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The Kingdom of Littonia - Vaults of Pandius

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SOCIETY<br />

leaves (for men) and flowers (for<br />

women), and decorate their homes with<br />

thorns and rowan branches. Festival fires<br />

are also lit, and burn from sunset to<br />

sunrise, and during the night people leap<br />

over them to ensure prosperity and<br />

fertility for the coming winter. Herbs<br />

gathered during Jāni are thought to<br />

possess magical powers.<br />

Currency and Trade<br />

<strong>The</strong> people <strong>of</strong> <strong>Littonia</strong> have used<br />

currency for centuries. <strong>The</strong> ancient<br />

Valoin used amber shards <strong>of</strong> various<br />

sizes as a crude form <strong>of</strong> money – a<br />

system that remained in place until the<br />

rise <strong>of</strong> the first <strong>Littonia</strong>n kingdom under<br />

Namejs, who minted silver coins in<br />

varying denominations. During the<br />

chaotic period that followed, many <strong>of</strong> the<br />

larger petty realms that arose minted their<br />

own coins, or used a mixture <strong>of</strong> old silver<br />

pieces and amber.<br />

With the rise <strong>of</strong> the second kingdom<br />

under Karlis, a new currency, based on<br />

the golden lats, was instituted. Each lats<br />

is subdivided into 100 tiny silver santīmu<br />

(sing. santīms, worth 1cp). To further tie<br />

his subjects together, Karlis ordered the<br />

seizure <strong>of</strong> as many old coins as possible,<br />

and melted them down – it is still<br />

possible to find old coins in treasure<br />

hoards and the like, however.<br />

Although the <strong>Littonia</strong>ns have been<br />

trading amongst themselves, and to a<br />

lesser degree with the Kaarjalans, for<br />

centuries, international trade as it would<br />

be understood in the Known World<br />

commenced relatively recently. <strong>Littonia</strong><br />

manages to feed itself in all but the worst<br />

years, but it does not export food. <strong>The</strong><br />

kingdom is rich in timber, wool, and<br />

silver – all <strong>of</strong> which it exports. Its most<br />

valuable commodity is amber – petrified<br />

pine pitch – which is <strong>of</strong>ten found in great<br />

quantities on the beaches. <strong>Littonia</strong>n<br />

amber is gaining a reputation throughout<br />

the north for being <strong>of</strong> exceptional quality,<br />

and it is favored by many magic users<br />

whenever amber is needed as a spell or<br />

alchemical component. As a result, the<br />

market value <strong>of</strong> such amber is <strong>of</strong>ten twice<br />

or three times greater than specimens<br />

from the Known World. High-value<br />

transactions, particularly with foreigners,<br />

are sometimes conducted using amber<br />

jewelry.<br />

Governance<br />

<strong>Littonia</strong> is a monarchy, ruled by Karalis<br />

Uldis VI. Historically, the king ruled as<br />

an absolute monarch, but the reign <strong>of</strong><br />

Karalis Egils (AC 442-454), which was<br />

characterized by heavy tax increases and<br />

poorly planned military campaigns<br />

against the humanoids, prompted several<br />

nobles to rise up in rebellion. After the<br />

king was deposed, the nobles established<br />

an informal parliament, or Saiema, to<br />

advise the king’s son, Māris IV, until he<br />

reached majority. <strong>The</strong> nobles ensured<br />

that the Saiema (whose membership<br />

consisted <strong>of</strong> themselves) became<br />

established at court, and since that time<br />

every reigning monarch has been advised<br />

by this body. It is composed <strong>of</strong> the<br />

nobility and, more recently, at a previous<br />

king’s request, the wealthier landowning<br />

gentry.<br />

<strong>The</strong> Saiema is responsible for advising<br />

the ruler on matters <strong>of</strong> state and trade,<br />

and for ensuring that all laws pronounced<br />

by the ruler are followed throughout the<br />

kingdom. Membership is for life, and<br />

awarded to nobles who have recognized<br />

estates (i.e., dominions), or gentry whose<br />

private property is worth at least 20,000<br />

lats. Eighteen members represent the<br />

nobility, who are responsible for<br />

appointing their own successors, and the<br />

remaining nine are appointed by the<br />

ruler. <strong>The</strong> noble faction has <strong>of</strong>ten<br />

claimed that the king’s appointments to<br />

the Saiema have been wealthy merchants<br />

who won their posts through bribery, but<br />

this has never been proven. Being a<br />

largely informal body, the Saiema meets<br />

whenever its members agree to do so,<br />

and, as motions are carried by a threequarters<br />

majority, debates are always<br />

raucous affairs.<br />

In addition, each town and village is<br />

governed by a local council, which<br />

manages daily affairs. <strong>The</strong>se local<br />

councils are under the direct authority <strong>of</strong><br />

the landed noble that controls the<br />

15<br />

surrounding region, but in most cases<br />

towns and villages are left to govern<br />

themselves as long as they remit<br />

sufficient tax revenues.<br />

Taxes are levied on an annual basis by<br />

the landed nobles, acting through their<br />

seneschals, who then remit it to the king.<br />

Although the date <strong>of</strong> assessment varies<br />

among the regions, it usually falls within<br />

a week after the shortest day <strong>of</strong> the year.<br />

Typically, commoners are levied a tax <strong>of</strong><br />

20% on the estimated value <strong>of</strong> their<br />

assets. Those who can pay in coinage;<br />

otherwise, people pay their taxes in the<br />

form <strong>of</strong> livestock and other goods.<br />

In addition, towns with markets pay a<br />

commerce tax <strong>of</strong> five lats per merchant,<br />

per month, levied by the local council on<br />

behalf <strong>of</strong> the king. This source <strong>of</strong><br />

revenue passes directly into the king’s<br />

c<strong>of</strong>fers, and its institution was a cause for<br />

concern among the nobles, who fear a<br />

reduction in their own influence.<br />

Nobles are taxed at 20% on the value <strong>of</strong><br />

their estates, but this is reduced if the<br />

noble in question can prove that all<br />

fortifications within his dominion are<br />

fully garrisoned. In addition, nobles <strong>of</strong><br />

all ranks are expected to serve with their<br />

garrisons for at least one month out <strong>of</strong> the<br />

year.<br />

Crime and Punishment<br />

<strong>Littonia</strong>n legal traditions vary depending<br />

on whether the crime is committed in a<br />

rural or urban region. In rural <strong>Littonia</strong>,<br />

which is by far the majority <strong>of</strong> the<br />

kingdom, the criminal code is based on<br />

the legal traditions <strong>of</strong> the clans who<br />

settled it centuries ago. <strong>The</strong> head <strong>of</strong> a<br />

family – man or woman, but usually a<br />

man – is considered the absolute<br />

authority. Disputes are brought before<br />

the patriarch (or matriarch), who, advised<br />

by elders, renders a decision based upon<br />

what is in the best interests <strong>of</strong> the family<br />

as a whole. Once made, a decision<br />

cannot be questioned, save through Trial<br />

by Combat (see below).<br />

For minor transgressions (e.g., theft,<br />

disobeying an elder) the punishment<br />

meted out depends on the status <strong>of</strong> the<br />

guilty party. Youth might be birched,

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