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Computer + Video Games - Commodore Is Awesome

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"Gamewise there's no<br />

comparison: ours has got<br />

real strategy and lots of<br />

planes on the screen. In<br />

Interceptorthere can be<br />

o plane which is a dot on<br />

the screen and you're still<br />

supposed to fly around<br />

and chase it - you only<br />

get a brief glimpse of it up<br />

big. In Hawk you'll be<br />

dogfi ghting all the time<br />

There's a lot more in it too<br />

- we've got fractal<br />

mountain terrains in some<br />

parts of the game and in<br />

other parts there's flat<br />

land with lots of buildings.<br />

"We've included a lot of<br />

ground combat: there's<br />

landing on different<br />

runways and airports and<br />

things like that. Mid-air<br />

refuelling of course. We<br />

wanted to do the flight<br />

simulator to beat them<br />

all, and we put enough<br />

people in the company<br />

with different talents to<br />

make an all round<br />

product - it's a really full<br />

combat simulation: very<br />

graphical and very fast,'<br />

The second project is a<br />

coin-op conversion of a<br />

Sega game that derives<br />

its name from a device in<br />

an aircraft jet engine that<br />

ignites extra fuel, which<br />

at the moment has to current crop of<br />

remain nameless. Jez conversions: Outrun is<br />

reveals more of the pathetic.<br />

mystery game: 'We got " S o m e coin-op games<br />

excited by a particular c a n be reasonably well,<br />

coin-op. It's not going to especially the Pacmans<br />

take us long to do it - we and the Gauntlets where<br />

already have a sprite n o t very much is<br />

engine that can enlarge happening but its fun.<br />

and decrease, flip in the But Outrun, where there's<br />

X and N<br />

1 draw millions of them a sprite action, needs to be<br />

second, dire and that's all you well programmed and so<br />

need for certain coin-op far hasn't been. I'm not<br />

c t i o<br />

n<br />

conversions coupled with saying that we are going<br />

our 3D maths. t o change all that, but we<br />

a<br />

"We're due to finish it in are going to change all<br />

about n two month's time that, but we are certainly<br />

d ready for Christmas g o i n g to do it better'.<br />

a launch on the Activision S o how much does<br />

llabel.<br />

It's looking A r g o n a u t watch other<br />

oreasonable<br />

considering programming teams? Jez<br />

we haven't been on it that admits: "We're active in<br />

t<br />

g<br />

long, and we ought to w h a t everyone else is up<br />

have something worth t o , to steer clear of them<br />

o<br />

seeing in about a month." so we can stay original.<br />

i How does Jez view There's no point treading<br />

ncoin-op<br />

conversions in o n other peoples' toes. I<br />

g general? p l a y a lot of coin-ops,<br />

o "I think a coin-op t h a t ' s where all the new<br />

n conversion done well is technology is. I've got a<br />

a<br />

very good, but I haven't Star Wars machine at<br />

n<br />

seen too many h o m e , and I've also got a<br />

conversions done well. Stargliderarcade<br />

d<br />

The best coin-op m a c h i n e in my lounge.<br />

a conversion so far is Buggy It's really good, but it<br />

lBoy,<br />

and even that could won't be released over<br />

ohave<br />

been better. I'm not here because Bally/Sente<br />

t impressed with any of the have just closed their<br />

o<br />

f<br />

coin-op division. All their<br />

programmers have<br />

moved across to<br />

Electronic Arts. It's a<br />

shame, it's a really good<br />

shoot 'em up - very hard,<br />

and far more Immediate<br />

than the computer<br />

version. I really liked<br />

Marble Madness, it was a<br />

favourite for years. I also<br />

liked / Robot.<br />

I Robot has a shape<br />

pointing option. Did the<br />

'Painting with Rolf' option<br />

on Starglider come from<br />

there? Jez acknowledges<br />

that he did enjoy playing<br />

with the drawing option,<br />

but explains: "Paint with<br />

Rolf was a bug. We've<br />

always got a shape<br />

editor in our games, and<br />

one day it didn't clear the<br />

screen and we thought,<br />

that's great! So when we<br />

finished the game we put<br />

in some options, and the<br />

end result is great -<br />

everyone loves it. It's<br />

fascinating to doodle<br />

with walkers".<br />

And indeed it is. With<br />

that, Jez had to rush off to<br />

the duplicators to check<br />

that they were managing<br />

to copy Starglider<br />

correctly.

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