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[ebook]Programacion de videojuegos con SDL

[ebook]Programacion de videojuegos con SDL

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P R O G R A M A C I Ó N D E V I D E O J U E G O S C O N S D LTipos <strong>de</strong> inteligencia ..................................................................................................................105Comportamientos y máquinas <strong>de</strong> estado..................................................................................107Disparos y explosiones ...............................................................................................................108¡Que comience el juego! ...................................................................... 117Enemigos.....................................................................................................................................117Niveles.........................................................................................................................................119Temporización............................................................................................................................120Pantalla inicial, puntación y vidas ............................................................................................121¿Y ahora que? ............................................................................................................................136Instalación <strong>de</strong> <strong>SDL</strong>............................................................................... 137Windows (VC++) .......................................................................................................................137Linux...........................................................................................................................................141De C a C++ ........................................................................................... 143Clases y objetos ..........................................................................................................................144Herencia......................................................................................................................................147Polimorfismo ..............................................................................................................................147Punteros y memoria...................................................................................................................148Recursos................................................................................................ 150Bibliografía.................................................................................................................................150Programación...........................................................................................................................150Programación <strong>de</strong> vi<strong>de</strong>ojuegos ..................................................................................................150Gráficos ...................................................................................................................................151Enlaces........................................................................................................................................151Programación...........................................................................................................................151Programación <strong>de</strong> vi<strong>de</strong>ojuegos ..................................................................................................151Gráficos ...................................................................................................................................1523

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