30.01.2014 Aufrufe

Software & Information Engineering - Fakultät für Informatik, TU Wien

Software & Information Engineering - Fakultät für Informatik, TU Wien

Software & Information Engineering - Fakultät für Informatik, TU Wien

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Kontexte der Systementwicklung<br />

Regelarbeitsaufwand: 6.0 Ects<br />

Bildungsziele: The aim of this module is to create an understanding of the importance<br />

of the contexts of society, ethics and design as well as human work and recreation for<br />

software development. It will enable students to understand the aspects of software<br />

development beyond the issues addressed from technical and processual perspectives.<br />

Students should have an in-depth understanding of the concepts, skills and processes<br />

to face the inconsistent, diverse and ambiguous requirements of human society and<br />

individuals in software development.<br />

Fachliche und methodische Kenntnisse: By the end of this module successful students<br />

will be able to:<br />

• Incorporate the critical reection on the social, cognitive and cultural impact of<br />

technology in the world into the design of interactive systems<br />

• Exercise basic design thinking and design practice in complex and ambiguous problem<br />

settings<br />

• Apply basic qualitative or participative approaches for problem setting and problem<br />

solving<br />

• Approach open and unspecied problem situations in a constructive way<br />

• Apply advanced HCI techniques to plan and implement common design strategies<br />

• Develop and apply design and implementation strategies appropriate for the diverse<br />

and complex needs of human work and recreation<br />

• Understand the complex contexts of real world problem situations<br />

• Implement usable, useful and engaging systems<br />

• Plan and implement appropriate human-centered approaches in the implementation<br />

of interactive systems<br />

• Form a broad and sustainable understanding for a design process that takes into<br />

account the constraints set by society, organizations, individuals as well as the<br />

designer.<br />

Soziale Kompetenzen, Innovationskompetenz und Kreativität: Students should learn to<br />

• Contextualize knowledge,<br />

• Acquire more in depth knowledge of the general characteristics of work, organization<br />

and leisure acitivities for which they will design interactive systems, as well<br />

as methods and theories for the acquisition of such knowledge<br />

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