22.07.2013 Aufrufe

Connecting Media - Hochschule für Musik und Theater Hamburg

Connecting Media - Hochschule für Musik und Theater Hamburg

Connecting Media - Hochschule für Musik und Theater Hamburg

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Zack Settel<br />

Immersive Music<br />

In the world of electronic arts, the concept of immersion has often been associated with the kinds<br />

of audiovisual (but particularly visual) experiences that are nowadays frequently encountered in<br />

computer gaming and virtual reality applications. At the base of this concept is the ability to render<br />

the audiovisual encounter for the perspective of a specific individual, thereby strengthening that<br />

individual‘s impression of „being there“, i.e. being surro<strong>und</strong>ed or immersed in the content. In audio<br />

and certainly in music however, there have been comparatively few advances made in this direction.<br />

Surro<strong>und</strong> So<strong>und</strong> technology marks the current level of the immersive audio experience. Unlike cur-<br />

rent image rendering technology (e.g. OpenGL), its potential for rendering so<strong>und</strong> in space is quite<br />

limited, allowing for only a general notion of so<strong>und</strong> source directionality or incidence.<br />

Music in space has long captivated the imagination of composers of various epochs. From Ives to<br />

Stockhausen, ideas concerning the experience of music in space, and composition strategies have<br />

reflected thinking on the subject. With the ability to model and simulate the experience of so<strong>und</strong><br />

in space come many fascinating possibilities. Some of these possibilities can allow us to experiment<br />

on a very f<strong>und</strong>amental level, where rules concerning our perception of so<strong>und</strong> can be modified (e.g.<br />

„narrow focus hearing“).<br />

This talk will present (1) an immersive audio environment called So<strong>und</strong>scape, which has been deve-<br />

loped during the past two years at the Centre for Intelligent Machines at McGill University; and (2)<br />

the arrival of Immersive music, as explored and developed during this time by the composer.

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