Virtual Museums
Virtual Museums
Virtual Museums
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
<strong>Virtual</strong> Archaeology Review<br />
15.-<br />
THE EVERYDAY-LIFE IN NEANDERTHAL TIMES: A FULL-IMMERSIVE PLEISTOCENE<br />
RECONSTRUCTION FOR THE CASAL DE' PAZZI MUSEUM (ROME)<br />
Augusto Palombini, Antonia Arnoldus-Huyzendveld, Marco Di Ioia, Patrizia Gioia,<br />
Carlo Persiani y Sofia Pescarin<br />
Consiglio Nazionale delle Ricerche – Istituto per le Tecnologie Applicate ai Beni Culturali – Roma. Italy<br />
Comune di Roma – Sovraintendenza ai Beni Culturali. Italy Páginas 73-76<br />
16.-<br />
COMPUTER SIMULATION OF MULTIDIMENSIONAL ARCHAEOLOGICAL ARTEFACTS<br />
Vera Moitinho de Almeida and Juan Anton Barceló<br />
Department of Prehistory, Universitat Autònoma de Barcelona. Spain Páginas 77-81<br />
17.-<br />
THE MARCUS CAELIUS PROJECT: A TRANSMEDIAL APPROACH TO SUPPORT CULTURAL<br />
COMMUNICATION AND EDUCATIONAL ACTIVITIES AT THE CIVICAL ARCHAEOLOGICAL MUSEUM<br />
OF BOLOGNA<br />
Laura Bentini, Daniele De Luca, Cristina Donati, Paola Giovetti, Antonella Guidazzoli, Federica Guidi,<br />
Marinella Marchesi, Alessandro Pirotti y Micaela Spigarolo<br />
Museo Civico Archeologico. Bologna. Italy.CINECA. Bologna. Italy. Páginas 82-85<br />
VAR. Volumen 3 Número 7. ISSN: 1989-9947<br />
Diciembre 2012<br />
The Marcus Caelius Project. Civical Archaeological Museum of Bologna. Bologna. Italy<br />
18.-<br />
NATURAL INTERACTION IN VIRTUAL ENVIRONMENTS FOR CULTURAL HERITAGE:<br />
GIOTTO IN 3D AND ETRUSCANNING STUDY CASES<br />
Eva Pietroni y Claudio Rufa<br />
CNR Institute of Technologies Applied to Cultural Heritage, Italy Páginas 86-91<br />
19.-<br />
ETRUSCANNING 3D PROJECT. THE 3D RECONSTRUCTION OF THE REGOLINI GALASSI TOMB AS A<br />
RESEARCH TOOL AND A NEW APPROACH IN STORYTELLING<br />
Wim Hupperetz, Raffaele Carlani, Daniel Pletinckx y Eva Pietroni<br />
Allard Pierson Museum-Amstersam University, CNR Institute of Technologies Applied to Cultural Heritage,<br />
Italy and Visual Dimension, Belgium Páginas 92-96<br />
20.-<br />
THE VIRTUAL MUSEUM OF THE TIBER VALLEY PROJECT<br />
Antonia Arnoldus Huyzendveld , Marco Di Ioia, Daniele Ferdani, Augusto Palombini, Valentina Sanna,<br />
Sara Zanni y Eva Pietroni<br />
nstitute for Technologies Applied to Cultural Heritage, CNR. Rome, Italy Páginas 97-101<br />
6