Software & Information Engineering - Fakultät für Informatik, TU Wien
Software & Information Engineering - Fakultät für Informatik, TU Wien
Software & Information Engineering - Fakultät für Informatik, TU Wien
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Kontexte der Systementwicklung<br />
Regelarbeitsaufwand: 6.0 Ects<br />
Bildungsziele: The aim of this module is to create an understanding of the importance<br />
of the contexts of society, ethics and design as well as human work and recreation for<br />
software development. It will enable students to understand the aspects of software<br />
development beyond the issues addressed from technical and processual perspectives.<br />
Students should have an in-depth understanding of the concepts, skills and processes<br />
to face the inconsistent, diverse and ambiguous requirements of human society and<br />
individuals in software development.<br />
Fachliche und methodische Kenntnisse: By the end of this module successful students<br />
will be able to:<br />
• Incorporate the critical reection on the social, cognitive and cultural impact of<br />
technology in the world into the design of interactive systems<br />
• Exercise basic design thinking and design practice in complex and ambiguous problem<br />
settings<br />
• Apply basic qualitative or participative approaches for problem setting and problem<br />
solving<br />
• Approach open and unspecied problem situations in a constructive way<br />
• Apply advanced HCI techniques to plan and implement common design strategies<br />
• Develop and apply design and implementation strategies appropriate for the diverse<br />
and complex needs of human work and recreation<br />
• Understand the complex contexts of real world problem situations<br />
• Implement usable, useful and engaging systems<br />
• Plan and implement appropriate human-centered approaches in the implementation<br />
of interactive systems<br />
• Form a broad and sustainable understanding for a design process that takes into<br />
account the constraints set by society, organizations, individuals as well as the<br />
designer.<br />
Soziale Kompetenzen, Innovationskompetenz und Kreativität: Students should learn to<br />
• Contextualize knowledge,<br />
• Acquire more in depth knowledge of the general characteristics of work, organization<br />
and leisure acitivities for which they will design interactive systems, as well<br />
as methods and theories for the acquisition of such knowledge<br />
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