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The Kingdom of Littonia - Vaults of Pandius

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MONSTERS<br />

Monstrous creatures are uncommon in<br />

the lowlands, save for the deepest forests.<br />

Most heartland encounters are with<br />

normal or large animals, but dangerous<br />

foes do wander in from the surrounding<br />

areas. This list <strong>of</strong> likely monsters<br />

includes creatures found in the Rules<br />

Cyclopedia and the Creature Catalog.<br />

Draudīgs Wood: giant ant, giant and<br />

normal beaver, normal and giant bat,<br />

giant arctic bee, deer, elk, green dragon,<br />

giant spider (any), owlbear, pixie, rabbit,<br />

robber fly, skeleton (ruins), skunk, sprite,<br />

stirge, vadātājs, wight (ruins), wild boar,<br />

wolf, žiburinis<br />

Lietuvan Hills: giant arctic bee,<br />

eagle, elk, frost giant, ghostly horde, grab<br />

grass, insect swarm, lynx, rabbit,<br />

reindeer, skeleton (ruins), troll, white<br />

dragon, dire wolf<br />

Mindaugas’ Forest: giant and<br />

normal beaver, giant arctic bee, grizzly<br />

bear, deer, ghostly horde, insect swarm,<br />

moose, otter, owl, pixie, rabbit, sprite,<br />

stirge, troll, vadātājs, waterfowl, wolf,<br />

žiburinis<br />

Namejs’ Line: amber golem, frost<br />

giant, grab grass, grizzly bear, lynx,<br />

rabbit, snow ape, white dragon<br />

Noskumis Plain: giant ant, giant<br />

arctic bee, bison (wisent), frost giant,<br />

ghostly horde, goblin, grab grass, arctic<br />

hare, ice wolf, reindeer, skeleton (ruins),<br />

spectral hound, spectre (ruins), wight<br />

(ruins), dire and normal wolf, woolly<br />

mammoth (with goblin rider only),<br />

yowler<br />

Pērkons’ Throne: amber golem, tiger<br />

beetle, black pudding, cave bear, frost<br />

salamander, gelatinous cube, mountain<br />

goat, goblin, green slime, grey ooze,<br />

griffon, ice wolf, mountain lion, owlbear,<br />

shrieker, skeleton (ruins), snow ape,<br />

spectre (ruins), steam weevil, white<br />

dragon, wyvern<br />

Sarkans Plain: giant ant, tiger beetle,<br />

bison (wisent), elk, ghostly horde, goblin,<br />

insect swarm, rabbit, skeleton (ruins),<br />

wolf<br />

Teici Bog: giant catfish, hydra, ghost,<br />

grey ooze, insect swarm, giant leech,<br />

purple worm, normal and giant rat,<br />

robber fly, giant serpentweed, shrieker,<br />

skeleton, troll, vadātājs, waterfowl<br />

Veči Forest: brown bear, giant and<br />

normal beaver, giant arctic bee, giant<br />

ferret, insect swarm, owl, pixie, robber<br />

fly, skunk, giant spider (any), sprite,<br />

stirge, vadātājs, waterfowl, žiburinis<br />

Vētra Hills: amber golem, giant ant,<br />

normal and giant bat, tiger beetle, deer,<br />

eagle, goblin, lynx, owlbear, white<br />

dragon, normal and dire wolf<br />

Zalš Forest: giant and normal beaver,<br />

giant centipede, deer, eagle, elk, grizzly<br />

bear, insect swarm, lynx, otter, pixie,<br />

rabbit, sprite, stirge, strangle vine,<br />

vadātājs, whipweed, wild boar, dire and<br />

normal wolf, žiburinis<br />

Vadātājs<br />

AC -2<br />

HD 8***<br />

Move 180’ (60’)<br />

Attacks Special or 1 soul<br />

drain<br />

Damage See below or 1d6<br />

Constitution<br />

No. Appearing 1 (1)<br />

Save As MU10<br />

Morale 8<br />

Treasure Type Nil<br />

Intelligence High (16)<br />

Alignment Chaotic<br />

XP Value 2,300<br />

Habitat Woods, swamp<br />

Monster Type: Planar Monster (Very<br />

Rare)<br />

<strong>The</strong>se malevolent entities were<br />

originally created by Mēness (Kagyar) to<br />

serve as his assistants, but they rebelled.<br />

Mēness confined them to the far north for<br />

all time, but they have discovered<br />

pleasure in getting people lost, and<br />

feeding on feelings <strong>of</strong> despair. <strong>The</strong><br />

<strong>Littonia</strong>ns call them a “vadātājs”<br />

(literally, “leader”) because they give the<br />

appearance <strong>of</strong> helping people lost in the<br />

wilderness, while in reality they lead<br />

them to certain death.<br />

In its true form, the vadātājs resembles<br />

a man-shaped gaseous cloud with gaping<br />

holes for its eyes and mouth. It can turn<br />

21<br />

invisible at will, and while in that state it<br />

whispers suggestively to its intended<br />

victim, convincing them that their<br />

intended destination is close by – just<br />

over the next hill, across the river, or<br />

something similar. In doing so it creates<br />

an illusion (treat as though cast by a 10 th<br />

level spellcaster) <strong>of</strong> approaching the<br />

destination. When reached, the illusion<br />

dissipates, revealing the truth to the ledastray<br />

victim. <strong>The</strong> vadātājs feeds <strong>of</strong>f <strong>of</strong><br />

its victim’s growing anxiety and despair.<br />

It continues in this way until the victim<br />

starves to death, or runs afoul <strong>of</strong> a wild<br />

animal or similar danger, after which it<br />

devours the victim’s soul.<br />

Occasionally, the vadātājs may appear<br />

as a friendly being (for example, a child<br />

or a small dog), who either <strong>of</strong>fers to lead<br />

the victim where they want to go or<br />

gestures that one should follow. <strong>The</strong><br />

victim is led deeper into the wilds,<br />

ultimately encountering a natural peril. If<br />

attacked while disguised, the vadātājs<br />

will turn invisible and flee.<br />

<strong>The</strong> easiest way to defeat one <strong>of</strong> these<br />

creatures is by recognizing the vadātājs’s<br />

overtures for what they are (save versus<br />

Spells –3). <strong>The</strong> vadātājs immediately<br />

departs for more easily duped prey.<br />

Clerics <strong>of</strong> Mēness will always see a<br />

vadātājs in its true form, even when it is<br />

invisible. If cornered, a vadātājs will try<br />

to siphon away its opponent’s soul – the<br />

DM should roll to hit, and if successful<br />

the victim must make a saving throw vs.<br />

Spells at –3 or lose 1d6 points <strong>of</strong><br />

Constitution. Should a person’s<br />

Constitution score be reduced to zero in<br />

this manner, they die immediately, and<br />

their soul is devoured by the vadātājs<br />

during the next round unless attacked. A<br />

person killed in this manner may not be<br />

resurrected. If the victim survives the<br />

attack, Constitution is regained at a rate<br />

<strong>of</strong> one point per day <strong>of</strong> rest.<br />

<strong>The</strong> vadātājs may not be harmed by<br />

nonmagical weapons, and magic<br />

weapons do minimum damage, as do<br />

spells. Weapons and spells designed to<br />

injure creatures from other planes, or any<br />

weapon blessed by a cleric <strong>of</strong> Mēness,<br />

may be used to full effect.

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