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The Kingdom of Littonia - Vaults of Pandius

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AMBER MAGIC<br />

life, death) that constitute it, taking note<br />

<strong>of</strong> what happens when different<br />

proportions <strong>of</strong> each element are drawn<br />

upon. This research takes as much time,<br />

and costs just as much, as it does for<br />

magic users <strong>of</strong> equivalent level (i.e.,<br />

research costs 1,000 lats per spell level,<br />

and takes one week plus one day per<br />

1,000 lats spent). In addition, the DM<br />

must determine whether special<br />

components will be required, in which<br />

case the caster must purchase them or go<br />

on a quest to find them.<br />

<strong>The</strong> percentage chance <strong>of</strong> success is<br />

2 x (Int + caster level) – 4 x spell level<br />

When making the roll, a result <strong>of</strong> 90-00<br />

is always a failure. <strong>The</strong> caster must then<br />

start anew, but each subsequent attempt<br />

gains a bonus <strong>of</strong> +5%. If successful, the<br />

final spell will appear in the caster’s spell<br />

focus.<br />

Similar rules apply for the creation <strong>of</strong><br />

magic items using amber magic – the<br />

player and DM must determine which<br />

spells will be used in the crafting <strong>of</strong> the<br />

item, and use their levels to complete the<br />

formula.<br />

New Character Class<br />

Amber Mage<br />

Amber mages constitute a variation<br />

upon the conventional magic-user and<br />

share the same level advancement, saving<br />

throws, hit dice, and armor restrictions.<br />

<strong>The</strong>y differ in that they do not need to<br />

memorize their spells, they do not use<br />

spellbooks – their spells are contained in<br />

their spell focus – and they are allowed to<br />

use one-handed weapons up to 50cn in<br />

weight, staves, and spears. <strong>The</strong> relaxed<br />

weapon restrictions reflect the fact that<br />

the majority <strong>of</strong> an amber mage’s time is<br />

spent wandering throughout <strong>Littonia</strong>.<br />

This is balanced against a weaker array<br />

<strong>of</strong> magic and the dependence on amber.<br />

<strong>The</strong> amber mage accesses the wild<br />

magic <strong>of</strong> the land, channeling it through<br />

his or her body. This leads to an<br />

additional difference with the traditional<br />

magic-user. <strong>The</strong> prime requisite for the<br />

amber mage is Constitution; however<br />

First Level<br />

Amber Mage Spells<br />

Second Level Third Level<br />

1 Amberglow Amber Shield Amber Dart<br />

2 Attune Detect Invisible Amber Eye<br />

3 Detect Magic Find Direction Amber Skin<br />

4 Dream Dust Healing Sap Dispel Magic<br />

5 Hold Person* Hold Animal* Draught <strong>of</strong> Truth<br />

6 Mesmerize Invisibility Entrap<br />

7 Protection from Evil Knock Hallucinatory Terrain<br />

8 Read Spell Focus Resist Fire Infravision<br />

9 Resist Cold Vigor Phantasmal Force<br />

1<br />

0<br />

Ventriloquism Wizard Lock Silence 15’ radius<br />

Fourth Level Fifth Level Sixth Level<br />

1 Amber Shield, 10’ radius Contact Outer Plane Absorb<br />

2 Amber Ward Dimension Door Animal Growth*<br />

3 Confusion Dissolve* Charm Plant<br />

4 Detect Amber Mindlink Conjure Elemental<br />

5 Fly Passwall Lower Water<br />

6 Growth <strong>of</strong> Plants* Polymorph Other Move Earth<br />

7 Polymorph Self Preserve Sharpness<br />

8 Remove Curse* Scrystone Summon Amber Golem<br />

9 Source Shield Shatter Teleport<br />

1<br />

0<br />

Water Breathing Telekinesis Weather Control<br />

Seventh Level Eighth Level Ninth Level<br />

1 Amber Bolt Animate Amber Golem Amber Stasis<br />

2 Amber Wall Create Normal<br />

Monsters<br />

Contingency<br />

3 Ambershape Force Field Create Amber<br />

4 Anti-Magic Shell Magic Door* Gate*<br />

5 Feeblemind Mind Barrier* Immunity<br />

6 Geas* Severe Source Omniscience<br />

7 Lore Spell Capture Permanence<br />

8 Projected Image Summon Object Polymorph Any<br />

Object<br />

9 Purify Amber* Teleport Any Object Shapechange<br />

Truesight Transmute Sap to<br />

Amber*<br />

Touch Source<br />

1<br />

0<br />

research and item creation are still<br />

governed by Intelligence.<br />

Thus, an amber mage would be an<br />

appropriate class for someone who<br />

wishes to play a character who has access<br />

to some magic, but who can also defend<br />

themselves when necessary, and lend a<br />

hand in a pitched battle. Due to the<br />

different way in which spells are<br />

recorded and cast, magic users and amber<br />

7<br />

mages cannot learn from one another.<br />

With enough time and research magicusers<br />

might be able to duplicate the<br />

effects <strong>of</strong> certain spells (a spell level<br />

adjustment could be appropriate).<br />

In the table above are the spells<br />

considered to be within the scope <strong>of</strong><br />

amber magic. Those spells italicized are<br />

new and are described in the next section.

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