The Kingdom of Littonia - Vaults of Pandius
The Kingdom of Littonia - Vaults of Pandius
The Kingdom of Littonia - Vaults of Pandius
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ADVENTURES IN LITTONIA<br />
<strong>The</strong> Settling <strong>of</strong> Accounts: <strong>The</strong><br />
characters have been absent from their<br />
dominions for some time, and various<br />
opponents have moved against them –<br />
seizing lands, holding friends and loved<br />
ones hostage, etc. More intrigue is in the<br />
<strong>of</strong>fing as the characters restore what is<br />
theirs, and deal with longstanding foes.<br />
<strong>The</strong> Final Battle: <strong>The</strong> final battle<br />
between <strong>Littonia</strong> and its enemies under<br />
the Rimal Hag also draws near.<br />
Characters, PCs and NPCs alike, must<br />
choose to set their differences aside in the<br />
face <strong>of</strong> their common enemy or to seize<br />
the opportunity <strong>of</strong> immediate intramural<br />
victories (such as the preceding<br />
adventure). Party members could find<br />
themselves on opposing sides, depending<br />
on their individual rises to power.<br />
Similarly, clerical characters could be<br />
forced to choose between their loyalty to<br />
their patrons, to their king and<br />
countrymen, and to their companions.<br />
<strong>The</strong> Aftermath (Level 30)<br />
This one-shot campaign concerns<br />
Laimonas’s attempt to take advantage <strong>of</strong><br />
the war to assassinate King Uldis and<br />
Crown Prince Pēteris – ideally at the<br />
same time. If both are removed, he will<br />
crown himself king and steer <strong>Littonia</strong><br />
towards a more isolationist stance;<br />
otherwise, Laimonas will opt to be<br />
declared king <strong>of</strong> Lietuvos, ultimately<br />
seeking to conquer all <strong>of</strong> <strong>Littonia</strong>.<br />
If Lietuvos was badly damaged during<br />
the war, Laimonas might delay his plans<br />
for a time when he has greater strength.<br />
A New King?: Assassination plots<br />
are under way. <strong>The</strong> characters can<br />
attempt to prevent them or join with<br />
Laimonas. Should the Lietuvan lord<br />
prove successful, in full or part, the<br />
characters likewise must choose to whom<br />
to throw their support. Consider that a<br />
surviving Uldis or Pēteris is placed in a<br />
precarious position. Already weakened<br />
and distracted by external conflict, the<br />
king must choose between recognition <strong>of</strong><br />
Lietuvan independence or accepting a<br />
very bloody civil war. If Laimonas is<br />
defeated, he will be found guilty <strong>of</strong><br />
treason and sent into exile.<br />
<strong>The</strong> Rimal Hag will strike one last time<br />
– either at the conclusion <strong>of</strong> the civil war<br />
or after <strong>Littonia</strong> crumbles under<br />
Laimonas’s suspect rule.<br />
Against the Rimal Hag<br />
(Levels 31-36)<br />
This is the final phase <strong>of</strong> the metacampaign<br />
focuses on defeating the Rimal<br />
Hag and her pawns and saving the north<br />
from destruction. It also links with the<br />
campaign set in Kaarjala. Some time has<br />
passed since the last unpleasantness, and<br />
King Uldis (or King Pēteris, or even<br />
King Laimonas) has secured an uneasy<br />
peace between the warring factions<br />
within the kingdom. It is now the time<br />
for heroes – only the most powerful<br />
champions can hope to locate the Rimal<br />
Hag and defeat her – but they will need<br />
help.<br />
<strong>The</strong> Conclave has no knowledge <strong>of</strong> the<br />
Rimal Hag, but some <strong>of</strong> its members who<br />
have traveled in the far north suspect that<br />
the Kaarjalans know <strong>of</strong> such a being. If<br />
one <strong>of</strong> the characters is an amber mage,<br />
that PC could be the one to have learned<br />
this during a previous adventure.<br />
On to Kaarjala: Bearing the<br />
personal seal <strong>of</strong> the king, the characters<br />
go north to Kaarjala to seek an audience<br />
with its king. Although <strong>Littonia</strong>’s<br />
borderlands are safer, the unclaimed<br />
wilderness to the north is as dangerous as<br />
ever. <strong>The</strong> party must contend with<br />
mammoth-riding goblins, large white<br />
dragons, ice trolls, and worse creatures.<br />
During the journey, they may also pass<br />
through part <strong>of</strong> the Rimal Hag’s<br />
dominion and be forced to fight the<br />
horrors that inhabit her realm.<br />
An Audience in Kaarja: <strong>The</strong><br />
heroes reach the Kaarjalan capital <strong>of</strong><br />
Kaarja, in the middle <strong>of</strong> the region made<br />
temperate by the Great Saampo. <strong>The</strong><br />
Kaarjalan king is skeptical, and the party<br />
must present evidence <strong>of</strong> the Rimal<br />
Hag’s deeds. If they accord themselves<br />
with honor and substantiate their claims,<br />
the PCs will have proven themselves to<br />
be champions <strong>of</strong> the north, and the king<br />
will readily support them. <strong>The</strong> Rimal<br />
27<br />
Hag has been at work in Kaarjala, too,<br />
and the king will render what aid he can.<br />
Agents <strong>of</strong> the Rimal Hag work to drive a<br />
wedge between the party and the<br />
Kaarjalans, however.<br />
Into the Frozen Wastes: All<br />
signs point to the vast, frozen bogs south<br />
and east <strong>of</strong> Kaarjala. <strong>The</strong> Rimal Hag has<br />
held sway here for many centuries, and<br />
the very land has become corrupted.<br />
Animal life has been twisted in<br />
horrifying ways, and undead <strong>of</strong> many<br />
varieties populate the wasteland. Her<br />
stronghold is a multi-level, heavily<br />
populated complex, and some <strong>of</strong> the<br />
more powerful guards were created using<br />
forgotten Nithian magic.<br />
Ending the Evil: <strong>The</strong> characters<br />
challenge the Rimal Hag directly, but<br />
they are faced with a terrible question:<br />
how does one defeat an enemy who is<br />
very nearly a god? Should the characters<br />
prevail, they will have destroyed an<br />
ancient evil, earned the gratitude <strong>of</strong> two<br />
kingdoms, and become legendary heroes<br />
<strong>of</strong> the north. <strong>The</strong> Rimal Hag’s<br />
considerable treasures and accumulated<br />
lore will be at the victors’ disposal.<br />
Should the characters fail, the Rimal<br />
Hag’s reach expands not merely to<br />
<strong>Littonia</strong> and Kaarjala but also to Alpha,<br />
Leeha, and other northern communities.<br />
Other Adventures<br />
Campaigning in <strong>Littonia</strong> is not confined<br />
to the possible meta-plot outlined above;<br />
nor does it have to end if the characters<br />
defeat the Rimal Hag. Presented below<br />
are a number <strong>of</strong> additional hooks that can<br />
be used while campaigning in <strong>Littonia</strong>.<br />
Dealing with Frosthaven: King<br />
Uldis, or his successor, has decided that<br />
the frost giants should be dealt with once<br />
and for all, and orders a targeted attack<br />
on Frosthaven. Low-level characters can<br />
be part <strong>of</strong> a large-scale force, while<br />
higher level PCs could be sent to<br />
Frosthaven as a small unit to identify<br />
and/or kill giant leaders. <strong>The</strong> journey –<br />
whether on land or by sea – is long and<br />
perilous, and the island’s inhabitants are<br />
all too ready to fight. As Alpha, Leeha,<br />
and Kaarjala are also plagued by the frost