you'd be as tired as<br />
Daley himself_<br />
All in all, a very good<br />
looking game that<br />
recreates both the man<br />
and his sport well. My only<br />
real reservation would be<br />
that the manic joystick use<br />
could become somewhat<br />
painful after a while.<br />
Definitely one to pick up<br />
if you're into compilation<br />
sports simulations though I<br />
don't think it's special<br />
enough to earn the Golden<br />
Joystick its illustrious<br />
predecessor did. We've<br />
just seen too much of this<br />
sort of thing since then.<br />
; C 6 4 SPEC.<br />
I Mo• GRAPHICS<br />
S<br />
VPLAYABILITY<br />
10- OVERALL O<br />
UPDATE A<br />
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7 6<br />
8 6<br />
7 6<br />
8 o<br />
We've seen loading<br />
screens and the start of<br />
work on the Amstrad<br />
version, and It should play<br />
very similarly to the