The Kingdom of Littonia - Vaults of Pandius
The Kingdom of Littonia - Vaults of Pandius
The Kingdom of Littonia - Vaults of Pandius
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AMBER MAGIC<br />
life, death) that constitute it, taking note<br />
<strong>of</strong> what happens when different<br />
proportions <strong>of</strong> each element are drawn<br />
upon. This research takes as much time,<br />
and costs just as much, as it does for<br />
magic users <strong>of</strong> equivalent level (i.e.,<br />
research costs 1,000 lats per spell level,<br />
and takes one week plus one day per<br />
1,000 lats spent). In addition, the DM<br />
must determine whether special<br />
components will be required, in which<br />
case the caster must purchase them or go<br />
on a quest to find them.<br />
<strong>The</strong> percentage chance <strong>of</strong> success is<br />
2 x (Int + caster level) – 4 x spell level<br />
When making the roll, a result <strong>of</strong> 90-00<br />
is always a failure. <strong>The</strong> caster must then<br />
start anew, but each subsequent attempt<br />
gains a bonus <strong>of</strong> +5%. If successful, the<br />
final spell will appear in the caster’s spell<br />
focus.<br />
Similar rules apply for the creation <strong>of</strong><br />
magic items using amber magic – the<br />
player and DM must determine which<br />
spells will be used in the crafting <strong>of</strong> the<br />
item, and use their levels to complete the<br />
formula.<br />
New Character Class<br />
Amber Mage<br />
Amber mages constitute a variation<br />
upon the conventional magic-user and<br />
share the same level advancement, saving<br />
throws, hit dice, and armor restrictions.<br />
<strong>The</strong>y differ in that they do not need to<br />
memorize their spells, they do not use<br />
spellbooks – their spells are contained in<br />
their spell focus – and they are allowed to<br />
use one-handed weapons up to 50cn in<br />
weight, staves, and spears. <strong>The</strong> relaxed<br />
weapon restrictions reflect the fact that<br />
the majority <strong>of</strong> an amber mage’s time is<br />
spent wandering throughout <strong>Littonia</strong>.<br />
This is balanced against a weaker array<br />
<strong>of</strong> magic and the dependence on amber.<br />
<strong>The</strong> amber mage accesses the wild<br />
magic <strong>of</strong> the land, channeling it through<br />
his or her body. This leads to an<br />
additional difference with the traditional<br />
magic-user. <strong>The</strong> prime requisite for the<br />
amber mage is Constitution; however<br />
First Level<br />
Amber Mage Spells<br />
Second Level Third Level<br />
1 Amberglow Amber Shield Amber Dart<br />
2 Attune Detect Invisible Amber Eye<br />
3 Detect Magic Find Direction Amber Skin<br />
4 Dream Dust Healing Sap Dispel Magic<br />
5 Hold Person* Hold Animal* Draught <strong>of</strong> Truth<br />
6 Mesmerize Invisibility Entrap<br />
7 Protection from Evil Knock Hallucinatory Terrain<br />
8 Read Spell Focus Resist Fire Infravision<br />
9 Resist Cold Vigor Phantasmal Force<br />
1<br />
0<br />
Ventriloquism Wizard Lock Silence 15’ radius<br />
Fourth Level Fifth Level Sixth Level<br />
1 Amber Shield, 10’ radius Contact Outer Plane Absorb<br />
2 Amber Ward Dimension Door Animal Growth*<br />
3 Confusion Dissolve* Charm Plant<br />
4 Detect Amber Mindlink Conjure Elemental<br />
5 Fly Passwall Lower Water<br />
6 Growth <strong>of</strong> Plants* Polymorph Other Move Earth<br />
7 Polymorph Self Preserve Sharpness<br />
8 Remove Curse* Scrystone Summon Amber Golem<br />
9 Source Shield Shatter Teleport<br />
1<br />
0<br />
Water Breathing Telekinesis Weather Control<br />
Seventh Level Eighth Level Ninth Level<br />
1 Amber Bolt Animate Amber Golem Amber Stasis<br />
2 Amber Wall Create Normal<br />
Monsters<br />
Contingency<br />
3 Ambershape Force Field Create Amber<br />
4 Anti-Magic Shell Magic Door* Gate*<br />
5 Feeblemind Mind Barrier* Immunity<br />
6 Geas* Severe Source Omniscience<br />
7 Lore Spell Capture Permanence<br />
8 Projected Image Summon Object Polymorph Any<br />
Object<br />
9 Purify Amber* Teleport Any Object Shapechange<br />
Truesight Transmute Sap to<br />
Amber*<br />
Touch Source<br />
1<br />
0<br />
research and item creation are still<br />
governed by Intelligence.<br />
Thus, an amber mage would be an<br />
appropriate class for someone who<br />
wishes to play a character who has access<br />
to some magic, but who can also defend<br />
themselves when necessary, and lend a<br />
hand in a pitched battle. Due to the<br />
different way in which spells are<br />
recorded and cast, magic users and amber<br />
7<br />
mages cannot learn from one another.<br />
With enough time and research magicusers<br />
might be able to duplicate the<br />
effects <strong>of</strong> certain spells (a spell level<br />
adjustment could be appropriate).<br />
In the table above are the spells<br />
considered to be within the scope <strong>of</strong><br />
amber magic. Those spells italicized are<br />
new and are described in the next section.