Computer + Video Games - Commodore Is Awesome
Computer + Video Games - Commodore Is Awesome
Computer + Video Games - Commodore Is Awesome
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
monti<br />
doiq<br />
entur<br />
orrilll<br />
idol*<br />
rid Of<br />
)11tOn<br />
3 Or<br />
v thin<br />
ttlerti<br />
otogot<br />
on yo<br />
e stuc<br />
p to it<br />
reakt<br />
)1 to c<br />
S4rotI<br />
Wen<br />
,ol Our<br />
drag<<br />
posse<br />
to do<br />
tinoll<br />
the It<br />
bon<<br />
one<br />
cbst<br />
hou M<br />
cluo<br />
tnv<br />
rec<br />
P<br />
1 ma vdt"<br />
•<br />
"Gamewise there's no<br />
comparison: ours has got<br />
real strategy and lots of<br />
planes on the screen. In<br />
Interceptorthere can be<br />
o plane which is a dot on<br />
the screen and you're still<br />
supposed to fly around<br />
and chase it - you only<br />
get a brief glimpse of it up<br />
big. In Hawk you'll be<br />
dogfi ghting all the time<br />
There's a lot more in it too<br />
- we've got fractal<br />
mountain terrains in some<br />
parts of the game and in<br />
other parts there's flat<br />
land with lots of buildings.<br />
"We've included a lot of<br />
ground combat: there's<br />
landing on different<br />
runways and airports and<br />
things like that. Mid-air<br />
refuelling of course. We<br />
wanted to do the flight<br />
simulator to beat them<br />
all, and we put enough<br />
people in the company<br />
with different talents to<br />
make an all round<br />
product - it's a really full<br />
combat simulation: very<br />
graphical and very fast,'<br />
The second project is a<br />
coin-op conversion of a<br />
Sega game that derives<br />
its name from a device in<br />
an aircraft jet engine that<br />
ignites extra fuel, which<br />
at the moment has to current crop of<br />
remain nameless. Jez conversions: Outrun is<br />
reveals more of the pathetic.<br />
mystery game: 'We got " S o m e coin-op games<br />
excited by a particular c a n be reasonably well,<br />
coin-op. It's not going to especially the Pacmans<br />
take us long to do it - we and the Gauntlets where<br />
already have a sprite n o t very much is<br />
engine that can enlarge happening but its fun.<br />
and decrease, flip in the But Outrun, where there's<br />
X and N<br />
1 draw millions of them a sprite action, needs to be<br />
second, dire and that's all you well programmed and so<br />
need for certain coin-op far hasn't been. I'm not<br />
c t i o<br />
n<br />
conversions coupled with saying that we are going<br />
our 3D maths. t o change all that, but we<br />
a<br />
"We're due to finish it in are going to change all<br />
about n two month's time that, but we are certainly<br />
d ready for Christmas g o i n g to do it better'.<br />
a launch on the Activision S o how much does<br />
llabel.<br />
It's looking A r g o n a u t watch other<br />
oreasonable<br />
considering programming teams? Jez<br />
we haven't been on it that admits: "We're active in<br />
t<br />
g<br />
long, and we ought to w h a t everyone else is up<br />
have something worth t o , to steer clear of them<br />
o<br />
seeing in about a month." so we can stay original.<br />
i How does Jez view There's no point treading<br />
ncoin-op<br />
conversions in o n other peoples' toes. I<br />
g general? p l a y a lot of coin-ops,<br />
o "I think a coin-op t h a t ' s where all the new<br />
n conversion done well is technology is. I've got a<br />
a<br />
very good, but I haven't Star Wars machine at<br />
n<br />
seen too many h o m e , and I've also got a<br />
conversions done well. Stargliderarcade<br />
d<br />
The best coin-op m a c h i n e in my lounge.<br />
a conversion so far is Buggy It's really good, but it<br />
lBoy,<br />
and even that could won't be released over<br />
ohave<br />
been better. I'm not here because Bally/Sente<br />
t impressed with any of the have just closed their<br />
o<br />
f<br />
coin-op division. All their<br />
programmers have<br />
moved across to<br />
Electronic Arts. It's a<br />
shame, it's a really good<br />
shoot 'em up - very hard,<br />
and far more Immediate<br />
than the computer<br />
version. I really liked<br />
Marble Madness, it was a<br />
favourite for years. I also<br />
liked / Robot.<br />
I Robot has a shape<br />
pointing option. Did the<br />
'Painting with Rolf' option<br />
on Starglider come from<br />
there? Jez acknowledges<br />
that he did enjoy playing<br />
with the drawing option,<br />
but explains: "Paint with<br />
Rolf was a bug. We've<br />
always got a shape<br />
editor in our games, and<br />
one day it didn't clear the<br />
screen and we thought,<br />
that's great! So when we<br />
finished the game we put<br />
in some options, and the<br />
end result is great -<br />
everyone loves it. It's<br />
fascinating to doodle<br />
with walkers".<br />
And indeed it is. With<br />
that, Jez had to rush off to<br />
the duplicators to check<br />
that they were managing<br />
to copy Starglider<br />
correctly.