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The Kingdom of Littonia - Vaults of Pandius

The Kingdom of Littonia - Vaults of Pandius

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ADVENTURES IN LITTONIA<br />

<strong>The</strong> Settling <strong>of</strong> Accounts: <strong>The</strong><br />

characters have been absent from their<br />

dominions for some time, and various<br />

opponents have moved against them –<br />

seizing lands, holding friends and loved<br />

ones hostage, etc. More intrigue is in the<br />

<strong>of</strong>fing as the characters restore what is<br />

theirs, and deal with longstanding foes.<br />

<strong>The</strong> Final Battle: <strong>The</strong> final battle<br />

between <strong>Littonia</strong> and its enemies under<br />

the Rimal Hag also draws near.<br />

Characters, PCs and NPCs alike, must<br />

choose to set their differences aside in the<br />

face <strong>of</strong> their common enemy or to seize<br />

the opportunity <strong>of</strong> immediate intramural<br />

victories (such as the preceding<br />

adventure). Party members could find<br />

themselves on opposing sides, depending<br />

on their individual rises to power.<br />

Similarly, clerical characters could be<br />

forced to choose between their loyalty to<br />

their patrons, to their king and<br />

countrymen, and to their companions.<br />

<strong>The</strong> Aftermath (Level 30)<br />

This one-shot campaign concerns<br />

Laimonas’s attempt to take advantage <strong>of</strong><br />

the war to assassinate King Uldis and<br />

Crown Prince Pēteris – ideally at the<br />

same time. If both are removed, he will<br />

crown himself king and steer <strong>Littonia</strong><br />

towards a more isolationist stance;<br />

otherwise, Laimonas will opt to be<br />

declared king <strong>of</strong> Lietuvos, ultimately<br />

seeking to conquer all <strong>of</strong> <strong>Littonia</strong>.<br />

If Lietuvos was badly damaged during<br />

the war, Laimonas might delay his plans<br />

for a time when he has greater strength.<br />

A New King?: Assassination plots<br />

are under way. <strong>The</strong> characters can<br />

attempt to prevent them or join with<br />

Laimonas. Should the Lietuvan lord<br />

prove successful, in full or part, the<br />

characters likewise must choose to whom<br />

to throw their support. Consider that a<br />

surviving Uldis or Pēteris is placed in a<br />

precarious position. Already weakened<br />

and distracted by external conflict, the<br />

king must choose between recognition <strong>of</strong><br />

Lietuvan independence or accepting a<br />

very bloody civil war. If Laimonas is<br />

defeated, he will be found guilty <strong>of</strong><br />

treason and sent into exile.<br />

<strong>The</strong> Rimal Hag will strike one last time<br />

– either at the conclusion <strong>of</strong> the civil war<br />

or after <strong>Littonia</strong> crumbles under<br />

Laimonas’s suspect rule.<br />

Against the Rimal Hag<br />

(Levels 31-36)<br />

This is the final phase <strong>of</strong> the metacampaign<br />

focuses on defeating the Rimal<br />

Hag and her pawns and saving the north<br />

from destruction. It also links with the<br />

campaign set in Kaarjala. Some time has<br />

passed since the last unpleasantness, and<br />

King Uldis (or King Pēteris, or even<br />

King Laimonas) has secured an uneasy<br />

peace between the warring factions<br />

within the kingdom. It is now the time<br />

for heroes – only the most powerful<br />

champions can hope to locate the Rimal<br />

Hag and defeat her – but they will need<br />

help.<br />

<strong>The</strong> Conclave has no knowledge <strong>of</strong> the<br />

Rimal Hag, but some <strong>of</strong> its members who<br />

have traveled in the far north suspect that<br />

the Kaarjalans know <strong>of</strong> such a being. If<br />

one <strong>of</strong> the characters is an amber mage,<br />

that PC could be the one to have learned<br />

this during a previous adventure.<br />

On to Kaarjala: Bearing the<br />

personal seal <strong>of</strong> the king, the characters<br />

go north to Kaarjala to seek an audience<br />

with its king. Although <strong>Littonia</strong>’s<br />

borderlands are safer, the unclaimed<br />

wilderness to the north is as dangerous as<br />

ever. <strong>The</strong> party must contend with<br />

mammoth-riding goblins, large white<br />

dragons, ice trolls, and worse creatures.<br />

During the journey, they may also pass<br />

through part <strong>of</strong> the Rimal Hag’s<br />

dominion and be forced to fight the<br />

horrors that inhabit her realm.<br />

An Audience in Kaarja: <strong>The</strong><br />

heroes reach the Kaarjalan capital <strong>of</strong><br />

Kaarja, in the middle <strong>of</strong> the region made<br />

temperate by the Great Saampo. <strong>The</strong><br />

Kaarjalan king is skeptical, and the party<br />

must present evidence <strong>of</strong> the Rimal<br />

Hag’s deeds. If they accord themselves<br />

with honor and substantiate their claims,<br />

the PCs will have proven themselves to<br />

be champions <strong>of</strong> the north, and the king<br />

will readily support them. <strong>The</strong> Rimal<br />

27<br />

Hag has been at work in Kaarjala, too,<br />

and the king will render what aid he can.<br />

Agents <strong>of</strong> the Rimal Hag work to drive a<br />

wedge between the party and the<br />

Kaarjalans, however.<br />

Into the Frozen Wastes: All<br />

signs point to the vast, frozen bogs south<br />

and east <strong>of</strong> Kaarjala. <strong>The</strong> Rimal Hag has<br />

held sway here for many centuries, and<br />

the very land has become corrupted.<br />

Animal life has been twisted in<br />

horrifying ways, and undead <strong>of</strong> many<br />

varieties populate the wasteland. Her<br />

stronghold is a multi-level, heavily<br />

populated complex, and some <strong>of</strong> the<br />

more powerful guards were created using<br />

forgotten Nithian magic.<br />

Ending the Evil: <strong>The</strong> characters<br />

challenge the Rimal Hag directly, but<br />

they are faced with a terrible question:<br />

how does one defeat an enemy who is<br />

very nearly a god? Should the characters<br />

prevail, they will have destroyed an<br />

ancient evil, earned the gratitude <strong>of</strong> two<br />

kingdoms, and become legendary heroes<br />

<strong>of</strong> the north. <strong>The</strong> Rimal Hag’s<br />

considerable treasures and accumulated<br />

lore will be at the victors’ disposal.<br />

Should the characters fail, the Rimal<br />

Hag’s reach expands not merely to<br />

<strong>Littonia</strong> and Kaarjala but also to Alpha,<br />

Leeha, and other northern communities.<br />

Other Adventures<br />

Campaigning in <strong>Littonia</strong> is not confined<br />

to the possible meta-plot outlined above;<br />

nor does it have to end if the characters<br />

defeat the Rimal Hag. Presented below<br />

are a number <strong>of</strong> additional hooks that can<br />

be used while campaigning in <strong>Littonia</strong>.<br />

Dealing with Frosthaven: King<br />

Uldis, or his successor, has decided that<br />

the frost giants should be dealt with once<br />

and for all, and orders a targeted attack<br />

on Frosthaven. Low-level characters can<br />

be part <strong>of</strong> a large-scale force, while<br />

higher level PCs could be sent to<br />

Frosthaven as a small unit to identify<br />

and/or kill giant leaders. <strong>The</strong> journey –<br />

whether on land or by sea – is long and<br />

perilous, and the island’s inhabitants are<br />

all too ready to fight. As Alpha, Leeha,<br />

and Kaarjala are also plagued by the frost

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