Connecting Media - Hochschule für Musik und Theater Hamburg
Connecting Media - Hochschule für Musik und Theater Hamburg
Connecting Media - Hochschule für Musik und Theater Hamburg
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Zack Settel<br />
Immersive Music<br />
In the world of electronic arts, the concept of immersion has often been associated with the kinds<br />
of audiovisual (but particularly visual) experiences that are nowadays frequently encountered in<br />
computer gaming and virtual reality applications. At the base of this concept is the ability to render<br />
the audiovisual encounter for the perspective of a specific individual, thereby strengthening that<br />
individual‘s impression of „being there“, i.e. being surro<strong>und</strong>ed or immersed in the content. In audio<br />
and certainly in music however, there have been comparatively few advances made in this direction.<br />
Surro<strong>und</strong> So<strong>und</strong> technology marks the current level of the immersive audio experience. Unlike cur-<br />
rent image rendering technology (e.g. OpenGL), its potential for rendering so<strong>und</strong> in space is quite<br />
limited, allowing for only a general notion of so<strong>und</strong> source directionality or incidence.<br />
Music in space has long captivated the imagination of composers of various epochs. From Ives to<br />
Stockhausen, ideas concerning the experience of music in space, and composition strategies have<br />
reflected thinking on the subject. With the ability to model and simulate the experience of so<strong>und</strong><br />
in space come many fascinating possibilities. Some of these possibilities can allow us to experiment<br />
on a very f<strong>und</strong>amental level, where rules concerning our perception of so<strong>und</strong> can be modified (e.g.<br />
„narrow focus hearing“).<br />
This talk will present (1) an immersive audio environment called So<strong>und</strong>scape, which has been deve-<br />
loped during the past two years at the Centre for Intelligent Machines at McGill University; and (2)<br />
the arrival of Immersive music, as explored and developed during this time by the composer.