74 Snowcode Växjö 2000 www.snowcode.com Solnaedition Uppsala 1980 Southend Interactive Malmö 1998 www.southend-interactive.com Starbreeze Uppsala 1998 www.starbreeze.com Storyfinders Sösdala 1998 Take Away Studios Stockholm <strong>2003</strong> www.takeawaystudios.com Teknikhuset Umeå 1998 www.teknikhuset.se TicTac Interactive Karlskrona 1999 www.tictac.se Two 58 Productions Skellefteå <strong>2003</strong> www.258prod.com UDS Göteborg 1994 www.uds.se Upside Studios Malmö 2001 www.upsidestudios.se Warthog Sweden Helsingborg 1987 www.warthog.se Wihlborg Entertainment Helsingborg 1995 www.wihlborg.se Visby Interactive Studios Visby 2000 www.vis.se
Källor Intervjupersoner i datorspel<strong>industrin</strong>s värdekedja Ahlström, Tomas; Deep Design, telefonintervju <strong>2003</strong>-09-18. Christenson, Göran; ManagerZone, personlig intervju, <strong>2003</strong>-09-30. Levin, Peter; PAN Vision, telefonintervju, <strong>2003</strong>-10-22. Lönn, Ragnar; Gatorhole, telefonintervju, <strong>2003</strong>-09-22. Polfeldt, David; MTG Modern <strong>Game</strong>s, personlig intervju, <strong>2003</strong>-06-12. Rigglöv, Mats; Extrude Interactive, skriftligt svar enligt intervjuformulär, <strong>2003</strong>-09-19. Sjölander, Egil; Semionetix, telefonintervju, <strong>2003</strong>-09-29. Tadic, Andreas; Custom Red, personlig intervju, <strong>2003</strong>-09-30. Thelander, Ulf; Castell Media, personlig intervju, <strong>2003</strong>-09-30, och telefonintervju, <strong>2003</strong>-10-02. Törnqvist, Johan; Snowcode, telefonintervju, <strong>2003</strong>-09-26. Walfisz, Martin; Massive Entertainment, personlig intervju, <strong>2003</strong>-06-13. Zetterberg, Peter; Daydream, telefonintervju <strong>2003</strong>-10-03. Andra intervjupersoner samt viktiga uppgiftslämnare Aas, Trond; Funcom, presentation vid möte <strong>2003</strong>-11-23. Björk, Staffan; PLAY-studion, Interaktiva Institutet, telefonintervju, <strong>2003</strong>-10-17. Björkman, Gunnar; Högskolan på Gotland, telefonintervju, <strong>2003</strong>-11-21. Boreson, Anna; Svenska Filminstitutet, personligt möte <strong>2003</strong>-10-23, telefonkontakt <strong>2003</strong>-10-24. Buck, Jacob; Interactive Vison och IGDA Denmark, upprepade möten och e-mail, maj <strong>2003</strong> och framåt. Hagerlund, Jinx; Statistiska Centralbyrån, telefonkontakt <strong>2003</strong>-10-16. Lindley, Craig; Zero-<strong>Game</strong>-studion, Interaktiva Institutet, telefonintervju, <strong>2003</strong>-10-21. Johnsson, Niklas; Invest in Sweden Agency (ISA), personligt möte, <strong>2003</strong>-11-04, och e-mail <strong>2003</strong>-11-05. Lathuille, Jacques; Centre national de la cinématographie (CNC), Frankrike, personligt möte <strong>2003</strong>-10-23. Poike, Andreas; Spelinfo och ASGD (under bildande), upprepade, olika kontakter, maj <strong>2003</strong> och framåt. Sommelius, Matilda; Kulturdepartementet, telefonkontakt, <strong>2003</strong>-10-29. Vigh, Pia; Nordiska Ministerrådet, personligt möte, <strong>2003</strong>-11-17. Litteratur [1] Interactive Digital Software Association (2001) IDSA announces results of 6th annual consumer survey revealing that games are a central part of American life (pressrelease 2001-05-17, http://www.theesa.com/consumersurvey2001.html, <strong>2003</strong>-10-26). ESA, 1211 Connecticut Ave. NW #600, Washington, DC <strong>2003</strong>6. [2] International <strong>Game</strong> Developers Association (<strong>2003</strong>) Breaking In (http://www.igda.org/breakingin/career_paths.htm, <strong>2003</strong>-10-08). IGDA, 600 Harrison St., San Francisco, CA 94107. [3] Entertainment Software Association (<strong>2003</strong>) Industry Sales and Economic Data (http://www.theesa.com/industrysales.html, <strong>2003</strong>-10-26). ESA, 1211 Connecticut Ave. NW #600, Washington, DC <strong>2003</strong>6. [4] Lindell, M. (<strong>2003</strong>) Statistik för spelförsäljningen år 2002. Manual, nr 8, <strong>2003</strong>, 11. [5] IFPI (International Federation of the Phonographic Industry) Svenska Gruppen (2002). Svensk skivförsäljning 2002 (http://www.ifpi.se/pages/statistik/skivforsaljning_200201_%20200212.pdf, <strong>2003</strong>-10-26). IFPI, Box 1429, Birger Jarlsg. 55, 111 84 Stockholm. [6] Aarseth, E. (2001) Computer <strong>Game</strong> Studies, Year One. <strong>Game</strong> Studies, (the international journal of computer game research), volume 1, issue 1, July 2001. (http://www.gamestudies.org/0101/editorial.html, <strong>2003</strong>-10-27). [7] Robertson, E. (2002) Dataspeltillverkarna i Malmö och Skåne 2002. Redikod AB, Box 60308, 216 08 Limhamn. [8] Kent, S. L. (2001) The Ultimate History of Video <strong>Game</strong>s. Roseville, CA: Prima Publishing. [9] Crawford, C. (1984) The Art of Computer <strong>Game</strong> Design. New York, NY: Glencoe Division, Macmillan/McGraw-Hill. [10] Edge (1999). But Is It Art?. Edge, December 1999. [11] Interactive Digital Software Association (2001) Quick facts about video game consoles and software (informationsblad, november 2001) (http://www.theesa.com/consolefacts.html, <strong>2003</strong>-10-26). ESA, 1211 Connecticut Ave. NW #600, Washington, DC <strong>2003</strong>6. [12] Carlson, S. (<strong>2003</strong>) Can Grand Theft Auto Inspire Professors?, The Chronicle of Higher Education, August 15, <strong>2003</strong>. [13] Interactive Digital Software Association (2001) <strong>Game</strong>s are a positive addition to children’s lives, parents say (pressrelease <strong>2003</strong>-05-14, http://www.theesa.com/5_14_2_<strong>2003</strong>.html, <strong>2003</strong>-10-26). ESA, 1211 Connecticut Ave. NW #600, Washington, DC <strong>2003</strong>6. 75